local assets = 
{
}

local function kill_fx(inst)
    inst:DoTaskInTime(0.1, function() inst:Remove() end)    
end

local function fn(Sim)
    local inst = CreateEntity()
    local trans = inst.entity:AddTransform()
    local anim = inst.entity:AddAnimState()
    local sound = inst.entity:AddSoundEmitter()
    inst.kill_fx = kill_fx
    inst:DoTaskInTime(0.1, function() inst:Remove() end) 
    return inst
end

return Prefab("rivennil", fn, assets)