#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections

@civilian_ships_combat_speed = 0.5
@corvette_combat_speed = 1.75 	# assault ships
@corvette_combat_rotation = 0.08
@corvette_collision_radius = 2.0
@corvette_formation_priority = 3

@destroyer_combat_speed = 1.25	 # picket ships
@destroyer_combat_rotation = 0.05
@destroyer_collision_radius = 2.5
@destroyer_formation_priority = 2

@cruiser_combat_speed = 1.25	 # picket/assault ships
@cruiser_combat_rotation = 0.035
@cruiser_collision_radius = 3
@cruiser_formation_priority = 1

@battleship_combat_speed = 0.75	
@battleship_combat_rotation = 0.025
@battleship_collision_radius = 3
@battleship_formation_priority = 4

@build_block_radius_none = 0
@build_block_radius_tiny = 10
@build_block_radius_small = 70
@build_block_radius_medium = 90
@build_block_radius_large = 110

############
# STANDARD #
############

DJ_Destroyer = {
	prerequisites = { "tech_dajian_ship_1" }
	formation_priority = @corvette_formation_priority
	max_speed = 6.0
	acceleration = 0.6
	rotation_speed = 0.3
	combat_max_speed = 3.0
	combat_rotation_speed = 0.15
	collision_radius = @corvette_collision_radius
	modifier = {
		ship_weapon_damage = 0.25
		ship_armor_add = 6
		ship_evasion_add = 60
	}
	max_hitpoints = 400
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 2
	is_space_station = no
	icon_frame = 2
	base_buildtime = 720
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}

DJ_Light_Cruiser = {
	prerequisites = { "tech_dajian_ship_2" }
	formation_priority = @destroyer_formation_priority
	max_speed = 5.0
	acceleration = 0.5
	rotation_speed = 0.25
	combat_max_speed = 3.0
	combat_rotation_speed = 0.15
	collision_radius = @destroyer_collision_radius
	modifier = {
		ship_weapon_damage = 1.0
		ship_armor_add = 13
		ship_evasion_add = 40
	}
	max_hitpoints = 1000
	size_multiplier = 2
	fleet_slot_size = 3
	section_slots = { "bow" = { locator = "part1" } "stern" = { locator = "part2" } }
	num_target_locators = 3
	icon_frame = 3
	base_buildtime = 1440
	is_space_station = no
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}

DJ_Heavy_Cruiser = {
	prerequisites = { "tech_dajian_ship_3" }
	formation_priority = @destroyer_formation_priority
	max_speed = 4.5
	acceleration = 0.45
	rotation_speed = 0.225
	combat_max_speed = 2.0
	combat_rotation_speed = 0.1
	collision_radius = @destroyer_collision_radius
	modifier = {
		ship_weapon_damage = 1.5
		ship_armor_add = 19
		ship_evasion_add = 20
	}
	max_hitpoints = 1600
	size_multiplier = 2
	fleet_slot_size = 3
	section_slots = { "bow" = { locator = "part1" } "stern" = { locator = "part2" } }
	num_target_locators = 4
	icon_frame = 3
	base_buildtime = 2160
	is_space_station = no
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}

DJ_Light_Carrier = {
	prerequisites = { "tech_dajian_ship_4" }
	formation_priority = @cruiser_formation_priority
	max_speed = 4.0
	acceleration = 0.4
	rotation_speed = 0.2
	combat_max_speed = 1.5
	combat_rotation_speed = 0.075
	collision_radius = @cruiser_collision_radius
	modifier = {
		ship_weapon_damage = 2.0
		ship_armor_add = 16
		ship_evasion_add = 30
	}
	max_hitpoints = 1200
	size_multiplier = 4
	fleet_slot_size = 4
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 5
	is_space_station = no
	icon_frame = 4
	base_buildtime = 2880
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}

DJ_HS_Battleship = {
	prerequisites = { "tech_dajian_ship_5" }
	formation_priority = @cruiser_formation_priority
	max_speed = 3.5
	acceleration = 0.35
	rotation_speed = 0.175
	combat_max_speed = 2.0
	combat_rotation_speed = 0.1
	collision_radius = @cruiser_collision_radius
	modifier = {
		ship_weapon_damage = 2.5
		ship_armor_add = 22
		ship_evasion_add = 10
	}
	max_hitpoints = 1500
	size_multiplier = 4
	fleet_slot_size = 6
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 6
	is_space_station = no
	icon_frame = 4
	base_buildtime = 4320
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}

DJ_battleship = {
	prerequisites = { "tech_dajian_ship_6" }
	formation_priority = @battleship_formation_priority
	max_speed = 3
	acceleration = 0.3
	rotation_speed = 0.15
	combat_max_speed = 1.0
	combat_rotation_speed = 0.05
	collision_radius = @battleship_collision_radius
	modifier = {
		ship_weapon_damage = 1.5
		ship_armor_add = 55
		ship_evasion_add = 0
	}
	max_hitpoints = 3000
	size_multiplier = 8
	fleet_slot_size = 8
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 7
	is_space_station = no
	icon_frame = 5
	base_buildtime = 5760
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}

DJ_Carrier = {
	prerequisites = { "tech_dajian_ship_7" }
	formation_priority = @battleship_formation_priority
	max_speed = 2.5
	acceleration = 0.25
	rotation_speed = 0.125
	combat_max_speed = 0.8
	combat_rotation_speed = 0.04
	collision_radius = @battleship_collision_radius
	modifier = {
		ship_weapon_damage = 1.5
		ship_armor_add = 22
		ship_evasion_add = 20
	}
	max_hitpoints = 1000
	size_multiplier = 8
	fleet_slot_size = 10
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 8
	is_space_station = no
	icon_frame = 5
	base_buildtime = 5760
	#is_designable = no
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}
