module Base
{
   item Plank
    {
        AttachmentType            = Shovel,
        BaseSpeed                 = 0.9,
        BreakSound                = BreakWoodItem,
        Categories                = Improvised;Blunt,
        ConditionLowerChanceOneIn = 2,
        ConditionMax              = 10,
        CritDmgMultiplier         = 2,
        CriticalChance            = 30,
        DisplayName               = Plank,
        DoorDamage                = 5,
        Icon                      = Plank,
        IdleAnim                  = Idle_Weapon2,
        KnockBackOnNoDeath        = FALSE,
        KnockdownMod              = 2,
        MaxDamage                 = 0.6,
        MaxHitCount               = 2,
        MaxRange                  = 1.3,
        MinAngle                  = 0.75,
        MinDamage                 = 0.4,
        MinimumSwingTime          = 4,
        MinRange                  = 0.61,
        PushBackMod               = 0.3,
        RunAnim                   = Run_Weapon2,
        SplatBloodOnNoDeath       = FALSE,
        SplatNumber               = 1,
        SubCategory               = Swinging,
        SwingAmountBeforeImpact   = 0.02,
        SwingAnim                 = Bat,
        SwingTime                 = 4,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        Type                      = Weapon,
        WeaponSprite              = Plank,
        Weight                    = 1.5,
    }
}
