@distance = 50
@base_moon_distance = 10

### Sol System
super_system = {
	name = "奥林匹斯山"
	
	class = "sc_g"
	asteroids_distance = 100
	
	usage = custom_empire
	
	planet = {
		name = "宙斯"
		class = "pc_neutron_star"
		orbit_distance = 0
		orbit_angle = 0
		size = 25
		has_ring = no
	}
	planet = {
		name = "欧罗巴"
		class = "pc_molten"
		orbit_distance = 20
		orbit_angle = 45
		size = 8
		has_ring = no
	}
	planet = {
		name = "勒托"
		class = "pc_molten"
		orbit_distance = 0
		orbit_angle = 90
		size = 8
		has_ring = no
	}
	planet = {
		name = "赫柏"
		class = "pc_molten"
		orbit_distance = 0
		orbit_angle = 90
		size = 8
		has_ring = no
	}
	planet = {
		name = "厄里斯"
		class = "pc_molten"
		orbit_distance = 0
		orbit_angle = 90
		size = 8
		has_ring = no
	}
	
	planet = {
		name = "乌拉诺斯"
		class = "pc_frozen"
		orbit_distance = 15
		orbit_angle = 45
		size = 12
		has_ring = no
	}
	planet = {
		name = "盖亚"
		class = "pc_frozen"
		orbit_distance = 0
		orbit_angle = 90
		size = 12
		has_ring = no
	}
	planet = {
		name = "克洛诺斯"
		class = "pc_frozen"
		orbit_distance = 0
		orbit_angle = 90
		size = 12
		has_ring = no
	}
	planet = {
		name = "普罗米修斯"
		class = "pc_frozen"
		orbit_distance = 0
		orbit_angle = 90
		size = 12
		has_ring = no
	}
	
	planet = {
		name = "阿佛洛狄忒"
		class = "pc_gaia"
		orbit_distance = 30
		orbit_angle = 45
		size = 25
		has_ring = no
		
		init_effect = {
			prevent_anomaly = yes
		}
		
		init_effect = {
			random_tile = {
				limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
				add_resource = {
					resource = food
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = minerals
					amount = 2
				}					
				random_neighboring_tile = {
					add_resource = {
						resource = food
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = food
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = energy
						amount = 4
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = energy
						amount = 3
						replace = yes
					}						
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}	
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}	
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}	
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}	
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = energy
					amount = 1
					replace = yes
				}				
			}
		}
		moon = {
			name = "厄洛斯"
			class = "pc_barren_cold"
			size = 5
			orbit_distance = 12
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
	}
	
	planet = {
		name = "雅典娜"
		class = "pc_gaia"
		orbit_distance = 0
		orbit_angle = 90
		size = 25
		has_ring = no
		
		init_effect = {
			prevent_anomaly = yes
		}
		
		init_effect = {
			random_tile = {
				limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
				add_resource = {
					resource = food
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = minerals
					amount = 2
				}					
				random_neighboring_tile = {
					add_resource = {
						resource = food
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = food
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = energy
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = energy
						amount = 3
						replace = yes
					}						
				}				
			}
			random_tile = {
				add_resource = {
					resource = engineering_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = physics_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = society_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = engineering_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = physics_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = society_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = engineering_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = physics_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = society_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = engineering_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = physics_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = society_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = engineering_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = physics_research
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				add_resource = {
					resource = society_research
					amount = 2
					replace = yes
				}				
			}
		}
		moon = {
			name = "星矢"
			class = "pc_barren_cold"
			size = 5
			orbit_distance = 11
			orbit_angle = { min = 90 max = 270 }
			has_ring = no
		}
	}
	
	planet = {
		name = "地球"
		class = "pc_gaia"
		orbit_distance = 0
		orbit_angle = 90
		size = 25
		starting_planet = yes
		has_ring = no
		entity = "continental_planet_earth_entity"
		tile_blockers = none
		modifiers = none
		
		init_effect = {
			prevent_anomaly = yes
		}
		
		init_effect = {
			random_tile = {
				limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
				set_building = "building_capital_1"
				add_resource = {
					resource = food
					amount = 3
					replace = yes
				}	
				add_resource = {
					resource = minerals
					amount = 3
				}					
				random_neighboring_tile = {
					limit = { has_blocker = no has_building = no }
					set_building = "building_hydroponics_farm_1"
					add_resource = {
						resource = food
						amount = 2
						replace = yes
					}						
				}
				random_neighboring_tile = {
					limit = { has_blocker = no has_building = no }
					set_building = "building_power_plant_1"
					add_resource = {
						resource = energy
						amount = 2
						replace = yes
					}						
				}
				random_neighboring_tile = {
					limit = { has_blocker = no has_building = no }
					set_building = "building_power_plant_1"
					add_resource = {
						resource = energy
						amount = 2
						replace = yes
					}						
				}
				random_neighboring_tile = {
					limit = { has_blocker = no has_building = no }
					set_building = "building_hydroponics_farm_1"
					add_resource = {
						resource = food
						amount = 2
						replace = yes
					}						
				}				
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				set_blocker = "tb_failing_infrastructure"
				add_resource = {
					resource = engineering_research
					amount = 5
					replace = yes
				}				
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				set_blocker = "tb_failing_infrastructure"
				add_resource = {
					resource = society_research
					amount = 5
					replace = yes
				}				
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				set_blocker = "tb_failing_infrastructure"
				add_resource = {
					resource = physics_research
					amount = 5
					replace = yes
				}				
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				set_blocker = "tb_failing_infrastructure"
				add_resource = {
					resource = energy
					amount = 2
					replace = yes
				}					
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				set_blocker = "tb_failing_infrastructure"
				add_resource = {
					resource = food
					amount = 2
					replace = yes
				}					
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				set_blocker = "tb_failing_infrastructure"
				add_resource = {
					resource = energy
					amount = 2
					replace = yes
				}				
			}
			random_tile = {
				limit = { has_blocker = no has_building = no }
				add_resource = {
					resource = food
					amount = 2
					replace = yes
				}				
			}			
		}
		
		moon = {
			name = "月球"
			class = "pc_barren_cold"
			size = 5
			orbit_distance = 12
			orbit_angle = { min = 90 max = 270 }
			has_ring = no
			entity = "cold_barren_planet_luna_entity"
		}
	}
	
	planet = {
		name = "赫拉"
		class = "pc_gaia"
		orbit_distance = 0
		orbit_angle = 90
		size = 25
		has_ring = no
		
		init_effect = {
			prevent_anomaly = yes
		}
		
		init_effect = {
			random_tile = {
				limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
				add_resource = {
					resource = food
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = minerals
					amount = 2
				}					
				random_neighboring_tile = {
					add_resource = {
						resource = food
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = food
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = energy
						amount = 3
						replace = yes
					}						
				}
				random_neighboring_tile = {
					add_resource = {
						resource = energy
						amount = 3
						replace = yes
					}						
				}				
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = sr_betharian
					amount = 8
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = sr_terraform_gases
					amount = 8
				}
			}			
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_terraform_liquids
					amount = 5
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = sr_garanthium
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_lythuric
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_engos
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_teldar
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_pitharan
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_orillium
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_satramene
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = sr_neutronium
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_living_metal
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}
				add_resource = {
					resource = sr_zro
					amount = 2
				}
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 2
					replace = yes
				}	
				add_resource = {
					resource = sr_dark_matter
					amount = 2
				}				
			}
			random_tile = {
				add_resource = {
					resource = minerals
					amount = 1
					replace = yes
				}
				add_resource = {
					resource = sr_alien_pets
					amount = 2
				}
			}
		}
		moon = {
			name = "金苹果"
			class = "pc_barren_cold"
			size = 5
			orbit_distance = 10
			orbit_angle = { min = 90 max = 270 }
			has_ring = no
		}
	}
	
	planet = {
		name = "赫拉克利斯"
		class = "pc_asteroid"
		orbit_distance = 35
		orbit_angle = 0
		size = 5
		has_ring = no
	}
	planet = {
		name = "阿喀硫斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "珀尔修斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "赫克托耳"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "奥德修斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "阿伽门农"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "埃阿斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "忒修斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "狄俄墨得斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "忒拉蒙"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "许德拉"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "堤丰"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "弥诺陶洛斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "潘多拉"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "俄耳甫斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "斯库拉"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "伊阿宋"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	planet = {
		name = "帕里斯"
		class = "pc_asteroid"
		orbit_distance = 0
		orbit_angle = 20
		size = 5
		has_ring = no
	}
	
	planet = {
		name = "波塞冬"
		class = "pc_pulsar"
		orbit_distance = 35
		orbit_angle = 65
		size = 10
		has_ring = no
		moon = {
			name = "安菲特里忒"
			class = "pc_gas_giant"
			size = 7
			orbit_distance = 7
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
		moon = {
			name = "忒提丝"
			class = "pc_molten"
			size = 6
			orbit_distance = 3
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
		moon = {
			name = "珀加索斯"
			class = "pc_barren"
			size = 4
			orbit_distance = 1
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
	}
	planet = {
		name = "哈迪斯"
		class = "pc_black_hole"
		orbit_distance = 0
		orbit_angle = 90
		size = 8
		has_ring = yes
		moon = {
			name = "珀耳塞福涅"
			class = "pc_gas_giant"
			size = 6
			orbit_distance = 7
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
		moon = {
			name = "拉达曼提斯"
			class = "pc_barren"
			size = 5
			orbit_distance = 2
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
		moon = {
			name = "刻耳柏洛斯"
			class = "pc_barren"
			size = 5
			orbit_distance = 1
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
	}
	planet = {
		name = "阿瑞斯"
		class = "pc_b_star"
		orbit_distance = 0
		orbit_angle = 90
		size = 15
		has_ring = no
		moon = {
			name = "阿尔基佩"
			class = "pc_barren"
			size = 10
			orbit_distance = 8
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
		moon = {
			name = "埃罗佩"
			class = "pc_frozen"
			size = 10
			orbit_distance = 4
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
	}
	planet = {
		name = "阿波罗"
		class = "pc_a_star"
		orbit_distance = 0
		orbit_angle = 90
		size = 15
		has_ring = no
		moon = {
			name = "达芙妮"
			class = "pc_gas_giant"
			size = 10
			orbit_distance = 8
			orbit_angle = { min = 10 max = 350 }
			has_ring = no
		}
	}
	
	planet = {
		name = "阿耳忒弥斯"
		class = "pc_f_star"
		orbit_distance = 30
		orbit_angle = 45
		size = 15
		has_ring = yes
	}
	planet = {
		name = "赫耳墨斯"
		class = "pc_g_star"
		orbit_distance = 0
		orbit_angle = 90
		size = 18
		has_ring = yes
	}
	planet = {
		name = "赫淮斯托斯"
		class = "pc_k_star"
		orbit_distance = 0
		orbit_angle = 90
		size = 18
		has_ring = yes
	}
	planet = {
		name = "狄奥尼索斯"
		class = "pc_m_star"
		orbit_distance = 0
		orbit_angle = 90
		size = 20
		has_ring = yes
	}
	
	neighbor_system = {
		distance = { min = 10 max = @distance }	
		initializer = "sol_neighbor_t1"
	}
	neighbor_system = {
		distance = { min = 10 max = @distance }	
		initializer = "sol_neighbor_t1_first_colony"
	}
}