setIcon(<iceandfire:dragonarmor_dragonsteel_ice>)
setTitle("火炙之肉")
setDescription("杀掉顶级掠食者。")

addRewardFunction("triumph:killDragon")

addParent("triumph:advancements/bosskills/root")

criteria = addCriteria("firedragon", "minecraft:player_killed_entity")
criteria.setEntityType("iceandfire:firedragon")
criteria = addCriteria("icedragon", "minecraft:player_killed_entity")
criteria.setEntityType("iceandfire:icedragon")


// To make it so the player will get the advancement by slaying either a fire dragon or an ice dragon
addRequirements(["firedragon", "icedragon"])

hideLines()
alwaysVisible()
setPos(-250,179)