#BOW

ship_section_template = {
	prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_Light_Carrier_BOW_H_M2"
	ship_size = DJ_Light_Carrier
	fits_on_slot = bow
	entity = "DJ_Light_Carrier_bow_M2_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 60
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -60
		locatorname = "medium_gun_02"
	}
	
	medium_utility_slots = 6
	
	cost = 360
}

#MID
ship_section_template = {
	prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_Light_Carrier_MID_H_M3"
	ship_size = DJ_Light_Carrier
	fits_on_slot = mid
	entity = "DJ_Light_Carrier_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 120
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -120
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 180
		locatorname = "medium_gun_03"
	}
	
	large_utility_slots = 4
	aux_utility_slots = 2
	
	cost = 360
}

#STERN

ship_section_template = {
	prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_Light_Carrier_STERN_H_S2"
	ship_size = DJ_Light_Carrier
	fits_on_slot = stern
	entity = "DJ_Light_Carrier_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
	medium_utility_slots = 4
	
	cost = 360
}
