##### Behaviours:
# conqueror -> Will they conquer planets from other empires?
# subjugator -> Will they vassalise other empires?
# liberator -> Will they liberate conquered empires?
# opportunist -> Are they more likely to attack someone already embroiled in war?
# uplifter -> Will they uplift and enlighten other species?
# infiltrator -> Will they infiltrate primitives?
# dominator -> Will they invade primitives?
# slaver -> Will they enslave pops?
# purger -> Will they purge alien pops?
# robot_exploiter -> Will they use robots for menial labor?
# robot_liberator -> Will they give rights to robots?
# propagator -> Will they only get aggressive once boxed in?
# multispecies -> Will they give rights to aliens?
# species_mod_priority = {}		define weights for how much the AI should try to modify a given species (root=country, this=species)

##### Modifiers:
# aggressiveness -> Chance of declaring wars
# trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides
# bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak
# military_spending -> Affects mineral & energy budget that goes to navies and armies
# colony_spending -> Affects mineral & energy budget that goes to new colonies
# threat_modifier -> Affects how much threat is generated for this empire when others are conquered
# threat_others_modifier -> Afffects how much threat is generated for other empires when this empire is conquered
# friction_modifier -> Affects border friction

# Ships
# armor_ratio -> Amount of armor they should aim for on ships
# shields_ratio -> Amount of shields they should aim for on ships

##### Diplomacy:
# federation_acceptance -> Added directly to chance of accepting to form/join a federation
# nap_acceptance -> Added directly to chance of accepting to form a non-aggression pact
# migration_pact_acceptance -> Added directly to chance of accepting to form a migration pact
# defensive_pact_acceptance -> Added directly to chance of accepting to form a defensive pact

##### Diplomacy:
# advanced_start_chance -> Likelyhood of this empire being an advanced start (higher = better chance of being one of empires selected for advanced start)

# NOTE: Weight is additive!

#希灵帝国ai性格
xilin_empire_personality = {
	aggressiveness = 1.5
	trade_willingness = 1.5
	bravery = 4
	combat_bravery = 2.0	# rarely ever retreat in battle

	military_spending = 1.2
	colony_spending = 1.0

	federation_acceptance = -100
	nap_acceptance = 50
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 100

	advanced_start_chance = 100

	weapon_preferences = weapon_type_energy
	armor_ratio = 0.5
	shields_ratio = 0.5
	hull_ratio = 0.5

	threat_modifier = 0.75
	threat_others_modifier = 0.5
	friction_modifier = 1.0
	claims_modifier = 2.0

	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = yes
		opportunist = no
		slaver = no
		uplifter = no
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = yes
		robot_liberator = yes
		propagator = no
		multispecies = yes
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default
		has_authority = auth_xilin_mind
	}

	weight_modifier = {
		weight = 1000
	}
}

#和谐蜂群
harmony_hive_mind = {
	aggressiveness = 2.0	# only attack if they can't expand peacefully
	trade_willingness = 0.7
	bravery = 1.0
	combat_bravery = 1.0

	military_spending = 1.0
	colony_spending = 1.2

	federation_acceptance = 50
	nap_acceptance = 10
	defensive_pact_acceptance =  10
	migration_pact_acceptance = 50

	advanced_start_chance = 75

	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.2
	shields_ratio = 0.4
	hull_ratio = 0.4

	threat_modifier = 0.75
	threat_others_modifier = 0.5
	friction_modifier = 1.5
	claims_modifier = 1.5

	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = no
		slaver = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = yes
		multispecies = yes
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default
		has_authority = "auth_hive_mind"
		has_valid_civic = civic_harmonious
	}

	weight_modifier = {
		weight = 1000
	}
}