2.01
- Fix: Random costume wasn't working because I forgot to update Layer2.xml in the package. It works now.

2.0
- Layer 2 support for Rachel (RAC), Santa bikinis (COS_035, HAIR_035), Hayate free costume (HYT_COS_100, HYT_HAIR_100, HYT_FACE_100) and Hitomi free hair (HTM_HAIR_009).
- More filenames available (matching rdbtool 2.0)
- Added random costume functionality. To use them install "Random costume" in "[Optional] Extras", and select the random costume in game as any other layer 2 mod.
  Currently, this functionality only works in versus, arcade/time attack and survival. It doesn't work yet in training or online.
- Added "[Optional] Extras" folder in the package, with extra functionality. Read the readme there for details.
- The default values of "slot_info_in_css" and "slot_info_in_sss" in the default .ini file have been changed from "false" to "true", so that this functionality is now enabled by default.

1.9
- Layer2 support for Bass black christmas outfit (BAS_COS_107b, BAS_HAIR_107b) that was forgotten in previous update.
- More filenames availablle (matching rdbtool 1.9)
- The story stage where Hayate and Hayabusa fight (variant of the boss stage with more light) can now be used by a layer2 stage mod by using special code "BOSSL" in "work".

1.8 (since this version, REDELBE is not longer compatible with game versions below 1.16)
- Fixed compatibility with game version 1.16
- Fixed crash bugs in certain layer 2 hair mods (or costume mods that included hair)
- Layer2 support for christmas costumes (COS_107, HAIR_107) and Leifang free costume (LEI_COS_100)
- More filenames availablle (matching rdbtool 1.8)
- Added a couple of randomization options in the ini (they are disabled by default): enable_random_underwear and enable_random_glasses.
  When enabled, the game will randomize the underwear & glasses respectively, on random characters (either selected by player or cpu).
  Note: due to limitations of the game, currently the randomization of underwear and glasses only happens in the first battle of a series of battles (e.g. in versus mode, it would only apply in the first fight).
  That limitation may be lifted in the future.
  For glasses, the "RandomGlasses" section provides more control on the glasses that can be used, and the probability.
- Added a ton of debug options in the ini file, all of them disabled by default.

1.7 (since this version, REDELBE is not longer compatible with game versions below 1.15)
- Fixed compatibility with game version 1.15
- Layer 2 support for Training Wear DLC (COS_034, HAIR_034) and Kasumi free costume (KAS_COS_100)
- More filenames available (matching rdbtool 1.7)
- Layer 2 now supports for one more level of directory. This means that a mod called "Kasumi Mod" can now be at "REDELBE/Layer2/KASUMI/Kasumi Mod" and will work. (old paths will still work).

1.6 (since this version, REDELBE is not longer compatible with game versions below 1.14)
- Fixed compatibility with game version 1.14
- Layer2 support for Revival Summer DLC (COS_101, HAIR_101)
- More filenames available (matching rdbtool 1.6)

1.5
- Layer2 support for Witches costumes (COS_033, HAIR_033) and SP3 exclusives costumes (COS_021)
- More filenames available (matching rdbtool 1.5)

1.4
- Layer2 support for Bunny costumes (COS_102, HAIR_102)
- More filenames available (matching rdbtool 1.4)
- Bugfix: the stage mod with the boss stage (hidden forest night) couldn't be selected randomly. It now can (atm, only in versus, support for arcade/ta in next version)
- The story mode stages "Colosseum night" and "Road rage night" can now be used by mods by using the special "work" codes: COLNIGHT and RRNIGHT respectively.

1.3
- Layer2 support for Momiji and for the Ninja costumes (COS_032, HAIR_032, FACE_032)
- More filenames available (matching rdbtool 1.3)

1.2
- Fixed compatibility with game version 1.10
- Layer2 support for the free costumes added in 1.10 (COS_100, HAIR_100)
- The default signature search size of the patch engine has been changed from 1MB to 2MB (it can make patches last longer)
- More filenames available (matching rdbtool 1.2)

1.1
- Fixed compatibility with game version 1.09
- Layer2 support for the "Summer Breeze" DLC costumes (COS_031, HAIR_031)
- More filenames available (matching rdbtool 1.1)
- Modders can now create a boss stage mod (hidden forest) by using a layer2 stage with "work = BOSS". Note that this is actually a pseudo-stage code that will make REDELBE apply the patch necessary for it to work.

1.01
- Important bugfix: if a Layer2 mod included non-ascii characters, all mods that alphabetically were after said mod would cease to work because REDELBE would stop the directory listing.
  Note to modders: mods with non-ascii characters aren't still supported, the bugfix only fixes REDELBE stoping the listing of directories.
- More filenames available in MaterialEditor (matching rdbtool 1.0)

1.0 (since this version, REDELBE is not longer compatible with game versions below 1.08)
- Fixed compatibility with game version 1.08
- More filenames available, matching rdbtool 0.9
- Layer2 support for the new costumes and the stage.
- Bugfix: There was a display issue on hair mods when using the "slot_info_in_css" ini setting and the hair mod used the work feature. In those cases, the slot was incorrectly displayed instead of work.

0.9
- More filenames supported (matching rdbtool 0.8)
- Layer2 stage mods functionality.
- Layer2 stage mods count for random functionality (only applies to "Versus", "Arcade" and "Time Attack" modes). This is enabled by default, but if you want to disable it, look in [Random] in the .ini.
- Added a patch to display the slot of current stage (and layer2 mod if any). This setting is disabled by default. To enable, activate "slot_info_in_sss" in [Misc] section
  of the ini file. Note: this setting is strongly recommended to be enabled by people using/making Layer2 stage mods, as there is currently no other way to know if a layer2 stage mod was loaded.
- Layer2 mods now support the following folders: "KIDS" (for files of KIDSSystemResource), and "Field4" (for files of Field4Editor)

0.82
- Bugfix: layer 2 breakable mods wouldnt't properly break when used by Player 1.

0.81
- Some more filenames of Mai/Kula available (matching rdbtool 0.71)

0.8
- Loli break blow uncensorship: support for game version 1.06+ (now previous game versions are not supported).
- Layer 2: MAI and Kula (SNK) now supported.
- Added a patch to display costume/hair names and the mod currently loaded. This feature is disabled by default. To enable it, look in the [Misc] section of the .ini file
- More filenames supported (matching rdbtool 0.7)
- Fixes from rdbtool 0.7 also apply to REDELBE.
- When using the alternate button introduced in 0.7, in some circumstances, hair mods wouldn't be selected properly. 
  Additional another bug related with hair mods which could cause similar to above was fixed aswell.

0.7
- Layer 2: fixed a bug in which face of Nico wouldn't change due to technical reasons.
- Layer 2: added an alternate button for controllers: LTrigger (xbox) & L2 (Playstation), this button will traverse the list in the opposite order to the Back/Select/Share button.
- REDELBE can now support more filenames in RRPreview (matching rdbtool 0.6)

0.6
- Layer2: added support for the pirates of the sea costumes dlc vol 2
- REDELBE can now support the file names of the pirates of the sea costumes and some other file names (matching rdbtool 0.5)
- Fixed a bug in which after reloading a battle, if a layer2 mod was active, in the reloaded battle the costume would go back to the vanilla costume of that slot.
- Added a feature to allow the game to select random hairs when selecting random characters. This feature is disabled by default.
  To enable it, look in the [Random] section of the .ini file. Further options can be configured in [RandomHair]


0.5 (since this version, REDELBE is not longer compatible with game versions below 1.04a)
- Fixed compatibility with game version 1.04a.
- Layer2: added support for the pirates of the sea costumes.
- REDELBE can now support the file names of the pirates of the sea costumes (matching rdbtool 0.4)
- Layer2 costume mods now count towards randomization of costumes (enabled by default)
  This apply to the following game modes: Versus, Arcade, Time Attack and Survival (both player and cpu).
  If you don't want this feature, it can be disabled in the .ini.
  It doesn't apply to hair mods, since the game doesn't randomize original hairs either (something for this will be optionally added in the future)
  

0.4
- Added the new costume/hair functionality (aka "Layer2 mods"). Refer to the readme for usage.
- Added an extra feature in the ini for the patch to uncensor break blows to Honoka/Marie/Nico.
  This patch is ****NOT*** enabled by default. To enable it, use the ini file.
  (For future reference: if I add any extra feature like this, they will always be disabled by default).  
- ".rigbin" files didn't work in CharacterEditor due to an extra space in the source code.
- REDELBE is now more "live-modding" friendly (changing modded files while game is running) (Still files must exist in REDELBE dir before game startup, but once they exist, they can be modified while the game is running).

0.3
- ScreenLayout and KIDSSystemResource weren't working due to a typo in the source code.
- Supported names of wedding costumes (matching rdbtool 0.3)
- Added an ini file, and debug options for it (to enable logging of files being accesed by game).

0.2
- Some files (such as .mtl) files wouldn't work in REDELBE dir due to a bug.

0.1
- Initial version