#BOW

ship_section_template = {
	key = "ww_bow"
	ship_size = ww
	fits_on_slot = bow
	entity = "battleship_bow_L1M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}

	large_utility_slots = 6
	
	cost = 10000
}

#MID

ship_section_template = {
	key = "ww_mid"
	ship_size = ww
	fits_on_slot = mid
	entity = "battleship_mid_L2S4_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Big lasers
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	large_utility_slots = 6
	
	cost = 10000
}

#STERN

ship_section_template = {
	key = "ww_stern"
	ship_size = ww
	fits_on_slot = stern
	entity = "battleship_stern_M1S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns
	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}

	large_utility_slots = 3
	
	cost = 10000
}

