@attack_range = 8
@launch_time = 1.5
@fighter_speed = 5
@bomber_speed = 4.5
@count = 8
@regen = 0.13

#˶ά˹

#
weapon_component_template = {
	key = "PANDUOLA_HAI_SHAN"
	size = small
	entity = "invisible_turret_entity"
	type = instant
	prio_projectile = yes
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1	
	projectile_gfx = "dragon_weapon"
	firing_arc = 25.0
	min_range = 10.0
	static_rotation = yes
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_anti_armor }
	hidden = yes
	use_ship_kill_target = no
	
	cost = 0.00
	power = -300
	damage = { min = 3000.0 max = 4000.0 }
	hull_damage = 1.0
	shield_damage = 10
	shield_penetration = 0.9
	armor_damage = 10
	armor_penetration = 0.9
	windup = { min = 10.0 max = 20.0 }
	
	total_fire_time = 100
	
	range = 120.0
	accuracy = 1.0
	tracking = 1.0
	
	target_weights = {
		npc_warship_01 = 50000
		space_dragon_baby = 50000
		massive_ship_fallen_empire = 50000
		large_ship_fallen_empire = 50000
		battleship = 50000
		cruiser = 1500
		destroyer = 500
		small_ship_fallen_empire = 500
		corvette = 100		
	}
}

#1000mmԽ
weapon_component_template = {
	type = instant
	
	key = "ANTI_SHIP_YOU_ENERGY_GUN"
	size = small
	entity = "invisible_turret_entity"
	
	icon = "GFX_ship_part_mass_accelerator_2"
	icon_frame = 1
	
	projectile_gfx = "adv_kinetic_artillery"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_anti_shield }
	hidden = yes
	
	cost = 0.00
	power = -120
	damage = { min = 350.0 max = 700.0 }
	hull_damage = 1.0
	shield_damage = 10
	shield_penetration = 0.9
	armor_damage = 10
	armor_penetration = 0.9
	windup = { min = 2.0 max = 15.0 }
	
	total_fire_time = 15
	
	range = 40.0
	accuracy = 1.0
	tracking = 1.0
	
	target_weights = {
		npc_warship_01 = 5000
		space_dragon_baby = 5000	
		massive_ship_fallen_empire = 5000
		large_ship_fallen_empire = 5000	
		battleship = 5000
		cruiser = 2500
		destroyer = 1000
		small_ship_fallen_empire = 1000	
	}
}
#ض͹Ӹ
strike_craft_component_template = {
	key = "RESHAPED_PHOTON_FLOATING_GUN_ARRAY"
	size = small
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "strike_craft_laser_3"
	power = -50
	cost = 30
	
	count = @count
	regeneration_per_day = 0.5
	launch_time = 1.0
	
	damage = { min = 8 max = 10 }
	cooldown = 1.0
	range = 10
	accuracy = 1.00
	tracking = 1.00
	
	health = 300
	armor = 300
	shield = 300
	evasion = 0.95
	
	speed = 250
	rotation_speed = 0.5
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
#	component_set = "FIGHTERS_HANGAR_3"
#	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
	hidden = yes
}
#Ӹھ
strike_craft_component_template = {
	key = "ANTIPROTON_FLOATING_GUN_MATRIX"
	size = small
	entity = "bomber_entity"
	power = -50
	cost = 30
		
	count = @count
	regeneration_per_day = 0.5
	launch_time = 1.0
	
	damage = { min = 48 max = 96 }
	cooldown = 5
	range = 30
	accuracy = 1.0
	tracking = 1.0
	
	health = 300
	armor = 300
	shield = 300
	evasion = 0.95
	
	speed = 250
	rotation_speed = 0.5
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0.9
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "scout_laser_1"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
#	component_set = "BOMBERS_HANGAR_3"
#	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
	hidden = yes
}