#BOW

ship_section_template = {
	key = "DESTROYER_BOW_M1S2"
	ship_size = destroyer
	fits_on_slot = bow
	entity = "destroyer_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}

	component_slot = {
		name = "SMALL_GUN_04"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04"
	}	
	
	component_slot = {
		name = "SMALL_GUN_05"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_05"
	}

	component_slot = {
		name = "SMALL_GUN_06"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_06"
	}
	
	small_utility_slots = 5
	
	cost = 250
}

ship_section_template = {
	key = "DESTROYER_BOW_S3"
	ship_size = destroyer
	fits_on_slot = bow
	entity = "destroyer_bow_S3_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}

	component_slot = {
		name = "SMALL_GUN_04"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04"
	}	
	
	component_slot = {
		name = "SMALL_GUN_05"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_05"
	}

	component_slot = {
		name = "SMALL_GUN_06"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_06"
	}
	
	small_utility_slots = 5
	
	cost = 250
}

ship_section_template = {
	key = "DESTROYER_BOW_L1"
	ship_size = destroyer
	fits_on_slot = bow
	entity = "destroyer_bow_L1_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}

	component_slot = {
		name = "SMALL_GUN_04"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04"
	}	
	
	component_slot = {
		name = "SMALL_GUN_05"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_05"
	}

	component_slot = {
		name = "SMALL_GUN_06"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_06"
	}
	
	small_utility_slots = 5
	
	cost = 250
}
#STERN

ship_section_template = {
	key = "DESTROYER_STERN_S2"
	ship_size = destroyer
	fits_on_slot = stern
	entity = "destroyer_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	cost = 300
}

ship_section_template = {
	key = "DESTROYER_STERN_M1"
	ship_size = destroyer
	fits_on_slot = stern
	entity = "destroyer_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"
	
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	cost = 300
}
