# Icons set here are the ones show in the actual slot. The reason is so tTacticalarmort we can support different icons for different sizes. 

#############
#	Tacticalarmor	#
#############

@penet_S1 = 0.1
@penet_S2 = 0.13
@penet_S3 = 0.18
@penet_S4 = 0.22
@penet_S5 = 0.25


@power_S = -28
@power_M = -28


#############
#	COST	#
#############

@cost_S = 80
@cost_M = 160


#############
# UTILITIES #
#############

# Plasteel Tacticalarmor
utility_component_template = {
	key = "SMALL_Tacticalarmor_1"
	size = small
	icon = "GFX_ship_part_missile_1"
	icon_frame = 1
	power = @power_S
	cost = @cost_S
	modifier = {
			ship_armor_penetration_mult = @penet_S1
		}
	prerequisites = { "tech_Tacticalarmor_1" }
	component_set = "Tacticalarmor_1"
}

utility_component_template = {
	key = "MEDIUM_Tacticalarmor_1"
	size = medium
	icon = "GFX_ship_part_missile_1"
	icon_frame = 1
	power = @power_M
	cost = @cost_M
	modifier = {
		ship_armor_penetration_mult = @penet_S1
	}
	prerequisites = { "tech_Tacticalarmor_1" }
	component_set = "Tacticalarmor_1"
}

utility_component_template = {
	key = "large_Tacticalarmor_1"
	size = large
	icon = "GFX_ship_part_missile_1"
	icon_frame = 1
	power = @power_M
	cost = 320
	modifier = {
		ship_armor_penetration_mult = @penet_S1
	}
	prerequisites = { "tech_Tacticalarmor_1" }
	component_set = "Tacticalarmor_1"
}

# Durasteel Tacticalarmor
utility_component_template = {
	key = "SMALL_Tacticalarmor_2"
	size = small
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	power = @power_S
	cost = @cost_S
	modifier = {
		ship_armor_penetration_mult = @penet_S2 
	}
	prerequisites = { "tech_Tacticalarmor_2" }
	component_set = "Tacticalarmor_2"
}

utility_component_template = {
	key = "MEDIUM_Tacticalarmor_2"
	size = medium
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	power = @power_M
	cost = @cost_M
	modifier = {
		ship_armor_penetration_mult = @penet_S2 
	}
	prerequisites = { "tech_Tacticalarmor_2" }
	component_set = "Tacticalarmor_2"
}

utility_component_template = {
	key = "large_Tacticalarmor_2"
	size = large
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	power = @power_M
	cost = 320
	modifier = {
		ship_armor_penetration_mult = @penet_S2 
	}
	prerequisites = { "tech_Tacticalarmor_2" }
	component_set = "Tacticalarmor_2"
}

# Ceramo-Metal Tacticalarmor
utility_component_template = {
	key = "SMALL_Tacticalarmor_3"
	size = small
	icon = "GFX_ship_part_missile_3"
	icon_frame = 1
	power = @power_S
	cost = @cost_S
	modifier = {
		ship_armor_penetration_mult = @penet_S3 
	}
	prerequisites = { "tech_Tacticalarmor_3" }
	component_set = "Tacticalarmor_3"
}

utility_component_template = {
	key = "MEDIUM_Tacticalarmor_3"
	size = medium
	icon = "GFX_ship_part_missile_3"
	icon_frame = 1
	power = @power_M
	cost = @cost_M
	modifier = {
		ship_armor_penetration_mult = @penet_S3 
	}
	prerequisites = { "tech_Tacticalarmor_3" }
	component_set = "Tacticalarmor_3"
}

utility_component_template = {
	key = "large_Tacticalarmor_3"
	size = large
	icon = "GFX_ship_part_missile_3"
	icon_frame = 1
	power = @power_M
	cost = 320
	modifier = {
		ship_armor_penetration_mult = @penet_S3 
	}
	prerequisites = { "tech_Tacticalarmor_3" }
	component_set = "Tacticalarmor_3"
}

# Nanocomposite Tacticalarmor
utility_component_template = {
	key = "SMALL_Tacticalarmor_4"
	size = small
	icon = "GFX_ship_part_missile_4"
	icon_frame = 1
	power = @power_S
	cost = @cost_S
	modifier = {
		ship_armor_penetration_mult = @penet_S4 
	}
	prerequisites = { "tech_Tacticalarmor_4" }
	component_set = "Tacticalarmor_4"
}

utility_component_template = {
	key = "MEDIUM_Tacticalarmor_4"
	size = medium
	icon = "GFX_ship_part_missile_4"
	icon_frame = 1
	power = @power_M
	cost = @cost_M
	modifier = {
		ship_armor_penetration_mult = @penet_S4 
	}
	prerequisites = { "tech_Tacticalarmor_4" }
	component_set = "Tacticalarmor_4"
}

utility_component_template = {
	key = "large_Tacticalarmor_4"
	size = large
	icon = "GFX_ship_part_missile_4"
	icon_frame = 1
	power = @power_M
	cost = 320
	modifier = {
		ship_armor_penetration_mult = @penet_S4 
	}
	prerequisites = { "tech_Tacticalarmor_4" }
	component_set = "Tacticalarmor_4"
}

# Neutronium Tacticalarmor
utility_component_template = {
	key = "SMALL_Tacticalarmor_5"
	size = small
	icon = "GFX_ship_part_missile_5"
	icon_frame = 1
	power = @power_S
	cost = @cost_S
	modifier = {
		ship_armor_penetration_mult = @penet_S5
	}
	prerequisites = { "tech_Tacticalarmor_5" }
	component_set = "Tacticalarmor_5"
}

utility_component_template = {
	key = "MEDIUM_Tacticalarmor_5"
	size = medium
	icon = "GFX_ship_part_missile_5"
	icon_frame = 1
	power = @power_M
	cost = @cost_M
	modifier = {
		ship_armor_penetration_mult = @penet_S5 
	}
	prerequisites = { "tech_Tacticalarmor_5" }
	component_set = "Tacticalarmor_5"
}

utility_component_template = {
	key = "large_Tacticalarmor_5"
	size = large
	icon = "GFX_ship_part_missile_5"
	icon_frame = 1
	power = @power_M
	cost = 320
	modifier = {
		ship_armor_penetration_mult = @penet_S5 
	}
	prerequisites = { "tech_Tacticalarmor_5" }
	component_set = "Tacticalarmor_5"
}
