﻿<?xml version="1.0" encoding="utf-8" ?>
<Buildings>

  <ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <repairEffect>Repair</repairEffect>
    <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
    <filthLeaving>BuildingRubble</filthLeaving>
  </ThingDef>
	
  <ThingDef ParentName="BuildingBase">
		<DefName>duomi</DefName>
		<label>舞法天女</label>
		<ThingClass>Building_WorkTable</ThingClass>
		<Description>Doctors hone their skills by testing their techniques on corpses.</Description>
		<graphicData>
			<texPath>Autopsy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(1,2)</drawSize>
		</graphicData>
		<altitudeLayer>Building</altitudeLayer>
		<CostList>
			<Steel>75</Steel>
			<WoodLog>30</WoodLog>
		</CostList>
		<constructEffect>ConstructWood</constructEffect>
		<passability>Impassable</passability>
		<castEdgeShadows>true</castEdgeShadows>
		<fillPercent>1</fillPercent>
		<useHitPoints>True</useHitPoints>
		<statBases>
			<WorkToMake>500</WorkToMake>
			<MaxHitPoints>350</MaxHitPoints>
			<Flammability>1.0</Flammability>
		</statBases>
		<Size>(1,2)</Size>
		<DesignationCategory>Production</DesignationCategory>
		<Passability>Impassable</Passability>
		<hasInteractionCell>True</hasInteractionCell>
		<interactionCellOffset>(-1,0,0)</interactionCellOffset>
		<surfaceType>Item</surfaceType>
		<inspectorTabs>
			<li>ITab_Bills</li>
		</inspectorTabs>
  </ThingDef>

</Buildings>