#BOW

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_Heavy_Cruiser_BOW_S3"
	ship_size = DJ_Heavy_Cruiser
	fits_on_slot = bow
	entity = "DJ_Heavy_Cruiser_bow_S3_entity"
	icon = "GFX_ship_part_core_bow"
	
	ai_weight = {
		modifier = {
			factor = 10.0
			NOR = {
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = migrating_flock
				has_ai_personality = evangelising_zealots
				has_ai_personality = hive_mind
			}
		}
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}	
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	medium_utility_slots = 6
	
	cost = 240
}

#STERN

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_Heavy_Cruiser_STERN_S2"
	ship_size = DJ_Heavy_Cruiser
	fits_on_slot = stern
	entity = "DJ_Heavy_Cruiser_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	ai_weight = {
		factor = 100
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
	small_utility_slots = 4
	aux_utility_slots = 1
	
	cost = 240
}
