ship_section_template = {
	key = "CORVETTE_MID_M1S1"
	ship_size = corvette
	fits_on_slot = mid
	entity = "corvette_S3_entity"
	icon = "GFX_ship_part_core_mid"


	# Guns & Lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}

	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	small_utility_slots = 3
	
	cost = 50
}

ship_section_template = {
	key = "CORVETTE_MID_S3"
	ship_size = corvette
	fits_on_slot = mid
	entity = "corvette_S3_entity"
	icon = "GFX_ship_part_core_mid"
	

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}

	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	small_utility_slots = 3
	
	cost = 50
}

ship_section_template = {
	key = "CORVETTE_MID_S1"
	ship_size = corvette
	fits_on_slot = mid
	entity = "corvette_S1_entity"
	icon = "GFX_ship_part_core_mid"
	

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}

	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	small_utility_slots = 3
	
	cost = 50
}