#ͨʶڱʶݣλͼƬ

#ٻ
leader_trait_chenqian= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		planet_building_cost_mult = -0.10
		planet_building_build_speed_mult = 0.10
	}
	
	ai_weight = {
		weight = 0
	}
}

#ѩ
leader_trait_linxue= {
	cost = 0
 	modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		planet_building_cost_mult = -0.10
		planet_building_build_speed_mult = 0.10
	}
	
	ai_weight = {
		weight = 0
	}
}

#ǳǳ
leader_trait_xuqianqian= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		all_technology_research_speed = 0.20
		science_ship_survey_speed = 1.0
		ship_anomaly_fail_risk = -0.50  #˼ӳ
		ship_anomaly_generation_chance_mult = 1.0  #׷쳣
		ship_anomaly_research_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

#˶
leader_trait_panduola= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		ship_fire_rate_mult = 0.50
		ship_emergency_ftl_mult = -0.50
	}
	
	ai_weight = {
		weight = 0
	}
}

#
leader_trait_xikaluo= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		army_morale = 1.0
		army_defense_damage_mult = 0.2
		army_upkeep_mult = -1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

#ά˹
leader_trait_xiweisi= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		ship_weapon_range_mult = 0.20
		ship_emergency_ftl_mult = -0.50
	}
	
	ai_weight = {
		weight = 0
	}
}

#ά
leader_trait_taweier= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		all_technology_research_speed = 0.20
		science_ship_survey_speed = 0.50
	}
	
	ai_weight = {
		weight = 0
	}
}

#ɺ
leader_trait_shanduola= {
	cost = 0
 	modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		planet_building_cost_mult = -0.10
		planet_building_build_speed_mult = 0.10
	}
	
	ai_weight = {
		weight = 0
	}
}

#ά˹
leader_trait_weisika= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		ship_fire_rate_mult = 0.50
		ship_emergency_ftl_mult = -0.50
	}
	
	ai_weight = {
		weight = 0
	}
}

#Ү
leader_trait_anaiye= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		all_technology_research_speed = 0.20
		science_ship_survey_speed = 0.50
	}
	
	ai_weight = {
		weight = 0
	}
}

#
leader_trait_paopao= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor }
	modifier = {
		all_technology_research_speed = 0.20
		science_ship_survey_speed = 0.50
	}
	
	ai_weight = {
		weight = 0
	}
}

#¿
leader_trait_chenjun= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_xilin_character_info.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor ruler }
	modifier = {
		country_resource_influence_add = 1
		pop_happiness = 0.10
	}
	
	ai_weight = {
		weight = 0
	}
}

#ˣ(¿)
leader_ruler_trait_weak= {
	cost = 0
  modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_reluctant.dds"
#	initial = no
	randomized = no
	leader_trait = yes
	leader_class = { admiral scientist general governor ruler }
	modifier = {
		country_resource_influence_add = -1
		pop_happiness = -0.10
	}
	
	ai_weight = {
		weight = 0
	}
}