#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections

@corvette_collision_radius = 2.0
@corvette_formation_priority = 4

@destroyer_collision_radius = 2.5
@destroyer_formation_priority = 2

@cruiser_collision_radius = 3.5
@cruiser_formation_priority = 3

@battleship_collision_radius = 6
@battleship_formation_priority = 5

@titan_collision_radius = 12
@titan_formation_priority = 1

@build_block_radius_none = 0
@build_block_radius_civilian = 20
@build_block_radius_military = 200

@speed_slow = 80
@speed_default = 100
@speed_fast = 120
@speed_very_fast = 170


# ˶ս̬
panduola_ship = {
	is_space_object = yes
	#graphical_culture = {  "guardian_01" }
	graphical_culture = no
	max_speed = 200
	acceleration = 0.5  #
	rotation_speed = 0.50 #תٶ
	#combat_max_speed = 2 #սٶ,2.0Ƴ
	#combat_rotation_speed = 0.10 #սתٶȣ2.0Ƴ
	collision_radius = 12.0 #ͻ뾶
	modifier = {
		ship_evasion_add = 90  #
		ship_armor_add = 5000  #װ
		#ship_armor_regen_add_static = 200
		#ship_armor_regen_add_perc = 1.0
		ship_shield_add = 5000 
		#ship_shield_regen_add_static = 200
		#ship_shield_regen_add_perc = 0.5
		#ship_hull_regen_add_perc = 1.0
		ship_upkeep_mult = -1 #ά
	}
	max_hitpoints = 10000  #ֵ
	combat_size_multiplier = 1
	size_multiplier = 0  #ռý
	fleet_slot_size = 1  #
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 5
	
	combat_disengage_chance = 0
	has_mineral_upkeep = no
	
	class = shipclass_military
	is_designable = no
	uses_name_prefix = no
}
# ά˹ս̬
weisika_ship = {
	is_space_object = yes
	#graphical_culture = {  "guardian_01" }
	graphical_culture = no
	max_speed = 200
	acceleration = 0.5  #
	rotation_speed = 0.50 #תٶ
	#combat_max_speed = 2 #սٶ
	#combat_rotation_speed = 0.10 #սתٶ
	collision_radius = 12.0 #ͻ뾶
	modifier = {
		ship_evasion_add = 90  #
		ship_armor_add = 5000  #װ
		#ship_armor_regen_add_static = 200
		#ship_armor_regen_add_perc = 1.0
		ship_shield_add = 5000 
		#ship_shield_regen_add_static = 200
		#ship_shield_regen_add_perc = 0.5
		#ship_hull_regen_add_perc = 1.0
		ship_upkeep_mult = -1  #ά
	}
	max_hitpoints = 10000  #ֵ
	combat_size_multiplier = 1
	size_multiplier = 0  #ռý
	fleet_slot_size = 1  #
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 4
	is_space_station = no
	icon_frame = 5
	
	combat_disengage_chance = 0
	has_mineral_upkeep = no
	
	class = shipclass_military
	is_designable = no
	uses_name_prefix = no
}