module ThrowingHuntingKnife
{
    imports    
    {
		Base
	}

item ThrowingHuntingKnife
	{
OtherHandUse	=	TRUE,
                MaxRange	=	11,
		WeaponSprite	=	HuntingKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	0.1,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	60.1,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	0.01,
		SplatNumber	=	5,
                SplatSize	=	5,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	3,
		SwingAnim	=	Throw,
		DisplayName	=	Throwing Hunting Knife,
		MinRange	=	0.61,
		SwingTime	=	0.1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HuntingKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.01,
        BreakSound  =   BreakMetalItem,
        CriticalChance	=	93,
        CritDmgMultiplier = 3,
        MinDamage	=	7,
        MaxDamage	=	9.3,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
        AttachmentType = Knife,
        RequireInHandOrInventory	=	ThrowingHuntingKnife,
        RackAfterShoot = TRUE,
        ReloadTime = 25,
        AimingTime = 20,
    }
}


	