# All infantry equipment

equipments = {

	infantry_equipment = {
		is_archetype = yes #ǲģ
		is_buildable = no  #ɼ
		type = infantry #
		group_by = archetype #Ⱥ
		
		interface_category = interface_category_land
		
		active = yes #Ƿɿ
		
		#Misc Abilities
		reliability = 0.9 #ȶ
		maximum_speed = 4  #ٶ

		#Defensive Abilities #
		defense = 20 #
		breakthrough = 2 #ͻ
		hardness = 0 #Ӳ
		armor_value = 0 #װ

		#Offensive Abilities
		soft_attack = 5 #˺ Ĭ3
		hard_attack = 0.5 #װ˺
		ap_attack = 1   #˺
		air_attack = 0 #Ϯ˺

		#Space taken in convoy
		lend_lease_cost = 1
		
		build_cost_ic = 0.3 #ļɱ
		resources = { #Դ
			steel = 2
		}
		
	}

	#ӿƼ
	infantry_equipment_0 = {
		archetype = infantry_equipment
		active = yes
		priority = 05
		visual_level = 0
	}



	# Regular infantry  1936
	infantry_equipment_1 = {
		archetype = infantry_equipment
		parent = infantry_equipment_0
		priority = 10
		visual_level = 1

		#Defensive Abilities
		defense = 22
		breakthrough = 3

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 1
		ap_attack = 4
		air_attack = 0

		build_cost_ic = 0.5
	}

	# Improved weapons  ~1939
	infantry_equipment_2 = {
		archetype = infantry_equipment
		parent = infantry_equipment_1
		priority = 10
		visual_level = 2
		
		#Defensive Abilities
		defense = 28
		breakthrough = 4

		#Offensive Abilities
		soft_attack = 9
		hard_attack = 1.5
		ap_attack = 5
		air_attack = 0
		
		build_cost_ic = 0.75
		resources = {
			steel = 3
		}
	}
	
	# Advanced weapons  ~1942
	infantry_equipment_3 = {
		archetype = infantry_equipment
		parent = infantry_equipment_2
		priority = 10
		visual_level = 3
		
		#Defensive Abilities
		defense = 34
		breakthrough = 5

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 2
		ap_attack = 10
		air_attack = 0
		
		reliability = 0.8
		build_cost_ic = 1
		resources = {
			steel = 4
		}
	}
}
