module Base
{
    item PlankNail
    {
        AttachmentType            = Shovel,
        BaseSpeed                 = 0.85,
        BreakSound                = BreakWoodItem,
        Categories                = Improvised;Blunt,
        ConditionLowerChanceOneIn = 2,
        ConditionMax              = 10,
        CritDmgMultiplier         = 5,
        CriticalChance            = 25,
        DamageCategory            = Slash,
        DamageMakeHole            = TRUE,
        DisplayName               = Spiked Plank,
        DoorDamage                = 8,
        Icon                      = PlankNail,
        IdleAnim                  = Idle_Weapon2,
        KnockBackOnNoDeath        = FALSE,
        KnockdownMod              = 2,
        MaxDamage                 = 0.8,
        MaxHitCount               = 2,
        MaxRange                  = 1.32,
        MetalValue                = 5,
        MinAngle                  = 0.75,
        MinDamage                 = 0.5,
        MinimumSwingTime          = 4,
        MinRange                  = 0.61,
        PushBackMod               = 0.3,
        RunAnim                   = Run_Weapon2,
        SplatBloodOnNoDeath       = TRUE,
        SplatNumber               = 2,
        SubCategory               = Swinging,
        SwingAmountBeforeImpact   = 0.02,
        SwingAnim                 = Bat,
        SwingTime                 = 4,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        Type                      = Weapon,
        WeaponSprite              = NailedPlank,
        Weight                    = 1.6,
    }
}
