#BOW

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_BOW_L1"
	ship_size = DJ_HS_Battleship
	fits_on_slot = bow
	entity = "DJ_HS_Battleship_bow_L1_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 5
	
	cost = 600
}

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_BOW_M2"
	ship_size = DJ_HS_Battleship
	fits_on_slot = bow
	entity = "DJ_HS_Battleship_bow_M2_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	medium_utility_slots = 5
	
	cost = 600
}

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_BOW_L2"
	ship_size = DJ_HS_Battleship
	fits_on_slot = bow
	entity = "DJ_HS_Battleship_bow_M2_entity"
	icon = "GFX_ship_part_core_bow"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	medium_utility_slots = 3
	
	cost = 600
}

#MID
ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_MID_L1M1"
	ship_size = DJ_HS_Battleship
	fits_on_slot = mid
	entity = "DJ_HS_Battleship_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	large_utility_slots = 3
	aux_utility_slots = 1
	
	cost = 600
}

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_MID_M3"
	ship_size = DJ_HS_Battleship
	fits_on_slot = mid
	entity = "DJ_HS_Battleship_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_03"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_03"
	}
	
	large_utility_slots = 3
	aux_utility_slots = 1
	
	cost = 600
}

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_MID_S3"
	ship_size = DJ_HS_Battleship
	fits_on_slot = mid
	entity = "DJ_HS_Battleship_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "medium_gun_03"
	}
	
	small_utility_slots = 3
	medium_utility_slots = 2
	large_utility_slots = 2
	aux_utility_slots = 1
	
	cost = 600
}

#STERN

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_STERN_M1"
	ship_size = DJ_HS_Battleship
	fits_on_slot = stern
	entity = "DJ_HS_Battleship_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	medium_utility_slots = 3
	
	cost = 600
}

ship_section_template = {
	#prerequisites = { "tech_dajian_wepaon" }
	key = "DJ_HS_Battleship_STERN_S1"
	ship_size = DJ_HS_Battleship
	fits_on_slot = stern
	entity = "DJ_HS_Battleship_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"

	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	small_utility_slots = 3
	medium_utility_slots = 2
	
	cost = 600
}
