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  Changelog for "Rainbeau's Faction Control"
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- 12/15/2017
	- Initial release (spun off from "Configurable Maps").
	- The "total number of factions" slider now has a minimum setting of 0 rather
	  than 3. So, yes, you can create a world with no faction bases at all.
	- Added a "faction base density" slider to allow you to set how densely the
	  world is populated with faction bases.
	- The number of factions which start out hostile to the player now scales
	  upward with the total number of factions on the map.
	- Vanilla factions now have wider ranges of "starting goodwill" options, so
	  their initial feelings about the player faction (and other factions, too)
	  will vary more.
	- If you create a world with no hostile factions on the map, mechanoids will
	  be able to show up as raiders from the very beginning of the game. (Even if
	  you have disallowed mechanoids, this still applies, as mechanoids will
	  always be available for raids in the absence of other hostile factions.)
