# species_potential_add = {}
# show the trait to add to species when genemodding or randomizing traits.
# Scopes are this = species, from = country performing the modification.
# default = always=yes

# species_possible_remove = {}
# allow to remove the trait when genemodding.
# Scopes are this = species, from = country performing the modification.
# default = always=yes

#(ֻؾ)
trait_tree_spirit = {
	cost = 0
	sorting_priority = 30
	initial = no
	randomized = no
	modification = no
	alters_species_identity = yes
	
	allowed_archetypes = { BIOLOGICAL }

	modifier = {
		pop_other_species_happiness = 0.10
		tile_resource_unity_mult = 0.20
		tile_resource_energy_mult = 0.20
		tile_resource_minerals_mult = 0.20
		tile_resource_food_mult = 0.20
		tile_resource_society_research_mult = 1.0
		#½
		army_damage_mult = 1.0
		army_health = 1.0
		army_morale = 1.0
		army_defense_damage_mult = 1.0	
		
	}
	
}