tr_harmony_adopt = {
	modifier = {
		pop_growth_speed = 0.25
	}
	
	tradition_swap = {
		name = tr_synchronicity_hive_adopt
		inherit_effects = no
		inherit_icon = yes
		inherit_name = no
		trigger = {
			has_authority = auth_hive_mind
			NOT = { has_valid_civic = civic_harmonious }
		}
		modifier = {
			pop_growth_speed = 0.25
		}
		weight = {
			factor = 11
		}
	}
	
	tradition_swap = {
		name = tr_synchronicity_machine_adopt
		inherit_effects = no
		inherit_icon = yes
		inherit_name = no
		trigger = {
			has_authority = auth_machine_intelligence
		}
		modifier = {
			pop_robot_build_speed_mult = 0.33
		}
		weight = {
			factor = 1
		}
	}
	
	#希灵帝国专用
	tradition_swap = {
		name = tr_xilin_harmony_adopt
		inherit_effects = no
		inherit_icon = yes
		inherit_name = no
		trigger = {
			has_authority = auth_xilin_mind
		}
		modifier = {
			pop_growth_speed = 0.25
			pop_robot_build_speed_mult = 0.33
		}
		weight = {
			factor = 1
		}
	}
	#和谐蜂群专用
	tradition_swap = {
		name = tr_synch_harmony_adopt
		inherit_effects = no
		inherit_icon = yes
		inherit_name = no
		trigger = {
			 has_valid_civic = civic_harmonious
		}
		modifier = {
			pop_growth_speed = 0.25
		}
		weight = {
			factor = 11
		}
	}
	
	ai_weight = {
		factor = 10
		modifier = {
			factor = 2
			has_ethic = ethic_egalitarian
		}
		modifier = {
			factor = 3
			has_ethic = ethic_fanatic_egalitarian
		}
		modifier = {
			factor = 2
			has_ethic = ethic_authoritarian
		}
		modifier = {
			factor = 3
			has_ethic = ethic_fanatic_authoritarian
		}	
		modifier = {
			factor = 2
			has_ethic = ethic_spiritualist
		}
		modifier = {
			factor = 3
			has_ethic = ethic_fanatic_spiritualist
		}		
	}
}

tr_harmony_finish = {
	modifier = {
		pop_happiness = 0.10
		ascension_perks_add = 1
	}
	
	tradition_swap = {
		name = tr_synchronicity_finish
		inherit_effects = no
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			OR = {
				AND = {
			  		has_authority = auth_hive_mind
			  		NOT = { has_valid_civic = civic_harmonious }
			  }			
				has_authority = auth_machine_intelligence			
			}
		}
		modifier = {
			country_resource_influence_add = 1
			ascension_perks_add = 1
		}
		weight = {
			factor = 1
		}
	}
	#希灵帝国完成和谐传统
	tradition_swap = {
		name = tr_xilin_harmony_finish
		inherit_effects = no
		inherit_icon = yes
		inherit_name = yes
		trigger = {	  	
				has_authority = auth_xilin_mind
		}
		modifier = {
		  pop_happiness = 0.10
			country_resource_influence_add = 1
			ascension_perks_add = 1
		}
		weight = {
			factor = 1
		}
	}
	#和谐蜂群完成和谐传统
	tradition_swap = {
		name = tr_synch_harmony_finish
		inherit_effects = no
		inherit_icon = yes
		inherit_name = yes
		trigger = {
			  has_valid_civic = civic_harmonious
		}
		modifier = {
		  pop_happiness = 0.10
			country_resource_influence_add = 1
			ascension_perks_add = 1
		}
		weight = {
			factor = 1
		}
	}
}

tr_harmony_the_greater_good = {
	
	modifier = {
		planet_unrest_mult = -0.20
	}

	tradition_swap = {
		name = tr_synchronicity_organic_intermediaries
		inherit_effects = yes
		inherit_icon = yes
		inherit_name = no
		trigger = {
			OR = {
				AND = {
					has_authority = auth_hive_mind
					NOT = { has_valid_civic = civic_harmonious }
				}				
				has_authority = auth_machine_intelligence			
			}
		}
		modifier = {
			planet_unrest_mult = -0.25
		}
		weight = {
			factor = 1
		}
	}
	
	#天人合一
	tradition_swap = {
		name = tr_heaven_and_man
		inherit_effects = yes
		inherit_icon = yes
		inherit_name = no
		trigger = {
			 has_valid_civic = civic_harmonious
		}
		modifier = {
			planet_unrest_mult = -0.25
		}
		weight = {
			factor = 1
		}
	}
	
	ai_weight = {
		factor = 1000
	}
}

tr_harmony_kinship = {
	
	modifier = {
		mod_distance_to_capital_static_modifier_efficiency_mult = -0.5
	}	
	
	tradition_swap = {
		name = tr_synchronicity_drone_network
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			OR = {
				AND = {
					has_authority = auth_hive_mind
					NOT = { has_valid_civic = civic_harmonious }
				}	
				has_authority = auth_machine_intelligence			
			}
		}
		modifier = {
			planet_building_build_speed_mult = 0.20
		}
		weight = {
			factor = 1
		}
	}
	
	#精神网络
	tradition_swap = {
		name = tr_mind_network
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			OR = {
				has_valid_civic = civic_harmonious
				has_authority = auth_xilin_mind		
			}
		}
		modifier = {
			planet_building_build_speed_mult = 0.20
		}
		weight = {
			factor = 1
		}
	}
	
	ai_weight = {
		factor = 1000
	}
}

tr_harmony_utopian_dream = {
	possible = {
		has_tradition = tr_harmony_the_greater_good
	}
	
	tradition_swap = {
		name = tr_synchronicity_machine_center
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			has_authority = auth_machine_intelligence
			NOR = {
				has_valid_civic = civic_machine_assimilator
				has_valid_civic = civic_machine_servitor
			}
		}
		weight = {
			factor = 1
		}
	}
	
	tradition_swap = {
		name = tr_synchronicity_cyber_comms
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			has_valid_civic = civic_machine_assimilator
		}
		weight = {
			factor = 1
		}
	}
	
	tradition_swap = {
		name = tr_synchronicity_organic_paradise
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			has_valid_civic = civic_machine_servitor
		}
		modifier = {
			pop_happiness = 0.10	
		}		
		on_enabled = {
			every_owned_planet = {
				upgrade_organic_sanctuaries = yes
			}
		}		
		weight = {
			factor = 1
		}
	}	
	
	tradition_swap = {
		name = tr_synchronicity_hive_mind_synapse
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			has_authority = auth_hive_mind
			NOT = { has_valid_civic = civic_harmonious }
		}
		weight = {
			factor = 1
		}
	}
	
	#理想家园
	tradition_swap = {
		name = tr_ideal_homeland
		inherit_effects = no
		inherit_icon = yes
		inherit_name = no
		trigger = {
			has_valid_civic = civic_harmonious
		}
		weight = {
			factor = 1
		}
	}
	
	#allows player to build Paradise Dome
	
	ai_weight = {
		factor = 5000
	}
}

tr_harmony_bulwark_of_harmony = {
	possible = {
		has_tradition = tr_harmony_kinship
		has_tradition = tr_harmony_mind_and_body
	}
	
	modifier = {
		starbase_defensive_war_ship_build_speed_mult = 0.33
		ship_home_territory_fire_rate_mult = 0.15
	}

	ai_weight = {
		factor = 5000
	}
}

tr_harmony_mind_and_body = {
	
	modifier = {
		leader_age = 20
	}
	
	tradition_swap = {
		name = tr_synchronicity_self_preservation
		inherit_effects = no
		inherit_icon = no
		inherit_name = no
		trigger = {
			has_authority = auth_machine_intelligence
		}
		weight = {
			factor = 1
		}
	}
	
	ai_weight = {
		factor = 1000
	}
}
