@attack_range = 80
@launch_time = 0.1
@fighter_speed = 6
@bomber_speed = 4
@count = 1
@regen = 0.45

strike_craft_component_template = {
	key = "LARGE_SCOUT_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = 0
	cost = 60
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 10 max = 20 }
	cooldown = 2.0
	range = @attack_range
	accuracy = 1.0
	
	health = 4500
	armor = 45
	shield = 2000
	
	speed = @fighter_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_scout_1"
	icon_frame = 1
	component_set = "SCOUT_HANGAR_1"
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = 0
	cost = 200
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 15 max = 20 }
	cooldown = 1.5
	range = @attack_range
	accuracy = 1.0
	
	health = 800
	armor = 15
	shield = 1000
	
	speed = @fighter_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_1"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_2"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = 0
	cost = 300
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 30 max = 40 }
	cooldown = 2
	range = @attack_range
	accuracy = 0.75
	
	health = 1200
	armor = 15
	shield = 1000
	
	speed = @fighter_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_2"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_3"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = 0
	cost = 400
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 50 max = 60 }
	cooldown = 2.5
	range = @attack_range
	accuracy = 0.60
	
	health = 1600
	armor = 15
	shield = 1200
	
	speed = @fighter_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_1"
	size = LARGE
	entity = "bomber_entity"
	power = 0
	cost = 100
		
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 30 max = 45 }
	cooldown = 5
	range = @attack_range
	accuracy = 0.85
	
	health = 9000
	armor = 0
	shield = 4000
	
	speed = @bomber_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_1"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_2"
	size = LARGE
	entity = "bomber_entity"
	power = 0
	cost = 120
		
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 50 max = 80 }
	cooldown = 5
	range = @attack_range
	accuracy = 0.55
	
	health = 9000
	armor = 0
	shield = 4000
	
	speed = @bomber_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_2"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_3"
	size = LARGE
	entity = "bomber_entity"
	power = 0
	cost = 150
		
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 100 max = 120 }
	cooldown = 5
	range = @attack_range
	accuracy = 0.35
	
	health = 9000
	armor = 0
	shield = 4000
	
	speed = @bomber_speed
	rotation_speed = 0.1
	acceleration = 0.1
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}