#######
country_edict = {
        name = "research_warriors"
        modifier = {
		country_leader_cap = 10					#쵼
		country_leader_pool_size = 10				#˲ſ
                leader_age = 1000					#쵼
                leader_skill_levels = 5					#쵼
                species_leader_exp_gain = 1.0				#쵼߾ӳ
                leader_influence_cost = -0.5				#쵼߲仨Ѽӳ
                pop_happiness = 1.0					#Ҹӳ
                pop_other_species_happiness = 1.0			#Ҹ
                pop_environment_tolerance = 1.0				#ʾԼӳ
                pop_ethic_shift = -0.5					#·ӳ
                pop_migration_time = -0.5				#ʱӳ
                pop_resettlement_cost_mult = -0.5			#°ż۸ӳ
                pop_growth_req_mult = -0.5				#ʱӳ
                planet_colony_development_speed_mult = 1.0		#ֳطչٶȼӳ
                shipsize_terraform_station_build_cost_mult = -0.5	#θüӳ
                terraforming_cost_mult = -0.5				#򻯷üӳ
                planet_building_cost_mult = -0.5			#üӳ
		building_time_mult = -0.5				#ʱ
                planet_clear_blocker_cost_mult = -0.5			#ϰüӳ
		tile_resource_food_mult = 1.00				#ʳӳ
		tile_resource_minerals_mult = 1.00			#ӿӳ
		tile_resource_energy_mult = 1.00			#ӳ
		tile_resource_physics_research_mult = 1.00		#Ƽӳ
		tile_resource_society_research_mult = 1.00		#Ƽӳ
		tile_resource_engineering_research_mult = 1.00		#ӹ̿Ƽӳ
                slave_production_output = 1.0				#ūӳ
                slave_food_output = 1.0					#ūʳӳ
                all_technology_research_speed = 1.0			#оٶȼӳ
                science_ship_survey_speed = 1.0				#ٶȼӳ
                ship_anomaly_generation_chance_mult = 1.0		#쳣ּʼӳ
                ship_anomaly_research_speed_mult = 1.0			#쳣оٶȼӳ
		ship_anomaly_fail_risk = -0.5				#쳣¼ʧܸ
		max_minerals = 1000000					#ﴢ
        }
        influence_cost = 0
        potential = {
                is_ai = no
        }
        allow = {
        }
        ai_weight = {
                weight = 0
        }
}