#事件命名空间，事件前置调用条件，不写调用事件不生效
namespace = knightBlood

knightBlood.0001 = {
	type = character_event
	title = knightBlood.0001.t	#事件标题
	desc = knightBlood.0001.desc	#事件说明
	#title = 激发骑士血脉	#事件标题
	#desc = 经过无数个日夜的磨练，我感受到了祖先赐予我的血脉中的力量在沸腾。。。	#事件说明
	theme = dynasty	#事件主题
	left_portrait = {
		character = root
		animation = personality_bold
	}	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
	}	
	option = {
		name = knightBlood.0001.a	#事件选项
		add_trait = blood_ancester_6	#添加暗夜血脉特质
	}
	option = {
		name = knightBlood.0001.b	#事件选项
		add_trait = blood_ancester_4	#添加月光血脉特质
	}
	option = {
		name = knightBlood.0001.c	#事件选项
		add_trait = blood_ancester_1	#添加灵猫血脉特质
	}
	option = {
		name = knightBlood.0001.d	#事件选项
		add_trait = blood_ancester_2	#添加忠犬血脉特质	
	}
	option = {
		name = knightBlood.0001.e	#事件选项
		add_trait =  blood_art_1	#添加太极血脉特质
	}
	option = {
		name = knightBlood.0001.f	#事件选项
		add_trait =  blood_ancester_5	#添加野猪血脉特质
	}
	
	option = {
		name = knightBlood.0001.g	#事件选项
		add_trait =  blood_ancester_8	#添加晨星血脉特质
	}
	option = {
		name = knightBlood.0001.h	#事件选项
		add_trait =  blood_ancester_9	#添加小丑血脉特质
	}
	
	option = {
		name = knightBlood.0001.i	#事件选项
		add_trait =  blood_ancester_10	#添加渡鸦血脉特质
	}
	option = {
		name = knightBlood.0001.j	#事件选项
		add_trait =  blood_ancester_7	#添加风行血脉特质
	}
	option = {
		name = knightBlood.0001.k	#事件选项
		add_trait =  blood_ancester_11	#添加银龙血脉特质
	}
	
}


knightBlood.0002 = {
	type = character_event
	title = knightBlood.0002.t	#事件标题
	desc = knightBlood.0002.desc	#事件说明
	#title = 激发骑士血脉	#事件标题
	#desc = 经过无数个日夜的磨练，我感受到了祖先赐予我的血脉中的力量在沸腾。。。	#事件说明
	theme = dynasty	#事件主题
	left_portrait = {
		character = root
		animation = personality_bold
	}
	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
	}
	
	option = {
		name = knightBlood.0002.a	#事件选项
		add_trait = blood_knight_1	
		add_prestige = 200
	}
}



knightBlood.0003 = {
	type = character_event
	title = knightBlood.0003.t	#事件标题
	desc = knightBlood.0003.desc	#事件说明
	#title = 激发骑士血脉	#事件标题
	#desc = 经过无数个日夜的磨练，我感受到了祖先赐予我的血脉中的力量在沸腾。。。	#事件说明
	theme = dynasty	#事件主题
	left_portrait = {
		character = root
		animation = personality_bold
	}
	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
	}
		
	option = {
		name = knightBlood.0003.a	#事件选项
		#add_trait = blood_knight_2	
		remove_trait = blood_knight_1	
		add_trait = blood_knight_2	
		add_prestige = 500
	}	
}

knightBlood.0004 = {
	type = character_event
	title = knightBlood.0004.t	#事件标题
	desc = knightBlood.0004.desc	#事件说明
	#title = 激发骑士血脉	#事件标题
	#desc = 经过无数个日夜的磨练，我感受到了祖先赐予我的血脉中的力量在沸腾。。。	#事件说明
	theme = dynasty	#事件主题
	left_portrait = {
		character = root
		animation = personality_bold
	}
	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
	}
	
	option = {
		name = knightBlood.0004.a	#事件选项
		remove_trait = blood_knight_2
		add_trait = blood_knight_3	
		add_prestige = 1000
		#remove_trait = blood_knight_2
		
	}

}

knightBlood.0005 = {
	type = character_event
	title = knightBlood.0005.t	#事件标题
	desc = knightBlood.0005.desc	#事件说明
	#title = 激发骑士血脉	#事件标题
	#desc = 经过无数个日夜的磨练，我感受到了祖先赐予我的血脉中的力量在沸腾。。。	#事件说明
	theme = dynasty	#事件主题
	left_portrait = {
		character = root
		animation = personality_bold
	}
	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
	}
	option = {
		name = knightBlood.0005.a	#事件选项
		remove_trait = blood_knight_3
		add_trait = blood_knight_4
		add_prestige = 3000
		#remove_trait = blood_knight_3		
	}
}

