Water Destruction Magic
----------------------------------------------------------------------------
Adds water as new type of destruction magic. Besides dealing the same amount of health damage as the other destruction spells, water spells also decreases the target's Magicka and Stamina  regeneration rate. This mod includes 8 new spells, and one new weapon enchantment. Water spells typically cost less to cast, but travel just a bit slower than Fire spells. 

Rather than create new perks for the new spells, water spell strength can be increased through the Augmented Frost perks 


Please Read the Documentation Before Posting Questions in the Comment Section.


Includes

Rapids - A blast of water that does 8 points of damage per second to Health and reduces Magicka and Stamina  regeneration by 5% for 5 seconds.

Waterball – An orb of water that does 25 points of water damage to Health and reduces Magicka and Stamina regeneration by 10% for 5 seconds.

WaterRune - Cast on a nearby surface, it explodes for 50 points of water damage and a 15% Magicka and Stamina  regeneration reduction for 5 seconds when enemies come near. 

Gyser – An explosion of water that does 40 points of water damage to Health and reduces Magicka and Stamina regeneration by 15% for 5 seconds in a 15 foot radius. 

WaterCloak – For 60 seconds, opponents in melee range take 8 points of water damage and 5% reduction in Magcika and Stamina  Regeneration for 5 seconds. 

Torrent - A burst of water that does 60 points of water damage to Health and reduces Magicka and Stamina regeneration by 20% for 5 seconds.

Wall of Water- Sprayed on the ground, it creates a wall of water that does 50 points of water damage and reduces Magicka and Stamina regeneration by 15% per second. 

TidalWave - A wave of water that does 90 points of water damage to Health and reduces Magicka and Stamina regeneration by 30% for 10 seconds. 

WaterDamage weapon enchantment – Target takes 10 points of water damage to health and a 10% Magicka and Stamina regeneration reduction for 5 seconds.


Spelland Enchantment Acquisition

Spell Tomes for water spells can be obtained as loot or from any vendor that normally sells destruction spell tomes. Weapons with the water damage enchantment can also be obtained as loot. Weapon vendors also have a chance to carry weapons with the enchantment. Items are leveled, so characters at low level won't be able to get the new higher level spells until they level up their destruction skill. Staffs for some of the water spells can be obtained as loot.


Installation
-----------------------------------------------------------------------------
Extract the archives contents into "Skyrim/Data" 

Uninstall
-----------------------------------------------------------------------------
Simply remove the textures, meshes, and Wind Destruction.esp from "Skyrim/Data" 

FAQ
-----------------------------------------------------------------------------

Q: How do I get the spells?

A: Refer to the above section entitled Spell, Staff, and Enchantment Acquisition 


Q: Will you make more types of destruction magic, such as earth, wind, etc?

A: You can get my wind magic mod here: http://www.nexusmods.com/skyrim/mods/48315/? I am currently in the planning phases for earth magic but I'm not yet sure if I can create an earth magic mod that I would be happy with.


Q: Is this mod compatible with my other spell mods or overhauls?

A: This mod was created with vanilla Skyrim in mind and compatibility with other mods was not a concern. I will not be going out of my way to make this mod compatible with SkyRe or any magic overhaul mods. However, you should still be able use the spells, they just probably won't benefit from any other mods you may have installed. 


Q: Why are vendors not selling the spell tomes for the new spells?

A: This problem is most likely caused by a mod conflict. A simple solution is to place the esp file for this mod lower down in the load order, below any other mods that add spells to the game. Load up your game and the tomes should be in the inventory of any vendor that sells spell tomes. Purchase and use the
tomes for the spells you want, save your game and quit and then return the mod to wherever it was in the load order previously. The new tomes will disappear from vendors' inventories again, but you should still be able to use the new water spells.


Q: I have installed this mod along with your Wind Destruction Magic mod, but I can only find spell tomes and weapons at the vendors for one of them. How do I fix this. 

A: At the moment there is a conflict between my two magic mods. You can still use both types of spells at the same time, but you can't purchase both types of spell tomes from the vendors simultaneously. I am going to release a mod in the future that contains both the wind and water spells in one package, but for now you can get around the problem by applying the solution outlined in the previous question


Q: When will you release the combined mod?

A: Hopefully within the next 3 months.My plan is to include earth magic in that mod as well, so the release date of the combined mod is dependent on how long earth magic takes to complete. Be aware that the combined mod will require the Dragonborn expansion, because the wind spells use several assets from it. 


Redistribution
------------------------------------------------------------------------------

Anyone with a mod of their own is free to incorporate this mod or any of it's unique assets into it, so long as they as they site the water spells as my creation and have a link posted in their mod description to where they originally got this mod. 