module Base
{


	model Bucket
	{
		mesh = Bucket,
		texture = Bucket,
		attachment world
		{
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model PlasticBucket
	{
		mesh = Bucket,
		texture = PlasticBucket,
		attachment world
		{
			rotate = 0.0000 -90.0000 0.0000,
		}
	}

	model Jar
	{
		mesh = Jar,
		texture = Jar_Empty,
	}

	model Branch
	{
		mesh = Branch,
	}


}

