character_event = {
	id = ART.4321
	hide_window = yes

	trigger = {
	OR = {
		any_artifact = { count = 1 }
		}
	}

    immediate = {
		if = {
			limit = {
				OR = {
				AND = {
				any_artifact = { has_artifact_flag = religious }
				NOT = {any_artifact = { has_artifact_flag = bodypart } }
				}
				any_artifact = { has_artifact_flag = invention }
				any_artifact = { has_artifact_flag = very_rare }
				any_artifact = { has_artifact_flag = rare }
				}
			}
		add_trait = hasartifactrare
		}
				if = {
			limit = {
				OR = {
				any_artifact = { has_artifact_flag = chinese }
				}
			}
		add_trait = chineseartifact
		}
				if = {
			limit = {
				NOT = {
				any_artifact = { has_artifact_flag = religious }
				any_artifact = { has_artifact_flag = invention }
				any_artifact = { has_artifact_flag = very_rare }
				any_artifact = { has_artifact_flag = rare }
				any_artifact = { has_artifact_flag = chinese }
				any_artifact = { has_artifact_flag = ingredients }
				}
			}
		add_trait = hasartifact
		}
    }
}

character_event = {
	id = ART.4322
	hide_window = yes

	trigger = {
	NOR = {
		any_artifact = { count = 1 }
		}
	}

    immediate = {
    		remove_trait = hasartifact
		remove_trait = hasartifactrare
    }
}