'
'	Note: 	If you are using special characters (german "Umlaute", japanese character, ...) 
'			you have to store this file with the right encoding (usually UTF-8). Notepad++ can do it.
'
Language: English
Translator: fore
Date: 2014/02/05
FNIS Version: 5.0 Alpha
'	User Interface GenerateFNISforUsers
UIu.01=Update FNIS Behavior
UIu.02=Consistence Check
UIu.03=Exit
UIu.04=Available Patches  (DON'T tick if unknown!)
UIu.05=***
UIu.06=* Patch requires additional files (animations, etc.) from original mod
UIu.07=Generate FNIS Behavior files for Users <v>
UIu.08=(FNISRoot_Behavior.hkx, defaultmale.hkx, and defaultmale.hkx).
UIu.09=Call this tool:
UIu.10=- After installing FNIS, or any mod that uses FNIS
UIu.11=- After deinstallation of any mod that uses FNIS 
UIu.12=   (IMPORTANT, or else all charactes will FREEZE!!!)
UIu.13=De-Install Creatures
'	User Interface GenerateFNISforModders
UIm.01=Generate Mod Behavior
UIm.02=Exit
UIm.03=Generate FNIS Behavior file for Modders <v>
UIm.04=(FNIS_<mod>_Behavior.hkx).
UIm.05=If you are NOT a modder: DONT USE THIS TOOL. 
UIm.06=You might corrupt your installed files.
'	Messages GenerateFNISforUsers
MSGu.01=Patch
MSGu.02=Reading
MSGu.03=All Anim Lists scanned. Generating Behavior Files
MSGu.04=Generating <1>
MSGu.05=Creature Pack not installed
MSGu.06=(<1> furniture,<2> offset,<3> chair,<4> alternate animations)
MSGu.07=Generating <1> default Behavior xml
MSGu.08=Modify Behavior Files to GENDER specific
MSGu.09=Converting Behavior Files (.xml to .hkx)
MSGu.10=Generating mt_behavior xml ...
MSGu.11=<1> animations for<2> mods successfully included (<3>)
MSGu.12=Skeleton(hkx) female: <1> (<2> bones)   male: <3> (<4> bones)
MSGu.13=PCEA file
MSGu.14=WRONG PCEA file name
MSGu.15=No GENDER directory
MSGu.16=GENDER modifications for
MSGu.17=animation files
MSGu.18=Duplicate AnimFile <1> for <2>, mods <3> and <4>
MSGu.19=Missing AnimFile <1> for <2>, mod <3>
MSGu.20=Same AnimEvent <1> in mod <2> and <3>
MSGu.21=(<1> furniture,<2> offset,<3> paired,<4> kill,<5> chair,<6> alternate animations)
MSGu.22=(<1> paired,<2> kill animations)
MSGu.23=Duplicate AnimEvent <1> for <2>, mods <3> and <4>
MSGu.24=usage
MSGu.25=Do you really want to remove the FNIS Creature Behavior files?
MSGu.26=Without them you cannot use any FNIS Creature dependant mods. Continue?
MSGu.27=FNIS Creature Behaviors de-installed.
MSGu.28=Create Creature Behaviors ...
MSGu.29=<1> animations for<2> mods and<3> creatures successfully included.
'MSGu.30=*****
MSGu.30=<1> possible consistence issues
MSGu.31=removed.
'	Messages GenerateFNISforModders
MSGm.01=FNIS Animation List
MSGm.02=***
MSGm.03=Select FNIS Animation List of your mod
MSGm.04=Animlist used
MSGm.05=Reading Animation List ...
MSGm.06=Generating FNIS mod Behavior File xml...
MSGm.07=Converting mod Behavior xml to hkx ...
MSGm.08=***
MSGm.09=Copying new behavior files to standard folder ...
MSGm.10=successfully created
MSGm.11=Create a program shortcut on your desktop?
MSGm.12=(Cancel: No, and don't ask me again!)
'	Warnings
WARN.01=Warning
WARN.02=Bad installation. Generator not run from a Skyrim installation directory.
WARN.03=Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.
WARN.04=not installed
WARN.05=Generator <1> and FNISBase <2> have different versions
WARN.06=AnimationList found in <1>, but no corresponding Behavior file. Incomplete mod IGNORED.
WARN.07=Custom skeleton found. Select SKELETON patch. 
WARN.08=Warning(s)
WARN.09=unmatched <1> Animation(s) (see GenerateFNIS_LogFile.txt)
WARN.10=Could not create the shortcut
WARN.11=Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.
WARN.12=Installed Skyrim version older then required
WARN.13=non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:
WARN.14=Behaviored object "<1>" not found in any BehavioredObjectList. Using "returnToDefault" as default AE.
WARN.15=Animation file missing:
'	Errors
ERR.01=Important files and/or folders missing. RE-INSTALL FNIS.
ERR.02=Language file(s) missing in Data\Tools\GenerateFNIS_for_Users\languages. RE-INSTALL FNIS.
ERR.03=does not exist
ERR.04=Line
ERR.05=Block Header missing
ERR.06=Previous Block not finished
ERR.07=Bad Block Head
ERR.08=Bad Block Count
ERR.09=too long
ERR.10=Missing
ERR.11=Bad Modifier (count)
ERR.12=Bad Modifier (behavior element)
ERR.13=Too many animations defined (max. 500 per type)
ERR.14=OLD FNIS version? Bad option in Animation List, line
ERR.15=OLD FNIS version? Wrong line in Animation List, line
ERR.16=Could not generate
ERR.17=DefaultMale.xml: not a (complete) default file
ERR.18=Bad line in DefaultMale.xml
ERR.19=Wrong subblock header or end, line
ERR.20=Wrong patchblock header or end, line
ERR.21=PatchID not found in PatchList, Template line
ERR.22=No match between folder name and filename
ERR.23=PCEA patch ticked, but PCEA is not installed
ERR.24=File "hkxcmd.exe" missing. Maybe it was wrongly removed by an over-reacting virus scanner
ERR.25="+" line not following an "s"
ERR.26=Sequenced Animations (s) are at least 2 animations, line
ERR.27=Too many animations
ERR.28=Too many animations. Reduce the number of mods with furniture or offset animations.
ERR.29=Furniture animations (fu) are at least 3 animations, first and last being acyclic, line
ERR.30=Motion data not allowed here
'	Patches
PTCH.01="GENDER Specific Animations" - see FNIS Description > "Patches"
PTCH.02="SKELETON Arm Fix" - see FNIS Description > "Patches"
PTCH.03=* xp32's "PC Exclusive Animation Path" (PCEA) - http://skyrim.nexusmods.com/mods/14871
PTCH.04=* xp32's "New Animation for Running with Bow" - http://skyrim.nexusmods.com/mods/16975
PTCH.05=* xp32's "New Animation for 1H Weapon" - http://skyrim.nexusmods.com/mods/18981
PTCH.06=* xp32's "Momo  Acrobatic Jump" - http://skyrim.nexusmods.com/mods/16864
PTCH.07=* rongphale's "Horsemen Mounted Combat Enh." - http://skyrim.nexusmods.com/mods/24286
