FNIS_Behavior;2
bAnimationDriven
IsFNIS
mt_behavior;67
blendDefault
bAnimationDriven
Direction
SpeedSampled
iSyncSprintState
iIsDialogueExpressive
iSyncIdleLocomotion
iLeftHandType
blendMoveStart
blendMove1stP
blendMoveStop
IsFirstPerson
TurnDelta
iIsInSneak
IsPlayer
IsNPC
bodyMorphWeight
i1stPerson
bIdlePlaying
iSyncTurnState
blendFast
bVoiceReady
weapAdj
bSprintOK
blendVerySlow
blendDialogue
iSyncDialogueResponse
iSyncIdleState
bodyMorphMuscular
AdditiveHeadTransl
AdditiveHeadRot
AdditiveHeadScale
randomStartTime
bTalkable
bNeutralState
bHeadTracking
TargetLocation
camerafromx
camerafromy
camerafromz
LookAtOutOfRange
bHeadTrackSpine
IsSneaking
bIsSynced
LookAtOnGain
LookAtOffGain
LookAtEyeOnGain
LookAtEyeOffGain
iDrunkVariable
bForceIdleStop
bAllowRotation
bEquipOK
bBlendOutSlow
isInFurniture
bIdleBeforeConversation
bMotionDrivenDialogue
bAnimationDrivenDialogue
bHDDialogue
bHHDialogue
bNoStagger
bTalkableWithItem
isCarryItem
iIsPlayer
bHumanoidFootIKEnable
bWantCastVoice
IsRomanticFollower
IsRF_Talk
0_master;230
Speed
Direction
TurnDelta
iSyncIdleLocomotion
SpeedWalk
SpeedRun
fSpeedMin
useShield
useMLh
blendMoveStart
blendMoveStop
blendDefault
WalkSpeedMult
TurnDeltaDamped
TurnMin
IsFirstPerson
Pitch
PitchLook
blendAttackPowerFast
blendAttackPowerSlow
blendFast
IsPlayer
attackPowerStartTime
blendMove1stP
IntVariable
IsNPC
blendSlow
PitchDefault
PitchOverride
staggerMagnitude
blockDown
blockLeft
blockRight
blockUp
recoilMagnitude
iRightHandType
IsBlocking
iWantBlock
IsAttackReady
iAnnotation
SpeedSampled
bMotionDriven
blendAttackRelease
attackComboStartFraction
blendAttackCombo
attackIntroLength
IsShouting
weaponSpeedMult
iSyncTurnState
i1stPerson
IsSprinting
bIsSynced
IsBlockHit
TimeDelta
PitchOffset
PitchAcc
PitchThresh
UsePitch
DisablePitch
weapAdj
iLeftHandType
weapChangeStartFraction
1stPRot
1stPRotDamped
RotMax
PitchManualOverride
SpeedAcc
IsCastingRight
IsCastingLeft
CastBlend
bVoiceReady
bWantCastLeft
bWantCastRight
bWantCastVoice
BlendDamped
b1HM_MLh_attack
Is1HM
i1HMState
RawBlend
BlendAcc
b1HMCombat
bAnimationDriven
bCastReady
IsStaggering
IsRecoiling
IsAttacking
IsInCastState
bleedoutTurnMult
IsInCastStateDamped
bAllowRotation
bMagicDraw
CastBlendDamped
bMLh_Ready
bMRh_Ready
iState
iState_NPCSprinting
iState_NPCDefault
fIsFirstPerson
bInMoveState
iState_NPCSneaking
iState_NPCBowDrawn
BoolVariable
DualMagicState
iDualMagicState
InDualMagicState
iState_NPCBlocking
iState_NPCBleedout
iBlockState
bSprintOK
iSyncSprintState
IsEquipping
IsUnequipping
iIsInSneak
currentDefaultState
bowZoom
bowZoomAmt
bIdlePlaying
iMagicEquipped
iEquippedItemState
iMagicState
IsCastingDual
bIsDialogueExpressive
iIsDialogueExpressive
bAnimObjectLoaded
fEquipWeapAdj
bEquipUnequip
bAttached
bodyMorphWeight
IsBashing
bEquipOK
IsBleedingOut
fMagicForceEquipBlendValue
FemaleOffset
blendVerySlow
blendDialogue
iSyncIdleState
fIdleTimer
bIsH2HSolo
AdditiveHeadTransl
AdditiveHeadScale
AdditiveHeadRot
2HMweaponSpeedMult
iState_NPC1HM
iState_NPC2HM
iState_NPCBow
iState_NPCMagic
iState_NPCMagicCasting
iState_NPCHorse
iState_HorseSprint
iCharacterSelector
randomStartTime
bHeadTracking
bIsRiding
fMinSpeed
iCombatStance
turnSpeedMult
iSyncTurnDirection
fTwistDirection
IntDirection
DirectionRange
DirectionRangeDamped
DirectionDamped
IsDismounting
TargetLocation
bTalkable
bNeutralState
CastOK
blendFromAnimDriven
walkBackRate
bRitualSpellActive
SwimDirection
iRegularAttack
IsAttackReady_32
camerafromx
camerafromy
camerafromz
VelocityZ
bInJumpState
LookAtOutOfRange
iRightHandEquipped
iLeftHandEquipped
testInt
iIsPlayer
SpeedDamped
bodyMorphMuscular
bHeadTrackSpine
IsSneaking
iGetUpType
iState_NPCAttacking
iState_NPCPowerAttacking
iState_NPCAttacking2H
LookAtOnGain
LookAtOffGain
LookAtEyeOnGain
LookAtEyeOffGain
iDrunkVariable
iState_NPCDrunk
leftWeaponSpeedMult
bLeftHandAttack
BlendJump
bIsInMT
BoolVariable00
bHumanoidFootIKEnable
testPitchOffset
bBowDrawn
IsBeastRace
bHumanoidFootIKDisable
iTempSwitch
iState_NPCBowDrawnQuickShot
iState_NPCBlockingShieldCharge
bStaggerPlayerOverride
bNoStagger
bIsStaffLeftCasting
Is3rdPKillOnly
bPerkShieldCharge
bPerkQuickShot
m_bEnablePitchTwistModifier
m_worldFromModelFeedbackGain
IsBleedingOutTransition
bMesmerize
iIsHorse
bWantMountedWeaponAnims
iUseMountedSwimming
AimPitchCurrent
AimHeadingCurrent
bAimActive
AimGainOff
AimGainOnMounted
AimGainOnDragonMount
iWantMountedWeaponAnims