#BOW

ship_section_template = {
	key = "BATTLESHIP_BOW_L1M1S2"
	ship_size = battleship
	fits_on_slot = bow
	entity = "battleship_bow_L1M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	icon_frame = 1
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_BOW_L1S4"
	ship_size = battleship
	fits_on_slot = bow
	entity = "battleship_bow_L1S4_entity"
	icon = "GFX_ship_part_core_bow"
	icon_frame = 1
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_BOW_L2"
	ship_size = battleship
	fits_on_slot = bow
	entity = "battleship_bow_L2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_BOW_M1S2SHB"
	ship_size = battleship
	fits_on_slot = bow
	entity = "battleship_bow_M1S2SHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_BOW_M2S4"
	ship_size = battleship
	fits_on_slot = bow
	entity = "battleship_bow_M2S4_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_BOW_M3S2"
	ship_size = battleship
	fits_on_slot = bow
	entity = "battleship_bow_M3S2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	
	cost = 2000
}

#MID

ship_section_template = {
	key = "BATTLESHIP_MID_L2S4"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_L2S4_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 4
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_MID_L1M4"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_L1M4_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 4
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_MID_L2M2"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 4
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_MID_L3"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_L3_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 4
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_MID_M4SHB"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_M4SHB_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 4
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_MID_S4LHB"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_S4LHB_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 4
	
	cost = 2000
}

#STERN

ship_section_template = {
	key = "BATTLESHIP_STERN_M1S2"
	ship_size = battleship
	fits_on_slot = stern
	entity = "battleship_stern_M1S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_STERN_L1"
	ship_size = battleship
	fits_on_slot = stern
	entity = "battleship_stern_L1_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_STERN_M2"
	ship_size = battleship
	fits_on_slot = stern
	entity = "battleship_stern_M2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	cost = 2000
}

ship_section_template = {
	key = "BATTLESHIP_STERN_S4"
	ship_size = battleship
	fits_on_slot = stern
	entity = "battleship_stern_S4_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	cost = 2000
}
