#wg_example = {
#	# Required, the actor must have a Casus Belli against the target
#	casus_belli = cb_example
#
#	# If used as attacker wargoal and set, defender will have their wargoal predetermined by this
#	# If not set, defender gets to pick their own wargoal
#	set_defender_wargoal = wg_example
#
#	# Defenders get this war goal if no war goal is picked in time. If multiple war goals are set to
#	# be defender default, the first one scripted in the file is chosen.
#	defender_default = yes # Default no
#
# 	# Affects threat generated by conquering systems & planets
#	threat_multiplier = 1.0 # Default 1.0
#
#	# Hide this wargoal if country doesn't have the requisite CB
#	hide_if_no_cb = no	# Default no
#
#	# Cede claims on peace?
#	cede_claims = yes/occupied_only/no
#
#	# This affects how likely the AI is to surrender to this wargoal, generally less willing on more severe wargoals (negative numbers = less willing)
#	surrender_acceptance = 0 # Default 0
#
#	# This affects how quickly war exhaustion builds up for this side in the war (2.0 = twice as fast)
#	war_exhaustion = 1.0 # Default 1.0
#
#	# This decides whether claims should be listed in the description
#	show_claims_in_description = yes # Default no
#
#	# FROM = The targeted country
#	# THIS = The acting country
#	potential = {
#		always = yes
#	}
#	possible = {
#		always = yes
#	}
#	# Run when war ends in status quo
#	on_status_quo = {
#
#	}
#	# Run when target surrenders after claims are ceded
#	on_accept = {
#
#	}
#
#}
