ship_section_template = {
	key = "tj_bow"
	ship_size = tj
	fits_on_slot = bow
	entity = "destroyer_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Guns & Lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	component_slot = {
		name = "SMALL_GUN_04"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_05"
	}

	small_utility_slots = 4
	
	cost = 600
}

ship_section_template = {
	key = "tj_stern"
	ship_size = tj
	fits_on_slot = stern
	entity = "destroyer_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns & Lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {          
        	name = "STRIKE_CRAFT_01"
        	slot_size = large
       	 	slot_type = strike_craft
        	rotation = 90
        	locatorname = "strike_craft_locator_01"
   	 }

	component_slot = {          
        	name = "STRIKE_CRAFT_02"
        	slot_size = large
       	 	slot_type = strike_craft
        	rotation = 90
        	locatorname = "strike_craft_locator_02"
   	 }
	
	small_utility_slots = 4
	
	cost = 600
}
