weapon_component_template = {
	key = "SMALL_Tacticaltorpedo_1"
	size = small
	entity = "turret_missile_small_entity"
	
	icon = "GFX_ship_part_torpedo_1"
	icon_frame = 1
	static_rotation = yes
	type = missile
	
	prerequisites = { "tech_Tacticaltorpedo_1" }
	component_set = "Tacticaltorpedo_1"
	projectile_gfx = "small_torpedo"
	tags = { weapon_type_explosive }
	ai_tags = { weapon_role_long_range  }
}

weapon_component_template = {
	key = "MEDIUM_Tacticaltorpedo_1"
	size = medium
	entity = "turret_missile_medium_entity"
	
	icon = "GFX_ship_part_torpedo_1"
	icon_frame = 1
	static_rotation = yes
	type = missile
	
	prerequisites = { "tech_Tacticaltorpedo_1" }
	component_set = "Tacticaltorpedo_1"
	projectile_gfx = "medium_torpedo"
	tags = { weapon_type_explosive }
	ai_tags = { weapon_role_long_range  }
}

weapon_component_template = {
	key = "LARGE_Tacticaltorpedo_1"
	size = large
	entity = "turret_missile_large_entity"
	
	icon = "GFX_ship_part_torpedo_1"
	icon_frame = 1
	static_rotation = yes
	type = missile
	
	prerequisites = { "tech_Tacticaltorpedo_1" }
	component_set = "Tacticaltorpedo_1"
	projectile_gfx = "large_torpedo"
	tags = { weapon_type_explosive }
	ai_tags = { weapon_role_long_range  }
}

weapon_component_template = {
	key = "SMALL_Tacticaltorpedo_2"
	size = small
	entity = "turret_missile_small_entity"
	
	icon = "GFX_ship_part_torpedo_2"
	icon_frame = 1
	static_rotation = yes
	type = missile
	
	prerequisites = { "tech_Tacticaltorpedo_2" }
	component_set = "Tacticaltorpedo_2"
	projectile_gfx = "small_torpedo_02"
	tags = { weapon_type_explosive }
	ai_tags = { weapon_role_long_range  }
}

weapon_component_template = {
	key = "MEDIUM_Tacticaltorpedo_2"
	size = medium
	entity = "turret_missile_medium_entity"
	
	icon = "GFX_ship_part_torpedo_2"
	icon_frame = 1
	static_rotation = yes
	type = missile
	
	prerequisites = { "tech_Tacticaltorpedo_2" }
	component_set = "Tacticaltorpedo_2"
	projectile_gfx = "medium_torpedo_02"
	tags = { weapon_type_explosive }
	ai_tags = { weapon_role_long_range  }
}

weapon_component_template = {
	key = "LARGE_Tacticaltorpedo_2"
	size = large
	entity = "turret_missile_large_entity"
	
	icon = "GFX_ship_part_torpedo_2"
	icon_frame = 1
	static_rotation = yes
	type = missile
	
	prerequisites = { "tech_Tacticaltorpedo_2" }
	component_set = "Tacticaltorpedo_2"
	projectile_gfx = "large_torpedo_02"
	tags = { weapon_type_explosive }
	ai_tags = { weapon_role_long_range  }
}