# Available requirements:
#
#	SKILLS
#	skill = 2
#
#	LEADER
#	leader = scientist
#	leader = admiral
#	leader = general
#	leader = ruler
#	leader = governor
#	
#	MILITARY SHIPS
#	shipclass_military = 1
#	
#	CIVILIAN SHIPS
#	shipclass_constructor = 2
#	shipclass_science_ship = 1
#	shipclass_colonizer = 2
#	
#	ARMIES
#	shipclass_transport = 1
#	assault_armies = 2
#	defense_armies = 1
#	
#	STATIONS
#	research_station = yes
#	mining_station = yes
#	observation_station = yes
#
#	SCOPES
#	abort_trigger
#	this = country (project owner)
#	from = event scope (planet or ship, MIGHT NOT EXIST)
#	fromfrom = project creation scope (usually equals location)
#	
#	on_success
#	this = event scope (ship or planet)
#	from = project creation scope (usually equals location)
#	
#	on_fail
#	this = country (project owner)
#	from = project creation scope (usually equals location)

special_project = {
	key = "PRO_ENGINEERED_EVOLUTION"
	picture = GFX_evt_genetic_modification
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 5000
	
#  days_to_research = 30
	tech_department = society_technology
#	location = no
#	timelimit = -1

	event_scope = planet_event
	
	requirements = {
		
	}
	
	on_success = {
	   
		owner = { country_event = { id = xilin_ascension_perk.2 } }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "PRO_EVOLUTIONARY_MASTERY"
	picture = GFX_evt_genetic_modification
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 10000
	
#  days_to_research = 30
	tech_department = society_technology
#	location = no
#	timelimit = -1

	event_scope = planet_event
	
	requirements = {
		
	}
	
	on_success = {
	   
		owner = { country_event = { id = xilin_ascension_perk.4 } }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "PRO_THE_FLESH_IS_WEAK"
	picture = GFX_evt_cybernetics
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 5000

#  days_to_research = 30
	tech_department = engineering_technology
#	location = no
#	timelimit = -1

	event_scope = planet_event
	
	requirements = {
		
	}
	
	on_success = {
	   
		owner = { country_event = { id = xilin_ascension_perk.6 } }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "PRO_SYNTHETIC_EVOLUTION"
	picture = GFX_evt_psionics
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 10000

#  days_to_research = 30
	tech_department = engineering_technology
#	location = no
#	timelimit = -1

	event_scope = planet_event
	
	requirements = {
		
	}
	
	on_success = {
	   
		owner = { country_event = { id = xilin_ascension_perk.8 } }
	}
	
	on_fail = {
	}
}

special_project = {
	key = "PRO_MIND_OVER_MATTER"
	picture = GFX_evt_psionics
	icon = "gfx/interface/icons/situation_log/situation_log_radar.dds"
	cost = 5000
	
#  days_to_research = 30
	tech_department = society_technology
#	location = no
#	timelimit = -1

	event_scope = planet_event
	
	requirements = {
		
	}
	
	on_success = {
	   
		owner = { country_event = { id = xilin_ascension_perk.10 } }
	}
	
	on_fail = {
	}
}

# Breaching the Shroud
special_project = {
	key = "XILIN_BREACHING_SHROUD_PROJECT"
	cost = 10000
	tech_department = society_technology
	picture = GFX_evt_psionics
	location = no
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	timelimit = -1
	
	event_scope = planet_event
	
	requirements = {
	}
	
	on_success = {
		owner = {
			country_event = { id = xilin_ascension_perk.1102 }
			set_country_flag = breached_shroud
		}
	}
	
	on_fail = {
	}
	
	on_start = {
	}
}

