planet_edict = {
	name = "planet_AbandonOurPlant"
	influence_cost = 250
	length = 0
	potential = { 
		NOT = { is_capital = yes }
	}
	length = 1
	allow = { 
	 #The requirements for being able to activate it.
	}
	effect = {	
		owner = {
		}
		custom_tooltip = "edict_planet_AbandonOurPlant.tooltip"
		hidden_effect = {
			while = {
			}
			destroy_colony = yes

		}

	}
	ai_weight = {
		# How likely the AI is to take this edict.
		weight = 0
	}
}

planet_edict = {
	name = "planet_AbandonOurPlantAllBuilding"
	influence_cost = 250
	length = 0
	potential = { 
		NOT = { is_capital = yes }
	}
	length = 1
	allow = { 
	 #The requirements for being able to activate it.
	}
	effect = {	
		owner = {
		}
		custom_tooltip = "edict_planet_AbandonOurPlantAllBuilding.tooltip"
		hidden_effect = {
			while = {
					every_tile = {
						remove_building = yes
					}
			}
			destroy_colony = yes

		}

	}
	ai_weight = {
		# How likely the AI is to take this edict.
		weight = 0
	}
}