#bow

ship_section_template = {
	key = "zx_bow"
	ship_size = zx
	fits_on_slot = bow
	entity = "battleship_mid_L2S4_entity"
	icon = "GFX_ship_part_core_mid"

	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	

	medium_utility_slots = 5
	
	cost = 1500
}

#MID

ship_section_template = {
	key = "zx_mid"
	ship_size = zx
	fits_on_slot = mid
	entity = "battleship_mid_L2S4_entity"
	icon = "GFX_ship_part_core_mid"

	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	cost = 1500
}

#stern

ship_section_template = {
	key = "zx_stern"
	ship_size = zx
	fits_on_slot = stern
	entity = "battleship_mid_L2S4_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}

	weapon_preferences = { weapon_role_anti_armor weapon_role_anti_shield weapon_role_long_range }
	
	cost = 1500
}
