portraits = {

        cus1 = {
		entity = "gfx/models/portraits/Custom/Orang.dds"
		clothes_selector = "no_texture"
		hair_selector = "no_texture"
		greeting_sound = "mammalian_01_greetings"
		texturefile = "gfx/models/portraits/Custom/Orang.dds"
	}
	
	Hannyking = {	texturefile = "gfx/models/portraits/Custom/Hannyking.dds"	} 
	Hannyregular = {	texturefile = "gfx/models/portraits/Custom/Hannyregular.dds"	} 
	Kanami = {	texturefile = "gfx/models/portraits/Custom/Kanami.dds"	} 
	Millie = {	texturefile = "gfx/models/portraits/Custom/Millie.dds"	} 
	Noir = {	texturefile = "gfx/models/portraits/Custom/Noir.dds"	} 
	Ryouma = {	texturefile = "gfx/models/portraits/Custom/Ryouma.dds"	} 
	Sill = {	texturefile = "gfx/models/portraits/Custom/Sill.dds"	} 
	Sill2 = {	texturefile = "gfx/models/portraits/Custom/Sill2.dds"	} 
	Rance = { texturefile = "gfx/models/portraits/Custom/Rance.dds" }
	Shizuka = { texturefile = "gfx/models/portraits/Custom/Shizuka.dds" }
	Leila = { texturefile = "gfx/models/portraits/Custom/Leila.dds" }
	Tilday = { texturefile = "gfx/models/portraits/Custom/Tilday.dds" }
	Kurohime = { texturefile = "gfx/models/portraits/Custom/Kurohime.dds" }
	Ruberan = { texturefile = "gfx/models/portraits/Custom/Ruberan.dds" }
	Mirage = { texturefile = "gfx/models/portraits/Custom/Mirage.dds" }
	Futa = { texturefile = "gfx/models/portraits/Custom/Futa.dds" } 
	Lizard1 = { texturefile = "gfx/models/portraits/Custom/Lizard1.dds" } 
	Lizard2 = { texturefile = "gfx/models/portraits/Custom/Lizard2.dds" } 
	Lizard3 = { texturefile = "gfx/models/portraits/Custom/Lizard3.dds" } 
	Lizard4 = { texturefile = "gfx/models/portraits/Custom/Lizard4.dds" } 
	Lizard5 = { texturefile = "gfx/models/portraits/Custom/Lizard5.dds" } 
	Lizard6 = { texturefile = "gfx/models/portraits/Custom/Lizard6.dds" } 
	Lizard8 = { texturefile = "gfx/models/portraits/Custom/Lizard8.dds" } 
	Elf = { texturefile = "gfx/models/portraits/Custom/Elf.dds" } 
	Elf1 = { texturefile = "gfx/models/portraits/Custom/Elf1.dds" } 
	Elf2 = { texturefile = "gfx/models/portraits/Custom/Elf2.dds" } 
	Elf3 = { texturefile = "gfx/models/portraits/Custom/Elf3.dds" } 
	Elf4 = { texturefile = "gfx/models/portraits/Custom/Elf4.dds" } 
	Elf5 = { texturefile = "gfx/models/portraits/Custom/Elf5.dds" } 
	Elf6 = { texturefile = "gfx/models/portraits/Custom/Elf6.dds" } 
	Elf7 = { texturefile = "gfx/models/portraits/Custom/Elf7.dds" } 
	Elf8 = { texturefile = "gfx/models/portraits/Custom/Elf8.dds" } 
	Elf9 = { texturefile = "gfx/models/portraits/Custom/Elf9.dds" } 
	Elf10 = { texturefile = "gfx/models/portraits/Custom/Elf10.dds" } 
	Cat = { texturefile = "gfx/models/portraits/Custom/Cat.dds" } 
	Cat1 = { texturefile = "gfx/models/portraits/Custom/Cat1.dds" }  
	Cat2 = { texturefile = "gfx/models/portraits/Custom/Cat2.dds" }
	Cat3 = { texturefile = "gfx/models/portraits/Custom/Cat3.dds" }
	Cat4 = { texturefile = "gfx/models/portraits/Custom/Cat4.dds" }
	Cat5 = { texturefile = "gfx/models/portraits/Custom/Cat5.dds" }
	Cat6 = { texturefile = "gfx/models/portraits/Custom/Cat6.dds" }
	Cat7 = { texturefile = "gfx/models/portraits/Custom/Cat7.dds" }
	Cat8 = { texturefile = "gfx/models/portraits/Custom/Cat8.dds" }
	Cat9 = { texturefile = "gfx/models/portraits/Custom/Cat9.dds" }
	Cat10 = { texturefile = "gfx/models/portraits/Custom/Cat10.dds" }
	Cat11 = { texturefile = "gfx/models/portraits/Custom/Cat11.dds" }
	Cat12 = { texturefile = "gfx/models/portraits/Custom/Cat12.dds" }
	Cat13 = { texturefile = "gfx/models/portraits/Custom/Cat13.dds" }
	Cat14 = { texturefile = "gfx/models/portraits/Custom/Cat14.dds" }
	Cat15 = { texturefile = "gfx/models/portraits/Custom/Cat15.dds" }
	Bird = { texturefile = "gfx/models/portraits/Custom/Bird.dds" }
	Bird1 = { texturefile = "gfx/models/portraits/Custom/Bird1.dds" }
	Bird2 = { texturefile = "gfx/models/portraits/Custom/Bird2.dds" }
	Bird3 = { texturefile = "gfx/models/portraits/Custom/Bird3.dds" }
	Bird4 = { texturefile = "gfx/models/portraits/Custom/Bird4.dds" }
	Bird5 = { texturefile = "gfx/models/portraits/Custom/Bird5.dds" }
	Bird6 = { texturefile = "gfx/models/portraits/Custom/Bird6.dds" }
	Bird7 = { texturefile = "gfx/models/portraits/Custom/Bird7.dds" }
	Bird8 = { texturefile = "gfx/models/portraits/Custom/Bird8.dds" }
	Bird9 = { texturefile = "gfx/models/portraits/Custom/Bird9.dds" }

}

portrait_groups = {
	Hanny = {
		default = Hannyking
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Hannyking
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					Hannyking
					Hannyregular
				}
			}
		}		

		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Hannyregular
				}
			}
		}

		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Hannyking
				}
			}
		}

		#leader scope 
		ruler = {
			add = {
				portraits = {
					Hannyking
				}
			}
		}
	}
}
	
portrait_groups = {
	Rance1 = {
		default = Rance
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Rance
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					Rance
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Kanami
					Millie
					Noir
					Ryouma
					Sill
					Sill2
					Shizuka
					Leila
					Tilday
					Kurohime
					Ruberan
					Mirage
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Rance
					Kanami
					Millie
					Noir
					Ryouma
					Sill
					Sill2
					Shizuka
					Leila
					Tilday
					Kurohime
					Ruberan
					Mirage
				}
			}
		}

		#leader scope
		ruler = {
			add = { 
				portraits = {
					Rance
				}
			}
		}
	}
}
	
portrait_groups = {
	Futa1 = {
		default = Futa
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Futa
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					Futa
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Lizard1
					Lizard2
					Lizard3
					Lizard4
					Lizard5
					Lizard6
					Lizard8
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Lizard1
					Lizard2
					Lizard3
					Lizard4
					Lizard5
					Lizard6
					Lizard8
				}
			}
		}

		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					Futa
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					Futa
				}
			}
		}
	}	
}

portrait_groups = {
	Elves = {
		default = Elf
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Elf
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					Elf
				}
			}
		}		

		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Elf1
					Elf2
					Elf3
					Elf4
					Elf5
					Elf6
					Elf7
					Elf8
					Elf9
					Elf10
					Elf
				}
			}
		}

		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Elf
					Elf1
					Elf2
					Elf3
					Elf4
					Elf5
					Elf6
					Elf7
					Elf8
					Elf9
					Elf10
				}
			}
		}

		#leader scope
		ruler = {
			add = { 
				portraits = {
					Elf
				}
			}
		}
	}
}

portrait_groups = {
	Cats = {
		default = Cat
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Cat
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					Cat
				}
			}
		}		

		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Cat1
					Cat2
					Cat3
					Cat4
					Cat5
					Cat6
					Cat7
					Cat8
					Cat9
					Cat10
					Cat11
					Cat12
					Cat13
					Cat14
					Cat15
					Cat
				}
			}
		}

		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Cat
					Cat1
					Cat2
					Cat3
					Cat4
					Cat5
					Cat6
					Cat7
					Cat8
					Cat9
					Cat10
					Cat11
					Cat12
					Cat13
					Cat14
					Cat15
				}
			}
		}

		#leader scope
		ruler = {
			add = { 
				portraits = {
					Cat
				}
			}
		}
	}
}

portrait_groups = {
	Birds = {
		default = Bird
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					Bird
				}
			}
		}		

		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					Bird
				}
			}
		}		

		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					Bird
					Bird1
					Bird2
					Bird3
					Bird4
					Bird5
					Bird6
					Bird7
					Bird8
					Bird9
				}
			}
		}

		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					Bird
					Bird1
					Bird2
					Bird3
					Bird4
					Bird5
					Bird6
					Bird7
					Bird8
					Bird9
				}
			}
		}

		#leader scope
		ruler = {
			add = { 
				portraits = {
					Bird
				}
			}
		}
	}
}