        PrefabFiles = {
	"wilson_cabin",
}

        Assets = 
{
	
	Asset("ATLAS", "images/inventoryimages/wilson_cabin.xml"),
        Asset( "IMAGE", "minimap/wilson_cabin.tex" ),
        Asset( "ATLAS", "minimap/wilson_cabin.xml" ),	
}
        AddMinimapAtlas("minimap/wilson_cabin.xml")

        STRINGS = GLOBAL.STRINGS
        RECIPETABS = GLOBAL.RECIPETABS
        Recipe = GLOBAL.Recipe
        Ingredient = GLOBAL.Ingredient
        TECH = GLOBAL.TECH





        GLOBAL.STRINGS.NAMES.WILSON_CABIN = "威尔逊的屋子"
        STRINGS.RECIPE_DESC.WILSON_CABIN = "甜蜜的家!"
        GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.WILSON_CABIN = "真是个不错的房子."





        local wilson_cabin = GLOBAL.Recipe("wilson_cabin",{ Ingredient("log", 80), Ingredient("lightbulb", 10), Ingredient("bonestew", 5) },                     
        RECIPETABS.TOWN, TECH.NONE, "wilson_cabin_placer" ) 
        wilson_cabin.atlas = "images/inventoryimages/wilson_cabin.xml"



                      TUNING.CALORIES_CABIN = 37
                      TUNING.SANITY_CABIN = 50
                      TUNING.HEALING_CABIN = 60
                      TUNING.FINITEUSES_CABIN = 100