@regeneration_speed = 0.1
@fighter_speed = 3
@bomber_speed = 2.5
@rotation_speed = 0.1
@fighter_fire_rate = 2  #org 2
#org dps 14 16 19 22 new 14 16 18 20/0.9
@scout_min = 7
@scout_max = 9
@fighter_min_1 = 5
@fighter_max_1 = 15
@fighter_min_2 = 10
@fighter_max_2 = 30
@fighter_min_3 = 20
@fighter_max_3 = 40
@bomber_fire_rate = 5 #org 5
@bomber_min_1 = 20
@bomber_max_1 = 30
@bomber_min_2 = 40
@bomber_max_2 = 60
@bomber_min_3 = 70
@bomber_max_3 = 80

@fighter_health_3 = 40 #org 12
@bomber_health_3 = 50 #org 13

strike_craft_component_template = {
	key = "LARGE_SCOUT_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -20
	cost = 20
	
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @scout_min max = @scout_max }
	cooldown = @fighter_fire_rate
	range = 25
	accuracy = 1.0
	
	health = 15
	armor = 0
	shield = 0
	
	speed = @fighter_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0.5
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_scout_1"
	icon_frame = 1
	component_set = "SCOUT_HANGAR_1"
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -30
	cost = 30
	
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @fighter_min_1 max = @fighter_max_1 }
	cooldown = @fighter_fire_rate
	range = 25
	accuracy = 1.0
	
	health = 20
	armor = 0
	shield = 0
	
	speed = @fighter_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0.5
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_1"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_2"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -40
	cost = 40
	
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @fighter_min_2 max = @fighter_max_3 }
	cooldown = @fighter_fire_rate
	range = 25
	accuracy = 1.0
	
	health = 30
	armor = 0
	shield = 0
	
	speed = @fighter_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0.5
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_2"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_3"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -50
	cost = 50
	
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @fighter_min_3 max = @fighter_max_3 }
	cooldown = @fighter_fire_rate
	range = 25
	accuracy = 1.0
	
	health = @fighter_health_3
	armor = 0
	shield = 0
	
	speed = @fighter_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0.5
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_1"
	size = LARGE
	entity = "bomber_entity"
	power = -30
	cost = 30
		
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @bomber_min_1 max = @bomber_max_1 }
	cooldown = @bomber_fire_rate
	range = 10
	accuracy = 1.0
	
	health = 30
	armor = 0
	shield = 0
	
	speed = @bomber_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "proton_torpedoes"
	
	icon = "GFX_ship_part_strike_craft_bomber_1"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_2"
	size = LARGE
	entity = "bomber_entity"
	power = -40
	cost = 40
		
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @bomber_min_2 max = @bomber_max_2 }
	cooldown = @bomber_fire_rate
	range = 10
	accuracy = 1.0
	
	health = 40
	armor = 0
	shield = 0
	
	speed = @bomber_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "proton_torpedoes"
	
	icon = "GFX_ship_part_strike_craft_bomber_2"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_3"
	size = LARGE
	entity = "bomber_entity"
	power = -50
	cost = 50
		
	count = 2
	regeneration_per_day = @regeneration_speed
	launch_time = 2.0
	
	damage = { min = @bomber_min_3 max = @bomber_max_3 }
	cooldown = @bomber_fire_rate
	range = 10
	accuracy = 1.0
	
	health = @bomber_health_3
	armor = 0
	shield = 0
	
	speed = @bomber_speed
	rotation_speed = @rotation_speed
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "proton_torpedoes"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}