LocalGames String Dict Ver.0.15 2007-11-19 22:33:04
¹¦ÄÜºÅ00£ºÕûÀí×ÊÔ´£¬È¥Ç°ºó¿Õ¸ñ¡¢²éÖØ¡¢ÅÅÐò¡£



xfhsm_res_No.00000000
xfhsm_res_ENG_Start
# - Recall Group #
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
# - ÕÙ »Ø Ð¡ ×é #
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000001
xfhsm_res_ENG_Start
Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷ £¨ A£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000002
xfhsm_res_ENG_Start
Basic Mutation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ù ±¾ ±ä Òì £¨ B£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000003
xfhsm_res_ENG_Start
Build Structure
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ½¨ Öþ Îï £¨ B£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000004
xfhsm_res_ENG_Start
Cloak
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ÐÎ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000005
xfhsm_res_ENG_Start
Consume
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÌ ÑÊ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000006
xfhsm_res_ENG_Start
Defensive Matrix
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·À Óù ¾Ø Õó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000007
xfhsm_res_ENG_Start
Devourer Aspect
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ÍÌ ÊÉ Õß £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000008
xfhsm_res_ENG_Start
Disruption Web
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÁÑ Íø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000009
xfhsm_res_ENG_Start
Detector
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ì ²â Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000010
xfhsm_res_ENG_Start
Ensnare
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÕ ²¶ £¨ E£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000011
xfhsm_res_ENG_Start
ESC - Cancel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000012
xfhsm_res_ENG_Start
ESC - Cancel Addon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ¸½ ¼Ó ½¨ Öþ
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000013
xfhsm_res_ENG_Start
ESC - Cancel Construction
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ½¨ Öþ
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000014
xfhsm_res_ENG_Start
ESC - Cancel Infestation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ¸Ð È¾
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000015
xfhsm_res_ENG_Start
ESC - Cancel Last
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ×î ºó µÄ
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000016
xfhsm_res_ENG_Start
ESC - Cancel Morph
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ±ä ÐÎ
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000017
xfhsm_res_ENG_Start
ESC - Cancel Mutation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ±ä Òì
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000018
xfhsm_res_ENG_Start
ESC - Cancel Nuclear Strike
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ºË ´ò »÷
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000019
xfhsm_res_ENG_Start
ESC - Cancel Research
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû ÑÐ ¾¿
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000020
xfhsm_res_ENG_Start
ESC - Cancel Unit Training
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû µ¥ Î» Ñµ Á·
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000021
xfhsm_res_ENG_Start
ESC - Cancel Upgrade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ È¡ Ïû Éý ¼¶
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000022
xfhsm_res_ENG_Start
ESC - Halt Construction
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC £­ Í£ Ö¹ ½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000023
xfhsm_res_ENG_Start
Feedback
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·´ À¡ £¨ F£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000024
xfhsm_res_ENG_Start
F2 - Restore Map Location 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
F2 - »Ö ¸´ µØ Í¼ Î» ÖÃ 1
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000025
xfhsm_res_ENG_Start
F3 - Restore Map Location 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
F3 - »Ö ¸´ µØ Í¼ Î» ÖÃ 2
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000026
xfhsm_res_ENG_Start
F4 - Restore Map Location 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
F4 - »Ö ¸´ µØ Í¼ Î» ÖÃ 3
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000027
xfhsm_res_ENG_Start
Gather
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ £¨ G£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000028
xfhsm_res_ENG_Start
Guardian Aspect
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊØ »¤ Õß ÐÎ Ì¬ £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000029
xfhsm_res_ENG_Start
Hold Position
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô­ µØ ´ý Ãü £¨ H£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000030
xfhsm_res_ENG_Start
Infest Terran Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÜ ¸Ð È¾ µÄ ÈË ×å Ö¸ »Ó ÖÐ ÐÄ £¨ I£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000031
xfhsm_res_ENG_Start
Irradiate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ø Éä £¨ I£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000032
xfhsm_res_ENG_Start
Land
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Å Â½ £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000033
xfhsm_res_ENG_Start
Liftoff
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý Æð £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000034
xfhsm_res_ENG_Start
Load
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×° ÔØ £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000035
xfhsm_res_ENG_Start
Lockdown
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëø ¶¨ £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000036
xfhsm_res_ENG_Start
Move
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÆ ¶¯ £¨ M£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000037
xfhsm_res_ENG_Start
Mind Control
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë¼ Î¬ ¿Ø ÖÆ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000038
xfhsm_res_ENG_Start
Nuclear Strike
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË ´ò »÷ £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000039
xfhsm_res_ENG_Start
Patrol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ² Âß £¨ P£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000040
xfhsm_res_ENG_Start
Place COP
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Å ÖÃ £Ã £Ï £Ð £¨ P£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000041
xfhsm_res_ENG_Start
Recall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÙ »Ø £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000042
xfhsm_res_ENG_Start
Recharge Shields
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¹ ³ä »¤ ¶Ü £¨ R£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000043
xfhsm_res_ENG_Start
Repair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÞ Àí £¨ R£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000044
xfhsm_res_ENG_Start
Restoration
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ö ¸´ £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000045
xfhsm_res_ENG_Start
Scanner Sweep (Detector)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ¼ì ²â Æ÷ É¨ Ãè £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000046
xfhsm_res_ENG_Start
Select Larva
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ ³æ ÂÑ £¨ S£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000047
xfhsm_res_ENG_Start
Stop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í£ Ö¹ £¨ S£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000048
xfhsm_res_ENG_Start
Unburrow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Ç± µØ £¨ U£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000049
xfhsm_res_ENG_Start
Unload All
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¶ ÔØ Ëù ÓÐ £¨ U£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000050
xfhsm_res_ENG_Start
Way Points
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â· ±ê £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000051
xfhsm_res_ENG_Start
Yamato Gun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ºÍ »ð ÅÚ £¨ Y£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000052
xfhsm_res_ENG_Start
double-click - Select Unit Type
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 double-click  - Ñ¡ Ôñ µ¥ Î» Àà ÐÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000053
xfhsm_res_ENG_Start
+ - Increase Game Speed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
+ - Ìá ¸ß ÓÎ Ï· ËÙ ¶È
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000054
xfhsm_res_ENG_Start
- - Decrease Game Speed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
- - ½µ µÍ ÓÎ Ï· ËÙ ¶È
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000055
xfhsm_res_ENG_Start
Animating unit portraits
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶¯ Ì¬ µ¥ Î» Í· Ïñ (A)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000056
xfhsm_res_ENG_Start
Alt-select - Recall Group
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-select - ÕÙ »Ø Ð¡ ×é
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000057
xfhsm_res_ENG_Start
Alt-C - Center on Current Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-C - ¼¯ ÖÐ ÔÚ µ¥ Î» Éí ÉÏ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000058
xfhsm_res_ENG_Start
Alt-H - Help Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-H - °ï Öú ²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000059
xfhsm_res_ENG_Start
Alt-L - Load Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-L - ÔØ Èë ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000060
xfhsm_res_ENG_Start
Alt-M - Game Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-M - ÓÎ Ï· ²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000061
xfhsm_res_ENG_Start
Alt-O - Options Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-O - Ñ¡ Ïî ²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000062
xfhsm_res_ENG_Start
Alt-Q - Quit Mission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-Q - ÍË ³ö ÈÎ Îñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000063
xfhsm_res_ENG_Start
Alt-S - Save Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-S - ±£ ´æ ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000064
xfhsm_res_ENG_Start
Alt-X - Exit Starcraft
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Alt-X - ÍË ³ö ¡¶ ÐÇ ¼Ê Õù °Ô ¡·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000065
xfhsm_res_ENG_Start
Become Observer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³É Îª ¹Û ÖÚ £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000066
xfhsm_res_ENG_Start
Building Sounds On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Æô ½¨ Öþ Òô Ð§ (B)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000067
xfhsm_res_ENG_Start
Campaign Editor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ½ ÒÛ ±à ¼­ Æ÷ (C)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000068
xfhsm_res_ENG_Start
Cancel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû (C)
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000069
xfhsm_res_ENG_Start
Continue Playing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ì Ðø ÓÎ Ï· £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000070
xfhsm_res_ENG_Start
Ctrl-# - Save Group #
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-# - S±£ ´æ ×é #
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000071
xfhsm_res_ENG_Start
Ctrl-select - Select Unit Type
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-select - Ñ¡ Ôñ µ¥ Î» Àà ÐÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000072
xfhsm_res_ENG_Start
Ctrl-C - Center on Current Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-C - ¼¯ ÖÐ ÔÚ µ¥ Î» Éí ÉÏ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000073
xfhsm_res_ENG_Start
Ctrl-Enter - To Allies Messaging Prompt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-Enter - ¸ø ÃË ÓÑ Êä Èë ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000074
xfhsm_res_ENG_Start
Ctrl-M - Toggle Music On/Off
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-M - ¿ª ¹Ø Òô ÀÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000075
xfhsm_res_ENG_Start
Ctrl-Q - Quit Mission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-Q - ÍË ³ö ÈÎ Îñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000076
xfhsm_res_ENG_Start
Ctrl-R - Toggle Ranking Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-R - ¿ª ¹Ø ÅÅ Ãû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000077
xfhsm_res_ENG_Start
Ctrl-S - Toggle SFX On/Off
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-S - ¿ª ¹Ø Òô Ð§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000078
xfhsm_res_ENG_Start
Ctrl-X - Exit Starcraft
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ctrl-X - ÍË ³ö ¡¶ ÐÇ ¼Ê Õù °Ô ¡·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000079
xfhsm_res_ENG_Start
Delete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¾ ³ý (D)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000080
xfhsm_res_ENG_Start
Disable unit portraits
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ø ±Õ µ¥ Î» Í· Ïñ (D)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000081
xfhsm_res_ENG_Start
Disruption Web
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÁÑ Íø £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000082
xfhsm_res_ENG_Start
Enable Color Cycling
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Æô É« ²Ê Ñ­ »· (E)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000083
xfhsm_res_ENG_Start
End Mission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½á Êø ÈÎ Îñ (E)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000084
xfhsm_res_ENG_Start
Expansion
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª (E)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000085
xfhsm_res_ENG_Start
Extra high latency
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼« ¸ß Ê± ÑÓ £¨ E£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000086
xfhsm_res_ENG_Start
Enter - Messaging Prompt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Enter - Êä Èë ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000087
xfhsm_res_ENG_Start
F1 - Help Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
F1 £­ °ï Öú ²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000088
xfhsm_res_ENG_Start
F10 - Game Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
F10 - ÓÎ Ï· ²Ë µ¥ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000089
xfhsm_res_ENG_Start
Help
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°ï Öú (H)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000090
xfhsm_res_ENG_Start
High latency
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ê± ÑÓ £¨ H£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000091
xfhsm_res_ENG_Start
Hallucination
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ã Ïó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000092
xfhsm_res_ENG_Start
Load
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔØ Èë (L)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000093
xfhsm_res_ENG_Start
Load Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔØ Èë ÓÎ Ï· ½ø ¶È (L)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000094
xfhsm_res_ENG_Start
Load Saved
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔØ Èë ÓÎ Ï· ½ø ¶È (L)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000095
xfhsm_res_ENG_Start
Low latency
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÍ Ê± ÑÓ £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000096
xfhsm_res_ENG_Start
Multiplayer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶à ÈË ¶Ô Õ½ (M)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000097
xfhsm_res_ENG_Start
Network
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íø Âç (N)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000098
xfhsm_res_ENG_Start
New ID
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ Ãû ×Ö (N)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000099
xfhsm_res_ENG_Start
New Number
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ ºÅ Âë £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000100
xfhsm_res_ENG_Start
Next Tip
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÂ Ò» Ìõ (N)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000101
xfhsm_res_ENG_Start
No
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ñ £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000102
xfhsm_res_ENG_Start
OK
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· ¶¨ (O)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000103
xfhsm_res_ENG_Start
Ok
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· ¶¨ (O)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000104
xfhsm_res_ENG_Start
Options
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ïî (O)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000105
xfhsm_res_ENG_Start
Original
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô­ °æ (O)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000106
xfhsm_res_ENG_Start
Pause Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÝ Í£ ÓÎ Ï· £¨ P£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000107
xfhsm_res_ENG_Start
Previous Tip
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ Ò» Ìõ (P)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000108
xfhsm_res_ENG_Start
Protoss
Episode III
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å (P)
µÚ Èý ÕÂ ¢ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000109
xfhsm_res_ENG_Start
Protoss
Episode IV
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å (P)
µÚ ËÄ ÕÂ ¢ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000110
xfhsm_res_ENG_Start
Quit (Draw)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æ½ ¾Ö ÍË ³ö £¨ Q£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000111
xfhsm_res_ENG_Start
Quit Mission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍË ³ö µ± Ç° ÈÎ Îñ (Q)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000112
xfhsm_res_ENG_Start
Replay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ·Å (R)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000113
xfhsm_res_ENG_Start
Resources
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê Ô´ (R)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000114
xfhsm_res_ENG_Start
Restart Mission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ÐÂ ¿ª Ê¼ ÈÎ Îñ (R)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000115
xfhsm_res_ENG_Start
Resume Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·µ »Ø ÓÎ Ï· £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000116
xfhsm_res_ENG_Start
Save
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´¢ ´æ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000117
xfhsm_res_ENG_Start
Save Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´¢ ´æ ÓÎ Ï· ½ø ¶È (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000118
xfhsm_res_ENG_Start
Save Replay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´¢ ´æ ¶Ô Õ½ Â¼ Ïñ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000119
xfhsm_res_ENG_Start
Send
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ËÍ ÐÅ Ï¢ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000120
xfhsm_res_ENG_Start
Show Tips at Startup
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Ê¼ Ê± ÏÔ Ê¾ ±¾ Ìá Ê¾ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000121
xfhsm_res_ENG_Start
Single Player
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ ÈË ÓÎ Ï· (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000122
xfhsm_res_ENG_Start
Sound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éù Òô (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000123
xfhsm_res_ENG_Start
Start
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Ê¼ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000124
xfhsm_res_ENG_Start
Still unit portraits
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ì¬ µ¥ Î» Í· Ïñ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000125
xfhsm_res_ENG_Start
Structures
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000126
xfhsm_res_ENG_Start
Subtitles On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Æô ×Ö Ä» (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000127
xfhsm_res_ENG_Start
Surrender
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÏ Êä £¨ S
£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000128
xfhsm_res_ENG_Start
Shift-F2 - Save Map Location 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Shift-F2 - ±£ ´æ µØ Í¼ ÐÅ Ï¢ 1
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000129
xfhsm_res_ENG_Start
Shift-F3 - Save Map Location 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Shift-F3 - ±£ ´æ µØ Í¼ ÐÅ Ï¢ 2
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000130
xfhsm_res_ENG_Start
Shift-F4 - Save Map Location 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Shift-F4 - ±£ ´æ µØ Í¼ ÐÅ Ï¢ 3
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000131
xfhsm_res_ENG_Start
Shift-command - Set Waypoint
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Shift-command - Éè ÖÃ ¼¯ ºÏ µã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000132
xfhsm_res_ENG_Start
Shift-Enter - To All Messaging Prompt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Shift-Enter - ¸ø Ëù ÓÐ ÈË ·¢ ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000133
xfhsm_res_ENG_Start
Shift-Tab - Toggle Mini-map Unit Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Shift-Tab - ¿ª ¹Ø Ð¡ µØ Í¼ µ¥ Î» Ä£ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000134
xfhsm_res_ENG_Start
Space Bar - Last Transmission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Space Bar - ÉÏ Ò» ´Î ´« Êä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000135
xfhsm_res_ENG_Start
Terran
Episode I
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å (T)
µÚ Ò» ÕÂ ¢ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000136
xfhsm_res_ENG_Start
Terran
Episode V
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å (T)
µÚ Îå ÕÂ ¢õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000137
xfhsm_res_ENG_Start
Terran
Episode V)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË Àà 
¾ç Çé V)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000138
xfhsm_res_ENG_Start
Tab - Toggle Mini-map Terrain Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Tab - ¿ª ¹Ø Ð¡ µØ Í¼ µØ ÐÎ Ä£ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000139
xfhsm_res_ENG_Start
Unit Speech On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Æô µ¥ Î» Óï Òô (U)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000140
xfhsm_res_ENG_Start
Units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ Î» (U)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000141
xfhsm_res_ENG_Start
Victory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¤ Àû (V)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000142
xfhsm_res_ENG_Start
Video
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÓ Æµ (V)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000143
xfhsm_res_ENG_Start
Yes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ £¨ Y£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000144
xfhsm_res_ENG_Start
Zerg
Episode II
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å (Z)
µÚ ¶þ ÕÂ ¢ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000145
xfhsm_res_ENG_Start
Zerg
Episode VI
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å (Z)
µÚ Áù ÕÂ ¢ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000146
xfhsm_res_ENG_Start
verview
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ÆÀ (V)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000147
xfhsm_res_ENG_Start
Unpowered
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ÄÜ Ô´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000148
xfhsm_res_ENG_Start
Acid Spores
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëá Òº æß ×Ó 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000149
xfhsm_res_ENG_Start
Blind
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÂ Ã¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000150
xfhsm_res_ENG_Start
Parasite Detected
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ì ²â µ½ ¼Ä Éú ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000151
xfhsm_res_ENG_Start
	Oh man! How the hell are we going to get by all them zerglings?

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £¡ ÎÒ ÃÇ Ôõ Ã´ ²Å ÄÜ Í¨ ¹ý Õâ Ò» ´ó Èº ³æ ×å Ñ¸ ÃÍ ÊÞ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000152
xfhsm_res_ENG_Start



         End of Briefing.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start



        ¼ò ±¨ ½á Êø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000153
xfhsm_res_ENG_Start



Uncharacteristically true to her word, Kerrigan allowed Zeratul and a few of his brethren to leave the planet Char with their lives. These weary, battered Protoss set their course for the planet Shakuras with the hopes of finding their comrade Artanis and any other survivors of Kerrigan's wrath...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start



Ò» ·´ ³£ Ì¬ µØ ×ñ ÊØ ÁË Ëý µÄ Åµ ÑÔ £¬ ¿­ Èð ¸Ê ÈÃ Ôó À­ ÍÐ ¸ú Ëû µÄ »ï °é ÃÇ »î ×Å Àë ¿ª ÁË ²é ¶û ÐÐ ÐÇ ¡£ Õâ Ð© Æ£ ¾ë ¡¢ ã¾ ã² µÄ Éñ ×å Õ½ Ê¿ ½« Ëû ÃÇ µÄ º½ Ïò Éè Íù ÁË É³ ¹Å À­ Ë¹ ÐÐ ÐÇ £¬ Ï£ Íû ÄÜ ÕÒ µ½ Ëû ÃÇ µÄ Õ½ ÓÑ °¢ ¶û Ì¹ Äá Ë¹ »ò Æä Ëû ÔÚ ¿­ Èð ¸Ê ·è ¿ñ É± Â¾ ºó µÄ Éú ´æ Õß ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000154
xfhsm_res_ENG_Start


          End of Briefing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start


          ¼ò ±¨ ½á Êø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000155
xfhsm_res_ENG_Start


          End of Briefing.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start


          ¼ò ±¨ ½á Êø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000156
xfhsm_res_ENG_Start


         End of Briefing.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start


        ¡¡ ¼ò ±¨ ½á Êø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000157
xfhsm_res_ENG_Start

"AGENT OF THE SWARM"

Primary Hive Cluster
Planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÖÖ Èº µÄ Ê¹ Õß ¡±

²é ¶û ÐÐ ÐÇ 
Ê× ÄÔ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000158
xfhsm_res_ENG_Start

"AMONG THE RUINS"

Confederate Capitol World Tarsonis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ·Ï Ðæ Ö® ¼ä ¡±

ÈË ×å Áª ÃË Ê× ¶¼ ÐÐ ÐÇ £¬ Ëþ ¶û ËÕ Äá Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000159
xfhsm_res_ENG_Start

"ASSAULT ON KORHAL"

UED Flagship Aleksander, low orbit over the planet Korhal; Dominion throne-world

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ï® »÷ ¿Â ¹þ ¶û ¡±

ÈË ×å µÛ ¹ú Ö÷ ÐÇ ÐÐ ÐÇ ¿Â ¹þ ¶û µÍ ¹ì µÀ 
UED½¢ ¶Ó Æì ½¢ ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000160
xfhsm_res_ENG_Start

"BACKWATER STATION"

Office of the Colonial Magistrate
Mar Sara Colony

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ËÀ Ë® Õ¾ ¡±

Âê ¶û Èø À­ Ö³ Ãñ µØ 
Ö³ Ãñ µØ ×Ü ¶½ °ì ¹« ÊÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000161
xfhsm_res_ENG_Start

"BOOT CAMP"

Office of the Colonial Magistrate
Mar Sara Colony
2:25 SCT, 12.12.2499

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ôú Óª ¡±

Âê ¶û Èø À­ Ö³ Ãñ µØ 
Ö³ Ãñ µØ ×Ü ¶½ °ì ¹« ÊÒ 
£² £´ £¹ £¹ Äê £± £² ÔÂ £± £² ÈÕ 
ÐÇ ¼Ê Ê± ¼ä £² Ê± £² £µ ·Ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000162
xfhsm_res_ENG_Start

"CHOOSING SIDES"

Protoss Command Ship Gantrithor
Low orbit over the planet Char
One hour later

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Á¢ ³¡ µÄ Ñ¡ Ôñ ¡±

Ò» Ð¡ Ê± ºó 
²é ¶û ÐÐ ÐÇ µÍ ¿Õ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000163
xfhsm_res_ENG_Start

"COUNTDOWN"

Main Protoss base, the planet Shakuras

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° µ¹ ¼Æ Ê± ¡±

ÐÐ ÐÇ É³ ¹Å À­ Ë¹ £¬ Éñ ×å Ö÷ »ù µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000164
xfhsm_res_ENG_Start

"DARK ORIGIN"


xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ºÚ °µ Ô´ Í· ¡±


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000165
xfhsm_res_ENG_Start

"DESPERATE ALLIANCE"

Office of the Colonial Magistrate
Mar Sara Colony

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¾ø Íû µÄ Áª ÃË ¡±

Âê ¶û Èø À­ Ö³ Ãñ µØ 
Ö³ Ãñ µØ ×Ü ¶½ °ì ¹« ÊÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000166
xfhsm_res_ENG_Start

"DRAWING OF THE WEB"

Holding orbit over the planet Shakuras

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ö¯ Íø ¡±

É³ ¹Å À­ Ë¹ ÐÐ ÐÇ ¹ì µÀ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000167
xfhsm_res_ENG_Start

"DUNES OF SHAKURAS"

Protoss base camp on the planet Shakuras

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° É³ ¹Å À­ Ë¹ É³ Çð ¡±

ÐÐ ÐÇ É³ ¹Å À­ Ë¹ ÉÏ µÄ Éñ ×å ÁÙ Ê± »ù µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000168
xfhsm_res_ENG_Start

"EGRESSION"

Confederate Capitol World Tarsonis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Æð ³Ì ¡±

Ô­ ÈË ×å Áª ÃË Ê× ¶¼ ÐÐ ÐÇ £¬ Ëþ ¶û ËÕ Äá Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000169
xfhsm_res_ENG_Start

"EMPEROR'S FALL (BIRDS OF WAR)"

UED command center, near the outskirts of Augustgrad; capital city of Korhal

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° µÛ ¹ú µÄ ¸² Ãð £¨ Õ½ Õù Ö® Äñ £© ¡±

¿Â ¹þ ¶û Ê× ¶¼ £¬ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ Íâ Î§ 
UEDÖ¸ »Ó ÖÐ ÐÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000170
xfhsm_res_ENG_Start

"EMPEROR'S FALL (GROUND ZERO)"

UED command center, near the outskirts of Augustgrad; capital city of Korhal

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° µÛ ¹ú µÄ ¸² Ãð £¨ ¹é Áã Ö® µØ £© ¡±

¿Â ¹þ ¶û Ê× ¶¼ £¬ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ Íâ Î§ 
UEDÖ¸ »Ó ÖÐ ÐÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000171
xfhsm_res_ENG_Start

"EMPEROR'S FLIGHT"

UED flagship, Aleksander, en route to the planet Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° »Ê µÛ µÄ ³ö ÌÓ ¡±

Ç° Íù °¬ ¶û ÐÐ ÐÇ µÄ º½ Ïß ÉÏ £¬ UEDÆì ½¢ ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000172
xfhsm_res_ENG_Start

"ESCAPE FROM AIUR"

Isolated Protoss base on the planet Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ±³ ¾® Àë Ïç ¡±

ÐÐ ÐÇ °¬ ¶û ÉÏ ¹Â Á¢ µÄ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000173
xfhsm_res_ENG_Start

"EYE FOR AN EYE"

Primary Hive Cluster
Planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÒÔ ÑÛ »¹ ÑÛ ¡±

²é ¶û ÐÐ ÐÇ 
Ê× ÄÔ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000174
xfhsm_res_ENG_Start

"EYE OF THE STORM"

Protoss Command Ship Gantrithor
Low orbit over the planet Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ·ç ±© Ö® ÑÛ ¡±

°¬ ¶û ÐÐ ÐÇ µÍ ¿Õ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000175
xfhsm_res_ENG_Start

"FIRST STRIKE"

Citadel of the new Protoss Executor
Two days after the Zerg invasion

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ³õ ´Î ·´ »÷ ¡±

³æ ×å Èë ÇÖ £² Ìì ºó Éñ ×å ÐÂ ÈÎ Ö´ ÐÐ ³¤ ¹Ù µÄ ±¤ ÀÝ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000176
xfhsm_res_ENG_Start

"FIRST STRIKE" 

UED Flagship Aleksander, High Orbit over the planet Braxis; Outlying Dominion stronghold

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ð¡ ÊÔ Å£ µ¶  ¡±

ÈË ×å µÛ ¹ú µÄ Ò» ¸ö Æ« Ô¶ Òª Èû £¬ ²¼ À­ ¿Ë Î÷ Ë¹ ÐÐ ÐÇ µÄ ¸ß ¹ì µÀ UED½¢ ¶Ó Æì ½¢ ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000177
xfhsm_res_ENG_Start

"FULL CIRCLE"

Zerg Swarm
High orbit over
Protoss Homeworld of Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
"´ó ¹¦ ¸æ ³É "

Éñ ×å ¼Ò Ïç £¬ °¬ ¶û ÐÐ ÐÇ ¸ß ¿Õ ¹ì µÀ ³æ ×å ÖÖ Èº 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000178
xfhsm_res_ENG_Start

"FURY OF THE SWARM"

Kerrigan's Fortress, on the planet Tarsonis
Two days later

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ³æ Èº Ö® Å­ ¡±

Á½ Ìì ºó £¬ Ëþ ¶û ËÕ Äá Ë¹ ÐÐ ÐÇ ÉÏ ¿­ Èð ¸Ê µÄ Òª Èû 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000179
xfhsm_res_ENG_Start

"HIGHER GROUND"

Citadel of the Executor
Two hours later

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¸ß Ô­ ¡±

2Ð¡ Ê± ºó 
Ö´ ÐÐ ¹Ù µÄ ±¤ ÀÝ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000180
xfhsm_res_ENG_Start

"HOMELAND"

Protoss Command Ship Gantrithor
Holding Orbit over the planet Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÖØ ·µ ¼Ò Ô° ¡±

°¬ ¶û ÐÐ ÐÇ ¹Ì ¶¨ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000181
xfhsm_res_ENG_Start

"INTO THE DARKNESS"

Protoss Command Ship Gantrithor
Low orbit over the planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Éî Èë ºÚ °µ ¡±

²é ¶û ÐÐ ÐÇ µÍ ¿Õ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000182
xfhsm_res_ENG_Start

"INTO THE FLAMES"

Citadel of the Executor
The following night

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¸° ÌÀ µ¸ »ð ¡±

µ± Ìì Íí ÉÏ 
Ö´ ÐÐ ¹Ù ±¤ ÀÝ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000183
xfhsm_res_ENG_Start

"LEGACY OF THE XEL'NAGA"

Main Protoss settlement at New Antioch, Shakuras

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Èü ¶û ÄÇ ¼Ó ÈË µÄ ÒÅ ²ú ¡±

É³ ¹Å À­ Ë¹ £¬ Î» ÓÚ ÐÂ °² Ìá ¼Ó µÄ Éñ ×å ¶¨ ¾Ó µã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000184
xfhsm_res_ENG_Start

"NEW GETTYSBURG"

Command Ship Hyperion
Holding close orbit over
Confederate Capitol World Tarsonis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¡¡ ÐÂ ¸Ç ´Ä ±¤ ¡±

Áª ÃË Ê× ¶¼ ÐÐ ÐÇ £¬ Ëþ ¶û ËÕ Äá Ë¹ 
½ü µØ ¹ì µÀ 
Ö¸ »Ó ½¢ ÐÝ ²® Àû °² ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000185
xfhsm_res_ENG_Start

"NORAD II"

Secret Staging Area
Antiga Prime Colony

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Åµ À­ µÂ ¶þ ºÅ ¡±

°² Ìá ¸ç Ö³ Ãñ µØ 
ÃØ ÃÜ Çø Óò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000186
xfhsm_res_ENG_Start

"OMEGA"

Infested platform over the planet Char; Kerrigan's base of operations

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ½á ¾Ö ¡±

±» ¸Ð È¾ µÄ ²é ¶û ÐÐ ÐÇ ¿Õ ¼ä Õ¾ £¬ ¿­ Èð ¸Ê µÄ ÐÐ ¶¯ »ù µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000187
xfhsm_res_ENG_Start

"PATRIOT'S BLOOD"

UED flagship, Aleksander, holding perimeter orbit over the planet Braxis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¹ú Õß Ö® Ñª ¡±

²¼ À­ ¿Ë Î÷ Ë¹ ÐÐ ÐÇ ¹ì µÀ 
UEDÆì ½¢ ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000188
xfhsm_res_ENG_Start

"REIGN OF FIRE"

High orbit over the planet Braxis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° »ð µÄ Í³ ÖÎ ¡±

²¼ À­ ¿Ë Î÷ Ë¹ ÐÐ ÐÇ ¸ß ¹ì µÀ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000189
xfhsm_res_ENG_Start

"RETURN TO CHAR"

Protoss fleet, high orbit over the planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° »Ø ¹é ²é ¶û ÐÐ ÐÇ ¡±

²é ¶û ÐÐ ÐÇ ¸ß ¹ì µÀ £¬ Éñ ×å ½¢ ¶Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000190
xfhsm_res_ENG_Start

"REVOLUTION"

Secret Staging Area
Second moon of Antiga Prime

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¸ï Ãü ¡±

°² Ìá ¸ç Ö³ Ãñ µØ µÚ ¶þ ÎÀ ÐÇ 
ÃØ ÃÜ Çø Óò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000191
xfhsm_res_ENG_Start

"RUINS OF TARSONIS"

UED Flagship Aleksander, low orbit over the planet Tarsonis; former capital world of the Terran Confederacy

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ëþ ¶û ËÕ Äá Ë¹ ·Ï Ðæ ¡±

Ç° ÈË ×å Áª ÃË Ê× ¶¼ ÐÐ ÐÇ Ëþ ¶û ËÕ Äá Ë¹ µÄ µÍ ¹ì µÀ 
UED½¢ ¶Ó Æì ½¢ ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000192
xfhsm_res_ENG_Start

"SHADOW HUNTERS"

Protoss Command Ship Gantrithor
Low orbit over the planet Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ó° ×Ó ÁÔ ÈË ¡±

°¬ ¶û ÐÐ ÐÇ µÍ ¿Õ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000193
xfhsm_res_ENG_Start

"THE AMERIGO"

Primary Hive Cluster
Planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÃÀ Àû ¸ç ºÅ ¡±

²é ¶û ÐÐ ÐÇ 
Ê× ÄÔ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000194
xfhsm_res_ENG_Start

"THE BATTLE OF BRAXIS"

Protoss fleet, high orbit over the planet Braxis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ²¼ À­ ¿Ë Î÷ Ë¹ Õ½ ÒÛ ¡±

²¼ À­ ¿Ë Î÷ Ë¹ ÐÐ ÐÇ ¸ß ¹ì µÀ £¬ Éñ ×å ½¢ ¶Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000195
xfhsm_res_ENG_Start

"THE BIG PUSH"

Command Ship Hyperion
Holding perimeter orbit over
Confederate Capitol World Tarsonis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÓÂ ´³ µÐ Óª ¡±

ÈË ×å Áª ÃË Ê× ¶¼ ÐÐ ÐÇ 
Ëþ ¶û ËÕ Äá Ë¹ ÉÏ ¿Õ ¹ì µÀ 
Ö¸ »Ó ½¢ ÐÝ ²® Àû °² ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000196
xfhsm_res_ENG_Start

"THE CULLING"

Primary Hive Cluster
Planet Char
One hour later

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÓÅ Ê¤ ÁÓ Ì­ ¡±

Ò» Ð¡ Ê± ºó 
²é ¶û ÐÐ ÐÇ 
Ê× ÄÔ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000197
xfhsm_res_ENG_Start

"THE DARK TEMPLAR"

Primary Hive Cluster
Planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡±

²é ¶û ÐÐ ÐÇ 
Ê× ÄÔ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000198
xfhsm_res_ENG_Start

"THE DYLARIAN SHIPYARDS"

UED Flagship Aleksander, holding perimeter orbit over the Dylarian Shipyards; outlying Dominion trade center

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° µÏ À­ Àû °² ´¬ ³§ ¡±

ÈË ×å µÛ ¹ú ±ß Ô¶ Ã³ Ò× ÖÐ ÐÄ £¬ µÏ À­ Àï °² ´¬ ³§ 
UED½¢ ¶Ó Æì ½¢ ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000199
xfhsm_res_ENG_Start

"THE HAMMER FALLS"

Command Ship Hyperion
Holding perimeter orbit over
Confederate Capitol World Tarsonis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÖÂ Ãü Ò» »÷ ¡±

ÈË ×å Áª ÃË Ê× ¶¼ ÐÐ ÐÇ 
Ëþ ¶û ËÕ Äá Ë¹ ÉÏ ¿Õ ¹ì µÀ 
Ö¸ »Ó ½¢ ÐÝ ²® Àû °² ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000200
xfhsm_res_ENG_Start

"THE HUNT FOR TASSADAR"

Protoss Command Ship Gantrithor
Holding orbit over the planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÁÔ ²¶ Ëþ Èø ´ï ¡±

²é ¶û ÐÐ ÐÇ ¹Ì ¶¨ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000201
xfhsm_res_ENG_Start

"THE INSURGENT"

Executor's Citadel at New Antioch, Shakuras

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÅÑ Í½ ¡±

É³ ¹Å À­ Ë¹ ÐÐ ÐÇ £¬ Î» ÓÚ ÐÂ °² Ìá ¼Ó µÄ Ö´ ÐÐ ¹Ù ´ó ±¾ Óª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000202
xfhsm_res_ENG_Start

"THE INVASION OF AIUR"

Zerg Swarm
High orbit over
Protoss Homeworld of Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Èë ÇÖ °¬ ¶û ¡±

Éñ ×å Ö÷ ÐÐ ÐÇ °¬ ¶û ¸ß ¿Õ ¹ì µÀ 
³æ ×å ÖÖ Èº 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000203
xfhsm_res_ENG_Start

"THE JACOBS INSTALLATION"

Office of the former Colonial Magistrate
Mar Sara Colony
Three hours after colonial evacuation

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÑÅ ¸÷ ²¼ »ù µØ ¡±

´Ó Ö³ Ãñ µØ ³· Àë ºó Èý Ð¡ Ê± 
Âê ¶û Èø À­ Ö³ Ãñ µØ Ç° ×Ü ¶½ °ì ¹« ÊÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000204
xfhsm_res_ENG_Start

"THE KEL-MORIAN COMBINE"

Command ship Hyperion, orbiting the planet Moria

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¿Ë ¶û Ä¬ Àï °² Áª ºÏ Ìå ¡±

Ä¬ Àï ÑÇ ÐÇ ÖÜ ±ß ¹ì µÀ £¬ Ö¸ »Ó ½¢ º£ ²¨ Àï °º ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000205
xfhsm_res_ENG_Start

"THE LIBERATION OF KORHAL"

High orbit over the UED capital world, Korhal

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ¿Â ¹þ ¶û µÄ ½â ·Å ¡±

UEDÖ÷ ÐÇ ¿Â ¹þ ¶û ¸ß ¹ì µÀ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000206
xfhsm_res_ENG_Start

"THE NEW DOMINION"

Primary Hive Cluster
Planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° ÐÂ µÄ Áì µØ ¡±

²é ¶û ÐÐ ÐÇ 
Ê× ÄÔ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000207
xfhsm_res_ENG_Start

"THE QUEST FOR URAJ"

Protoss fleet orbiting the planet Braxis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ñ° ÕÒ ÎÚ À­ Ê² Ë® ¾§ ¡±

Î» ÓÚ ²¼ À­ ¿Ë Î÷ Ë¹ ÐÐ ÐÇ µÄ Éñ ×å ½¢ ¶Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000208
xfhsm_res_ENG_Start

"THE RECKONING"

Somewhere on the planet Char
Six hours later

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Çå Ëã ¡±

£¶ Ð¡ Ê± ºó 
²é ¶û ÐÐ ÐÇ µÄ Ä³ µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000209
xfhsm_res_ENG_Start

"THE TRIAL OF TASSADAR"

Protoss Command Ship Gantrithor
Holding orbit over the planet Aiur

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Éó ÅÐ Ëþ Èø ´ï ¡±

°¬ ¶û ÐÐ ÐÇ ¹Ì ¶¨ ¹ì µÀ 
Éñ ×å Ö¸ »Ó ½¢ £¬ ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000210
xfhsm_res_ENG_Start

"THE TRUMP CARD"

Secret Staging Area
Antiga Prime Colony

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Íõ ÅÆ ¡±

°² Ìá ¸ç Ö³ Ãñ µØ 
ÃØ ÃÜ Çø Óò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000211
xfhsm_res_ENG_Start

"TO CHAIN THE BEAST"

UED flagship, Aleksander, low orbit over the planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Çô ½û ÃÍ ÊÞ ¡±

²é ¶û ÐÐ ÐÇ µÍ ¹ì µÀ 
UEDÆì ½¢ , ÑÇ Àú É½ ´ó ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000212
xfhsm_res_ENG_Start

"TO SLAY THE BEAST"

Infested platform over the planet Char; Kerrigan's base of operations

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ô× É± ÃÍ ÊÞ ¡±

±» ¸Ð È¾ µÄ ²é ¶û ¿Õ ¼ä Õ¾ £¬ ¿­ Èð ¸Ê µÄ Ö¸ »Ó »ù µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000213
xfhsm_res_ENG_Start

"TRUE COLORS"

Outskirts of Augustgrad
Early morning

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ô­ ÐÎ ±Ï Â¶ ¡±

°Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ Íâ Î§ 
Çå Ôç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000214
xfhsm_res_ENG_Start

"VILE DISRUPTION"

Kerrigan's Fortress, on the planet Tarsonis

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° Ð° ¶ñ ·Ö ÁÑ ¡±

Ëþ ¶û ËÕ Äá Ë¹ ÐÐ ÐÇ £¬ ¿­ Èð ¸Ê µÄ Òª Èû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000215
xfhsm_res_ENG_Start

"WASTELAND"

Office of the Colonial Magistrate
Mar Sara Colony

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡° »Ä µØ ¡±

Âê ¶û Èø À­ Ö³ Ãñ µØ 
Ö³ Ãñ µØ ×Ü ¶½ °ì ¹« ÊÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000216
xfhsm_res_ENG_Start

And alone, floating on a dark platform above the burnt-out planet of Char, Sarah Kerrigan, the Queen of Blades, sat and lorded over the ravenous Swarms. Unable to shake the feeling that a great threat loomed just over the horizon, Kerrigan could only stare off into the vastness of space where she beheld a great void. Or perhaps a reflection of a hollow victory and of the trials yet to come...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ö» ÓÐ Ëý £¬ ÔÚ ·Ù »Ù µÄ ²é ¶û ÐÐ ÐÇ Íâ µÄ Ò» ¸ö ºÚ °µ µÄ ¿Õ ¼ä Æ½ Ì¨ ÉÏ £¬ Èø À­ ¡¤ ¿­ Èð ¸Ê £¬ µ¶ ·æ Å® »Ê £¬ ¿´ ×Å µØ Ãæ Èç ÀÇ ËÆ »¢ µÄ ³æ Èº ¶ø ×÷ Íþ ×÷ ¸£ ¡£ Ëý ×Ü ¸Ð ¾õ µ½ Ò» ¸ö ¾Þ ´ó µÄ Íþ Ð² Õý ´Ó µØ Æ½ Ïß ÉÏ ½¥ ½¥ ÏÔ ÏÖ È´ ÎÞ ·¨ ½â ÊÍ £¬ ¿­ Èð ¸Ê Ö» ÄÜ ×¢ ÊÓ ×Å ¹ã À« µÄ ÐÇ ¿Õ ¸Ð ¾õ µ½ ÎÞ ÏÞ µÄ ¿Õ Ðé ¡£ ÄÇ Ò² Ðí ¾Í ´ú ±í ×Å ¿Õ ¶´ µÄ Ê¤ Àû ºÍ ¼´ ½« À´ ÁÙ µÄ ¿¼ Ñé ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000217
xfhsm_res_ENG_Start

And far away, on the distant planet Char, Kerrigan, the self-styled Queen of Blades, knew that the time of her ascension was
at hand.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¶ø ÔÚ Ò£ Ô¶ µÄ ²é ¶û ÐÐ ÐÇ £¬ ×Ô ÐÐ Æä ÊÂ µÄ µ¶ ·æ Å® »Ê ¡ª ¡ª ¿­ Èð ¸Ê Ò² Ã÷ °× £¬ Ëý Ò» ²½ µÇ Ìì µÄ »ú »á À´ ÁÙ ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000218
xfhsm_res_ENG_Start

Artanis and the Protoss survivors returned to Shakuras to begin rebuilding their once glorious civilization...

Zeratul and James Raynor went their separate ways and have not been heard from since their departure.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

°¢ ¶û Ì¹ Äá Ë¹ ºÍ Éñ ×å µÄ ÐÒ ´æ Õß ÃÇ »Ø µ½ ÁË É³ ¹Å À­ Ë¹ ÐÐ ÐÇ ¿ª Ê¼ ÖØ ½¨ Ëû ÃÇ Ôø ¾­ »Ô »Í µÄ ÎÄ Ã÷ ¡­ ¡­ 

Ôó À­ ÍÐ ºÍ ¼ª Ä· ¡¤ À× ÄÉ ¸÷ ×Ô Ì¤ ÉÏ ÁË Ëû ÃÇ µÄ Á÷ ÀË Ö® Â· £¬ ´Ó ´Ë ÔÙ ÎÞ Òô Ñ¶ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000219
xfhsm_res_ENG_Start

EPILOGUE

As the chaotic, swirling energies subsided, a heavy silence settled over the battlefields of Aiur. Due to Tassadar's noble sacrifice, the Overmind was now dead and the Zerg Swarms were scattered and broken. But as the heroes surveyed their once glorious homeland, they realized that their victory had cost them all but their lives. Aiur was left nothing more than a smoldering ruin. Those few Protoss who survived the final battle could only wonder what the future would hold for their race.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Î² Éù 

µ± ¾ç ÁÒ Õð µ´ µÄ Èý ·½ ÄÜ Á¿ Æ½ Ï¢ ÏÂ È¥ ºó £¬ °¬ ¶û µÄ Õ½ ³¡ ÉÏ Áý ÕÖ ×Å Ò» Æ¬ ³Á ¼Å ¡£ ÓÉ ÓÚ Ëþ Èø ´ï Ó¢ ÓÂ µØ Îþ Éü ÁË ×Ô ¼º £¬ Ö÷ Ô× ÖÕ ÓÚ ËÀ È¥ ÁË £¬ ³æ ×å ÖÖ Èº Ò² ËÄ ´¦ ÌÓ É¢ £¬ ²Ð È± ²» È« ¡£ ¿É ÊÇ µ± Ó¢ ÐÛ ÃÇ Ñ² ÊÓ Ëû ÃÇ Ò» ¶È ·± ÈÙ µÄ ¼Ò Ô° Ê± £¬ È´ ·¢ ÏÖ Ëû ÃÇ ÒÑ Îª Õâ Ò» Ê¤ Àû ¸¶ ³ö ÁË Ò» ÇÐ £¬ ³ý ÁË Ëû ÃÇ µÄ Éú Ãü ¡­ ¡­ 

ÔÚ ÐÐ ÐÇ °¬ ¶û ÉÏ £¬ Ö» Ê£ ÏÂ ÁË Ã° ×Å Ïõ ÑÌ µÄ Ò» Æ¬ ·Ï Ðæ ¡£ Õâ ³¡ ¾ö Õ½ ÖÐ ÐÒ ´æ ÏÂ À´ µÄ Éñ ×å Õ½ Ê¿ ÁÈ ÁÈ ÎÞ ¼¸ £¬ Ëû ÃÇ ²» ÓÉ Ë¼ ââ £¬ ÖÖ ×å µÄ Î´ À´ ¾¿ ¾¹ »á ÊÇ Ôõ Ñù £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000220
xfhsm_res_ENG_Start

EPILOGUE

Shortly after DuGalle’s defeat, the remainder of the UED Fleet was overtaken by Kerrigan’s forces and eradicated. No UED vessel ever made it back to Earth to report what had transpired.

With his rag-tag fleet beaten and crippled, Arcturus Mengsk fled back to Korhal to lick his wounds and plan the reconstruction of his Terran Dominion...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Î² Éù 

ÔÚ ¶Å ¼Ó ¶û ÉÏ ½« ×Ô É± ºó ²» ¾Ã £¬ ²Ð Óà µÄ UED½¢ ¶Ó ±» ¿­ Èð ¸Ê µÄ ²¿ ¶Ó ×· ÉÏ ²¢ ±» È« ²¿ ¼ß Ãð ¡£ Ã» ÓÐ Ò» ËÒ UEDµÄ ·É ´¬ ÄÜ »Ø µ½ µØ Çò ±¨ ¸æ µ½ µ× ·¢ Éú ÁË Ê² Ã´ ÊÂ ¡£ 

°¢ ¿Ë ÌØ Â³ Ë¹ ¡¤ ÃÉ Ë¹ ¿Ë µÄ ½¢ ¶Ó ÌÓ »Ø µ½ ¿Â ¹þ ¶û ÐÐ ÐÇ ×Ô óÂ ÉË ¿Ú ²¢ ¿ª Ê¼ ÁË Ëû ÖØ ½¨ ÈË ×å µÛ ¹ú µÄ ¼Æ »® ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000221
xfhsm_res_ENG_Start

In the wake of the chaos resulting from the Zerg invasion, The Sons of Korhal escaped with the stolen data discs.

Fleeing to the border colony of Antiga Prime, Arcturus’ group now plans its next crucial moves against the Confederacy.

Thirteen hours after the evacuation of Mar Sara, Protoss warships took up orbit around the colony and unleashed a massive planetary bombardment.

All life upon the surface was extinguished.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ³æ ×å Èë ÇÖ Òý Æð µÄ »ì ÂÒ ÖÐ £¬ ¡° ¿Â ¹þ ¶û Ö® ×Ó ¡± ´ø ×Å Êý ¾Ý ´Å ÅÌ ÌÓ ÍÑ ÁË ¡£ °¢ ¿Ë Í¼ À­ Ë¹ µÄ ²¿ ¶Ó À´ µ½ ÁË ±ß Ôµ µÄ Ö³ Ãñ µØ °² Ìá ¸ç £¬ ¼Æ »® ×Å ¶Ô Áª ÃË µÄ ÏÂ Ò» ´Î ÖÂ Ãü ´ò »÷ ¡£ 

´Ó Âê ¶û Èø À­ Ö³ Ãñ µØ ³· Àë £± £³ ¸ö Ð¡ Ê± ºó £¬ Éñ ×å Õ½ ½¢ ³ö ÏÖ ÔÚ ÐÐ ÐÇ µÄ ¹ì µÀ ÉÏ £¬ ²¢ ½ø ÐÐ ÁË ÃÍ ÁÒ µÄ ºä Õ¨ £¬ ÐÐ ÐÇ ±í Ãæ µÄ Ëù ÓÐ Éú Ãü ¶¼ ±» »Ù Ãð ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000222
xfhsm_res_ENG_Start

Kerrigan, the newest and most powerful agent of the Overmind, has arisen from her embryonic Chrysalis, but her formidible powers are still not fully functional.

Kerrigan must now seek to unravel the Ghost conditioning that keeps her powers in check. Once done, she will lead the Overmind’s minions to complete domination over the unsuspecting Protoss.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö÷ Ô× ×î ÐÂ ×î Ç¿ µÄ Ê¹ Õß ¡ª ¡ª ¿­ Èð ¸Ê £¬ ´Ó Ëý µÄ Åß Ì¥ Òì Ó¼ µ® Éú ³ö À´ ÁË ¡£ È» ¶ø Ëý ¿É ÅÂ µÄ Á¦ Á¿ »¹ ²» ÄÜ Íê È« ·¢ »Ó £¬ ¿­ Èð ¸Ê ÏÖ ÔÚ ±Ø Ðë °Ú ÍÑ Êø ¸¿ Ëý Á¦ Á¿ µÄ ÓÄ Áé ÌØ ¹¤ Éí Ìå £¬ Õâ Ò» µ© Íê ³É £¬ Ëý ½« ÂÊ Áì Ö÷ Ô× µÄ ÖÖ Èº Ïò ºÁ ÎÞ ·À ±¸ µÄ Éñ ×å ·¢ Æð ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000223
xfhsm_res_ENG_Start

Left with the unsettling knowledge of the Hybrid, Zeratul returned to his ship and left the dark moon behind. Unable to explain his numbing discovery to his companions, he could only sit and fear for the future of the universe...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

´ø ×Å Áî ÈË ÃÔ ÂÒ µÄ ¹Ø ÓÚ ºÏ Ìå µÄ Öª Ê¶ £¬ Ôó À­ ÍÐ »Ø µ½ Ëû µÄ ½¢ ÉÏ ²¢ Àë ¿ª ÁË ÄÇ ºÚ °µ µÄ ÎÀ ÐÇ ¡£ ÎÞ ·¨ Ïò Í¬ °é ÃÇ ½â ÊÍ Õâ Õð ¾ª µÄ ·¢ ÏÖ £¬ Ëû Ö» ÄÜ Ò» ¸ö ÈË ÎÞ Á¦ µØ ×ø ×Å µ£ ÐÄ Óî Öæ µÄ Î´ À´ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000224
xfhsm_res_ENG_Start

Like a beacon, the combined power of the Psi Emitters reached out to the far corners of the Terran Sector, luring billions of Zerg to the capitol world of Tarsonis. 

The Zerg, overrunning the Confederacy's best defences, proceeded to lay waste to Tarsonis' major cities and industrial centers.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶à ¸ö ÓÄ ÄÜ ·¢ Éä Æ÷ µÄ Á¦ Á¿ £¬ ¾Í Ïó µÆ Ëþ Ò» Ñù Éä Èë ÈË Àà Õ½ Çø µÄ ¸÷ ¸ö ½Ç Âä £¬ °Ñ ÎÞ Êý µÄ ³æ ×Ó Îü Òý µ½ Áª ÃË Ê× ¶¼ ÐÐ ÐÇ Ëþ ¶û ËÕ Äá Ë¹ ¡£ ³æ ×å Í» ÆÆ ÁË Áª ÃË µÄ ¾« Èñ ·À Óù Á¦ Á¿ £¬ ²» ¶Ï ½« Ëþ ¶û ËÕ Äá Ë¹ µÄ ´ó ³Ç ÊÐ ºÍ ¹¤ Òµ ÖÐ ÐÄ ±ä Îª ·Ï Ðæ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000225
xfhsm_res_ENG_Start

PROTOSS CAMPAIGN: THE FALL

The Zerg Overmind has succeeded in invading the Protoss Homeworld of Aiur and has embedded itself into the crust of the planet.

Now, as the agents of the sinister Overmind spread chaos and destruction across the face of Aiur, the stalwart Protoss defenders prepare themselves for the coming onslaught.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å Õ½ ÒÛ £º ÏÝ Âä 

³æ ×å Ö÷ Ô× ¶Ô Éñ ×å ¼Ò Ô° °¬ ¶û ÐÐ ÐÇ µÄ Èë ÇÖ ³É ¹¦ ÁË ¡£ Ëü °Ñ ×Ô Éí Âñ Èë ÐÐ ÐÇ µÄ µØ ¿Ç ÖÐ £¬ Ëü µÄ Ð° ¶ñ µÄ Ê¹ Õß ÃÇ ÔÚ °¬ ¶û ÐÐ ÐÇ µ½ ´¦ ´« ²¥ »ì ÂÒ ºÍ »Ù Ãð £¬ ¶ø ¼á ¶¨ µÄ Éñ ×å ÊØ ÎÀ Õß ÒÑ Îª ¼´ ½« µ½ À´ µÄ Õ½ ¶· ×ö ºÃ ÁË ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000226
xfhsm_res_ENG_Start

PROTOSS CAMPAIGN: THE STAND

The nefarious Zerg Overmind has been destroyed and the Protoss homeworld of Aiur now lies in smoking ruin. As the Executor of the remaining Protoss forces, you must now attempt to reunite your beleaguered people and save them from the ravenous Zerg who still roam mindlessly across the blackened fields of Aiur.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å Õ½ ÒÛ £º µÖ ¿¹ 

Çî Ð× ¼« ¶ñ µÄ ³æ ×å Ö÷ Ô× ÒÑ ¾­ ±» Ïû Ãð µô ÁË £¬ Éñ ×å µÄ ¼Ò Ô° °¬ ¶û Ò² Ö» Ê£ ÏÂ Ò» Æ¬ Æ¬ Ïõ ÑÌ Î´ ¾¡ µÄ ·Ï Ðæ ¡£ ²Ð ´æ ÏÂ À´ µÄ ³æ ×å ËÁ ÎÞ ¼É µ¬ µØ ÔÚ °¬ ¶û µÄ ¿õ Ò° ÖÐ ÓÎ ÁÔ ¡£ ×÷ Îª Éñ ×å ²¿ ¶Ó Ö´ ÐÐ ¹Ù £¬ Äã ±Ø Ðë °Ñ ÐÒ ´æ µÄ Éñ ×å Á¦ Á¿ ÍÅ ½á Æð À´ £¬ ¾È ³ö ±» ³æ Èº Î§ À§ µÄ Éñ ×å ÈË Ãñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000227
xfhsm_res_ENG_Start

TERRAN CAMPAIGN: REBEL YELL

In the decade since the end of the Guild Wars, the oppressive Terran Confederacy has stood unchallenged in its supremacy over colonized space.

All of that changed four days ago when a large alien fleet emerged from warp-space and laid waste to the unsuspecting Confederate colony of Chau Sara.

The Confederacy, fearing that the alien fleet's next target will be the colony of Mar Sara, has sent you to intervene. Acting as Magistrate, you are to safeguard the colonists and keep their state of panic from escalating any further.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å Õ½ ÒÛ £º ·´ ¿¹ µÄ ÄÅ º° 

ÔÚ ¹¤ »á Õ½ Õù ½á Êø ºó µÄ £± £° Äê ¼ä £¬ ÈË ×å Áª ÃË ÔÚ Æä Í³ ÖÎ µØ Çø È¡ µÃ ÁË ¾ø ¶Ô µÄ °Ô È¨ ¡£ È» ¶ø ¾Í ÔÚ £´ Ìì Ç° £¬ µ± ºÁ ÎÞ ·À ±¸ µÄ ×¿ ¶û Èø À­ Ö³ Ãñ µØ ±» Ò» Ö§ ÓÉ ÕÛ µþ ¿Õ ¼ä ´« ËÍ µ½ ´ï µÄ ÅÓ ´ó Íâ ÐÇ ½¢ ¶Ó »¯ Îª ·Ï Ðæ ºó £¬ Õâ Ò» ÇÐ ¶¼ ¸Ä ±ä ÁË ¡£ 

Áª ÃË µ£ ÐÄ Òì ×å ½¢ ¶Ó µÄ ÏÂ Ò» ¸ö Ä¿ ±ê ½« »á ÊÇ Âê ¶û Èø À­ Ö³ Ãñ µØ £¬ Òò ´Ë ÅÉ Äã Ç° À´ ¸º Ôð ¡£ ×÷ Îª Ò» Ãû ×Ü ¶½ £¬ Äã ±Ø Ðë ±£ ÎÀ Ö³ Ãñ µØ £¬ ²¢ ÖÆ Ö¹ ¿Ö »Å ÔÚ µ± µØ ¾Ó Ãñ ÖÐ Âû ÑÓ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000228
xfhsm_res_ENG_Start

TERRAN CAMPAIGN: THE IRON FIST

Since the conflict began in the Koprulu sector, the ruling council of the United Earth Directorate has closely monitored its wayward Terran colonies. Having witnessed the steady advancement of the Zerg infestation and the maneuverings of the Protoss throughout the Colonies, the ruling council has finally agreed to take control over the war-torn sector. 

Learning that a new Zerg Overmind has manifested itself upon the planet Char, the UED has sent its greatest Admiral, Gerard DuGalle, to capture the creature. As Captain of the UED fleet under DuGalle, your objective will be to storm the Terran Dominion and depose of its dictator, Emperor Mengsk I.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å Õ½ ÒÛ £º Ìú È­ 

×Ô ¿Æ ²¼ Â³ Â³ µØ Çø ±¬ ·¢ Îä ×° ¶Ô ¿¹ ÒÔ À´ £¬ µØ Çò Áª ºÏ Àí ÊÂ »á µÄ Í³ ÖÎ Òé »á ±ã Ò» Ö± ÔÚ ¼à ÊÓ ×Å Õâ ¸ö Ëû ÃÇ ÄÑ ÒÔ ¿Ø ÖÆ µÄ ÈË ×å Ö³ Ãñ µØ ¡£ ÔÚ Ç× ÑÛ Ä¿ ¶Ã ÁË ¹á ´© ÓÚ Õû ¸ö Ö³ Ãñ µØ µÄ ³æ ×å ¿¿ Èº Ï® ÎÈ ¶¨ Ç° ½ø µÄ ²½ Öè ÒÔ ¼° Éñ ×å Ëù Ê¹ ÓÃ µÄ ¾ü ÊÂ ²ß ÂÔ ºó £¬ Í³ ÖÎ Òé »á ×î ÖÕ ¾ö ¶¨ È¥ ½Ó ¹Ü Õâ ¸ö ±é ²¼ Õ½ »ð µÄ Çø Óò ¡£ 

µÃ Öª Ò» Ö» ÐÂ µÄ ³æ ×å Ö÷ Ô× ÔÚ ²é ¶û ÐÐ ÐÇ ÉÏ ÏÖ Éí £¬ µØ Çò Áª ºÏ Àí ÊÂ »á ÅÉ ³ö ÁË Ëü ×î ½Ü ³ö µÄ Ë¾ Áî Ô± £¬ ½Ü À­ µÂ ¡¤ ¶Å ¼Ó ¶û È¥ ²¶ »ñ ¸Ã Éú Îï ¡£ ×÷ Îª ¶Å ¼Ó ¶û Êô ÏÂ UED½¢ ¶Ó µÄ Ö¸ »Ó ¹Ù £¬ Äã µÄ Ä¿ ±ê ÊÇ Ï® È¡ ÈË ×å µÛ ¹ú ²¢ °Õ Ãâ ¶À ²Ã Õß £¬ »Ê µÛ ÃÉ Ë¹ ¿Ë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000229
xfhsm_res_ENG_Start

Tassadar and the Dark Templar Zeratul survived Kerrigan’s vicious attacks, but their Templar armies have been decimated. Kerrigan, left behind to hunt down and eradicate the remaining Protoss warriors, begins to scour the burning wastelands of Char for her elusive prey.

Meanwhile, the entirety of the extended Zerg Swarm teleported through space-time and began its long awaited invasion of the hated Protoss Homeworld of Aiur.


xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ëþ Èø ´ï ºÍ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ Ôó À­ ÍÐ ÔÚ ¿­ Èð ¸Ê µÄ ÃÍ ÁÒ ¹¥ »÷ ÖÐ ½Ä ÐÒ Éú »¹ ÁË £¬ ¿É ÊÇ Ê¥ ÌÃ Îä Ê¿ µÄ ¶Ó Îé ÊÜ µ½ ÖØ ´´ ¡£ ¿­ Èð ¸Ê Áô ÏÂ À´ ¼Ì Ðø ½Ë Ãð Ê£ ÏÂ µÄ Éñ ×å Õ½ Ê¿ £¬ Ëý ¿ª Ê¼ ÔÚ ²é ¶û ÐÐ ÐÇ È¼ ÉÕ µÄ »Ä Ò° Àï Ñ° ÕÒ Ëý µÄ ÁÔ Îï ¡£ 

Óë ´Ë Í¬ Ê± £¬ ³æ ×å ÖÖ Èº Í¨ ¹ý Ê± ¿Õ Ëí µÀ ´ó ¹æ Ä£ Ç¨ ÒÆ £¬ ¿ª Ê¼ ÁË Ðî Ä± ÒÑ ¾Ã µÄ ¶Ô Éñ ×å ¼Ò Ô° ¡ª ¡ª °¬ ¶û µÄ Èë ÇÖ ¡£ 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000230
xfhsm_res_ENG_Start

Tassadar was taken into Judicator custody and sentenced to stand trial for his crimes against the Conclave. Fenix, Raynor and Tassadar’s followers escaped from the Conclave’s agents, as the Dark Templar slipped away in the chaos.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ëþ Èø ´ï ±» ×î ¸ß Òé »á ¾Ð ½û Æð À´ £¬ ²¢ ½« Îª Ëû ¶Ô Éñ ×å ×î ¸ß Òé »á Ëù ·¸ µÄ ×ï ÐÐ ½Ó ÊÜ Éó ÅÐ ¡£ ·Ñ Äá ¿Ë Ë¹ £¬ À× ÄÉ ºÍ Ëþ Èø ´ï µÄ ²¿ ÏÂ ´Ó ×î ¸ß Òé »á µÄ ËÑ ²é ÖÐ ÌÓ ÍÑ ÁË £¬ ºÚ °µ Ê¥ ÌÃ Îä Ê¿ Ôò ¶Ý Èë ÁË »ì ãç Éî ´¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000231
xfhsm_res_ENG_Start

The Zerg Hive cluster near the Scion province was destroyed, but the Protoss forces paid a high price for their victory.

Praetor Fenix, hero and Steward of the Templar, was killed during the assault. The Conclave, convinced that its stratagems are winning the war against the Zerg, have let down their guard and turned their attention to personal matters. The Judicator Aldaris was ordered to find and arrest the wayward Tassadar and bring him home to stand trial for his crimes of treason.

Now, with only a small fleet for protection, Aldaris and the Executor have traveled to the ash world of Char, hoping that Tassadar is still somewhere to be found.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ë¹ °º µØ Çø ¸½ ½ü µÄ ³æ ×å ·ä ·¿ ´Ø ±» Ïû Ãð ÁË £¬ ¿É ÊÇ Éñ ×å ²¿ ¶Ó Îª Õâ Ò» Ê¤ Àû ¸¶ ³ö ÁË ³Á ÖØ µÄ ´ú ¼Û £¬ Ê¥ ÌÃ Îä Ê¿ µÄ Ó¢ ÐÛ ·Ñ Äá ¿Ë Ë¹ ÔÚ ³æ ×å µÄ Íµ Ï® ÖÐ Îþ Éü ¡£ 

×î ¸ß Òé »á ÈÏ Îª ÓÃ Ëû ÃÇ µÄ Õ½ ÂÔ ÄÜ ¹» »÷ °Ü ³æ ×å £¬ Òò ¶ø ËÉ Ð¸ ÁË ¾¯ ½ä £¬ ¿ª Ê¼ ½â ¾ö Æä ÄÚ ²¿ ÎÊ Ìâ ¡£ Ö´ Õþ ¹Ù °¢ ¶û ´ï Èð Ë¹ ÊÜ Ãü Ñ° ÕÒ ²¢ ´þ ²¶ ²» Ìý ºÅ Áî µÄ Ëþ Èø ´ï £¬ È» ºó ´ø »Ø °¬ ¶û ÒÔ ÅÑ ¹ú ×ï ¼Ó ÒÔ Éó ÅÐ ¡£ ÏÖ ÔÚ £¬ ÔÚ ½ö ÓÐ Ð¡ Åú ½¢ ¶Ó µÄ »¤ ËÍ ÏÂ £¬ °¢ ¶û ´ï Èð Ë¹ ºÍ Ö´ ÐÐ ¹Ù À´ µ½ ÁË »Ò °µ µÄ ²é ¶û ÐÐ ÐÇ £¬ Ï£ Íû ÔÚ ÄÇ Àï »¹ ÄÜ ÕÒ µ½ Ëþ Èø ´ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000232
xfhsm_res_ENG_Start

The Zerg, lured by the Psi Emitter's signal, descended upon the unsuspecting Confederate forces and annihilated them.

Once again, the Protoss fleet, under the command of High Templar Tassadar, arrived and incinerated the planet.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å ±» ÓÄ ÄÜ ·¢ Éú Æ÷ µÄ ÐÅ ºÅ Ëù Îü Òý £¬ Èç ³± Ë® Ò» °ã Çã Ðº ÔÚ ºÁ ÎÞ ·À ±¸ µÄ Áª ÃË »ù µØ ÖÐ £¬ »Ù Ãð ÁË Ëû ÃÇ ¡£ 

Éñ ×å µÄ ½¢ ¶Ó ÓÖ Ò» ´Î ÔÚ Ê¥ ÌÃ Îä Ê¿ Ëþ Èø ´ï µÄ ´ø Áì ÏÂ £¬ µ½ ´ï °² Ìá ¸ç £¬ °Ñ Õû ¸ö ÐÐ ÐÇ »¯ Îª »Ò ½ý ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000233
xfhsm_res_ENG_Start

The fleet is prepped and ready, Commander. Awaiting orders.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ ½¢ ¶Ó ÒÑ ×¼ ±¸ Íê ±Ï £¬ µÈ ´ý Äã µÄ Ãü Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000234
xfhsm_res_ENG_Start

With the Protoss forces beaten and scattered, the Overmind has withdrawn the Swarms to the remote ash world of Char.


xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å ÔÚ Ëþ ¶û ËÕ Äá Ë¹ ÐÐ ÐÇ ÉÏ Ôâ ÊÜ µ½ ÁË Ç° Ëù Î´ ÓÐ µÄ ´ì °Ü ¡£ 

Ö÷ Ô× Àû ÓÃ Õâ ¸ö »ú »á ½« ³æ Èº ÒÆ µ½ ÁË Æ« Ô¶ µÄ ÈÛ ÑÒ ÐÐ ÐÇ £¬ ²é ¶û ¡£ 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000235
xfhsm_res_ENG_Start

ZERG CAMPAIGN: OVERMIND

The Swarms have crushed the meager human resistance and laid waste to nine of the thirteen Terran worlds. Shortly after the fall of the Terran capitol world of Tarsonis, the main Protoss fleet abandoned the Terran Sector. Now, efforts continue on Tarsonis to weed out the remaining Protoss forces.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å Õ½ ÒÛ £º Ö÷ Ô× 

³æ ×å ÖÖ Èº ÒÑ ·Û Ëé ÁË ÈË Àà µÄ Î¢ Èõ ·´ ¿¹ £¬ ²¢ ´Ý »Ù ÁË ÈË ×å £± £³ ¸ö ÐÐ ÐÇ ÖÐ µÄ £¹ ¸ö ¡£ ÈË ×å Ê× ¶¼ ÐÐ ÐÇ Ëþ ¶û ËÕ Äá Ë¹ ÏÝ Âä ºó ²» ¾Ã £¬ Éñ ×å Ö÷ ½¢ ¶Ó ¾Í ·Å Æú ÁË ÈË ×å Õ½ Çø ¡£ ÏÖ ÔÚ ³æ ×å Ëù Òª ×ö µÄ ¾Í ÊÇ ³¹ µ× ²ù ³ý Ëþ ¶û ËÕ Äá Ë¹ ÐÐ ÐÇ ÉÏ µÄ Éñ ×å ²Ð Óà ÊÆ Á¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000236
xfhsm_res_ENG_Start

ZERG CAMPAIGN: THE QUEEN OF BLADES

The forces of the United Earth Directorate have taken control of the planet Char and enslaved the ravenous broods of the fledgling Overmind. With the Directorate's powerful Psi Disrupter negating Kerrigan's control over the remaining broods, the UED remains uncontested in its domination of the sector.

Kerrigan, having sought out a band of unlikely allies, now plans to destroy the Psi Disrupter and sever the UED's control of the Overmind. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å Õ½ ÒÛ £º µ¶ ·æ Å® »Ê 

µØ Çò Áª ºÏ Àí ÊÂ »á µÄ ½¢ ¶Ó Õ¼ Áì ÁË ²é ¶û ÐÐ ÐÇ £¬ ²¢ ÇÒ Àû ÓÃ Ö÷ Ô× ³æ ÂÑ ¿Ø ÖÆ ÁË Èç ÀÇ ËÆ »¢ µÄ ³æ Èº ¡£ Àí ÊÂ »á ÊÖ ÖÐ Ç¿ ´ó µÄ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ÇÐ ¶Ï ÁË ¿­ Èð ¸Ê ¶Ô Ê£ Óà ³æ Èº µÄ ¿Ø ÖÆ £¬ UEDÔÚ Æä Ëù Í³ ÖÎ µÄ Çø Óò ±£ ³Ö ×Å ²» ¿É Ìô Õ½ µÄ Î» ÖÃ ¡£ 

¿­ Èð ¸Ê £¬ ÔÚ ÕÒ Ñ° µ½ ÁË ¼¸ ¸ö ËÆ ºõ ²» Ì« ¿É ÄÜ µÄ Í¬ ÃË ºó £¬ ¿ª Ê¼ ¼Æ »® ×Å ´Ý »Ù ÓÄ ÄÜ ¸É ÈÅ Æ÷ ²¢ ÇÐ ¶Ï UED¶Ô Ö÷ Ô× µÄ ¿Ø ÖÆ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000237
xfhsm_res_ENG_Start

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000238
xfhsm_res_ENG_Start
"%1" is a registered Battle.net name. Please enter the password for "%1", or select New Account to choose a different name.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%1ÊÇ Ò» ¸ö ÒÑ ×¢ ²á Õ½ Íø µÄ Ãû ×Ö £¬ Çë Êä Èë"%1"µÄ ¿Ú Áî £¬ »ò Õß Ñ¡ Ôñ Ò» ¸ö ²» Í¬ µÄ ×¢ ²á Ãû £¬ Ñ¡ Ôñ ÐÂ µÄ ÕË ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000239
xfhsm_res_ENG_Start
"%1" is already registered as a unique Battle.net name. Please enter a new name for your character.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%1ÒÑ ±» ×¢ ²á Ê¹ ÓÃ £¬ Çë Îª Äú µÄ ½Ç É« Ñ¡ Ôñ Ò» ¸ö ÐÂ µÄ Ãû ×Ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000240
xfhsm_res_ENG_Start
"Throw down with the best of them!"
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000241
xfhsm_res_ENG_Start
"in the red" will burn down unless

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼° Ê± ÐÞ Àí µÄ »° £¬ ¾Í »á Ò» Ö± È¼ ÉÕ Ö± µ½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000242
xfhsm_res_ENG_Start
#%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
#%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000243
xfhsm_res_ENG_Start
% Complete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
% Íê ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000244
xfhsm_res_ENG_Start
%c%s has joined the channel.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c%s ÒÑ ¾­ ¼Ó Èë Õ½ Çø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000245
xfhsm_res_ENG_Start
%c%s has left the channel.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c%s ÒÑ ¾­ Àë ¿ª Õ½ Çø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000246
xfhsm_res_ENG_Start
%cAccepting messages from %s.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c Õý ÔÚ ´Ó%s½Ó ÊÕ ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000247
xfhsm_res_ENG_Start
%cEnter/Leave notifications: OFF
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c½ø Èë »ò Àë ¿ª Éê Çë £º Í£ Ö¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000248
xfhsm_res_ENG_Start
%cEnter/Leave notifications: ON
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c½ø Èë »ò Àë ¿ª Éê Çë £º ¼Ì Ðø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000249
xfhsm_res_ENG_Start
%cIgnoring messages from %s.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c¾Ü ¾ø%s·¢ ³ö µÄ ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000250
xfhsm_res_ENG_Start
%cJoining channel: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%c½ø Èë Õ½ Çø:%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000251
xfhsm_res_ENG_Start
%d vs %d
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%d Óë %d¶Ô Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000252
xfhsm_res_ENG_Start
%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000253
xfhsm_res_ENG_Start
%s had his flag captured!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s µÄ Æì ÖÄ ±» ¶á È¡ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000254
xfhsm_res_ENG_Start
%s had his flag return to his base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s °Ñ Æì ÖÄ ¶á »Ø ÁË »ù µØ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000255
xfhsm_res_ENG_Start
%s had his flag taken!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s µÄ Æì ÖÄ ±» ¶á ×ß ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000256
xfhsm_res_ENG_Start
%s had their flag captured!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s µÄ Æì ÖÄ ±» ¶á È¡ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000257
xfhsm_res_ENG_Start
%s had their flag return to their base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s °Ñ Æì ÖÄ ¶á »Ø ÁË »ù µØ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000258
xfhsm_res_ENG_Start
%s had their flag taken!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s µÄ Æì ÖÄ ±» ¶á ×ß ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000259
xfhsm_res_ENG_Start
%s has joined the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s ¼Ó Èë ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000260
xfhsm_res_ENG_Start
%s has left the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s Àë ¿ª ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000261
xfhsm_res_ENG_Start
%s is now playing as an observer.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s ÏÖ ÔÚ ³É Îª ¹Û ÖÚ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000262
xfhsm_res_ENG_Start
%s paused the game. (%d timeouts remaining)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s ÔÝ Í£ ÁË ÓÎ Ï· ¡£ £¨ ³¬ Ê± Ê£ Óà %d £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000263
xfhsm_res_ENG_Start
%s resumed the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s»Ö ¸´ ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000264
xfhsm_res_ENG_Start
%s was %s and played for %s

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s ÊÇ %s ²¢ ÒÑ ¾­ ½ø ÐÐ ÁË %s

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000265
xfhsm_res_ENG_Start
%s was dropped from the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s ±» ¶Ï ¿ª Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000266
xfhsm_res_ENG_Start
%s was eliminated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s±» Ïû Ãð ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000267
xfhsm_res_ENG_Start
%s%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00000268
xfhsm_res_ENG_Start
%s%s%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s%s%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00000269
xfhsm_res_ENG_Start
%s\%s.ccd
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s\%s.ccd
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00000270
xfhsm_res_ENG_Start
%s\%s.clh
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s\%s.clh
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00000271
xfhsm_res_ENG_Start
%s\%s.gid
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s\%s.gid
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00000272
xfhsm_res_ENG_Start
%u
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%u
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000273
xfhsm_res_ENG_Start
%ux%u
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%ux%u
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000274
xfhsm_res_ENG_Start
&Age
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äê ¼Í (A)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000275
xfhsm_res_ENG_Start
&Browse...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ä¯ ÀÀ (B)¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000276
xfhsm_res_ENG_Start
&Create
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´´ ½¨ (&C)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000277
xfhsm_res_ENG_Start
&Current Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± Ç° ÃÜ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000278
xfhsm_res_ENG_Start
&Description
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãè Êö (D)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000279
xfhsm_res_ENG_Start
&Directory View:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²é ¿´ Ä¿ Â¼ (D) £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000280
xfhsm_res_ENG_Start
&Find a player:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÒ µ½ Ò» ¸ö Íæ ¼Ò (F) £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000281
xfhsm_res_ENG_Start
&Friends
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÑ ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00000282
xfhsm_res_ENG_Start
&Join
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ó Èë (&J)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000283
xfhsm_res_ENG_Start
&Ladder
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Ãû (&L)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000284
xfhsm_res_ENG_Start
&Ladder Type
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Ãû Àà ÐÍ (L)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000285
xfhsm_res_ENG_Start
&League
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ÃË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00000286
xfhsm_res_ENG_Start
&Leagues:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃË ÓÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00000287
xfhsm_res_ENG_Start
&Location
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ µã (L)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000288
xfhsm_res_ENG_Start
&Login
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø Èë Ïµ Í³/µÇ Â¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00000289
xfhsm_res_ENG_Start
&Logout
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÇÐ ¶Ï Íø Âç Á¬ ½á Ö¸ Áî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000290
xfhsm_res_ENG_Start
&Map:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ (M)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000291
xfhsm_res_ENG_Start
&Name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãû ×Ö (N) £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000292
xfhsm_res_ENG_Start
&Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÜ Âë (P):
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000293
xfhsm_res_ENG_Start
&Private game password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë½ ÈË ÃÜ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000294
xfhsm_res_ENG_Start
&Quit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍË ³ö (&Q)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000295
xfhsm_res_ENG_Start
&Recover Password
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ÐÂ »ñ È¡ ¿Ú Áî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00000296
xfhsm_res_ENG_Start
&Repeat New Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· ÈÏ ÐÂ ÃÜ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000297
xfhsm_res_ENG_Start
&Repeat Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ¸´ ÃÜ Âë (R) £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000298
xfhsm_res_ENG_Start
&Search
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÑ Ë÷ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000299
xfhsm_res_ENG_Start
&Send
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ËÍ (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000300
xfhsm_res_ENG_Start
&Sex
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÔ ±ð (S)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000301
xfhsm_res_ENG_Start
&Verbose
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ú Áî ¹ý ³¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00000302
xfhsm_res_ENG_Start
&Whisper
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÜ Óï (W)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000303
xfhsm_res_ENG_Start
(G(Click on NEXT TIP to cycle through all available tips. You can activate this help menu at any time by clicking on the MENU button and choosing HELP.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
(G(µã »÷ ÏÂ Ò» Ìõ ¼¼ ÇÉ ¿É ÒÔ ÔÚ Ëù ÓÐ ¿É ÓÃ ¼¼ ÇÉ ¼ä Ñ­ »· ¡£ Äã ¿É ÒÔ Í¨ ¹ý µã »÷ ²Ë µ¥ °´ Å¥ ÖÐ µÄ °ï Öú À´ Ëæ Ê± Æô ¶¯ ±¾ °ï Öú ²Ë µ¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000304
xfhsm_res_ENG_Start
(High: #%s)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£¨ High: #%s£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000305
xfhsm_res_ENG_Start
(High: %s)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£¨ High: %s£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000306
xfhsm_res_ENG_Start
(Kerrigan kills the Confederate Officer)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£¨ ¿­ Èð ¸Ê É± ËÀ ÁË Áª ÃË Ö¸ »Ó ¹Ù £© 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000307
xfhsm_res_ENG_Start
(Temple activates)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£¨ Ê¥ µî Æô ¶¯ £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000308
xfhsm_res_ENG_Start
(Tortured roar!)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
(Í´ ¿à µØ ÅØ Ïø £¡ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000309
xfhsm_res_ENG_Start
* Message Sent *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* Ñ¶ Ï¢ ÒÑ ·¢ ËÍ *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000310
xfhsm_res_ENG_Start
* agreed to TEAMGAME
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* Í¬ Òâ ½ø ÐÐ ¶Ó Îé ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000311
xfhsm_res_ENG_Start
* has joined the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ¼Ó Èë ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000312
xfhsm_res_ENG_Start
* has left the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* Àë ¿ª ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000313
xfhsm_res_ENG_Start
* is already registered as a unique Battle.net name. Please enter a new name for your character.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ÒÑ ¾­ ×¢ ²á ³É ÁË Ò» ¸ö Battle.netÃû ×Ö ¡£ Çë Êä Èë Ò» ¸ö ÐÂ µÄ Ãû ×Ö ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000314
xfhsm_res_ENG_Start
* paused the game. (0 timeouts remaining)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ÔÝ Í£ ÁË ÓÎ Ï· ¡£ (Ê£ Óà 0 ´Î ÔÝ Í£ ´Î Êý )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000315
xfhsm_res_ENG_Start
* paused the game. (1 timeouts remaining)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ÔÝ Í£ ÁË ÓÎ Ï· ¡£ (Ê£ Óà 1 ´Î ÔÝ Í£ ´Î Êý )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000316
xfhsm_res_ENG_Start
* paused the game. (2 timeouts remaining)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ÔÝ Í£ ÁË ÓÎ Ï· ¡£ (Ê£ Óà 2 ´Î ÔÝ Í£ ´Î Êý )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000317
xfhsm_res_ENG_Start
* resumed the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ¼Ì Ðø ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000318
xfhsm_res_ENG_Start
* seconds
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* Ãë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000319
xfhsm_res_ENG_Start
* wants this game to be a teamgame. If you agree issue the command /teamgame before the game starts!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* Ï£ Íû ½ø ÐÐ ¶Ó Îé ÓÎ Ï· £¬ Èç ¹û Äã Í¬ Òâ £¬ ÄÇ Ã´ ÔÚ ÓÎ Ï· ¿ª Ê¼ Ö® Ç° Çë ·¢ ³ö /teamgameÃü Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000320
xfhsm_res_ENG_Start
* was dropped from the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* µô Ïß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000321
xfhsm_res_ENG_Start
* was eliminated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* ±» Ïû Ãð ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000322
xfhsm_res_ENG_Start
*'s record:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
* µÄ ¼Í Â¼ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000323
xfhsm_res_ENG_Start
*(Infested Terran)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(±ä Òì Õß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000324
xfhsm_res_ENG_Start
*(Protoss Arbiter)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ÖÙ ²Ã Õß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000325
xfhsm_res_ENG_Start
*(Protoss Archon)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å Ö´ Õþ ¹Ù )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000326
xfhsm_res_ENG_Start
*(Protoss Carrier)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å º½ ¿Õ Ä¸ ½¢ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000327
xfhsm_res_ENG_Start
*(Protoss Corsair)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å º£ µÁ ´¬ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000328
xfhsm_res_ENG_Start
*(Protoss Dark Archon)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å °µ ºÚ Ö´ Õþ ¹Ù )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000329
xfhsm_res_ENG_Start
*(Protoss Dark Templar)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å °µ ºÚ Ê¥ ÌÃ Îä Ê¿ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000330
xfhsm_res_ENG_Start
*(Protoss Dragoon)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å Áú Æï Ê¿ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000331
xfhsm_res_ENG_Start
*(Protoss High Templar)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ¸ß ¼¶ Ê¥ ÌÃ Îä Ê¿ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000332
xfhsm_res_ENG_Start
*(Protoss Interceptor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ½¢ ÔØ »ú )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000333
xfhsm_res_ENG_Start
*(Protoss Observer)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å Ì½ ²â ÎÀ ÐÇ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000334
xfhsm_res_ENG_Start
*(Protoss Probe)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ¿ª ²É Õß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000335
xfhsm_res_ENG_Start
*(Protoss Reaver)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ½ð ¼× ³æ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000336
xfhsm_res_ENG_Start
*(Protoss Scarab)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å Ê¥ ¼× ³æ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000337
xfhsm_res_ENG_Start
*(Protoss Scout)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å Õì ²ì »ú )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000338
xfhsm_res_ENG_Start
*(Protoss Shuttle)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ´© Ëó »ú )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000339
xfhsm_res_ENG_Start
*(Protoss Zealot)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(Éñ ×å ¿ñ ÈÈ Îä Ê¿ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000340
xfhsm_res_ENG_Start
*(Terran Battlecruiser)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å Ñ² Ñó ½¢ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000341
xfhsm_res_ENG_Start
*(Terran Dropship)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å ÔË Êä ´¬ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000342
xfhsm_res_ENG_Start
*(Terran Firebat)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å Åç »ð ±ø )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000343
xfhsm_res_ENG_Start
*(Terran Ghost)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å ÓÄ Áé ÌØ ¹¤ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000344
xfhsm_res_ENG_Start
*(Terran Goliath)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å »ú Æ÷ ÈË )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000345
xfhsm_res_ENG_Start
*(Terran Marine)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å »ú Ç¹ ±ø )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000346
xfhsm_res_ENG_Start
*(Terran Medic)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å Ò½ »¤ ±ø )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000347
xfhsm_res_ENG_Start
*(Terran SCV)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å ¹¤ ³Ì ±ø )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000348
xfhsm_res_ENG_Start
*(Terran Science Vessel)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å ¿Æ ¼¼ Çò )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000349
xfhsm_res_ENG_Start
*(Terran Siege Tank)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å Î§ ¹¥ Ì¹ ¿Ë )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000350
xfhsm_res_ENG_Start
*(Terran Valkyrie)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å »¤ ÎÀ ½¢ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000351
xfhsm_res_ENG_Start
*(Terran Vulture)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å Íº Ó¥ Õ½ ³µ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000352
xfhsm_res_ENG_Start
*(Terran Wraith)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(ÈË ×å ÓÄ Áé Õ½ »ú )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000353
xfhsm_res_ENG_Start
*(Zerg Defiler)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ÎÛ È¾ Õß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000354
xfhsm_res_ENG_Start
*(Zerg Devourer)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ÍÌ ÊÉ Õß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000355
xfhsm_res_ENG_Start
*(Zerg Drone)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ÐÛ ·ä )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000356
xfhsm_res_ENG_Start
*(Zerg Guardian)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ÊØ »¤ Õß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000357
xfhsm_res_ENG_Start
*(Zerg Hydralisk Den)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ´Ì Éß Ñ¨ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000358
xfhsm_res_ENG_Start
*(Zerg Hydralisk)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ´Ì Éß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000359
xfhsm_res_ENG_Start
*(Zerg Lair)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ³² Ñ¨ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000360
xfhsm_res_ENG_Start
*(Zerg Lurker)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ³² Ñ¨ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000361
xfhsm_res_ENG_Start
*(Zerg Mutalisk)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ¾Þ Áú )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000362
xfhsm_res_ENG_Start
*(Zerg Overlord)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ËÞ Ö÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000363
xfhsm_res_ENG_Start
*(Zerg Queen)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å Å® »Ê ³² )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000364
xfhsm_res_ENG_Start
*(Zerg Scourge)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å ×Ô ±¬ ·É »ú )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000365
xfhsm_res_ENG_Start
*(Zerg Ultralisk)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å À× ÊÞ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000366
xfhsm_res_ENG_Start
*(Zerg Zergling)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*(³æ ×å Ñ¸ ÃÍ ÊÞ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000367
xfhsm_res_ENG_Start
*Continue?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*¼Ì Ðø £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000368
xfhsm_res_ENG_Start
*Only one registered instance of this application can use your CD key at a time. If your connection to Battle.net was just interrupted, Please wait five minutes before trying to connect again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ Äã µÄ cdkeyÖ» ÄÜ Éê Çë Ò» ´Î ×¢ ²á Çë Çó £¬ Èç ¹û Äã ¸Õ ¸Õ Á¬ ½Ó Battle.netÊ§ °Ü £¬ Çë ÔÚ 5·Ö ÖÓ Ö® ºó ÖØ ÊÔ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000369
xfhsm_res_ENG_Start
*\/:><|&+^?"
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
*\/:><|&+^?"
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000370
xfhsm_res_ENG_Start
- 1 Zerg Hive Remaining.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÉÐ ÓÐ £± ¸ö ³æ ×å ·ä ·¿ ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000371
xfhsm_res_ENG_Start
- 2 Zerg Hives Remaining.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÉÐ ÓÐ £² ¸ö ³æ ×å ·ä ·¿ ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000372
xfhsm_res_ENG_Start
- 3 Zerg Hives Remaining.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÉÐ ÓÐ £³ ¸ö ³æ ×å ·ä ·¿ ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000373
xfhsm_res_ENG_Start
- 4 Zerg Hives Remaining.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÉÐ ÓÐ £´ ¸ö ³æ ×å ·ä ·¿ ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000374
xfhsm_res_ENG_Start
- Ban -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
- ½û Ö¹ £­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000375
xfhsm_res_ENG_Start
- Bring Artanis and Zeratul to the
  Temple.
- Protect the Temple from the Zerg.
- Artanis and Zeratul must survive.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« °¢ ¶û Ì¹ Äá Ë¹ ºÍ Ôó À­ ÍÐ ´ø µ½ Ê¥ µî ¡£ 
£­ ±£ »¤ Ê¥ µî ²» ±» ³æ ×å ´Ý »Ù ¡£ 
£­ °¢ ¶û Ì¹ Äá Ë¹ ºÍ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000376
xfhsm_res_ENG_Start
- Bring Duran to each zerg beacon.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« ¶Å À¼ ´ø µ½ Ã¿ ¸ö Â· ±ê ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000377
xfhsm_res_ENG_Start
- Bring Duran to the Psi Disrupter after

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              £­ ÔÚ ·ä ·¿ ±» ´Ý »Ù ºó ½« ¶Å À¼ ´ø ÖÁ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000378
xfhsm_res_ENG_Start
- Bring Duran to the Psi Disrupter.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« ¶Å À¼ ´ø µ½ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000379
xfhsm_res_ENG_Start
- Bring Kerrigan to Tassadar's challenge,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ´ø ¿­ Èð ¸Ê µ¥ ¶À È¥ ½Ó ÊÜ Ëþ Èø ´ï µÄ Ìô Õ½ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000380
xfhsm_res_ENG_Start
- Bring Kerrigan to Tassadar's challenge, alone.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´ø ¿­ Àö ¸ù µ¥ ¶À È¥ ½Ó ÊÜ Ëþ Èø ´ï µÄ Ìô Õ½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000381
xfhsm_res_ENG_Start
- Bring Kerrigan to the
  Supercomputer.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´ø ¿­ Èð ¸Ê ÕÒ µ½ ³¬ ¼¶ ¼Æ Ëã »ú ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000382
xfhsm_res_ENG_Start
- Bring Kerrigan to the Antigan 
  Command Center.
- Defend the Antigan rebels.
- Raynor and Kerrigan must
  survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« ¿­ Èð ¸Ê ËÍ ÖÁ °² Ìá ¸ç Ö¸ »Ó ÖÐ ÐÄ ¡£ 
£­ ±£ »¤ ·´ ÅÑ ¾ü ¡£ 
£­ À× ÄÉ ºÍ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000383
xfhsm_res_ENG_Start
- Bring Kerrigan to the Uraj crystal.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« ¿­ Èð ¸Ê ´ø µ½ ÎÚ À­ Ê² Ë® ¾§ ´¦ ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000384
xfhsm_res_ENG_Start
- Bring Khaydarin Crystal to the Beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« ¿Â º¥ ´ï ÁÖ Ë® ¾§ ËÍ ÖÁ Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000385
xfhsm_res_ENG_Start
- Bring Tassadar and Raynor to the Beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« Ëþ Èø ´ï ºÍ À× ÄÉ ´ø µ½ Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000386
xfhsm_res_ENG_Start
- Bring Tassadar and two Zealots
  to the installation entrance.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« Ëþ Èø ´ï ºÍ ¶þ ¸ö ¿ñ ÈÈ Îä Ê¿ ´ø µ½ »ù µØ Èë 
   ¿Ú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000387
xfhsm_res_ENG_Start
- Bring Zeratul to the warp gate.
- Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« Ôó À­ ÍÐ ´ø ÖÁ ´« ËÍ ÃÅ ¡£ 
£­ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000388
xfhsm_res_ENG_Start
- Bring a Drone to the 
  Khaydarin Crystal Formation.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« Ò» ¸ö ÐÛ ·ä ´ø µ½ ¿Â º¥ ´ï ÁÖ 
  Ë® ¾§ ¹¹ Ôì Ìå ´¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000389
xfhsm_res_ENG_Start
- Bring a medic to each of the
  beacons surrounding the Overmind.
- Kill Zerg cerebrates to weaken
  the Overmind's defenses.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« Ò½ »¤ ±ø ´ø µ½ Ö÷ Ô× ÖÜ Î§ Ã¿ ¸ö Â· ±ê ¡£ 
£­ ´Ý »Ù ÄÔ ³æ ÒÔ ¼õ Èõ Ö÷ Ô× µÄ ·À Óù Á¦ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000390
xfhsm_res_ENG_Start
- Bring the Chrysalis to the
  beacon.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ °Ñ Òì Ó¼ ´ø µ½ Â· ±ê ´¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000391
xfhsm_res_ENG_Start
- Bring the Psi Emitter to the
  enemy base.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½« ÓÄ ÄÜ ·¢ Éú Æ÷ ´ø ÖÁ µÐ ÈË »ù µØ ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000392
xfhsm_res_ENG_Start
- Build 3 Supply Depots
- Build a Refinery
- Gather 100 Vespene Gas


xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½¨ Ôì £³ ¸ö ¹© ¸ø Õ¾ ¡£ 
£­ ½¨ Ôì £± ¸ö Ìì È» Æø Ìá Á¶ ³§ ¡£ 
£­ ²É ¼¯ £± £° £° Ìì È» Æø ¡£ 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000393
xfhsm_res_ENG_Start
- Click on the Build SCV button.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ µã »÷ Éú ²ú ¹¤ ³Ì ±ø °´ Å¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000394
xfhsm_res_ENG_Start
- Click on the Build Structure button.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               - µã »÷ ÔÚ ½¨ Öþ Îï ½¨ Ôì °´ Å¥ ÉÏ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000395
xfhsm_res_ENG_Start
- Click on the Build Supply Depot button.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ µã »÷ ½¨ Ôì ¹© ¸ø Õ¾ °´ Å¥ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000396
xfhsm_res_ENG_Start
- Close -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
- ¹Ø ±Õ £­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000397
xfhsm_res_ENG_Start
- Create a Spawning Pool.
- Create a Hydralisk Den.
- Protect the Chrysalis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½¨ Ôì £± ¸ö ·õ »¯ ³Ø ¡£ 
£­ ½¨ Ôì £± ¸ö ´Ì Éß Ëþ ¡£ 
£­ ±£ »¤ Òì Ó¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000398
xfhsm_res_ENG_Start
- Create a Spawning Pool.
- Create a Hydralisk Den.
- Protect the Chrysalis.
- Destroy the Terran encampment.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½¨ Ôì £± ¸ö ·õ »¯ ³Ø ¡£ 
£­ ½¨ Ôì £± ¸ö ´Ì Éß Ëþ ¡£ 
£­ ±£ »¤ Òì Ó¼ ¡£ 
£­ ´Ý »Ù ÈË ×å Óª µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000399
xfhsm_res_ENG_Start
- Destroy Mengsk's Command Center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù ÃÉ Ë¹ ¿Ë µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000400
xfhsm_res_ENG_Start
- Destroy Raynor's command center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù À× ÄÉ µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000401
xfhsm_res_ENG_Start
- Destroy Zerg hives to disable

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              £­ ´Ý »Ù ³æ ×å ·ä ·¿ ÒÔ Áî ³æ Èº Ê§ È¥ ¿Ø ÖÆ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000402
xfhsm_res_ENG_Start
- Destroy all enemy bases.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù È« ²¿ µÐ ÈË »ù µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000403
xfhsm_res_ENG_Start
- Destroy all enemy forces.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù Ëù ÓÐ µÐ ÈË ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000404
xfhsm_res_ENG_Start
- Destroy all power generators to 
  pierce the UED blockade.
- Artanis must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù Ëù ÓÐ ·¢ µç ³§ ÒÔ ´© Ô½ UED·â Ëø ¡£ 
£­ °¢ ¶û Ì¹ Äá Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000405
xfhsm_res_ENG_Start
- Destroy the Confederate base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ´Ý »Ù Áª ÃË µÄ »ù µØ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000406
xfhsm_res_ENG_Start
- Destroy the Ion Cannon.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù Àë ×Ó ´ó ÅÚ ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000407
xfhsm_res_ENG_Start
- Destroy the Overmind with
  Dark Templar.
- Must be able to have 
  Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÓÃ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ´Ý »Ù Ö÷ Ô× ¡£ 
£­ ±Ø Ðë ±£ Ö¤ Óµ ÓÐ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000408
xfhsm_res_ENG_Start
- Destroy the Overmind.
- Tassadar, Raynor, and 
  Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù Ö÷ Ô× ¡£ 
£­ Ëþ Èø ´ï , À× ÄÉ , Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000409
xfhsm_res_ENG_Start
- Destroy the Protoss Temple.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù Éñ Ãí ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000410
xfhsm_res_ENG_Start
- Destroy the Protoss base within 30
  minutes.
- Recover the Matriarch and Zeratul.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÔÚ £³ £° ·Ö ÖÓ ÄÚ ´Ý »Ù Éñ ×å »ù µØ ¡£ 
£­ ÕÒ »Ø Å® Çõ ³¤ ºÍ Ôó À­ ÍÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000411
xfhsm_res_ENG_Start
- Destroy the Protoss bases.
- Let no Dark Templar escape.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù Éñ ×å »ù µØ ¡£ 
£­ ²» ÄÜ ÈÃ ÈÎ ºÎ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÌÓ ×ß ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000412
xfhsm_res_ENG_Start
- Destroy the Protoss force.
- All Zerg buildings must
  survive.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´ò °Ü Éñ ×å ²¿ ¶Ó ¡£ 
£­ ±£ Ö¤ Ëù ÓÐ ³æ ×å ½¨ Öþ °² È« ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000413
xfhsm_res_ENG_Start
- Destroy the Psi Disrupter.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000414
xfhsm_res_ENG_Start
- Destroy the Stasis Cell.
- Fenix and Raynor must 
  survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÆÆ »µ ½û ïÀ ÀÎ ·¿ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ºÍ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000415
xfhsm_res_ENG_Start
- Destroy the Terran encampment.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ´Ý »Ù ÈË ×å Óª µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000416
xfhsm_res_ENG_Start
- Destroy the Zerg base
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ´Ý »Ù ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000417
xfhsm_res_ENG_Start
- Destroy the Zerg cerebrates.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù ³æ ×å ÄÔ ³æ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000418
xfhsm_res_ENG_Start
- Destroy the Zerg colonies.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù ³æ ×å µÄ Ëù ÓÐ ½¨ Öþ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000419
xfhsm_res_ENG_Start
- Destroy the enemy bases.
- Kill Duke.
- Kill Fenix.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù µÐ ÈË »ù µØ ¡£ 
£­ É± ËÀ ¶Å ¿Ë ¡£ 
£­ É± ËÀ ·Ñ Äá ¿Ë Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000420
xfhsm_res_ENG_Start
- Destroy the enemy command 
  center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù µÐ ÈË µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000421
xfhsm_res_ENG_Start
- Destroy the enemy physics labs
               -OR-
- Destroy the enemy nuclear silos.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù µÐ ·½ µÄ Îï Àí ÑÐ ¾¿ Ëù ¡£ 
            £­ »ò Õß £­            
£­ ´Ý »Ù µÐ ·½ µÄ ºË µ¼ µ¯ ·¢ Éä ¾® ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000422
xfhsm_res_ENG_Start
- Destroy the heart of the Conclave.
- Fenix, Zeratul and Tassadar must 
  survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù ×î ¸ß Òé »á µÄ ×Ü ²¿ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ £¬ Ôó À­ ÍÐ £¬ Ëþ Èø ´ï 
   ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000423
xfhsm_res_ENG_Start
- Destroy the renegade zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ý »Ù ÅÑ ±ä µÄ ³æ ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000424
xfhsm_res_ENG_Start
- Distract the Zerg while
  Fenix gets into position.
- Kill the Zerg Cerebrate.
- Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ Ç£ ÖÆ ³æ ×å , Ö± µ½ ·Ñ Äá ¿Ë Ë¹ µ½ ´ï ¡£ 
£­ ´Ý »Ù ÄÔ ³æ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000425
xfhsm_res_ENG_Start
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              £­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000426
xfhsm_res_ENG_Start
- Eradicate every last remnant
  of the Garm Brood.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ Ïû Ãð Ëù ÓÐ ¼Î ¶û Ä· ×å Èº µÄ ²Ð Óà ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000427
xfhsm_res_ENG_Start
- Eradicate the alien infestation.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ¸ù ³ý Íâ À´ ÇÖ Ï® ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000428
xfhsm_res_ENG_Start
- Establish a base and find the
  Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ½¨ Á¢ Ò» ¸ö »ù µØ ²¢ ÕÒ µ½ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000429
xfhsm_res_ENG_Start
- Exterminate the Protoss
  intruders.
- Kerrigan must survive.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ Ïû Ãð Éñ ×å Èë ÇÖ Õß ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000430
xfhsm_res_ENG_Start
- Find Raynor.
- Build a Barracks.
- Train 10 Marines.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÕÒ µ½ À× ÄÉ ¡£ 
£­ ½¨ Ôì Ò» ¸ö ±ø Óª ¡£ 
£­ Ñµ Á· £± £° ¸ö »ú Ç¹ ±ø ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000431
xfhsm_res_ENG_Start
- Find Tassadar.
- Bring Tassadar to the beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÕÒ µ½ Ëþ Èø ´ï ¡£ 
£­ °Ñ Ëþ Èø ´ï ´ø µ½ Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000432
xfhsm_res_ENG_Start
- Find and kill Admiral Stukov.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÕÒ µ½ ²¢ É± ËÀ Ë¹ Í¼ ¿É ·ò ½« ¾ü ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000433
xfhsm_res_ENG_Start
- Get to the override terminal before time
  runs out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÔÚ ¹æ ¶¨ Ê± ¼ä ÄÚ ¸Ï µ½ ÊÖ ¶¯ ¿Ø ÖÆ ÖÕ ¶Ë Ç° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000434
xfhsm_res_ENG_Start
- Get to the override terminal before time
  runs out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÔÚ £± £µ ·Ö ÖÓ ÄÚ ¸Ï µ½ ÊÖ ¶¯ ¿Ø ÖÆ Ì¨ Ç° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000435
xfhsm_res_ENG_Start
- Get to the override terminal before time runs out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÔÚ £± £µ ·Ö ÖÓ ÄÚ ¸Ï µ½ ÊÖ ¶¯ ¿Ø ÖÆ Ì¨ Ç° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000436
xfhsm_res_ENG_Start
- Hold off the protoss forces while the drone 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÔÚ ÐÛ ·ä ¿ª ²É ¿Â º¥ ´ï ÁÖ Ë® ¾§ ÆÚ ¼ä µÖ ¿¹ Éñ ×å ½ø ¹¥ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000437
xfhsm_res_ENG_Start
- Infest command centers for next mission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
             £­ Îª ÏÂ Ò» ¹Ø ¸Ð È¾ ¾¡ ¿É ÄÜ ¶à µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000438
xfhsm_res_ENG_Start
- Infest or destroy Raynor's Command

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ¸Ð È¾ »ò Õß ´Ý »Ù À× ÄÉ µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000439
xfhsm_res_ENG_Start
- Infest or destroy Raynor's Command Center.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ¸Ð È¾ »ò Õß ´Ý »Ù À× ÄÉ µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000440
xfhsm_res_ENG_Start
- Investigate the energy signature.
- Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ µ÷ ²é ÄÜ Á¿ ÐÅ ºÅ ¡£ 
£­ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000441
xfhsm_res_ENG_Start
- Kerrigan must Survive.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000442
xfhsm_res_ENG_Start
- Kill all the UED Scientists.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ Ïû Ãð Ëù ÓÐ UED¿Æ Ñ§ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000443
xfhsm_res_ENG_Start
- Kill the traitor Aldaris.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ É± ËÀ ÅÑ Í½ °¢ ¶û ´ï Èð Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000444
xfhsm_res_ENG_Start
- Meet Fenix at Antioch.
- Destroy the Zerg base.
- Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÔÚ °² Ìá ÑÇ ¿Ë Óë ·Ñ Äá ¿Ë Ë¹ »á ºÏ ¡£ 
£­ ´Ý »Ù ³æ ×å »ù µØ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000445
xfhsm_res_ENG_Start
- Obtain 10, 000 minerals.
- Fenix must survive.


xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ²É ¼¯ 10000 ¿ó Ê¯ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£ 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000446
xfhsm_res_ENG_Start
- Obtain 10,000 minerals.
- Fenix must survive.


xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡ª »ñ µÃ 10,000 ¿ó Îï ¡£ 
¡ª ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë Éú »¹ ¡£ 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000447
xfhsm_res_ENG_Start
- Open -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
- ´ò ¿ª £­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000448
xfhsm_res_ENG_Start
- Protect Battlecruiser Norad II.
- Bring Raynor and 2 dropships 
  to Norad II.


xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ±£ »¤ Ñ² Ñó ½¢ Åµ À­ µÂ ¶þ ºÅ ¡£ 
£­ ½« À× ÄÉ ºÍ Á½ ËÒ ÔË Êä ´¬ ´ø µ½ Ñ² Ñó ½¢ Åµ 
   À­ µÂ ¶þ ºÅ ´¦  ¡£ 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000449
xfhsm_res_ENG_Start
- Protect the Chrysalis until it is
  ready to hatch.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ±£ »¤ Òì Ó¼ Ö± µ½ Ëü ·õ »¯ ³ö À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000450
xfhsm_res_ENG_Start
- Protect the Chrysalis.
- Eliminate the Terran presence.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ±£ »¤ Òì Ó¼ ¡£ 
£­ ¼ß Ãð ÈË ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000451
xfhsm_res_ENG_Start
- Raynor must survive.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ À× ÄÉ ±Ø Ðë ´æ »î ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000452
xfhsm_res_ENG_Start
- Rescue Zeratul.
- Tassadar must survive.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ Ô® ¾È Ôó À­ ÍÐ ¡£ 
£­ Ëþ Èø ´ï ±Ø Ðë ´æ »î ¡£ 
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000453
xfhsm_res_ENG_Start
- Rescue all hives from destruction.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ Õü ¾È Ëù ÓÐ µÄ ·ä ·¿ ²» ±» »Ù Ãð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000454
xfhsm_res_ENG_Start
- Retrieve data discs from the
  Confederate network.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ´Ó Áª ÃË µÄ Íø Âç ÖÐ È¡ µÃ Êý ¾Ý ´Å ÅÌ ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000455
xfhsm_res_ENG_Start
- Retrieve the Khalis crystal with a
  probe or drone.
            - OR -
- Do enough damage to the Overmind
  to send it into remission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÓÃ ¿ª ²É Õß »ò ÐÛ ·ä È¡ µÃ ¿Â ¹þ Àï Ë¹ Ë® ¾§ ¡£ 
            £­ »ò Õß £­ 
£­ ´ò »÷ Ö÷ Ô× ÒÔ Áî Æä ½ø Èë ÐÝ ¿Ë ×´ Ì¬ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000456
xfhsm_res_ENG_Start
- Right clicking on an enemy issues an

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÓÒ ¼ü µã »÷ µÐ ·½ Ä¿ ±ê ¼´ ÏÂ ´ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000457
xfhsm_res_ENG_Start
- Right clicking on the ground issues a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ÓÒ ¼ü µã »÷ µØ Ãæ Î» ÖÃ ¼´ ÏÂ ´ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000458
xfhsm_res_ENG_Start
- Select an SCV.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ Ñ¡ Ôñ Ò» ¸ö ¹¤ ³Ì ±ø ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000459
xfhsm_res_ENG_Start
- Select the Command Center.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ Ñ¡ ¶¨ Ö¸ »Ó ÖÐ ÐÄ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000460
xfhsm_res_ENG_Start
- Steal battlecruisers
- Defeat the Dominion strike force
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÇÔ È¡ Ñ² Ñó ½¢ ¡£ 
£­ »÷ ÍË µÛ ¹ú ¹¥ »÷ ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000461
xfhsm_res_ENG_Start
- Survive for 30 minutes.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ¼á ³Ö £³ £° ·Ö ÖÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000462
xfhsm_res_ENG_Start
- Use Zeratul to destroy the 
  Zerg Cerebrates.
- Zeratul and Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ ÓÃ Ôó À­ ÍÐ É± ËÀ ÄÔ ³æ ¡£ 
£­ Ôó À­ ÍÐ ºÍ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000463
xfhsm_res_ENG_Start
-10 Minutes until harvesting is complete.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £­ ²É ¼¯ Ðè Òª 10 ·Ö ÖÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000464
xfhsm_res_ENG_Start
-Capture your opponent's flag
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
-¶á È¡ Äã µÐ ÈË µÄ Æì ÖÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000465
xfhsm_res_ENG_Start
-Destroy your enemies
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
-Ïû Ãð Äã µÄ µÐ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000466
xfhsm_res_ENG_Start
-Eliminate the Confederate
 forces.
-Duke must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£­ Ïû Ãð Áª ÃË ¾ü ¶Ó ¡£ 
£­ ¶Å ¿Ë ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000467
xfhsm_res_ENG_Start
...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000468
xfhsm_res_ENG_Start
.got
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
.got
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00000469
xfhsm_res_ENG_Start
0
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
0
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00000470
xfhsm_res_ENG_Start
1. Among the Ruins
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
1. ·Ï Ðæ Ö® ¼ä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000471
xfhsm_res_ENG_Start
1. Escape from Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
1. ±³ ¾® Àë Ïç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000472
xfhsm_res_ENG_Start
1. First Strike
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
1. Ð¡ ÊÔ Å£ µ¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000473
xfhsm_res_ENG_Start
1. Strongarm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± .Ç¿ ×³ ÊÖ ±Û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000474
xfhsm_res_ENG_Start
1. Vile Disruption
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
1. Ð° ¶ñ ·Ö ÁÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000475
xfhsm_res_ENG_Start
1. Wasteland
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
1. »Ä µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000476
xfhsm_res_ENG_Start
10 seconds to detonation.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Àë ±¬ Õ¨ »¹ ÓÐ 10Ãë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000477
xfhsm_res_ENG_Start
10. Eye of the Storm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
10. ·ç ±© Ö® ÑÛ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000478
xfhsm_res_ENG_Start
10. Full Circle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
10. ´ó ¹¦ ¸æ ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000479
xfhsm_res_ENG_Start
10. Omega
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
10. ÖÕ ½á
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000480
xfhsm_res_ENG_Start
10. The Hammer Falls
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
10. ÖÂ Ãü Ò» »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000481
xfhsm_res_ENG_Start
15:00 minutes until Fenix is in position.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ½ ·Ñ Äá ¿Ë Ë¹ µÖ ´ï »¹ ÓÐ 15·Ö ÖÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000482
xfhsm_res_ENG_Start
1st Lieutenant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ Î¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000483
xfhsm_res_ENG_Start
2. Backwater Station
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
2. ËÀ Ë® Õ¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000484
xfhsm_res_ENG_Start
2. Den of the Beast
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

£² .Ò° ÊÞ ¶´ Ñ¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000485
xfhsm_res_ENG_Start
2. Dunes of Shakuras
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
2. É³ ¹Å À­ Ë¹ É³ Çð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000486
xfhsm_res_ENG_Start
2. Egression
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
2. Æð ³Ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000487
xfhsm_res_ENG_Start
2. Into the Flames
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
2. ¸° ÌÀ µ¸ »ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000488
xfhsm_res_ENG_Start
2. Reign of Fire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
2. »ð µÄ Í³ ÖÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000489
xfhsm_res_ENG_Start
2. The Dylarian Shipyards
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
2. µÏ À­ Àû °² ´¬ Îë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000490
xfhsm_res_ENG_Start
2. The Gauntlet
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£² .ÑÏ ¾þ ¿¼ Ñé
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000491
xfhsm_res_ENG_Start
3. Den of the Beast
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£³ .Ò° ÊÞ ¶´ Ñ¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000492
xfhsm_res_ENG_Start
3. Desperate Alliance
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
3. ¾ø Íû µÄ Áª ÃË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000493
xfhsm_res_ENG_Start
3. Extermination
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

£³ .Õ¶ ²Ý ³ý ¸ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000494
xfhsm_res_ENG_Start
3. Higher Ground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
3. ¸ß Ô­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000495
xfhsm_res_ENG_Start
3. Legacy of the Xel’Naga
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
3. Èü ¶û ÄÇ ¼Ó ÈË µÄ ÒÅ ²ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000496
xfhsm_res_ENG_Start
3. Ruins of Tarsonis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
3. Ëþ ¶û ËÕ Äá Ë¹ ·Ï Ðæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000497
xfhsm_res_ENG_Start
3. The Kel-Morian Combine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
3. ¿Ë ¶û Ä¬ Àï ÑÇ Áª ºÏ Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000498
xfhsm_res_ENG_Start
3. The New Dominion
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
3. ÐÂ µÄ Áì µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000499
xfhsm_res_ENG_Start
4. Agent of the Swarm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
4. ÖÖ Èº µÄ Ê¹ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000500
xfhsm_res_ENG_Start
4. Assault on Korhal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
4. Ï® »÷ ¿Â ¹þ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000501
xfhsm_res_ENG_Start
4. Force of Arms
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£´ .Îä Á¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000502
xfhsm_res_ENG_Start
4. The Hunt for Tassadar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
4. ÁÔ ²¶ Ëþ Èø ´ï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000503
xfhsm_res_ENG_Start
4. The Jacobs Installation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
4. ÑÅ ¸÷ ²¼ »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000504
xfhsm_res_ENG_Start
4. The Liberation of Korhal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
4. ¿Â ¹þ ¶û µÄ ½â ·Å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000505
xfhsm_res_ENG_Start
4. The Quest for Uraj
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
4. Ñ° ÕÒ ÎÚ À­ Ê² Ë® ¾§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000506
xfhsm_res_ENG_Start
5 seconds to detonation.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Àë ±¬ Õ¨ »¹ ÓÐ 5Ãë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000507
xfhsm_res_ENG_Start
5. Choosing Sides
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5. Á¢ ³¡ µÄ Ñ¡ Ôñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000508
xfhsm_res_ENG_Start
5. Extermination
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£µ .Õ¶ ²Ý ³ý ¸ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000509
xfhsm_res_ENG_Start
5. Revolution
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5. ¸ï Ãü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000510
xfhsm_res_ENG_Start
5. The Amerigo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5. ÑÇ ÃÀ Àû ¸ç ºÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000511
xfhsm_res_ENG_Start
5. The Battle of Braxis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5. ²¼ À­ ¿Ë Î÷ Ë¹ Õ½ ÒÛ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000512
xfhsm_res_ENG_Start
5. True Colors
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5. Ô­ ÐÎ ±Ï Â¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000513
xfhsm_res_ENG_Start
5a. Emperor’s Fall (Ground Zero)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5a. µÛ ¹ú Ëð Âä (¹é Áã Ö® µã )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000514
xfhsm_res_ENG_Start
5b. Emperor’s Fall (Birds of War)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
5b. µÛ ¹ú Ëð Âä (Õ½ Õù Ö® Äñ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000515
xfhsm_res_ENG_Start
6. Emperor’s Flight
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
6. »Ê µÛ µÄ ³ö ÌÓ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000516
xfhsm_res_ENG_Start
6. Fury of the Swarm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
6. ³æ Èº Ö® Å­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000517
xfhsm_res_ENG_Start
6. Into the Darkness
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
6. Éî Èë ºÚ °µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000518
xfhsm_res_ENG_Start
6. Norad II
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
6. Åµ À­ µÂ ¶þ ºÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000519
xfhsm_res_ENG_Start
6. Return to Char
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
6. »Ø µ½ ²é ¶û ÐÐ ÐÇ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000520
xfhsm_res_ENG_Start
6. The Dark Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
6. °µ ºÚ Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000521
xfhsm_res_ENG_Start
7. Drawing of the Web
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
7. Ö¯ Íø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000522
xfhsm_res_ENG_Start
7. Homeland
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
7. ÖØ ·µ ¼Ò Ô°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000523
xfhsm_res_ENG_Start
7. Patriot’s Blood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
7. °® ¹ú Õß Ö® Ñª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000524
xfhsm_res_ENG_Start
7. The Culling
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
7. ÓÅ Ê¤ ÁÓ Ì­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000525
xfhsm_res_ENG_Start
7. The Insurgent
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
7. ÅÑ Í½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000526
xfhsm_res_ENG_Start
7. The Trump Card
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
7. Íõ ÅÆ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000527
xfhsm_res_ENG_Start
8. Countdown
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
8. µ¹ ¼Æ Ê±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000528
xfhsm_res_ENG_Start
8. Eye for an Eye
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
8. ÒÔ ÑÛ »¹ ÑÛ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000529
xfhsm_res_ENG_Start
8. The Big Push
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
8. ÓÂ ´³ µÐ Óª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000530
xfhsm_res_ENG_Start
8. The Trial of Tassadar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
8. Éó ÅÐ Ëþ Èø ´ï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000531
xfhsm_res_ENG_Start
8. To Chain the Beast
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
8. Çô ½û ÃÍ ÊÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000532
xfhsm_res_ENG_Start
8. To Slay the Beast
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
8. Ô× É± ÃÍ ÊÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000533
xfhsm_res_ENG_Start
9. New Gettysberg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
9. ÐÂ ¸Ç ´Ä ±¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000534
xfhsm_res_ENG_Start
9. Shadow Hunters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
9. Ó° ×Ó ÁÔ ÊÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000535
xfhsm_res_ENG_Start
9. The Invasion of Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
9. Èë ÇÖ °¬ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000536
xfhsm_res_ENG_Start
9. The Reckoning
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
9. Çå Ëã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000537
xfhsm_res_ENG_Start
9a. Dark Origin
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£¹ a.ºÚ °µ Ô´ Í·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000538
xfhsm_res_ENG_Start
<From: %s>
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
<´Ó £º %s>
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000539
xfhsm_res_ENG_Start
<To: %s>
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
<µ½ £º %s>
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000540
xfhsm_res_ENG_Start
Archon Warp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ Õþ ¹Ù ºÏ Ìå £¨ r£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000541
xfhsm_res_ENG_Start
A Bridge Too Near
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾à Àë ÇÅ Ì« ½ü ÁË 
½¨ Òé Íæ ¼Ò £º 2 »ò 4
¿Ø ÖÆ Õâ ×ù ÇÅ ÒÔ ÖÆ Ôì Õ½ Êõ ÉÏ µÄ ÓÅ ÊÆ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000542
xfhsm_res_ENG_Start
A Dark Templar has escaped.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          £± ¸ö °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÌÓ ×ß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000543
xfhsm_res_ENG_Start
A Hive has been destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
     Ò» ¸ö ·ä ·¿ ±» »Ù Ãð ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000544
xfhsm_res_ENG_Start
A TELEPORTER LOCATED IN SECTOR 5!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÔÚ µÚ £µ Çø ÓÐ Ò» ¸ö ´« ËÍ µã £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000545
xfhsm_res_ENG_Start
A Terran building with hit points

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» ¸ö Éú Ãü Öµ ³Ê ºì É« µÄ ÈË ×å ½¨ Öþ Îï Èç ¹û

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000546
xfhsm_res_ENG_Start
A WCG game must have two and only two non-referee players in it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» ¸ö WCGÓÎ Ï· ±Ø Ðë ÓÐ ÇÒ Ö» ÓÐ Á½ ¸ö ²» Ïà ¹Ø µÄ ÓÎ Ï· Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000547
xfhsm_res_ENG_Start
A Zerg building has been destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          £± ¸ö ³æ ×å ½¨ Öþ Îï ±» ´Ý »Ù ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000548
xfhsm_res_ENG_Start
A bold plan, young Artanis. Your courage rivals that of mighty Tassadar himself!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» ¸ö ´ó µ¨ µÄ Ãî ¼Æ £¬ Äê Çá µÄ °¢ ¶û Ì¹ Äá Ë¹ ¡£ Äã µÄ ÓÂ Æø ¿° ±È ÎÞ Î· µÄ Ëþ Èø ´ï ±¾ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000549
xfhsm_res_ENG_Start
A game by that name already exists!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÑ ¾­ ÓÐ Ò» ¸ö Í¬ Ãû ÓÎ Ï· ´æ ÔÚ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000550
xfhsm_res_ENG_Start
A general without an army. I'm offering

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» ¸ö ¹â ¸Ë ½« ¾ü ¡£ ÎÒ ½« »á ÈÃ Äã µ£ ÈÎ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000551
xfhsm_res_ENG_Start
A network error has occured.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ Éú ÁË Íø Âç ´í Îó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000552
xfhsm_res_ENG_Start
A powerful psionic call drew my attention to a remote, barren world named Char. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Òâ Íâ µØ ·¢ ÏÖ ÁË Ò» ¹É Òì ³£ Ç¿ ´ó µÄ ÄÜ Á¿ ´Ó Ò£ Ô¶ »Ä Îß µÄ ²é ¶û ÐÐ ÐÇ ´« À´ £¬ Õâ ÊÇ Ò» ÖÖ ÐÄ Áé Ö® Á¦ £¬ ÊÇ Êô ÓÚ ÎÒ ÃÇ µÄ Í¬ °û µÄ ¡£ ¡­ ¡­ ÔÚ ÎÒ µÄ Å¬ Á¦ ËÑ Ñ° ÏÂ £¬ ÎÒ ÖÕ ÓÚ ÔÚ ²é ¶û ÐÐ ÐÇ ÕÒ µ½ ÁË Ëû ÃÇ £¬ ÎÒ ÃÇ Ôø ¾­ µÄ ÐÖ µÜ ¡ª ¡ª °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000553
xfhsm_res_ENG_Start
ACCESSING CONFEDERATE NETWORK>...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õý ÔÚ ½ø Èë Áª ÃË Íø Âç ¡µ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000554
xfhsm_res_ENG_Start
ADDITIONAL MISSION OBJECTIVE:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¸½ ¼Ó ÈÎ Îñ Ä¿ ±ê £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000555
xfhsm_res_ENG_Start
ADJUTANT

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Öú ÊÖ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000556
xfhsm_res_ENG_Start
ADVISOR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¹Ë ÎÊ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000557
xfhsm_res_ENG_Start
ADVISOR:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Öú ÊÖ £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000558
xfhsm_res_ENG_Start
AI Harass Here
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Á £É É§ ÈÅ ´Ë ´¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000559
xfhsm_res_ENG_Start
AI Nuke Here
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Á £É Ïò ´Ë ´¦ ·¢ Éä ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000560
xfhsm_res_ENG_Start
AI Patrol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÇ ÄÜ Ñ² Âß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000561
xfhsm_res_ENG_Start
ALDARIS

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          °¢ ¶û ´ï Èð Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000562
xfhsm_res_ENG_Start
AM
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ Îç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000563
xfhsm_res_ENG_Start
ANTIGAN MARINE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          °² Ìá ¸ç »ú Ç¹ ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000564
xfhsm_res_ENG_Start
ARTANIS

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          °¢ ¶û Ì¹ Äá Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000565
xfhsm_res_ENG_Start
ATA Laser Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Á £Ô £Á ¼¤ ¹â ÅÚ ×é
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000566
xfhsm_res_ENG_Start
ATA Laser Battery
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ATA¼¤ ¹â ÅÚ ×é 
ÉË º¦ £º *

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000567
xfhsm_res_ENG_Start
ATS Laser Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Á £Ô £Ó ¼¤ ¹â ÅÚ ×é
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000568
xfhsm_res_ENG_Start
ATS Laser Battery
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ATS¼¤ ¹â ÅÚ ×é 
ÉË º¦ £º *

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000569
xfhsm_res_ENG_Start
Academy Requires:
   Barracks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Ëù Ðè Òª £º 
   ±ø Óª
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000570
xfhsm_res_ENG_Start
Accept
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

È· ÈÏ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000571
xfhsm_res_ENG_Start
Accepting messages from %s.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ó ÊÜ À´ ×Ô %sµÄ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000572
xfhsm_res_ENG_Start
Accepting messages from *.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÕ µ½ À´ ×Ô *µÄ Ïû Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000573
xfhsm_res_ENG_Start
Access code accepted.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÜ Âë Õý È· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000574
xfhsm_res_ENG_Start
Access code denied.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÜ Âë ²» Õý È· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000575
xfhsm_res_ENG_Start
Accessing Dominion Network>...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õý ÔÚ ½ø Èë µÛ ¹ú Íø Âç ¡µ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000576
xfhsm_res_ENG_Start
Accessing account
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ã ÎÊ ÕÊ »§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000577
xfhsm_res_ENG_Start
Accumulate 10000 ore.
Accumulate 10000 gas.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ £± £° £° £° £° ¿ó Ê¯ ¡£ 
²É ¼¯ £± £° £° £° £° Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000578
xfhsm_res_ENG_Start
Accumulate 2500 ore.
Accumulate 2500 gas.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ £² £µ £° £° ¿ó Ê¯ ¡£ 
²É ¼¯ £² £µ £° £° Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000579
xfhsm_res_ENG_Start
Accumulate 5000 ore.
Accumulate 5000 gas.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ £µ £° £° £° £° ¿ó Ê¯ ¡£ 
²É ¼¯ £µ £° £° £° £° Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000580
xfhsm_res_ENG_Start
Accumulate 7500 ore.
Accumulate 7500 gas.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ £· £µ £° £° ¿ó Ê¯ ¡£ 
²É ¼¯ £· £µ £° £° Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000581
xfhsm_res_ENG_Start
Acid Spore
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëá ÐÔ æß ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000582
xfhsm_res_ENG_Start
Acid Spore
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëá ÐÔ æß ×Ó 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000583
xfhsm_res_ENG_Start
Acid Spores
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ëá Òº æß ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000584
xfhsm_res_ENG_Start
Acid Spray
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëá ÐÔ Åç Éä Òº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000585
xfhsm_res_ENG_Start
Acropolis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³Ç ÊÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000586
xfhsm_res_ENG_Start
Across the Cape
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¨ ¹ý Õâ ¸ö º£ ½Ç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000587
xfhsm_res_ENG_Start
Activate Defensive Matrix
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æô ¶¯ ·À Óù ¾Ø Õó £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000588
xfhsm_res_ENG_Start
Activate EMP Shockwave
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æô ¶¯ £Å £Í £Ð Õð µ´ ²¨ £¨ E£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000589
xfhsm_res_ENG_Start
Actually, Zeratul, she's not the one I'm truly interested in.  I stole her to get to you.  You see, I need you and your brethren to kill the Overmind for me.  The only way I had of assuring your cooperation was to take away that which you value most.  However, I give you my word that once you've killed the Overmind, I'll allow her to return to you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÂ Êµ ÉÏ £¬ Ôó À­ ÍÐ £¬ Ëý ²¢ ²» ÊÇ ÎÒ Ëù Õæ Õý ¸Ð ÐË È¤ µÄ ¡£ ÎÒ °ó ¼Ü Ëý ÊÇ Îª ÁË ÕÒ µ½ Äã ¡£ Äã Öª µÀ £¬ ÎÒ Ðè Òª Äã ¸ú Äã µÄ »ï °é È¥ Ìæ ÎÒ É± µô Ö÷ Ô× ¡£ ¶ø È· ±£ Äã ¸ú ÎÒ ºÏ ×÷ µÄ Î¨ Ò» ·½ ·¨ ¾Í ÊÇ ÏÈ ´ø ×ß Äã ÃÇ ×î Õä Ï§ µÄ ÈË ¡£ µ« ÎÒ Ïò Äã ±£ Ö¤ £¬ Ö» Òª Äã Ìæ ÎÒ É± µô ÁË Ö÷ Ô× £¬ ÎÒ ¾Í »á ÈÃ Ëý »Ø µ½ Äã ÃÇ Éí ±ß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000590
xfhsm_res_ENG_Start
Advanced Morph
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß ¼¶ ±ä ÐÎ £¨ v£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000591
xfhsm_res_ENG_Start
Advanced Mutation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß ¼¶ ±ä Òì £¨ v£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000592
xfhsm_res_ENG_Start
Adding On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ¸½ ¼Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000593
xfhsm_res_ENG_Start
Addons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸½ ¼Ó ½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000594
xfhsm_res_ENG_Start
Adjutant Online. Good evening, Magistrate. I'll fill you in on what's been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara colony. The Confederates have tightened security on all outlying systems, and it's likely that this colony will be locked-down as well.  An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Öµ ÇÚ ¸± ¹Ù ±¨ ¸æ £º Íí ÉÏ ºÃ £¬ ×Ü ¶½ ¡£ ÎÒ À´ Ïò Äã ±¨ ¸æ ·¢ Éú ÁË Ê² Ã´ ÊÂ Çé ¡£ ×Ô ´Ó Éñ ×å ½¢ ¶Ó »Ù Ãð ÁË ×¿ ¶û Èø À­ Ö³ Ãñ µØ ÒÔ À´ £¬ Áª ÃË ÔÚ ÐÇ Ïµ ÄÚ ²¿ µÄ »î ¶¯ ÏÔ Öø Ôö ¼Ó ÁË ¡£ Áª ÃË ÔÚ Ëù ÓÐ µÄ Íâ Î§ ÐÇ Ïµ ¶¼ ¼Ó Ç¿ ÁË ¾¯ ½ä £¬ ¶ø Âê ¶û Èø À­ Ö³ Ãñ µØ Ò² ºÜ ÓÐ ¿É ÄÜ ±» ·â ±Õ ¡£ Äã ÓÃ ²Í Ê± Áª ÃË ÓÐ Ò» ·â ¼Ó ÃÜ Ñ¶ Ï¢ ´« À´ £¬ ÖØ ·Å Ñ¶ Ï¢ £º 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000595
xfhsm_res_ENG_Start
Adjutant online. Good morning, Captain. Our long voyage from Earth is over, and we are holding a stationary position near the borders of Dominion space. I trust that the effects from your long cold sleep have worn off by now. If not, the Med Officer can provide you with additional CryoStim supplements. Admiral DuGalle has issued a proclamation to the entire fleet via transmat. I'll patch it through to you now.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Öú ÊÖ ±¨ ¸æ ¡£ Ôç °² £¬ Ö¸ »Ó ¹Ù ¡£ ÎÒ ÃÇ Âþ ³¤ µÄ ÂÃ Í¾ ½á Êø ÁË £¬ µ± Ç° ²¿ ¶Ó Õý ÔÚ Ò» ¸ö ÁÙ ½ü µÛ ¹ú ¿Õ Óò µÄ Î» ÖÃ ÉÏ ×¤ Ôú ¡£ ÎÒ Ïà ÐÅ Ò» Â· À´ µÄ µÍ ÎÂ ÐÝ Ãß ×÷ ÓÃ ÔÚ Äã Éí ÉÏ ÒÑ ¾­ Öð ½¥ ¼õ Èõ ¡£ ·ñ Ôò Ò½ Îñ ¹Ù »¹ ¿É ÒÔ Îª Äã ÔÙ ²¹ ³ä Ò» Ð© ¿¹ µÍ ÎÂ ¼Á ¡£ ¶Å ¼Ó ¶û ½« ¾ü Í¨ ¹ý Í¨ Ñ¶ Ïµ Í³ Ïò È« Ìå ½¢ ¶Ó ³É Ô± ·¢ ²¼ ÁË Ò» Ìõ Ðû ÑÔ ¡£ ÎÒ Õâ ¾Í °Ñ ÐÅ ºÅ ¸ø Äã ½Ó ¹ý À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000596
xfhsm_res_ENG_Start
Admiral
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º£ ¾ü ÉÏ ½«
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000597
xfhsm_res_ENG_Start
Admiral DuGalle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Å ¼Ó ¶û ÉÏ ½«
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000598
xfhsm_res_ENG_Start
Admiral DuGalle. I've heard a lot about you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å ¼Ó ¶û ½« ¾ü ¡£ ¾Ã Ñö ´ó Ãû ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000599
xfhsm_res_ENG_Start
Admiral, If we focus on destroying all of the hives in this 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÏ ½« £¬ Èç ¹û ÎÒ ÃÇ ÄÜ ¼¯ ÖÐ »ð Á¦ ´Ý »Ù Õâ Àï Ëù ÓÐ ·ä ·¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000600
xfhsm_res_ENG_Start
Admiral, during the Zerg invasion of these colonies, the Confederacy had manufactured a number of portable machines called Psi Emitters which had the uncanny ability to lure Zerg to their signals. It was rumored that they had created a specialized emitter that could disrupt the Zerg's communications, but Emperor Mengsk was never able to find it.

It appears that this Psi Disrupter is the machine he was looking for. I must humbly suggest to you, Admiral, that the Disrupter be destroyed as quickly as possible. If it should fall into the hands of the Dominion we could face some very serious problems.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ ½« £¬ ÔÚ ³æ ×å Èë ÇÖ Õâ Ð© Ö³ Ãñ µØ ÆÚ ¼ä £¬ Áª ÃË ÖÆ Ôì ÁË Êý Ì¨ ±» ³Æ ×÷ ¡° ÓÄ ÄÜ ·¢ Éä Æ÷ ¡± µÄ ¿É ÒÆ ¶¯ Éè ±¸ £¬ Õâ Ð© »ú Æ÷ ¾ß ÓÐ Éñ Ææ µÄ Á¦ Á¿ ¿É ÒÔ ½« ³æ ×å ÓÕ »ó ÖÁ ÐÅ ºÅ Ëù ·¢ ³ö µÄ µØ ·½ ¡£ ´« ÎÅ Ëû ÃÇ µ± Ê± ÌØ ÖÆ ÁË Ò» Ì¨ ¿É ÒÔ ÈÅ ÂÒ ³æ ×å ¼ä ½» Á÷ µÄ ·¢ Éä Æ÷ £¬ µ« ÃÉ Ë¹ ¿Ë ´Ó À´ Ã» ÄÜ ÕÒ µ½ Ëü ¡£ ËÆ ºõ Õâ Ì¨ ÓÄ ÄÜ ÈÅ ÂÒ Æ÷ Õý ÊÇ Ëû Ëù Ñ° ÕÒ µÄ ÒÇ Æ÷ ¡£ ÎÒ Õæ ³Ï µØ ½¨ Òé Äã £¬ ½« ¾ü £¬ ¾¡ ¿ì ½« Õâ Ì¨ ÒÇ Æ÷ ´Ý »Ù ¡£ Ò» µ© Ëü Âä ÔÚ µÛ ¹ú ÊÖ ÖÐ ÎÒ ÃÇ ½« »á Ãæ ÁÙ ·Ç ³£ ÑÏ ÖØ µÄ ÎÊ Ìâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000601
xfhsm_res_ENG_Start
Admiral, our sensors have detected a fully functional Psi Disrupter on the planet's surface directly below our position. It would appear that the Vice Admiral did not destroy the Psi Disrupter on Tarsonis as was ordered.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ ½« £¬ ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ ÔÚ ½¢ ¶Ó Õý ÏÂ ·½ Ì½ ²â µ½ ÁË Ò» ¸ö ¹¦ ÄÜ Íê ºÃ µÄ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£ ËÆ ºõ ÖÐ ½« ÔÚ Ëþ ¶û ËÕ Äá Ë¹ Ê± Ã» ÓÐ °´ ÕÕ Ãü Áî ½« ÓÄ ÄÜ ¸É ÈÅ Æ÷ Ïú »Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000602
xfhsm_res_ENG_Start
Admiral, the fugitives Mengsk and Raynor escaped through the warp gate due to the intervention of the Zerg. But shortly before our forces were overrun, Vice Admiral Stukov took control of a large contingent of troops and came here to the planet Braxis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ ½« £¬ Òò ³æ ×å µÄ ½é Èë ÌÓ Íö Õß ÃÉ Ë¹ ¿Ë ºÍ À× ÄÉ ÒÑ ´Ó Ê± ¿Õ ´« ËÍ ÃÅ ÌÓ ×ß ¡£ ¶ø ÔÚ ³æ ×å ´ó ¹æ Ä£ ³å »÷ ºó £¬ Ë¹ Í¼ ¿É ·ò ÖÐ ½« ÂÊ Áì ×Å ´ó ²¿ ¶Ó ÖÐ µÄ Ö÷ Á¦ À´ µ½ ÁË ²¼ À­ ¿Ë Î÷ Ë¹ ÐÇ Çò ÉÏ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000603
xfhsm_res_ENG_Start
Adrenal Glands
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éö ÉÏ ÏÙ Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000604
xfhsm_res_ENG_Start
Adrenal Glands Require:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éö ÉÏ ÏÙ Ìå Òª Çó £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000605
xfhsm_res_ENG_Start
Adun Toridas, Zeratul! Glad I am to see that

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Îá Éñ ±£ ÓÓ £¬ Ôó À­ ÍÐ £¡ ¼¸ Ê® Äê ¹ý È¥ ÁË £¬ ÎÒ ºÜ ¸ß ÐË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000606
xfhsm_res_ENG_Start
Adun be with you, Executor. Bring swift death to the enemies of Aiur.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îá Éñ ½« ±£ ÓÓ Äã £¬ Ö´ ÐÐ ¹Ù £¡ ¸Ï ¿ì °Ñ ÔÚ 
°¬ ¶û µÄ µÐ ÈË Ïû Ãð °É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000607
xfhsm_res_ENG_Start
Adun, Executor. Don't give up the fight!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000608
xfhsm_res_ENG_Start
Adun.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000609
xfhsm_res_ENG_Start
After it has started a building's

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ª ²É Õß ÔÚ ´ò ¿ª Ò» ¸ö ½¨ Öþ µÄ ´« ËÍ Í¨ µÀ Ö® 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000610
xfhsm_res_ENG_Start
After receiving a transmission, you can use

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÕ µ½ ÐÅ Ï¢ ºó , Äã ¿É ÒÔ °´ ÏÂ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000611
xfhsm_res_ENG_Start
Aftershock
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Óà Õð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000612
xfhsm_res_ENG_Start
Age
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äê Áä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000613
xfhsm_res_ENG_Start
Agree
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¬ Òâ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000614
xfhsm_res_ENG_Start
Agreed. But first, we must deal with the Zerg and their two Cerebrates who have already taken up station around the Temple itself. To arms, my children! Scour the Temple grounds of this foul infestation!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¬ Òâ ¡£ µ« Ê× ÏÈ ÎÒ ÃÇ µÃ ÏÈ ½â ¾ö µô Õâ Àï Á½ Ö» Õ¼ ¾Ý ÁË Éñ Ãí µÄ ÄÔ ³æ ¡£ ÎÒ µÄ º¢ ×Ó ÃÇ £¬ ×¼ ±¸ ºÃ Äã ÃÇ ÊÖ ÖÐ µÄ Îä Æ÷ £¡ °Ñ Õâ Ð© À¬ »ø ´Ó Éñ Ãí Àï Çå ³ý ³ö È¥ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000615
xfhsm_res_ENG_Start
Agreed. Executor, deploy your forces. May Adun be with you!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¬ Òâ ¡£ Ö´ ÐÐ ¹Ù £¬ ²¿ Êð Äã µÄ ²¿ ¶Ó ¡£ Ô¸ Îá Éñ Óë Äã Í¬ ÔÚ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000616
xfhsm_res_ENG_Start
Ah, Captain, we've been expecting you. As you may have guessed, we are coordinating our final attack plans. You should know, that even though Mengsk cannot reinforce his numbers, his standing forces are substantial. Augustgrad is easily the most heavily fortified city in all of Dominion space. And remember that Mengsk is an accomplished tactician so you had best be wary of any counter attacks he may attempt.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
àÞ £¬ Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ Õý ÔÚ µÈ Äã ¡£ Õý Èç Äã Ëù Ïë µÄ £¬ ÎÒ ÃÇ Õý Ð­ µ÷ ¹µ Í¨ ÎÒ ÃÇ µÄ ×Ü ¹¥ ×÷ Õ½ ¼Æ »® ¡£ Äã Ó¦ ¸Ã Öª µÀ £¬ Ëä È» ÃÉ Ë¹ ¿Ë Ã» °ì ·¨ ÔÙ Ôö ¼Ó Ëû µÄ Ô® ¾ü £¬ µ« Ëû ÏÖ ÓÐ µÄ ·À Óù Á¦ Á¿ ÈÔ ÊÇ ¿É ¹Û µÄ ¡£ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ ºÁ ÎÞ ÒÉ ÎÊ ÊÇ µÛ ¹ú ×î ¼á ¹Ì µÄ Òª Èû ¡£ ¶ø ÇÒ ²» Òª Íü ÁË ÃÉ Ë¹ ¿Ë ÊÇ Ò» ¸ö ¾­ Ñé ·á ¸» µÄ Ö¸ »Ó ¼Ò £¬ Ëù ÒÔ Äã ±Ø Ðë Ð¡ ÐÄ Ìá ·À ÈÎ ºÎ Ëû »á ³¢ ÊÔ ·¢ ¶¯ µÄ ·´ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000617
xfhsm_res_ENG_Start
Ah, Captain, we've been expecting you. As you may have guessed, we are coordinating our final attack plans. You should know, that even though Mengsk cannot reinforce his numbers, his standing forces are substantial. Mengsk is an accomplished tactician so you had best be wary of any counter attacks he may attempt.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¡ £¬ Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ Õý ÔÚ µÈ Äã ¡£ Õý Èç Äã Ëù Ïë µÄ £¬ ÎÒ ÃÇ Õý Ð­ µ÷ ¹µ Í¨ ÎÒ ÃÇ µÄ ×Ü ¹¥ ×÷ Õ½ ¼Æ »® ¡£ Äã Ó¦ ¸Ã Öª µÀ £¬ Ëä È» ÃÉ Ë¹ ¿Ë Ã» °ì ·¨ ÔÙ Ôö ¼Ó Ëû µÄ Ô® ¾ü £¬ µ« Ëû ÏÖ ÓÐ µÄ ·À Óù Á¦ Á¿ ÈÔ ÊÇ ¿É ¹Û µÄ ¡£ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ ºÁ ÎÞ ÒÉ ÎÊ ÊÇ µÛ ¹ú ×î ¼á ¹Ì µÄ Òª Èû ¡£ ÃÉ Ë¹ ¿Ë ÊÇ Ò» ¸ö ¾­ Ñé ·á ¸» µÄ Ö¸ »Ó ¼Ò £¬ Ëù ÒÔ Äã ±Ø Ðë Ð¡ ÐÄ Ìá ·À Ëû »á ³¢ ÊÔ ·¢ ¶¯ µÄ ÈÎ ºÎ ·´ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000618
xfhsm_res_ENG_Start
Ah, Executor! En Taro Adun! It is good to    

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £¬ Ö´ ÐÐ ³¤ ¹Ù £¡ Îá Éñ Óë Äã Í¬ ÔÚ £¡ ÎÒ Õæ ¸ß ÐË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000619
xfhsm_res_ENG_Start
Ah, General Duke. I expected your forces to arrive sooner. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹þ £¬ ¶Å ¿Ë ½« ¾ü ¡£ ÎÒ ±¾ ÒÔ Îª Äã µÄ ²¿ ¶Ó »á Ôç Ð© µ½ ´ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000620
xfhsm_res_ENG_Start
Ah, Tassadar, have you fallen so far? To think that you were our brightest hope; our most beloved son. Now you are everything that we are not. You are lost to us. Not only have you damned yourself, but you have damned those who have followed you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¶é Âä µÄ ËÙ ¶È Õæ ÊÇ Áî ÎÒ ¾ª ÑÈ £¬ Ëþ Èø ´ï £¡ Äã Ôø ¾­ ÊÇ ÎÒ ÃÇ Ö® ÖÐ ×î Ò« ÑÛ µÄ Ã÷ ÐÇ £¬ ÊÇ ÎÒ ÃÇ ×î Òó ÇÐ µÄ ÆÚ Íû Ëù ÔÚ ¡£ ¿É ÏÖ ÔÚ £¬ Äã ×ö ÁË Ð© Ê² Ã´ £¿ Äã ÊÇ Ò» ¸ö ³¹ µ× µÄ Ê§ °Ü Õß ¡£ Äã ²» ¹â ÔÚ ×Ô ¼º µÄ Ãû ×Ö ÉÏ Í¿ Ä­ ×Å ³Ü Èè £¬ »¹ °Ñ Õâ ÖÖ ³Ü Èè À¡ Ôù ¸ø ¸ú Ëæ Äã µÄ »ï °é ÃÇ £¡ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000621
xfhsm_res_ENG_Start
Ah, crap! This landing site doesn't have any gas! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £¬ Õæ Ôã ¸â £¡ Õâ ¸ö ½µ Âä µØ µã ¾Ó È» Ã» ÓÐ ÈÎ ºÎ È¼ Æø £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000622
xfhsm_res_ENG_Start
Ah, it is good to see more of our brethren

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £¬ ÄÜ ÔÚ Õ½ ³¡ ÉÏ Óö ¼û ¸ü ¶à µÄ µÜ ÐÖ Êµ ÔÚ ÊÇ Áî ÈË Óä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000623
xfhsm_res_ENG_Start
Ah, the turncoat. I suggest that you pay keen attention to rank when you address the Captain and myself, Lieutenant Duran. Is that understood?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºß £¬ Íü ¶÷ ¸º Òå Ö® Í½ ¡£ ÎÒ Ï£ Íû Äã ÔÚ ³Æ ºô Ö¸ »Ó ¹Ù ¼° ÎÒ ±¾ ÈË Ê± ×¢ Òâ ¸÷ ×Ô µÄ ¼¶ ±ð ¡£ Ã÷ °× Âð £¿ ¶Å À¼ ÉÙ Î¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000624
xfhsm_res_ENG_Start
Ah, you're referring to your vaunted Psi Disrupter. It won't last 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £¬ Äã Ö¸ µÄ ÊÇ Äã ÄÇ Ì¨ Ãû ²» ¸± Êµ µÄ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000625
xfhsm_res_ENG_Start
Ahh, this must be the reinforcements that Lieutenant

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £¬ Õâ Ò» ¶¨ ¾Í ÊÇ ¶Å À¼ ÉÙ Î¾ Ëù Ìá µ½ µÄ Ô® ±ø ¡£ Ö¸ »Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000626
xfhsm_res_ENG_Start
Air Armor L1 Requires:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü »¤ ¼× µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000627
xfhsm_res_ENG_Start
Air Armor L2 Requires:
   Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü »¤ ¼× µÈ ¼¶ £² Òª Çó £º 
  ½¢ ¶Ó µ¼ º½ Ëþ
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000628
xfhsm_res_ENG_Start
Air Armor L3 Requires:
   Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü »¤ ¼× µÈ ¼¶ £³ Òª Çó £º 
  ½¢ ¶Ó µ¼ º½ Ëþ
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000629
xfhsm_res_ENG_Start
Air Units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ÖÐ ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000630
xfhsm_res_ENG_Start
Air Weapons L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü Îä Æ÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000631
xfhsm_res_ENG_Start
Air Weapons L2 Require:
   Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü Îä Æ÷ µÈ ¼¶ £² Òª Çó £º 
 ½¢ ¶Ó µ¼ º½ Ëþ
 £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000632
xfhsm_res_ENG_Start
Air Weapons L3 Require:
   Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü Îä Æ÷ µÈ ¼¶ £³ Òª Çó £º 
 ½¢ ¶Ó µ¼ º½ Ëþ
 £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000633
xfhsm_res_ENG_Start
Aiur will never be slaves to Kerrigan and her Broods.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Éñ ×å ÓÀ Ô¶ ²» »á ³É Îª ¿­ Èð ¸Ê ¼° Æä ³æ Èº µÄ Å« Á¥ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000634
xfhsm_res_ENG_Start
Aiur, after all.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Ôð ÈÎ ÊÇ ±£ »¤ °¬ ¶û ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000635
xfhsm_res_ENG_Start
Akilae Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¿Ë À­ ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000636
xfhsm_res_ENG_Start
Alan Schezar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¬ Â× ¡¤ Éá ²é ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000637
xfhsm_res_ENG_Start
Alan Turret
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¬ Â× ÅÚ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000638
xfhsm_res_ENG_Start
Alas, all of our Probes were lost in the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÜ ÒÅ º¶ µÄ ÊÇ £¬ ÎÒ ÃÇ Ëù ÓÐ µÄ ¿ª ²É Õß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000639
xfhsm_res_ENG_Start
Alas, we cannot. In order to properly channel the energies of the Temple, we will need the twin crystals, Uraj and Khalis, that legends say were separated many ages ago. The Uraj is laced with pure Templar energies, while the Khalis is comprised of Dark Templar energy. Only by using these two crystals in unison, can we hope to channel the potent energies of the Temple.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¦ £¬ ÎÒ ÃÇ ×ö ²» µ½ ¡£ ÎÒ ÃÇ Ðè Òª Ë« Ë® ¾§ ²Å ÄÜ Õý È· µØ Òý µ¼ Éñ Ãí ÖÐ µÄ ÄÜ Á¿ £¬ ¾Ý ´« Ëµ ÎÚ À­ Ê² ºÍ ¿Â ¹þ Àï Ë¹ Ë« Ë® ¾§ ÔÚ ¶à Äê Ç° ¾Í Ê§ É¢ ÁË ¡£ ÎÚ À­ Ê² Ë® ¾§ ±» ¸³ Óè ÁË ´¿ Ê¥ µî Îä Ê¿ µÄ ÄÜ Á¿ £¬ ¶ø ¿Â ¹þ Àï Ë¹ Ë® ¾§ Ïà Ó¦ Ôò ÊÇ ÓÉ ´¿ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ µÄ ÄÜ Á¿ ¹¹ ³É µÄ ¡£ Ö» ÓÐ ºÍ Ð³ µØ Ê¹ ÓÃ Õâ Á½ ¿é Ë® ¾§ £¬ ÎÒ ÃÇ ²Å ÄÜ ¼¤ ·¢ ³ö Éñ Ãí ÖÐ Ç¿ ´ó µÄ Á¦ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000640
xfhsm_res_ENG_Start
Aldaris
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ´ï Èð Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000641
xfhsm_res_ENG_Start
Aldaris is correct, Executor. As we have both seen, the Zerg will not halt their rampage until every last one of us is dead. I suggest that we retreat to our last functional warp gate and travel to where the Zerg cannot follow us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ´ï Èð Ë¹ Ëµ µÄ ¶Ô £¬ Ö´ ÐÐ ¹Ù ¡£ Äã ÎÒ ¶¼ Ç× ÑÛ Ä¿ ¶Ã ¹ý £¬ ³ý ·Ç ÎÒ ÃÇ ¶¼ ËÀ ÔÚ Ëü ÃÇ ÊÖ ÏÂ £¬ ³æ ×å ÓÀ Ô¶ ²» »á Í£ Ö¹ Ëü ÃÇ µÄ ²Ð ±© ¡£ ÎÒ ½¨ Òé ´ó ¼Ò ÏÈ ³· Àë µ½ Ä¿ Ç° ½ö ´æ µÄ Ò» ¸ö ÉÐ ¿É ÔË ×÷ µÄ ¿Õ ¼ä ´« ËÍ ÃÅ £¬ È» ºó ÔÙ ´« ËÍ µ½ Ò» ¸ö ³æ ×å ÎÞ ·¨ ¸ú ×Ù ÎÒ ÃÇ µÄ µØ ·½ È¥ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000642
xfhsm_res_ENG_Start
Aldaris, I submit myself to the Conclave's judgment. But know this, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ¶û ´ï Èð Ë¹ £¬ ÎÒ ½Ó ÊÜ ×î ¸ß Òé »á µÄ Éó ÅÐ £¬ µ« ÊÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000643
xfhsm_res_ENG_Start
Aldaris, be reasonable! Kerrigan has changed. She no longer 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ¶û ´ï Èð Ë¹ £¬ Àí ÖÇ Ð© £¡ ¿­ Èð ¸Ê ÒÑ ¾­ ±ä ÁË ¡£ Ëý ²» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000644
xfhsm_res_ENG_Start
Aldaris. Executor, there is much that I can 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ Èç ¹û Äã ÄÜ °ï Öú ÎÒ ÕÒ µ½ Ôó À­ ÍÐ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000645
xfhsm_res_ENG_Start
Aldaris? Executor? How is it that you've 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ¶û ´ï Èð Ë¹ £¿ Ö´ ÐÐ ¹Ù £¿ Äã ÃÇ Ôõ Ã´ À´ µ½ Õâ Àï £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000646
xfhsm_res_ENG_Start
Alexei Stukov
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ÁÐ ¿Ë Ë¹ ¡¤ Ë¹ Í¼ ¿É ·ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000647
xfhsm_res_ENG_Start
Alexei was right. The Disrupter is the key to victory here. If I had destroyed the machine as Duran suggested we would never have made it this far... Nevertheless, the time is upon us, Captain, to do what we came here for. We will claim the Overmind in the name of Humanity!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ÁÐ ¿Ë Ë¹ ÊÇ ¶Ô µÄ ¡£ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ÊÇ ÎÒ ÃÇ Ê¤ Àû µÄ ¹Ø ¼ü Ëù ÔÚ ¡£ Èç ¹û ÎÒ Ìý ¶Å À¼ µÄ Ïú »Ù ÁË Ëü £¬ ÎÒ ÃÇ ½« ÓÀ Ô¶ ×ß ²» µ½ ½ñ Ìì Õâ Ò» ²½ ¡­ ¡­ ÎÞ ÂÛ Èç ºÎ £¬ Ö¸ »Ó ¹Ù £¬ Íê ³É ÎÒ ÃÇ À´ Õâ Àï Ëù Òª ×ö µÄ Ê¹ Ãü µÄ Ê± ºò µ½ ÁË ¡£ ÎÒ ÃÇ ½« ÒÔ È« µØ Çò µÄ Ãû Òå ²¶ »ñ Ö÷ Ô× £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000648
xfhsm_res_ENG_Start
Alexei! No! What have I done? What have I done?  Computer,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ÁÐ ¿Ë Ë¹ £¡ ²» £¡ ÎÒ ×ö ÁË Ê² Ã´ £¿ ÎÒ ×ö ÁË Ê² Ã´ £¿ µç ÄÔ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000649
xfhsm_res_ENG_Start
Alexei! No! What have I done? What have I done?  Computer, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ÁÐ ¿Ë Ë¹ £¡ ²» £¡ ÎÒ ¶¼ ×ö ÁË Ð© Ê² Ã´ £¿ ÎÒ ¶¼ ×ö ÁË Ê² 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000650
xfhsm_res_ENG_Start
All I behold is an abomination.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ëù ¿´ µ½ µÄ Ö» ÊÇ Ò» ¸ö Ð° ¶ñ µÄ ÖÖ ×Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000651
xfhsm_res_ENG_Start
All Protoss buildings, except the Nexus, must be built within the energy field of a Pylon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù ÓÐ Éñ ×å ½¨ Öþ £¬ ³ý ÁË Á¬ ½Ó ÖÐ ÐÄ £¬ ¶¼ ±Ø Ðë ÐÞ ½¨ ÔÚ ÓÄ ÄÜ Ëþ µÄ ÄÜ Á¿ ³¡ ÖÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000652
xfhsm_res_ENG_Start
All Zerg buildings, except the Hatchery and Extractor, must be constructed on creep. Creep can be created by building a Hatchery or a creep colony.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù ÓÐ µÄ ³æ ×å ½¨ Öþ £¬ ³ý ÁË ·õ »¯ ÊÒ ºÍ ³é È¡ Æ÷ ¶¼ ±Ø Ðë ½¨ Á¢ ÔÚ Âû Éú Çø ÉÏ ¡£ Âû Éú Çø ¿É ÒÔ Í¨ ¹ý ½¨ Ôì ·õ »¯ ÊÒ »ò Âû Éú ¾ú ´Ô À´ ²ú Éú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000653
xfhsm_res_ENG_Start
All of the UED scientists must be killed. Only then will we 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               UED ¿Æ Ñ§ ¼Ò ±Ø Ðë ±» É± ËÀ ¡£ Ö» ÓÐ ÄÇ Ñù ÎÒ ÃÇ ²Å ÄÜ Ïû 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000654
xfhsm_res_ENG_Start
All right boys and girls, listen up! Our objective is

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ó ¼Ò Ìý ºÃ ÁË £¡ ÎÒ ÃÇ µÄ Ä¿ ±ê ÊÇ ÕÒ µ½ ²¢ ´Ý »Ù ÓÄ ÄÜ ¸É 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000655
xfhsm_res_ENG_Start
All right you sorry bastards! Fall Back!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ¶ñ £¡ Ëù ÓÐ ÈË Ô± ×¢ Òâ £¬ È« Ìå ³· ÍË £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000656
xfhsm_res_ENG_Start
All right! Let's wax these critters!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºä ÀÃ Õâ Ð© ¶ñ ÐÄ µÄ ¶« Î÷ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000657
xfhsm_res_ENG_Start
All right, Mengsk. You've got a deal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                    ºÃ °É £¬ ÃÉ Ë¹ ¿Ë £¬ ³É ½» ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000658
xfhsm_res_ENG_Start
All right, Zeratul, you've got me. I made your Matriarch my

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ °É £¬ Ôó À­ ÍÐ £¬ Äã ×Ü Ëã ´þ ×¡ ÎÒ ÁË ¡£ ÎÒ ºÍ Äã ÔÚ É³ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000659
xfhsm_res_ENG_Start
All right, let's wax these critters.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºä ÀÃ Õâ Ð© ¶ñ ÐÄ µÄ ¶« Î÷ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000660
xfhsm_res_ENG_Start
All right, troops, listen up! Each squad will have a Medic assigned

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ À² £¬ ¶Ó Ô± ÃÇ £¬ ×¢ Òâ Ìý ºÃ ÁË £¡ Ã¿ Ò» ¸ö Ð¡ ¶Ó ¶¼ »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000661
xfhsm_res_ENG_Start
All right. All crews, stay frosty, and keep

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ó ¼Ò ×¢ Òâ £¡ Àä ¾² ÏÂ À´ £¬ ²Á ÁÁ Äã ÃÇ µÄ ÑÛ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000662
xfhsm_res_ENG_Start
All right. All squadrons close formation and scan for hostiles. Emperor Arcturus believes that there's Zerg out here, so it's our job to flush 'em out! I don't want any slip-ups this time! We'll show these critters that they can't run from the Terran Dominion!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù ÓÐ ÖÐ ¶Ó ½â É¢ ±à ¶Ó ²¢ ËÑ Ë÷ µÐ ÈË ¡£ »Ê µÛ ±Ý ÏÂ ÈÏ Îª ³æ ×å ¾Í ÔÚ Õâ Àï £¬ ÎÒ ÃÇ µÄ ÈÎ Îñ ¾Í ÊÇ °Ñ Ëü ÃÇ È« ¸É µô £¡ Õâ ´Î ¾ö ²» ÄÜ ÓÐ Â© Íø Ö® Óã £¬ ÈÃ Õâ Ð© Ð¡ ¶« Î÷ ÔÚ µÛ ¹ú Áì µØ Àï ÓÐ À´ ÎÞ »Ø £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000663
xfhsm_res_ENG_Start
All ships prepare to move away from 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëù ÓÐ ½¢ ¶Ó µÈ ÎÒ ÏÂ Áî £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000664
xfhsm_res_ENG_Start
All too certain, young templar. Executor, as Matriarch of the Dark Templar and custodian of this world, I hereby order you to terminate Judicator Aldaris, and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ³£ ¿Ï ¶¨ £¬ Äê Çá µÄ Ê¥ ÌÃ Îä Ê¿ ¡£ Ö´ ÐÐ ¹Ù £¬ ÒÔ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ µÄ Áì Ðä ºÍ Õâ ¸ö ÐÇ Çò µÄ ¼à »¤ Õß µÄ Ãû Òå £¬ ÎÒ ÏÖ Ãü Áî Äã È¥ ÖÕ ½á Ö´ ·¨ ¹Ù °¢ ¶û ´ï Èð Ë¹ £¬ ²¢ Á¢ ¼´ ½« Õâ ³¡ ²» ÊÊ Ê± µÄ ÅÑ ÂÒ Õò Ñ¹ ¡£ ³æ ×å ´ó ±ø Ñ¹ ¾³ Ö® ¼Ê £¬ ÎÒ ÃÇ Ö® ÖÐ ¾ö ²» ÔÊ Ðí ³ö ÏÖ Òì Òé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000665
xfhsm_res_ENG_Start
All units prepare for retaliation! Kerrigan caught us with

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È« Ìå ×ö ºÃ ·´ »÷ ×¼ ±¸ £¡ ¿­ Èð ¸Ê ³Ã ÎÒ ÃÇ »¹ Ã» ×¼ ±¸ ºÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000666
xfhsm_res_ENG_Start
All units, fire at will!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »® Î÷ ¡£ Ëù ÓÐ ²¿ ¶Ó £¬ ¿ª »ð £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000667
xfhsm_res_ENG_Start
Alliances
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ÃË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000668
xfhsm_res_ENG_Start
Allied Fortress
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¬ ÃË µÄ ±¤ ÀÝ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000669
xfhsm_res_ENG_Start
Allied Victory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ºÏ Ê¤ Àû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000670
xfhsm_res_ENG_Start
Allies
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ÃË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000671
xfhsm_res_ENG_Start
Alpha Draconis Volcanic World
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°£ ¶û ·¨ Ìì Áú ÐÇ »ð É½ ÊÀ ½ç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000672
xfhsm_res_ENG_Start
Alpha Squadron
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ·¨ ÖÐ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000673
xfhsm_res_ENG_Start
Already Linked
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÑ ¾­ Á¬ ½Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000674
xfhsm_res_ENG_Start
Also, despite the fact that we have crippled his fleet of battlecruisers, we suspect that Mengsk will unload his nuclear silos whenever the opportunity presents itself. Keep security tight at all of your bases, and watch out for enemy Ghosts.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¹ ÓÐ £¬ ¾¡ ¹Ü ÎÒ ÃÇ ÒÑ ¾­ Ê¹ Ëû µÄ Ñ² Ñó ½¢ ¶Ó Ê§ È¥ ÁË ×÷ ÓÃ £¬ ÎÒ ÃÇ Ô¤ ¼Æ ÃÉ Ë¹ ¿Ë ½« »á Àû ÓÃ Ò» ÇÐ »ú »á Ê¹ ÓÃ Ëû µÄ ºË µ¼ µ¯ ·¢ Éä ¾® ¡£ ¼Ó Ç¿ Äã µÄ »ù µØ ÖÜ Î§ µÄ °² È« ¾¯ ½ä £¬ Ð¡ ÐÄ µÐ ÈË µÄ ÓÄ Áé ÌØ ¹¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000675
xfhsm_res_ENG_Start
Alternatively, you can hold CTRL and click

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ò Õß £¬ °´ ×¡ CTRLÍ¬ Ê± µã »÷ Ò» ¸ö µ¥ Î» ¿É ÒÔ Ñ¡ ¶¨ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000676
xfhsm_res_ENG_Start
Always.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ó À´ ¶¼ ÊÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000677
xfhsm_res_ENG_Start
Amusing... Tassadar, your taste in 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ È¤ ¡­ ¡­ Ëþ Èø ´ï £¬ Äã µÄ Í¬ »ï ÔÚ ±ä »¯ ²» ¶¨ £¬ Õâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000678
xfhsm_res_ENG_Start
An error occurred while attempting to initialize sound: %s
Error 0x%08x %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± ³¢ ÊÔ ³õ Ê¼ »¯ Òô Ð§ %sÊ± ³ö ÏÖ ´í Îó 0x%08x %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000679
xfhsm_res_ENG_Start
An error occurred while attempting to initialize voice capture: %s
Error 0x%08x %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± ³¢ ÊÔ ³õ Ê¼ »¯ Óï Òô ²¶ ×½ %sÊ± ³ö ÏÖ ´í Îó 0x%08x %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000680
xfhsm_res_ENG_Start
An error occurred while attempting to initialize voice fonts: %s
Error 0x%08x %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± ³¢ ÊÔ ³õ Ê¼ »¯ Óï Òô ×Ö Ìå %s
Ê± ³ö ÏÖ ´í Îó 0x%08x %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000681
xfhsm_res_ENG_Start
An error occurred while attempting to initialize voice playback: %s
Error 0x%08x %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± ³¢ ÊÔ ³õ Ê¼ »¯ Óï Òô »Ø ·Å %sÊ± ³ö ÏÖ ´í Îó 0x%08x %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000682
xfhsm_res_ENG_Start
An error occurred while deleting game '%s'
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¾ ³ý ÓÎ Ï· '%s' Ê± ³ö ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000683
xfhsm_res_ENG_Start
An error occurred while distributing the map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ²¼ µØ Í¼ Ê± ³ö ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000684
xfhsm_res_ENG_Start
An error occurred while replacing game '%s'
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸² ¸Ç ÓÎ Ï· '%s'
Ê± ³ö ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000685
xfhsm_res_ENG_Start
An error occurred while trying to create the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´´ ½¨ ÓÎ Ï· Ê± ³ö ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000686
xfhsm_res_ENG_Start
An error occurred while trying to initialize the modem.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³õ Ê¼ »¯ µ÷ ÖÆ ½â µ÷ Æ÷ Ê± ³ö ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000687
xfhsm_res_ENG_Start
An illusion? Are you afraid to face me, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ÊÇ »Ã Ïó £¿ Ëþ Èø ´ï £¬ Äã ²» ¸Ò Ãæ ¶Ô ÎÒ Âð £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000688
xfhsm_res_ENG_Start
An undetected unit is in the way.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» ¸ö Î´ Öª µ¥ Î» Õ¼ ¾Ý ÁË ´Ë ´¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000689
xfhsm_res_ENG_Start
Anabolic Synthesis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

´ú Ð» ºÏ ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000690
xfhsm_res_ENG_Start
And I know just the way. Lieutenant Kerrigan is going to plant an emitter at the Confederate base camp. Commander, you will provide her with an escort. When the Zerg arrive, they'll break the blockade for us and we'll make our escape. Now get moving.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Öª µÀ Ò» ÖÖ ×î ºÃ µÄ ·½ ·¨ ¡£ ¿­ Èð ¸Ê ÖÐ Î¾ ½« °Ñ Ò» ¸ö ·¢ Éä Æ÷ Ö² Èë Áª ÃË ¾ü µÄ »ù µØ ¡£ Ö¸ »Ó ¹Ù £¬ Äã ¸º Ôð ±£ »¤ Ëý µÄ °² È« ¡£ Ò» µ© ·¢ Éú Æ÷ ¿ª Ê¼ ÔË ×÷ £¬ ²» ÓÃ ¶à ¾Ã ¾Í »á Òý À´ ÉÏ °Ù Íò µÄ ³æ ×å £¬ ÄÇ ¸ö Ê± ºò Òì ÐÎ Éú Îï ¾Í »á Îª ÎÒ ÃÇ ³å ÆÆ Áª ÃË µÄ ·â Ëø Ïß ÁË £¬ ÎÒ ÃÇ ½« ¿É ÒÔ ³É ¹¦ µØ ³· Àë ´Ë µØ £¬ °Ñ Õâ Àï µÄ ²Ð ¾Ö ½» ¸ø Áª ÃË µÄ ÄÇ Ð© ¼Ò »ï È¥ ´¦ Àí °É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000691
xfhsm_res_ENG_Start
And is reflected in the creature within that cell.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ µ¹ Ó° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000692
xfhsm_res_ENG_Start
And may heaven help Duran for what he has done this day.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ô¸ ÀÏ Ìì ¿í Ë¡ ¶Å À¼ ½ñ Ìì ·¸ ÏÂ µÄ ÌÏ Ìì Ö® ×ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000693
xfhsm_res_ENG_Start
And now it has reached the end of its long journey. The Overmind has come to destroy all that we hold dear and assimilate us into itself. And I say to thee, this shall not come to pass! Aiur shall not fall! Executor, I stand ready!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âþ ³¤ µÄ ÂÃ Í¾ ½á Êø ÁË ¡£ Ö÷ Ô× »Ù Ãð ÁË ÎÒ ÃÇ Ëù °® µÄ Ò» ÇÐ £¬ »¹ »á °Ñ ÎÒ ÃÇ Í¬ »¯ ³É Ëü µÄ Á¦ Á¿ ¡£ Õâ Ð© ¶¼ ÖÕ ½« ÓÐ ¸ö ÁË ¶Ï £¡ °¬ ¶û ²» ÄÜ ÏÝ Âä £¡ Ö´ ÐÐ ¹Ù £¬ ÎÒ ÒÑ ×¼ ±¸ ºÃ Õ½ ¶· ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000694
xfhsm_res_ENG_Start
And now that I've got my Broods back, you're no longer 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³æ Èº £¬ ÔÚ ÎÒ ¼Æ »® ÖÐ Äã Ò² ²» ÔÙ ÊÇ ±Ø ²» ¿É ÉÙ µÄ ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000695
xfhsm_res_ENG_Start
And survive we will, my warriors. For too long have we labored in futile defense as our enemies push us further and further away from victory. The time has come to let loose the full fury of our powers! Never again shall Shakuras be despoiled by the foul touch of alien species! These Zerg shall be the first to fall before us!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ Ò» ¶¨ »á Éú ´æ ÏÂ È¥ µÄ £¬ ÓÂ Ê¿ ÃÇ ¡£ ÎÒ ÃÇ ·Ñ ¾¡ Á¦ Æø À´ ×ö ÎÞ Ð§ µÄ µÖ ¿¹ µÄ Ê± ¼ä Ì« ³¤ ÁË £¬ ÎÒ ÃÇ µÄ µÐ ÈË ¾Í Õâ Ñù Ò» µã Ò» µã µØ °Ñ ÎÒ ÃÇ ´Ó Ê¤ Àû ÅÔ Ô½ ÍÆ Ô½ Ô¶ ¡£ ½« ÎÒ ÃÇ È« ²¿ ·ß Å­ µÄ Á¦ Á¿ ÊÍ ·Å ³ö À´ µÄ Ê± ºò µ½ ÁË £¡ É³ ¹Å À­ Ë¹ ÔÙ Ò² ²» Òª ±» Òì Àà Ëù Ý± ¶¾ £¬ Õâ Àï µÄ ³æ ×å ½« ³É Îª ÎÒ ÃÇ µÄ µÚ Ò» ¸ö ¼À Æ· £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000696
xfhsm_res_ENG_Start
And what are you offering me in return?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ Ã´ Äã ÄÃ Ê² Ã´ ×ö »Ø ±¨ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000697
xfhsm_res_ENG_Start
And what of your allies here on Korhal, my Queen?  What would you have done with them?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ Äã ÔÚ ¿Â ¹þ ¶û ÐÐ ÐÇ ÉÏ µÄ Í¬ ÃË ÄØ £¬ ÎÒ µÄ Å® »Ê £¿ Äã ´ò Ëã Ôõ Ã´ ´¦ ÖÃ Ëû ÃÇ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000698
xfhsm_res_ENG_Start
And, Captain, remember that although we disabled Mengsk's nuclear capabilities, he still commands a large number of Battlecruisers. We suspect that he will use these ships against us at every turn. Be on your guard, Captain. Show this 'Emperor' what the UED thinks of his rule.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¹ ÓÐ £¬ Ö¸ »Ó ¹Ù £¬ ¼Ç ×¡ Ëä È» ÎÒ ÃÇ ½â ³ý ÁË ÃÉ Ë¹ ¿Ë µÄ ºË ´ò »÷ ÄÜ Á¦ £¬ Ëû ÈÔ È» Í³ Ë§ ×Å ´ó Åú Ñ² Ñó ½¢ ¡£ ÎÒ ÃÇ ¹À ¼Æ Ëû ½« »á ²» Í£ µØ ¶Ô ÎÒ ÃÇ Ê¹ ÓÃ ÄÇ Ð© Õ½ ½¢ ¡£ Ìá ¸ß ¾¯ Ìè £¬ Ö¸ »Ó ¹Ù ¡£ ÈÃ Õâ ¸ö ¡° »Ê µÛ ¡± Ã÷ °× UED¾¿ ¾¹ ÊÇ Èç ºÎ ¿´ ´ý Ëû µÄ Í³ ÖÎ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000699
xfhsm_res_ENG_Start
Anonymous
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ää Ãû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000700
xfhsm_res_ENG_Start
Another application is using audio. Please exit the other application and try running this application again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Áí Ò» ¸ö ³Ì Ðò Õý ÔÚ Ê¹ ÓÃ Òô Æµ ¡£ Çë ÍË ³ö Æä Ëû µÄ ³Ì Ðò ²¢ ÖØ ÐÂ ÔË ÐÐ ±¾ ³Ì Ðò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000701
xfhsm_res_ENG_Start
Another computer. Says "Hit any key?"

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÖ ÊÇ Ò» Ì¨ ¼Æ Ëã »ú ¡£ ÈÃ ÎÒ ¡° ÈÎ Òâ ¼ü £¿ ¡±

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000702
xfhsm_res_ENG_Start
Answer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó¦ ´ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000703
xfhsm_res_ENG_Start
Antennae
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´¥ Ðë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000704
xfhsm_res_ENG_Start
Anti-matter Missiles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·´ Îï ÖÊ µ¼ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000705
xfhsm_res_ENG_Start
Anti-matter Missiles
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·´ Îï ÖÊ µ¼ µ¯ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000706
xfhsm_res_ENG_Start
Antiga
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°² Ìá ¸ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000707
xfhsm_res_ENG_Start
Any Terran Infantry units may be placed inside a Bunker. While inside a Bunker, units are shielded from attacks, but are free to return fire. To load a unit into a Bunker, select the unit and right-click on the Bunker.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µÄ ²½ ±ø µ¥ Î» ¿É ÒÔ ½ø Èë µØ ±¤ ¡£ µ± µ¥ Î» ÔÚ µØ ±¤ ÖÐ Ê± £¬ µ¥ Î» ¿É ÒÔ Ãâ ÊÜ ¹¥ »÷ £¬ µ« ¿É ÒÔ Ëæ Òâ ·´ »÷ ¡£ Òª Ïë ½« Ò» ¸ö µ¥ Î» ÅÉ Èë µØ ±¤ £¬ Ñ¡ Ôñ Õâ ¸ö µ¥ Î» È» ºó ÓÒ ¼ü µ¥ »÷ µØ ±¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000708
xfhsm_res_ENG_Start
Anytime is fine.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëæ Ê± ¶¼ ¿É ÒÔ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000709
xfhsm_res_ENG_Start
Apial Sensors
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ä ÎÑ ´« ¸Ð Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000710
xfhsm_res_ENG_Start
Apollo Reactor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ²¨ ÂÞ ·´ Ó¦ ¶Ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000711
xfhsm_res_ENG_Start
Apparently, many of the renegade Cerebrates, commanded by Daggoth, have merged into a new Overmind. Fortunately, the creature is still in its infant stages. It can't control the Swarm yet, but Daggoth and the others still have control over most of the Broods. The two Cerebrates you killed here were part of Daggoth's forces.

Look, I don't need to tell you all what might happen if that thing reaches maturity. I can guarantee you that should it awaken, it'll take full control of me just like it did before. I don't want that to happen, and I'm pretty sure you don't want it to happen either.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ È» £¬ ÓÐ ºÜ ¶à ÅÑ ±ä µÄ ÄÔ ³æ Ìý Ãü ÓÚ ´ï ¸ñ Ë¹ £¬ ºÏ ²¢ ³É ÁË Ò» ¸ö ÐÂ µÄ Ö÷ Ô× ¡£ ÐÒ ÔË µÄ ÊÇ Ëü Ä¿ Ç° »¹ ´¦ ÓÚ ³æ ÂÑ ÆÚ ¡£ Ó× Ð¡ µÄ Ö÷ Ô× Ëä È» ÉÐ ²» ÄÜ ¿Ø ÖÆ Õû ¸ö ³æ Èº £¬ µ« ´ï ¸ñ Ë¹ ¼° Æä Ëû ÄÔ ³æ ÈÔ È» ÕÆ ÎÕ ×Å ¾ø ´ó ¶à Êý µÄ ³æ ×å ×å Èº ¡£ Äã ÃÇ ²» ¾Ã Ç° É± ËÀ µÄ ÄÇ Á½ Ö» ÄÔ ³æ Õý ÊÇ ´ï ¸ñ Ë¹ Êô ÏÂ µÄ Ò» Ö§ ²¿ ¶Ó ¡£ ÎÒ Ïë ÎÒ ²» ÓÃ ÔÙ ¶à ´Ë Ò» ¾Ù ¸æ Ëß Äã ÃÇ µÈ ÐÂ Ö÷ Ô× ·¢ Óý ³É Êì »á ÓÐ Ê² Ã´ Ñù µÄ ºó ¹û ¡£ µ« ÎÒ ¿É ÒÔ µ£ ±£ Ëü Ò» µ© ¾õ ÐÑ £¬ Ëü ¾Í »á Ïñ ´Ó Ç° Ò» Ñù Íê È« µØ ¿Ø ÖÆ ÎÒ ¡£ ÎÒ ¿É ²» Ïë ÈÃ Íù ÊÂ ÖØ ÑÝ £¬ Ïë ±Ø Äã ÃÇ Ò² Ò» ¶¨ ²» Ï£ Íû Èç ´Ë °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000712
xfhsm_res_ENG_Start
Apparently, the energies which empower the Dark Templar also course through the Overmind and its Cerebrates.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ê¥ ÌÃ Îä Ê¿ Ëù Óµ ÓÐ µÄ ÄÜ Á¿ £¬ ÏÔ È» Ò² ±» ¸³ Óè ÁË Ö÷ Ô× ºÍ Ëü µÄ ÄÔ ³æ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000713
xfhsm_res_ENG_Start
AppleTalk network
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
AppleTalkÍø Âç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000714
xfhsm_res_ENG_Start
Ara Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ À­ ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000715
xfhsm_res_ENG_Start
Arbiter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÙ ²Ã Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000716
xfhsm_res_ENG_Start
Arbiter Requires:
   Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÙ ²Ã Õß Ðè Òª £º 
   ÖÙ ²Ã ·¨ Í¥
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000717
xfhsm_res_ENG_Start
Arbiter Tribunal Requires:
   Stargate
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÙ ²Ã ·¨ Í¥ Ðè Òª £º 
   ÐÇ ¼Ê Ö® ÃÅ 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000718
xfhsm_res_ENG_Start
Archipelago
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°® ÇÙ º£ Èº µº 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000719
xfhsm_res_ENG_Start
Archon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ Õþ ¹Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000720
xfhsm_res_ENG_Start
Archon Warp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ Õþ ¹Ù 
ºÏ Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000721
xfhsm_res_ENG_Start
Archon Warp:
   Research at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ Õþ ¹Ù ºÏ Ìå £º 
   ÔÚ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000722
xfhsm_res_ENG_Start
Archon Warp:
   Select 2 or more Templars
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ Õþ ¹Ù ºÏ Ìå £º 
   Ñ¡ Ôñ Á½ ¸ö »ò ¸ü ¶à µÄ Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000723
xfhsm_res_ENG_Start
Archons. Though we sacrifice our warriors in doing so, only the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÔ ºÏ ²¢ Îª °µ ºÚ Ö´ Õþ ¹Ù ¡£ Ëä È» Õâ Ñù Îþ Éü ÁË ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000724
xfhsm_res_ENG_Start
Arclite Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

°¢ ¶û ¿Ë À³ ÌØ ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000725
xfhsm_res_ENG_Start
Arclite Cannon
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ¿Ë À³ ÌØ ¼Ó Å© ÅÚ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000726
xfhsm_res_ENG_Start
Arclite Shock Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ¿Ë À³ ÌØ Õð µ´ ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000727
xfhsm_res_ENG_Start
Arclite Shock Cannon
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ¿Ë À³ ÌØ Õð µ´ ¼Ó Å© ÅÚ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000728
xfhsm_res_ENG_Start
Arctic Station
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±± ¼« Õ¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000729
xfhsm_res_ENG_Start
Arcturus Mengsk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¿Ë Í¼ À­ Ë¹ ¡¤ ÃÉ Ë¹ ¿Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000730
xfhsm_res_ENG_Start
Arcturus telepathically. Apparently, Arcturus 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò² Ïò ÃÉ Ë¹ ¿Ë Çó ¾È ¡£ ¶Å ¿Ë Ò² ÊÇ ·î ÁË ÃÉ Ë¹ ¿Ë Ö® Ãü £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000731
xfhsm_res_ENG_Start
Arcturus was the idealistic rebel crusader. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö÷ Òå µÄ ·´ ÅÑ ¾ü Áì Ðä ¡£ ÏÖ ÔÚ Ëû ±ä ³É ·¨ ÂÉ ÁË £¬ ¶ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000732
xfhsm_res_ENG_Start
Arcturus will come around. I know he will.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000733
xfhsm_res_ENG_Start
Arcturus, among the ashes of your precious Dominion. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ µÛ ¹ú µÄ »Ò ³¾ Ö® ÖÐ ¡£ ÎÒ Òª Äã Ç× ÑÛ ¿´ ×Å ÎÒ Ç¿ ´ó ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000734
xfhsm_res_ENG_Start
Arcturus, have you lost your mind?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¿Ë Í¼ À­ Ë¹ £¬ Äã ·è ÁË Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000735
xfhsm_res_ENG_Start
Arcturus... I presume you found your cold-sleep chamber... accommodating?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¿Ë ÌØ Â³ Ë¹ ¡­ ¡­ ÎÒ Ïë Äã Ò» Â· ÉÏ µÄ Àä ¶³ Ë¯ Ãß »¹ ºÃ °É £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000736
xfhsm_res_ENG_Start
Are you outta your mind!? If we

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ·è ÁË Âð £¡ Èç ¹û ÎÒ ÃÇ Ã» ÓÐ °Ñ ÄÇ ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000737
xfhsm_res_ENG_Start
Are you still suspicious that I'll kill him for abandoning me to the Zerg? I've gotten over it, Jim. We can't afford to let petty hatreds jeopardize our plans for the UED.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÊÇ ·ñ »¹ ÔÚ »³ ÒÉ ÎÒ »á Òò Îª Ëû Ôø °Ñ ÎÒ ÒÅ Æú ¸ø ³æ ×å ¶ø É± ÁË Ëû £¿ ÎÒ ÒÑ ¾­ ²» ¼Æ ½Ï Õâ Ð© ÊÂ ÁË £¬ ¼ª Ä· ¡£ ÎÒ ÃÇ ²» ÄÜ Òò Îª Ð¡ ÐÄ ÑÛ ¶ø °Ñ ÎÒ ÃÇ ¶Ô UEDµÄ ¼Æ »® ÖÃ ÓÚ À§ µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000738
xfhsm_res_ENG_Start
Are you sure you
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
  
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000739
xfhsm_res_ENG_Start
Are you sure you want to delete this entry?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã È· ¶¨ Äã Ïë Òª É¾ ³ý ¸Ã Ìõ Ä¿ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000740
xfhsm_res_ENG_Start
Are you sure you want to hang up on your current connection?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã È· ¶¨ Òª ¶Ï ¿ª µ± Ç° Á¬ ½Ó Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000741
xfhsm_res_ENG_Start
Are you sure?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Äã È· ¶¨ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000742
xfhsm_res_ENG_Start
Are you truly so blinded by your vaunted 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Õæ µÄ ±» Äã ÃÇ ×Ô ¿ä µÄ ÐÅ Ñö Ëù ÃÉ ±Î ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000743
xfhsm_res_ENG_Start
Argus Jewel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

°¢ ¶ú ¸ê Ë¹ ±¦ Ê¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000744
xfhsm_res_ENG_Start
Argus Talisman
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

°¢ ¶ú ¸ê Ë¹ »¤ ·û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000745
xfhsm_res_ENG_Start
Arise, my daughter. Arise... Kerrigan.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÕ ÐÑ °É ¡­ ¡­ ÎÒ µÄ Å® ¶ù ¡£ ËÕ ÐÑ °É ¡­ ¡­ ¿­ Èð ¸Ê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000746
xfhsm_res_ENG_Start
Arm Nuclear Silo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éú ²ú ºË µ¯ £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000747
xfhsm_res_ENG_Start
Armada. You are in violation of our 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÇÒ ¶Ô ³æ ×å µÄ Â³ Ã§ ¹¥ »÷ Ò² ÑÏ ÖØ µØ Íþ Ð² ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000748
xfhsm_res_ENG_Start
Armor:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×° ¼× £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000749
xfhsm_res_ENG_Start
Armory Requires:
   Factory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ü Ðµ ¿â Ðè Òª £º 
   ¹¤ ³§
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000750
xfhsm_res_ENG_Start
Arrest me? Aiur burns at the touch of the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´þ ²¶ ÎÒ £¿ °¬ ¶û Õý ÔÚ ³æ ×å µÄ Ä§ ×¦ ÖÐ È¼ ÉÕ £¬ ¿É 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000751
xfhsm_res_ENG_Start
Artanis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û Ì¹ Äá Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000752
xfhsm_res_ENG_Start
Artanis has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          °¢ ¶û Ì¹ Äá Ë¹ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000753
xfhsm_res_ENG_Start
As I suspected... The UED has sent its pet Zerg to reinforce 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õý Èç ÎÒ Ëù Ô¤ ÁÏ µÄ ¡­ ¡­ UED°Ñ Ëû ÃÇ µÄ ³æ ×å Ð¡ ³è Îï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000754
xfhsm_res_ENG_Start
As I suspected... There are more stasis cells here.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õý Ïñ ÎÒ Ëù ¹À ¼Æ µÄ ¡­ ¡­ Õâ Àï »¹ ÓÐ ¸ü ¶à µÄ ÎÈ ¶¨ ¹Þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000755
xfhsm_res_ENG_Start
As do I.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000756
xfhsm_res_ENG_Start
As if your word held any value...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ »° ÎÞ ÈË ¿É ÐÅ ¡­ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000757
xfhsm_res_ENG_Start
As you may know from your research, Captain, Korhal was a hotbed of anti-Confederate sentiment for years. The Confederacy hoped to contain Korhal's civil unrest by decimating it and its population with a massive nuclear barrage. Though the radiation levels on the planet are at an all time low, its surface is now nothing more than a smoldering desert.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç Í¬ Äã ÔÚ µ÷ ²é ÖÐ Ëù ÁË ½â µÄ Çé ¿ö Ò» Ñù £¬ Ö¸ »Ó ¹Ù £¬ ¿Â ¹þ ¶û Ôø ¾­ ÊÇ ¶à Äê ·´ Áª ÃË ÔË ¶¯ µÄ ÎÂ ´² ¡£ ÈË ×å Áª ÃË Îª ÁË Õò Ñ¹ µ± µØ µÄ ¶¯ µ´ ¾Ö Ãæ £¬ Ê¹ ÓÃ ÁË ´ó Á¿ ºË Îä Æ÷ ÃÜ ¼¯ ¹¥ »÷ ÒÔ ³¹ µ× Ïû ³ý ±© ÂÒ ºÍ µ± µØ ÈË ¿Ú ¡£ ¾¡ ¹Ü ¸Ã ÐÇ Çò ÉÏ µÄ ·ø Éä Á¿ Ä¿ Ç° ´¦ ÔÚ Àú Ê· ×î µÍ µã £¬ µ« µØ ±í ÈÔ Ö» Ê£ ÏÂ Ò» Æ¬ ½¹ ¸É µÄ É³ Ä® ¶ø ÒÑ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000758
xfhsm_res_ENG_Start
As you say, my Queen.  But I still don't understand wh-  

We are recieving a transmission from an unidentified Protoss Carrier...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç Í¬ Äã Ëù Ëµ µÄ £¬ ÎÒ µÄ Å® »Ê ¡£ µ« ÎÒ »¹ ÊÇ ²» Ã÷ °× ÄÇ ¡ª ¡ª ÎÒ ÃÇ ½Ó ÊÜ µ½ Ò» ¸ö ÉÐ Î´ ±æ ±ð Éí ·Ý µÄ Éñ ×å º½ Ä¸ Ëù ·¢ ³ö À´ µÄ Ñ¶ Ï¢ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000759
xfhsm_res_ENG_Start
As your forces grow in number, you must

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû ÃÇ ¡£ Ëæ ×Å Äã ²¿ ¶Ó µÄ ×³ ´ó £¬ Äã ±Ø Ðë ·õ »¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000760
xfhsm_res_ENG_Start
Ash World
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÛ ÑÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000761
xfhsm_res_ENG_Start
Ashrigo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°£ Ë¹ Èð ¸ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000762
xfhsm_res_ENG_Start
Ashworld
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÛ ÑÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000763
xfhsm_res_ENG_Start
Asia
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÇ ÖÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000764
xfhsm_res_ENG_Start
Asphalt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á¤ Çà µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000765
xfhsm_res_ENG_Start
Astral Balance
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÇ ÐÎ ºá ·ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000766
xfhsm_res_ENG_Start
At long last, my children, our searching is done. Soon we shall assault Aiur directly.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º¢ ×Ó ÃÇ £¬ ÎÒ ÃÇ ³¤ ÆÚ µÄ ËÑ Ë÷ ÖÕ ÓÚ ÓÐ ÁË ½á ¹û ¡£ Îª ÁË ¸ü Íê ÃÀ µÄ Éí Ìå £¬ ÎÒ ÃÇ ¾Í Òª Ô¶ Õ÷ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000767
xfhsm_res_ENG_Start
Atk Move EP
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷ ÒÆ ¶¯ £Å £Ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000768
xfhsm_res_ENG_Start
Atlas Wing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ÌØ À­ Ë¹ ¿Õ ¾ü ´ó ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000769
xfhsm_res_ENG_Start
Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000770
xfhsm_res_ENG_Start
Attack Fixed Range
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷ ¹Ì ¶¨ ·¶ Î§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000771
xfhsm_res_ENG_Start
Attack Move
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷ ÒÆ ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000772
xfhsm_res_ENG_Start
Attack Tile
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷ µØ Ãæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000773
xfhsm_res_ENG_Start
Attack Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¥ »÷ µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000774
xfhsm_res_ENG_Start
Attention! Defenders of the United Earth Directorate, this is Admiral DuGalle. You were all briefed before we left Earth, so you know that we have come here to conquer this sector in the name of Humanity. Should any of you have second thoughts about performing your assigned duties, be reminded that if we fail in our mission here, not one of us will be going home. We stand or fall together in this forsaken wasteland!

Serve the Directorate. Serve Humanity. All other priorities are secondary to victory! DuGalle out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë ×¢ Òâ £¡ µØ Çò °² È« Àí ÊÂ »á µÄ ±£ ÎÀ Õß ÃÇ £¬ ÎÒ ÊÇ ¶Å ¼Ó ¶û ÉÏ ½« ¡£ ÔÚ ÎÒ ÃÇ Àë ¿ª µØ Çò Ç° Äã ÃÇ ¶¼ Ìý ¹ý ÈÎ Îñ ¼ò ±¨ ÁË £¬ Ëù ÒÔ Äã ÃÇ Ó¦ µ± Öª µÀ £¬ ÎÒ ÃÇ Õâ Ò» ´Î ÊÇ ÒÔ ×Å È« ÈË Àà µÄ Ãû Òå À´ Õ÷ ÌÖ Õâ ¸ö µØ Çø µÄ ¡£ Èç ¹û Äã ÃÇ ÖÐ »¹ ÓÐ ÈË ¶Ô Ëù ÅÉ ÈÎ Îñ Èý ÐÄ ¶þ Òâ µÄ »° £¬ Çë ¼Ç ×¡ Ö» Òª ÎÒ ÃÇ µÄ Ê¹ Ãü ²» ÄÜ Íê ³É £¬ ÎÒ ÃÇ ÖÐ ÈÎ ºÎ Ò» ¸ö ÈË ¶¼ ²» »á »î ×Å »Ø ¼Ò ¡£ ÎÒ ÃÇ ÔÚ Õâ Æ¬ ±» ÒÅ Æú µÄ »Ä Ò° ÖÐ ½« Í¬ Éú Í¬ ËÀ ¡£ Îª Àí ÊÂ »á ·þ Îñ £¡ Îª È« ÈË Àà ·þ Îñ £¡ Ê¤ Àû ÓÀ Ô¶ ÊÇ ÎÒ ÃÇ µÄ µÚ Ò» ×· Çó £¡ ¶Å ¼Ó ¶û £¬ Íê ±Ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000775
xfhsm_res_ENG_Start
Auriga Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°Â Àï ¼Ó ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000776
xfhsm_res_ENG_Start
Aurora
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°Â ÂÞ À­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000777
xfhsm_res_ENG_Start
Automatic Defense System Deactivated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
         ×Ô ¶¯ ·À Óù Ïµ Í³ ½â ³ý ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000778
xfhsm_res_ENG_Start
Avalanche
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© ±À 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000779
xfhsm_res_ENG_Start
Aw, to hell with you!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¡ £¬ Äã È¥ ËÀ °É £¡ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000780
xfhsm_res_ENG_Start
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÑ À´ °É ÎÒ µÄ º¢ ×Ó £¬ È¥ Óµ ±§ ÉÏ Ìì ¸³ Óè µÄ ÈÙ Ò« °É ¡£ Òª Öª µÀ ÎÒ ÊÇ Ö÷ Ô× £¬ ÖÖ Èº µÄ ÓÀ ºã Òâ Ö¾ £¬ Äã Éú À´ ¾Í ÊÇ Îª ÁË Ð§ ÖÒ ÎÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000781
xfhsm_res_ENG_Start
Away Team
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Í ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000782
xfhsm_res_ENG_Start
Aww... My heart's breaking for you, Kerrigan. Now exactly why was it that you asked Fenix and I to bring Mengsk to you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
àÞ ¡­ ¡­ ÎÒ µÄ ÐÄ ¶¼ Îª Äã Ëé ÁË £¬ ¿­ Èð ¸Ê ¡£ ÏÖ ÔÚ £¬ ¾¿ ¾¹ Äã Îª Ê² Ã´ Òª ÎÒ ºÍ ·Ñ Äá ¿Ë Ë¹ °Ñ ÃÉ Ë¹ ¿Ë ´ø À´ ¸ø Äã £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000783
xfhsm_res_ENG_Start
Azure Plains
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì À¶ É« ÃÞ ²¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000784
xfhsm_res_ENG_Start
Burrow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ç± µØ £¨ u£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000785
xfhsm_res_ENG_Start
BONUS LEVEL ACTIVATED!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸½ ¼Ó ¹Ø ¿¨ ¼¤ »î !
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000786
xfhsm_res_ENG_Start
BONUS SCENARIO : "THE DARK ORIGIN"
- Investigate the energy signature.
- Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸½ ¼Ó ¹Ø ¿¨ £º ¡° ºÚ °µ Ô´ Í· ¡±
£­ µ÷ ²é ÄÜ Á¿ ÐÅ ºÅ ¡£ 
£­ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000787
xfhsm_res_ENG_Start
Baby Steps
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó¤ ¶ù µÄ ½Å ²½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000788
xfhsm_res_ENG_Start
Backwoods
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» Ã« Ö® µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000789
xfhsm_res_ENG_Start
Badlands
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ä µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000790
xfhsm_res_ENG_Start
Baelrog Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°Ý ¶û ÂÞ ¸ñ ÖÖ Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000791
xfhsm_res_ENG_Start
Ban Player!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½û Ö¹ ÓÎ Ï· Õß £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000792
xfhsm_res_ENG_Start
Barracks Requires:
   Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ø Óª Ðè Òª £º 
   Ö¸ »Ó ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000793
xfhsm_res_ENG_Start
Basilica
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»á ÌÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000794
xfhsm_res_ENG_Start
Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç ³Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000795
xfhsm_res_ENG_Start
Battle.net
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000796
xfhsm_res_ENG_Start
Battle.net Login
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net µÇ Â¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000797
xfhsm_res_ENG_Start
Battle.net Terms of Use Agreement
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net ÓÃ »§ Ð­ Òé Ìõ ¿î
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000798
xfhsm_res_ENG_Start
Battle.net is a free Internet gaming service provided by Blizzard Entertainment which allows players to meet up, challenge other players, and join games, all without paying any charges apart from normal Internet connection charges.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.netÊÇ Blizzard EntertainmentÌá ¹© µÄ Ãâ ·Ñ InternetÓÎ Ï· ·þ Îñ £¬ Ëü ÈÃ ÓÎ Ï· Õß ÃÇ ¿É ÒÔ ¼û Ãæ ¡¢ »¥ Ïà Ìô Õ½ ²¢ ¼Ó Èë ÓÎ Ï· £¬ ¶ø ³ý ÁË Õý ³£ µÄ Íø Âç Á¬ ½Ó ·Ñ ÓÃ ÒÔ Íâ ²» ÊÕ È¡ ÈÎ ºÎ ·Ñ ÓÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000799
xfhsm_res_ENG_Start
Battle.net is not responding. Please try connecting again in a few minutes.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net Ã» ÓÐ Ïì Ó¦ ¡£ Çë ÔÚ ¼¸ ·Ö ÖÓ Ö® ºó ÖØ ÊÔ Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000800
xfhsm_res_ENG_Start
Battle.net was unable to launch your default browser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Õ½ Íø ÎÞ ·¨ Æô ¶¯ Äã µÄ Ä¬ ÈÏ ä¯ ÀÀ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000801
xfhsm_res_ENG_Start
Battle.net was unable to launch your default web browser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net ²» ÄÜ ´ò ¿ª Äã µÄ Ä¬ ÈÏ Íø Âç ä¯ ÀÀ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000802
xfhsm_res_ENG_Start
Battle.net was unable to properly identify your application version. Please reinstall the application from the CD and then reconnect to Battle.net.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net ²» ÄÜ Õý È· µØ Ê¶ ±ð Äã µÄ Éê Çë Àà ÐÍ ¡£ Çë ´Ó Äã µÄ CDÖØ ÐÂ °² ×° Éê Çë £¬ È» ºó ÔÙ ´Î ³¢ ÊÔ Á¬ ½Ó Battle.net¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000803
xfhsm_res_ENG_Start
Battle.net was unable to properly identify your application version. Please uninstall and then reinstall the application. If the problem persists then you may have a computer virus.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net ²» ÄÜ Ê¶ ±ð µ± Ç° Äú Ê¹ ÓÃ µÄ Èí ¼þ °æ ±¾ ¡£ Çë Ð¶ ÔØ ÓÎ Ï· ºó ÖØ ÐÂ °² ×° ¡£ Èç ¹û ÎÊ Ìâ ÒÀ È» ´æ ÔÚ £¬ ÓÐ ¿É ÄÜ ÊÇ Äú µÄ »ú Æ÷ ¸Ð È¾ ÁË ²¡ ¶¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00000804
xfhsm_res_ENG_Start
Battle.net was unable to properly identify your application version. Please uninstall and then reinstall the application. If the problem persists then you may have a computer virus. For information on detecting and removing this virus you may contact us by email at support@blizzard.com
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net ²» ÄÜ Ê¶ ±ð µ± Ç° Äú Ê¹ ÓÃ µÄ Èí ¼þ °æ ±¾ ¡£ Çë Ð¶ ÔØ ÓÎ Ï· ºó ÖØ ÐÂ °² ×° ¡£ Èç ¹û ÎÊ Ìâ ÒÀ È» ´æ ÔÚ £¬ ÓÐ ¿É ÄÜ ÊÇ Äú µÄ »ú Æ÷ ¸Ð È¾ ÁË ²¡ ¶¾ ¡£ Îª ÁË ¸ü ¶à µÄ ÐÅ Ï¢ £¬ Äú »¹ ¿É ÒÔ ·¢ ËÍ Emailµ½ support@blizzard.com¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000805
xfhsm_res_ENG_Start
Battle.net™
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Battle.net™
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
24_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00000806
xfhsm_res_ENG_Start
Battlecruiser
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ² Ñó ½¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000807
xfhsm_res_ENG_Start
Battlecruiser Operational
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ² Ñó ½¢ ÔË ×ª Õý ³£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000808
xfhsm_res_ENG_Start
Battlecruiser Requires:
   Attached Control Tower
   Science Facility with
   attached Physics Lab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ² Ñó ½¢ Ðè Òª £º 
   ¸½ ¼Ó µÄ ¿Ø ÖÆ Ëþ 
   ¿Æ Ñ§ Êµ Ñé ÊÒ ¼° 
   ¸½ ¼Ó µÄ Îï Àí Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000809
xfhsm_res_ENG_Start
Battlecruisers Acquired
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÒ Ñ² Ñó ½¢ ÒÑ »ñ µÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000810
xfhsm_res_ENG_Start
Be advised, Captain: our sensors have identified three cerebrates who constitute the core of the Overmind's defenses. Each cerebrate's distinct capabilities are still unknown, so proceed with extreme caution.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ Çë ×¢ Òâ £º ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ Õì ²â µ½ ÁË ÓÉ Èý ¸ö ÄÔ ³æ Ëù ¹¹ ³É Ö÷ Ô× µÄ ·À Óù ºË ÐÄ ¡£ ¸÷ ÄÔ ³æ µÄ ÌØ Êâ ÄÜ Á¦ ÉÐ ÎÞ ·¨ È· ¶¨ £¬ Ëù ÒÔ Ç° ½ø ÖÐ Çë ¶à ¼Ó Ð¡ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000811
xfhsm_res_ENG_Start
Be advised, Executor, our forces are divided.  Aldaris has taken

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Çë ×¢ Òâ £¬ Ö´ ÐÐ ¹Ù £¬ ÎÒ ÃÇ µÄ Á¦ Á¿ ±» ·Ö É¢ ÁË ¡£ °¢ ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000812
xfhsm_res_ENG_Start
Be at ease, Zeratul. I am still the same Raszagal you have always known. These recent events have weighed heavily upon me and I am wearied. But fear not; my warrior spirit will shine before you, and light your path to victory.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Å Çá ËÉ Ð© £¬ Ôó À­ ÍÐ ¡£ ÎÒ »¹ ÊÇ ÄÇ ¸ö Äã Ò» Ö± ÒÔ À´ Ëù ÈÏ Ê¶ µÄ À­ Ê© ¼Î ¶û ¡£ ½ü À´ ·¢ Éú µÄ ÖÖ ÖÖ ÊÂ Çé ¸ø ÁË ÎÒ ºÜ ´ó µÄ Ñ¹ Á¦ ²¢ ÈÃ ÎÒ Ñá ¾ë ¡£ µ« ²» Òª º¦ ÅÂ £¬ ÎÒ µÄ Õ½ ¶· ¾« Éñ ½« »á Áì µ¼ Äã ÃÇ £¬ ÕÕ ÁÁ Äã ÃÇ Í¨ Íù Ê¤ Àû µÄ µÀ Â· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000813
xfhsm_res_ENG_Start
Be silent, Judicator. There is no time to waste, and I have much to tell you. As you know, the Zerg vanished after the fall of the Terran world of Tarsonis, and though the Conclave bid me return home, I was compelled to remain.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°² ¾² £¡ Ö´ Õþ ¹Ù £¬ ÎÒ Ã» ÓÐ Ê± ¼ä ¿É ÒÔ ÀË ·Ñ £¬ ÎÒ ÓÐ ºÜ ¶à ÊÂ Òª ¸æ Ëß Äã ¡£ ×Ô ´Ó ÈË ×å µÄ Ê× ¶¼ ÐÐ ÐÇ Ëþ ¶û ËÕ Äá Ë¹ ÏÝ Âä ºó £¬ ³æ ×å ¾Í Ææ ¹Ö µØ Ïú Éù Ää ¼£ ÁË ¡£ Òò ´Ë £¬ ¾¡ ¹Ü ×î ¸ß Òé »á Ãü Áî ÎÒ »Ø È¥ £¬ ÎÒ »¹ ÊÇ Áô ÁË ÏÂ À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000814
xfhsm_res_ENG_Start
Because my men and I have sworn to fight against the Dominion

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òò Îª ÎÒ ºÍ ÎÒ µÄ ÈË ¶¼ Ôø ·¢ ÊÄ Òª ºÍ µÛ ¹ú »¹ ÓÐ Ëû ÃÇ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000815
xfhsm_res_ENG_Start
Because you are young and foolish, Lieutenant, I will pardon that insult. Alexei and I have been friends since long before you were born. However, he must be found. If Stukov is here, he will account for his actions.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òò Îª Äã µÄ Äê Çá ºÍ ÓÞ ´À £¬ ÎÒ ÇÒ Ô­ ÁÂ Äã µÄ Çá ÂÊ ¡£ °¢ ÁÐ ¿Ë Ë¹ ºÍ ÎÒ ÔÚ Äã Ã» ³ö Éú Ç° ¾Í ÊÇ ¶à Äê µÄ Õ½ ÓÑ ¡£ Ëä È» Èç ´Ë £¬ ÎÒ ÃÇ Ò² Ò» ¶¨ Òª ÕÒ µ½ Ëû ÎÊ ¸ö Çå ³þ ¡£ Èç ¹û Ë¹ Í¼ ¿É ·ò ÔÚ Õâ Àï £¬ Ëû »á Îª Ëû µÄ ÐÐ ¶¯ Ëµ Ã÷ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000816
xfhsm_res_ENG_Start
Because, Zeratul, I bring news of an event that threatens us all. If

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ÊÇ Òò Îª £¬ Ôó À­ ÍÐ £¬ ÎÒ ´ø À´ µÄ ÊÇ Ò» ¼þ Íþ Ð² µ½ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000817
xfhsm_res_ENG_Start
Because, Zeratul, I'm no longer the mindless murderess whom you fought on Char. The Overmind is dead. Whatever warped control it once had over me is gone. I know that this is a lot to take in all at once, but you've got to believe me! There's more at stake here than-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ ÊÇ Òò Îª £¬ Ôó À­ ¸ñ £¬ ÎÒ ²» ÔÙ ÊÇ ÄÇ ¸ö Äã ÃÇ ÔÚ ²é ¶û ÐÇ ¶Ô ¿¹ ¹ý µÄ Ã» ÓÐ Ö÷ ¼û µÄ Å® É± ÊÖ ÁË ¡£ Ö÷ Ô× ÒÑ ¾­ ËÀ ÁË £¬ Ëü Ôø Ê© ¼Ó ÔÚ ÎÒ Éí ÉÏ µÄ ¸÷ ÖÖ ¸÷ Ñù µÄ ¿Ø ÖÆ Ò² ¾Í ´Ë ½á Êø ÁË ¡£ ÎÒ Öª µÀ Õâ ºÜ ÄÑ Ò» ´Î ¸ú Äã Ëµ Ã÷ °× £¬ µ« ÊÇ Äã ±Ø Ðë Ïà ÐÅ ÎÒ £¡ ÔÚ Õâ ¸ö ½ô Òª µÄ ¹Ø Í· ÓÐ Æä Ëû ¸ü ¶à Ðè Òª ÎÒ ÃÇ ¹Ø ÐÄ µÄ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000818
xfhsm_res_ENG_Start
Become Observer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³É Îª ¹Û ÖÚ £¨ O£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000819
xfhsm_res_ENG_Start
Beginner
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³õ Ñ§ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000820
xfhsm_res_ENG_Start
Behold that I shall set you amongst the greatest of my Cerebrates, that you might benefit from their wisdom and experience. Yet your purpose is unique. While they carry forth my will to the innumerable Broods, you have but one charge entrusted to your care.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïà ÐÅ ÎÒ £¬ Äã ½« ³É Îª ×î Î° ´ó µÄ ÄÔ ³æ ¡£ Äã ½« ´Ó ±ð µÄ ÄÔ ³æ ÄÇ Àï »ñ È¡ ÖÇ »Û ºÍ ¾­ Ñé ¡£ ²» ¹ý Äã µÄ Ê¹ Ãü Óë ÖÚ ²» Í¬ £¬ ±ð µÄ ÄÔ ³æ °Ñ ÎÒ µÄ Òâ Ö¾ ´« ´ï µ½ ¸÷ ¸ö ×å Èº ÖÐ È¥ £¬ ¶ø Äã Ö» Òª Íê ³É Ò» ¼þ ÈÎ Îñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000821
xfhsm_res_ENG_Start
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ì ¿´ ÄÇ ÉÐ Î´ ³ö Éú µÄ Á¦ Á¿ £¡ ´Ó Ó¼ ÄÚ ·¢ ³ö µÄ Ç¿ ´ó ÄÜ Á¿ £¬ Ö» ²» ¹ý ÊÇ Æä ÖÐ ³Á Ë¯ Õß Ëù Óµ ÓÐ Á¦ Á¿ µÄ Ò» Ð¡ ²¿ ·Ý ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000822
xfhsm_res_ENG_Start
Behold, my long silence is now broken, and I am made whole once more. The cunning Protoss have dared strike down that which was immortal. For the Protoss who murdered Zasz are unlike anything we have faced before. These Dark Templar radiate energies that are much like my own, and it is by these energies that they have caused me harm.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ »Ø À´ ÁË £¬ ÎÒ ÏÖ ÔÚ ÓÖ ÊÇ Íê Õû µÄ ÁË ¡£ Õæ ÊÇ ÄÑ ÒÔ ÖÃ ÐÅ ¡­ ¡­ ½Æ »« µÄ Éñ ×å ×ö µ½ ÁË ²» ¿É ÄÜ µÄ ÊÂ Çé ¡£ É± ËÀ Èø Ë¹ µÄ Éñ ×å Óë ÎÒ ÃÇ ÒÔ Ç° Ëù ¼û µ½ µÄ ¶¼ ²» Ò» Ñù ¡£ Ëû ÃÇ ÊÇ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£ ÎÒ ¸Ð ¾õ µÃ µ½ £¬ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ·¢ ³ö µÄ ÄÜ Á¿ ºÍ ÎÒ Óµ ÓÐ µÄ ·Ç ³£ Ïà ½ü £¬ Õý ÊÇ Õâ Ñù Ëû ÃÇ ²Å ÄÜ ÉË º¦ µ½ ÎÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000823
xfhsm_res_ENG_Start
Behold, there is a temple, not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia, the temple which you must assault is older by far. For it was constructed by my creators, the Xel'Naga, and it marks the site where the Xel'Naga first set foot upon Aiur.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿´ £¬ Àë Õâ Àï ²» Ô¶ ´¦ ÓÐ Ò» ×ù ºê Î° µÄ Éñ Ãí £¬ Ëü ×ù Âä ÔÚ ÎÞ ±È Éñ Ê¥ µÄ ÍÁ µØ ÉÏ ¡£ Ëä È» ÎÒ ´æ ÔÚ ÁË ÎÞ Êý ¸ö ÊÀ ¼Í £¬ ¿É ÊÇ Õâ Éñ Ãí µÄ Äê ´ú ±È ÎÒ »¹ Òª ¾Ã Ô¶ ¡£ ÊÇ ÎÒ µÄ ´´ Ôì Õß £¬ Î÷ ¶û ¡¤ ÄÇ ¼Ó ÈË ½¨ Ôì ÁË Õâ ×ù Éñ Ãí £¬ Ëü ±ê Ö¾ ×Å ÖÇ »Û Éú Îï ¡ª ¡ª Î÷ ¶û ¡¤ ÄÇ ¼Ó Ê× ´Î Ì¤ ÉÏ °¬ ¶û µÄ Î» ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000824
xfhsm_res_ENG_Start
Belay that order. We're moving out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºö ÊÓ Ëý µÄ Çë Çó ¡£ ÎÒ ÃÇ Òª ×ß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000825
xfhsm_res_ENG_Start
Believe it. I saw Zerg within Confederate

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              Ïà ÐÅ °É ¡£ ÎÒ Ò» Äê Ç° ¾Í ÔÚ Áª ÃË µÄ ÄÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000826
xfhsm_res_ENG_Start
Bengalaas
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¾ ¼Ó À­ Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000827
xfhsm_res_ENG_Start
Better that I killed her, than let her live as your slave, Kerrigan.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ É± ÁË Ëý £¬ ºÃ ¹ý ÈÃ Ëý »î ×Å ×ö Äã µÄ Å« Á¥ £¬ ¿­ Èð ¸Ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000828
xfhsm_res_ENG_Start
Big Game Hunters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ÓÎ Ï· Ì½ Ë÷ Æ÷ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000829
xfhsm_res_ENG_Start
Binary Burghs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶þ ½ø ÖÆ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000830
xfhsm_res_ENG_Start
Black Lotus
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¼ À³ ¿Ë ÂÞ Ëþ Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000831
xfhsm_res_ENG_Start
Blades!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ½« »á Öª µÀ ÎÒ ¡ª ¡ª µ¶ ·æ Å® »Ê µÄ Íþ Á¦ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000832
xfhsm_res_ENG_Start
Blast Furnace
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á¶ Ìú Â¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000833
xfhsm_res_ENG_Start
Block entrances to your bases with Bunkers and Supply Depots to slow down invading enemy units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ µØ ±¤ ºÍ ¹© ¸ø Õ¾ À´ ·â ¶Â »ù µØ µÄ Èë ¿Ú ¿É ÒÔ ÑÓ »º µÐ ÈË µÄ Èë ÇÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000834
xfhsm_res_ENG_Start
Blood Bath
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ÍÀ É± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000835
xfhsm_res_ENG_Start
Bombs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ¨ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000836
xfhsm_res_ENG_Start
Bone Canyon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¬ ¹Ç Ï¿ ¹È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000837
xfhsm_res_ENG_Start
Border Dispute
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ß ½ç Õù ¶Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000838
xfhsm_res_ENG_Start
Both the Terran Wraith and Ghost have the ability to "Cloak." While cloaked, they are safe from attack, unless spotted by enemy detection units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÓÄ Áé Õ½ »ú ºÍ ÓÄ Áé ÌØ ¹¤ ¶¼ ÓÐ Òþ ÐÎ µÄ ÄÜ Á¦ ¡£ ´¦ ÓÚ Òþ ÐÎ ×´ Ì¬ Ê± £¬ Ëû ÃÇ ²» »á ÊÜ µ½ ¹¥ »÷ £¬ ³ý ·Ç ±» µÐ ÈË µÄ Ì½ ²â µ¥ Î» ·¢ ÏÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000839
xfhsm_res_ENG_Start
Boxed In
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°ü Î§ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000840
xfhsm_res_ENG_Start
Bridge Over The River Styx
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÇÅ ºá ¿ç Ú¤ ºÓ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000841
xfhsm_res_ENG_Start
Bridge to Bridge Combat '98
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÇÅ Í· ±¤ Õ½ ÒÛ '98
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000842
xfhsm_res_ENG_Start
Bridges
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÇÅ Áº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000843
xfhsm_res_ENG_Start
Bring Khaydarin Crystal to the remains 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« ¿Â º¥ ´ï ÁÖ Ë® ¾§ ´ø µ½ Éñ Ãí µÄ ·Ï Ðæ ÉÏ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000844
xfhsm_res_ENG_Start
Broken Steppes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±» Õ÷ ·þ µÄ ²Ý Ô­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000845
xfhsm_res_ENG_Start
Brood War CHN-1 (0)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000846
xfhsm_res_ENG_Start
Brood War CHN-1 (1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000847
xfhsm_res_ENG_Start
Brood War CHN-1 (2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000848
xfhsm_res_ENG_Start
Brood War CHN-1 (3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000849
xfhsm_res_ENG_Start
Brood War is required to play WCG games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø ÐÐ £× £Ã £Ç ÓÎ Ï· Ðè Òª ¡¶ Ä¸ ³² Ö® Õ½ ¡· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000850
xfhsm_res_ENG_Start
Brood Wars Protoss 1 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 1£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000851
xfhsm_res_ENG_Start
Brood Wars Protoss 1 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 1£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000852
xfhsm_res_ENG_Start
Brood Wars Protoss 1 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 1£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000853
xfhsm_res_ENG_Start
Brood Wars Protoss 1 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 1£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000854
xfhsm_res_ENG_Start
Brood Wars Protoss 1 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 1£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000855
xfhsm_res_ENG_Start
Brood Wars Protoss 1 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 1£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000856
xfhsm_res_ENG_Start
Brood Wars Protoss 2 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 2£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000857
xfhsm_res_ENG_Start
Brood Wars Protoss 2 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 2£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000858
xfhsm_res_ENG_Start
Brood Wars Protoss 2 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 2£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000859
xfhsm_res_ENG_Start
Brood Wars Protoss 2 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 2£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000860
xfhsm_res_ENG_Start
Brood Wars Protoss 2 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 2£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000861
xfhsm_res_ENG_Start
Brood Wars Protoss 2 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ Éñ ×å 2£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000862
xfhsm_res_ENG_Start
Brood Wars Protoss 3 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 3£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000863
xfhsm_res_ENG_Start
Brood Wars Protoss 3 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 3£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000864
xfhsm_res_ENG_Start
Brood Wars Protoss 3 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 3£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000865
xfhsm_res_ENG_Start
Brood Wars Protoss 3 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 3£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000866
xfhsm_res_ENG_Start
Brood Wars Protoss 3 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 3£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000867
xfhsm_res_ENG_Start
Brood Wars Protoss 3 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 3£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000868
xfhsm_res_ENG_Start
Brood Wars Protoss 4 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 4£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000869
xfhsm_res_ENG_Start
Brood Wars Protoss 4 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 4£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000870
xfhsm_res_ENG_Start
Brood Wars Protoss 4 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 4£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000871
xfhsm_res_ENG_Start
Brood Wars Protoss 4 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 4£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000872
xfhsm_res_ENG_Start
Brood Wars Protoss 4 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 4£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000873
xfhsm_res_ENG_Start
Brood Wars Protoss 4 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 4£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000874
xfhsm_res_ENG_Start
Brood Wars Protoss 5 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 5£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000875
xfhsm_res_ENG_Start
Brood Wars Protoss 5 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 5£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000876
xfhsm_res_ENG_Start
Brood Wars Protoss 5 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 5£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000877
xfhsm_res_ENG_Start
Brood Wars Protoss 5 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 5£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000878
xfhsm_res_ENG_Start
Brood Wars Protoss 5 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 5£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000879
xfhsm_res_ENG_Start
Brood Wars Protoss 5 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 5£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000880
xfhsm_res_ENG_Start
Brood Wars Protoss 6 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 6£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000881
xfhsm_res_ENG_Start
Brood Wars Protoss 6 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 6£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000882
xfhsm_res_ENG_Start
Brood Wars Protoss 6 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 6£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000883
xfhsm_res_ENG_Start
Brood Wars Protoss 6 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 6£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000884
xfhsm_res_ENG_Start
Brood Wars Protoss 6 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 6£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000885
xfhsm_res_ENG_Start
Brood Wars Protoss 6 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 6£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000886
xfhsm_res_ENG_Start
Brood Wars Protoss 7 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 7£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000887
xfhsm_res_ENG_Start
Brood Wars Protoss 7 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 7£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000888
xfhsm_res_ENG_Start
Brood Wars Protoss 7 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 7£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000889
xfhsm_res_ENG_Start
Brood Wars Protoss 7 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 7£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000890
xfhsm_res_ENG_Start
Brood Wars Protoss 7 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 7£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000891
xfhsm_res_ENG_Start
Brood Wars Protoss 7 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 7£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000892
xfhsm_res_ENG_Start
Brood Wars Protoss 8 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 8£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000893
xfhsm_res_ENG_Start
Brood Wars Protoss 8 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 8£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000894
xfhsm_res_ENG_Start
Brood Wars Protoss 8 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 8£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000895
xfhsm_res_ENG_Start
Brood Wars Protoss 8 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 8£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000896
xfhsm_res_ENG_Start
Brood Wars Protoss 8 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 8£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000897
xfhsm_res_ENG_Start
Brood Wars Protoss 8 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ Éñ ×å 8£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000898
xfhsm_res_ENG_Start
Brood Wars Terran 1 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 1£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000899
xfhsm_res_ENG_Start
Brood Wars Terran 1 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 1£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000900
xfhsm_res_ENG_Start
Brood Wars Terran 1 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 1£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000901
xfhsm_res_ENG_Start
Brood Wars Terran 1 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 1£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000902
xfhsm_res_ENG_Start
Brood Wars Terran 1 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 1£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000903
xfhsm_res_ENG_Start
Brood Wars Terran 1 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 1£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000904
xfhsm_res_ENG_Start
Brood Wars Terran 2 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 2£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000905
xfhsm_res_ENG_Start
Brood Wars Terran 2 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 2£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000906
xfhsm_res_ENG_Start
Brood Wars Terran 2 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 2£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000907
xfhsm_res_ENG_Start
Brood Wars Terran 2 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 2£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000908
xfhsm_res_ENG_Start
Brood Wars Terran 2 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 2£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000909
xfhsm_res_ENG_Start
Brood Wars Terran 2 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ÈË ×å 2£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000910
xfhsm_res_ENG_Start
Brood Wars Terran 3 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 3£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000911
xfhsm_res_ENG_Start
Brood Wars Terran 3 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 3£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000912
xfhsm_res_ENG_Start
Brood Wars Terran 3 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 3£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000913
xfhsm_res_ENG_Start
Brood Wars Terran 3 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 3£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000914
xfhsm_res_ENG_Start
Brood Wars Terran 3 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 3£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000915
xfhsm_res_ENG_Start
Brood Wars Terran 3 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 3£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000916
xfhsm_res_ENG_Start
Brood Wars Terran 4 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 4£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000917
xfhsm_res_ENG_Start
Brood Wars Terran 4 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 4£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000918
xfhsm_res_ENG_Start
Brood Wars Terran 4 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 4£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000919
xfhsm_res_ENG_Start
Brood Wars Terran 4 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 4£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000920
xfhsm_res_ENG_Start
Brood Wars Terran 4 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 4£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000921
xfhsm_res_ENG_Start
Brood Wars Terran 4 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 4£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000922
xfhsm_res_ENG_Start
Brood Wars Terran 5 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 5£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000923
xfhsm_res_ENG_Start
Brood Wars Terran 5 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 5£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000924
xfhsm_res_ENG_Start
Brood Wars Terran 5 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 5£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000925
xfhsm_res_ENG_Start
Brood Wars Terran 5 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 5£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000926
xfhsm_res_ENG_Start
Brood Wars Terran 5 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 5£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000927
xfhsm_res_ENG_Start
Brood Wars Terran 5 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 5£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000928
xfhsm_res_ENG_Start
Brood Wars Terran 6 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 6£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000929
xfhsm_res_ENG_Start
Brood Wars Terran 6 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 6£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000930
xfhsm_res_ENG_Start
Brood Wars Terran 6 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 6£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000931
xfhsm_res_ENG_Start
Brood Wars Terran 6 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 6£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000932
xfhsm_res_ENG_Start
Brood Wars Terran 6 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 6£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000933
xfhsm_res_ENG_Start
Brood Wars Terran 6 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 6£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000934
xfhsm_res_ENG_Start
Brood Wars Terran 7 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 7£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000935
xfhsm_res_ENG_Start
Brood Wars Terran 7 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 7£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000936
xfhsm_res_ENG_Start
Brood Wars Terran 7 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 7£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000937
xfhsm_res_ENG_Start
Brood Wars Terran 7 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 7£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000938
xfhsm_res_ENG_Start
Brood Wars Terran 7 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 7£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000939
xfhsm_res_ENG_Start
Brood Wars Terran 7 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 7£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000940
xfhsm_res_ENG_Start
Brood Wars Terran 8 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 8£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000941
xfhsm_res_ENG_Start
Brood Wars Terran 8 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 8£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000942
xfhsm_res_ENG_Start
Brood Wars Terran 8 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 8£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000943
xfhsm_res_ENG_Start
Brood Wars Terran 8 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 8£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000944
xfhsm_res_ENG_Start
Brood Wars Terran 8 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 8£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000945
xfhsm_res_ENG_Start
Brood Wars Terran 8 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ÈË ×å 8£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000946
xfhsm_res_ENG_Start
Brood Wars Zerg 1 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 1£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000947
xfhsm_res_ENG_Start
Brood Wars Zerg 1 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 1£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000948
xfhsm_res_ENG_Start
Brood Wars Zerg 1 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 1£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000949
xfhsm_res_ENG_Start
Brood Wars Zerg 1 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 1£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000950
xfhsm_res_ENG_Start
Brood Wars Zerg 1 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 1£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000951
xfhsm_res_ENG_Start
Brood Wars Zerg 1 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 1£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000952
xfhsm_res_ENG_Start
Brood Wars Zerg 10 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 10£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000953
xfhsm_res_ENG_Start
Brood Wars Zerg 10 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 10£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000954
xfhsm_res_ENG_Start
Brood Wars Zerg 10 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 10£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000955
xfhsm_res_ENG_Start
Brood Wars Zerg 10 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 10£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000956
xfhsm_res_ENG_Start
Brood Wars Zerg 10 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 10£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000957
xfhsm_res_ENG_Start
Brood Wars Zerg 10 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 10£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000958
xfhsm_res_ENG_Start
Brood Wars Zerg 2 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 2£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000959
xfhsm_res_ENG_Start
Brood Wars Zerg 2 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 2£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000960
xfhsm_res_ENG_Start
Brood Wars Zerg 2 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 2£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000961
xfhsm_res_ENG_Start
Brood Wars Zerg 2 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 2£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000962
xfhsm_res_ENG_Start
Brood Wars Zerg 2 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 2£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000963
xfhsm_res_ENG_Start
Brood Wars Zerg 2 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ä¸ ³² Ö® Õ½ ³æ ×å 2£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000964
xfhsm_res_ENG_Start
Brood Wars Zerg 3 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 3£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000965
xfhsm_res_ENG_Start
Brood Wars Zerg 3 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 3£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000966
xfhsm_res_ENG_Start
Brood Wars Zerg 3 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 3£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000967
xfhsm_res_ENG_Start
Brood Wars Zerg 3 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 3£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000968
xfhsm_res_ENG_Start
Brood Wars Zerg 3 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 3£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000969
xfhsm_res_ENG_Start
Brood Wars Zerg 3 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 3£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000970
xfhsm_res_ENG_Start
Brood Wars Zerg 4 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 4£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000971
xfhsm_res_ENG_Start
Brood Wars Zerg 4 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 4£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000972
xfhsm_res_ENG_Start
Brood Wars Zerg 4 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 4£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000973
xfhsm_res_ENG_Start
Brood Wars Zerg 4 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 4£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000974
xfhsm_res_ENG_Start
Brood Wars Zerg 4 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 4£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000975
xfhsm_res_ENG_Start
Brood Wars Zerg 4 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 4£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000976
xfhsm_res_ENG_Start
Brood Wars Zerg 5 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 5£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000977
xfhsm_res_ENG_Start
Brood Wars Zerg 5 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 5£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000978
xfhsm_res_ENG_Start
Brood Wars Zerg 5 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 5£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000979
xfhsm_res_ENG_Start
Brood Wars Zerg 5 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 5£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000980
xfhsm_res_ENG_Start
Brood Wars Zerg 5 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 5£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000981
xfhsm_res_ENG_Start
Brood Wars Zerg 5 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 5£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000982
xfhsm_res_ENG_Start
Brood Wars Zerg 6 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 6£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000983
xfhsm_res_ENG_Start
Brood Wars Zerg 6 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 6£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000984
xfhsm_res_ENG_Start
Brood Wars Zerg 6 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 6£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000985
xfhsm_res_ENG_Start
Brood Wars Zerg 6 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 6£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000986
xfhsm_res_ENG_Start
Brood Wars Zerg 6 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 6£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000987
xfhsm_res_ENG_Start
Brood Wars Zerg 6 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 6£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000988
xfhsm_res_ENG_Start
Brood Wars Zerg 7 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 7£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000989
xfhsm_res_ENG_Start
Brood Wars Zerg 7 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 7£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000990
xfhsm_res_ENG_Start
Brood Wars Zerg 7 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 7£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000991
xfhsm_res_ENG_Start
Brood Wars Zerg 7 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 7£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000992
xfhsm_res_ENG_Start
Brood Wars Zerg 7 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 7£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000993
xfhsm_res_ENG_Start
Brood Wars Zerg 7 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 7£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000994
xfhsm_res_ENG_Start
Brood Wars Zerg 8 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 8£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000995
xfhsm_res_ENG_Start
Brood Wars Zerg 8 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 8£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000996
xfhsm_res_ENG_Start
Brood Wars Zerg 8 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 8£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000997
xfhsm_res_ENG_Start
Brood Wars Zerg 8 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 8£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000998
xfhsm_res_ENG_Start
Brood Wars Zerg 8 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 8£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00000999
xfhsm_res_ENG_Start
Brood Wars Zerg 8 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 8£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001000
xfhsm_res_ENG_Start
Brood Wars Zerg 9 - Town A
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 9£­ »ù µØ A
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001001
xfhsm_res_ENG_Start
Brood Wars Zerg 9 - Town B
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 9£­ »ù µØ B
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001002
xfhsm_res_ENG_Start
Brood Wars Zerg 9 - Town C
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 9£­ »ù µØ C
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001003
xfhsm_res_ENG_Start
Brood Wars Zerg 9 - Town D
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 9£­ »ù µØ D
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001004
xfhsm_res_ENG_Start
Brood Wars Zerg 9 - Town E
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 9£­ »ù µØ E
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001005
xfhsm_res_ENG_Start
Brood Wars Zerg 9 - Town F
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½ ³æ ×å 9£­ »ù µØ F
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001006
xfhsm_res_ENG_Start
BroodWar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¸ ³² Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001007
xfhsm_res_ENG_Start
Browse Scenarios and Campaigns
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ä¯ ÀÀ ¾ç Çé ºÍ Õ½ ÒÛ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001008
xfhsm_res_ENG_Start
Brushfire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Ö ²¿ Õ½ Õù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001009
xfhsm_res_ENG_Start
Build
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001010
xfhsm_res_ENG_Start
Build Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ÑÐ ¾¿ Ëù £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001011
xfhsm_res_ENG_Start
Build Armory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¾ü Ðµ ¿â £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001012
xfhsm_res_ENG_Start
Build Barracks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ±ø Óª £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001013
xfhsm_res_ENG_Start
Build Battlecruiser
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì Ñ² Ñó ½¢ £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001014
xfhsm_res_ENG_Start
Build Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì Ö¸ »Ó ÖÐ ÐÄ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001015
xfhsm_res_ENG_Start
Build Comsat Station
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ÎÀ ÐÇ Í¨ ÐÅ Õ¾ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001016
xfhsm_res_ENG_Start
Build Control Tower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¿Ø ÖÆ Ëþ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001017
xfhsm_res_ENG_Start
Build Covert Ops
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì µý ±¨ ÖÐ ÐÄ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001018
xfhsm_res_ENG_Start
Build Dropship
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ÔË Êä ´¬ £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001019
xfhsm_res_ENG_Start
Build Engineering Bay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¹¤ ³Ì ¼ä £¨ E£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001020
xfhsm_res_ENG_Start
Build Factory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¹¤ ³§ £¨ F£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001021
xfhsm_res_ENG_Start
Build Goliath
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ¾Þ ÈË £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001022
xfhsm_res_ENG_Start
Build Interceptor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ½¢ ÔØ »ú £¨ I£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001023
xfhsm_res_ENG_Start
Build Nuclear Silo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ºË µ¯ ·Å Éä ¾® £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001024
xfhsm_res_ENG_Start
Build Observer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì Ì½ ²â ÎÀ ÐÇ £¨ O£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001025
xfhsm_res_ENG_Start
Build Physics Lab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì Îï Àí Êµ Ñé ÊÒ £¨ P£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001026
xfhsm_res_ENG_Start
Build Probe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ¿ª ²É Õß £¨ P£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001027
xfhsm_res_ENG_Start
Build Refinery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì Ìá Á¶ ³§ £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001028
xfhsm_res_ENG_Start
Build SCV
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ¹¤ ³Ì ±ø £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001029
xfhsm_res_ENG_Start
Build Shuttle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ´© Ëó »ú £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001030
xfhsm_res_ENG_Start
Build Starport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ÐÇ ¼Ê ¸Û ¿Ú £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001031
xfhsm_res_ENG_Start
Build Supply Depot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¹© ¸ø Õ¾ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001032
xfhsm_res_ENG_Start
Build Vulture
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì Íº Ó¥ Õ½ ³µ £¨ V£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001033
xfhsm_res_ENG_Start
Build Wraith
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ÓÄ Áé Õ½ »ú £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001034
xfhsm_res_ENG_Start
Build Advanced Structure
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ¸ß ¼¶ ½¨ Öþ Îï £¨ v£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001035
xfhsm_res_ENG_Start
Build Add-On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¸½ ¼Ó ½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001036
xfhsm_res_ENG_Start
Build Bunker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì µØ ±¤ £¨ u£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001037
xfhsm_res_ENG_Start
Build Machine Shop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì »ú Ðµ ³µ ¼ä £¨ c£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001038
xfhsm_res_ENG_Start
Build Missile Turret
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì µ¼ µ¯ ÅÚ Ì¨ £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001039
xfhsm_res_ENG_Start
Build Missile Towers to detect enemy Ghosts and to stop Nuclear Missile attacks. You can stop the attack by killing the Ghost before the missile lands.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì µ¼ µ¯ Ëþ À´ Ì½ ²â µÐ ÈË µÄ ÓÄ Áé ÌØ ¹¤ ²¢ ×è Ö¹ ºË µ¯ ¹¥ »÷ ¡£ ÔÚ ºË µ¯ µ½ ´ï Ö® Ç° É± ËÀ ÓÄ Áé ÌØ ¹¤ ¾Í ¿É ×è Ö¹ ºË µ¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001040
xfhsm_res_ENG_Start
Build Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001041
xfhsm_res_ENG_Start
Build Reaver
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ½ð ¼× ³æ £¨ V£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001042
xfhsm_res_ENG_Start
Build Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ¿Æ Ñ§ Êµ Ñé ÊÒ £¨ I£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001043
xfhsm_res_ENG_Start
Build Scarab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì Ê¥ ¼× ³æ £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001044
xfhsm_res_ENG_Start
Build Science Vessel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ¿Æ ¼¼ Çò £¨ V£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001045
xfhsm_res_ENG_Start
Build Self
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ×Ô Éí
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001046
xfhsm_res_ENG_Start
Build Siege Tank
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì Î§ ¹¥ Ì¹ ¿Ë £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001047
xfhsm_res_ENG_Start
Build Valkyrie
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éú ²ú »¤ ÎÀ ½¢ £¨ Y£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001048
xfhsm_res_ENG_Start
Build a Refinery there first.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÈ Òª ÔÚ ¸Ã ´¦ ½¨ Ôì Ò» ¸ö Ìá Á¶ ³§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001049
xfhsm_res_ENG_Start
Build a Shield Battery to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´« ËÍ Ò» ¸ö »¤ ¶Ü µç ³Ø £¬ Ëü ÄÜ ¹» ²¹ ³ä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001050
xfhsm_res_ENG_Start
Build an Assimilator there first.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÈ Òª ÔÚ ¸Ã ´¦ ½¨ Ôì Ò» ¸ö Îü ÊÕ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001051
xfhsm_res_ENG_Start
Building
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001052
xfhsm_res_ENG_Start
Building Land
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ Îï ×Å Â½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001053
xfhsm_res_ENG_Start
Building Lift Off
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì Îï Éý ¿Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001054
xfhsm_res_ENG_Start
Building exit is blocked.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ Îï ³ö ¿Ú ±» ·â ¶Â ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001055
xfhsm_res_ENG_Start
Buildings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001056
xfhsm_res_ENG_Start
Bunker Command
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¼ ÁÏ ²Õ Ö¸ Áî 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001057
xfhsm_res_ENG_Start
Bunker Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ±¤ ÊØ ÎÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001058
xfhsm_res_ENG_Start
Bunker Requires:
   Barracks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ±¤ Ðè Òª £º 
   ±ø Óª
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001059
xfhsm_res_ENG_Start
Burn it, boys.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ï ¼Æ ÃÇ £¬ ¸É µô Ëü £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001060
xfhsm_res_ENG_Start
Burrow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ç± µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001061
xfhsm_res_ENG_Start
Burrow:
   Evolve at Hatchery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ç± µØ £º 
   ÔÚ ·õ »¯ Ëù ½ø »¯
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001062
xfhsm_res_ENG_Start
Burrowed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÒÑ Ç± ·ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001063
xfhsm_res_ENG_Start
Burrowing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ç± µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001064
xfhsm_res_ENG_Start
Burst Lasers
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¬ ÁÑ ¼¤ ¹â Ç¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001065
xfhsm_res_ENG_Start
Burst Lasers
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¬ ÁÑ ¼¤ ¹â Ç¹ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001066
xfhsm_res_ENG_Start
But Admiral, this device could insure our victory over the Zerg! It is foolhardy to discard such an advantage!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ« ÊÇ ÉÏ ½« £¬ Õâ ¸ö Éè ±¸ Ò² ¿É ÄÜ »á È· ±£ ÎÒ ÃÇ ÔÚ Í¬ ³æ ×å µÄ ×÷ Õ½ ÖÐ È¡ µÃ Ê¤ Àû £¡ ·Å Æú Õâ Ã´ ºÃ µÄ Ò» ¸ö ÓÅ ÊÆ ÊÇ Ïà µ± ²» Ã÷ ÖÇ µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001067
xfhsm_res_ENG_Start
But Matriarch, the Zerg who have followed us here are unlike any enemy the Protoss have ever known!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿É ÊÇ Çõ ³¤ Å® Ê¿ £¬ ÄÇ Ð© ×· ×Ù ÎÒ ÃÇ À´ µ½ Õâ Àï µÄ ³æ ×å ºÍ ÒÔ Íù Éñ ×å Ëù Óö µ½ ¹ý µÄ ÈÎ ºÎ µÐ ÈË ¶¼ ²» Ò» Ñù £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001068
xfhsm_res_ENG_Start
But it looks to me like she doesn't want to go.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Àï £¬ Ôó À­ ÍÐ ¡£ µ« ¿´ ÉÏ È¥ Ëý ²¢ ²» Ïë ×ß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001069
xfhsm_res_ENG_Start
But my Queen, I thought only the Dark Templar's energies could harm the Overmind and its Cerebrates.  Even with the numerous Broods at your command, any attack we launch against the Renegades will be in vain.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ« ÊÇ ÎÒ µÄ Å® »Ê £¬ ÎÒ ÒÔ Îª Ö» ÓÐ ºÚ °µ Ê¥ ÌÃ Îä Ê¿ µÄ ÄÜ Á¿ ²Å ¿É ÒÔ ¶Ô Ö÷ Ô× ºÍ Ëü µÄ ÄÔ ³æ Ôì ³É ÉË º¦ ¡£ ¼´ Ê¹ Äã Ö¸ »Ó ×Å ÎÞ Êý µÄ ³æ Èº £¬ ÎÒ ÃÇ ÈÎ ºÎ ¹¥ »÷ ¶¼ »á ÊÇ Í½ ÀÍ Ò» ³¡ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001070
xfhsm_res_ENG_Start
But the Conclave has witnessed your defeat of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×î ¸ß Òé »á ÒÑ ¾­ µÃ Öª Äã ÃÇ ´Ý »Ù ÁË ÄÔ ³æ ¡£ Ëû ÃÇ ÏÖ ÔÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001071
xfhsm_res_ENG_Start
But the dreams... I dreamed you were still 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ×ö ÁË Ò» ¸ö ÃÎ ¡£ ÎÒ ÃÎ ¼û Äã »¹ »î ×Å ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001072
xfhsm_res_ENG_Start
But the strange guests that have followed you 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö® ¿Í ÃÇ ËÆ ºõ Æ¢ Æø ºÜ ²î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001073
xfhsm_res_ENG_Start
But they could be pretty useful.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ¹ý »¹ ÊÇ ÄÜ ÅÉ ÉÏ ÓÃ ³¡ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001074
xfhsm_res_ENG_Start
But you said revenge was secondary to defeating

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ« ÊÇ Äã Ëµ ¹ý ¸´ ³ð ºÍ ´ò °Ü UEDÏà ±È ÊÇ ´Î Òª µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001075
xfhsm_res_ENG_Start
Button to issue Auto Commands.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ¶¯ ÏÂ ´ï ¸÷ ÖÖ Ãü Áî ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001076
xfhsm_res_ENG_Start
By the gods, this is ill news indeed! Why would Aldaris betray us so?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì °¡ £¬ Õâ ÊÇ ¸ö Êµ Êµ ÔÚ ÔÚ µÄ ¶ñ Ñ¶ ¡£ °¢ ¶û ´ï Èð Ë¹ Îª ºÎ Òª Èç ´Ë ±³ ÅÑ ÎÒ ÃÇ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001077
xfhsm_res_ENG_Start
By the gods... this can't be happening.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìì °¡ ¡­ ¡­ Õâ ²» ¿É ÄÜ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001078
xfhsm_res_ENG_Start
By your will, Overmind. Cerebrate, you must see that she comes to no harm.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×ñ ´Ó Äã µÄ Ãü Áî ¡£ ÄÔ ³æ £¬ Äã Òª ±£ »¤ Ëý ²» ÊÜ µ½ ÉË º¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001079
xfhsm_res_ENG_Start
By your will, father, I live to serve... Let all 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Òò Äã µÄ Òâ Ö¾ ¶ø Éú £¬ ÎÒ µÄ ¸¸ Ç× ¡£ ÎÒ ½« ·þ ´Ó Äã £¬ ÎÒ ÊÇ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001080
xfhsm_res_ENG_Start
C&hange Password
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÞ ¸Ä ÃÜ Âë £¨ &H£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001081
xfhsm_res_ENG_Start
C&hannel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æµ µÀ (&H)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001082
xfhsm_res_ENG_Start
C-10 Canister Rifle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Ã £­ £± £° ö± µ¯ ²½ Ç¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001083
xfhsm_res_ENG_Start
C-10 Canister Rifle
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
C-11 ö± µ¯ ²½ Ç¹ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001084
xfhsm_res_ENG_Start
CHINESE LEMON CHICKEN
1 pound sliced chicken brst.
1 tsp corn starch.
3 tbsp soy sauce (dark).
1 sliced lemon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ ¹ú Äû ÃÊ ¼¦ 
1 °õ ¼¦ Èâ ÇÐ Æ¬ 
1 É× Óñ Ã× µí ·Û ¡£ 
3 É× ½´ ÓÍ (ºÚ )¡£ 
2 Æ¬ Äû ÃÊ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001085
xfhsm_res_ENG_Start
CIVILIAN

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Æ½ Ãñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001086
xfhsm_res_ENG_Start
CIVILIAN:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Æ½ Ãñ £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001087
xfhsm_res_ENG_Start
CTF COP
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Ã £Ô £Æ ¡¡ £Ã £Ï £Ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001088
xfhsm_res_ENG_Start
CTF COP Init
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Ã £Ô £Æ ¡¡ £Ã £Ï £Ð ³õ Ê¼ »¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001089
xfhsm_res_ENG_Start
Caduceus Reactor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿¨ ¶Å ÐÞ Ë¹ ·´ Ó¦ ¶Ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001090
xfhsm_res_ENG_Start
Caldera
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ð É½ ¿Ú 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001091
xfhsm_res_ENG_Start
Call
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºô ½Ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001092
xfhsm_res_ENG_Start
Call for Help!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºô ½Ð Ôö Ô® £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001093
xfhsm_res_ENG_Start
Can only be operated by UED marines.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ö» ÄÜ ÓÉ UEDÊ¿ ±ø ²Ù ×÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001094
xfhsm_res_ENG_Start
Can only pick up your own transportable units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö» ÄÜ ×° ÔØ Äã ×Ô ¼º µÄ ¿É ÔË Êä µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001095
xfhsm_res_ENG_Start
Cancel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001096
xfhsm_res_ENG_Start
Cancel (Esc)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû (Esc)
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001097
xfhsm_res_ENG_Start
Cancel Construction (%s)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ½¨ Ôì (%s)
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001098
xfhsm_res_ENG_Start
Cancel Morph
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ±ä ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001099
xfhsm_res_ENG_Start
Cancel Morph (%s)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ±ä ÐÎ £¨ %s£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001100
xfhsm_res_ENG_Start
Cancel Morph (*)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ±ä ÖÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001101
xfhsm_res_ENG_Start
Cancel Research
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001102
xfhsm_res_ENG_Start
Cancel Research
(Burrowing)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ç± µØ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001103
xfhsm_res_ENG_Start
Cancel Research
(Cloaking Field)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Òþ ÐÎ µ¥ Î» )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001104
xfhsm_res_ENG_Start
Cancel Research
(Consume)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ïû ºÄ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001105
xfhsm_res_ENG_Start
Cancel Research
(Disruption Web)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(·Ö ÁÑ Íø )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001106
xfhsm_res_ENG_Start
Cancel Research
(EMP Shockwave)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(µç ´Å ³å »÷ ²¨ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001107
xfhsm_res_ENG_Start
Cancel Research
(Ensnare)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(ÓÕ ²¶ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001108
xfhsm_res_ENG_Start
Cancel Research
(Hallucination)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(»Ã ¾õ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001109
xfhsm_res_ENG_Start
Cancel Research
(Irradiate)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(·ø Éä )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001110
xfhsm_res_ENG_Start
Cancel Research
(Lockdown)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ëø ¶¨ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001111
xfhsm_res_ENG_Start
Cancel Research
(Lurker Aspect)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(µØ ´Ì ÐÎ Ì¬ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001112
xfhsm_res_ENG_Start
Cancel Research
(Maelstrom )
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(´ó äö ÎÐ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001113
xfhsm_res_ENG_Start
Cancel Research
(Mind Control)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ë¼ Î¬ ¿Ø ÖÆ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001114
xfhsm_res_ENG_Start
Cancel Research
(Optical Flare)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ê© Õ¹ ÉÁ ¹â µ¯ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001115
xfhsm_res_ENG_Start
Cancel Research
(Personnel Cloaking)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(¸ö ÈË Òþ ÐÎ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001116
xfhsm_res_ENG_Start
Cancel Research
(Plague)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(ÎÁ Òß )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001117
xfhsm_res_ENG_Start
Cancel Research
(Psionic Storm)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(ÓÄ ÄÜ ·ç ±© )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001118
xfhsm_res_ENG_Start
Cancel Research
(Recall)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(ÕÙ »Ø )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001119
xfhsm_res_ENG_Start
Cancel Research
(Restoration)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(»Ö ¸´ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001120
xfhsm_res_ENG_Start
Cancel Research
(Spawn Broodling)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(·õ »¯ ÊÉ ¼Ä ³æ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001121
xfhsm_res_ENG_Start
Cancel Research
(Spider Mines)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ö© Öë À× )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001122
xfhsm_res_ENG_Start
Cancel Research
(Stasis Field)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(¾² Ö¹ ³¡ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001123
xfhsm_res_ENG_Start
Cancel Research
(Stim Packs)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(ÐË ·Ü ¼Á °ü )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001124
xfhsm_res_ENG_Start
Cancel Research
(Tank Siege Mode)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(Ì¹ ¿Ë Î§ ¹¥ Ä£ Ê½ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001125
xfhsm_res_ENG_Start
Cancel Research
(Yamato Gun)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ÑÐ ¾¿ 
(´ó ºÍ »ð ÅÚ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001126
xfhsm_res_ENG_Start
Cancel Upgrade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001127
xfhsm_res_ENG_Start
Cancel Upgrade
(Adrenal Glands)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Éö ÉÏ ÏÙ Ìå )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001128
xfhsm_res_ENG_Start
Cancel Upgrade
(Anabolic Synthesis)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(´ú Ð» ºÏ ³É )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001129
xfhsm_res_ENG_Start
Cancel Upgrade
(Antennae)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(´¥ Ðë )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001130
xfhsm_res_ENG_Start
Cancel Upgrade
(Apial Sensors)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(·ä ÎÑ ´« ¸Ð Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001131
xfhsm_res_ENG_Start
Cancel Upgrade
(Apollo Reactor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(°¢ ²¨ ÂÞ ·´ Ó¦ ¶Ñ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001132
xfhsm_res_ENG_Start
Cancel Upgrade
(Argus Jewel)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(°¢ ¶ú ¸ê Ë¹ ±¦ Ê¯ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001133
xfhsm_res_ENG_Start
Cancel Upgrade
(Argus Talisman)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(°¢ ¶ú ¸ê Ë¹ »¤ ·û )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001134
xfhsm_res_ENG_Start
Cancel Upgrade
(Caduceus Reactor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¿¨ ¶Å ÐÞ Ë¹ ·´ Ó¦ ¶Ñ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001135
xfhsm_res_ENG_Start
Cancel Upgrade
(Carrier Capacity)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(º½ ¿Õ Ä¸ ½¢ ÈÝ »ý )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001136
xfhsm_res_ENG_Start
Cancel Upgrade
(Charon Booster)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(²é Â¡ ¼Ó ËÙ Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001137
xfhsm_res_ENG_Start
Cancel Upgrade
(Chitinous Plating)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¿Ç ÖÊ ¼× ²ã )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001138
xfhsm_res_ENG_Start
Cancel Upgrade
(Colossus Reactor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¾Þ Ïñ ·´ Ó¦ ¶Ñ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001139
xfhsm_res_ENG_Start
Cancel Upgrade
(Gamete Meiosis)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¼õ Êý Åä ×Ó )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001140
xfhsm_res_ENG_Start
Cancel Upgrade
(Gravitic Boosters)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÖØ Á¦ ¼Ó ËÙ Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001141
xfhsm_res_ENG_Start
Cancel Upgrade
(Gravitic Drive)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÖØ Á¦ Çý ¶¯ Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001142
xfhsm_res_ENG_Start
Cancel Upgrade
(Gravitic Thrusters)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÖØ Á¦ ÍÆ ½ø Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001143
xfhsm_res_ENG_Start
Cancel Upgrade
(Grooved Spines)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(°¼ ²Û ¼â ´Ì )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001144
xfhsm_res_ENG_Start
Cancel Upgrade
(Ion Thrusters)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Àë ×Ó ÍÆ ½ø Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001145
xfhsm_res_ENG_Start
Cancel Upgrade
(Khaydarin Amulet)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¿Â º¥ ´ï ÁÖ »¤ ·û )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001146
xfhsm_res_ENG_Start
Cancel Upgrade
(Khaydarin Core)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¿Â º¥ ´ï ÁÖ ÄÚ ºË )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001147
xfhsm_res_ENG_Start
Cancel Upgrade
(Leg Enhancements)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÍÈ ²¿ Ç¿ »¯ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001148
xfhsm_res_ENG_Start
Cancel Upgrade
(Metabolic Boost)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(´ú Ð» Ìá Éý )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001149
xfhsm_res_ENG_Start
Cancel Upgrade
(Metasynaptic Node)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Í» ´¥ ºó ½á µã )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001150
xfhsm_res_ENG_Start
Cancel Upgrade
(Moebius Reactor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Äª ±È ÎÚ Ë¹ ·´ Ó¦ ¶Ñ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001151
xfhsm_res_ENG_Start
Cancel Upgrade
(Muscular Augments)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¼¡ Èâ Ôö Ç¿ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001152
xfhsm_res_ENG_Start
Cancel Upgrade
(Ocular Implants)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÊÓ ¾õ ¹à Êä )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001153
xfhsm_res_ENG_Start
Cancel Upgrade
(Pneumatized Carapace)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Æø Ç» ¼× ¿Ç )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001154
xfhsm_res_ENG_Start
Cancel Upgrade
(Protoss Air Weapons)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Éñ ×å ¿Õ ¾ü Îä Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001155
xfhsm_res_ENG_Start
Cancel Upgrade
(Protoss Armor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Éñ ×å »¤ ¼× )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001156
xfhsm_res_ENG_Start
Cancel Upgrade
(Protoss Ground Weapons)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Éñ ×å µØ Ãæ Îä Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001157
xfhsm_res_ENG_Start
Cancel Upgrade
(Protoss Plasma Shields)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Éñ ×å µÈ Àë ×Ó »¤ ¶Ü )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001158
xfhsm_res_ENG_Start
Cancel Upgrade
(Protoss Plating)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Éñ ×å ×° ¼× )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001159
xfhsm_res_ENG_Start
Cancel Upgrade
(Reaver Capacity)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(½ð ¼× ³æ ÈÝ »ý )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001160
xfhsm_res_ENG_Start
Cancel Upgrade
(Scarab Damage)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(³æ ×å ÉË º¦ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001161
xfhsm_res_ENG_Start
Cancel Upgrade
(Sensor Array)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(´« ¸Ð Õó ÁÐ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001162
xfhsm_res_ENG_Start
Cancel Upgrade
(Singularity Charge)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(µ¥ µç ºÉ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001163
xfhsm_res_ENG_Start
Cancel Upgrade
(Terran Infantry Armor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÈË ×å ²½ ±ø ×° ¼× )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001164
xfhsm_res_ENG_Start
Cancel Upgrade
(Terran Infantry Weapons)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÈË ×å ²½ ±ø Îä Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001165
xfhsm_res_ENG_Start
Cancel Upgrade
(Terran Ship Plating)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÈË ×å ·É ´¬ ×° ¼× )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001166
xfhsm_res_ENG_Start
Cancel Upgrade
(Terran Ship Weapons)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÈË ×å ·É ´¬ Îä Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001167
xfhsm_res_ENG_Start
Cancel Upgrade
(Terran Vehicle Plating)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÈË ×å ³µ Á¾ ×° ¼× )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001168
xfhsm_res_ENG_Start
Cancel Upgrade
(Terran Vehicle Weapons)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(ÈË ×å ³µ Á¾ Îä Æ÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001169
xfhsm_res_ENG_Start
Cancel Upgrade
(Titan Reactor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(Ì© Ì¹ ·´ Ó¦ ¶Ñ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001170
xfhsm_res_ENG_Start
Cancel Upgrade
(Ventral Sacs)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(¸¹ ÄÒ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001171
xfhsm_res_ENG_Start
Cancel Upgrade
(Zerg Carapace)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(³æ ×å ¼× ¿Ç )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001172
xfhsm_res_ENG_Start
Cancel Upgrade
(Zerg Flyer Attacks)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(³æ ×å ¿Õ ¾ü ¹¥ »÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001173
xfhsm_res_ENG_Start
Cancel Upgrade
(Zerg Flyer Carapace)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(³æ ×å ¿Õ ¾ü ¼× ¿Ç )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001174
xfhsm_res_ENG_Start
Cancel Upgrade
(Zerg Melee Attacks)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(³æ ×å ½ü Éí ¹¥ »÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001175
xfhsm_res_ENG_Start
Cancel Upgrade
(Zerg Missile Attacks)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû Éý ¼¶ 
(³æ ×å Ô¶ ³Ì ¹¥ »÷ )
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001176
xfhsm_res_ENG_Start
Cancel Warp (%s)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ´« ËÍ £¨ %s£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001177
xfhsm_res_ENG_Start
Cancel Warp (*)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¡ Ïû ´« ËÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001178
xfhsm_res_ENG_Start
Cancel any unit in a queue by clicking on its icon in the construction "pipeline" display.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¨ ¹ý µã »÷ Éú ²ú Ðò ÁÐ ÖÐ ÏÔ Ê¾ µÄ µ¥ Î» Í¼ ±í £¬ Äã ¿É ÒÔ È¡ Ïû ¸Ã µ¥ Î» µÄ Éú ²ú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001179
xfhsm_res_ENG_Start
Cannons here for defense, but

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ ¿ª ²É Õß ÎÒ ÃÇ Ê² Ã´ Ò² ×ö ²» ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001180
xfhsm_res_ENG_Start
Cannot create any more save files.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ´´ ½¨ ¸ü ¶à µÄ ´æ ÅÌ ÎÄ ¼þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001181
xfhsm_res_ENG_Start
Cannot create more units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Éú ²ú ¸ü ¶à µÄ µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001182
xfhsm_res_ENG_Start
Cantina
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿² Ìá ÄÇ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001183
xfhsm_res_ENG_Start
Captain
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ Î¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001184
xfhsm_res_ENG_Start
Captain Raynor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× ÄÉ ÉÏ Î¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001185
xfhsm_res_ENG_Start
Captain Raynor, I've finished scouting out

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À× ÄÉ ÉÏ Î¾ £¬ ÎÒ ÒÑ ¾­ Íê ³É ¶Ô ±¾ µØ Çø µÄ Õì ²ì £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001186
xfhsm_res_ENG_Start
Captain, Admiral DuGalle has ordered a final tactical meeting before the siege of Augustgrad commences. I'll patch you through to his war room.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ ¶Å ¼Ó ¶û ÉÏ ½« ÔÚ °ü Î§ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ Ç° ÏÂ Áî ÕÙ ¿ª ÁË ×î ºó Ò» ´Î Õ½ Êõ ²¿ Êð »á Òé ¡£ ÎÒ Õâ ¾Í ½« Äã Á¬ ½Ó ÖÁ Ëû µÄ ×÷ Õ½ ÊÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001187
xfhsm_res_ENG_Start
Captain, I am Lieutenant Samir Duran of the Confederate 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÊÇ Áª ÃË µÖ ¿¹ Á¦ Á¿ µÄ Èö Ã× ¶û ¡¤ ¶Å À¼ ÉÙ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001188
xfhsm_res_ENG_Start
Captain, I'm tracking the Dominion Flagship, Norad III, in low orbit.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÔÚ µÍ ¹ì µÀ ×· ×Ù µ½ ÁË µÛ ¹ú Æì ½¢ Åµ À­ µÂ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001189
xfhsm_res_ENG_Start
Captain, I'm tracking the Dominion flagship, Norad III, in low orbit.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÔÚ µÍ ¹ì µÀ ×· ×Ù µ½ ÁË µÛ ¹ú Æì ½¢ Åµ À­ µÂ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001190
xfhsm_res_ENG_Start
Captain, Vice Admiral Stukov has informed me of your flawless sortie upon Braxis. I must commend you for beginning our campaign with such a decisive victory. Our Tac Teams have decrypted the Dominion's datalink and have gained access to Mengsk's most guarded files. However, our work is not yet complete. 

We have ascertained the location of the Dylarian shipyards. These shipyards, serving as a fueling and repair station for the Dominion, house a number of functional Battlecruisers in dry-dock. To assure that our domination of this sector remains uncontested, you are to assault the shipyards and liberate as many of these capital ships as possible.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ Ë¹ Í¼ ¿É ·ò ÖÐ ½« ÒÑ Ïò ÎÒ »ã ±¨ ÁË Äã ÔÚ ²¼ À­ ¿Ë Î÷ Ë¹ Êµ Ê© µÄ Íê ÃÀ ´ò »÷ ¡£ ÎÒ ±Ø Ðë Òª Îª Äã ÔÚ Õ½ ÒÛ ¿ª Ê¼ ¾Í È¡ µÃ ÁË Õâ Ã´ Ò» ¸ö ¼á Êµ µÄ Ê¤ Àû ¶ø ±í ÕÃ Äã ¡£ Õ½ Êõ Ð¡ ¶Ó ÒÑ ¾­ ÆÆ ½â ÁË µÛ ¹ú Êý ¾Ý Á´ ²¢ »ñ µÃ ÁË ÃÉ Ë¹ ¿Ë »Ê µÛ µÄ ×î ±¦ ¹ó µÄ ×Ê ÁÏ ¡£ ¾¡ ¹Ü Èç ´Ë £¬ ÎÒ ÃÇ µÄ ÈÎ Îñ »¹ Ã» ÓÐ Íê ³É ¡£ ÎÒ ÃÇ Ì½ µÃ ÁË µÏ À­ Àï °² ´¬ ³§ µÄ Î» ÖÃ ¡£ Õâ Ð© ±» ÓÃ ×ö µÛ ¹ú ½¢ ¶Ó ¼Ó ÓÍ ºÍ ÐÞ Àí Õ¾ µÄ ´¬ ³§ µÄ ¸É ´¬ Îë ÄÚ Í£ Áô ×Å ¶à ËÒ ¿É ÔË ×ª µÄ Ñ² Ñó ½¢ ¡£ Îª ÁË È· ±£ ÎÒ ÃÇ ¶Ô ´Ë Çø Óò µÄ ¿Ø ÖÆ ²» ÊÜ µ½ Ìô Õ½ £¬ Äã ½« Ðè Òª ¶Ô ¸Ã ´¬ ³§ ½ø ÐÐ ´ò »÷ ²¢ ½â ·Å ¾¡ ¿É ÄÜ ¶à µÄ ´Ë Àà ÖØ Òª ´¬ Ö» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001191
xfhsm_res_ENG_Start
Captain, once again your leadership has set a fine example to the rest of my officers. Vice Admiral Stukov has informed me that the Psi Disrupter has been accounted for, so we can now proceed with the next phase of our operation. The time has come to begin our primary invasion of the Dominion Throne-world of Korhal. Alexei, fill the Captain in on the current situation.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ Äã µÄ Áì µ¼ ²Å ÄÜ ÔÙ Ò» ´Î Îª Æä Ëû µÄ ¾ü ¹Ù ÃÇ Ê÷ Á¢ ÁË Á¼ ºÃ µÄ °ñ Ñù ¡£ Ë¹ Í¼ ¿É ·ò ÖÐ ½« Ïò ÎÒ »ã ±¨ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ÒÑ ¾­ ±» ÊÊ µ± ´¦ Àí £¬ ÄÇ Ã´ ÎÒ ÃÇ ¿É ÒÔ Êµ Ê© ÏÂ Ò» ²½ ×÷ Õ½ ¼Æ »® ÁË ¡£ Õý Ê½ ¿ª Ê¼ ÎÒ ÃÇ ¶Ô µÛ ¹ú Ö÷ ÐÇ ¿Â ¹þ ¶û µÄ Ö÷ ¹¥ µÄ Ê± »ú ÒÑ µ½ ¡£ °¢ ÁÐ ¿Ë Ë¹ £¬ Ïò Ö¸ »Ó ¹Ù »ã ±¨ Ò» ÏÂ µ± Ç° µÄ Çé ¿ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001192
xfhsm_res_ENG_Start
Captain, our sensors are tracking Zerg signals in every 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ ÔÚ Ëù ÓÐ ·½ Ïò ¶¼ Ì½ ²â µ½ ³æ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001193
xfhsm_res_ENG_Start
Captain, prepare to take the Emperor into custody.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ×ö ºÃ ÊÕ Ñº Í³ ÖÎ Õß µÄ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001194
xfhsm_res_ENG_Start
Captain, prepare to take the Emperor into custody.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ×ö ºÃ ÊÕ Ñº Í³ ÖÎ Õß µÄ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001195
xfhsm_res_ENG_Start
Captain, the Dominion shipyards have been destroyed, and it seems that General Duke has withdrawn his forces from this quadrant. We have impressed most of the remaining Dylarian defense forces into the fleet and stand ready to move to the next phase of our invasion.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¢ ³¤ £¬ µÛ ¹ú ´¬ ³§ ÒÑ ±» ´Ý »Ù £¬ ¶Å ¿Ë ½« ¾ü Ò² »ù ±¾ ½« Ëû µÄ ²¿ ¶Ó ³· Àë ÁË ±¾ Çø Óò ¡£ ÎÒ ÃÇ Õ÷ ÕÙ ÁË ¾ø ´ó ²¿ ·Ö ²Ð Óà µÄ µÏ À­ Àû °² ·À Óù ²¿ ¶Ó Îª UED½¢ ¶Ó ·þ Îñ ²¢ ÇÒ ÒÑ ×ö ºÃ ÏÂ ½× ¶Î ½ø ¹¥ µÄ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001196
xfhsm_res_ENG_Start
Captain, the medics are in place and are administering 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ö¸ »Ó ¹Ù £¬ Ò½ »¤ ±ø ÒÑ ¾­ µ½ Î» ²¢ ¿ª Ê¼ ¶Ô Ö÷ Ô× Êµ Ê© ¾« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001197
xfhsm_res_ENG_Start
Captain, the warp gate at the center of the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ Î» ÓÚ Éñ ×å Óª µØ ÖÐ µÄ ´« ËÍ ÃÅ ±» Æô ¶¯ ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001198
xfhsm_res_ENG_Start
Captain, we are being hailed by the Dominion flagship, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ Õý ÔÚ ½Ó ÊÕ À´ ×Ô ÓÚ µÛ ¹ú Æì ½¢ £¬ Åµ À­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001199
xfhsm_res_ENG_Start
Captain, we are tracking a large fleet of Dominion ships

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ ÔÚ Äã ÖÜ Î§ Õý ×· ×Ù µ½ Ò» Ö» ÅÓ ´ó µÄ µÛ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001200
xfhsm_res_ENG_Start
Captain, we have tracked the fugitives Mengsk and Raynor to the devastated Protoss homeworld of Aiur. Apparently, these two have taken shelter within a fortified Protoss encampment that lies at the base of a fully functional warp gate...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ ×· ×Ù ÌÓ Íö Õß ÃÉ Ë¹ ¿Ë ºÍ À× ÄÉ ÌÓ µ½ ÁË ±» ´Ý »Ù µÄ Éñ ×å ¼Ò Ô° °¬ ¶û ¡£ Ëû ÃÇ ¶þ ÈË ËÆ ºõ ¶ã ½ø ÁË Ò» ¸ö Éè ÖÃ ÔÚ Íê ºÃ µÄ Ê± ¿Õ ´« ËÍ ÃÅ ÅÔ µÄ Éñ ×å ¼Ó Ç¿ Óª µØ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001201
xfhsm_res_ENG_Start
Captain, we've located the Psi Disrupter. Shall we plant the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ ÒÑ ¾­ Ëø ¶¨ ÁË ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£ ÎÒ ÃÇ ÊÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001202
xfhsm_res_ENG_Start
Captain, we've reached the perimeter of the Overmind's 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ ÒÑ µ½ ´ï ÄÔ ³æ ÆÜ Ï¢ µØ µã µÄ ±ß ÉÏ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001203
xfhsm_res_ENG_Start
Captain, with the Psi Disrupter's signal hampering the Zergs' communications to one another, the Swarms over Char have scattered in disarray, allowing the fleet to penetrate to the planet's surface. However, there is still a considerable number of defenders nestled around the fledgling Overmind.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ ÓÐ ÁË ÓÄ ÄÜ ¸É ÈÅ Æ÷ ×è °­ ³æ ×å Ö® ¼ä µÄ Áª Âç £¬ °¬ ¶û ÉÏ µÄ ¸÷ ³æ Èº ÒÑ ¾­ À£ É¢ µÃ Æß Áã °Ë Âä ÁË £¬ ½è ´Ë ½¢ ¶Ó ¿É ´© ÐÐ ÖÁ ÐÐ ÐÇ µÄ µØ ±í ¡£ ²» ¹ý £¬ ÔÚ Ö÷ Ô× ³æ ÂÑ µÄ ÖÜ Î§ ÈÔ ÓÐ Êý Á¿ ¿É ¹Û µÄ ·À Óù Á¦ Á¿ ´æ ÔÚ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001204
xfhsm_res_ENG_Start
Capture The Flag
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¶ »ñ Õâ Ãæ Æì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001205
xfhsm_res_ENG_Start
Capture The Flag(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Capture The Flag(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00001206
xfhsm_res_ENG_Start
Capture an opponent's flag to eliminate him.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶á È¡ ¶Ô ·½ µÄ Æì ÖÄ ¾Í ¿É ÒÔ »÷ °Ü Ëû ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001207
xfhsm_res_ENG_Start
Carapace L1 Requires:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼× ¿Ç µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001208
xfhsm_res_ENG_Start
Carapace L2 Requires:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼× ¿Ç µÈ ¼¶ £² Òª Çó £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001209
xfhsm_res_ENG_Start
Carapace L3 Requires:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼× ¿Ç µÈ ¼¶ £³ Òª Çó £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001210
xfhsm_res_ENG_Start
Carrier
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001211
xfhsm_res_ENG_Start
Carrier Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢ ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001212
xfhsm_res_ENG_Start
Carrier Attack Move
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢ ¹¥ »÷ ÒÆ ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001213
xfhsm_res_ENG_Start
Carrier Attack:
   Build Interceptors
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢ ¹¥ »÷ £º 
   ÖÆ Ôì ½¢ ÔØ »ú
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001214
xfhsm_res_ENG_Start
Carrier Capacity
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

º½ ¿Õ Ä¸ ½¢ ÈÝ »ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001215
xfhsm_res_ENG_Start
Carrier Fight
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

º½ ¿Õ Ä¸ ½¢ Õ½ ¶·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001216
xfhsm_res_ENG_Start
Carrier Ignore
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢ ºö ÂÔ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001217
xfhsm_res_ENG_Start
Carrier Requires:
   Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢ Ðè Òª £º 
   ½¢ ¶Ó µ¼ º½ Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001218
xfhsm_res_ENG_Start
Carrier Stop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º½ ¿Õ Ä¸ ½¢ Í£ Ö¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001219
xfhsm_res_ENG_Start
Carrier and click "Build Interceptor".
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Õ Ä¸ ½¢ µã »÷ ¡° ½¨ Ôì À¹ ½Ø »ú ¡± ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001220
xfhsm_res_ENG_Start
Carriers can not attack without Interceptors.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               º½ ¿Õ Ä¸ ½¢ ²» ÄÜ ÔÚ Ã» ÓÐ À¹ ½Ø »ú µÄ Ê± ºò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001221
xfhsm_res_ENG_Start
Cast Disruption Web
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê© Õ¹ ·Ö ÁÑ Íø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001222
xfhsm_res_ENG_Start
Cast Feedback
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê© Õ¹ ·´ À¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001223
xfhsm_res_ENG_Start
Cast Mind Control
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê© Õ¹ Ë¼ Î¬ ¿Ø ÖÆ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001224
xfhsm_res_ENG_Start
Cast Optical Flare
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê© Õ¹ ÉÁ ¹â µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001225
xfhsm_res_ENG_Start
Cast Parasite
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê© Õ¹ ¼Ä Éú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001226
xfhsm_res_ENG_Start
Cast Shockwave
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê© Õ¹ Õð µ´ ²¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001227
xfhsm_res_ENG_Start
Catwalk Alley
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÁ Ð¡ Í¨ µÀ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001228
xfhsm_res_ENG_Start
Cauldron
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001229
xfhsm_res_ENG_Start
Cave
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶´ Ñ¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001230
xfhsm_res_ENG_Start
Cave-in
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶´ ÄÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001231
xfhsm_res_ENG_Start
Cell Doors Open.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
         ÀÎ ·¿ ÃÅ ´ò ¿ª ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001232
xfhsm_res_ENG_Start
Cerebrate you must stay and relocate the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ Äã ±Ø Ðë ´ý ÔÚ Õâ Àï £¬ ²¢ ÇÒ °Ñ Òì Ó¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001233
xfhsm_res_ENG_Start
Cerebrate's commands! There is no way to reinforce your

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÎÞ ·¨ Ôö Ô® Äã µÄ ÓÂ Ê¿ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001234
xfhsm_res_ENG_Start
Cerebrate, Duran, the time has come to separate the chaff from the wheat.  Now that the UED's power base is broken on this world, only their forces on Char pose any significant threat to me.  It's time to move to the second phase of my plan.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÔ ³æ £¬ ¶Å À¼ ¡£ °Ñ Ê¯ Í· ´Ó Ã× ·¹ ÖÐ Ìô ³ö È¥ µÄ Ê± ºò µ½ ÁË ¡£ ÑÛ ÏÂ Õâ ¸ö ÐÇ Çò ÉÏ µÄ UED»ù µØ ÒÑ ¾­ ±» ´Ý »Ù £¬ Ëû ÃÇ Ö» Ê£ ÏÂ ÔÚ ²é ¶û ÉÏ µÄ ²¿ ¶Ó »¹ ÄÜ ¶Ô ÎÒ Ôì ³É Íþ Ð² ¡£ ÏÖ ÔÚ ÊÇ ¿ª Ê¼ ÎÒ µÄ ×÷ Õ½ ¼Æ »® ÖÐ µÚ ¶þ ½× ¶Î ÐÐ ¶¯ µÄ Ê± ºò ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001235
xfhsm_res_ENG_Start
Cerebrate, I want you to infest as many Terran command 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ ÎÒ Òª Äã ¸Ð È¾ ¾¡ ¿É ÄÜ ¶à µÄ ÈË ×å Ö¸ »Ó ÖÐ ÐÄ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001236
xfhsm_res_ENG_Start
Cerebrate, I've located the records I sought. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ ÎÒ ÒÑ ¾­ µÃ µ½ ÎÒ Ïë Òª µÄ ×Ê ÁÏ ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001237
xfhsm_res_ENG_Start
Cerebrate, be warned. While Daggoth is occupied with the forces of the Dominion, the emanations of the Chrysalis have called even more of our enemies to Char!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÔ ³æ £¬ Ð¡ ÐÄ ¡£ Õý µ± ´ï ¸ñ Ë¹ ¸ú ÈË ×å ¾ü ¶Ó ¼¤ Õ½ Ê± £¬ Òì Ó¼ ·¢ ³ö µÄ ÄÜ Á¿ °Ñ ¸ü ¶à µÄ µÐ ÈË Òý µ½ ÁË ²é ¶û ÐÐ ÐÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001238
xfhsm_res_ENG_Start
Cerebrate, focus your attacks against the Terran facility. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ ¼¯ ÖÐ Äã µÄ »ð Á¦ ¹¥ »÷ ÈË ×å ¿Æ Ñ§ Õ¾ ¡£ Ëù ÓÐ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001239
xfhsm_res_ENG_Start
Cerebrate, it's time we returned to Shakuras. I have some unfinished business with the Dark Templar Matriarch, Raszagal. I'll need to steal her from her tribe before we can finally assault the Overmind on Char. However, her defenders will not simply allow us to take her away.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÔ ³æ £¬ ÏÖ ÔÚ ÊÇ ÎÒ ÃÇ ·µ »Ø É³ ¹Å À­ Ë¹ µÄ Ê± ºò ÁË ¡£ ÎÒ Óë °µ ºÚ Ê¥ ÌÃ Îä Ê¿ µÄ Å® Çõ ³¤ À­ Ê© ¼Î ¶û ÈÔ ÓÐ Ð© Î´ ½â ¾ö µÄ ÎÊ Ìâ ¡£ ÎÒ Òª ÔÚ ¹¥ »÷ ²é ¶û ÐÇ ÉÏ µÄ Ö÷ Ô× Ç° ½« Ëý ´Ó Ëû ÃÇ µÄ ²¿ Âä ÖÐ Íµ ³ö À´ ¡£ µ« ÊØ »¤ Ëý µÄ ÄÇ Ð© ¼Ò »ï ÊÇ ²» »á ÈÃ ÎÒ ÃÇ ÄÇ Ã´ ÈÝ Ò× µÃ ÊÖ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001240
xfhsm_res_ENG_Start
Cerebrate, our scouts have just identified three separate fleets approaching this platform. With Duran having disappeared, and the bulk of my broods still on the surface of Char, you'll need to hold off the invaders by yourself.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÔ ³æ £¬ ÎÒ ÃÇ µÄ Õì ²ì ²¿ ¶Ó ¸Õ ²Å Õì ²â µ½ £³ Ö§ ½¢ ¶Ó Õý ÔÚ Ïò Õâ Àï ½Ó ½ü ¡£ ¶Å À¼ ²» ¼û ÁË £¬ ²¢ ÇÒ ÎÒ ÃÇ ¾ø ´ó ²¿ ·Ö µÄ ²¿ ¶Ó ¶¼ »¹ Î» ÓÚ ²é ¶û ÐÐ ÐÇ µÄ ±í Ãæ ÉÏ £¬ Äã ±Ø Ðë ¿¿ Äã ×Ô ¼º µÖ µ² Õâ Ð© Èë ÇÖ Õß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001241
xfhsm_res_ENG_Start
Cerebrate, take these, the deadliest of my

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ ´ø ×Å Õâ Ð© ²¿ ¶Ó £¬ ÎÒ ×î ÖÂ Ãü µÄ ÊÖ ÏÂ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001242
xfhsm_res_ENG_Start
Cerebrate, the Khaydarin Crystals are now

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ ÏÖ ÔÚ ¿Â º¥ ´ï ÁÖ Ë® ¾§ ÊÇ ÎÒ ÃÇ µÄ ÁË £¡ Ëù ÓÐ µÄ Éú Îï ¶¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001243
xfhsm_res_ENG_Start
Cerebrate, the Protoss have launched a 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ Éñ ×å Îª ÁË ²» ÈÃ ÎÒ ÃÇ ¿¿ ½ü £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001244
xfhsm_res_ENG_Start
Cerebrate, you watched over me during my incubation, and I am grateful to you. It is my wish that you continue your vigil, so that I might strengthen my powers to better aid the Swarm.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÔ ³æ £¬ ÎÒ ÔÚ ·õ »¯ ÆÚ ÖÐ µÃ µ½ ÁË Äã µÄ ÕÕ ¹Ë £¬ ÎÒ ¶Ô Äã ·Ç ³£ ¸Ð ¼¤ ¡£ ÎÒ Ï£ Íû Äã ¼Ì Ðø ±£ ³Ö ¾¯ ½ä £¬ ÒÔ ±ã ÎÒ Ôö Ç¿ Á¦ Á¿ £¬ ¸ü ºÃ µØ Ô® Öú ÖÖ Èº ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001245
xfhsm_res_ENG_Start
Cerebrate, you'll have to make due with the warriors you have.  

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ Äã ½« ²» µÃ ²» ÓÃ ÏÖ ÓÐ µÄ Õ½ Ê¿ ÃÇ Íê ³É ÈÎ Îñ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001246
xfhsm_res_ENG_Start
Cerebrate, your Overlords are in place. Be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ Äã µÄ ËÞ Ö÷ Ó¦ ¸Ã ÔÚ ÊÊ µ± µÄ Î» ÖÃ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001247
xfhsm_res_ENG_Start
Chain Lightning
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á´ ÐÍ ÉÁ µç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001248
xfhsm_res_ENG_Start
Challenger
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìô Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001249
xfhsm_res_ENG_Start
Change &Email
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ü ¸Ä&Email
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001250
xfhsm_res_ENG_Start
Change Email
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ü ¸Ä ÓÊ ¼þ µØ Ö·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001251
xfhsm_res_ENG_Start
Channel:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æµ µÀ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001252
xfhsm_res_ENG_Start
Channels
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æµ µÀ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001253
xfhsm_res_ENG_Start
Char Magma
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÕ ½¹ µÄ ÑÒ ½¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001254
xfhsm_res_ENG_Start
Charges set.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õ¨ µ¯ Éè ¶¨ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001255
xfhsm_res_ENG_Start
Charon Booster
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²é Â¡ ¼Ó ËÙ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001256
xfhsm_res_ENG_Start
Cheat Disabled
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×÷ ±× ¹Ø ±Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001257
xfhsm_res_ENG_Start
Cheat Enabled
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×÷ ±× ¿ª Æô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001258
xfhsm_res_ENG_Start
Cheater!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×÷ ±× Õß £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001259
xfhsm_res_ENG_Start
Checking versions
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ì ²é °æ ±¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001260
xfhsm_res_ENG_Start
Chieftain
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çõ ³¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001261
xfhsm_res_ENG_Start
Chitinous Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ç ÖÊ ¼× ²ã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001262
xfhsm_res_ENG_Start
Chrysalis to a more secure location. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÆ µ½ Ò» ¸ö ¸ü °² È« µÄ µØ ·½ ¡£ ´ï ¸ñ Ë¹ ½« »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001263
xfhsm_res_ENG_Start
CicMarshalWndEON
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
CicMarshalWndEON
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001264
xfhsm_res_ENG_Start
CicMarshalWndICL
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
CicMarshalWndICL
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001265
xfhsm_res_ENG_Start
CicMarshalWndIII
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
CicMarshalWndIII
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001266
xfhsm_res_ENG_Start
Cinematic: Battle on the Amerigo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ÑÇ ÃÀ Àû ¸ç ºÅ ÉÏ µÄ Õ½ ¶·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001267
xfhsm_res_ENG_Start
Cinematic: Fury of the Xel'Naga
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º Èü ¶û ÄÇ ¼Ó Ö® Å­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001268
xfhsm_res_ENG_Start
Cinematic: Open Rebellion
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ¹« ¿ª ·´ ÅÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001269
xfhsm_res_ENG_Start
Cinematic: The Ambush
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ·ü »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001270
xfhsm_res_ENG_Start
Cinematic: The Ascension
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º áÈ Æð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001271
xfhsm_res_ENG_Start
Cinematic: The Death of the Overmind
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º Ö÷ Ô× Ö® ËÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001272
xfhsm_res_ENG_Start
Cinematic: The Downing of Norad II
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º Åµ À­ µÂ ¶þ ºÅ ×¹ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001273
xfhsm_res_ENG_Start
Cinematic: The Dream
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ÃÎ ¾³
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001274
xfhsm_res_ENG_Start
Cinematic: The Fall of Fenix
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ·Ñ Äá ¿Ë Ë¹ Ö® ËÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001275
xfhsm_res_ENG_Start
Cinematic: The Inauguration
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º Ðû ÊÄ ÒÇ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001276
xfhsm_res_ENG_Start
Cinematic: The Invasion of Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º Èë ÇÖ °¬ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001277
xfhsm_res_ENG_Start
Cinematic: The Return to Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ÖØ »Ø °¬ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001278
xfhsm_res_ENG_Start
Cinematic: The Warp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º ´« ËÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001279
xfhsm_res_ENG_Start
Cinematic: UED Victory Report
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º UED½Ý ±¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001280
xfhsm_res_ENG_Start
Cinematic: Wasteland Patrol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó° Æ¬ £º »Ä Ò° Ñ² Âß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001281
xfhsm_res_ENG_Start
Citadel of Adun Requires:
   Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÇ ¶Ù Òª Èû Ðè Òª £º 
   Ä£ ¿Ø ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001282
xfhsm_res_ENG_Start
Clandestine Mercenaries
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃØ ÃÜ Ó¶ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001283
xfhsm_res_ENG_Start
Claws
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¦ ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001284
xfhsm_res_ENG_Start
Claws
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¦ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001285
xfhsm_res_ENG_Start
Clean, simple, devious. I like it. Make it happen Duran. Cerebrate, you'll provide cover for Duran as he infiltrates the pylon clusters. Let nothing stand in our way!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çå ³þ £¬ ¼ò µ¥ £¬ ÓÐ Ð§ ¡£ ÎÒ Ï² »¶ Õâ ¸ö ¼Æ »® ¡£ ¶Å À¼ £¬ Äã È¥ Êµ ÐÐ °É ¡£ ÄÔ ³æ £¬ Äã Òª ÔÚ ¶Å À¼ ´Ý »Ù Ë® ¾§ Öù Õó ÁÐ ÆÚ ¼ä Ìá ¹© ±£ »¤ ¡£ ²» Òª ÈÃ ÈÎ ºÎ ¶« Î÷ ×è µ² ÎÒ ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001286
xfhsm_res_ENG_Start
Clear Previous Combat Data
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çå ³ý ÒÔ Íù Õ½ ¶· Êý ¾Ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001287
xfhsm_res_ENG_Start
Clever.  How long after our initial attack can we expect them to regroup and retaliate?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ï Ã÷ ¡£ ´Ó ÎÒ ÃÇ ·¢ ¶¯ ¹¥ »÷ µ½ Ëû ÃÇ Õû ±à ²¿ ¶Ó ·´ »÷ Ö® Ç° ÎÒ ÃÇ ÓÐ ¶à ÉÙ Ê± ¼ä £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001288
xfhsm_res_ENG_Start
Click and drag in the Mini Map to rapidly scroll your view in the main screen.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ð¡ µØ Í¼ ÉÏ µã »÷ ºÍ ÍÏ ×§ ¿É ÒÔ ¿ì ËÙ ¹ö ¶¯ Äã µÄ Ö÷ ÊÓ ´° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001289
xfhsm_res_ENG_Start
Click on NEXT TIP to cycle through all available tips. You can activate this help menu at any time by clicking on the MENU button and choosing HELP.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µã »÷ ÏÂ Ò» Ìõ ¼¼ ÇÉ ¿É ÒÔ ÔÚ Ëù ÓÐ ¿É ÓÃ ¼¼ ÇÉ Ö® ¼ä Ñ­ »· ¡£ Äã ¿É ÒÔ ÔÚ ²Ë µ¥ ÖÐ µÄ °ï Öú ÖÐ ´ò ¿ª Õâ Ò» ¹¦ ÄÜ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001290
xfhsm_res_ENG_Start
Click: Select Unit
Shift+Click: Deselect Unit
Ctrl+Click: Select Unit Type
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µã »÷ £º Ñ¡ Ôñ µ¥ Î» 
Shift£« µã »÷ £º È¡ Ïû Ñ¡ Ôñ µ¥ Î» 
Ctrl£« µã »÷ £º Ñ¡ Ôñ Í¬ Àà µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001291
xfhsm_res_ENG_Start
Cliff
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É½ ÑÂ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001292
xfhsm_res_ENG_Start
Cloak
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001293
xfhsm_res_ENG_Start
Cloaking Field
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ÐÎ ³¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001294
xfhsm_res_ENG_Start
Cloaking Field:
   Research at Control Tower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ÐÎ ³¡ £º 
   ÔÚ ¿Ø ÖÆ Ëþ ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001295
xfhsm_res_ENG_Start
Cloaking nearby units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÖÜ Î§ µ¥ Î» Òþ ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001296
xfhsm_res_ENG_Start
Close
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ø ±Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001297
xfhsm_res_ENG_Start
Close Door
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ø ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001298
xfhsm_res_ENG_Start
Close Encounters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ø ±Õ Ôâ Óö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001299
xfhsm_res_ENG_Start
Closed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ø ±Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001300
xfhsm_res_ENG_Start
Coastal Cliff
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º£ °¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001301
xfhsm_res_ENG_Start
Cocoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001302
xfhsm_res_ENG_Start
Colonel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ Ð£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001303
xfhsm_res_ENG_Start
Colonial Militia
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö³ Ãñ µØ Ãñ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001304
xfhsm_res_ENG_Start
Colossus Reactor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Þ Ïñ ·´ Ó¦ ¶Ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001305
xfhsm_res_ENG_Start
Combining different types of units during an attack makes your attack more effective. The strength of one unit will complement the weakness of another.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ¹¥ »÷ Ê± »ì ºÏ ²» Í¬ ±ø ÖÖ ¿É ÒÔ Ê¹ Äã µÄ ¹¥ »÷ ¸ü ÓÐ Ð§ ¡£ Ëü ÃÇ ¿É ÒÔ »¥ ²¹ ²» ×ã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001306
xfhsm_res_ENG_Start
Commander
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001307
xfhsm_res_ENG_Start
Commander Raynor. 
As ever, your assistance is appreciated. We would be honored if you joined us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× ÄÉ Ö¸ »Ó ¹Ù £¬ Ò» Ö± ÒÔ À´ ÎÒ ÃÇ ¶¼ ºÜ ¸Ð ¼¤ Äã µÄ °ï Öú ¡£ ÓÐ Äã µÄ ¼Ó Èë ÎÒ ÃÇ ½« Ê® ·Ö ÈÙ ÐÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001308
xfhsm_res_ENG_Start
Commander, I'm picking up a large

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ¸½ ½ü ³ö ÏÖ Áª ÃË ¾ü µÄ ´ó Åú 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001309
xfhsm_res_ENG_Start
Commander, Mar Sara is almost completely overrun by the Zerg. The Confederates are abandoning the planet, and so are we. However, there is one thing I'd like to do before we leave.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù ,Âê ¶û Èø À­ ÏÖ ÔÚ µÄ Çé ¿ö ÒÑ ÊÇ Ò» ÍÅ Ôã ÁË £¬ ³æ ×å ¼ò Ö± ÊÇ ÆÌ Ìì ¸Ç µØ ¶ø À´ ¡£ Áª ÃË ÒÑ ¾­ ·Å Æú Õâ ¿Å ÐÇ Çò £¬ ¶ø ÇÒ ÎÒ ÃÇ Ò² µÃ Õâ Ñù ×ö ¡£ µ« ÊÇ £¬ ÎÒ ÃÇ ÔÚ Àë ¿ª Ç° Ö» ÓÐ Ò» ¼þ ÊÂ Òª ×ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001310
xfhsm_res_ENG_Start
Commander, our position has been discovered. As of two hours ago, a large Confederate strike force arrived on Antiga Prime and established a base camp within our defensive perimeter. Arcturus Mengsk is calling a meeting.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ ÎÒ ÃÇ µÄ Î» ÖÃ ±» ·¢ ÏÖ ÁË ¡£ ´ó Ô¼ Á½ ¸ö Ð¡ Ê± Ç° £¬ Ò» ´ó Åú Áª ÃË ¾ü ¶Ó µÖ ´ï °² Ìá ¸ç ÐÐ ÐÇ ²¢ ÔÚ ÎÒ ÃÇ µÄ ·À ÎÀ ·¶ Î§ ÄÚ ½¨ Á¢ ÁË Óª µØ ¡£ °¢ ¿Ë Í¼ À­ Ë¹ ¡¤ ÃÉ Ë¹ ¿Ë Õý ÔÚ ÕÙ ¿ª ½ô ¼± »á Òé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001311
xfhsm_res_ENG_Start
Commander. I think the Antigans are ready 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈË Ãñ Ò² ¾ö ¶¨ ºÍ ÎÒ ÃÇ ²¢ ¼ç ×÷ Õ½ ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001312
xfhsm_res_ENG_Start
Commander? Jim? What the hell's going on 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¿ ¼ª Ä· £¿ ÄÇ Àï µ½ µ× ·¢ Éú Ê² Ã´ ÊÂ ÁË £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001313
xfhsm_res_ENG_Start
Commodore
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¼ ½«
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001314
xfhsm_res_ENG_Start
Completing Archon Summon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ Íê ³É Ö´ Õþ ¹Ù ÕÙ »½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001315
xfhsm_res_ENG_Start
Compound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ ³¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001316
xfhsm_res_ENG_Start
Computer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç ÄÔ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001317
xfhsm_res_ENG_Start
Computer AI
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Æ Ëã »ú ÖÇ ÄÜ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001318
xfhsm_res_ENG_Start
Computer Player
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Æ Ëã »ú ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001319
xfhsm_res_ENG_Start
Computer Return
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Æ Ëã »ú ·µ »Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001320
xfhsm_res_ENG_Start
Computer Slots:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç ÄÔ »¨ ÎÆ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001321
xfhsm_res_ENG_Start
Computer Slots:%c%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Æ Ëã »ú Î» ÖÃ £º %c%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001322
xfhsm_res_ENG_Start
Computer... locate Admiral Stukov.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼Æ Ëã »ú ¡­ ¡­ ²é ÕÒ Ë¹ Í¼ ¿É ·ò ½« ¾ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001323
xfhsm_res_ENG_Start
Computers:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç ÄÔ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001324
xfhsm_res_ENG_Start
Comrades, I may have an alternative. Seeing as how the Overmind is still in its infant stages, I wonder if we might be able to disrupt its control over those Broods. If we can do enough superficial damage to the creature, it might pacify the Zerg nearest to it, allowing us some time to retrieve the Khalis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¬ °é ÃÇ £¬ ÎÒ ¾õ µÃ »¹ ÓÐ Áí Ò» ¸ö Í¾ ¾¶ ÄÜ »ñ µÃ Ë® ¾§ ¡£ ¿¼ ÂÇ µ½ Ö÷ Ô× ÉÐ ÔÚ ³æ ÂÑ ÆÚ £¬ Ò² Ðí ÎÒ ÃÇ ÄÜ ½è ´Ë »ú »á ¸É ÈÅ Ëü ¶Ô ³æ Èº µÄ ¿Ø ÖÆ ¡£ Èç ¹û ÎÒ ÃÇ ¶Ô Æä Ôì ³É ×ã ¹» ´ó µÄ ±í ²ã ÉË º¦ £¬ Ò² Ðí ¾Í ÄÜ Áî ÁÙ ½ü Ëü µÄ ³æ ×å ÃÇ Æ½ ¾² ÏÂ À´ £¬ ´Ó ¶ø ÈÃ ÎÒ ÃÇ ÓÐ Ê± ¼ä È¡ ³ö ¿Â ¹þ Àï Ë¹ Ë® ¾§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001325
xfhsm_res_ENG_Start
Comsat Station Requires:
   Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¨ Ñ¶ ÎÀ ÐÇ Õ¾ Ðè Òª £º 
   ÑÐ ¾¿ Ëù
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001326
xfhsm_res_ENG_Start
Conclave is absolute. Make peace with 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ âã »Ú °É £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001327
xfhsm_res_ENG_Start
Confederacy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ÃË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001328
xfhsm_res_ENG_Start
Confederacy is falling apart, Duke. Its

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å ¿Ë £¬ Áª ÃË Õý ÔÚ ÍÁ ±À Íß ½â ¡£ Ëü µÄ Ö³ Ãñ µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001329
xfhsm_res_ENG_Start
Confederate goons long enough!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001330
xfhsm_res_ENG_Start
Confederate if you weren't a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ ²» »á ¸ú ÎÒ ÃÇ Õ¾ ÔÚ Í¬ Ò» ±ß µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001331
xfhsm_res_ENG_Start
Confederate piece of -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ Áª ÃË ¾Í ÓÐ Èç Ò» ¶Ñ ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001332
xfhsm_res_ENG_Start
Confederate strike force advancing on our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½¢ ¶Ó £¬ Ïò ÎÒ ÃÇ µÄ ²¿ ¶Ó Ê» À´ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001333
xfhsm_res_ENG_Start
Congratulations!
You are victorious!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×£ ºØ Äã £¡
Äã Ê¤ Àû ÁË !
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001334
xfhsm_res_ENG_Start
Congratulations!
You are victorious!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×£ ºØ Äã !
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001335
xfhsm_res_ENG_Start
Congratulations, Executor. Your success has brought us the promise of hope against the Zerg. However, we face a new threat within our own ranks. In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹§ Ï² Äã £¬ Ö´ ÐÐ ¹Ù ¡£ Äã ³É ¹¦ µØ ½« ÎÒ ÃÇ Óë ³æ ×å ¼Ì Ðø ¶Ô ¿¹ µÄ Ï£ Íû ´ø ÁË »Ø À´ ¡£ µ« ÎÒ ÃÇ Ãæ ¶Ô ×Å À´ ×Ô ÓÚ ×Ô ¼º ¶Ó Îé ÖÐ µÄ ÐÂ Íþ Ð² ¡£ µ± Äã ²» ÔÚ µÄ Ê± ºò £¬ Ö´ ·¨ ¹Ù °¢ ¶û ´ï Èð Ë¹ ¼° Õû ¸ö ÓÉ °¬ ¶û ÍË ÏÂ À´ µÄ ¿Â ¹þ À³ ¾ü ÍÅ ¶Ô ÎÒ ÃÇ ¹« ¿ª ·¢ ¶¯ ÁË Ò» ³¡ ÅÑ ÂÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001336
xfhsm_res_ENG_Start
Congratulations, Kerrigan. You've beaten me again. Just 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×£ ºØ Äã £¬ ¿­ Èð ¸Ê ¡£ Äã ÓÖ Ò» ´Î ´ò °Ü ÁË ÎÒ ¡£ ¼Ç ×¡ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001337
xfhsm_res_ENG_Start
Connected to server %d.%d.%d.%d
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001338
xfhsm_res_ENG_Start
Connecting to Battle.net...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á¬ ½Ó µ½ Battle.net¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001339
xfhsm_res_ENG_Start
Connecting to fastest server
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á¬ ½Ó ËÙ ¶È ×î ¿ì µÄ ·þ Îñ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001340
xfhsm_res_ENG_Start
Consume
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÌ ÑÊ £¨ U£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001341
xfhsm_res_ENG_Start
Consorting with the Fallen Ones is heresy!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£¨ Å­ ²» ¿É ¶ô £© 
Ê² Ã´ £¡ Äã ¾¹ È» ºÍ Òì ¶Ë ³Æ ÐÖ µÀ µÜ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001342
xfhsm_res_ENG_Start
Construct Building
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ½¨ Öþ Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001343
xfhsm_res_ENG_Start
Constructed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001344
xfhsm_res_ENG_Start
Consume
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÌ ÑÊ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001345
xfhsm_res_ENG_Start
Consume:
       Evolve at Defiler Mound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÌ ÑÊ £º 
     ÔÚ ÎÛ È¾ Õß Çð ½ø »¯
     £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001346
xfhsm_res_ENG_Start
Contact your Internet service provider or your system administrator for assistance with opening this port.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Ê¼ µÄ ½Ó ¿Ú ¿É ÈÃ Äã Áª Èë ¹ú ¼Ê »¥ Áª Íø Âç ·þ Îñ Æ÷ »ò Õß ¿É »ñ È¡ Ïµ Í³ Ìá ¹© Õß ¹Ü Àí ÈË µÄ °ï Öú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00001347
xfhsm_res_ENG_Start
Continental Divide
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó Â½ ·Ö Ë® Áë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001348
xfhsm_res_ENG_Start
Continue
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ì Ðø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001349
xfhsm_res_ENG_Start
Continue your attack, Cerebrate. Their defenses won't

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼Ì Ðø Äã µÄ ¹¥ »÷ £¬ ÄÔ ³æ ¡£ Ëû ÃÇ µÄ ·À Óù ÔÚ ÎÒ ÃÇ µÄ ¹¥ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001350
xfhsm_res_ENG_Start
Control Max:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó ¿Ø ÖÆ Á¦ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001351
xfhsm_res_ENG_Start
Control Max: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó ¿Ø ÖÆ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001352
xfhsm_res_ENG_Start
Control Provided:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá ¹© µÄ ¿Ø ÖÆ Á¦ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001353
xfhsm_res_ENG_Start
Control Provided: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÑ Ìá ¹© µÄ ¿Ø ÖÆ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001354
xfhsm_res_ENG_Start
Control Used:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ µÄ ¿Ø ÖÆ Á¦ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001355
xfhsm_res_ENG_Start
Control Used: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÑ Ê¹ ÓÃ µÄ ¿Ø ÖÆ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001356
xfhsm_res_ENG_Start
Copyright © 1998-2007 Blizzard Entertainment. All rights reserved.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
1998-2007Ëù ÓÐ °æ È¨ Êô ÓÚ ±© Ñ©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
24_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00001357
xfhsm_res_ENG_Start
Corporal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÂ Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001358
xfhsm_res_ENG_Start
Corrosive Acid
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸¯ Ê´ ÐÔ Ëá Òº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001359
xfhsm_res_ENG_Start
Corrosive Acid
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëá ¸¯ Ê´ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001360
xfhsm_res_ENG_Start
Could not build there, find a Vespene Geyser to build on.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ÐÞ ½¨ ÔÚ ´Ë ´¦ £¬ Ðè Òª ½¨ Á¢ ÔÚ Ìì È» Æø Åç Æø ¿Ú ´¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001361
xfhsm_res_ENG_Start
Could not open a TCP/IP connection. Make sure OpenTransport is installed correctly. You may have to connect to your internet provider manually before logging into Battle.net.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ÓÃ Íø Âç Í¨ Ñ¶ Ð­ Òå Á´ ½Ó £¬ È· ÈÏ Ïµ Í³ °² ×° Õý È· £¬ ½ø ÈëBattle.netÖ® Ç° ±Ø Ðë ÏÈ Á´ ½Ó ÉÏ »¥ Áª Íø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00001362
xfhsm_res_ENG_Start
Couldn't open this URL.  The URL appears to be invalid.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ´ò ¿ª µÄ Á´ ½Ó £¬The URLÏÔ Ê¾ ÊÇ ÎÞ Ð§µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00001363
xfhsm_res_ENG_Start
Couldn't reach the building site.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ µÖ ´ï ½¨ Öþ µØ µã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001364
xfhsm_res_ENG_Start
Count as loss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±» ¼Æ Îª Ê§ °Ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001365
xfhsm_res_ENG_Start
Crags
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÇÍ ±Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001366
xfhsm_res_ENG_Start
Crashed Battlecruiser
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¹ »Ù µÄ Ñ² Ñó ½¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001367
xfhsm_res_ENG_Start
Crazy Critters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·è ¿ñ µÄ Éú Îï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001368
xfhsm_res_ENG_Start
Create
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´´ ½¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001369
xfhsm_res_ENG_Start
Create Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´´ ½¨ ÓÎ Ï· £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001370
xfhsm_res_ENG_Start
Create Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´´ ½¨ ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001371
xfhsm_res_ENG_Start
Creator:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Á¢ Õß £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001372
xfhsm_res_ENG_Start
Crescent Moon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ ÔÂ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001373
xfhsm_res_ENG_Start
Crevices
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÒ ·ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001374
xfhsm_res_ENG_Start
Critter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éü Ðó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001375
xfhsm_res_ENG_Start
Critters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éü Ðó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001376
xfhsm_res_ENG_Start
Cronus Wing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ë ÂÞ ÄÉ Ë¹ ¿Õ ¾ü ´ó ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001377
xfhsm_res_ENG_Start
Cross the Line
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô½ ¹ý Ïß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001378
xfhsm_res_ENG_Start
Crossroads
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½» ²æ Â· 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001379
xfhsm_res_ENG_Start
Crusader
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê® ×Ö ¾ü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001380
xfhsm_res_ENG_Start
Crushed Rock
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Û Ëé ÑÒ µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001381
xfhsm_res_ENG_Start
Crystal Castles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë® ¾§ µÄ ³Ç ±¤ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001382
xfhsm_res_ENG_Start
Crystallis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë® ¾§ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001383
xfhsm_res_ENG_Start
Current Order:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± Ç° Ãü Áî £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001384
xfhsm_res_ENG_Start
Cybernetics Core Requires:
   Gateway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä£ ¿Ø ÖÐ ÐÄ Ðè Òª £º 
   ´« ËÍ ÃÅ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001385
xfhsm_res_ENG_Start
Cyclone
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ì« ·ç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001386
xfhsm_res_ENG_Start
DAGGOTH

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ´ï ¸ñ Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001387
xfhsm_res_ENG_Start
DARK TEMPLAR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          °µ ºÚ Ê¥ ÌÃ Îä Ê¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001388
xfhsm_res_ENG_Start
DARK TEMPLAR 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001389
xfhsm_res_ENG_Start
DOOR IS LOCKED!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÅ ÊÇ Ëø ÉÏ µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001390
xfhsm_res_ENG_Start
DOWNLOADING FILES>...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õý ÔÚ ÏÂ ÔØ ÎÄ ¼þ ¡µ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001391
xfhsm_res_ENG_Start
DROPSHIP

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÔË Êä ´¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001392
xfhsm_res_ENG_Start
DROPSHIP PILOT

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÔË Êä ´¬ ¼Ý Ê» Ô± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001393
xfhsm_res_ENG_Start
DUGALLE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¶Å ¼Ó ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001394
xfhsm_res_ENG_Start
DUKE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
           ¶Å ¿Ë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001395
xfhsm_res_ENG_Start
DUKE:	

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¶Å ¿Ë £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001396
xfhsm_res_ENG_Start
DUKE:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¶Å ¿Ë £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001397
xfhsm_res_ENG_Start
DURAN

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¶Å À¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001398
xfhsm_res_ENG_Start
Dark Archon Meld
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ö´ Õþ ¹Ù ºÏ Ìå £¨ r£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001399
xfhsm_res_ENG_Start
Daggoth shall deal with the remaining

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìæ Äã ÁÏ Àí ²Ð Óà µÄ µÐ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001400
xfhsm_res_ENG_Start
Damage:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉË º¦ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001401
xfhsm_res_ENG_Start
Damn Zeratul! He is a formidable adversary. Where have they run to, Duran?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã ËÀ µÄ Ôó À­ ÍÐ £¡ Ëû ÊÇ ¸ö ¿É ÅÂ µÄ ¶Ô ÊÖ ¡£ ¶Å À¼ £¬ Öª µÀ Ëû ÃÇ ÌÓ µ½ ÄÄ Àï ÁË Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001402
xfhsm_res_ENG_Start
Damn you, Arcturus! Don't do this.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸Ã ËÀ µÄ £¡ °¢ ¿Ë Í¼ À­ Ë¹ £¬ Äã ²» ¿É ÒÔ Õâ Ñù ×ö £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001403
xfhsm_res_ENG_Start
Damn you, Kerrigan, for what I must do!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸Ã ËÀ µÄ £¬ ¿­ Èð ¸Ê £¬ ÎÒ ²» µÃ ²» Õâ Ã´ ×ö £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001404
xfhsm_res_ENG_Start
Damn! Listen, if we wait for Confederate reinforcements, that station's dust. I'll head out there now, do what I can. You send in some militia, and we'll save those folks. Trust me.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿É ¶ñ £¡ Ìý ×Å £¬ Èç ¹û ÎÒ ÃÇ ×ø µÈ Áª ÃË Ô® ¾ü µÄ »° £¬ ËÀ Ë® Õ¾ Íê µ° ÁË ¡£ ÎÒ Âí ÉÏ µ½ ÄÇ ¶ù È¥ £¬ Äã ÔÙ ÅÉ Ð© ÈË ¹ý À´ £¬ ÎÒ ÃÇ Ò» Æð È¥ Óª ¾È ¾Ó Ãñ ¡£ Ïà ÐÅ ÎÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001405
xfhsm_res_ENG_Start
Damn! The Terrans are having more trouble 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼û ¹í £¡ Õâ Ð© ÈË Àà ¶Ô Ë® ¾§ Ëþ µÄ Àû ÓÃ ±È ÎÒ Ëù Ïë µÄ Òª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001406
xfhsm_res_ENG_Start
Damn, door's locked.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸Ã ËÀ £¬ ÃÅ ±» Ëø ÉÏ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001407
xfhsm_res_ENG_Start
Damnit! I shouldn't have let her go alone.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸Ã ËÀ µÄ £¬ ÎÒ Õæ ²» ¸Ã ÈÃ ¿­ Èð ¸Ê Ò» ¸ö ÈË È¥ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001408
xfhsm_res_ENG_Start
Danger! Test subject twenty three suffering 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î£ ÏÕ £¡ ²â ÊÔ Ìå ¶þ Ê® Èý ºÅ Ôâ ÊÜ ÐÄ Áé ¸Ð Ó¦ ÅÅ ³â ¡£ Ë® 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001409
xfhsm_res_ENG_Start
Danimoth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

´ï Äá Äª Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001410
xfhsm_res_ENG_Start
Dark Archon Meld
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

°µ ºÚ Ö´ Õþ ¹Ù ºÏ Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001411
xfhsm_res_ENG_Start
Dark Archon Meld:
   Research at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ö´ Õþ ¹Ù ºÏ Ìå £º 
  ÔÚ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý ÑÐ ¾¿
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001412
xfhsm_res_ENG_Start
Dark Archon Warp:
   Select 2 or more Dark Templars
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ °µ ºÚ Ö´ Õþ ¹Ù £º 
  Ñ¡ Ôñ £² ¸ö »ò ¸ü ¶à µÄ °µ ºÚ Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001413
xfhsm_res_ENG_Start
Dark Continent
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ µÄ ´ó Â½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001414
xfhsm_res_ENG_Start
Dark Crystal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ë® ¾§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001415
xfhsm_res_ENG_Start
Dark Platform
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÚ °µ Æ½ Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001416
xfhsm_res_ENG_Start
Dark Swarm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÚ °µ ·ä Èº £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001417
xfhsm_res_ENG_Start
Dark Star
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ µÄ ÐÇ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001418
xfhsm_res_ENG_Start
Dark Swarm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÚ °µ ·ä Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001419
xfhsm_res_ENG_Start
Dark Swarm:
   Evolve at Defiler Mound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÚ °µ ·ä Èº £º 
    ÔÚ ÎÛ È¾ Õß Çð ½ø »¯
    £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001420
xfhsm_res_ENG_Start
Dark Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001421
xfhsm_res_ENG_Start
Dark Templar Requires:
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ê¥ ÌÃ Îä Ê¿ Ðè Òª £º 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001422
xfhsm_res_ENG_Start
Data Disc
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êý ¾Ý ´Å ÅÌ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001423
xfhsm_res_ENG_Start
Decloak
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ ÐÎ £¨ c£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001424
xfhsm_res_ENG_Start
Debug Script 1 (general)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µ÷ ÊÔ ½Å ±¾ £± £¨ Ò» °ã £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001425
xfhsm_res_ENG_Start
Debug Script 1 (location)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ÷ ÊÔ ½Å ±¾ £± £¨ Çø Óò £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001426
xfhsm_res_ENG_Start
Debug Script 2 (general)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µ÷ ÊÔ ½Å ±¾ £² £¨ Ò» °ã £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001427
xfhsm_res_ENG_Start
Debug Script 2 (location)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ÷ ÊÔ ½Å ±¾ £² £¨ Çø Óò £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001428
xfhsm_res_ENG_Start
Debug Script 3 (general)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µ÷ ÊÔ ½Å ±¾ £³ £¨ Ò» °ã £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001429
xfhsm_res_ENG_Start
Debug Script 3 (location)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ÷ ÊÔ ½Å ±¾ £³ £¨ Çø Óò £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001430
xfhsm_res_ENG_Start
Debug Script 4 (general)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µ÷ ÊÔ ½Å ±¾ £´ £¨ Ò» °ã £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001431
xfhsm_res_ENG_Start
Debug Script 4 (location)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ÷ ÊÔ ½Å ±¾ £´ £¨ Çø Óò £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001432
xfhsm_res_ENG_Start
Debug Script 5 (general)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µ÷ ÊÔ ½Å ±¾ £µ £¨ Ò» °ã £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001433
xfhsm_res_ENG_Start
Debug Script 5 (location)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ÷ ÊÔ ½Å ±¾ £µ £¨ Çø Óò £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001434
xfhsm_res_ENG_Start
Decaying creep
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ú ´Ô ÊÕ Ëõ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001435
xfhsm_res_ENG_Start
Decloak
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001436
xfhsm_res_ENG_Start
Defeat!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ½ °Ü £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001437
xfhsm_res_ENG_Start
Defenders of the Galaxy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òø ºÓ µÄ ·À Óù Õß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001438
xfhsm_res_ENG_Start
Defensive Matrix:
   Research at Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·À Óù ¾Ø Õó £º 
   ÔÚ ¿Æ Ñ§ Êµ Ñé ÊÒ ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001439
xfhsm_res_ENG_Start
Defiler
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÎÛ È¾ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001440
xfhsm_res_ENG_Start
Defiler Mound Requires:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÛ È¾ Õß Çð Ðè Òª £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001441
xfhsm_res_ENG_Start
Defiler Requires:
   Defiler Mound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÛ È¾ Õß Ðè Òª £º 
   ÎÛ È¾ Õß Çð
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001442
xfhsm_res_ENG_Start
Delete the game '%s'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¾ ³ý ÓÎ Ï· '%s'£¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001443
xfhsm_res_ENG_Start
Delete the game '*'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¾ ³ý ½ø ¶È '*'Âð ?
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001444
xfhsm_res_ENG_Start
Delete this character? Associated saved games will be deleted too.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¾ ³ý Õâ ¸ö Ãû ×Ö £¿ Ïà ¹Ø Ëù ÓÐ ÓÎ Ï· ¼Ç Â¼ Ò² ½« ±» É¾ ³ý ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001445
xfhsm_res_ENG_Start
Delete this saved game?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¾ ³ý ¸Ã ÓÎ Ï· ½ø ¶È £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001446
xfhsm_res_ENG_Start
Delta Squadron
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÃ ¶û Ëþ ÖÐ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001447
xfhsm_res_ENG_Start
Demigod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°ë Éñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001448
xfhsm_res_ENG_Start
Depleted
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÑ ¿Ý ½ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001449
xfhsm_res_ENG_Start
Description
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãè Êö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001450
xfhsm_res_ENG_Start
Deselect an individual unit from a group by holding down the SHIFT key while selecting that unit.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ó Ò» ¸ö Ð¡ ×é ÖÐ É¾ ³ý Ò» ¸ö µ¥ Î» µÄ ·½ ·¨ ÊÇ ÔÚ Ñ¡ Ôñ ¸Ã µ¥ Î» µÄ Ê± ºò °´ ×¡ SHIFT ¼ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001451
xfhsm_res_ENG_Start
Desert
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É³ Ä®
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001452
xfhsm_res_ENG_Start
Designer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éè ¼Æ Ê¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001453
xfhsm_res_ENG_Start
Desolation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ä Îß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001454
xfhsm_res_ENG_Start
Destroy all of an opponent's buildings to eliminate him.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ý »Ù µÐ ·½ Ëù ÓÐ µÄ ½¨ Öþ Îï ¾Í ÄÜ Ïû Ãð Ëû ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001455
xfhsm_res_ENG_Start
Destroy any opponent's HQs to eliminate him.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ý »Ù µÐ ·½ ÈÎ ºÎ Ò» ¸ö ×Ü ²¿ ¾Í ¿É ÒÔ »÷ °Ü Ëû ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001456
xfhsm_res_ENG_Start
Develop Apial Sensors
(Increase Scout sight range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ·ä ÎÑ ´« ¸Ð Æ÷ £¨ A£© 
£¨ Ôö ¼Ó Õì ²ì »ú ÊÓ Ò° £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001457
xfhsm_res_ENG_Start
Develop Archon Warp
(Templar ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ Ö´ Õþ ¹Ù ºÏ Ìå £¨ A£© 
£¨ Ê¥ ÌÃ Îä Ê¿ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001458
xfhsm_res_ENG_Start
Develop Disruption Web
(Corsair ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ·Ö ÁÑ Íø £¨ D£© 
£¨ º£ µÁ ´¬ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001459
xfhsm_res_ENG_Start
Develop Feedback
(Dark Archon ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ·´ À¡ £¨ F£© 
£¨ °µ ºÚ Ö´ Õþ ¹Ù ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001460
xfhsm_res_ENG_Start
Develop Gravitic Booster
(Faster Observer movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ÖØ Á¦ ¼Ó ËÙ Æ÷ £¨ G£© 
£¨ Ôö ¼Ó Ì½ ²â ÎÀ ÐÇ ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001461
xfhsm_res_ENG_Start
Develop Gravitic Drive
(Faster Shuttle movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ÖØ Á¦ Çý ¶¯ Æ÷ £¨ G£© 
£¨ Ôö ¼Ó ´© Ëó »ú ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001462
xfhsm_res_ENG_Start
Develop Gravitic Thrusters
(Faster Scout movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ÖØ Á¦ ÍÆ ½ø Æ÷ £¨ G£© 
£¨ Ôö ¼Ó Õì ²ì »ú ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001463
xfhsm_res_ENG_Start
Develop Hallucination
(Templar ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ »Ã Ïó £¨ H£© 
£¨ Ê¥ ÌÃ Îä Ê¿ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001464
xfhsm_res_ENG_Start
Develop Khaydarin Amulet
(+50 Templar energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ¿Â º¥ ´ï ÁÖ »¤ ·û £¨ K£© 
£¨ +£µ £° Ê¥ ÌÃ Îä Ê¿ ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001465
xfhsm_res_ENG_Start
Develop Khaydarin Core
(+50 Arbiter energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ¿Â º¥ ´ï ÁÖ ÄÚ ºË £¨ K£© 
£¨ +£µ £° ÖÙ ²Ã Õß ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001466
xfhsm_res_ENG_Start
Develop Leg Enhancements
(Faster Zealot movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ÍÈ ²¿ Ç¿ »¯ £¨ L£© 
£¨ Ôö ¼Ó ¿ñ ÈÈ Îä Ê¿ ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001467
xfhsm_res_ENG_Start
Develop Mind Control
(Dark Archon ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ Ë¼ Î¬ ¿Ø ÖÆ £¨ M£© 
£¨ °µ ºÚ Ö´ Õþ ¹Ù ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001468
xfhsm_res_ENG_Start
Develop Psionic Storm
(Templar ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ÓÄ ÄÜ ·ç ±© £¨ P£© 
£¨ Ê¥ ÌÃ Îä Ê¿ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001469
xfhsm_res_ENG_Start
Develop Recall
(Arbiter ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ÕÙ »Ø £¨ R£© 
£¨ ÖÙ ²Ã Õß ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001470
xfhsm_res_ENG_Start
Develop Sensor Array
(Increase Observer sight range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ´« ¸Ð Æ÷ Õó ÁÐ £¨ S£© 
£¨ Ôö ¼Ó Ì½ ²â ÎÀ ÐÇ ÊÓ Ò° £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001471
xfhsm_res_ENG_Start
Develop Singularity Charge
(Increase Dragoon attack range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ µ¥ µç ºÉ £¨ S£© 
£¨ Ôö ¼Ó Áú Æï Ê¿ Éä ³Ì £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001472
xfhsm_res_ENG_Start
Develop Stasis Field
(Arbiter ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ¾² Ö¹ ³¡ £¨ S£© 
£¨ ÖÙ ²Ã Õß ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001473
xfhsm_res_ENG_Start
Develop Argus Jewel
(+50 Corsair energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ °¢ ¶ú ¸ê Ë¹ ±¦ Ê¯ £¨ J£© 
£¨ £« £µ £° º£ µÁ ´¬ ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001474
xfhsm_res_ENG_Start
Develop Argus Talisman
(+50 Dark Archon energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ °¢ ¶ú ¸ê Ë¹ »¤ ·û £¨ T£© 
£¨ £« £µ £° °µ ºÚ Ö´ Õþ ¹Ù ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001475
xfhsm_res_ENG_Start
Develop Maelstrom
(Dark Archon ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ·¢ ´ó Ðý ÎÐ £¨ e£© 
£¨ °µ ºÚ Ö´ Õþ ¹Ù ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001476
xfhsm_res_ENG_Start
Developing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ¿ª ·¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001477
xfhsm_res_ENG_Start
Devourer Aspect Requires:
   Greater Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ÍÌ ÊÉ Õß Ðè Òª £º 
   ¸ß ¼¶ ¼â Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001478
xfhsm_res_ENG_Start
Devouring One
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÌ ÊÉ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001479
xfhsm_res_ENG_Start
Diablo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ö ¾å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001480
xfhsm_res_ENG_Start
Did you hear that?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 Äã Ìý µ½ ÄÇ ¸ö Éù Òô ÁË Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001481
xfhsm_res_ENG_Start
Die
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÀ Íö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001482
xfhsm_res_ENG_Start
Different units are designed to work together and support each other. Combinations are more effective than a force composed of a single unit type.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» Í¬ µÄ µ¥ Î» Ðè Òª »¥ Ïà ºÏ ×÷ ºÍ Ö§ Ô® ¡£ »ì ±à ²¿ ¶Ó ±È µ¥ Ò» Àà ÐÍ µÄ ²¿ ¶Ó Òª ÓÐ Ð§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001483
xfhsm_res_ENG_Start
Digital Volume
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òô Ð§ Òô Á¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001484
xfhsm_res_ENG_Start
Diplomacy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íâ ½»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001485
xfhsm_res_ENG_Start
Dire Straits
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿É ÅÂ µÄ º£ Ï¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001486
xfhsm_res_ENG_Start
Direct Cable Connection
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö± ½Ó µç ÀÂ Á¬ ½Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001487
xfhsm_res_ENG_Start
Direct Connect
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö± ½Ó Á¬ ½Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001488
xfhsm_res_ENG_Start
Directorate.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÂ »á µÄ Áª ºÏ Á¦ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001489
xfhsm_res_ENG_Start
Dirt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É³ µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001490
xfhsm_res_ENG_Start
Disable Doodad
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½û ÓÃ °Ú Éè Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001491
xfhsm_res_ENG_Start
Disabled
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¹¤ ×÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001492
xfhsm_res_ENG_Start
Disagree
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» Í¬ Òâ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001493
xfhsm_res_ENG_Start
Disconnect
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ï ¿ª Á¬ ½Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001494
xfhsm_res_ENG_Start
Disconnects:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ï ¿ª £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001495
xfhsm_res_ENG_Start
Disconnects: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ï ¿ª Á¬ ½Ó £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001496
xfhsm_res_ENG_Start
Discovery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ÏÖ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001497
xfhsm_res_ENG_Start
Disrupter in one piece! Now get going and find that override 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈÅ Æ÷ £¡ ÏÖ ÔÚ ³ö ·¢ Á¢ ¿Ì ÕÒ µ½ ÄÇ ¸ö ÊÖ ¶¯ ¿Ø ÖÆ Ì¨ £¡  
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001498
xfhsm_res_ENG_Start
Disrupter's power cut, the Emitter should be able to get the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Å ¸É ÈÅ Æ÷ µÄ ÄÜ Ô´ ±» ÇÐ ¶Ï £¬ ·¢ Éä Æ÷ Ó¦ ¸Ã ÄÜ Òý Æð ¸½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001499
xfhsm_res_ENG_Start
Disruption Field
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÁÑ ³¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001500
xfhsm_res_ENG_Start
Disruption Web
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÁÑ Íø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001501
xfhsm_res_ENG_Start
Disruption Web:
   Develop at Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÁÑ Íø £º 
   ÔÚ ½¢ ¶Ó µ¼ º½ Ëþ ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001502
xfhsm_res_ENG_Start
Divided Factions
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÁÑ µÄ ÅÉ Ïµ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001503
xfhsm_res_ENG_Start
Do not cross me, Zasz. I will do as I see fit, and not you or any other Cerebrate shall stand in my way.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» Òª ÈÇ ÄÕ ÎÒ £¬ Èø Ë¹ ¡£ ÎÒ ¾õ µÃ ÊÊ µ± µÄ ÊÂ ÎÒ ¾Í »á È¥ ×ö £¬ ÎÞ ÂÛ ÊÇ Äã £¬ »¹ ÊÇ ±ð µÄ ÄÔ ³æ £¬ Ë­ ¶¼ ±ð Ïë ×è Ö¹ ÎÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001504
xfhsm_res_ENG_Start
Do not presume to judge me, Templar. You'll find my powers to be more than a match for yours. In fact, I sense that your vaunted power has diminished since last we met.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ð À´ ¶Ô ÎÒ Ö¸ ÊÖ »® ½Å £¬ Ê¥ ÌÃ Îä Ê¿ ¡£ Äã »á ·¢ ÏÖ ÎÒ µÄ Á¦ Á¿ ·Ç Äã Ëù ¼° ¡£ ÎÒ ¸Ð ¾õ Äã Òý ÒÔ Îª ÈÙ µÄ Á¦ Á¿ Õý ÔÚ Ïû ÍË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001505
xfhsm_res_ENG_Start
Do with my minions as you will Cerebrate.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ø ÉÏ ÎÒ µÄ ²¿ ¶Ó °É £¬ Ëü ÃÇ ½« »á ÖÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001506
xfhsm_res_ENG_Start
Do you feel that, Cerebrate? The Protoss are here. On Char. They have been for some time...

Hiding.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¸Ð ¾õ µ½ ÁË Âð £¬ ÄÔ ³æ £¿ Éñ ×å À´ µ½ ÁË ²é ¶û ¡£ Õâ Ò» ¶Î Ê± ¼ä Ëû ÃÇ Ò» Ö± ¶¼ ÔÚ ¡­ ¡­ ¶ã ²Ø ×Å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001507
xfhsm_res_ENG_Start
Do you think they suspect anything, my Queen?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Å® »Ê £¬ Ëû ÃÇ »á »³ ÒÉ ÎÒ ÃÇ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001508
xfhsm_res_ENG_Start
Do you wish to replace the entry '%s'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ïë Òª ´ú Ìæ ¸Ã Ìõ Ä¿ '%s'Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001509
xfhsm_res_ENG_Start
Do your worst then, girl. You ain't takin' Edmund Duke

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·Å Âí ¹ý À´ °É £¬ Ð¡ Ñ¾ Í· ¡£ Äã ¹â ¿¿ ×ì Æ¤ ×Ó ÊÇ ¸É ²» µô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001510
xfhsm_res_ENG_Start
Doesn't look like I have much choice.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ »¹ ÓÐ ±ð µÄ Ñ¡ Ôñ Âð £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001511
xfhsm_res_ENG_Start
Dominion Planetary Defense
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÛ ¹ú ÐÐ ÐÇ ·À Óù ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001512
xfhsm_res_ENG_Start
Dominion base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001513
xfhsm_res_ENG_Start
Dominion's security datalink.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Á´ ½ø ÐÐ ½â Âë ¹¤ ×÷ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001514
xfhsm_res_ENG_Start
Dominion, and I'd like to offer you my services and skills in return

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ô¸ Òâ Îª Äã ÃÇ Ìá ¹© ÎÒ µÄ ¼¼ ÄÜ ºÍ ·þ Îñ ÒÔ »ñ µÃ Éâ Ãâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001515
xfhsm_res_ENG_Start
Don't I? I'll see you dead for this, Kerrigan. For Fenix

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» Öª µÀ £¿ ÎÒ »á ¿´ ×Å Äã ÓÐ Ò» Ìì Îª ´Ë ¶ø ËÀ £¬ ¿­ Èð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001516
xfhsm_res_ENG_Start
Don't be snide, Kerrigan. This was part of the deal, remember? I've earned
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±ð ×° Ëâ £¬ ¿­ Èð ¸Ê ¡£ Õâ ÊÇ ½» Ò× µÄ Ò» ²¿ ·Ö £¬ ¼Ç µÃ Âð £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001517
xfhsm_res_ENG_Start
Don't let him control you, Executor. The Judicator have long since steered the actions of the Templar to their own ends. It's time we acted of our own accord.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» Òª ÈÃ Ëû ¿Ø ÖÆ Äã £¬ Ö´ ÐÐ ¹Ù ¡£ ºÜ ¾Ã ÒÔ À´ Ö´ Õþ ¹Ù Ò» Ö± Çý Ê¹ Ê¥ ÌÃ Îä Ê¿ ·þ Îñ ÓÚ Ëû ÃÇ µÄ Ò» ¼º Ë½ Àû ¡£ ÏÖ ÔÚ ÎÒ ÃÇ Ò² ¸Ã Îª ×Ô ¼º ×ö µã Ê² Ã´ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001518
xfhsm_res_ENG_Start
Don't let it get to you, man. This happened 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» Òª ÈÃ Õâ Ñù ÊÂ Çé ·¢ Éú ÔÚ Äã µÄ Éí ÉÏ £¬ »ï ¼Æ ¡£ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001519
xfhsm_res_ENG_Start
Don't let the fact that I am three hundred and sixty eight 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ²» Òª ÈÃ ÎÒ ±È Äã ÀÏ Èý °Ù Áù Ê® °Ë Äê µÄ ÊÂ Êµ Ä£ ºý ÁË Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001520
xfhsm_res_ENG_Start
Don't play dumb, Arcturus. I've already spotted the other two fleets.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¿Ë ÌØ Â³ Ë¹ £¬ Äã ±ð ×° ºý Í¿ ÁË ¡£ ÎÒ ÒÑ ¾­ ·¢ ÏÖ µ½ Áí Íâ Á½ Ö§ ½¢ ¶Ó ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001521
xfhsm_res_ENG_Start
Don't shoot! I'll do it!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±ð ¿ª Ç¹ £¡ ÎÒ Ìý Äã µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001522
xfhsm_res_ENG_Start
Don't tell those traitors anything Harry!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹þ Àï £¬ ²» Òª ¸æ Ëß Õâ Ð© ÅÑ Í½ ÈÎ ºÎ ¶« Î÷ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001523
xfhsm_res_ENG_Start
Don't worry, Jim. He's our snake now.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ÓÃ µ£ ÐÄ £¬ ¼ª Ä· ¡£ Ëû ÏÖ ÔÚ ÔÚ ÎÒ ÃÇ µÄ ÕÆ ÎÕ Ö® ÖÐ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001524
xfhsm_res_ENG_Start
Doodads
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¡ °Ú Éè
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001525
xfhsm_res_ENG_Start
Double Diamond
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ó ±¶ µÄ ×ê Ê¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001526
xfhsm_res_ENG_Start
Double Jeopardy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ó ±¶ Î£ ÏÕ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001527
xfhsm_res_ENG_Start
Double-click a unit to select all units of the same type within your view.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« »÷ Ò» ¸ö µ¥ Î» ¿É ÒÔ Ñ¡ Ôñ ÊÓ Ò° ÄÚ Ëù ÓÐ Í¬ Àà ÐÍ µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001528
xfhsm_res_ENG_Start
Downloading Files>...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õý ÔÚ ÏÂ ÔØ ÎÄ ¼þ ¡µ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001529
xfhsm_res_ENG_Start
Downloading files>...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õý ÔÚ ÏÂ ÔØ ÎÄ ¼þ ¡µ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001530
xfhsm_res_ENG_Start
Downloading software upgrade.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÂ ÔØ Èí ¼þ Éý ¼¶ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001531
xfhsm_res_ENG_Start
Dragoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áú Æï Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001532
xfhsm_res_ENG_Start
Dragoon Requires:
   Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áú Æï Ê¿ Ðè Òª £º 
  Ä£ ¿Ø ÖÐ ÐÄ
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001533
xfhsm_res_ENG_Start
Draw!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æ½ ¾Ö £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001534
xfhsm_res_ENG_Start
Dried Mud
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸É Äà µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001535
xfhsm_res_ENG_Start
Drone Attack Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÐÛ ·å ¹¥ »÷ µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001536
xfhsm_res_ENG_Start
Drone Build
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÐÛ ·å ½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001537
xfhsm_res_ENG_Start
Drone Land
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÛ ·ä ×Å Â½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001538
xfhsm_res_ENG_Start
Drone Lift Off
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÐÛ ·ä Éý ¿Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001539
xfhsm_res_ENG_Start
Drone Start Build
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÛ ·ä ¿ª Ê¼ ½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001540
xfhsm_res_ENG_Start
Drop Players
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Óë ¸Ã ÓÎ Ï· Õß ¶Ï ¿ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001541
xfhsm_res_ENG_Start
Dropship Requires:
   Attached Control Tower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔË Êä ´¬ Ðè Òª £º 
   ¸½ ¼Ó µÄ ¿Ø ÖÆ Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001542
xfhsm_res_ENG_Start
DuGalle, and I must commend you, Sir, for holding back our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ÏÂ ÊÇ ½Ü À­ µÂ ¡¤ ¶Å ¼Ó ¶û ÉÏ ½« £¬ ÎÒ µÃ Ïò Äã ÖÂ ¾´ £¬ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001543
xfhsm_res_ENG_Start
Dual Photon Blasters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« ¹â ×Ó ·¢ Éä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001544
xfhsm_res_ENG_Start
Dual Photon Blasters
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« ¹â ×Ó ·¢ Éä Æ÷ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001545
xfhsm_res_ENG_Start
Duke Turret
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Å ¿Ë ÅÚ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001546
xfhsm_res_ENG_Start
Duke.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                    
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001547
xfhsm_res_ENG_Start
Duran has been killed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¶Å À¼ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001548
xfhsm_res_ENG_Start
Duran has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¶Å À¼ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001549
xfhsm_res_ENG_Start
Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001550
xfhsm_res_ENG_Start
Duran warned us about. Captain, prepare our newly

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹Ù £¬ ÈÃ ÎÒ ÃÇ »ñ µÃ µÄ ½¢ ¶Ó ×ö ºÃ Óë ÇÖ Èë Õß Õ½ ¶· µÄ ×¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001551
xfhsm_res_ENG_Start
Duran! Captain, your position will be overrun

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ £¡ Ö¸ »Ó ¹Ù £¬ Äã Ëù ´¦ µÄ µØ µã ½« »á ÔÚ £± £µ ·Ö ÖÓ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001552
xfhsm_res_ENG_Start
Duran? You son of a bitch, what's the meaning of this?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ £¿ Äã Õâ ¸ö »ì Çò £¬ Õâ ÊÇ Ê² Ã´ Òâ Ë¼ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001553
xfhsm_res_ENG_Start
During multiplayer games, allies achieve a shared victory only if all surviving allies have selected ALLIED VICTORY from the DIPLOMACY MENU.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ¶à ÈË ÓÎ Ï· ÖÐ £¬ Ö» ÓÐ ÔÚ Ëù ÓÐ Ê£ Óà Áª ÃË ¶¼ ÔÚ Íâ ½» ²Ë µ¥ ÖÐ Ñ¡ Ôñ ÁË Áª ºÏ Ê¤ Àû µÄ Ê± ºò £¬ Áª ÃË ²Å »á ¹² Ïí Ê¤ Àû ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001554
xfhsm_res_ENG_Start
Dust Bowl
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸É Ôï µØ ´ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001555
xfhsm_res_ENG_Start
Dylarian Orbital Defense
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÏ À­ Àû °² ¹ì µÀ ·À Óù ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001556
xfhsm_res_ENG_Start
Exit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍË ³ö (X)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001557
xfhsm_res_ENG_Start
Exit Program
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍË ³ö ³Ì Ðò (X)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001558
xfhsm_res_ENG_Start
Exit Replay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍË ³ö ÖØ ·Å £¨ x£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001559
xfhsm_res_ENG_Start
EMP Shockwave
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Å £Í £Ð Õð µ´ ²¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001560
xfhsm_res_ENG_Start
EMP Shockwave:
   Research at Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Å £Í £Ð Õð µ´ ²¨ £º 
   ÔÚ ¿Æ Ñ§ Êµ Ñé ÊÒ ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001561
xfhsm_res_ENG_Start
ERROR: cannot play music from network drive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´í Îó £º ÎÞ ·¨ ´Ó Íø Âç Çý ¶¯ Æ÷ ²¥ ·Å Òô ÀÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001562
xfhsm_res_ENG_Start
ESC
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ESC
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001563
xfhsm_res_ENG_Start
Each players must be assigned to a team.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã¿ Ãû ÓÎ Ï· Õß ¶¼ ±Ø Ðë ¼Ó Èë Ò» ¸ö ¶Ó Îé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001564
xfhsm_res_ENG_Start
Earth Directorate? You mean to tell me you've come all 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µØ Çò Àí ÊÂ »á £¿ Äã ÊÇ Ëµ Äã ÃÇ ÊÇ ´Ó µØ Çò Ç§ Àï Ìö Ìö ¹ý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001565
xfhsm_res_ENG_Start
Ebon Lakes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÚ Ì´ ºþ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001566
xfhsm_res_ENG_Start
Edmund Duke
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¬ µÂ ÃÉ µÂ ¡¤ ¶Å ¿Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001567
xfhsm_res_ENG_Start
Edmund Duke of the Dominion armada. And in the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÊÇ µÛ ¹ú ½¢ ¶Ó µÄ °¬ µÂ ÃÉ µÃ ¡¤ ¶Å ¿Ë ½« ¾ü ¡£ ÒÔ ÃÉ Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001568
xfhsm_res_ENG_Start
Edmund Duke of the Terran Dominion 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Ë ½« ¾ü ¡£ Äã ÃÇ ÒÑ ¾­ ÇÖ ·¸ ÎÒ ÃÇ µÄ Áì ¿Õ £¬ ¶ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001569
xfhsm_res_ENG_Start
Edmund.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ÄÍ ÐÔ ÁË £¬ °¬ µÂ ÃÉ µÂ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001570
xfhsm_res_ENG_Start
Elapsed Time: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹² ÓÃ Ê± £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001571
xfhsm_res_ENG_Start
Elapsed Time: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ Ê± :¡¡ *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001572
xfhsm_res_ENG_Start
Elderlands
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô¶ ¹Å Ö® µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001573
xfhsm_res_ENG_Start
Elevated Catwalk Ramps
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ½µ Í¨ µÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001574
xfhsm_res_ENG_Start
Elite Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾« Ó¢ ÎÀ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001575
xfhsm_res_ENG_Start
Email Address:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÊ ¼þ µØ Ö·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001576
xfhsm_res_ENG_Start
Emitter at any time.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÜ ·¢ Éä Æ÷ ÅÉ ÏÂ À´ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001577
xfhsm_res_ENG_Start
Emperor Mengsk may be attempting an escape.  Recieving 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èý ºÅ ¡£ »Ê µÛ ÃÉ Ë¹ ¿Ë ËÆ ºõ Õý ÔÚ ÊÔ Í¼ ÌÓ ÅÜ ¡£ Õý ÔÚ ½Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001578
xfhsm_res_ENG_Start
En Taro Adun!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001579
xfhsm_res_ENG_Start
En Taro Adun! There is no time to waste. We

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Îá Éñ Íò Ëê ! ²» Òª ÔÚ Õâ Àï ÀË ·Ñ Ê± ¼ä £¬ ÎÒ ÃÇ ±Ø Ðë Á¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001580
xfhsm_res_ENG_Start
En Taro Adun, Executor! My gratitude to you, for having secured my release, knows no bounds. By all the gods, we may win yet! The time has come to let loose the fury of the Dark Templar. Zeratul, perhaps the time has come to tell our friends of the foe we face.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îá Éñ Íò Ëê £¡ Ö´ ÐÐ ¹Ù £¬ Äã °Ñ ÎÒ ½â ¾È ³ö À´ £¬ ÎÒ ¸Ð ¼¤ ²» ¾¡ ¡£ Ëù ÓÐ µÄ Éñ Áé ¶¼ ±£ ÓÓ ÎÒ ÃÇ È¡ Ê¤ ¡£ ÈÃ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ µÄ Å­ »ð ±¬ ·¢ ³ö À´ °É £¡ Ôó À­ ÍÐ £¬ ÏÖ ÔÚ À´ ¸æ Ëß ÎÒ ÃÇ µÄ Åó ÓÑ £¬ µÐ ÈË ÔÚ ÄÄ Àï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001581
xfhsm_res_ENG_Start
En Taro Adun, Executor. All seems lost now, but still we must fight on. We must find Tassadar and secure his release from the Judicator before they can execute him for treason. Without him, I fear there is no way to defeat the Zerg and their Overmind.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îá Éñ Íò Ëê £¬ Ö´ ÐÐ ¹Ù ¡£ ÎÒ ÃÇ Ê§ È¥ ÁË Ò» ÇÐ £¬ µ« ÎÒ ÃÇ ÈÔ ±Ø Ðë Õ½ ¶· ¡£ ÔÚ Ö´ Õþ ¹Ù ÒÔ ÅÑ ¹ú ×ï ´¦ ¾ö Ëþ Èø ´ï Ö® Ç° £¬ ÎÒ ÃÇ ±Ø Ðë ÕÒ µ½ ²¢ ¾È ³ö Ëû ¡£ Ã» ÓÐ Ëû £¬ ÎÒ Ïë ÎÒ ÃÇ ÎÞ ·¨ Õ½ Ê¤ ³æ ×å ºÍ Ëü ÃÇ µÄ Ö÷ Ô× ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001582
xfhsm_res_ENG_Start
En Taro Adun, Executor. I am Judicator Aldaris, and I have been sent by the Conclave to serve and counsel you. The former Executor, Tassadar, was commanded to halt the Zerg progress in the Terran sector by burning the infested human worlds.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îá Éñ Íò Ëê ¡£ Ö´ ÐÐ ¹Ù £¬ ÎÒ ÊÇ Ö´ Õþ ¹Ù °¢ ¶û ´ï Èð Ë¹ £¬ ×î ¸ß Òé »á ÅÉ ÎÒ À´ °ï Öú ºÍ ¼à ¶½ Äã ¡£ ÒÔ Ç° µÄ Ö´ ÐÐ ³¤ ¹Ù Ëþ Èø ´ï ÊÜ Ãü È¥ »Ù µô ÈË Àà ÊÜ ¸Ð È¾ µÄ ÐÐ ÐÇ £¬ ´Ó ¶ø ×è Ö¹ ³æ ×å µÄ À© É¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001583
xfhsm_res_ENG_Start
En Taro Adun, Executor. Your defense of Antioch has restored my faith in the Templar caste. I admit that Tassadar's desertion had shaken my faith.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îá Éñ Íò Ëê £¬ Ö´ ÐÐ ¹Ù ¡£ Äã µÄ ±í ÏÖ Áî ÎÒ ¶Ô Ê¥ ÌÃ Îä Ê¿ ½× ²ã ÖØ ÐÂ ³ä Âú ÁË Ï£ Íû ¡£ Äã ¿É Öª µÀ £¬ Ëþ Èø ´ï µÄ Ëù ×÷ Ëù Îª Ôø ¾­ ÈÃ ÎÒ ¶Ô Äã ÃÇ µÄ ÐÅ ÈÎ ½µ µ½ ÁË ¼« µã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001584
xfhsm_res_ENG_Start
En Taro Adun, Zeratul! This is all that remains of our forces in this 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Îá Éñ Íò Ëê £¬ Ôó À­ ÍÐ £¡ Õâ ÊÇ ±¾ Ê¡ ÄÚ ÎÒ ÃÇ Ëù Ê£ µÄ È« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001585
xfhsm_res_ENG_Start
En Taro Adun, noble Fenix. Executor, it seems that if our world is to live, we must protect the Dark Templar from our own brethren. Although it pains me greatly, not even the Conclave shall stand in our way.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îá Éñ Íò Ëê £¬ ¿É ¾´ µÄ ·Ñ Äá ¿Ë Ë¹ ¡£ Ö´ ÐÐ ¹Ù £¬ ¿´ À´ Îª ÁË ÎÒ ÃÇ µÄ ¼Ò Ô° ¡£ ÎÒ ÃÇ Ö» ÓÐ ±£ »¤ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ £¬ ¶ø Ïò ×Ô ¼º ÈË ¿ª Õ½ ¡£ ¾¡ ¹Ü Õâ Áî ÎÒ ¸Ð µ½ Í´ ¿à £¬ µ« ×î ¸ß Òé »á ¾ø ²» ÄÜ ×è µ² ÎÒ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001586
xfhsm_res_ENG_Start
En Taro Tassadar, Executor. The survivors from Aiur have made it safely through the gate. Yet, amidst the chaos of our retreat we lost contact with Fenix and Raynor. I fear that they may have been overrun by the Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ Èø ´ï Íò Ëê £¬ Ö´ ÐÐ ¹Ù ¡£ °¬ ¶û µÄ ÐÒ ´æ Õß ÃÇ ÒÑ ¾­ °² È« µØ Í¨ ¹ý ´« ËÍ ÃÅ µÖ ´ï Ä¿ µÄ µØ ¡£ È» ¶ø ÔÚ ³· ÍË µÄ »ì ÂÒ ÖÐ ÎÒ ÃÇ Ê§ È¥ ÁË Óë ·Ñ Äá ¿Ë Ë¹ ºÍ À× ÄÉ µÄ Áª Ïµ ¡£ ÎÒ ¿Ö ÅÂ Ëû ÃÇ ¿É ÄÜ ÒÑ ¾­ ÔÚ ³æ Èº µÄ ³å »÷ ÖÐ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001587
xfhsm_res_ENG_Start
Enable Doodad
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Æô °Ú Éè Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001588
xfhsm_res_ENG_Start
End Mission
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½á Êø ÈÎ Îñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001589
xfhsm_res_ENG_Start
Ending transmission. Priority Alert! Evacuation Zone under attack by Zerg forces. Distress beacon activated at 1220.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¶ Ï¢ ´« ËÍ Íê ±Ï ¡£ 
¸ß ¼¶ ¾¯ ±¨ £¡ ³· Àë Çø Ôâ µ½ ³æ ×å ½ø ¹¥ £¡ £± £² £² £° Çø ·¢ ³ö Çó ¾È ÐÅ ºÅ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001590
xfhsm_res_ENG_Start
Engage the Terran forces with care. Your priority is to protect the Chrysalis at all costs.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¡ ÐÄ µØ ¶Ô ¸¶ ÈË ×å £¬ Äã µÄ Ê× Òª ÈÎ Îñ »¹ ÊÇ ±£ »¤ Òì Ó¼ £¬ Ëü ¾Í Òª ³É Êì ÁË ¡£ Îª ÁË Ëü È« Ìå ÖÖ Èº ¶¼ ±Ø Ðë ²» Ï§ ÈÎ ºÎ ´ú ¼Û £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001591
xfhsm_res_ENG_Start
Engineering Bay Requires:
   Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¤ ³Ì ¼ä Ðè Òª £º 
   Ö¸ »Ó ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001592
xfhsm_res_ENG_Start
English
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Chinese
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001593
xfhsm_res_ENG_Start
Enigma
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÕ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001594
xfhsm_res_ENG_Start
Enough! Hear me, Executor, for I have learned much from the Dark Templar Prelate, Zeratul.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹» ÁË £¬ °¢ ¶û ´ï Èð Ë¹ £¡ Ö´ Õþ ¹Ù £¬ Äã Ìý ÎÒ Ëµ ¡£ ÎÒ ÔÚ ²é ¶û Óö µ½ µÄ £¬ È· Êµ ¾Í ÊÇ Ëû ÃÇ ¡£ Ëû ÃÇ µÄ Áì Ðä £¬ Ôó À­ ÍÐ £¬ ¸æ Ëß ÁË ÎÒ ºÜ ¶à ÊÂ Çé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001595
xfhsm_res_ENG_Start
Ensnare
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÕ ²¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001596
xfhsm_res_ENG_Start
Ensnare:
   Evolve at Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÕ ²¶ £º 
  ÔÚ Å® »Ê ³² ½ø »¯
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001597
xfhsm_res_ENG_Start
Entanglement
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾À ²ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001598
xfhsm_res_ENG_Start
Enter Closest Bunker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø Èë ×î ½ü µÄ µØ ±¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001599
xfhsm_res_ENG_Start
Enter Nydus Canal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø Èë ´« ËÍ Í¨ µÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001600
xfhsm_res_ENG_Start
Enter Transport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø Èë ÔË Êä ´¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001601
xfhsm_res_ENG_Start
Enter a player's name in the name field, then press this button to search for that player on the ladder.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ãû ×Ö Çø Óò ÖÐ Êä Èë Íæ ¼Ò µÄ Ãû ×Ö ,È» ºó °´ Õâ Ò» ¸ö °´ Å¥ Ñ° ÕÒ ÔÚ ÅÅ Ãû ÉÏ µÄ ÄÇ Ò» ¸ö Íæ ¼Ò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001602
xfhsm_res_ENG_Start
Enter name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êä Èë Ãû ³Æ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001603
xfhsm_res_ENG_Start
Enter new character name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êä Èë ÐÂ ½Ç É« Ãû ³Æ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001604
xfhsm_res_ENG_Start
Enter new phone number:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êä Èë ÐÂ µÄ µç »° ºÅ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001605
xfhsm_res_ENG_Start
Enter number:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êä Èë ºÅ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001606
xfhsm_res_ENG_Start
Enter your name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êä Èë Äã µÄ Ãû ×Ö £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001607
xfhsm_res_ENG_Start
Epsilon Squadron
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¬ ÆÕ Î÷ Â¡ ÖÐ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001608
xfhsm_res_ENG_Start
Error initializing standard.snp.  Please reinstall StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³õ Ê¼ »¯ ±ê ×¼ snp´í Îó ¡£ Çë ÖØ ÐÂ °² ×° ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001609
xfhsm_res_ENG_Start
Error launching game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æô ¶¯ ÓÎ Ï· ´í Îó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001610
xfhsm_res_ENG_Start
Error loading scenario file.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Á È¡ µØ Í¼ ÎÄ ¼þ ´í Îó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001611
xfhsm_res_ENG_Start
Eruption
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¬ ·¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001612
xfhsm_res_ENG_Start
Europe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å· ÖÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001613
xfhsm_res_ENG_Start
Even if what you say is true, our priority is to save this world, not assault the new Overmind! We must find the crystals Uraj and Khalis before we are all vanquished.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼´ ±ã Äã Ëµ µÄ ÊÇ Õæ µÄ £¬ ÎÒ ÃÇ µ± Îñ Ö® ¼± Ò² ÊÇ Òª ÏÈ ±£ ×¡ Õâ ¸ö ÐÐ ÐÇ £¬ ¶ø ²» ÊÇ Ã° È» ¶Ô ÐÂ Ö÷ Ô× ·¢ ¶¯ ½ø ¹¥ £¡ ÎÒ ÃÇ ±Ø Ðë ÔÚ ´ó ¼Ò ¶¼ ±» »Ù Ãð Ö® Ç° ÕÒ µ½ ÎÚ À­ Ê² ºÍ ¿Â ¹þ Àï Ë¹ Á½ ¿é Ë® ¾§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001614
xfhsm_res_ENG_Start
Evolution Chamber Requires:
   Hatchery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ Ç» Ðè Òª £º 
   ·õ »¯ Ëù
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001615
xfhsm_res_ENG_Start
Evolve Adrenal Glands
(Faster Zergling Attack)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ Éö ÉÏ ÏÙ Ìå £¨ A£© 
£¨ Ôö ¼Ó Ñ¸ ÃÍ ÊÞ ¹¥ »÷ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001616
xfhsm_res_ENG_Start
Evolve Anabolic Synthesis
(Faster Ultralisk Movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ´ú Ð» ºÏ ³É £¨ A£© 
£¨ Ìá Éý À× ÊÞ ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001617
xfhsm_res_ENG_Start
Evolve Antennae
(Increase Overlord sight range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ´¥ Ðë £¨ A£© 
£¨ Ôö ¼Ó ËÞ Ö÷ µÄ ÊÓ Ò° £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001618
xfhsm_res_ENG_Start
Evolve Burrow
(Ground unit ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ Ç± µØ £¨ B£© 
£¨ µØ Ãæ ²¿ ¶Ó ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001619
xfhsm_res_ENG_Start
Evolve Carapace
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¼× ¿Ç £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001620
xfhsm_res_ENG_Start
Evolve Carapace
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¼× ¿Ç £¨ C£© 
ÏÂ ¸ö ¼¶ ±ð £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001621
xfhsm_res_ENG_Start
Evolve Chitinous Plating
(Improved Ultralisk Armor)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¿Ç ÖÊ ¼× ²ã £¨ C£© 
£¨ Ìá Éý À× ÊÞ ×° ¼× £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001622
xfhsm_res_ENG_Start
Evolve Consume
(Defiler ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ÍÌ ÑÊ £¨ C£© 
£¨ ÎÛ È¾ Õß ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001623
xfhsm_res_ENG_Start
Evolve Ensnare
(Queen ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ÓÕ ²¶ £¨ E£© 
£¨ Å® »Ê ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001624
xfhsm_res_ENG_Start
Evolve Gamete Meiosis
(+50 Queen energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¼õ Êý Åä ×Ó £¨ G£© 
£¨ +£µ £° Å® »Ê ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001625
xfhsm_res_ENG_Start
Evolve Grooved Spines
(Increase Hydralisk attack range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ °¼ ²Û ¼â ´Ì £¨ G£© 
£¨ Ôö ¼Ó ´Ì Éß Éä ³Ì £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001626
xfhsm_res_ENG_Start
Evolve Infestation
(Queen ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¸Ð È¾ £¨ I£© 
£¨ Å® »Ê ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001627
xfhsm_res_ENG_Start
Evolve Lurker Aspect
(Hydralisk ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ µØ ´Ì ÐÎ Ì¬ £¨ L£© 
£¨ ´Ì Éß ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001628
xfhsm_res_ENG_Start
Evolve Metabolic Boost
(Faster Zergling movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ´ú Ð» Ìá Éý £¨ M£© 
£¨ Ôö ¼Ó Ñ¸ ÃÍ ÊÞ ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001629
xfhsm_res_ENG_Start
Evolve Metasynaptic Node
(+50 Defiler energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ Í» ´¥ ºó ½á µã £¨ M£© 
£¨ +£µ £° ÎÛ È¾ Õß ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001630
xfhsm_res_ENG_Start
Evolve Muscular Augments
(Faster Hydralisk movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¼¡ Èâ Ôö Ç¿ £¨ M£© 
£¨ Ôö ¼Ó ´Ì Éß ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001631
xfhsm_res_ENG_Start
Evolve Pneumatized Carapace
(Faster Overlord movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ Æø Ç» ¼× ¿Ç £¨ P£© 
£¨ Ôö ¼Ó ËÞ Ö÷ ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001632
xfhsm_res_ENG_Start
Evolve Ventral Sacs
(Transporting for Overlord)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¸¹ ÄÒ £¨ V£© 
£¨ ËÞ Ö÷ ¿É ÔË Êä £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001633
xfhsm_res_ENG_Start
Evolve Dark Swarm
(Defiler ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ºÚ °µ ·ä Èº £¨ S£© 
£¨ ÎÛ È¾ Õß ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001634
xfhsm_res_ENG_Start
Evolve Flyer Carapace
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¿Õ ¾ü ¼× ¿Ç £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001635
xfhsm_res_ENG_Start
Evolve Flyer Carapace
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü ¼× ¿Ç £¨ C£© 
ÏÂ ¸ö ¼¶ ±ð £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001636
xfhsm_res_ENG_Start
Evolve Parasite
(Queen ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ¼Ä Éú £¨ T£© 
£¨ Å® »Ê ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001637
xfhsm_res_ENG_Start
Evolve Plague
(Defiler ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ÎÁ Òß £¨ g£© 
£¨ ÎÛ È¾ Õß ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001638
xfhsm_res_ENG_Start
Evolve Spawn Broodling
(Queen ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ø »¯ ·õ »¯ ÊÉ ¼Ä ³æ £¨ B£© 
£¨ Å® »Ê ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001639
xfhsm_res_ENG_Start
Evolving
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ½ø »¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001640
xfhsm_res_ENG_Start
Excellent work! Although these Zerg are now under my control, I

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ºÜ ³ö É« £¡ Ëä È» Õâ Ð© ³æ ×å ÒÑ ¾­ ÔÚ ÎÒ ¿Ø ÖÆ Ö® ÏÂ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001641
xfhsm_res_ENG_Start
Excellent work, my Cerebrate! The UED's defenses are broken. Arcturus, you may
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ºÃ £¬ ÎÒ µÄ ÄÔ ³æ £¡ UEDµÄ ·À Óù Õý ÔÚ Íß ½â ¡£ °¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001642
xfhsm_res_ENG_Start
Excellent, Lieutenant. This planet's primary defenses are now 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·Ç ³£ ³ö É« £¬ ÉÙ Î¾ ¡£ Õâ ¸ö ÐÇ Çò ÉÏ µÄ Ö÷ ·À Óù ÒÑ ¾­ Ê§ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001643
xfhsm_res_ENG_Start
Executor we are in position.  I await your orders.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µ½ Î» ÁË £¬ Õý µÈ ´ý Äã µÄ Ãü Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001644
xfhsm_res_ENG_Start
Executor! Aldaris! This madness must stop!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¡ °¢ ¶û ´ï Èð Ë¹ £¡ Á¢ ¼´ Í£ Ö¹ Äã ÃÇ ÓÞ ´À µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001645
xfhsm_res_ENG_Start
Executor! Antioch is under attack by

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¡ °² Ìá ÑÇ ¿Ë Ôâ ÊÜ ÅÓ ´ó ¹æ Ä£ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001646
xfhsm_res_ENG_Start
Executor! Our sensors have just identified a large group of Terran vessels. However, their configuration profile is unlike any Terran group yet encountered. We are receiving a transmission from the fleet's command ship, identifying itself as the Aleksander.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¡ ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ ¸Õ ¸Õ Õì ²â µ½ ÁË Ò» ´ó Åú ÈË ×å ½¢ ¶Ó ¡£ ¿É ÊÇ Ëû ÃÇ µÄ Åä ÖÃ µµ °¸ ºÍ ÎÒ ÃÇ ÒÔ Íù Ëù Ôâ Óö ¹ý µÄ ÈÎ ºÎ ÈË ×å ¶¼ ²» Ò» Ñù ¡£ ÎÒ ÃÇ Õý ÔÚ ½Ó ÊÕ À´ ×Ô ÓÚ ¸Ã ½¢ ¶Ó Ö¸ »Ó ½¢ µÄ Ò» ·Ý ÐÅ Ï¢ £¬ ¶Ô ·½ ×Ô ÎÒ ¼ø ¶¨ Îª ÑÇ Àú É½ ´ó ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001647
xfhsm_res_ENG_Start
Executor! There are Zerg on Shakuras! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¡ É³ ¹Å À­ Ë¹ ÉÏ ÓÐ ³æ ×å ³ö ÏÖ £¡ Ëü ÃÇ Ò» ¶¨ ÒÑ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001648
xfhsm_res_ENG_Start
Executor! We have received a transmission from Raynor 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ÎÒ ÃÇ ÊÕ µ½ ÁË À× ÄÉ ºÍ ·Ñ Äá ¿Ë Ë¹ ·¢ À´ µÄ Ñ¸ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001649
xfhsm_res_ENG_Start
Executor, I am Artanis. Though I have only recently been appointed Praetor, you can trust that I will uphold the honor and traditions of the Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÔÚ ÏÂ ÊÇ °¢ ¶û Ì¹ Äá Ë¹ ¡£ Ëä È» ÎÒ ÐÂ ½ü ²Å ±» ÈÎ Ãü Îª ²Ã ¾ö ¹Ù £¬ µ« Äã ¾¡ ¿É ÒÔ Ïà ÐÅ ÎÒ ÄÜ ½« Ê¥ ÌÃ Îä Ê¿ µÄ ¹â ÈÙ ÒÔ ¼° ÓÅ Á¼ ´« Í³ ±£ ³Ö ÏÂ È¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001650
xfhsm_res_ENG_Start
Executor, I bring news most dire. The Cerebrate that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its Brood in preparation for their next offensive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÎÒ ´ø À´ ÁË ºÜ ¿É ÅÂ µÄ Ïû Ï¢ ¡£ ÎÒ ÃÇ ÒÔ Îª ÒÑ ¾­ ±» É± ËÀ µÄ ÄÔ ³æ ÓÖ ¸´ »î ÁË ¡£ Ëä È» ÎÒ ÃÇ ¶Ô Ëü Ôì ³É ÁË ÑÏ ÖØ µÄ ÉË º¦ £¬ µ« Ëü µÄ ²Ð ÆÆ ÐÎ Ìå µÃ µ½ ÁË ÖØ Éú ¡£ ÏÖ ÔÚ £¬ Õâ ¸ö ÄÔ ³æ Õý ÂÊ Áì Ëü µÄ ¼Ò ×å £¬ ×¼ ±¸ ·¢ ¶¯ ÐÂ Ò» ÂÖ ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001651
xfhsm_res_ENG_Start
Executor, I have located the warp gate.  We

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ÎÒ ÒÑ °² È« ¿Ø ÖÆ ÁË Ê± ¿Õ ´« ËÍ ÃÅ ¡£ ÎÒ ÃÇ ±Ø Ðë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001652
xfhsm_res_ENG_Start
Executor, I know that you were reluctant to leave Aiur in this dark hour, and that you still grieve for the loss of your comrade, Fenix. But remember that he lived and died as a Templar. He has reached the Khala's end. There is no greater glory than that.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÎÒ Ã÷ °× Äã ²» Ô¸ ÔÚ Õâ Ò» ·Ç ³£ Ê± ¿Ì Àë ¿ª °¬ ¶û £¬ ÎÒ Ò² Àí ½â Äã ¶Ô ÀÏ ÓÑ ·Ñ Äá ¿Ë Ë¹ µÄ ËÀ Ê® ·Ö Í´ ÐÄ ¡£ ²» ¹ý Òª ¼Ç ×¡ Ëû µÄ Ò» Éú ¶¼ ÊÇ ¹â ÈÙ µÄ Ê¥ ÌÃ Îä Ê¿ ¡£ Ëû ÒÑ ´ï µ½ ÁË ¿¨ ¶ò À­ ±à Äê Ê· µÄ ¶¥ ·å ¡£ Õâ ÊÇ ÎÞ ÉÏ µÄ ÈÙ Ò« ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001653
xfhsm_res_ENG_Start
Executor, I sense that Zeratul and his brethren are close by. But I have been unable to make contact with them. I fear they may be in grave danger. We must scour this area immediately and find the Dark Templar, lest they be overcome by the Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÎÒ ¸Ð ¾õ µ½ Ôó À­ ÍÐ ºÍ Ëû µÄ ²¿ ÏÂ ¾Í ÔÚ ¸½ ½ü £¬ ¿É ÊÇ ÎÒ ²» ÄÜ Óë Ëû ÃÇ È¡ µÃ Áª Ïµ ¡£ ÎÒ µ£ ÐÄ Ëû ÃÇ ÒÑ Óö µ½ ÁË ¼« ´ó µÄ Íþ Ð² ¡£ ÎÒ ÃÇ ±Ø Ðë Âí ÉÏ Õì ²ì Õâ Æ¬ µØ Çø ²¢ ÕÒ µ½ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ £¬ ÒÔ Ãâ Ëû ÃÇ ±» ³æ ×å É± ËÀ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001654
xfhsm_res_ENG_Start
Executor, Tassadar may be right. If you can keep the Zerg occupied,  my force may be able to penetrate their perimeter and slay the abomination.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ Ëþ Èø ´ï ¿É ÄÜ ÊÇ ¶Ô µÄ ¡£ Èç ¹û Äã ÄÜ Ç£ ÖÆ ×¡ ³æ ×å µÄ ½ø ¹¥ £¬ »ò Ðí ÎÒ ¿É ÒÔ Éè ·¨ Í» ÆÆ Ëü ÃÇ µÄ ±ß ½ç £¬ ¸É µô ¶ñ ÐÄ µÄ ÄÔ ³æ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001655
xfhsm_res_ENG_Start
Executor, Zeratul and I will begin to channel the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ Ôó À­ ÍÐ ºÍ ÎÒ ½« ¿ª Ê¼ Òý µ¼ Ê¥ ÌÃ Îä Ê¿ ÄÜ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001656
xfhsm_res_ENG_Start
Executor, by following Tassadar and attempting to rescue the Dark Templar, you have openly defied the will of the Conclave. Abandon this mad scheme now, and the Conclave may show you mercy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ Äã ×· Ëæ Ëþ Èø ´ï ²¢ ÊÔ Í¼ ¾È ³ö °µ ºÚ Ê¥ ÌÃ Îä Ê¿ £¬ Õâ ÊÇ ¹« È» Î¥ ±³ ×î ¸ß Òé »á µÄ Òâ Ö¾ ¡£ ·Å Æú Õâ ¸ö ·è ¿ñ µÄ ¼Æ »® °É £¬ »ò Ðí ×î ¸ß Òé »á »¹ ÄÜ ÈÄ Ë¡ Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001657
xfhsm_res_ENG_Start
Executor, my crew and I will remain here on Aiur and shut 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ÎÒ ºÍ ÎÒ µÄ ÈË »á Áô ÔÚ °¬ ¶û ²¢ ÇÒ ¹Ø ±Õ Õâ ±ß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001658
xfhsm_res_ENG_Start
Executor, our plan worked perfectly. The Zerg defenses are broken, and the way to the Overmind is laid bare! The time for our stand has come.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÎÒ ÃÇ µÄ ¼Æ »® ·Ç ³£ ³É ¹¦ ¡£ ³æ ×å µÄ ·À Óù ÒÑ ±» ÆÆ »µ £¬ Í¨ Íù Ö÷ Ô× µÄ µÀ Â· ÒÑ ¾­ Ëà Çå £¡ ·´ ¸ê Ò» »÷ µÄ Ê± ºò µ½ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001659
xfhsm_res_ENG_Start
Executor, our sensors show that the two Cerebrates are surrounded

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ¸Ð Ó¦ Æ÷ ÏÔ Ê¾ Á½ Ö» ÄÔ ³æ ÖÜ Î§ ÓÐ Ðí ¶à ·À ¿Õ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001660
xfhsm_res_ENG_Start
Executor, prepare to take Tassadar into 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Ô Ëþ Èø ´ï ½ø ÐÐ ×¥ ²¶ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001661
xfhsm_res_ENG_Start
Executor, the Khalis is ours! Let us depart this wretched 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ¿Â ¹þ Àï Ë¹ ÊÇ ÎÒ ÃÇ µÄ ÁË £¡ ÈÃ ÎÒ ÃÇ Àë ¿ª Õâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001662
xfhsm_res_ENG_Start
Executor, the Overmind has been weakened, but 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ Ö÷ Ô× µÄ Á¦ Á¿ ÒÑ ¾­ ±» Ï÷ Èõ £¬ µ« ÎÒ ÃÇ ¿Ö ÅÂ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001663
xfhsm_res_ENG_Start
Executor, the Uraj is secured and the UED has given up the chase. We are currently holding perimeter orbit over the planet Char. Zeratul, have you locked onto the location of the Khalis?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÎÚ À­ Ê² Ë® ¾§ ÒÑ ÔÚ ÎÒ ÃÇ °² È« ¿Ø ÖÆ Ö® ÏÂ £¬ UED½¢ ¶Ó Ò² ·Å Æú ÁË ¶Ô ÎÒ ÃÇ µÄ ×· »÷ ¡£ µ± Ç° ÎÒ ÃÇ Õý Î§ ÈÆ ×Å ²é ¶û ÐÐ ÐÇ ÑØ ¹ì µÀ º½ ÐÐ ¡£ Ôó À­ ÍÐ £¬ Äã Ëø ¶¨ µ½ ¿Â ¹þ Àï Ë¹ Ë® ¾§ Ëù ´¦ Î» ÖÃ ÁË Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001664
xfhsm_res_ENG_Start
Executor, the channeling is complete! Withdraw our forces into the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ Òý µ¼ Íê ±Ï £¡ °Ñ ÎÒ ÃÇ µÄ ²¿ ¶Ó ³· »Ø Éñ Ãí ÄÚ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001665
xfhsm_res_ENG_Start
Executor, wait. I do not know what they 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ µÈ Ò» ÏÂ ¡£ ÎÒ ²» Çå ³þ Ëû ÃÇ ÊÇ Ôõ Ã´ ¸æ Ëß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001666
xfhsm_res_ENG_Start
Executor, we have a problem. Our warp matrix was damaged

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ³ö ÎÊ Ìâ ÁË ¡£ ÎÒ ÃÇ µÄ ´« ËÍ Ö÷ »ú ÔÚ ÔË ËÍ ¹ý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001667
xfhsm_res_ENG_Start
Executor, we have found Tassadar's Stasis Cell. We will attempt to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ÎÒ ÃÇ ÕÒ µ½ ¹Ø Ñº Ëþ Èø ´ï µÄ ¼à Óü ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001668
xfhsm_res_ENG_Start
Executor, we shall lead our main strike force to the province of Scion which has fallen to the Zerg. It's time the Zerg felt the wrath of the Sons of Aiur! Praetor Fenix will remain here with a small detachment and guard Antioch from any further assaults.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ ÎÒ ÃÇ ÂÊ Áì Ö÷ Òª ¹¥ »÷ ²¿ ¶Ó µ½ ³æ ×å Ôø ¾­ ±» »÷ À£ µÄ Ë¹ °º µØ Çø £¬ ÊÇ µ½ ÁË ·ß Å­ µÄ °¬ ¶û Ö® ×Ó °Ñ ³æ ×å Äë Ëé µÄ Ê± ºò ÁË ¡£ ²Ã ÅÐ ¹Ù ·Ñ Äá ¿Ë Ë¹ ºÍ ÉÙ Á¿ µÄ ·Ö Ç² ¶Ó Áô ÊØ Õâ Àï ÒÔ ·À ±¸ °² Ìá ÑÇ ¿Ë ÊÜ µ½ ÈÎ ºÎ Íµ Ï® ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001669
xfhsm_res_ENG_Start
Executor, with the power generator destroyed, the missile

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ·¢ µç »ú ÒÑ ¾­ ±» ´Ý »Ù £¬ Õâ ¸ö Æ½ Ì¨ ÉÏ µÄ ·À 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001670
xfhsm_res_ENG_Start
Executor, you and the traitor Tassadar are 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ Äã ÃÇ ºÍ ÅÑ Í½ Ëþ Èø ´ï ±Ø Ðë Á¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001671
xfhsm_res_ENG_Start
Executor, you shall provide escort for Artanis and Zeratul as they make their way to the Temple. Gods willing, we will channel the energies of the Xel'Naga, and scour this world clean of the Zerg! Go now, my children, and know that the survival of our entire race depends upon your actions!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù £¬ Äã ½« Îª °¢ ¶û Ì¹ Äá Ë¹ ºÍ Ôó À­ ÍÐ Ç° Íù Éñ Ãí Ìá ¹© ±£ »¤ ¡£ ÌÈ Èô Éñ Õ¾ ÔÚ ÎÒ ÃÇ Õâ Ò» ±ß £¬ ÎÒ ÃÇ ½« Òý µ¼ Èü ¶û ÄÇ ¼Ó Éñ Ãí µÄ ÄÜ Á¿ ¼Ì ¶ø °Ñ Õâ ¸ö ÐÇ Çò ÉÏ µÄ ³æ ×å ³¹ µ× Çå ³ý £¡ È¥ °É £¬ ÎÒ µÄ º¢ ×Ó ÃÇ £¬ ÎÒ ÃÇ È« ÖÖ ×å Éú ´æ ÏÂ È¥ µÄ Ï£ Íû ¾Í ¼Ä ÍÐ ÔÚ Äã ÃÇ µÄ ÐÐ ¶¯ Ö® ÉÏ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001672
xfhsm_res_ENG_Start
Executor. Tassadar. This comes too late to you.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ Ëþ Èø ´ï ¡£ Õâ ¶Ô Äã À´ Ëµ ¿É ÄÜ Íí ÁË Ò» µã £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001673
xfhsm_res_ENG_Start
Exit Transport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍË ³ö ÔË Êä ´¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001674
xfhsm_res_ENG_Start
Expand and establish new bases early in the game. Having a constant supply of minerals and gas is essential to victory.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ÓÎ Ï· Ôç ÆÚ ¾Í À© Õ¹ ºÍ ½¨ Á¢ ÐÂ µÄ »ù µØ ¡£ Óµ ÓÐ ³Ö Ðø µÄ ¿ó Îï ºÍ Æø Ìå ×Ê Ô´ ÊÇ Ê¤ Àû µÄ ¹Ø ¼ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001675
xfhsm_res_ENG_Start
Expansion Protoss Campaign Area Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª Éñ ×å Õ½ ÒÛ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001676
xfhsm_res_ENG_Start
Expansion Protoss Campaign Difficult
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª Éñ ×å Õ½ ÒÛ À§ ÄÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001677
xfhsm_res_ENG_Start
Expansion Protoss Campaign Easy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª Éñ ×å Õ½ ÒÛ ¼ò µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001678
xfhsm_res_ENG_Start
Expansion Protoss Campaign Insane
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª Éñ ×å Õ½ ÒÛ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001679
xfhsm_res_ENG_Start
Expansion Protoss Campaign Medium
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª Éñ ×å Õ½ ÒÛ ÖÐ µÈ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001680
xfhsm_res_ENG_Start
Expansion Terran Campaign Area Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ÈË ×å Õ½ ÒÛ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001681
xfhsm_res_ENG_Start
Expansion Terran Campaign Difficult
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ÈË ×å Õ½ ÒÛ À§ ÄÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001682
xfhsm_res_ENG_Start
Expansion Terran Campaign Easy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ÈË ×å Õ½ ÒÛ ¼ò µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001683
xfhsm_res_ENG_Start
Expansion Terran Campaign Insane
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ÈË ×å Õ½ ÒÛ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001684
xfhsm_res_ENG_Start
Expansion Terran Campaign Medium
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ÈË ×å Õ½ ÒÛ ÖÐ µÈ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001685
xfhsm_res_ENG_Start
Expansion Zerg Campaign Area Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ³æ ×å Õ½ ÒÛ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001686
xfhsm_res_ENG_Start
Expansion Zerg Campaign Difficult
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ³æ ×å Õ½ ÒÛ À§ ÄÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001687
xfhsm_res_ENG_Start
Expansion Zerg Campaign Easy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ³æ ×å Õ½ ÒÛ ¼ò µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001688
xfhsm_res_ENG_Start
Expansion Zerg Campaign Insane
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ³æ ×å Õ½ ÒÛ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001689
xfhsm_res_ENG_Start
Expansion Zerg Campaign Medium
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ³æ ×å Õ½ ÒÛ ÖÐ µÈ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001690
xfhsm_res_ENG_Start
Expedition
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô¶ Õ÷ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001691
xfhsm_res_ENG_Start
Expeditionary Force
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ô¶ Õ÷ ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001692
xfhsm_res_ENG_Start
Explain something to me,  Zeratul. Why would your people leave

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸ø ÎÒ ½² ½² £¬ Ôó À­ ÍÐ £¬ Äã ÃÇ Ôõ Ã´ ÄÜ ÈÃ Èç ´Ë Õä ¹ó µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001693
xfhsm_res_ENG_Start
Eye of the Storm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±© ·ç Óê µÄ ÑÛ ¾¦ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001694
xfhsm_res_ENG_Start
FENIX

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ·Ñ Äá ¿Ë Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001695
xfhsm_res_ENG_Start
FENIX:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ·Ñ Äá ¿Ë Ë¹ £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001696
xfhsm_res_ENG_Start
FILE TRANSFER COMPLETE>...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÎÄ ¼þ ´« Êä Íê ±Ï ¡µ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001697
xfhsm_res_ENG_Start
FIREBAT

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Åç »ð ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001698
xfhsm_res_ENG_Start
Face me here, and I will defeat you myself.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ãæ ¶Ô ÎÒ °É £¬ ÎÒ »á Ç× ×Ô »÷ °Ü Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001699
xfhsm_res_ENG_Start
Factory Requires:
   Barracks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹¤ ³§ Ðè Òª £º 
   ±ø Óª
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001700
xfhsm_res_ENG_Start
Fading Realm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë¥ Âä µÄ µØ ´ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001701
xfhsm_res_ENG_Start
Fall Back!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È« Ìå ³· ÍË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001702
xfhsm_res_ENG_Start
Farewell then, brave warriors. We will send through all 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ Ã´ ÔÙ »á ÁË £¬ ÓÂ Ê¿ ÃÇ ¡£ ÎÒ ÃÇ »á °Ñ Ëù ÓÐ ÄÜ Áô ÏÂ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001703
xfhsm_res_ENG_Start
Faster
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ï ¿ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001704
xfhsm_res_ENG_Start
Fastest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ¿ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001705
xfhsm_res_ENG_Start
Fatal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÂ Ãü µÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001706
xfhsm_res_ENG_Start
Fear not, Artanis. Fenix is as stalwart a warrior as I have ever known, and the Terran Raynor has proven himself to be highly resourceful in the past. I for one believe that they made it here safely. But while we wait for word from them, we must reconnoiter the surrounding area and find a suitable location for a more permanent settlement. Once we're situated we can begin to search for the Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÓÃ µ£ ÐÄ £¬ °¢ ¶û Ì¹ Äá Ë¹ ¡£ ·Ñ Äá ¿Ë Ë¹ ÊÇ ÎÒ Ëù ¼û ¹ý ×î ¼á Òã µÄ Õ½ Ê¿ £¬ ¶ø À× ÄÉ ÔÚ ¹ý È¥ µÄ ±í ÏÖ Ò² Ò» ÔÙ Ö¤ Ã÷ ÁË Ëû ÊÇ Ò» ¸ö ×ã ÖÇ ¶à Ä± µÄ ÈË ¡£ ÎÒ Òò ´Ë Ïà ÐÅ Ëû ÃÇ Ò² °² È« µÖ ´ï ÁË Õâ Àï ¡£ µ« ÔÚ µÈ ´ý Ëû ÃÇ Ïû Ï¢ µÄ Í¬ Ê± £¬ ÎÒ ÃÇ ±Ø Ðë ¾¡ ¿ì ¶Ô ÖÜ Î§ µØ Çø ½ø ÐÐ ¿± ²é £¬ Ñ° ÕÒ Ò» ¸ö ºÏ ÊÊ µÄ µØ µã ÒÔ ½¨ Á¢ Ò» ¸ö ¸ü ÎÈ ¹Ì µÄ ¶¨ ¾Ó µØ ¡£ µÈ ÐÎ ÊÆ ÎÈ ¶¨ ÏÂ À´ £¬ ÎÒ ÃÇ ¾Í ¿É ÒÔ ¿ª Ê¼ Ñ° ÕÒ ºÚ °µ Ê¥ ÌÃ Îä Ê¿ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001707
xfhsm_res_ENG_Start
Fear not, comrades, for we have Archons of our own! Should the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ÓÃ ÅÂ £¬ Õ½ ÓÑ ÃÇ £¬ Òò Îª ÎÒ ÃÇ ÓÐ ÎÒ ÃÇ ×Ô ¼º µÄ Ö´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001708
xfhsm_res_ENG_Start
Feedback
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·´ À¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001709
xfhsm_res_ENG_Start
Feedback:
   No requirement
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·´ À¡ £º 
   ÎÞ Òª Çó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001710
xfhsm_res_ENG_Start
Fenix
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ñ Äá ¿Ë Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001711
xfhsm_res_ENG_Start
Fenix and I will hang back and protect our flank until everyone is 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË £¬ Ö´ ÐÐ ¹Ù ¡£ ·Æ Äá ¿Ë Ë¹ ºÍ ÎÒ »á Áô ÔÚ ºó Ãæ ±£ »¤ ¶Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001712
xfhsm_res_ENG_Start
Fenix has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ·Ñ Äá ¿Ë Ë¹ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001713
xfhsm_res_ENG_Start
Fenix! No!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·Ñ Äá ¿Ë Ë¹ £¡ ²» £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001714
xfhsm_res_ENG_Start
Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ñ Äá ¿Ë Ë¹ £¿ Õâ ²» ¿É ÄÜ £¡ Ö´ ÐÐ ¹Ù ¸æ Ëß ÎÒ £¬ Äã ÒÑ ±» ³æ ×å Ëù É± ¡£ Äã Ôõ ÄÜ »î Éú Éú ³ö ÏÖ ÔÚ ÎÒ Ãæ Ç° £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001715
xfhsm_res_ENG_Start
Fenris Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ò Èð Ë¹ ÖÖ Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001716
xfhsm_res_ENG_Start
File Transfer Complete>...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÎÄ ¼þ ´« Êä Íê ±Ï ¡µ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001717
xfhsm_res_ENG_Start
File error creating new character. Make sure there is enough disk space on the disk StarCraft is installed to, and that you have permission to write to that disk.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Á¢ ÐÂ ½Ç É« Ê± ÎÄ ¼þ ³ö ´í ¡£ Çë È· ÈÏ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· Ëù °² ×° µÄ ÅÌ ÉÏ ÓÐ ×ã ¹» µÄ ´Å ÅÌ ¿Õ ¼ä £¬ ²¢ ÇÒ Äã Óµ ÓÐ ¶Ô ¸Ã ´Å ÅÌ µÄ Ð´ È¨ ÏÞ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001718
xfhsm_res_ENG_Start
Finally. They certainly took their time.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÕ ÓÚ À´ ÁË ¡£ Ëû ÃÇ ¿É ÊÇ ºÄ ÁË ²» ÉÙ Ê± ¼ä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001719
xfhsm_res_ENG_Start
Fine. I've done what I came here to do. I've insured the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëæ ±ã ¡£ ÎÒ ÒÑ ¾­ ´ï µ½ ÁË ÎÒ À´ Õâ Àï µÄ Ä¿ µÄ ¡£ ÎÒ È· ±£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001720
xfhsm_res_ENG_Start
Fire Walker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éä »÷ ²½ ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001721
xfhsm_res_ENG_Start
Fire Yamato Gun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ Éä ´ó ºÍ »ð ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001722
xfhsm_res_ENG_Start
Fire it up.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶¯ ÊÖ °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001723
xfhsm_res_ENG_Start
Firebat
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Åç »ð ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001724
xfhsm_res_ENG_Start
Firebat Requires:
   Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Åç »ð ±ø Ðè Òª £º 
   ÑÐ ¾¿ Ëù
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001725
xfhsm_res_ENG_Start
First Sergeant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ü Ê¿ ³¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001726
xfhsm_res_ENG_Start
First you sell out every person on this world to the Zerg, then you ask us to go up against the Protoss? And you're goin' to send Kerrigan down there with no backup?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æð ³õ £¬ Äã °Ñ Õâ ¸ö ÐÇ Çò ÉÏ µÄ Ã¿ ¸ö ÈË ¶¼ ³ö Âô ¸ø ÁË ³æ ×å £¬ ÏÖ ÔÚ £¬ Äã ÓÖ Òª ÎÒ ÃÇ È¥ ºÍ Éñ ×å ×÷ Õ½ ¡£ Äã ¿É Öª µÀ Äã ÔÚ ¸É Ð© Ê² Ã´ Âð £¿ ¿­ Èð ¸Ê Éõ ÖÁ Á¬ Ò» µã ºó Ô® ¶¼ Ã» ÓÐ £¡ Äã ¾¹ È» Òª Ëý ¼Ð ÔÚ Á½ ±ß Ö® ¼ä ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001727
xfhsm_res_ENG_Start
Five minutes until dropship arrival.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔË Êä ´¬ ½« ÔÚ £µ ·Ö ÖÓ ºó µ½ ´ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001728
xfhsm_res_ENG_Start
Fizzle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¬ ÁÑ Éù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001729
xfhsm_res_ENG_Start
Flag
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æì ÖÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001730
xfhsm_res_ENG_Start
Flagstones
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¯ °å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001731
xfhsm_res_ENG_Start
Flame Thrower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ð Ñæ Åç Éä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001732
xfhsm_res_ENG_Start
Flame Thrower
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ð Ñæ Åç Éä Æ÷ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001733
xfhsm_res_ENG_Start
Flechette Grenade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ö Ã¬ Áñ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001734
xfhsm_res_ENG_Start
Flee back to your masters Aldaris, and 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» Òª ×è Ö¹ ÎÒ £¬ °¢ ¶û ´ï Èð Ë¹ £¡ Äã Õâ Ñù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001735
xfhsm_res_ENG_Start
Fleet Beacon Requires:
   Stargate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¢ ¶Ó µ¼ º½ Ëþ Ðè Òª £º 
   ÐÇ ¼Ê Ö® ÃÅ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001736
xfhsm_res_ENG_Start
Fleet of the Executor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ ¹Ù ½¢ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001737
xfhsm_res_ENG_Start
Fleet of the Matriarch
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çõ ³¤ ½¢ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001738
xfhsm_res_ENG_Start
Flooded Plains
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºé Ë® ·º ÀÄ µÄ Æ½ Ô­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001739
xfhsm_res_ENG_Start
Floor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Ãæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001740
xfhsm_res_ENG_Start
Floor Gun Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Ãæ »ú Ç¹ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001741
xfhsm_res_ENG_Start
Floor Hatch (UNUSED)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Ãæ ¿ª ¿Ú £¨ Î´ Ê¹ ÓÃ £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001742
xfhsm_res_ENG_Start
Floor Missile Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Ãæ µ¼ µ¯ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001743
xfhsm_res_ENG_Start
Flyer Attacks L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü ¹¥ »÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001744
xfhsm_res_ENG_Start
Flyer Attacks L2 Require:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü ¹¥ »÷ µÈ ¼¶ £² Òª Çó £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001745
xfhsm_res_ENG_Start
Flyer Attacks L3 Require:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü ¹¥ »÷ µÈ ¼¶ £³ Òª Çó £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001746
xfhsm_res_ENG_Start
Flyer Carapace L1 Requires:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü ¼× ¿Ç µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001747
xfhsm_res_ENG_Start
Flyer Carapace L2 Requires:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü ¼× ¿Ç µÈ ¼¶ £² Òª Çó £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001748
xfhsm_res_ENG_Start
Flyer Carapace L3 Requires:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¾ü ¼× ¿Ç µÈ ¼¶ £³ Òª Çó £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001749
xfhsm_res_ENG_Start
Follow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ú Ëæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001750
xfhsm_res_ENG_Start
Foolish Templar. Prepare your defenses! I will come for you soon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÞ ´À µÄ Ê¥ ÌÃ Îä Ê¿ £¬ ×÷ ºÃ ×¼ ±¸ °É £¬ ÎÒ Ò» ¶¨ À´ Áì ½Ì Ò» ÏÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001751
xfhsm_res_ENG_Start
Footman
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001752
xfhsm_res_ENG_Start
For I have found a creature that may yet become the greatest of my agents. Even now it resides within a protective Chrysalis, awaiting its rebirth into the Swarm.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ·¢ ÏÖ ÁË Ò» ¸ö Éú Îï £¬ Ëü ½« ³É Îª ÎÒ ×î Ç¿ ´ó µÄ Ê¹ Õß ¡£ Ëü ÏÖ ÔÚ »¹ ´¦ ÔÚ Òì Ó¼ µÄ ÐÎ Ì¬ £¬ µÈ ´ý ÔÚ ÖÖ Èº ÖÐ ÖØ Éú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001753
xfhsm_res_ENG_Start
For information on detecting and removing this virus you may contact us by email at support@blizzard.com
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îª ÁË ¸ü ¶à µÄ ÐÅ Ï¢ £¬ Äú »¹ ¿É ÒÔ ·¢ ËÍ Emailµ½ support@blizzard.com¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00001754
xfhsm_res_ENG_Start
For more information go to: www.battle.net/support/errormessages/
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë µ½www.battle.net/support/errormessages/»ñ È¡ ¸ü ¶à µÄ ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00001755
xfhsm_res_ENG_Start
For now we must ensure that the Dark Templar can cause no more harm. Cerebrate, you shall set a trap for our foes. Kerrigan will lead them to you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÁ ÓÚ ÏÖ ÔÚ £¬ ÎÒ ÃÇ ±Ø Ðë È· ±£ ÄÇ Ð© ºÚ °µ µÄ Õ½ Ê¿ ²» ÔÙ Òý Æð Âé ·³ ¡£ ÄÔ ³æ £¬ ¸ø Ëû ÃÇ ÖÆ Ôì µã Âé ·³ £¬ È» ºó ÈÃ ¿­ Èð ¸Ê È¥ ¶Ô ¸¶ Ëû ÃÇ °É £¬ Ö» ÓÐ Ëý ÄÜ ÈÃ ºÚ °µ Ê¥ ÌÃ Îä Ê¿ ³¢ µ½ ×ã ¹» µÄ ¿à Í· £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001756
xfhsm_res_ENG_Start
For the last time Zasz, you question my

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èø Ë¹ £¬ Õâ ÊÇ ×î ºó Ò» ´Î ÁË £¡ Äã ¾ø ¶Ô ²» ÄÜ 
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001757
xfhsm_res_ENG_Start
Force 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ü ¶Ó £±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001758
xfhsm_res_ENG_Start
Force 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ü ¶Ó £²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001759
xfhsm_res_ENG_Start
Force 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ü ¶Ó £³
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001760
xfhsm_res_ENG_Start
Force 4
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ü ¶Ó £´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001761
xfhsm_res_ENG_Start
Forge Requires:
   Nexus
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Í Ôì Â¯ Ðè Òª £º 
   Á¬ ½Ó ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001762
xfhsm_res_ENG_Start
Former Colonial Militia
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÈ Ç° µÄ Ö³ Ãñ µØ Ãñ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001763
xfhsm_res_ENG_Start
Forsaken Valley
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±» Å× Æú µÄ É½ ¹È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001764
xfhsm_res_ENG_Start
Fortune has been whimsical of late.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ü ÊÇ ÏÔ µÃ ·´ ¸´ ÎÞ ³£ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001765
xfhsm_res_ENG_Start
Fragmentation Grenade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëé ÁÑ Áñ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001766
xfhsm_res_ENG_Start
Fragmentation Grenade
Damage:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëé ÁÑ Áñ µ¯ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001767
xfhsm_res_ENG_Start
Free For All
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô ÓÉ Õ½ ¶·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001768
xfhsm_res_ENG_Start
Free For All(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Free For All(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00001769
xfhsm_res_ENG_Start
Frenzy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ñ ±© 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001770
xfhsm_res_ENG_Start
Friends '98
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Åó ÓÑ ¡¯ 1998

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001771
xfhsm_res_ENG_Start
Friends in Space
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Óî Öæ µÄ Åó ÓÑ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001772
xfhsm_res_ENG_Start
From:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
From: 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00001773
xfhsm_res_ENG_Start
Full Circle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íê È« Ñ­ »· 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001774
xfhsm_res_ENG_Start
Funeral Pyre
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ð Ôá ÓÃ µÄ ²ñ Ä¾ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001775
xfhsm_res_ENG_Start
Funny. I never thought of you as anyone's martyr.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õæ ¿É Ð¦ ¡£ ÎÒ »¹ ²» Öª µÀ Äã ¾¹ È» »á Îª ±ð 
ÈË Îþ Éü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001776
xfhsm_res_ENG_Start
Furinax Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸£ Èð ÄÇ ¿Ë Ë¹ ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001777
xfhsm_res_ENG_Start
Fusion Cutter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º¸ ½Ó ÇÐ ¸î Ç¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001778
xfhsm_res_ENG_Start
Fusion Cutter
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º¸ ½Ó ÇÐ ¸î Ç¹ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001779
xfhsm_res_ENG_Start
GHOST

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÓÄ Áé ÌØ ¹¤ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001780
xfhsm_res_ENG_Start
Game %u
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· %u
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001781
xfhsm_res_ENG_Start
Game &Name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ãû ×Ö £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001782
xfhsm_res_ENG_Start
Game &Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ÃÜ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001783
xfhsm_res_ENG_Start
Game &Speed:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ËÙ ¶È £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001784
xfhsm_res_ENG_Start
Game &Type:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Àà ÐÍ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001785
xfhsm_res_ENG_Start
Game &name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ãû ×Ö £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001786
xfhsm_res_ENG_Start
Game Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ö÷ ¿Ø ²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001787
xfhsm_res_ENG_Start
Game Menu (F10)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ö÷ ¿Ø ²Ë µ¥ (F10)
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001788
xfhsm_res_ENG_Start
Game Name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ãû ³Æ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001789
xfhsm_res_ENG_Start
Game Options
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ñ¡ Ïî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001790
xfhsm_res_ENG_Start
Game Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ÃÜ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001791
xfhsm_res_ENG_Start
Game Room
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ÊÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001792
xfhsm_res_ENG_Start
Game Speed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ËÙ ¶È
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001793
xfhsm_res_ENG_Start
Game Speed:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ËÙ ¶È £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001794
xfhsm_res_ENG_Start
Game Title:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ±ê Ìâ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001795
xfhsm_res_ENG_Start
Game Type
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Àà ÐÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001796
xfhsm_res_ENG_Start
Game Type:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Àà ÐÍ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001797
xfhsm_res_ENG_Start
Games
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001798
xfhsm_res_ENG_Start
Games Played
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Íæ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001799
xfhsm_res_ENG_Start
Gamete Meiosis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼õ Êý Åä ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001800
xfhsm_res_ENG_Start
Gamma Correction
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ò ¶È Ð£ Õý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001801
xfhsm_res_ENG_Start
Gantrithor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ü °² ÌØ Àï µÂ ºÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001802
xfhsm_res_ENG_Start
Garden of Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¬ ¶û µÄ »¨ Ô° 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001803
xfhsm_res_ENG_Start
Garm Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ó Ä· ×å Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001804
xfhsm_res_ENG_Start
Gas Mined
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¼ Æø ²É ¼¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001805
xfhsm_res_ENG_Start
Gateway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³ö Èë ¿Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001806
xfhsm_res_ENG_Start
Gateway Requires:
   Nexus
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ÃÅ Ðè Òª £º 
   Á¬ ½Ó ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001807
xfhsm_res_ENG_Start
Gauntlet
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½» ²æ Éä »÷ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001808
xfhsm_res_ENG_Start
Gauss Rifle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ë¹ ²½ Ç¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001809
xfhsm_res_ENG_Start
Gauss Rifle
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ë¹ ²½ Ç¹ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001810
xfhsm_res_ENG_Start
Gee, that's a tough one, Admiral. You'll have let me think for a minute... You know, Admiral, I think I'll just massacre your remaining troops now and watch you die in agony. How would that be?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¥ Ó´ £¬ Ìý Æð À´ ¿É Õæ À÷ º¦ £¬ ½« ¾ü ¡£ Äã µÃ ¸ø ÎÒ µã Ê± ¼ä Ë¼ ¿¼ Ò» ÏÂ ¡­ ¡­ Äã Öª µÀ £¬ ½« ¾ü £¬ ÎÒ Ïë ÎÒ ½« »á É± µô Äã µÄ ²Ð Óà ²¿ ¶Ó ²¢ ÇÒ ¿´ ×Å Äã ¾ø Íû µØ ËÀ ÔÚ ÎÒ µÄ Ãæ Ç° ¡£ Äã ¾õ µÃ Èç ºÎ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001811
xfhsm_res_ENG_Start
Gemini Missiles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« ×Ó µ¼ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001812
xfhsm_res_ENG_Start
Gemini Missiles
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« ×Ó µ¼ µ¯ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001813
xfhsm_res_ENG_Start
General
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001814
xfhsm_res_ENG_Start
General Duke
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Å ¿Ë ½« ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001815
xfhsm_res_ENG_Start
General Duke, I am Tassadar, and you are 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å ¿Ë ½« ¾ü £¬ ÎÒ ÊÇ Ëþ Èø ´ï £¡ ¶Ô ÓÚ Äã £¬ ÎÒ ºÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001816
xfhsm_res_ENG_Start
General Duke. You know I always wanted to have you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å ¿Ë ½« ¾ü ¡£ Äã Öª µÀ ÎÒ Ò» Ïò ¶¼ Ïë ÈÃ Äã ËÀ ÔÚ ÎÒ ÊÖ ÏÂ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001817
xfhsm_res_ENG_Start
General, I'm impressed. I never figured you for the frontal assault type.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« ¾ü £¡ Õæ Ã» Ïë µ½ Äã ÊÇ ÄÇ ÖÖ Ç× ×Ô ³å ·æ ÏÝ Õó µÄ Àà ÐÍ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001818
xfhsm_res_ENG_Start
Genetic Engineer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÅ ´« ¹¤ ³Ì Ê¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001819
xfhsm_res_ENG_Start
Gentlemen, I recommend that you launch this attack using the utmost caution. Dominion Command can typically reinforce its outlying bases within sixteen standard hours. You should expect some sort of reprisal from Emperor Mengsk shortly.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÈ Éú ÃÇ £¬ ÎÒ ·î È° Äã ÃÇ ÔÚ ·¢ ¶¯ ´Ë ´Î ¹¥ »÷ Ê± Òª ¾¡ ¿É ÄÜ ½÷ É÷ ¡£ µÛ ¹ú Ö¸ »Ó ²¿ Ò» °ã ¶¼ ¿É ÒÔ ÔÚ Ê® Áù ¸ö Ð¡ Ê± ÄÚ Ôö Ô® Ëü µÄ Íâ Î§ »ù µØ ¡£ Äã ÃÇ Ó¦ ¸Ã ÄÜ Ô¤ ¼Æ µ½ ÃÉ Ë¹ ¿Ë »Ê µÛ µ½ Ê± Ëù ·¢ ¶¯ µÄ ±¨ ¸´ ÐÔ ´ò »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001820
xfhsm_res_ENG_Start
Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sewn, and if we hope to reap -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÈ Éú ÃÇ £¬ Äã ÃÇ ×ö µÃ ·Ç ³£ ºÃ ¡£ ²» ¹ý Çë ¼Ç ×¡ £¬ ÎÒ ÃÇ »¹ ÓÐ Ò» ¼þ ÖØ Òª µÄ ¹¤ ×÷ ÉÐ Î´ Íê ³É ¡£ ÐÂ µÄ ÖÖ ×Ó ÒÑ ¾­ ²¥ ÏÂ £¬ Èç ¹û ÎÒ ÃÇ Ï£ Íû ÊÕ »ñ µÄ »° ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001821
xfhsm_res_ENG_Start
Gerard DuGalle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ü À­ µÂ ¡¤ ¶Å ¼Ó ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001822
xfhsm_res_ENG_Start
Gerard... old friend. You do indeed have a traitor in your midst... but it's

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½Ü À­ µÂ ¡­ ¡­ ÎÒ µÄ ÀÏ Åó ÓÑ ¡£ Äã µÄ ÈË Àï µÄ È· ÓÐ ¸ö ÅÑ Í½ ¡­ ¡­ µ« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001823
xfhsm_res_ENG_Start
Get New Password
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ñ È¡ ÐÂ ¿Ú Áî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00001824
xfhsm_res_ENG_Start
Get over there and commandeer them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ì ¹ý È¥ Õ¼ ÓÃ Ëû ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001825
xfhsm_res_ENG_Start
Get player profile
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ñ µÃ Íæ ¼Ò µµ °¸
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001826
xfhsm_res_ENG_Start
Get the most kills or razings before time runs out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ê± ¼ä ÓÃ Íê Ö® Ç° É± ËÀ ºÍ »Ù Ãð ¾¡ ¿É ÄÜ ¶à µÄ µÐ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001827
xfhsm_res_ENG_Start
Ghost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ Áé ÌØ ¹¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001828
xfhsm_res_ENG_Start
Ghost Requires:
   Academy
   Science Facility with
   attached Covert Ops
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ Áé ÌØ ¹¤ Ðè Òª £º 
   ÑÐ ¾¿ Ëù 
   ¿Æ Ñ§ Êµ Ñé ÊÒ ¼° 
   ¸½ ¼Ó µÄ µý ±¨ ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001829
xfhsm_res_ENG_Start
Ghost Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ï Æú µÄ ÊÐ Õò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001830
xfhsm_res_ENG_Start
Gimme the damn access codes before I blow an

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ÎÒ ¸É µô Ò» Á½ ¸ö ²» Ìý »° µÄ ¼Ò »ï Ç° °Ñ ÃÜ Âë ½» ³ö À´ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001831
xfhsm_res_ENG_Start
Given our history, I can't say I blame ya'.  Let's

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼ø ÓÚ ÎÒ ÃÇ µÄ ¹ý È¥ £¬ ÎÒ Ò² ²» ÄÜ ¹Ö Äã Ê² Ã´ ¡£ ÎÒ ÃÇ °Ñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001832
xfhsm_res_ENG_Start
Glad to see you, boys. Time to kick some

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÜ ¸ß ÐË ¿´ µ½ Äã ÃÇ £¬ ÏÖ ÔÚ ÊÇ È¥ ºÃ ºÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001833
xfhsm_res_ENG_Start
Gladiator Pits
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ç ¶· ³¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001834
xfhsm_res_ENG_Start
Glave Wurm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À« ÈÐ Èä ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001835
xfhsm_res_ENG_Start
Glave Wurm
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À« ÈÐ Èä ³æ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001836
xfhsm_res_ENG_Start
Go ahead, HQ.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ü ²¿ £¬ Çë ½² ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001837
xfhsm_res_ENG_Start
Go now, my Cerebrate. Secure the crystals, and bring swift wrath to all who oppose the Swarm!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È¥ °É £¬ ÎÒ µÄ º¢ ×Ó ¡£ È¥ ´ø »Ø Ë® ¾§ £¬ Èç ¹û ÓÐ Ë­ ¸Ò ×è µ² µÄ »° £¬ ¸É µô Ëû £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001838
xfhsm_res_ENG_Start
Go! Go! Go!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÏ °¡ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001839
xfhsm_res_ENG_Start
God
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001840
xfhsm_res_ENG_Start
God's sake!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                    
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001841
xfhsm_res_ENG_Start
Gold
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Æ ½ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001842
xfhsm_res_ENG_Start
Goliath
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ú Æ÷ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001843
xfhsm_res_ENG_Start
Goliath Requires:
   Armory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ú Æ÷ ÈË Ðè Òª £º 
   ¾ü Ðµ ¿â
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001844
xfhsm_res_ENG_Start
Goliath Turret
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ú Æ÷ ÈË ÅÚ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001845
xfhsm_res_ENG_Start
Goliath repair bay located in sector 4.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ú Æ÷ ÈË ÐÞ Àí Õ¾ Î» ÓÚ µÚ ËÄ Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001846
xfhsm_res_ENG_Start
Good day, Magistrate. My name is Arcturus Mengsk, and I represent The Sons of Korhal. You're familiar with the Confederate propaganda surrounding my group, but your reputation suggests you'll see past it. It's never been our practice to operate in any one place for long, but these Zerg don't look like they're going to wait. I'm going to make you an offer, Magistrate. I'd like to help you out by sending down a number of transports to your colony and evacuating any survivors.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ºÃ £¬ ×Ü ¶½ ¡£ ÎÒ ÊÇ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ ÃÉ Ë¹ ¿Ë £¬ ÎÒ ´ú ±í ×Å ¿Â ¹þ ¶û Ö® ×Ó ¡£ Äã ´ó ¸Å ¶Ô ÎÒ ºÍ ÎÒ µÄ ×é Ö¯ Ôç ÓÐ ¶ú ÎÅ °É ¡£ Áª ÃË Õþ ¸® Ò» Ïò ÉÆ ÓÚ ±à Ôì ¸÷ Ê½ ¸÷ Ñù µÄ »Ñ ÑÔ ¡£ µ« ÊÇ £¬ Äã ÄÇ Àï µÄ ÊÂ Ì¬ ËÆ ºõ Ê¹ Äã ²» µÃ ²» °Ñ ÓÐ ¹Ø ÎÒ µÄ Ò» Ð© »µ »° ´Ó Äã ´Ï Ã÷ µÄ ÄÔ ´ü Àï ¹ý ÂË µô ¡£ ÎÒ ÃÇ Ïò À´ ²» ÔÚ Ò» ¸ö µØ ·½ Í£ Áô Ì« ¾Ã £¬ ¶ø Äã ¸½ ½ü µÄ ÄÇ Ð© ³æ ×å ¿´ À´ ËÆ ºõ ÒÑ ¾­ µÈ ²» ¼° ÁË °¡ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001847
xfhsm_res_ENG_Start
Good morning, Captain. I am Vice Admiral Stukov, tactical advisor to Admiral DuGalle. I see you've already reviewed his proclamation. I'm sure it doesn't cover anything you weren't already familiar with. Once you get to know the Admiral, I'm sure you'll find that he's actually quite personable.

At any rate, Captain, I do have orders for you. As we are about to begin our invasion of the Dominion, we will need access to their primary datanet and weapons diagnostics. To this end, you are to assault the outlying planet of Braxis, and take control of its capital city of Boralis. You are to deploy your forces within two standard hours. The Admiral expects perfect results, Captain. Stukov out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôç °² £¬ Ö¸ »Ó ¹Ù ¡£ ÎÒ ÊÇ Ë¹ Í¼ ¿É ·ò ÖÐ ½« £¬ ¶Å ¼Ó ¶û ÉÏ ½« µÄ Õ½ Êõ ²Î Ä± ¡£ ÎÒ Öª µÀ Äã ÒÑ ¾­ ¿´ ¹ý ÁË Ëû µÄ Ðû ÑÔ ¡£ Ïë ±Ø Ëü ¶Ô Äã À´ Ëµ ²¢ Ã» ÓÐ Ê² Ã´ ÐÂ ÄÚ ÈÝ ¡£ Ò» µ© Äã ÄÜ Êì Ï¤ ½« ¾ü Ëû ±¾ ÈË £¬ ÎÒ ±£ Ö¤ Äã »á ·¢ ÏÖ Ëû Æä Êµ ÊÇ Ò» ¸ö ºÜ Æ½ Ò× ½ü ÈË µÄ ÈË ¡£ ²» ¹Ü Ôõ Ã´ Ëµ £¬ Ö¸ »Ó ¹Ù £¬ ÎÒ ÏÖ ÓÐ Ãü Áî Ðè Òª Ïò Äã ½» ´ú ¡£ ÎÒ ÃÇ ¼´ ½« ¿ª Ê¼ ¶Ô ÈË ×å µÛ ¹ú µÄ ½ø ¹¥ £¬ ÑÛ ÏÂ ÎÒ ÃÇ Ðè Òª ÏÈ »ñ µÃ Ëû ÃÇ µÄ Ö÷ Êý ¾Ý Íø ¼° Îä Æ÷ ·Ö Îö Êý ¾Ý ¡£ Òò ´Ë Äã ½« ¸º Ôð ¹¥ »÷ Íâ Î§ ÐÐ ÐÇ ²¼ À­ ¿Ë Î÷ Ë¹ £¬ ²¢ Õ¼ Áì Æä Ê× ¶¼ ²ª À­ Àï Ë¹ ¡£ Äã ÓÐ Á½ ¸ö Ð¡ Ê± µÄ Ê± ¼ä ²¿ Êð Äã µÄ ²¿ ¶Ó ¡£ ÉÏ ½« ±¾ ÈË ¶Ô Õâ ´Î ÐÐ ¶¯ ÆÚ Íû ºÜ ¸ß £¬ Ö¸ »Ó ¹Ù ¡£ Ë¹ Í¼ ¿É ·ò £¬ Íê ±Ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001848
xfhsm_res_ENG_Start
Good work, Captain. I want this Psi Disrupter kept on full power

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ºÜ ºÃ £¬ Ö¸ »Ó ¹Ù ¡£ ÎÒ Òª Õâ Ì¨ ÓÄ ÄÜ ¸É ÈÅ Æ÷ Öç Ò¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001849
xfhsm_res_ENG_Start
Good work, Captain. The command center is 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ºÃ £¬ Ö¸ »Ó ¹Ù ¡£ µÐ ÈË Ö¸ »Ó ÖÐ ÐÄ ÒÑ ±» ´Ý »Ù £¬ µ« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001850
xfhsm_res_ENG_Start
Good work, Jim.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ºÃ £¬ ¼ª Ä· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001851
xfhsm_res_ENG_Start
Grand Admiral
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü Ë¾ Áî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001852
xfhsm_res_ENG_Start
Grand Canyon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×³ ¹Û µÄ Ï¿ ¹È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001853
xfhsm_res_ENG_Start
Grass
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²Ý µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001854
xfhsm_res_ENG_Start
Gravitic Boosters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ Á¦ ¼Ó ËÙ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001855
xfhsm_res_ENG_Start
Gravitic Drive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ Á¦ Çý ¶¯ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001856
xfhsm_res_ENG_Start
Gravitic Thrusters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ Á¦ ÍÆ ½ø Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001857
xfhsm_res_ENG_Start
Great. Let's get moving.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ ¼« ÁË £¡ ÎÒ ÃÇ ×ß £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001858
xfhsm_res_ENG_Start
Great. Let's get this over with.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ °É £¬ ÎÒ ÃÇ Õâ ¾Í ÐÐ ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001859
xfhsm_res_ENG_Start
Greater Spire Requires:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß ¼¶ ¼â Ëþ Ðè Òª £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001860
xfhsm_res_ENG_Start
Greed(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Greed(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00001861
xfhsm_res_ENG_Start
Greed(2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Greed(2)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00001862
xfhsm_res_ENG_Start
Greed(3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Greed(3)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00001863
xfhsm_res_ENG_Start
Greed(4)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Greed(4)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00001864
xfhsm_res_ENG_Start
Green Valleys
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÂÌ É« µÄ É½ ¹È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001865
xfhsm_res_ENG_Start
Greener Pastures
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÂÌ É« µÄ ÄÁ ³¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001866
xfhsm_res_ENG_Start
Greetings Executor! And greetings to you, Tassadar. I am overjoyed to see you both return home in this dark hour. The Zerg have redoubled their efforts, and it seems-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÂ ¾´ £¬ Ö´ ÐÐ ¹Ù £¡ Ò² Ïò Äã ÖÂ ¾´ £¬ Ëþ Èø ´ï ¡£ ÔÚ Õâ Ò» ·Ç ³£ Ê± ¿Ì ÄÜ ¿´ ¼û Äã ÃÇ »Ø À´ £¬ ÎÒ ·Ç ³£ ¸ß ÐË ¡£ ³æ ×å ¼Ó Ç¿ ÁË Ëü ÃÇ µÄ ¹¥ ÊÆ £¬ ¶ø ÇÒ ËÆ ºõ ¡­ ¡­ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001867
xfhsm_res_ENG_Start
Greetings to you mighty Tassadar. I knew that you would

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î° ´ó µÄ Ëþ Èø ´ï £¬ ºÜ ¸ß ÐË ¼û µ½ Äã ¡£ ÎÒ Öª µÀ Äã ÊÇ ²» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001868
xfhsm_res_ENG_Start
Greetings, Cerebrate. By now you've realized that I've severed your connection with the Overmind and your renegade brethren. Understand, it's nothing personal. I just can't risk you falling under their influence. You're mine now. Serve me unquestioningly, and I'll let you live.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ºÃ £¬ ÄÔ ³æ ¡£ µ½ ÏÖ ÔÚ Äã ¸Ã ÈÏ Ê¶ µ½ ÎÒ ÒÑ ¾­ ÇÐ ¶Ï ÁË Äã ºÍ Ö÷ Ô× ¼° Æä Ëû Äã µÄ ÐÖ µÜ Ö® ¼ä µÄ Áª Ïµ ¡£ Òª Ã÷ °× £¬ Õâ Ö» ÊÇ ¹« ÊÂ ¹« °ì ¡£ ÎÒ ²» ÄÜ Ã° ½« Äã Âä µ½ Ëû ÃÇ ÊÆ Á¦ Ö® ÏÂ µÄ ·ç ÏÕ ¡£ ÏÖ ÔÚ Äã Êô ÓÚ ÎÒ ÁË ¡£ ¶Ô ÎÒ Î¨ Ãü ÊÇ ´Ó £¬ ÎÒ »á ÈÃ Äã »î ÏÂ È¥ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001869
xfhsm_res_ENG_Start
Greetings, Commander. Receiving incoming transmission:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ºÃ £¬ Ö¸ »Ó ¹Ù ¡£ ½Ó ÊÕ Íâ À´ Ñ¶ Ï¢ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001870
xfhsm_res_ENG_Start
Greetings, Dark One. I have come to bring you home.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ºÃ £¬ ºÚ °µ ÖÐ µÄ Åó ÓÑ ¡£ ÎÒ À´ ÊÇ Òª ´ø Äã ÃÇ »Ø ¼Ò µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001871
xfhsm_res_ENG_Start
Greetings, Executor. Though we all grieve for the loss of mighty Tassadar, we must find the resolve to carry on. He sacrificed himself to destroy the Overmind, but many Zerg still rage across our ruined homeworld. Without the Conclave to lead us, or the protection of our great fleets, it seems we must fend for ourselves.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ºÃ £¬ Ö´ ÐÐ ¹Ù ¡£ ¾¡ ¹Ü ÎÒ ÃÇ ¶¼ Îª Ê§ È¥ ÁË Î° ´ó µÄ Ëþ Èø ´ï ¶ø ÄÑ ¹ý £¬ µ« ÎÒ ÃÇ ±Ø Ðë ÏÂ ¶¨ ¾ö ÐÄ È¥ ¼Ì Ðø ÎÒ ÃÇ µÄ Ê¹ Ãü ¡£ Ëþ Èø ´ï Îþ Éü ×Ô ¼º Ïû Ãð ÁË Ö÷ Ô× £¬ ¿É µ± Ç° ÈÔ ÓÐ Ðí ¶à ³æ Èº ÔÚ ÎÒ ÃÇ ²Ð ÆÆ µÄ ¼Ò Ô° ÉÏ ËÁ Å° ¡£ Ã» ÓÐ ÁË ×î ¸ß Òé »á µÄ Áì µ¼ £¬ Ò² Ã» ÓÐ ÁË ÅÓ ´ó ½¢ ¶Ó µÄ ÆÁ »¤ £¬ ÎÒ ÃÇ ËÆ ºõ Ö» ÓÐ ¿¿ ×Ô ¼º À´ ±£ »¤ ÎÒ ÃÇ µÄ Éú Ãü ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001872
xfhsm_res_ENG_Start
Greetings, I am Zasz.  I too am a Cerebrate

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ºÃ £¬ ÎÒ ÊÇ Èø Ë¹ ¡£ ÎÒ Ò² ÊÇ Ò» ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001873
xfhsm_res_ENG_Start
Greetings, Magistrate. I'm General Edmund Duke of the Confederate Security Forces, Alpha Squadron. The Confederacy has quarantined this entire planet, and we'll proceed with the lock-down within 48 hours. You're to relocate your core colonists to the outlying wastelands. Now I know there won't be any problems with these new arrangements.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ºÃ £¬ ×Ü ¶½ ¡£ ÎÒ ÊÇ Áª ÃË ±£ ÎÀ ¾ü °¢ ¶û ·¨ ÖÐ ¶Ó µÄ °¬ µÂ ÃÉ µÂ ¡¤ ¶Å ¿Ë ½« ¾ü ¡£ Áª ÃË ÒÑ ¾­ ¶Ô Õû ¸ö Âê ¶û Èø À­ ÐÐ ÐÇ ½ø ÐÐ ¸ô Àë £¬ ²¢ ÇÒ »á ÔÚ £´ £¸ Ð¡ Ê± ÄÚ ¼Ó ÒÔ ·â ±Õ ¡£ Äã ±Ø Ðë °Ñ Äã µÄ Ö³ Ãñ µØ ¾Ó Ãñ ÖØ ÐÂ °² ÖÃ ÔÚ Íâ Î§ µÄ »Ä µØ ÉÏ ¡£ ¶Ô Õâ Ò» °² ÅÅ ÎÒ Öª µÀ Äã ÊÇ Ã» ÓÐ Ê² Ã´ Òì Òé µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001874
xfhsm_res_ENG_Start
Greetings. I know you're all concerned about the Confederate strike force, but first we have a grave matter to discuss. It seems our data discs didn't hold weapon designs after all. Lieutenant Kerrigan will explain.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÃÇ ºÃ ¡£ ÎÒ Ïë Äã ÃÇ ´ó ¸Å ¶¼ ÔÚ µ£ ÐÄ Áª ÃË ¾ü µÄ ÊÂ Çé °É ¡£ ²» ¹ý ÏÖ ÔÚ £¬ ÎÒ ÃÇ Òª Ì¸ Ò» ¸ö ¸ü Îª ÑÏ ÖØ µÄ ÎÊ Ìâ ¡£ ÉÏ ´Î ´Ó Áª ÃË »ù µØ Àï È¡ ³ö µÄ ´Å ÅÌ µÄ ·Ö Îö ÒÑ ¾­ ³ö À´ ÁË ¡£ ²» ¹ý £¬ ÄÇ Àï Ãæ ¼Ç Â¼ µÄ ¸ù ±¾ ²» ÊÇ Ê² Ã´ Îä Æ÷ µÄ Éè ¼Æ Í¼ £¬ »¹ ÊÇ ÈÃ ¿­ Èð ¸Ê ºÍ Äã ÃÇ Ëµ °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001875
xfhsm_res_ENG_Start
Grendel Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ê À¼ µÂ ¶û ×å Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001876
xfhsm_res_ENG_Start
Grooved Spines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¼ ²Û ¼â ´Ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001877
xfhsm_res_ENG_Start
Ground Armor L1 Requires:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â½ ¾ü »¤ ¼× µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001878
xfhsm_res_ENG_Start
Ground Armor L2 Requires:
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â½ ¾ü »¤ ¼× µÈ ¼¶ £² Òª Çó £º 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001879
xfhsm_res_ENG_Start
Ground Armor L3 Requires:
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â½ ¾ü »¤ ¼× µÈ ¼¶ £³ Òª Çó £º 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001880
xfhsm_res_ENG_Start
Ground Units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Ãæ ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001881
xfhsm_res_ENG_Start
Ground Weapons L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â½ ¾ü Îä Æ÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001882
xfhsm_res_ENG_Start
Ground Weapons L2 Require:
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â½ ¾ü Îä Æ÷ µÈ ¼¶ £² Òª Çó £º 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001883
xfhsm_res_ENG_Start
Ground Weapons L3 Require:
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â½ ¾ü Îä Æ÷ µÈ ¼¶ £³ Òª Çó £º 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001884
xfhsm_res_ENG_Start
Grunt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÞ ²½ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001885
xfhsm_res_ENG_Start
Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ »¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001886
xfhsm_res_ENG_Start
Guard Post
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ À¸
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001887
xfhsm_res_ENG_Start
Guardian
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊØ »¤ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001888
xfhsm_res_ENG_Start
Guardian Aspect
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊØ »¤ Õß ÐÎ Ì¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001889
xfhsm_res_ENG_Start
Guardian Aspect Requires:
   Greater Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊØ »¤ Õß ÐÎ Ì¬ Ðè Òª £º 
   ¸ß ¼¶ ¼â Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001890
xfhsm_res_ENG_Start
Guess we better start looking for another geyser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ïë ÔÛ ÃÇ ×î ºÃ ¸Ï ¿ì ÕÒ ¸ö ÐÂ Æø Ô´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001891
xfhsm_res_ENG_Start
Guess you wouldn't be a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²Â Èç ¹û Äã Ã» ÓÐ ³¢ µ½ Ò» µã ¿à Í· µÄ »°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001892
xfhsm_res_ENG_Start
Gui Montag
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Å ÒÀ ¡¤ ÃÉ Ëþ ¿Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001893
xfhsm_res_ENG_Start
HIGH TEMPLAR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¸ß ¼¶ Ê¥ ÌÃ Îä Ê¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001894
xfhsm_res_ENG_Start
HINT

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ìá Ê¾ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001895
xfhsm_res_ENG_Start
Hallucination
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ã Ïó £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001896
xfhsm_res_ENG_Start
Ha ha ha. I promised that I'd allow her to return to you, Zeratul.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹þ ¹þ ¹þ ¡£ ÎÒ ´ð Ó¦ ¹ý Äã ÎÒ »á ÔÊ Ðí ÈÃ Ëý »Ø µ½ Äã ÃÇ ÄÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001897
xfhsm_res_ENG_Start
Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹þ ¹þ £¬ ÔÚ ÎÒ ²» ÐÒ ±» »÷ µ¹ ºó £¬ Í¬ °é ÃÇ °Ñ ÎÒ ²Ð È± µÄ Çû Ìå ¸´ Ô­ ÁË ¡£ ÎÒ Èç ½ñ ÊÇ ÔÚ Áú Æï Ê¿ ±ù Àä µÄ »ú Ðµ ×° ¼× Àï Ãæ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001898
xfhsm_res_ENG_Start
Hah ha ha... The Protoss, too! Care to take a guess as to who the third fleet is?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹þ ¹þ ¹þ ¡­ ¡­ Éñ ×å Ò² À´ ÁË £¡ ÔÙ ²Â ²â Ò» ÏÂ Ë­ ÊÇ µÚ Èý Ö§ ½¢ ¶Ó £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001899
xfhsm_res_ENG_Start
Hah! The man who crowns himself 'Emperor' speaks to me of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹þ £¡ Ò» ¸ö ×Ô ·â Îª »Ê µÄ ¼Ò »ï ¸ú ÎÒ Ìá ¸Ò ²» ¸Ò £¿ Äã ¶Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001900
xfhsm_res_ENG_Start
Hah. Ever the politician. All right, 'Emperor', if you help me destroy the Disrupter, I'll help you retake Korhal from the UED.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹þ £¬ ÓÀ Ô¶ µÄ Õþ ¿Í ¡£ ºÃ °É £¬ ¡° »Ê µÛ ±Ý ÏÂ ¡± £¬ Èç ¹û Äã °ï ÎÒ »Ù µô ¸É ÈÅ Æ÷ £¬ ÎÒ »á °ï Öú Äã ´Ó UEDÊÖ ÖÐ ÖØ ÐÂ ¶á »Ø ¿Â ¹þ ¶û ÐÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001901
xfhsm_res_ENG_Start
Hah... Very well, Arcturus. Before the next sunrise, Korhal will be yours once again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹þ ¡­ ¡­ ºÃ °É £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ ÏÂ Ò» ´Î Ì« Ñô Éý Æð Ö® Ç° £¬ ¿Â ¹þ ¶û ½« »á ÔÙ Ò» ´Î µØ Êô ÓÚ Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001902
xfhsm_res_ENG_Start
Hallucination
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ã Ïó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001903
xfhsm_res_ENG_Start
Hallucination:
   Develop at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ã Ïó £º 
   ÔÚ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001904
xfhsm_res_ENG_Start
Halo Rockets
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¹â ÔÎ »ð ¼ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001905
xfhsm_res_ENG_Start
Halo Rockets
Damage: * per rocket
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¹â ÔÎ »ð ¼ý 
 ÉË º¦ £º *Ã¿ Ò» »ð ¼ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001906
xfhsm_res_ENG_Start
Harass Move
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É§ ÈÅ ÒÆ ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001907
xfhsm_res_ENG_Start
Harvest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001908
xfhsm_res_ENG_Start
Harvest Gas
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ Æø Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001909
xfhsm_res_ENG_Start
Harvest Minerals
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ ¿ó Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001910
xfhsm_res_ENG_Start
Harvesting Complete.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¼¯ Íê ³É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001911
xfhsm_res_ENG_Start
Hatchery can make it easier to select

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÒÔ ¼ò µ¥ Ñ¸ ËÙ µØ Ñ¡ Ôñ ³æ ÂÑ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001912
xfhsm_res_ENG_Start
Have I not pledged myself to your cause? Not all beings are as unforgiving as your lamented Conclave, Aldaris.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÄÑ µÀ ²» ¾Í ÊÇ Äã Ëù Ëµ µÄ ×î ºÃ µÄ Àý ×Ó £¿ ²¢ ²» ÊÇ Ëù ÓÐ ÈË ¶¼ Ïñ Äã ÄÇ ¿É ±¯ µÄ ×î ¸ß Òé »á Ò» Ñù Ìú Ê¯ ÐÄ ³¦ £¬ °¢ ¶û ´ï Èð Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001913
xfhsm_res_ENG_Start
Have faith, Zeratul! You almost sound as if you fear these humans. What are they to such as we? Was it not we who defeated the dreaded Overmind?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª ÓÐ ÐÅ ÐÄ £¬ Ôó À­ ÍÐ £¡ Ìý Æð À´ ¾Í ºÃ Ïñ Äã ÅÂ ÁË Ëû ÃÇ Ò» Ñù ¡£ ¶Ô ÎÒ ÃÇ À´ Ëµ Õâ Ð© ÈË Àà ÄÜ Ëã Ê² Ã´ £¿ ÄÑ µÀ ²» ÊÇ ÎÒ ÃÇ »÷ °Ü ÁË ÄÇ ¿É ÅÂ µÄ Ö÷ Ô× µÄ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001914
xfhsm_res_ENG_Start
Have fun, mighty Protoss... We'll be seeing each other again, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ½ µÄ Õâ Ò» µã ¡£ Íæ µÃ ¿ª ÐÄ £¬ Ç¿ ´ó µÄ Éñ ×å ¡­ ¡­ ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001915
xfhsm_res_ENG_Start
Have you any conception of what you've created 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¶Ô Äã ÔÚ Õâ Àï ´´ Ôì µÄ Éú Îï ÓÐ Ã» ÓÐ ÈÎ ºÎ ¸Å Äî £¿ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001916
xfhsm_res_ENG_Start
Heal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÎ ÁÆ £¨ a£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001917
xfhsm_res_ENG_Start
He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sins against us! Even now, Aldaris and his loyalist templar forces are preparing to attack our Citadel.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëû ºÍ Ëû µÄ µÕ Ïµ ÃÇ Ê¼ ÖÕ Ïà ÐÅ Å× Àë °¬ ¶û ÒÔ ¼° Óë ÎÒ ÃÇ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ½á ÃË ÊÇ ´í Îó µÄ ¡£ Ëû ÃÇ µÄ Æ« ¼û Áî Ëû ÃÇ ½« ×î ¸ß Òé »á µÄ ´í Îó ÓÀ Ô¶ µØ ÑÓ Ðø ÁË ÏÂ È¥ £¡ ¾Í ÔÚ ÏÖ ÔÚ £¬ °¢ ¶û ´ï Èð Ë¹ ºÍ ÖÒ ÓÚ Ëû µÄ Ê¥ ÌÃ Îä Ê¿ ²¿ ¶Ó Õý ÔÚ ×¼ ±¸ ¶Ô ÎÒ ÃÇ µÄ ´ó ±¾ Óª ·¢ ¶¯ ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001918
xfhsm_res_ENG_Start
He died because you betrayed him. How many noble

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû µÄ ËÀ ÊÇ Òò Îª Äã ±³ ÅÑ ÁË Ëû ¡£ ÔÚ Äã Âú ×ã Ç° Äã »¹ Òª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001919
xfhsm_res_ENG_Start
Heads up, we got company!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                µ± ÐÄ £¡ ÎÒ ÃÇ ÓÐ Âé ·³ À´ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001920
xfhsm_res_ENG_Start
Heal Move
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÎ ÁÆ ÒÆ ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001921
xfhsm_res_ENG_Start
Healing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÎ ÁÆ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001922
xfhsm_res_ENG_Start
Heartwood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³à Ä¾ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001923
xfhsm_res_ENG_Start
Heh heh. You're beginning to show your age, Gerard. Give the boy some credit. He just tipped us off to a preeminent attack.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÇ ºÇ £¬ ½Ü À­ µÂ £¬ Äã ¿ª Ê¼ ÏÔ ÀÏ ÁË ¡£ ¸ø Õâ ¸ö Ð¡ »ï ×Ó Ò» µã ÐÅ ÐÄ ¡£ Ëû ¸Õ ¸Õ ¾Í Ìá ÐÑ ÁË ÎÒ ÃÇ Ò» ¸ö ·Ç ³£ Öµ µÃ ×¢ Òâ µÄ ·´ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001924
xfhsm_res_ENG_Start
Heh, check that out.  They're trapped.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹þ £¬ ¿ì À´ ¿´ ¡£ Ëü ÃÇ ±» À§ ÔÚ Àï Ãæ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001925
xfhsm_res_ENG_Start
Heh. They still believe that she can be saved from my influence... Zeratul will be very disappointed to learn that Raszagal is beyond redemption. How much time before their fleet is ready to debark for Shakuras?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºß ¡£ Ëû ÃÇ »¹ ÔÚ ÒÔ Îª Ëý ¿É ÒÔ ´Ó ÎÒ µÄ ¿Ø ÖÆ ÖÐ ¸´ Ô­ ¡­ ¡­ Ôó À­ ÍÐ ½« »á Ê§ Íû µØ ·¢ ÏÖ À­ Ê© ¼Î ¶û ÒÑ ¾­ ÎÞ Ò© ¿É ¾È ÁË ¡£ ÏÖ ÔÚ Àë Ëû ÃÇ ½¢ ¶Ó ³ö ·¢ Ç° Íù É³ ¹Å À­ Ë¹ »¹ ÓÐ ¶à ÉÙ Ê± ¼ä £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001926
xfhsm_res_ENG_Start
Heh. When I contacted you both on Aiur, I told you about the new Overmind and about the UED that seeks to control it. Well, the UED has done it. They've tamed the Overmind and now control most of the Zerg broods in this sector. That's why I've asked for your help.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºß ¡£ µ± ÎÒ ºÍ °¬ ¶û ÉÏ µÄ Äã ÃÇ ¶þ ÈË Áª Ïµ Ê± £¬ ÎÒ ÒÑ ¸æ Ëß ¹ý Äã ÃÇ ¹Ø ÓÚ ÐÂ µÄ Ö÷ Ô× ÒÔ ¼° ÊÔ Í¼ ¿Ø ÖÆ Ëü µÄ UEDµÄ ÊÂ Çé ¡£ ÏÖ ÔÚ UEDÒÑ ¾­ ³É ¹¦ ÁË ¡£ Ëû ÃÇ Ñ± »¯ ÁË Ö÷ Ô× ²¢ ÇÒ ¿Ø ÖÆ ÁË ¾ø ´ó ²¿ ·Ö µÄ ³æ ×å Èº Âä ¡£ Õâ ¾Í ÊÇ ÎÒ Òª Äã ÃÇ °ï Ã¦ µÄ Ô­ Òò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001927
xfhsm_res_ENG_Start
Hellfire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Óü Ö® »ð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001928
xfhsm_res_ENG_Start
Hellfire Missile Pack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Óü »ð µ¼ µ¯ Êø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001929
xfhsm_res_ENG_Start
Hellfire Missile Pack
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Óü »ð µ¼ µ¯ Êø 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001930
xfhsm_res_ENG_Start
Help Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°ï Öú ²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001931
xfhsm_res_ENG_Start
Help!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾È Ãü °¡ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001932
xfhsm_res_ENG_Start
Hero
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó¢ ÐÛ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001933
xfhsm_res_ENG_Start
Heroes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó¢ ÐÛ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001934
xfhsm_res_ENG_Start
Hey boys we could sure use those Goliaths.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àË £¬ »ï ¼Æ ÃÇ £¬ ÎÒ ÃÇ Íê È« ÄÜ Ê¹ ÓÃ ÄÇ Ð© »ú Æ÷ ÈË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001935
xfhsm_res_ENG_Start
Hey boys, mind if we tag along? I figure headin' anywhere's got to be better than stayin' here with the Zerg!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
àË £¬ »ï ¼Æ ÃÇ £¬ ½é Òâ ºÍ ÎÒ ÃÇ ¼¸ ¸ö Ò» Æð ×ß Âð £¿ ÎÒ ·¢ ÏÖ ²» ¹Ü È¥ ÄÄ ¶ù ¶¼ ±È ´ý ÔÚ Õâ ¶ù ¸ú Õâ Ð© ¶ñ ÐÄ µÄ ³æ ×å ÔÚ Ò» Æð Ç¿ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001936
xfhsm_res_ENG_Start
Hey you! Get over here with that SCV and 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î¹ £¬ Ëµ Äã ÄØ £¡ ´ø ÄÇ ¸ö ¹¤ ³Ì ±ø ¹ý À´ ÐÞ Àí ÎÒ ÃÇ µÄ »ú Æ÷ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001937
xfhsm_res_ENG_Start
Hey! Who's messing with the computers? Oh.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ Ë­ ÔÚ ¼Æ Ëã »ú ÉÏ ÂÒ ¶¯ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001938
xfhsm_res_ENG_Start
Hey! You're not allowed in here!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ºÙ £¡ Äã ÃÇ Ôõ Ã´ ½ø À´ µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001939
xfhsm_res_ENG_Start
Hey, man. Arcturus' boys sprung me from the prison ship. Apparently, they're as frustrated with the Confederates as we are! I know their reputation, but they seem to be on the level. I think Arcturus wanted to speak with you...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î¹ £¬ ÀÏ ÐÖ £¬ °¢ ¿Ë Í¼ À­ Ë¹ µÄ ÈË °Ñ ÎÒ ´Ó ¼à Óü ·É ´¬ ÖÐ ¾È ÁË ³ö À´ ¡£ ¿´ À´ Ëû ÃÇ Ò² ¸ú ÎÒ ÃÇ Ò» Ñù £¬ ¶Ô Áª ÃË Ê§ È¥ ÐÅ ÐÄ ¡£ ÎÒ Öª µÀ Ëû ÃÇ µÄ Ãû Éù ²» Ôõ Ã´ Ñù £¬ µ« Ëû ÃÇ ¶Ô ÎÒ ÃÇ »¹ Ëã ³Ï Êµ ¡£ °¢ ¿Ë ÌØ Â³ Ë¹ ºÃ Ïñ ÓÐ »° ºÍ Äã Ëµ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001940
xfhsm_res_ENG_Start
Hey, man. Headquarters has begun analysis of the discs. They expect to have them decoded shortly. I hope whatever's on those discs is worth it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÙ £¬ ÐÖ µÜ ¡£ ×Ü ²¿ ¿ª Ê¼ ·Ö Îö ´Å ÅÌ ÁË ¡£ ºÜ ¿ì ¾Í ÄÜ ½« Ëü ½â Âë ¡£ ÎÒ Ï£ Íû ´Å ÅÌ µÄ Êý ¾Ý Îï ÓÐ Ëù Öµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001941
xfhsm_res_ENG_Start
Hey, this thing's on fire! You oughta' send 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î¹ £¡ Õâ Àï ×Å »ð ÁË £¬ ¸Ï ¿ì ÅÉ ¹¤ ³Ì ±ø ¹ý À´ ÐÞ Àí £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001942
xfhsm_res_ENG_Start
Hey, we've found the plans, man. Have 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î¹ £¡ ÎÒ ÃÇ ÒÑ ¾­ ÕÒ µ½ ¼Æ »® Êé ÁË £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001943
xfhsm_res_ENG_Start
Hey, what's up, man? Got yer refugees tucked in nice and tight. Provided you can sidestep anymore surprises from our Confederate friends, and we can keep them away from those critters, they should have an easy time.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôõ Ã´ ÁË £¬ ÀÏ ÐÖ £¿ ºÃ ºÃ ¿´ ×Å Äã µÄ ÄÑ Ãñ ÃÇ ¡£ Òª ÊÇ ÄÜ ¶ã ¹ý Áª ÃË µÄ Í» È» Ææ Ï® £¬ ²¢ ÇÒ Ô¶ Àë Õâ Ð© Ðó Éú £¬ Ëû ÃÇ ¾Í ÄÜ ¹ý µã Æ½ ¾² µÄ ÈÕ ×Ó ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001944
xfhsm_res_ENG_Start
Hidden Gun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ²Ø »ú Ç¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001945
xfhsm_res_ENG_Start
Hidden Shrine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ²Ø µÄ Ê¥ µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001946
xfhsm_res_ENG_Start
Hide Terrain in Minimap (Tab)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ð¡ µØ Í¼ ÉÏ Òþ ²Ø µØ ÐÎ (Tab)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001947
xfhsm_res_ENG_Start
Hide Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ²Ø ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001948
xfhsm_res_ENG_Start
Hide and Suicide
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òþ ²Ø ºÍ ×Ô É±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001949
xfhsm_res_ENG_Start
High Basilica
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ »á ÌÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001950
xfhsm_res_ENG_Start
High Compound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ Î§ ³¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001951
xfhsm_res_ENG_Start
High Crags
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ ÇÍ ±Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001952
xfhsm_res_ENG_Start
High Crushed Rock
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ ·Û Ëé ÑÒ µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001953
xfhsm_res_ENG_Start
High Dirt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ô­ É³ µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001954
xfhsm_res_ENG_Start
High Flagstones
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ Ê¯ °å µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001955
xfhsm_res_ENG_Start
High Grass
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ô­ ²Ý µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001956
xfhsm_res_ENG_Start
High Ice
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ ±ù Ãæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001957
xfhsm_res_ENG_Start
High Jungle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ô­ ´Ô ÁÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001958
xfhsm_res_ENG_Start
High Outpost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ ¸Ú ÉÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001959
xfhsm_res_ENG_Start
High Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ ½ð Êô µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001960
xfhsm_res_ENG_Start
High Ruins
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ô­ ·Ï Ðæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001961
xfhsm_res_ENG_Start
High Sand Dunes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ É³ Çð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001962
xfhsm_res_ENG_Start
High Sandy Sunken Pit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ É³ Ñ¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001963
xfhsm_res_ENG_Start
High Snow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ Ñ© µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001964
xfhsm_res_ENG_Start
High Sunken Ground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ °¼ ÏÝ µØ Ãæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001965
xfhsm_res_ENG_Start
High Temple Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ Éñ µî Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001966
xfhsm_res_ENG_Start
Higher latency increases that time,
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß Ê± ÑÓ ½« Ôö ¼Ó Õâ ¸ö Ê± ¼ä £¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001967
xfhsm_res_ENG_Start
Highland Denizens
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µØ ¾Ó ×¡ Õß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001968
xfhsm_res_ENG_Start
Highlord
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íõ ºî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001969
xfhsm_res_ENG_Start
Highly Ranked
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001970
xfhsm_res_ENG_Start
Hire Raider
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Í ÓÃ Ï® »÷ Õß £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001971
xfhsm_res_ENG_Start
Hire Merc Biker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Í ÓÃ Ó¶ ±ø Ä¦ ÍÐ ³µ ÊÖ £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001972
xfhsm_res_ENG_Start
Hire Merc Gunship
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Í ÓÃ Ó¶ ±ø ¹¥ »÷ »ú £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001973
xfhsm_res_ENG_Start
Hive Requires:
   Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ä ·¿ Ðè Òª £º 
   Å® »Ê ³²
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001974
xfhsm_res_ENG_Start
Hive Requires: 
   Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ä ·¿ Ðè Òª £º 
 Å® »Ê ³²
 £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001975
xfhsm_res_ENG_Start
Hives to Rescue
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ö Ðè Òª Õü ¾È ·ä ·¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001976
xfhsm_res_ENG_Start
Hmm. A prudent call, Lieutenant. I am inclined to agree.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
àÅ ¡£ Ò» ¸ö Éó É÷ µÄ ½¨ Òé £¬ ÉÙ Î¾ ¡£ ÎÒ Çã Ïò ÓÚ Í¬ Òâ Äã µÄ Òâ ¼û ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001977
xfhsm_res_ENG_Start
Hmm... a tempting offer. What assurances do I have of you fulfilling your end of the bargain?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
àÅ ¡­ ¡­ ºÜ ÓÕ ÈË µÄ Ìá Òé ¡£ µ« ÓÖ ÓÐ Ê² Ã´ ÄÜ µ£ ±£ Äã Ò» ¶¨ »á ½« Ð­ Òé ÂÄ ÐÐ µ½ µ× ÄØ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001978
xfhsm_res_ENG_Start
Hold Position
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô­ µØ ´ý Ãü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001979
xfhsm_res_ENG_Start
Hold down CTRL while selecting a unit to select all units of the same type within your view.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°´ ×¡ CTRLÍ¬ Ê± Ñ¡ Ôñ Ò» ¸ö µ¥ Î» ¿É ÒÔ Ñ¡ Ôñ ÊÓ Ò° ÖÐ Ïà Í¬ Àà ÐÍ µÄ Ëù ÓÐ µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001980
xfhsm_res_ENG_Start
Hold, Cerebrate. Do not pursue them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í£ ÏÂ À´ £¬ ÄÔ ³æ ¡£ ²» Òª ×· ¸Ï Ëû ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001981
xfhsm_res_ENG_Start
Holy Ground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ Ê¥ µÄ µØ Ãæ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001982
xfhsm_res_ENG_Start
Home Team
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö÷ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001983
xfhsm_res_ENG_Start
Homeworld
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ò Ô° 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001984
xfhsm_res_ENG_Start
Hot Zone
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÈ µÄ µØ Óò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001985
xfhsm_res_ENG_Start
Hover
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ðü ¸¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001986
xfhsm_res_ENG_Start
How can you make this kind of matter?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Ôõ Ã´ ÄÜ ×ö Õâ ÖÖ ÊÂ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001987
xfhsm_res_ENG_Start
How many more people need to die before you realize

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³É ÁË Ê² Ã´ ¶« Î÷ Ç° Äã »¹ Òª É± ËÀ ¶à ÉÙ ÈË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001988
xfhsm_res_ENG_Start
How y'all doin?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ºÃ °¡ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001989
xfhsm_res_ENG_Start
Howdy, boys. I'm Jim Raynor, the Marshal 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ï ¼Æ ÃÇ £¬ ´ó ¼Ò ºÃ °¡ £¬ ÎÒ ÊÇ ¼ª Ä· ¡¤ À× ÄÉ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001990
xfhsm_res_ENG_Start
However useful he may prove to be, Alexei, he will always be a traitor in my eyes. And you know that I cannot abide a traitor.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ÂÛ Ëû ¶Ô ÎÒ ÃÇ ¶à Ã´ ÓÐ ÓÃ £¬ °¢ ÁÐ ¿Ë Ë¹ £¬ ÔÚ ÎÒ ÑÛ Àï Ëû ¶¼ ÊÇ ¸ö ÅÑ Í½ ¡£ ¶ø ÇÒ Äã Öª µÀ ÎÒ ÑÛ Àï ÊÇ ÈÝ ²» ÏÂ ÅÑ Í½ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001991
xfhsm_res_ENG_Start
Human Slots:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µÄ Î» ÖÃ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001992
xfhsm_res_ENG_Start
Human Slots:%c%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß Î» ÖÃ £º %c%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001993
xfhsm_res_ENG_Start
Hunter Killer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÁÔ ÈË É± ÊÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001994
xfhsm_res_ENG_Start
Hybrid, in perfect cryo-hybernation. Psionic 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Íê ÃÀ µÄ Àä ¶³ ¶¬ Ãß ×´ Ì¬ ÖÐ ¡£ ÓÄ ÄÜ É¢ Éä Á¿ ´¦ ÓÚ ×î µÍ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001995
xfhsm_res_ENG_Start
Hydralisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ì Éß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001996
xfhsm_res_ENG_Start
Hydralisk Den Requires:
   Spawning Pool
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ì Éß Ëþ Ðè Òª £º 
  ÂÑ ³Ø
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001997
xfhsm_res_ENG_Start
Hydralisk Requires:
   Hydralisk Den
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ì Éß Ðè Òª £º 
   ´Ì Éß Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001998
xfhsm_res_ENG_Start
Hyperion
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÝ ²® Àû °² ºÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00001999
xfhsm_res_ENG_Start
Hypothermia
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìå ÎÂ ½µ µÍ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002000
xfhsm_res_ENG_Start
I ain't tell'n you nothing!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» »á ¸æ Ëß Äã ÈÎ ºÎ ÊÂ µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002001
xfhsm_res_ENG_Start
I am Kerrigan. The Zerg you've killed here and the Overmind 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÊÇ ¿­ Èð ¸Ê ¡£ Äã ÔÚ Õâ Àï Ëù É± µÄ ³æ ×å ¼° ¶á È¡ µÄ Ö÷ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002002
xfhsm_res_ENG_Start
I am Raszagal, Matriarch of the Dark Templar, and I welcome you and your companions to our world. Zeratul has informed me of the fall of Aiur, and I am deeply grieved. I am one of the few Dark Templar old enough to remember our ancestral home with clarity. Yet, no matter how tragic the circumstances, it is clear that fortune has reunited our people. 

We Dark Templar will never forget our banishment from Aiur, nor the Conclave's sins against us. But you and your companions are no longer of the Conclave. The example set by your fallen hero, Tassadar, has shown you that when the light and dark sides of our energies are united, our power is undeniable.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÊÇ À­ Ê© ¼Î ¶û £¬ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ µÄ Å® Çõ ³¤ £¬ »¶ Ó­ Äã ºÍ Äã µÄ »ï °é ÃÇ À´ µ½ ÎÒ ÃÇ µÄ ÊÀ ½ç ¡£ Ôó À­ ÍÐ ÒÑ ¾­ Ïò ÎÒ ±¨ ¸æ ÁË °¬ ¶û µÄ ÏÝ Âä £¬ Îª ´Ë ÎÒ ¸Ð µ½ ÎÞ ±È ÄÑ ¹ý ¡£ ÎÒ ÊÇ Îª Êý ²» ¶à µÄ ¼¸ ¸ö »¹ ÄÜ Çå ³þ ¼Ç µÃ ¼Ò Ïç Ä£ Ñù µÄ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ Ö® Ò» ¡£ È» ¶ø ÎÞ ÂÛ ÑÛ ÏÂ Çé ÐÎ ÓÐ ¶à Ã´ ±¯ ²Ò £¬ Ãü ÔË ÖÕ ÓÖ ÈÃ ÎÒ ÃÇ ´ó ¼Ò ÍÅ ½á µ½ ÁË Ò» Æð ¡£ ÎÒ ÃÇ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÓÀ Ô¶ ²» »á Íü ¼Ç ±» °¬ ¶û Çý Öð µÄ ¹ý ³Ì ºÍ ×î ¸ß Òé »á ¶Ô ÎÒ ÃÇ Ëù ·¸ ÏÂ µÄ ×ï ¹ý ¡£ µ« Äã ºÍ Äã µÄ Åó ÓÑ ÃÇ ²» ÔÚ ´Ë ÁÐ ¡£ Äã ÃÇ ÊÅ È¥ µÄ Ó¢ ÐÛ Ëþ Èø ´ï Ëù Áô ÏÂ µÄ ÊÂ ¼£ £¬ ÒÑ Ïò Äã ÃÇ Õ¹ Ê¾ ÁË µ± ¹â Ã÷ ºÍ ºÚ °µ µÄ ÄÜ Á¿ Áª ºÏ ÔÚ Ò» Æð Ê± £¬ ÎÒ ÃÇ µÄ Á¦ Á¿ ÊÇ ÎÞ ¿É ±È Äâ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002003
xfhsm_res_ENG_Start
I am a servant of a far greater power. A 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÊÇ Ò» ¸ö Óµ ÓÐ ÎÞ ±ß Á¦ Á¿ µÄ ÆÍ ÈË ¡£ Ò» ¸ö ³Á Ë¯ ÁË ÎÞ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002004
xfhsm_res_ENG_Start
I am sure the Matriarch will be eager to hear 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¸Ò Ëµ ÔÛ ÃÇ µÄ Å® Çõ ³¤ Ò² Ò» ¶¨ µÈ ²» ¼° Òª Ìý Äã µÄ ¹Ê 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002005
xfhsm_res_ENG_Start
I am well pleased young Cerebrate, and so long as my prize remains intact, I shall remain pleased. Thus, its life and yours shall be made as one. As it prospers, so shall you. For you are part of the Swarm. If ever your flesh should fail, that flesh shall be made anew. That is my covenant with all Cerebrates.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ·Ç ³£ Âú Òâ £¬ Ð¡ ÄÔ ³æ ¡£ Ö» Òª ÎÒ ÐÄ °® µÄ ÖÖ Èº ²» ÊÜ ÉË º¦ £¬ ÎÒ Ò² »á ¸Ð µ½ Âú Òâ ¡£ Õâ Ñù ÖÖ Èº µÄ Éú Ãü ºÍ Äã µÄ Éú Ãü ¾Í ºÏ ¶þ Îª Ò» ÁË £» ÖÖ Èº ×³ ´ó ÁË £¬ Äã µÄ Éú Ãü Ò² ¾Í ÑÓ ³¤ ÁË ¡£ Äã ÊÇ ÖÖ Èº µÄ Ò» ²¿ ·Ö £¬ Äã µÄ Èâ Ìå »Ù Ãð ºó »¹ »á ÖØ Éú ¡£ Õâ ÊÇ ÎÒ Óë Ëù ÓÐ µÄ ÄÔ ³æ ¶¨ ÏÂ µÄ Æõ Ô¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002006
xfhsm_res_ENG_Start
I ask that you continue to serve his memory by keeping this 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Òª Çó Äã ÃÇ ¼Ì Ðø Îª Ëû µÄ ÒÅ Ö¾ ·þ Îñ £¬ ±£ ×¡ Õâ ¸ö ¸É 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002007
xfhsm_res_ENG_Start
I called in a few favors. Made a few concessions. You'd be surprised to see how many special interest groups in this sector want to see you dead.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Õù È¡ µ½ ÁË Ò» Ð© ÔÞ Í¬ Òâ ¼û £¬ ×ö ÁË Ò» Ð© ÈÃ ²½ ¡£ Äã »á ¾ª ÑÈ µØ ·¢ ÏÖ ÔÚ Õâ Àï ÓÐ ¶à ÉÙ Ïë Òª Äã ËÀ µÄ ÌØ Êâ ÐË È¤ ÍÅ Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002008
xfhsm_res_ENG_Start
I can hardly believe this! You've killed your own Matriarch!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¼ò Ö± ²» ¸Ò Ïà ÐÅ £¡ Äã ¾Ó È» É± ËÀ ÁË Äã ÃÇ ×Ô ¼º µÄ Å® Çõ ³¤ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002009
xfhsm_res_ENG_Start
I can scarcely believe this. As if the Zerg were not enough! Matriarch, are you certain of this?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¼ò Ö± ²» ¸Ò Ïà ÐÅ Õâ Ò» ÇÐ ¡£ ÄÑ µÀ ¹â ³æ ×å »¹ ²» ¹» Âð £¡ Çõ ³¤ Å® Ê¿ £¬ Äã ¿Ï ¶¨ Õâ ¶¼ ÊÇ Õæ µÄ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002010
xfhsm_res_ENG_Start
I can't believe he actually left her down there! I'm gone, and you'd better come with me. There's no tellin' who Arcturus'll screw over next.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¼ò Ö± ²» ÄÜ Ïà ÐÅ £¬ Ëû ¾¹ È» Õæ µÄ °Ñ ¿­ Èð ¸Ê Ò» ¸ö ÈË ¶ª ÔÚ ÄÇ ¶ù £¡ ÎÒ Òª ×ß ÁË £¬ Äã ×î ºÃ Ò² ¸ú ÎÒ Ò» Æð ×ß ¡£ ²» È» £¬ ²» Öª µÀ °¢ ¿Ë Í¼ À­ Ë¹ ÏÂ Ò» ´Î ÓÖ »á °Ñ Ë­ ¸ø »Ù ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002011
xfhsm_res_ENG_Start
I can't believe it. Yet the evidence is incontrovertible. Alexei, what have you done?

Perhaps you've been right all along, Lieutenant. On my authority, enter the Psi Disrupter... and... deal with the Vice Admiral appropriately...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ²» ¸Ò Ïà ÐÅ Õâ Ò» ÇÐ ¡£ µ« ÑÛ Ç° µÄ Ö¤ ¾Ý ÊÇ ÎÞ ¿É Õù Òé µÄ ¡£ Ë¹ Í¼ ¿É ·ò £¬ Äã ¶¼ ¸É ÁË Ð© Ê² Ã´ °¡ £¿ »ò Ðí Äã Ò» Ö± ¶¼ ÊÇ ¶Ô µÄ £¬ ÉÙ Î¾ ¡£ ÒÔ ÎÒ µÄ Ãû Òå £¬ Á¢ ¿Ì Ç° Íù ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡­ ¡­ ²¢ ÇÒ ¡­ ¡­ ÊÊ µ± µØ ´¦ Àí ÖÐ ½« µÄ ÎÊ Ìâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002012
xfhsm_res_ENG_Start
I can't believe this! Alpha Squadron never 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¼ò Ö± ²» ¸Ò Ïà ÐÅ £¡ ÎÒ ÃÇ °¢ ¶û ·¨ ÖÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002013
xfhsm_res_ENG_Start
I can't believe we're being sent to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õæ ²» ¸Ò Ïà ÐÅ £¬ ÎÒ ÃÇ ¾¹ ±» ËÍ µ½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002014
xfhsm_res_ENG_Start
I can't believe you're really going to trust

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» ÄÜ Ïà ÐÅ Äã ¾¹ È» ÐÅ ÈÎ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002015
xfhsm_res_ENG_Start
I did, lieutenant.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ ÎÒ Åú ×¼ µÄ £¬ ÖÐ Î¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002016
xfhsm_res_ENG_Start
I do not ask this for myself.  Nor do I ask it on Kerrigan's behalf.  I ask you to do this for our people, Zeratul.  Obey me as you always have... Trust in my judgement.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ²¢ ·Ç Îª ÁË ÎÒ ×Ô ¼º Ïò Äã Ìá ³ö Òª Çó ¡£ ÎÒ Ò² ²» ÊÇ Îª ÁË ¿­ Èð ¸Ê Ïò Äã Òª Çó ¡£ ÎÒ ÊÇ Îª ÁË ÎÒ ÃÇ µÄ ×å ÈË ²Å Òª Äã Õâ Ñù ×ö £¬ Ôó À­ ÍÐ ¡£ ¸ú ÒÔ Íù Ò» Ñù ×ñ ´Ó ÎÒ ¶Ô Äã µÄ Ãü Áî °É ¡­ ¡­ Ïà ÐÅ ÎÒ µÄ ÅÐ ¶Ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002017
xfhsm_res_ENG_Start
I don't like this at all.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Ò» µã Ò² ²» Ï² »¶ Õâ ¸ö ¾ö ¶¨ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002018
xfhsm_res_ENG_Start
I don't think so, Admiral. You see, at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¿É ²» Õâ Ñù ÈÏ Îª £¬ ½« ¾ü ¡£ Äã Öª µÀ £¬ ¾Í Ä¿ Ç° À´ Ëµ ¡­ ¡­ ÎÒ »ù ±¾ ÉÏ ¾Í ÊÇ Óî Öæ ÖÐ µÄ Å® »Ê ¡£ Äã µÄ È« ²¿ Ê¿ ±ø ºÍ ·É ´¬ ¼Ó Æð À´ Ò² À¹ ²» ×¡ ÎÒ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002019
xfhsm_res_ENG_Start
I don't understand this. Why would the Protoss harbor these men?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ²» Ã÷ °× ¡£ Îª ºÎ Éñ ×å Òª ±£ »¤ Õâ Ð© ÈË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002020
xfhsm_res_ENG_Start
I expected you to attempt to retrieve your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ô¤ ÁÏ µ½ Äã ÃÇ »á À´ ÕÒ Äã ÃÇ µÄ Ó¢ ÐÛ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002021
xfhsm_res_ENG_Start
I fear we have sustained severe damage ourselves. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò² ÊÜ µ½ ÁË ÑÏ ÖØ µÄ Ëð Ê§ ¡£ ÎÒ ½« ¼Ý Ê» ½Ü °² ÌØ Àï µÂ ºÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002022
xfhsm_res_ENG_Start
I got your message, Magistrate, and frankly I don't care what you have to say about Confederate regulations. You damn fringe world yokels are all alike, don't know where your loyalties lie. Y'all have a real good day now, y'hear?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÊÕ µ½ ÁË Äã µÄ ÐÅ Ï¢ £¬ ×Ü ¶½ ¡£ Ëµ Êµ »° £¬ ÎÒ ²» ÔÚ ºõ Äã ÃÇ ¶Ô Áª ÃË ·¨ ÂÉ Ôõ Ã´ ¿´ ¡£ Äã ÃÇ Õâ Ð© Æ« Ô¶ µØ Çø µÄ Ïç Àï ÈË ¶¼ Ò» Ñù £¬ ²» Öª µÀ Ó¦ ¸Ã Ïò Ë­ Ð§ ÖÒ ¡£ ½ñ Ìì ¹ý µÃ »¹ ²» ´í £¬ ÊÇ °É £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002023
xfhsm_res_ENG_Start
I had intended to construct Photon

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ±¾ À´ ´ò Ëã ÓÃ ¹â ×Ó ÅÚ Ëþ ·À ÊØ £¬ ¿É ÊÇ Ã» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002024
xfhsm_res_ENG_Start
I hate computers.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÌÖ Ñá ¼Æ Ëã »ú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002025
xfhsm_res_ENG_Start
I hate these things. They can sense me

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ºÞ Õâ Ð© ¶« Î÷ ¡£ ÎÒ Òþ ÐÎ Ê± Ëü ÃÇ Ò² ÄÜ ·¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002026
xfhsm_res_ENG_Start
I have absolute confidence in Kerrigan's ability to hold off the Protoss.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÓÐ ¾ø ¶Ô µÄ ÐÅ ÐÄ £¬ ¿­ Èð ¸Ê ÓÐ ÄÜ Á¦ µ² ×¡ Éñ ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002027
xfhsm_res_ENG_Start
I have been unable to access the totality of my latent powers, and as such, I would like to infiltrate a Terran science vessel and uncover the secrets of their abandoned Ghost projects. If I can learn more about their mental conditioning, I can undo the damage their tinkering scientists have done to my mind.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÎÞ ·¨ ³ä ·Ö ·¢ »Ó ÎÒ µÄ È« ²¿ Ç± ÔÚ Á¦ Á¿ ¡£ Òò ´Ë £¬ ÎÒ Òª Ç± Èë Ò» ËÒ ÈË ×å ¿Æ ¼¼ Çò £¬ È¥ ½Ò ¿ª ÒÅ Æú µÄ ÓÄ Áé ¼Æ »® µÄ ÃØ ÃÜ £¬ ÓÈ Æä ÊÇ Æä ÖÐ ¹Ø ÓÚ ÐÄ Áé Á¦ Á¿ µÄ ÑÐ ¾¿ ³É ¹û ¡£ Õâ Ñù ÎÒ ¾Í ÄÜ Ïû ³ý ÄÇ Ð© Æ½ Ó¹ µÄ ¿Æ Ñ§ ¼Ò ¶Ô ÎÒ µÄ Í· ÄÔ Ëù Ôì ³É µÄ ÆÆ »µ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002028
xfhsm_res_ENG_Start
I have come to arrest you and bring you 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÊÇ À´ ´þ ²¶ Äã £¬ ²¢ Ñº ËÍ Äã »Ø °¬ ¶û ¼Ò Ô° ½Ó ÊÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002029
xfhsm_res_ENG_Start
I have discarded my rank and standing, and I have even broken 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÇ µÄ ÊÀ ½ç ÄÜ ¹» ¼Ì Ðø ÏÂ È¥ £¬ ÎÒ µÄ ÈÙ Óþ £¬ ÎÒ µÄ Á¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002030
xfhsm_res_ENG_Start
I have no idea, Gerard, but the Protoss aren't our only problem. Our sensors have identified multiple Zerg broods surrounding the Protoss base. Presently, the broods seem to be passive, but there's no telling what might set them off.  Should the broods attack, we'd be hard pressed to hold them at bay.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Ò² ²» Öª µÀ £¬ ½Ü À­ µÂ £¬ µ« Éñ ×å ²¢ ²» ÊÇ ÎÒ ÃÇ Î¨ Ò» µÄ Âé ·³ ¡£ ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ Õì ²â µ½ ÓÐ ¶à ¸ö ³æ Èº ¾Û ¼¯ ÔÚ Éñ ×å »ù µØ µÄ ÖÜ Î§ ¡£ Ä¿ Ç° ³æ Èº ËÆ ºõ »¹ ²» ºÜ »î Ô¾ £¬ µ« Ë­ Ò² ²» Öª µÀ µ½ Ê± ºò Ê² Ã´ »á ½« Ëû ÃÇ ¼¤ Æð À´ ¡£ Èç ¹û ³æ Èº ·¢ ¶¯ ¹¥ »÷ µÄ »° £¬ ÎÒ ÃÇ ½« ºÜ ÄÑ ÈÃ Ëü ÃÇ ´ô ÔÚ Ô­ µØ ²» ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002031
xfhsm_res_ENG_Start
I have thought it through. Believe me.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÒÑ ¾­ ¿¼ ÂÇ ¹ý ÁË ¡£ Ïà ÐÅ ÎÒ ¡£ Äã ÃÇ ¶¼ ÒÑ ¾­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002032
xfhsm_res_ENG_Start
I heard. I'm going down there. Arcturus knows what he's doing. I can't back out on him now.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Ìý µ½ ÁË ¡£ ÎÒ Òª È¥ ¡£ ÃÉ Ë¹ ¿Ë Öª µÀ Ëû ×Ô ¼º ÔÚ ×ö Ð© Ê² Ã´ ¡£ ÎÒ ±Ø Ðë ·þ ´Ó Ãü Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002033
xfhsm_res_ENG_Start
I hope you make the most of your reign...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ï£ Íû Äã µÄ Í³ ÖÎ Ò» ÇÐ Ë³ Àû ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002034
xfhsm_res_ENG_Start
I hope you're right, darlin'. Good huntin'!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ï£ Íû Äã ÊÇ ¶Ô µÄ £¬ Ç× °® µÄ ¡£ ºÃ ºÃ ¸É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002035
xfhsm_res_ENG_Start
I just cleaned up your mess, Protoss. Don't be so squeamish.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» ¹ý °ï Äã ÊÕ Ê° ²Ð ¾Ö °Õ ÁË £¬ ²» Òª Õâ Ã´ Éñ ¾­ ÖÊ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002036
xfhsm_res_ENG_Start
I know of you well, O Queen of the Zerg, for we have met before. I am Tassadar, of the Templar. I remember your selfless exploits, defending humanity from the Zerg. Unfortunate it is, to see that one who was once so honorable and full of life would succumb to the twisted wiles of the Overmind.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÈÏ Ê¶ Äã £¬ ³æ ×å µÄ Å® »Ê £¬ ÎÒ ÃÇ ÒÔ Ç° ¼û ¹ý ¡£ ÎÒ ÊÇ Ê¥ ÌÃ Îä Ê¿ Ëþ Èø ´ï ¡£ ÎÒ ¼Ç µÃ Äã µÄ ¹¦ ¼¨ £º Äã Ôø ±£ ÎÀ ÈË Àà ¶Ô ¿¹ ³æ ×å µÄ Èë ÇÖ ¡£ ²» ÐÒ µÄ ÊÇ £¬ Èç ´Ë ¸ß ¹ó µÄ Äã ÏÖ ÔÚ ¾¹ Îª Ö÷ Ô× Ð§ Ãü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002037
xfhsm_res_ENG_Start
I know what they're up to. I suspected that the UED's 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Öª µÀ Ëû ÃÇ ÊÇ À´ ×ö Ê² Ã´ µÄ ¡£ ÎÒ ¹À ¼Æ UED¶Ô Ö÷ Ô× 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002038
xfhsm_res_ENG_Start
I know what you mean, Fenix. I'd love to believe that she's on the level, but there's a part of me that just knows better. However, I do believe that she's serious about taking out the UED. The only real question left is what happens to us when she wins.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Ã÷ °× Äã µÄ Òâ Ë¼ £¬ ·Ñ Äá ¿Ë Ë¹ ¡£ ÎÒ Ò² Ô¸ Ïà ÐÅ Ëý »á ÐÅ ÊØ Åµ ÑÔ £¬ µ« ÎÒ ÐÄ Àï ºÜ Çå ³þ Ëý µÄ Îª ÈË ¡£ ²» ¹Ü Ôõ Ã´ Ëµ £¬ ÎÒ È· ÐÅ Ëý ÔÚ Ïû Ãð UEDÕâ µã ÉÏ ÊÇ ÈÏ Õæ µÄ ¡£ ÏÖ ÔÚ Î¨ Ò» µÄ ÒÉ ÎÊ ÊÇ Ëý Ó® ÁË ºó »á Ôõ Ã´ ´¦ Àí ÎÒ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002039
xfhsm_res_ENG_Start
I know you have personal feelings about 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Öª µÀ Äã ¸ö ÈË ¶Ô ´Ë ÓÐ Ïë ·¨ £¬ µ« ÊÇ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002040
xfhsm_res_ENG_Start
I lied. I liberated this planet because it was the UED's 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ÊÇ »Ñ ÑÔ ¡£ ÎÒ ½â ·Å Õâ ¸ö ÐÇ Çò ÊÇ Òò Îª Ëü ÊÇ UEDµÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002041
xfhsm_res_ENG_Start
I mean no offense, Admiral. But perhaps Stukov's loyalties are not as strong as you once believed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ ½« £¬ ÎÒ ÎÞ Òâ Ã° ·¸ ¡£ µ« ÊÇ Ò² Ðí Ë¹ Í¼ ¿É ·ò ÖÐ ½« µÄ ÖÒ ³Ï ²¢ ²» Èç Äã Ïë Ïñ ÖÐ ÄÇ Ã´ ¿É ¿¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002042
xfhsm_res_ENG_Start
I need your Psi Emitters, Arcturus.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¿Ë ÌØ Â³ Ë¹ £¬ ÎÒ Ðè Òª Äã µÄ ÓÄ ÄÜ ·¢ Éä Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002043
xfhsm_res_ENG_Start
I never believed that they would go so far. In the face of total annihilation they still cling to their failing traditions!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Õæ ²» ¸Ò Ïà ÐÅ Ëû ÃÇ ¾¹ È» »á ×ß µ½ Õâ Ò» ²½ ¡£ Ãæ ÁÙ Ãð ×å µÄ Î£ ÏÕ £¬ Ëû ÃÇ »¹ ½ô ×¥ ×Å ÄÇ Ð© ³Â ¸¯ µÄ ½Ì Ìõ ²» ·Å £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002044
xfhsm_res_ENG_Start
I pray we can trust you, Tassadar. Already I can sense the taint of the Fallen Ones' influence on your mind. You must return to Aiur at once!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ °É ¡­ ¡­ µ« Ô¸ ÎÒ ÃÇ ÔÙ Ïà ÐÅ Äã Ò» ´Î ²» ÊÇ ¸ö ´í Îó £¬ Ëþ Èø ´ï £¬ ÎÒ ÒÑ ¾­ ¸Ð ¾õ µ½ ÁË ÄÇ Ð© Òì ¶Ë ¶Ô Äã Ë¼ Ïë µÄ ¶¾ º¦ ¡£ ÎÒ ÒÔ Ö´ ·¨ ¹Ù ºÍ ×î ¸ß Òé »á µÄ Ãû Òå Ãü Áî Äã Á¢ ¿Ì ·µ »Ø °¬ ¶û £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002045
xfhsm_res_ENG_Start
I prefer large scale battles over these covert missions. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ïà ¶Ô ÓÚ Õâ Ð© Ð¡ ÈÎ Îñ ÎÒ ¸ü Çã Ïò ÓÚ ´ó ¹æ Ä£ µÄ Õ½ ¶· ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002046
xfhsm_res_ENG_Start
I said, you are free to go. I've already taken

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ëµ £¬ Äã ¿É ÒÔ ×ß ÁË ¡£ ÎÒ ÒÑ ¾­ ¶á ×ß ÁË Äã µÄ ÈÙ Óþ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002047
xfhsm_res_ENG_Start
I see that you're still a persuasive speaker. All right, Kerrigan. I'll lend you some Emitters, but this had better be worth it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿´ À´ Äã »¹ ÊÇ ¸ö Ïñ ÒÔ Ç° Ò» Ñù ºÜ ÓÐ Ëµ ·þ Á¦ µÄ ÑÝ Ëµ ¼Ò ¡£ ºÃ °É £¬ ¿­ Èð ¸Ê ¡£ ÎÒ »á ½è ¸ø Äã Ð© ·¢ Éä Æ÷ £¬ µ« Äã ×î ºÃ ÄÜ ¶Ô µÃ Æð ÎÒ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002048
xfhsm_res_ENG_Start
I see. How exactly do you propose to be of service to us,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ã÷ °× ÁË ¡£ ÄÇ Ã´ Äã ´ò Ëã Èç ºÎ Îª ÎÒ ÃÇ ·þ Îñ ÄØ £¬ ÉÙ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002049
xfhsm_res_ENG_Start
I see. It is a risk we'll need to take. Mengsk represents a considerable threat to our agenda and must be eliminated. Captain, you will focus your attack against the rebel command center in the middle of the Protoss encampment.  That must be where Mengsk and Raynor are hiding. We will deploy our own Valkyrie frigates and tighten up our air defenses. Vice Admiral Stukov and Lieutenant Duran will provide cover for your forces, and insure that no external threats interfere with your mission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Öª µÀ ÁË ¡£ ÎÒ ÃÇ ±Ø Ðë Ã° Õâ ¸ö ·ç ÏÕ ¡£ ÃÉ Ë¹ ¿Ë ¶Ô ÎÒ ÃÇ ¶ø ÑÔ ÊÇ Ò» ¸ö ÑÏ ÖØ µÄ Íþ Ð² £¬ ±Ø Ðë ±» Ïû Ãð ¡£ Ö¸ »Ó ¹Ù £¬ ¼¯ ÖÐ »ð Á¦ ¹¥ »÷ Î» ÓÚ Éñ ×å Óª µØ ÄÚ µÄ ·´ ¿¹ ¾ü Ö¸ »Ó ²¿ £¬ ÄÇ Àï Ò» ¶¨ ÊÇ ÃÉ Ë¹ ¿Ë ¸ú À× ÄÉ ¶ã ²Ø µÄ µØ ·½ ¡£ ÎÒ ÃÇ ½« »á ÅÉ Ç² »¤ ÎÀ ½¢ ÒÔ ¹® ¹Ì ÎÒ ÃÇ µÄ ¿Õ ÖÐ ·À Óù ¡£ Ë¹ Í¼ ¿É ·ò ÖÐ ½« ºÍ ¶Å À¼ ÉÙ Î¾ ½« »á Îª Äã µÄ ²¿ ¶Ó Ìá ¹© ÑÚ »¤ £¬ ²¢ È· ±£ Ã» ÓÐ Æä Ëû Íâ À´ Íþ Ð² Ó° Ïì Äã µÄ ÈÎ Îñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002050
xfhsm_res_ENG_Start
I shall remain with Raynor as well, Executor. My duty is to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ÎÒ ½« ºÍ À× ÄÉ Áô ÔÚ Õâ Àï ²¢ ¼ç ×÷ Õ½ ¡£ ±Ï ¾¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002051
xfhsm_res_ENG_Start
I stand corrected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ïë µÃ Ã» ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002052
xfhsm_res_ENG_Start
I suggest you retreat back to the fleet immediately.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³· »Ø ´ó ²¿ ¶Ó ¡£ ¸æ Ëß ¶Å ¼Ó ¶û ½« ¾ü ÎÒ ÓÐ Ò» Ð© Ë½ ÈË ÊÂ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002053
xfhsm_res_ENG_Start
I took that lesson to heart, Praetor. Now, are you ready 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ÌÃ ¿Î Áî ÎÒ ¿Ì ¹Ç Ãú ÐÄ £¬ ²Ã ¾ö ¹Ù ¡£ ÏÖ ÔÚ £¬ Äã ×ö ºÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002054
xfhsm_res_ENG_Start
I want you to live to see me rise to power. And I want

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Òª Äã ÓÀ Ô¶ ÔÚ ÐÄ Àï ¼Ç ×¡ µ± Äê ÊÇ Äã Áî ÎÒ ±ä µÃ Ïñ Èç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002055
xfhsm_res_ENG_Start
I want you to raid this colony's  Confederate outpost and retrieve whatever design or weapons' schematics that you can find in their networks. With the chaos of the Confederates' evacuation, you shouldn't have any trouble getting in or out of their installation.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Òª Äã È¥ Ç± Èë Áª ÃË ÔÚ Ö³ Ãñ µØ µÄ Ç° ÉÚ Õ¾ £¬ ´Ó Ëû ÃÇ µÄ Íø Âç ÖÐ È¡ Ò» Ð© Ëû ÃÇ µÄ Îä Æ÷ Éè ¼Æ Í¼ Ö® Àà µÄ ¶« Î÷ ¡£ ÏÖ ÔÚ £¬ Ëû ÃÇ Õý ´¦ ÔÚ Ò» Æ¬ »ì ÂÒ Ö® ÖÐ £¬ Ç± Èë ºÍ ÍÑ Éí ¶¼ Òª ÈÝ Ò× Ò» Ð© ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002056
xfhsm_res_ENG_Start
I warned you Admiral! Stukov has betrayed you! He's reconstructed the Psi Disrupter in order to sabotage your mission in this sector!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Ôç ¾Í Ìá ÐÑ ¹ý Äã ÁË £¬ ÉÏ ½« £¡ Ë¹ Í¼ ¿É ·ò ±³ ÅÑ ÁË Äã £¡ Ëû Îª ÁË ÆÆ »µ Äã ÔÚ ±¾ Õ½ Çø µÄ ¼Æ »® ÐÞ ¸´ ÁË ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002057
xfhsm_res_ENG_Start
I was. While I was in the Chrysalis, I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ µÄ £¬ ÎÒ Öª µÀ £¬ ÄÇ ÊÇ ÎÒ µÄ ºô »½ ¡£ µ± ÎÒ ÔÚ Òì Ó¼ Àï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002058
xfhsm_res_ENG_Start
I will give them a first hand lesson!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½Ó ÏÈ ÉÏ Ò» ¿Î £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002059
xfhsm_res_ENG_Start
I will not be addressed so by one so devoid 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» »á ½Ó ÊÜ Ò» ¸ö È± ·¦ ¿¨ ¶ò À­ Ö® ¹â µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002060
xfhsm_res_ENG_Start
I will remain behind and observe the effects 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¼Ì Ðø ÔÚ Õâ Àï ²¢ ¹Û ²ì ÎÒ ÃÇ ²¿ ¶Ó ½ø ¹¥ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002061
xfhsm_res_ENG_Start
I will steer the Gantrithor into a collision course with 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×² »÷ Ö÷ Ô× £¡ Ö» Òª ÄÜ ½« °µ ºÚ Ê¥ ÌÃ Îä Ê¿ µÄ ÄÜ Á¿ ³ä Âú 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002062
xfhsm_res_ENG_Start
I would sooner die, dark one, than tarnish the memory of Aiur by 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Äþ Ô¸ ÏÈ ËÀ £¬ ºÚ °µ µÄ ¼Ò »ï £¬ Ò² ²» »á ¼Ó Èë Äã Îª °¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002063
xfhsm_res_ENG_Start
I'd say in 6 minutes.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¹À ¼Æ ÓÐ £¶ ·Ö ÖÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002064
xfhsm_res_ENG_Start
I'll get straight to the point. Our sources tell us that Antiga Prime is ready to begin open revolt against the Confederacy. Unfortunately, the Confederates seem to be aware of this as well. They've stationed a large detachment of Alpha Squadron troops there, under the command of General Duke.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¾Í ¿ª ÃÅ ¼û É½ ÁË £¬ ÖÖ ÖÖ ¼£ Ïó ±í Ã÷ £¬ °² Ìá ¸ç Ö³ Ãñ µØ ²» ¾Ã ½« »á ÓÐ Ò» ³¡ ·´ ¶Ô Áª ÃË Õþ ¸® µÄ Õ½ ¶· ¡£ µ« ºÜ ²» ÐÒ £¬ Áª ÃË ¾ü ËÆ ºõ Ò² ²ì ¾õ ÁË Õâ Ò» µã ¡£ Ëû ÃÇ ÔÚ ´Ë ×¤ Ôú ÁË ´ó Á¿ µÄ ¾ü ¶Ó £¬ Õâ Ð© ²¿ ¶Ó Á¥ Êô ÓÚ Áª ÃË ÐÇ ¼Ê ½¢ ¶Ó °¢ ¶û ·¨ ÖÐ ¶Ó µÄ ¶Å ¿Ë ½« ¾ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002065
xfhsm_res_ENG_Start
I'm giving you a choice.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¸ø Äã Ò» ¸ö Ñ¡ Ôñ ¡£ Äã ¿É ÒÔ »Ø µ½ Áª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002066
xfhsm_res_ENG_Start
I'm going to have to assume that was a 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ºÃ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002067
xfhsm_res_ENG_Start
I'm gone...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ È¥ ÁË ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002068
xfhsm_res_ENG_Start
I'm having doubts about this, Arcturus. I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ¿Ë Í¼ À­ Ë¹ £¬ ÎÒ µ½ ÏÖ ÔÚ »¹ ÊÇ ÓÐ ÒÉ ÎÊ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002069
xfhsm_res_ENG_Start
I'm into it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¾Í È¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002070
xfhsm_res_ENG_Start
I'm not asking you to like it. I'm asking you to do it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ²» Ðè Òª Äã Ï² »¶ £¬ ÎÒ Ö» ÊÇ Òª Äã ÕÕ ÎÒ µÄ »° È¥ ×ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002071
xfhsm_res_ENG_Start
I'm not sure you know what you're doing.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» Çå ³þ Äã ÊÇ ·ñ Öª µÀ ×Ô ¼º ÔÚ ×ö Ê² Ã´ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002072
xfhsm_res_ENG_Start
I'm outta here!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Òª ×ß ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002073
xfhsm_res_ENG_Start
I'm positive I didn't hear that right.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÊÇ Ìý ´í ÁË °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002074
xfhsm_res_ENG_Start
I'm pullin' your ass out've the fire, Arcturus.  So shut up and sit 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÔÚ °Ñ Äã ´Ó »ð ¿Ó Àï À­ ³ö À´ £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ ±Õ ÉÏ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002075
xfhsm_res_ENG_Start
I'm pullin' your ass out've the fire, Arcturus. So shut up and sit 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÔÚ °Ñ Äã ´Ó »ð ¿Ó Àï À­ ³ö À´ £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ ±Õ ÉÏ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002076
xfhsm_res_ENG_Start
I'm saying the Zerg are a secret weapon developed by the Confederacy. I'm saying you were all subjects of a Confederate weapons test.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÊÇ Ëµ £¬ Æä Êµ Õâ Ð© ³æ ×å ¾Í ÊÇ Áª ÃË Õþ ¸® µÄ ÃØ ÃÜ Îä Æ÷ £» ÎÒ ÊÇ Ëµ £¬ Ö¸ »Ó ¹Ù £¬ Äã µÄ Ö³ Ãñ µØ Êµ ¼Ê ÉÏ ¾Í ÊÇ Áª ÃË µÄ Ò» ¸ö Êµ Ñé ³¡ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002077
xfhsm_res_ENG_Start
I'm sorry to have to disappoint your new friends, Arcturus. But you really shouldn't have attempted this stunt. It'll take more than your three little fleets to bring me down.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õæ ÒÅ º¶ ÎÒ ½« ²» µÃ ²» ÈÃ Äã µÄ ÐÂ Åó ÓÑ Ê§ Íû ÁË £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ µ« ÊÇ Äã Êµ ÔÚ ÊÇ ²» ¸Ã Ë£ Õâ Ð© àå Í· £¬ Æ¾ Äã µÄ Èý Ö§ Ð¡ ½¢ ¶Ó ÊÇ ²» ×ã ÒÔ ¶Ô ¸¶ ÎÒ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002078
xfhsm_res_ENG_Start
I'm thinking that we should pay the Kel-Morian Combine a little visit. Moria is one of the largest resource nodes in the sector. If you can bypass their defenses, and steal enough resources from them, we'll be able to afford a full-scale assault on Korhal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÔÚ Ïë ÎÒ ÃÇ Ó¦ ¸Ã µ½ ¿Ë ¶û Äª Àï °² Áª ºÏ Ìå åÞ Ò» È¦ ¡£ Äª Àï °¢ ÐÇ ÊÇ Õâ ¸ö µØ Çø ×î ´ó µÄ ×Ê Ô´ ÖÐ ÐÄ Ö® Ò» ¡£ Èç ¹û Äã ÃÇ ÄÜ ´© ¹ý Ëû ÃÇ µÄ ·À Óù Ïµ Í³ Íµ À´ ×ã ¹» µÄ ×Ê Ô´ £¬ ÎÒ ÃÇ ½« ¿É ÒÔ ¶Ô ¿Â ¹þ ¶û ·¢ ¶¯ Ò» ³¡ È« Ãæ ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002079
xfhsm_res_ENG_Start
I've been through! Did you honestly think I'd let you get

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½Ó Ôð ÈÎ £¡ ÄÑ µÀ Äã ÒÔ Îª ÎÒ »á ÈÃ Äã ¾Í Õâ Ã´ Áï ÁË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002080
xfhsm_res_ENG_Start
I've defended Tarsonis in over thirty major battles, so I know its defenses inside and out. There are three primary orbital platforms that serve as staging areas for the Confederate fleet. If we assault the central platform, we should cause enough of a ruckus to allow a small force to break through the planetary defenses.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ´ò ¹ý Èý Ê® ¶à ´Î Ëþ ¶û ËÕ Äá Ë¹ µÄ ±£ ÎÀ Õ½ £¬ ÎÒ ¶Ô Ëü µÄ ·À Ïß ·Ç ³£ ÁË ½â ¡£ Áª ÃË ½¢ ¶Ó µÄ Í£ ²´ µØ ¹² ÓÐ Èý ¸ö Ö÷ Òª µÄ ¹ì µÀ Æ½ Ì¨ £¬ Èç ¹û ÎÒ ÃÇ Ï® »÷ ÖÐ ¼ä µÄ Æ½ Ì¨ £¬ ¾Í »á Òý Æð É§ ÂÒ £¬ Õâ Ñù Ð¡ ¹É ²¿ ¶Ó ¾Í ¿É ÒÔ ³Ã »ú ´© ¹ý ·À Ïß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002081
xfhsm_res_ENG_Start
I've had many names throughout the millennia, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ç§ Äê À´ ÎÒ ÓÐ ×Å Ðí Ðí ¶à ¶à ²» Í¬ µÄ Ãû ×Ö £¬ Äê Çá µÄ ÀË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002082
xfhsm_res_ENG_Start
I've picked up several dozen Protoss warships descending upon Tarsonis. They seem to be heading on a direct course to the primary Zerg Hive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ·¢ ÏÖ ÓÐ ¼¸ Ê® ËÒ Éñ ×å Õ½ ½¢ ½µ Âä µ½ Ëþ ¶û ËÕ Äá Ë¹ ¡£ Ëû ÃÇ ºÃ Ïó ÊÇ Ö± ½Ó ³å ×Å ³æ ×å Ö÷ ·ä ·¿ È¥ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002083
xfhsm_res_ENG_Start
I've taken care of business on this end, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Õâ ±ß ÒÑ ¾­ ½â ¾ö ÁË £¬ ÏÖ ÔÚ °² Ìá ¸ç µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002084
xfhsm_res_ENG_Start
I've... I've never seen a creature like this before...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¡­ ¡­ ÎÒ ´Ó À´ Ã» ¼û ¹ý Ò» ¸ö Ïñ Õâ Ñù µÄ Éú Îï ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002085
xfhsm_res_ENG_Start
INCOMPLETE MISSION OBJECTIVE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Î´ Íê ³É µÄ ÈÎ Îñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002086
xfhsm_res_ENG_Start
IPX network
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£É £Ð £Ø Íø Âç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002087
xfhsm_res_ENG_Start
Ice
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002088
xfhsm_res_ENG_Start
Ice Floes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ¸¡ ±ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002089
xfhsm_res_ENG_Start
Ice Mountain
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ù É½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002090
xfhsm_res_ENG_Start
Ice World
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002091
xfhsm_res_ENG_Start
If he is allowed to spread the Dark Templar's tainted influence to Aiur, all will be lost. We will find him and bring him to judgment.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û ÈÃ Ëû ÔÚ °¬ ¶û ´« ²¥ Òì ¶Ë µÄ ÓÐ º¦ Ë¼ Ïë £¬ Ò» ÇÐ ±ã ²» ¿É ÊÕ Ê° ÁË ¡£ ÎÒ Ò» ¶¨ Òª ÕÒ µ½ Ëû £¬ ´ø »Ø È¥ ½Ó ÊÜ Éó ÅÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002092
xfhsm_res_ENG_Start
If it betters our chances, I will lead the assault myself.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Õâ Ê¹ ÎÒ ÃÇ ³É ¹¦ µÄ »ú »á Ôö ¼Ó µÄ »° £¬ ÎÒ »á Ç× ×Ô ÉÏ Õó ·¢ ¶¯ ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002093
xfhsm_res_ENG_Start
If the selected Gateway does not best represent your current location, select the correct Gateway for the best possible connection.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Ëù Ñ¡ Ôñ µÄ Íø ¹Ø ²» ÄÜ ×î ºÃ µØ ´ú ±í Äã µ± Ç° µÄ Î» ÖÃ £¬ Ñ¡ Ôñ ×î ºÏ ÊÊ µÄ Íø ¹Ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002094
xfhsm_res_ENG_Start
If the selected Gateway does not best represent your current location, select the correct Gateway for the best possible connection.  Choosing a Gateway does NOT limit your ability to play or chat with players in other regions.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û ÒÑ Ñ¡ Ôñ µÄ Íø ¹Ø ²» ÄÜ ×î ºÃ µØ ±í ÏÖ Äã µÄ µ± Ç° Î» ÖÃ ,Îª ÁË ¸ü ºÃ µÄ Á¬ ½Ó Çë Ñ¡ Ôñ Õý È· µÄ Íø ¹Ø ¡£  Ñ¡ Ôñ Íø ¹Ø ²» ÏÞ ÖÆ Äã ÔÚ Æä Ëû µÄ Çø Óò ÖÐ ÓÎ Ï· »ò Óë Íæ ¼Ò ÁÄ Ìì µÄ ÄÜ Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002095
xfhsm_res_ENG_Start
If they engage the Zerg, the Confederates may escape. Commander, send Lieutenant Kerrigan with a strike force to engage the Protoss. Captain Raynor and General Duke will stay behind with the command ship.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Ëû ÃÇ ºÍ ³æ ×å ´ò Æð À´ µÄ »° £¬ Áª ÃË ¾ü ¶Ó »á ÌÓ ÅÜ µÄ ¡£ Ö¸ »Ó ¹Ù £¬ Äã ºÍ ¿­ Èð ¸Ê ÂÊ ±ø °Ñ Éñ ×å µÄ ½¢ ¶Ó µ² ×¡ £¬ ±ð ÈÃ Ëû ÃÇ ÉË µ½ ÁË ³æ Èº µÄ ÈÎ ºÎ ¶« Î÷ ¡£ À× ÄÉ ºÍ ¶Å ¿Ë ½« ¾ü Áô ÊØ Æì ½¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002096
xfhsm_res_ENG_Start
If they seek to know more about Protoss warriors,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Öª µÀ Ð© ¹Ø ÓÚ Éñ ×å ÓÂ Ê¿ ÃÇ µÄ ÊÂ Çé £¬ ÎÒ »á ¸ø Ëû ÃÇ Ö± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002097
xfhsm_res_ENG_Start
If we can get over there we might be able to hi-jack those Goliaths.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û ÎÒ ÃÇ ÄÜ µ½ ÄÇ ±ß µÄ »° £¬ Ò² Ðí ÎÒ ÃÇ ÄÜ ½Ù ³Ö µ½ ÄÇ Ð© »ú Æ÷ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002098
xfhsm_res_ENG_Start
If we're doin' this, we'd better hurry. That 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û ÎÒ ÃÇ ´ò Ëã ¾È Ô® Ëû ÃÇ µÄ »° ¾Í µÃ ¸Ï ¿ì ÁË ¡£

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002099
xfhsm_res_ENG_Start
If you are not her pawn, then what are you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û Äã ²» ÊÇ Ëý µÄ ×¦ ÑÀ £¬ ÄÇ Äã ¾¿ ¾¹ ÊÇ Ê² Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002100
xfhsm_res_ENG_Start
If you ask me, she's completely untrustworthy. But, so long as she'll help me retake Korhal, I'll work with her.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Äã ÎÊ ÎÒ µÄ »° £¬ Ëý ÊÇ Íê È« ²» ¿É ÐÅ Àµ µÄ ¡£ µ« Ö» Òª Ëý »á °ï ÎÒ ¶á »Ø ¿Â ¹þ ¶û £¬ ÎÒ ¾Í ÏÈ ºÍ Ëý Ò» Æð ¸É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002101
xfhsm_res_ENG_Start
If you have forgotten your password and you registered your email address with us for this account, you can request that a new password. Make sure to enter email address that you registered for this account.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Äã ÒÑ ×¢ ²á ÁËemail£¬ ÇÒ ÓÖ Íü ¼Ç ÁË ÃÜ Âë £¬ Äã ¿É ÒÔ ÖØ ÐÂ Éê Çë ÐÂ µÄ ÃÜ Âë £¬ Ç° Ìá ÊÇ È· ±£ Êä Èë ·û ºÏ Äã µÄ ÕÊ »§ µÄ ÓÊ ¼þ µØ Ö· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002102
xfhsm_res_ENG_Start
If you registered an email address for this account then you can change it here. Note that both email addresses need to be active for you to make this change.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± Äã ÔÚ ´Ë ÕÊ »§ ÏÂ ¸ü ¸Ä Íê ºó £¬ Çë ½Ó ÊÕ ÐÂ µÄemailµØ Ö· £¬ ×¢ Òâ ÓÊ ¼þ µØ Ö· ¶¼ Ðè Òª ¼¤ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002103
xfhsm_res_ENG_Start
If you still cannot connect to Battle.net, then please contact Blizzard Technical Support for further assistance
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èô Äã ÈÔ È» ²» ÄÜ ½ø ÈëBattle.net£¬ Çë Á´ ½Ó ±© Ñ© ¹Ù ·½ »ñ È¡ ½ø Ò» ²½ µÄ °ï Öú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002104
xfhsm_res_ENG_Start
If you want us to ignore enemy fire and go 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û Äã Òª ÎÒ ÃÇ ºö ÂÔ µÐ ÈË ¶ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002105
xfhsm_res_ENG_Start
If you're going to send us into hostile

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û Äã Òª ÎÒ ÃÇ È¥ Ç° Ïß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002106
xfhsm_res_ENG_Start
Ignition commencing.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Æð ±¬ ³Ì Ðò Æô ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002107
xfhsm_res_ENG_Start
Ignore
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºö ÂÔ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002108
xfhsm_res_ENG_Start
Ignoring messages from %s.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºö ÂÔ À´ ×Ô %sµÄ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002109
xfhsm_res_ENG_Start
Ignoring messages from *.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºö ÂÔ À´ ×Ô *µÄ ÐÅ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002110
xfhsm_res_ENG_Start
Illegal number of teams.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ ¶Ó Îé Êý ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002111
xfhsm_res_ENG_Start
In Greed and Slaughter Mutiplayer games, a leaderboard displays the current leader. Press CTRL-R to toggle between displaying the leader, and displaying all players.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ì° À· ºÍ É± Â¾ ÐÍ µÄ ¶à ÈË ÓÎ Ï· ÖÐ £¬ Ò» ¸ö ÅÅ Î» °ñ »á ÏÔ Ê¾ Ä¿ Ç° µÄ Áì ÏÈ Õß ¡£ °´ CTRL-R ¿É ÒÔ ÔÚ ÏÔ Ê¾ Áì ÏÈ Õß ºÍ ÏÔ Ê¾ Ëù ÓÐ ÓÎ Ï· Õß Ö® ¼ä ÇÐ »» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002112
xfhsm_res_ENG_Start
In a multiplayer game, allies can share their fog of war information once all members of the alliance select SHARE VISION from the DIPLOMACY MENU.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ¶à ÈË ÓÎ Ï· ÖÐ £¬ Áª ÃË ¿É ÒÔ ¹² Ïí Ëû ÃÇ µÄ Õ½ Îí ÐÅ Ï¢ £¬ Ö» Òª Áª ÃË ÖÐ µÄ Ëù ÓÐ ³É Ô± ¶¼ Ñ¡ Ôñ ÁË Íâ ½» ²Ë µ¥ ÖÐ µÄ ¹² Ïí ÊÓ Ò° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002113
xfhsm_res_ENG_Start
In a multiplayer game, pressing CTRL-ENTER sends a message that is exclusive to your allies.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ¶à ÈË ÓÎ Ï· ÖÐ £¬ °´ CTRL-ENTER Ö» ¶Ô ÃË ÓÑ ·¢ ËÍ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002114
xfhsm_res_ENG_Start
In a multiplayer game, pressing SHIFT-ENTER sends your message to all players.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ¶à ÈË ÓÎ Ï· ÖÐ £¬ °´ SHIFT-ENTER ¿É ÒÔ °Ñ Äã µÄ Ñ¶ Ï¢ ·¢ ËÍ ¸ø Ëù ÓÐ ÓÎ Ï· Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002115
xfhsm_res_ENG_Start
In order to build a thriving colony,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Òª ½¨ Éè Ò» ¸ö ·± ÈÙ µÄ Ö³ Ãñ µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002116
xfhsm_res_ENG_Start
In order to equip additional personnel you 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Îª ÁË ÄÜ Éú ²ú ¸ü ¶à µÄ ÈË ¿Ú £¬ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002117
xfhsm_res_ENG_Start
In single player games, you can speed up or slow down the game by pressing the + or - keys.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ µ¥ ÈË ÓÎ Ï· ÖÐ £¬ Äã ¿É ÒÔ °´ + »ò - ¼ü ¼Ó ¿ì »ò ¼õ Âý ÓÎ Ï· ËÙ ¶È 
¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002118
xfhsm_res_ENG_Start
In some missions, you must return specific units to a particular location, designated by a glowing Command Point Marker, called a "Beacon."
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ò» Ð© ÈÎ Îñ ÖÐ £¬ Äã ±Ø Ðë ½« ÌØ ¶¨ µÄ µ¥ Î» ËÍ ÖÁ Ö¸ ¶¨ µØ µã £¬ Õâ ÖÖ µØ µã ÊÇ ·¢ ¹â µÄ Ãü Áî µã ±ê Ö¾ £¬ ±» ³É Îª Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002119
xfhsm_res_ENG_Start
Increase Carrier Capacity
(+4 Max Interceptors)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôö ¼Ó º½ ¿Õ Ä¸ ½¢ ÈÝ Á¿ £¨ C£© 
£¨ +£´ ×î ´ó ½¢ ÔØ »ú Êý £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002120
xfhsm_res_ENG_Start
Increase Reaver Capacity
(+5 Max Scarabs)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôö ¼Ó ½ð ¼× ³æ ÈÝ Á¿ £¨ C£© 
£¨ +£µ ×î ´ó Ê¥ ¼× ³æ Êý £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002121
xfhsm_res_ENG_Start
Indeed, Aldaris? I would hope that the Judicator would put more faith in their Templar brethren.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ Âð £¬ °¢ ¶û ´ï Èð Ë¹ ¡£ ÎÒ »¹ Ö¸ Íû Äã ÃÇ Õâ Ð© ¹Ù ÁÅ ÄÜ ¶Ô Ê¥ ÌÃ Îä Ê¿ ÃÇ ¶à Ò» µã ÐÅ ÈÎ ÄØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002122
xfhsm_res_ENG_Start
Indeed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± È» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002123
xfhsm_res_ENG_Start
Indeed. My friends, this is our final hour. Not all of us may survive the coming conflict. Yet, death may be a blessing should we fail here. We seek now to destroy a foe that has ravaged its way across the universe consuming all in its path.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· Êµ Èç ´Ë ¡£ ÎÒ µÄ Åó ÓÑ £¬ Õâ ¾Í ÊÇ ÎÒ ÃÇ ¾ö Õ½ µÄ Ê± ¿Ì ¡£ ÎÒ ÃÇ ÔÚ Õ½ ¶· ÖÐ »á ºÜ ÄÑ Éú »¹ £¬ Èç ¹û ÎÒ ÃÇ ËÀ È¥ £¬ ÄÇ ½« ÊÇ Ò» ÖÖ ½â ÍÑ ¡£ ÎÒ ÃÇ ½« »Ù Ãð ÄÇ Ôø ¾­ Íþ Ð² È« Óî Öæ µÄ Á¦ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002124
xfhsm_res_ENG_Start
Indeed. When I slew the Cerebrate on Char, I touched briefly with the essence of the Overmind. In that instant, my mind was filled with its thoughts, and I tell you now our worst fears have come true.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· Êµ Èç ´Ë ¡£ µ± ÎÒ É± ËÀ ²é ¶û ÐÐ ÐÇ µÄ ÄÔ ³æ Ê± £¬ ÎÒ ¶Ì ÔÝ µØ ½Ó ´¥ µ½ ÁË Ö÷ Ô× µÄ Ë¼ Ïë ¡£ ÄÇ Ò» Ë² ¼ä ÎÒ Í· ÄÔ Àï ³ä Âú ÁË ¸÷ ÖÖ Ëü µÄ Ë¼ Ïë ¡£ ÎÒ Òª ¸æ Ëß Äã ×î ¿É ÅÂ µÄ Ê± ¿Ì ¾Í Òª À´ µ½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002125
xfhsm_res_ENG_Start
Independent
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶À Á¢ µÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002126
xfhsm_res_ENG_Start
Independent Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶À Á¢ µÄ Ö¸ »Ó ÖÐ ÐÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002127
xfhsm_res_ENG_Start
Independent Starport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶À Á¢ µÄ ÐÇ ¼Ê ¸Û ¿Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002128
xfhsm_res_ENG_Start
Infantry Armor L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø ¿ø ¼× µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002129
xfhsm_res_ENG_Start
Infantry Armor L2 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø ¿ø ¼× µÈ ¼¶ £² Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002130
xfhsm_res_ENG_Start
Infantry Armor L3 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø ¿ø ¼× µÈ ¼¶ £³ Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002131
xfhsm_res_ENG_Start
Infantry Weapons L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø Îä Æ÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002132
xfhsm_res_ENG_Start
Infantry Weapons L2 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø Îä Æ÷ µÈ ¼¶ £² Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002133
xfhsm_res_ENG_Start
Infantry Weapons L3 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²½ ±ø Îä Æ÷ µÈ ¼¶ £³ Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002134
xfhsm_res_ENG_Start
Infantry units, such as Marines, can be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±ø Óª ¸º Ôð Ñµ Á· ²½ ±ø £¬ Àý Èç »ú Ç¹ ±ø ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002135
xfhsm_res_ENG_Start
Inferno
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Óü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002136
xfhsm_res_ENG_Start
Infest Mine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¸Ð È¾ µØ À×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002137
xfhsm_res_ENG_Start
Infest:
   Evolve at Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ð È¾ £º 
  ÔÚ Å® »Ê ³² ½ø »¯
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002138
xfhsm_res_ENG_Start
Infestation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ð È¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002139
xfhsm_res_ENG_Start
Infested Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±» ¸Ð È¾ µÄ Ö¸ »Ó ÖÐ ÐÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002140
xfhsm_res_ENG_Start
Infested Duran
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì µÄ ¶Å À¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002141
xfhsm_res_ENG_Start
Infested Kerrigan
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì µÄ ¿­ Èð ¸Ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002142
xfhsm_res_ENG_Start
Infested Terran
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002143
xfhsm_res_ENG_Start
Inform Admiral DuGalle that I have a personal matter

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Îñ Ðè Òª ´¦ Àí ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002144
xfhsm_res_ENG_Start
Initializing Arbiter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æô ¶¯ ÖÙ ²Ã Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002145
xfhsm_res_ENG_Start
Initing Creep Growth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ú ´Ô Éú ³¤ ¿ª Ê¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002146
xfhsm_res_ENG_Start
Initing Psi Provider
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æô ¶¯ ÓÄ ÄÜ Ìá ¹© Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002147
xfhsm_res_ENG_Start
Installation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002148
xfhsm_res_ENG_Start
Insufferable Protoss coward! Tassadar cannot evade my wrath forever! I shall find him and-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¨ Ð¡ ¸Ã ËÀ µÄ Ëþ Èø ´ï £¬ ÎÒ Ò» ¶¨ »á °Ñ Äã ÕÒ ³ö À´ £¡ È» ºó »Ù Ãð Äã ÃÇ £¬ ÎÒ ·¢ ÊÄ ÎÒ Ò» ¶¨ »á £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002149
xfhsm_res_ENG_Start
Interceptors
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¢ ÔØ »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002150
xfhsm_res_ENG_Start
Interceptors
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¢ ÔØ »ú 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002151
xfhsm_res_ENG_Start
Intriguing. Lieutenant, you have absolutely no idea as to who we 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ Òâ Ë¼ ¡£ ÉÙ Î¾ ÏÈ Éú £¬ Äã Á¬ ÎÒ ÃÇ ÊÇ Ë­ »ò Õß ÎÒ ÃÇ Îª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002152
xfhsm_res_ENG_Start
Intruders!  Alert the Goliath Pilots!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èë ÇÖ Õß £¡ ¿ì È¥ Í¨ Öª ¼Ý Ê» Ô± ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002153
xfhsm_res_ENG_Start
Invalid Password
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´í Îó µÄ ÃÜ Âë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002154
xfhsm_res_ENG_Start
Invalid Saved Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ ÓÎ Ï· ´æ µµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002155
xfhsm_res_ENG_Start
Invalid Scenario
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ µØ Í¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002156
xfhsm_res_ENG_Start
Invalid channel name. A channel name cannot contain reserved characters.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´í Îó µÄ Æµ µÀ Ãü Ãû ¡£ Ò» ¸ö Æµ µÀ Ãû ×Ö ²» ÄÜ ¹» °ü º¬ ÌØ Êâ ·û ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002157
xfhsm_res_ENG_Start
Invalid character.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ ½Ç É« ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002158
xfhsm_res_ENG_Start
Invalid game options.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ ÓÎ Ï· Éè ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002159
xfhsm_res_ENG_Start
Invalid network provider.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ Íø Âç Ìá ¹© ÉÌ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002160
xfhsm_res_ENG_Start
Invalid player.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ç ·¨ ÓÎ Ï· Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002161
xfhsm_res_ENG_Start
Invalid target.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ Ð§ Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002162
xfhsm_res_ENG_Start
Ion Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Àë ×Ó ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002163
xfhsm_res_ENG_Start
Ion Thrusters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àë ×Ó ÍÆ ½ø Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002164
xfhsm_res_ENG_Start
Iron Man
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Iron Man
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002165
xfhsm_res_ENG_Start
Irradiate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ø Éä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002166
xfhsm_res_ENG_Start
Irradiate:
   Research at Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·ø Éä £º 
   ÔÚ ¿Æ Ñ§ Êµ Ñé ÊÒ ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002167
xfhsm_res_ENG_Start
Island Hop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µº Óì ×ª ÒÆ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002168
xfhsm_res_ENG_Start
It appears that General Duke has successfully activated Tarsonis' primary defensive weapon, the Ion Cannon. The Cannon must be shut down if any escape attempt is to be made.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Å ¿Ë ½« ¾ü ÒÑ ¾­ ¿ª Æô ÁË Ëþ ¶û ËÕ Äá Ë¹ µÄ Ö÷ Á¦ ·À Óù Îä Æ÷ ¡ª ¡ª Àë ×Ó ´ó ÅÚ ¡£ Èç ¹û ÎÒ ÃÇ Ïë ÌÓ ×ß µÄ »° £¬ ÏÈ Òª °Ñ Àë ×Ó ´ó ÅÚ ´Ý »Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002169
xfhsm_res_ENG_Start
It appears that the Confederates are in a state of panic about the Antigan revolt. I'm picking up a high number of Confederate transmissions going back and forth between their outposts and their headquarters on Tarsonis. Most of the transmissions are heavily coded, but wait, here's something:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÚ °² Ìá ¸ç Ö³ Ãñ µØ µÄ ·´ ¿¹ £¬ Áª ÃË Õþ ¸® ÏÔ µÃ Ê® ·Ö ¾ª »Å ¡£ Áª ÃË ÔÚ Ëþ ¶û ËÕ Äá Ë¹ ÐÐ ÐÇ µÄ ×Ü Ë¾ Áî ²¿ ºÍ Ëû ÃÇ µÄ Ò» Ð© Ç° ÑØ ÉÚ Ëù ·¢ ËÍ ÁË ´ó Á¿ µÄ Ñ¶ Ï¢ £¬ ´ó ¶à Êý ¶¼ ÊÇ ¾­ ¹ý ¼Ó ÃÜ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002170
xfhsm_res_ENG_Start
It is as I feared. It was folly to believe Tassadar could be trusted. The Conclave will not soon forget his wanton betrayal. Nevertheless, we must stand resolute. For attacking defenseless Cerebrates is not the way of true Protoss warriors! We shall overcome the entire Swarm with the might and the fury that is our heritage!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý Èç ÎÒ Ëù Ô¤ ÁÏ µÄ ¡£ ¶Ô Ëþ Èø ´ï ´æ ÓÐ ÐÅ ÈÎ ÊÇ ÓÞ ´À µÄ ¡£ ×î ¸ß Òé »á ²» »á Íü ¼Ç Ëû µÄ ÎÞ ³Ü µÄ ±³ ÅÑ ¡£ ²» ¹ý £¬ ÎÒ ÃÇ ±Ø Ðë ¼á ¶¨ Á¢ ³¡ ¡£ ½ø ¹¥ ºÁ ÎÞ ·À Óù ÄÜ Á¦ µÄ ÄÔ ³æ ²¢ ²» ÊÇ Õæ Õý Éñ ×å Õ½ Ê¿ µÄ ×÷ ·ç £¡ ÎÒ ÃÇ ½« ¹â Ã÷ ÀÚ Âä µØ ÒÔ ×Ô ¼º µÄ Á¦ Á¿ ºÍ ÓÂ Æø È¥ Õ½ Ê¤ ³æ Èº £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002171
xfhsm_res_ENG_Start
It is certainly within my power. But you're not 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Òª É± Äã µ± È» Ò× Èç ·´ ÕÆ ¡­ ¡­ µ« ÊÇ ¡­ ¡­ ¼ª Ä· £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002172
xfhsm_res_ENG_Start
It is difficult to believe that I am working along

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÜ ÄÑ Ïà ÐÅ ÎÒ Õý ÔÚ ºÍ ÎÒ ×î ´ó µÄ µÐ ÈË Ò» Æð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002173
xfhsm_res_ENG_Start
It is done, Cerebrate. They've all been destroyed. Let

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½á Êø ÁË £¬ ÄÔ ³æ ¡£ Ëû ÃÇ È« Íê ÁË ¡£ ÎÒ ÃÇ »Ø Ëþ ¶û ËÕ Äá 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002174
xfhsm_res_ENG_Start
It is finished, Judicator. Surrender your remaining forces, and join us

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» ÇÐ ¶¼ ½á Êø ÁË £¬ Ö´ ·¨ ¹Ù ¡£ ½» ³ö Äã µÄ ²Ð Óà ²¿ ¶Ó £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002175
xfhsm_res_ENG_Start
It is strange that this Kel-Morian Combine continues to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õæ Ææ ¹Ö ¿Ë ¶û Äª Àï °² Áª ºÏ Ìå ÈÔ È» »á ÔÚ UED·è ¿ñ ½ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002176
xfhsm_res_ENG_Start
It may not be tomorrow, darlin'. It may not even happen

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò² Ðí ²» ÊÇ Ã÷ Ìì £¬ Ç× °® µÄ ¡£ Ò² Ðí ½« À´ ¾Í Ëã ÎÒ ÓÐ ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002177
xfhsm_res_ENG_Start
It must have been Duran. You men served the Vice Admiral loyally.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» ¶¨ ÊÇ ¶Å À¼ ¸É µÄ ¡£ Äã ÃÇ ¶¼ Ôø ÖÒ ³Ï µØ ¸ú Ëæ ¹ý ÖÐ ½« ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002178
xfhsm_res_ENG_Start
It sounds like you've already got a plan. What are ya' thinkin'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìý Æð À´ Äã ºÃ Ïñ ÒÑ ¾­ ÓÐ ÁË ¸ö ¼Æ »® ¡£ Äã ÔÚ ´ò Ëã Ê² Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002179
xfhsm_res_ENG_Start
It suits you sometimes. Just not ... not now. I don't 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÊ ºÏ ¡£ Ö» ÊÇ ÏÖ ÔÚ ¡­ ¡­ ÏÖ ÔÚ ²» ÐÐ ¡£ ÎÒ ²» ÓÃ ±ð ÈË À´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002180
xfhsm_res_ENG_Start
It will be your job, Commander, to free this colony and show our good intent to the Antigan people. Lieutenant Kerrigan will help you deal with Duke's officers. The rest of the Confederates are yours to deal with.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ ÈÎ Îñ ÊÇ ºÍ ÃË ¾ü »á ºÏ ²¢ ÇÒ ¹¥ Õ¼ Õâ ¸ö Ö³ Ãñ µØ ¡£ ¿­ Èð ¸Ê ÉÙ Î¾ »á °ï Äã ¸É µô ¶Å ¿Ë µÄ ÄÇ Ð© ¾ü ¹Ù £¬ Ê£ ÏÂ µÄ ¾Í ¿´ Äã µÄ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002181
xfhsm_res_ENG_Start
It's done, Kerrigan. The Overmind is dead as you wished.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ ÁË £¬ ¿­ Èð ¸Ê ¡£ Ö÷ Ô× Èç Äã Ëù Ô¸ ÒÑ ¾­ ËÀ ÁË ¡£ ÏÖ ÔÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002182
xfhsm_res_ENG_Start
It's done. Helmsman, signal the fleet, and 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Í Õâ Ñù ¡£ Áì º½ Ô± £¬ Ïò È« ½¢ ¶Ó ·¢ ³ö Ñ¶ ºÅ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002183
xfhsm_res_ENG_Start
It's not the first time£¡
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÑ ¾­ ²» ÊÇ µÚ Ò» ´Î ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002184
xfhsm_res_ENG_Start
It's risky, but I think we can handle it. Fenix, are you into this?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Ñù ¸É ºÜ Î£ ÏÕ £¬ µ« ÎÒ Ïë ÎÒ ÃÇ »¹ ÊÇ ÄÜ ´¦ Àí µÄ ¡£ ·Ñ Äá ¿Ë Ë¹ £¬ Äã Òª ¼Ó Èë Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002185
xfhsm_res_ENG_Start
It's them! Blast them!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû ÃÇ À´ ÁË £¡ ºä µô Ëû ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002186
xfhsm_res_ENG_Start
Jacobs Ladder
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Ãû 


xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002187
xfhsm_res_ENG_Start
Jeweled River
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¦ Ê¯ ºÓ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002188
xfhsm_res_ENG_Start
Jim Raynor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ª Ä· ¡¤ À× ÄÉ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002189
xfhsm_res_ENG_Start
Jim Raynor... What the hell are you doing here?!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼ª Ä· ¡¤ À× ÄÉ ¡­ ¡­ Äã À´ Õâ Àï ×ö Ê² Ã´ £¿ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002190
xfhsm_res_ENG_Start
Jim, I want you to move in and save that base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ª Ä· £¬ ÎÒ Òª Äã È¥ Ô® ¾È Ëû ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002191
xfhsm_res_ENG_Start
Jim, enough! I'll handle this.The

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼ª Ä· £¬ ¹» ÁË £¡ ÈÃ ÎÒ À´ ´¦ Àí Õâ ±ß µÄ ÊÂ Çé ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002192
xfhsm_res_ENG_Start
Jimmy, drop the knight-in-shining-armor routine. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼ª Ä· £¬ ±ð Íæ Ó¢ ÐÛ ¾È ÃÀ ÄÇ Ò» Ì× ÁË ¡£ Õâ ¶Ô Äã ÓÐ Ê± ºÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002193
xfhsm_res_ENG_Start
Join Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ó Èë ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002194
xfhsm_res_ENG_Start
Join forces? With you? I'm a general, for 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                    ¼Ó Èë Äã ÃÇ £¿ Ìì °¡ £¡ ÎÒ ÊÇ ½« ¾ü °¡ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002195
xfhsm_res_ENG_Start
Joining channel:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ó Èë Æµ µÀ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002196
xfhsm_res_ENG_Start
Jormungand Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÇÇ Ä· ¸Ê µÂ ×å Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002197
xfhsm_res_ENG_Start
Jump Gate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìø Ô¾ ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002198
xfhsm_res_ENG_Start
Jungle Siege
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ô ÁÖ Î§ ¹¥ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002199
xfhsm_res_ENG_Start
Junk Yard Dog
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

À¬ »ø ¹·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002200
xfhsm_res_ENG_Start
Just as I thought. This brood can't operate without 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÍ ÎÒ Ïë µÄ Ò» Ñù ¡£ Õâ Àï µÄ ³æ ×å Ê§ È¥ ÁË Ö÷ ·ä ·¿ Èº ¼¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002201
xfhsm_res_ENG_Start
Just as they destroyed Korhal with nuclear weapons to establish dominance a generation ago, they would use the Zerg to put an end to their other rivals. Only this time there'd be no outrage; who could suspect the aliens were their creation? No, they'd be lauded as heroes for coming in and destroying the Zerg. It's time the Confederacy paid for its crimes.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Í Èç Í¬ Ëû ÃÇ Ôø Îª ÁË ½¨ Á¢ °Ô È¨ ¶ø ÓÃ ºË µ¯ ´Ý »Ù ÎÒ µÄ ¹Ê Ïç ¿Â ¹þ ¶û £¬ ÏÖ ÔÚ ¸Ä ÓÃ ³æ ×å À´ ¶Ô ¸¶ Ëû ÃÇ µÄ ¶Ô ÊÖ ¡£ Ö» ÊÇ Ëû ÃÇ Õâ ´Î ²» »á ±» Ç´ Ôð £¬ Ë­ »á ²Â Ïë µ½ ³æ ×å ÊÇ Ëû ÃÇ Ëù Òý À´ µÄ ÄØ £¿ Ëû ÃÇ Ö» Òª ×î ºó Ç° À´ Ïû Ãð Õâ Ð© ³æ ×Ó £¬ ·´ ¶ø »á ±» µ± ³É ÈË Àà µÄ Ó¢ ÐÛ £¡ ÏÖ ÔÚ ÊÇ Áª ÃË Îª Ëû ÃÇ µÄ ×ï ¶ñ ¸¶ ³ö ´ú ¼Û µÄ Ê± ºò ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002202
xfhsm_res_ENG_Start
Just as your Conclave did? They are dead now, Aldaris, dead because they allowed their pride to blind their reason. Only if we learn from their mistakes can we live to avenge them. Now, Executor, I know of a place where we can find solace. It is Shakuras, the secret homeworld of my people the Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Í Ïñ Äã µÄ ×î ¸ß Òé »á Ëù ×ö µÄ Ò» Ñù Âð £¿ Ëû ÃÇ ¶¼ ÒÑ ¾­ ËÀ ÁË £¬ °¢ ¶û ´ï Èð Ë¹ £¬ Òò Îª Ëû ÃÇ ÈÃ ½¾ °Á ÕÚ ×¡ ÁË ×Ô ¼º µÄ ÑÛ ¾¦ ¡£ ÎÒ ÃÇ Ö» ÓÐ ´Ó Ëû ÃÇ µÄ ´í Îó Àï Îü È¡ ½Ì Ñµ ²Å ÄÜ »î ÏÂ È¥ Îª Ëû ÃÇ ±¨ ³ð ¡£ ÖÁ ÓÚ ÑÛ ÏÂ £¬ Ö´ ÐÐ ¹Ù £¬ ÎÒ Öª µÀ Ò» ¸ö ÄÜ ÈÃ ´ó ¼Ò ÔÝ Ê± ÍÑ Àë ¿à º£ µÄ µØ ·½ ¡£ ÄÇ ¾Í ÊÇ ÐÐ ÐÇ É³ ¹Å À­ Ë¹ ¡ª ¡ª ÎÒ µÄ Í¬ °û °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÃÇ µÄ ÃØ ÃÜ ¼Ò Ô° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002203
xfhsm_res_ENG_Start
Just worry about getting your people through the gate,  Executor.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Ö» ÓÃ ¿¼ ÂÇ Èç ºÎ °Ñ Äã ÃÇ µÄ ÈË ËÍ ¹ý ´« ËÍ ÃÅ ¾Í ¿É ÒÔ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002204
xfhsm_res_ENG_Start
KERRIGAN

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¿­ Èð ¸Ê £º

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002205
xfhsm_res_ENG_Start
KERRIGAN:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¿­ Èð ¸Ê £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002206
xfhsm_res_ENG_Start
Kaiser Blades
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÛ Íõ Ö® ÈÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002207
xfhsm_res_ENG_Start
Kaiser Blades
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÛ Íõ Ö® ÈÐ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002208
xfhsm_res_ENG_Start
Kakaru
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿¨ ¿¨ Â³
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002209
xfhsm_res_ENG_Start
Kakaru Keys
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿¨ Â· ¿¨ Ô¿ ³× 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002210
xfhsm_res_ENG_Start
Keep the path between the Command Center and available resources clear.  Obstacles slow the rate at which resources can be returned.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ Ö¤ Ö¸ »Ó ÖÐ ÐÄ ºÍ ×Ê Ô´ Ö® ¼ä µÄ µÀ Â· Í¨ ³© ¡£ ÕÏ °­ Îï »á ½µ µÍ ×Ê Ô´ ²É ¼¯ ËÙ ¶È ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002211
xfhsm_res_ENG_Start
Keep your Overlords in position to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÃ Äã µÄ ËÞ Ö÷ Ì½ ²â ºÚ °µ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002212
xfhsm_res_ENG_Start
Kel-Morian Combine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ë ¶û Ä¬ Àï °² Áª ºÏ Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002213
xfhsm_res_ENG_Start
Kerrigan
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿­ Èð ¸Ê 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002214
xfhsm_res_ENG_Start
Kerrigan can use her Cloaking ability to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê ÄÜ ¹» Ê¹ ÓÃ Òþ ÐÎ Ãü Áî £¬ Ê¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002215
xfhsm_res_ENG_Start
Kerrigan has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¿­ Èð ¸Ê ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002216
xfhsm_res_ENG_Start
Kerrigan! What mockery is this?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ¿­ Èð ¸Ê £¡ Äã Ôõ ¸Ò Èç ´Ë ³ö ÑÔ ²» Ñ· £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002217
xfhsm_res_ENG_Start
Kerrigan's consort! Is this part of her twisted 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê µÄ ÈË £¡ Õâ Ò² ÊÇ Ëý ·è ¿ñ µÄ Òõ Ä± µÄ Ò» ²¿ ·Ö £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002218
xfhsm_res_ENG_Start
Kerrigan, I am prepared to offer terms of surrender. It is my wish

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê £¬ ÎÒ ÒÑ ×¼ ±¸ ºÃ ÁË Ìá ¹© ÎÒ ÃÇ µÄ Í¶ ½µ Ð­ Òé Êé ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002219
xfhsm_res_ENG_Start
Kerrigan, I sense something strange about 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê £¬ ÎÒ ¾õ µÃ Õâ ¸ö Ê¥ ÌÃ Îä Ê¿ ÓÐ Ð© ²» Í¬ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002220
xfhsm_res_ENG_Start
Kerrigan, Zasz is dead!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿­ Èð ¸Ê £¬ Èø Ë¹ ËÀ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002221
xfhsm_res_ENG_Start
Kerrigan, are your forces ready to assault Korhal as we planned?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿­ Èð ¸Ê £¬ Äã µÄ ²¿ ¶Ó ÊÇ ·ñ °´ ¼Æ »® ×ö ºÃ ½ø ¹¥ ¿Â ¹þ ¶û µÄ ×¼ ±¸ ÁË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002222
xfhsm_res_ENG_Start
Kerrigan, the generator's off-line. You can send down the Psi 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê £¬ ·¢ µç »ú ÒÑ Í£ Ö¹ ¹¤ ×÷ ¡£ Äã ¿É ÒÔ Ëæ Ê± ½« ÓÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002223
xfhsm_res_ENG_Start
Kerrigan, this is Artanis. My brethren and I have come to avenge the deaths of Fenix, the Matriarch, and all of the other Protoss who fell before the Swarm! It is long past time you paid for your crimes against our people.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿­ Èð ¸Ê £¬ ÎÒ ÊÇ °¢ ¶û Ì¹ Äá Ë¹ ¡£ ÎÒ ºÍ ÎÒ µÄ ÐÖ µÜ ÃÇ À´ ´Ë Îª ·Ñ Äá ¿Ë Ë¹ ¡¢ Å® Çõ ³¤ ÒÔ ¼° Æä Ëû Ëù ÓÐ ±» ³æ Èº Ëù É± µÄ Éñ ×å ¸´ ³ð £¡ ¹ý È¥ µÄ ÈÕ ×Ó Ì« ³¤ ÁË £¬ ÊÇ ¸Ã ÈÃ Äã ³¥ »¹ Äã ¶Ô ÎÒ ÃÇ ×å ÈË Ëù ·¸ ÏÂ µÄ ×ï ÐÐ µÄ Ê± ºò ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002224
xfhsm_res_ENG_Start
Kerrigan, this is Zeratul.  I demand to know why you've taken our Matriarch.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿­ Èð ¸Ê £¬ ÎÒ ÊÇ Ôó À­ ÍÐ ¡£ ÎÒ Òª Öª µÀ Äã Îª Ê² Ã´ Òª ´ø ×ß ÎÒ ÃÇ µÄ Å® Çõ ³¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002225
xfhsm_res_ENG_Start
Kerrigan, we have reached our resource quota, and will 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê £¬ ÎÒ ÃÇ ÒÑ ¾­ Âú ×ã ÁË ×Ê Ô´ ÏÞ ¶î £¬ ²¢ ÇÒ ½« ¸Ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002226
xfhsm_res_ENG_Start
Kerrigan, you murdering bitch! We had a deal!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê £¬ É± ÈË Ô½ »õ µÄ ¼Ò »ï £¡ ÎÒ ÃÇ ÊÇ ÓÐ Ð­ Òé µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002227
xfhsm_res_ENG_Start
Kerrigan... What have you done?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿­ Èð ¸Ê ¡­ ¡­ Äã ¶¼ ¸É ÁË Ê² Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002228
xfhsm_res_ENG_Start
Key Scroll
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ü ÅÌ ¾í ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002229
xfhsm_res_ENG_Start
Keystroke Help
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÈ ¼ü °ï Öú (H)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002230
xfhsm_res_ENG_Start
Khalai Insurgents
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ë ¹þ À³ ÅÑ ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002231
xfhsm_res_ENG_Start
Khalai Survivors
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ë ¹þ À³ ÐÒ ´æ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002232
xfhsm_res_ENG_Start
Khalis Crystal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¿Â ¹þ Àï Ë¹ Ë® ¾§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002233
xfhsm_res_ENG_Start
Khaydarin Amulet
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Â º¥ ´ï ÁÖ »¤ ·û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002234
xfhsm_res_ENG_Start
Khaydarin Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Â º¥ ´ï ÁÖ ÄÚ ºË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002235
xfhsm_res_ENG_Start
Khaydarin Crystal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Â º¥ ´ï ÁÖ Ë® ¾§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002236
xfhsm_res_ENG_Start
Khaydarin Crystal Formation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¿Â º¥ ´ï ÁÖ Ë® ¾§ ÐÎ Ì¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002237
xfhsm_res_ENG_Start
Khyrador. When the strife between our tribes escalated, this

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Éñ ×å ¾Û ¾Ó µØ ¡£ ºó À´ Ëæ ×Å ²¿ Âä ¼ä µÄ ³å Í» ²» ¶Ï Éý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002238
xfhsm_res_ENG_Start
Killed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É± µÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002239
xfhsm_res_ENG_Start
Killing Fields
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É± º¦ µÄ Áì Óò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002240
xfhsm_res_ENG_Start
Kills
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É± µÐ Êý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002241
xfhsm_res_ENG_Start
Kills to go
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù Ðè É± µÐ Êý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002242
xfhsm_res_ENG_Start
Kills:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É± µÐ Êý £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002243
xfhsm_res_ENG_Start
Kills: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É± ËÀ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002244
xfhsm_res_ENG_Start
King of the Hill
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É½ Ö® Íõ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002245
xfhsm_res_ENG_Start
Knight
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æï Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002246
xfhsm_res_ENG_Start
Kukulza
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿â ¿â ¶û Ôú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002247
xfhsm_res_ENG_Start
Kyadarin Crystal Formation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Â º¥ ´ï ÁÖ Ë® ¾§ ÐÎ Ì¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002248
xfhsm_res_ENG_Start
Labyrinth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÔ ¹¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002249
xfhsm_res_ENG_Start
Ladder
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ladder
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002250
xfhsm_res_ENG_Start
Ladder Disconnects: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÅÅ Î» Èü ¶Ï Ïß £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002251
xfhsm_res_ENG_Start
Ladder Games
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Î» ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002252
xfhsm_res_ENG_Start
Ladder Losses: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÅÅ Î» Èü Ê§ °Ü £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002253
xfhsm_res_ENG_Start
Ladder Rank: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÅÅ Î» Èü µÈ ¼¶ £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002254
xfhsm_res_ENG_Start
Ladder Rankings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Ãû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002255
xfhsm_res_ENG_Start
Ladder Rating: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÅÅ Î» Èü ÆÀ ·Ö £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002256
xfhsm_res_ENG_Start
Ladder Wins: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÅÅ Î» Èü Ê¤ Àû £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002257
xfhsm_res_ENG_Start
Ladder games:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Ãû ÓÎ Ï· £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002258
xfhsm_res_ENG_Start
Ladder rankings are updated every night at midnight Pacific Time.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÅ Ãû ÔÚ Ì« Æ½ Ñó Ê± ¼ä Ã¿ ¸ö Ò¹ Íí µÄ Îç Ò¹ ½« »á ±» ¸ü ÐÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002259
xfhsm_res_ENG_Start
Lair Requires:
   Spawning Pool
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³² Ñ¨ Ðè Òª £º 
   ÂÑ ³Ø
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002260
xfhsm_res_ENG_Start
Lake Shore
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºþ °¶ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002261
xfhsm_res_ENG_Start
Lake of Fire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ð Ö® ºþ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002262
xfhsm_res_ENG_Start
Landslide
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É½ ±À 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002263
xfhsm_res_ENG_Start
Larva
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ÂÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002264
xfhsm_res_ENG_Start
Laser Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼¤ ¹â ÅÚ ×é
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002265
xfhsm_res_ENG_Start
Last Game:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ Ò» ´Î ÓÎ Ï· £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002266
xfhsm_res_ENG_Start
Launch your forces and let not a Zerg survive! Once you have reached the Overmind and crushed its defenders, you are to send in specially trained medics who will pacify the creature with potent Neurostim drugs. Only then will our victory be assured.

And Captain, remember that Duran is still out there somewhere. I'd venture a guess that his treachery has only just begun. Be careful and good luck. I am sure that this will be our finest hour.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ¶¯ Äã µÄ ½ø ¹¥ £¬ Ò» Ö» Ð¡ ³æ ×Ó ¶¼ ²» Òª ¸ø ÎÒ Áô ÏÂ £¡ µ± Äã µ½ ´ï Ö÷ Ô× ²¢ Íß ½â µô Ëü µÄ ·À Óù Ê± £¬ Äã Òª ÅÉ Ç² Êý ¸ö ÊÜ ¹ý ÌØ Êâ Ñµ Á· µÄ Ò½ »¤ ±ø Ê¹ ÓÃ Ç¿ Á¦ Éñ ¾­ Ò© ¼Á À´ ¿Ø ÖÆ Ö÷ Ô× ¡£ Ö» ÓÐ µ½ ÄÇ Ê± ÎÒ ÃÇ ²Å ÄÜ È· ±£ Ê¤ Àû ¡£ »¹ ÓÐ Ö¸ »Ó ¹Ù £¬ Çë ¼Ç ×¡ ¶Å À¼ ÈÔ ¶ã ÔÚ Ä³ µØ £¬ ÎÒ ÁÏ Ïë Ëû µÄ Õû ¸ö ±³ ÅÑ ÐÐ ¶¯ ²Å ¸Õ ¿ª Ê¼ ¡£ Ð¡ ÐÄ ½÷ É÷ £¬ ×£ Äã ºÃ ÔË ¡£ ÎÒ Ïà ÐÅ Õâ ½« ÊÇ ÎÒ ÃÇ ×î »Ô »Í µÄ Ê± ¿Ì ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002267
xfhsm_res_ENG_Start
Launching a web browser from Battle.net requires Internet Config 1.1 or newer.  Make sure Internet Config is installed on your computer.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ÓBattle.net´´ ½¨ ä¯ ÀÀWebµÄ Ê¹ ÓÃ Õß ½ç Ãæ £¬ À´ Éê ÇëInternet Config1.1°æ ±¾,»ò Õß ¸ü ÐÂ °æ £¬ È· ÈÏ Äã µÄ µç ÄÔ ÉÏ ÒÑ °² ×°Internet Config
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002268
xfhsm_res_ENG_Start
League Selection
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Óï ÑÔ Àà ±ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002269
xfhsm_res_ENG_Start
Left Click Action
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×ó ¼ü ÐÐ ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002270
xfhsm_res_ENG_Start
Left Pit Door
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×ó ·½ ÏÂ ²ã ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002271
xfhsm_res_ENG_Start
Left Upper Level Door
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×ó ·½ ÉÏ ²ã ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002272
xfhsm_res_ENG_Start
Left Wall Flame Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

×ó ²à Ç½ ±Ú »ð Ñæ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002273
xfhsm_res_ENG_Start
Left Wall Missile Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

×ó ²à Ç½ ±Ú µ¼ µ¯ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002274
xfhsm_res_ENG_Start
Leg Enhancements
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÈ ²¿ Ç¿ »¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002275
xfhsm_res_ENG_Start
Legacy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÅ Ôù Îï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002276
xfhsm_res_ENG_Start
Let her go, Zasz. The greatness of her spirit has been left to her; that the Swarms might benefit from her fierce example. Fear not her designs, for she is bound to me as intimately as any Cerebrate. Truly, no Zerg can stray from my will, for all that you are lies wholly within me. Kerrigan is free to do as she desires.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÃ Ëý È¥ °É £¬ Èø Ë¹ £¬ ÎÒ Ò² ¸Ð µ½ Ëý µÄ Á¦ Á¿ Õý ÔÚ Á÷ Ê§ £¬ ÏÖ ÔÚ ÒÑ Ã» ÓÐ ³ö Éú Ê± ÄÇ °ã Ç¿ ¾¢ ÁË ¡£ ÎÒ ÃÇ µÄ ÖÖ Èº Òª ·¢ Õ¹ ×³ ´ó £¬ Ðè Òª Ëý ´ø À´ µÄ ÄÜ Á¿ ¾« »ª ¡£ Ëù ÒÔ £¬ ÈÃ Ëý È¥ °É ¡£ ²» Òª µ£ ÐÄ Ëý »á ºú À´ £¬ Ã» ÓÐ ÈÎ ºÎ ×å Èº ¿É ÒÔ Æ« Àë ÎÒ µÄ Òâ Ö¾ £¡ ¿­ Èð ¸Ê ¿É ÒÔ ×ö ÈÎ ºÎ Ëý Ïë ×ö µÄ ÊÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002277
xfhsm_res_ENG_Start
Let not a Terran survive...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÄ µÐ ÈË °É £¬ Ò» ¸ö Ò² ²» Òª ÈÃ Ëû ÃÇ »î ×Å Àë ¿ª £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002278
xfhsm_res_ENG_Start
Let's go!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³ö ·¢ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002279
xfhsm_res_ENG_Start
Let's move out!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002280
xfhsm_res_ENG_Start
Leviathan Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À³ Î¬ ÑÇ Ì¹ ÖÖ Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002281
xfhsm_res_ENG_Start
Lieutenant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÙ Î¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002282
xfhsm_res_ENG_Start
Lieutenant Duran, report your situation immediately!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ ÉÙ Î¾ £¬ Á¢ ¿Ì »ã ±¨ Äã µÄ Çé ¿ö £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002283
xfhsm_res_ENG_Start
Lieutenant Duran, since you have shown such 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ ÉÙ Î¾ £¬ ¼È È» Äã ¶Ô ´Ë ÒÇ Æ÷ µÄ Î£ ÏÕ ÐÔ Èç ´Ë ¹Ø ÐÄ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002284
xfhsm_res_ENG_Start
Lieutenant Duran, this is Stukov! Come in! I'm tracking 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·ò £¡ »Ø »° £¡ ÎÒ ÔÚ Äã µÄ Î» ÖÃ ÉÏ ×· ×Ù µ½ ´ó Åú ³æ Èº £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002285
xfhsm_res_ENG_Start
Lieutenant Duran, we're here to relieve you. We've 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ ÉÙ Î¾ £¬ ÎÒ ÃÇ ÔÚ ´Ë ½â ³ý Äã µÄ ÈÎ Îñ ¡£ ÎÒ ÃÇ ·î Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002286
xfhsm_res_ENG_Start
Lieutenant Duran. I'm not surprised. We both know exactly what it

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å À¼ ÉÙ Î¾ ¡£ ÎÒ Ò» µã ¶¼ ²» Ææ ¹Ö ÊÇ Äã ¡£ Äã ÎÒ ¶¼ Çå ³þ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002287
xfhsm_res_ENG_Start
Lieutenant, hang tight for a sec' while we clear the entrance.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
	              ÉÙ Î¾ £¬ ÉÔ µÈ Ò» ÏÂ £¬ ÎÒ ÃÇ Õâ ¾Í °Ñ Èë ¿Ú ´ò ¿ª ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002288
xfhsm_res_ENG_Start
Lieutenant, if these Zerg get through, we'll never

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÙ Î¾ £¬ Èç ¹û Õâ Ð© ³æ ×å Í» ÆÆ µ½ Õâ Àï £¬ ÎÒ ÃÇ ÓÀ Ô¶ Ò² 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002289
xfhsm_res_ENG_Start
Lieutenant?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î¾ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002290
xfhsm_res_ENG_Start
Lift Off
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¿Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002291
xfhsm_res_ENG_Start
Link &Accounts
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Óë ÕÊ »§ Á¬ ½Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002292
xfhsm_res_ENG_Start
Listen here, Lieutenant, I've had just about enough of your-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìý ºÃ £¬ ÉÙ Î¾ ¡£ ÎÒ ¿ì ÊÜ ¹» ÁË Äã µÄ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002293
xfhsm_res_ENG_Start
Listen, I know Duke's a cold hearted bastard, but an entire colony shouldn't have to suffer for that. Besides, a Confederate general could prove to be a powerful ally. This is an opportunity we cannot miss.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìý ×Å £¬ ÎÒ Çå ³þ ¶Å ¿Ë ÊÇ ¸ö Àä Ñª ¶¯ Îï £¬ µ« ÊÇ Äã ÃÇ Òª Öª µÀ £¬ Ö³ Ãñ µØ µÄ ÄÇ Ð© ¾Ó Ãñ ÊÇ ÎÞ ¹¼ µÄ ¡£ ´Ë Íâ £¬ Ò» Î» Éí ¾­ °Ù Õ½ µÄ ÀÏ ½« ¾ü ¿É ÊÇ Ç¿ ´ó µÄ ÃË ÓÑ °¡ ¡£ Õâ ÊÇ ¸ö ²» ¿É ¶à µÃ µÄ ºÃ »ú »á £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002294
xfhsm_res_ENG_Start
Load Replay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔØ Èë ¶Ô Õ½ Â¼ Ïñ (R)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002295
xfhsm_res_ENG_Start
Load Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔØ Èë ÓÎ Ï· ½ø ¶È
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002296
xfhsm_res_ENG_Start
Load units into a transport using the MOVE command. The transport will automatically move to meet the units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿É ÒÔ ÓÃ ÒÆ ¶¯ Ãü Áî °Ñ Ò» ¸ö µ¥ Î» ×° ÔØ µ½ ÔË Êä ´¬ ÖÐ ¡£ ÔË Êä ´¬ Ò² »á ×Ô ¶¯ Ïò ¸Ã µ¥ Î» ¿¿ Â£ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002297
xfhsm_res_ENG_Start
Loading
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Õý ÔÚ ÔØ Èë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002298
xfhsm_res_ENG_Start
Local Area Network (IPX)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¾ µØ ¾Ö Óò Íø (IPX)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002299
xfhsm_res_ENG_Start
Local Area Network (UDP)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¾ µØ ¾Ö Óò Íø (UDP)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002300
xfhsm_res_ENG_Start
Local-area networks are commonly used to connect office computers together, but home networks can also be constructed relatively inexpensively. Players connected to a local-area network can play against any other players connected to the same network.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Ö Óò Íø Í¨ ³£ ÓÃ À´ Á¬ ½Ó °ì ¹« ÊÒ µÄ µç ÄÔ £¬ µ« ÓÃ Ëü ×é ½¨ ¼Ò Í¥ Íø Âç µÄ ¼Û ¸ñ Ò² ¿É ÒÔ ×ö µ½ Ïà ¶Ô µÍ Á® ¡£ Á¬ ½Ó µ½ ¾Ö Óò Íø µÄ ÓÎ Ï· Õß ¿É ÒÔ Óë Í¬ Ò» Íø Âç µÄ Æä Ëû ÓÎ Ï· Õß ¹² Í¬ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002301
xfhsm_res_ENG_Start
Local-area networks are commonly used to connect office computers together, but home networks can also be constructed relatively inexpensively. Players connected to a local-area network can play against any other players connected to the same network. An all Mac network is usually AppleTalk, and a network with both PCs and Macs will need to be IPX.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Ö Óò Íø Í¨ ³£ ±» ÓÃ À´ Á¬ ½Ó °ì ¹« ÊÒ µÄ µç ÄÔ £¬ µ« Ê¹ ÓÃ Ëü ½¨ Á¢ ¼Ò Í¥ Íø Âç Ò² ¿É ÒÔ ´ï µ½ Ïà ¶Ô µÍ Á® µÄ ¼Û ¸ñ ¡£ Á¬ ½Ó µ½ ¾Ö Óò Íø µÄ ÓÎ Ï· Õß ¿É ÒÔ ºÍ Æä Ëû Á¬ ½Ó µ½ Í¬ Ò» Íø Âç µÄ ÓÎ Ï· Õß ½ø ÐÐ ÓÎ Ï· ¡£ Ò» ¸ö È« £Í £Á £Ã Íø Âç Í¨ ³£ Ê¹ ÓÃ AppleTalk¡£ Ò» ¸ö ¼È ÓÐ £Ð £Ã ÓÖ ÓÐ £Í £Á £Ã µÄ Íø Âç Ðè Òª Ê¹ ÓÃ £É £Ð £Ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002302
xfhsm_res_ENG_Start
Location
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î» ÖÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002303
xfhsm_res_ENG_Start
Lockdown
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëø ¶¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002304
xfhsm_res_ENG_Start
Lockdown:
   Research at Covert Ops
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëø ¶¨ £º 
   ÔÚ µý ±¨ ÖÐ ÐÄ ÑÐ ¾¿
 £ß  
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002305
xfhsm_res_ENG_Start
Longbolt Missile
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³¤ Ê¸ µ¼ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002306
xfhsm_res_ENG_Start
Longbolt Missile
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³¤ Ê¸ µ¼ µ¯ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002307
xfhsm_res_ENG_Start
Look in:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²é ¿´ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002308
xfhsm_res_ENG_Start
Look, the Cerebrates you've killed were my enemies as well. If you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìý ×Å £¬ Äã ÃÇ ¸Õ ¸Õ É± ËÀ µÄ ÄÔ ³æ Ò² ÊÇ ÎÒ µÄ µÐ ÈË ¡£ Èç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002309
xfhsm_res_ENG_Start
Lookout!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð¡ ÐÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002310
xfhsm_res_ENG_Start
Lord
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áì Ö÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002311
xfhsm_res_ENG_Start
Losses:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êä £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
33_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00002312
xfhsm_res_ENG_Start
Lost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëð Ê§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002313
xfhsm_res_ENG_Start
Lost Civilization
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê§ È¥ µÄ ÎÄ Ã÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002314
xfhsm_res_ENG_Start
Low Platform
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÍ µØ Æ½ Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002315
xfhsm_res_ENG_Start
Low Platform Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÍ µØ Æ½ Ì¨ Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002316
xfhsm_res_ENG_Start
Lt Commander
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÙ Ð£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002317
xfhsm_res_ENG_Start
Lumber
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¾ ²Ä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002318
xfhsm_res_ENG_Start
Lurker Aspect
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ´Ì 
ÐÎ Ì¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002319
xfhsm_res_ENG_Start
Lurker Aspect:
   Evolve at Hydralisk Den
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ´Ì ÐÎ Ì¬ £º 
   ÔÚ ´Ì Éß Ëþ ½ø ÐÐ ½ø »¯
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002320
xfhsm_res_ENG_Start
Lurker Aspect:
   Requires Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ´Ì ÐÎ Ì¬ £º 
   Ðè Òª ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002321
xfhsm_res_ENG_Start
MAR SARA
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âê ¶û Èø À­                                                        
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002322
xfhsm_res_ENG_Start
MARINE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          »ú Ç¹ ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002323
xfhsm_res_ENG_Start
MARINE:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          »ú Ç¹ ±ø £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002324
xfhsm_res_ENG_Start
MARINES

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          »ú Ç¹ ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002325
xfhsm_res_ENG_Start
MEDIC

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ò½ »¤ ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002326
xfhsm_res_ENG_Start
MENGSK

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
       ÃÉ Ë¹ ¿Ë £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002327
xfhsm_res_ENG_Start
MENGSK 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
       ÃÉ Ë¹ ¿Ë £º

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002328
xfhsm_res_ENG_Start
MENGSK:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÃÉ Ë¹ ¿Ë £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002329
xfhsm_res_ENG_Start
MENU
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²Ë µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002330
xfhsm_res_ENG_Start
MISSION OBJECTIVES

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ Ä¿ ±ê 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002331
xfhsm_res_ENG_Start
MISSION OBJECTIVES:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÈÎ Îñ Ä¿ ±ê £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002332
xfhsm_res_ENG_Start
MOVE command.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÆ ¶¯ Ãü Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002333
xfhsm_res_ENG_Start
Maelstrom
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó Ðý ÎÐ £¨ e£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002334
xfhsm_res_ENG_Start
Maelstrom
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó Ðý ÎÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002335
xfhsm_res_ENG_Start
Maelstrom:
   Develop at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó Ðý ÎÐ £º 
   ÔÚ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002336
xfhsm_res_ENG_Start
Maelstrom:
   Research at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÖ º¦ £º 
 ÑÐ ¾¿ Ê¥ Îä Ê¿ µµ °¸
 £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002337
xfhsm_res_ENG_Start
Magellan
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âó ÕÜ Â×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002338
xfhsm_res_ENG_Start
Magistrate, our stockpile of minerals has

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ³¤ ¹Ù £¬ ÎÒ ÃÇ µÄ ¿ó ¿ì Òª Ã» ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002339
xfhsm_res_ENG_Start
Magistrate? Are you all right?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ¶½ £¿ Äã Ôõ Ã´ ÁË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002340
xfhsm_res_ENG_Start
Magna Pulse
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Å Âö ³å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002341
xfhsm_res_ENG_Start
Magnificent isn't it?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ææ Ãî ÎÞ ±È £¬ ²» ÊÇ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002342
xfhsm_res_ENG_Start
Major
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÙ Ð£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002343
xfhsm_res_ENG_Start
Make These Units Patrol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãü Áî ¸Ã µ¥ Î» Ñ² Âß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002344
xfhsm_res_ENG_Start
Map Name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ Ãû ³Æ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002345
xfhsm_res_ENG_Start
Map Name: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ Ãû ³Æ £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002346
xfhsm_res_ENG_Start
Map Revealer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ½Ò Ê¾ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002347
xfhsm_res_ENG_Start
Map Size:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002348
xfhsm_res_ENG_Start
Map Size:128x128
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 128 ¡Á 128
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002349
xfhsm_res_ENG_Start
Map Size:128x192
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 128 ¡Á 192
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002350
xfhsm_res_ENG_Start
Map Size:128x256
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 128 ¡Á 256
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002351
xfhsm_res_ENG_Start
Map Size:128x64
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 128 ¡Á 64
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002352
xfhsm_res_ENG_Start
Map Size:128x96
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 128 ¡Á 96
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002353
xfhsm_res_ENG_Start
Map Size:192x128
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 192 ¡Á 128
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002354
xfhsm_res_ENG_Start
Map Size:192x192
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 192 ¡Á 192
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002355
xfhsm_res_ENG_Start
Map Size:192x256
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 192 ¡Á 256
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002356
xfhsm_res_ENG_Start
Map Size:192x64
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 192 ¡Á 64
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002357
xfhsm_res_ENG_Start
Map Size:192x96
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 192 ¡Á 96
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002358
xfhsm_res_ENG_Start
Map Size:256x128
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 256 ¡Á 128
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002359
xfhsm_res_ENG_Start
Map Size:256x192
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 256 ¡Á 192
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002360
xfhsm_res_ENG_Start
Map Size:256x256
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 256 ¡Á 256
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002361
xfhsm_res_ENG_Start
Map Size:256x64
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 256 ¡Á 64
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002362
xfhsm_res_ENG_Start
Map Size:256x96
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 256 ¡Á 96
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002363
xfhsm_res_ENG_Start
Map Size:64x128
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 64 ¡Á 128
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002364
xfhsm_res_ENG_Start
Map Size:64x192
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 64 ¡Á 192
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002365
xfhsm_res_ENG_Start
Map Size:64x256
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 64 ¡Á 256
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002366
xfhsm_res_ENG_Start
Map Size:64x64
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 64 ¡Á 64
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002367
xfhsm_res_ENG_Start
Map Size:64x96
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 64 ¡Á 96
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002368
xfhsm_res_ENG_Start
Map Size:96x128
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 96 ¡Á 128
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002369
xfhsm_res_ENG_Start
Map Size:96x192
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 96 ¡Á 192
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002370
xfhsm_res_ENG_Start
Map Size:96x256
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 96 ¡Á 256
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002371
xfhsm_res_ENG_Start
Map Size:96x64
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 96 ¡Á 64
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002372
xfhsm_res_ENG_Start
Map Size:96x96
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º 96 ¡Á 96
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002373
xfhsm_res_ENG_Start
Map Size:%c%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ¹æ Ä£ £º%c%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002374
xfhsm_res_ENG_Start
Map:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002375
xfhsm_res_ENG_Start
Mar Sara
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âê ¶û Èø À­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002376
xfhsm_res_ENG_Start
Marauder
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002377
xfhsm_res_ENG_Start
Marine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ú Ç¹ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002378
xfhsm_res_ENG_Start
Marine counter activated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ú Ç¹ ±ø ¼Æ Êý Æ÷ Æô ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002379
xfhsm_res_ENG_Start
Marshal Raynor, by destroying a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À× ÄÉ Í³ Áì £¬ Äã ´Ý »Ù ÁË Áª ÃË µÄ Éè Ê© £¬ Äã ºÍ Äã µÄ ²¿ ÏÂ ÒÑ ¾­ ´¥ ·¸ ÁË Áª ÃË ·¨ ÂÉ £¬

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002380
xfhsm_res_ENG_Start
Marshall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âí ÉÜ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002381
xfhsm_res_ENG_Start
Master
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó Ê¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002382
xfhsm_res_ENG_Start
Master Sergeant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶þ ¼¶ ¾ü Ê¿ ³¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002383
xfhsm_res_ENG_Start
Matriarch
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÀÏ ¸¾ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002384
xfhsm_res_ENG_Start
Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. Yet lately, in your mind, I have sensed something that clouds your true spirit. Though Kerrigan has gone, I wonder if her treachery still remains?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çõ ³¤ £¬ ÎÒ ÒÑ ¾­ ¸ú Ëæ ÁË Äã Êý Ç§ Äê ¡£ ÎÒ Ò» Ïò ¶¼ ³ç ¾´ Äã µÄ ÖÇ »Û ºÍ Á¦ Á¿ ¡£ µ« ÊÇ ½ü À´ £¬ ÎÒ ¸Ð ¾õ µ½ Äã µÄ ÐÄ Áé ËÆ ºõ ±» Ä³ Ð© ¶« Î÷ Ëù Áý ÕÖ ¡£ Ëä È» ¿­ Èð ¸Ê ÒÑ ¾­ ×ß ÁË £¬ ÎÒ »³ ÒÉ Ëý µÄ ÅÑ Äæ ËÆ ºõ »¹ Áô ÔÚ Õâ Àï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002385
xfhsm_res_ENG_Start
Mature Crysalis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³É ³æ Òì Ó¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002386
xfhsm_res_ENG_Start
Mausoleum
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ø Ä¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002387
xfhsm_res_ENG_Start
Maybe this computer terminal can give me 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ú ÖÕ ¶Ë ÄÜ ¸æ Ëß ÎÒ Ëù Ñ° ÕÒ µÄ ´ð °¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002388
xfhsm_res_ENG_Start
Maybe... I don't know...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò² Ðí °É ¡­ ¡­ ÎÒ ²» Öª µÀ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002389
xfhsm_res_ENG_Start
Mayhap, O Queen. Or is it only that I need not flaunt my power in such an infantile test of will?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÜ ÓÐ ¿É ÄÜ °¡ £¬ Å® »Ê ¡£ ²» ¹ý Ò² ÓÐ ¿É ÄÜ 
ÊÇ ÎÒ ¸ö ÈË ÈÏ Îª Ã» ÓÐ ±Ø Òª ìÅ Ò« Îä Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002390
xfhsm_res_ENG_Start
Medic
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ò½ »¤ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002391
xfhsm_res_ENG_Start
Medic Heal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÖÎ ÁÆ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002392
xfhsm_res_ENG_Start
Medic Hold Position
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ò½ »¤ ±ø Ô­ µØ ´ý Ãü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002393
xfhsm_res_ENG_Start
Medic Requires:
   Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò½ »¤ ±ø Ðè Òª £º 
   ÑÐ ¾¿ Ëù
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002394
xfhsm_res_ENG_Start
Medic!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò½ »¤ ±ø £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002395
xfhsm_res_ENG_Start
Medic! Restore us!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò½ »¤ ±ø £¡ »Ö ¸´ ÎÒ ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002396
xfhsm_res_ENG_Start
Medics automatically HEAL nearby organic units. Mix Medics together with your Marines or Firebats to increase their life expectancy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò½ »¤ ±ø »á ×Ô ¶¯ ÖÎ ÁÆ ÖÜ Î§ µÄ ÓÐ »ú µ¥ Î» ¡£ ½« Ò½ »¤ ±ø Óë »ú Ç¹ ±ø ºÍ Åç »ð ±ø »ì ±à ÒÔ Ôö ¼Ó Ëü ÃÇ µÄ ÊÙ Ãü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002397
xfhsm_res_ENG_Start
Medusa
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÀ ¶Å É³ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002398
xfhsm_res_ENG_Start
Melee
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ì Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002399
xfhsm_res_ENG_Start
Melee Attacks L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ü Õ½ ¹¥ »÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002400
xfhsm_res_ENG_Start
Melee Attacks L2 Require:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ü Õ½ ¹¥ »÷ µÈ ¼¶ £² Òª Çó £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002401
xfhsm_res_ENG_Start
Melee Attacks L3 Require:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ü Õ½ ¹¥ »÷ µÈ ¼¶ £³ Òª Çó £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002402
xfhsm_res_ENG_Start
Melee(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Melee(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00002403
xfhsm_res_ENG_Start
Meltdown
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÖ ÄÑ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002404
xfhsm_res_ENG_Start
Merge Dark Templar to create Dark Archons. Select two Dark Templars and press the DARK ARCHON MELD button to create a Dark Archon. Dark Archons have the ability to MIND CONTROL enemy units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¿É ÒÔ ºÏ Ìå Îª °µ ºÚ Ö´ Õþ ¹Ù ¡£ Ñ¡ Ôñ Á½ ¸ö °µ ºÚ Ê¥ ÌÃ Îä Ê¿ È» ºó °´ °µ ºÚ Ö´ Õþ ¹Ù ºÏ Ìå °´ Å¥ ¡£ °µ ºÚ Ö´ Õþ ¹Ù ÓÐ ¶Ô µÐ ÈË Ë¼ Î¬ ¿Ø ÖÆ µÄ ÄÜ Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002405
xfhsm_res_ENG_Start
Message:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¶ Ï¢ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002406
xfhsm_res_ENG_Start
Messaging
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ·¢ ËÍ Ñ¶ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002407
xfhsm_res_ENG_Start
Metabolic Boost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ú Ð» Ìá Éý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002408
xfhsm_res_ENG_Start
Metasynaptic Node
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í» ´¥ ºó ½á µã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002409
xfhsm_res_ENG_Start
Midnight Lagoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îç Ò¹ µÄ ÏÌ Ë® ºþ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002410
xfhsm_res_ENG_Start
Mind Control
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë¼ Î¬ ¿Ø ÖÆ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002411
xfhsm_res_ENG_Start
Mind Control:
   Research at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë¼ Î¬ ¿Ø ÖÆ £º 
   ÔÚ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002412
xfhsm_res_ENG_Start
Mind if we tag along?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 ÎÒ ÃÇ ÄÜ ¸ú Äã ÃÇ Ò» Æð ×ß Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002413
xfhsm_res_ENG_Start
Mineral Chunk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ó Îï ¿é
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002414
xfhsm_res_ENG_Start
Mineral Field
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¿ó ³¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002415
xfhsm_res_ENG_Start
Minerals Mined
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ó Ê¯ ²É ¼¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002416
xfhsm_res_ENG_Start
Minerals:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ó Îï £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002417
xfhsm_res_ENG_Start
Minerals: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ó Îï £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002418
xfhsm_res_ENG_Start
Mining Delay:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¿ó ³Ù ÑÓ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002419
xfhsm_res_ENG_Start
Mining Platform
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²É ¿ó Æ½ Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002420
xfhsm_res_ENG_Start
Minutes:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö ÖÓ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002421
xfhsm_res_ENG_Start
Misc\Button.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Misc\Button.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00002422
xfhsm_res_ENG_Start
Missile Attacks L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô¶ ³Ì ¹¥ »÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002423
xfhsm_res_ENG_Start
Missile Attacks L2 Require:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô¶ ³Ì ¹¥ »÷ µÈ ¼¶ £² Òª Çó £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002424
xfhsm_res_ENG_Start
Missile Attacks L3 Require:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô¶ ³Ì ¹¥ »÷ µÈ ¼¶ £³ Òª Çó £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002425
xfhsm_res_ENG_Start
Missile Turret Requires:
   Engineering Bay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¼ µ¯ Ëþ Ðè Òª £º 
   ¹¤ ³Ì ¼ä
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002426
xfhsm_res_ENG_Start
Missile Turrets and Science vessels reveal hidden units within their range. The Comsat station briefly reveals hidden units anywhere on the map with its Sensor Sweep.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¼ µ¯ Ëþ ºÍ ¿Æ ¼¼ Çò ¿É ÒÔ ·¢ ÏÖ ÊÓ Ò° ÄÚ µÄ Òþ ÐÎ µ¥ Î» ¡£ ÎÀ ÐÇ Í¨ ÐÅ Õ¾ µÄ ¼ì ²â Æ÷ É¨ Ãè ¿É ÒÔ ÔÚ ¶Ì Ê± ¼ä ÄÚ ·¢ ÏÖ µØ Í¼ ÉÏ µÄ Òþ ²Ø µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002427
xfhsm_res_ENG_Start
Missiles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¼ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002428
xfhsm_res_ENG_Start
Mission 1: Schezar's Scavengers
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ 1£º Éá ²é ¶û µÄ Çå ½à ¹¤ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002429
xfhsm_res_ENG_Start
Mission 2a: Playing with Fire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ 2a£º Íæ »ð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002430
xfhsm_res_ENG_Start
Mission 2b: The Rescue
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ 2b£º Ô® ¾È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002431
xfhsm_res_ENG_Start
Mission 3a: Assault on Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ 3a£º ÔÚ °¬ ¶û ÉÏ µÄ ¹¥ »÷ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002432
xfhsm_res_ENG_Start
Mission 3b: The Final Blow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ 3b£º ×î ºó µÄ ´ò »÷ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002433
xfhsm_res_ENG_Start
Mission Objectives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ Ä¿ ±ê (J)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002434
xfhsm_res_ENG_Start
Mission Objectives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ Ä¿ ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002435
xfhsm_res_ENG_Start
Mission completed. Continuing play with map triggers disabled.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ Íê ³É ¡£ ¹Ø ±Õ µØ Í¼ ´¥ ·¢ Æ÷ ²¢ ¼Ì Ðø ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002436
xfhsm_res_ENG_Start
Mission objectives may be viewed at any time by choosing MISSION OBJECTIVES from the menu.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ Ä¿ ±ê ¿É ÒÔ Í¨ ¹ý Ñ¡ Ôñ ²Ë µ¥ ÖÐ µÄ ÈÎ Îñ Ä¿ ±ê À´ Ëæ Ê± ²é ¿´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002437
xfhsm_res_ENG_Start
Mission successful, Admiral.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« ¾ü ¸ó ÏÂ £¬ ÈÎ Îñ Íê ³É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002438
xfhsm_res_ENG_Start
Modem
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µ÷ ÖÆ ½â µ÷ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002439
xfhsm_res_ENG_Start
Moebius Reactor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äª ±È ÎÚ Ë¹ ·´ Ó¦ ¶Ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002440
xfhsm_res_ENG_Start
Moguls
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© ÆÂ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002441
xfhsm_res_ENG_Start
Mojo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äª Ô¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002442
xfhsm_res_ENG_Start
Molten Playground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÜ »¯ µÄ ÓÎ Ï· ³¡ µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002443
xfhsm_res_ENG_Start
Morph
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002444
xfhsm_res_ENG_Start
Morph an Extractor there first.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÈ Òª ÔÚ ¸Ã ´¦ ±ä ÐÎ ³ö Ò» ¸ö ³é È¡ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002445
xfhsm_res_ENG_Start
Morph to Drone
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ÐÛ ·ä £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002446
xfhsm_res_ENG_Start
Morph to Hydralisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ´Ì Éß £¨ H£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002447
xfhsm_res_ENG_Start
Morph to Lurker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª µØ ´Ì £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002448
xfhsm_res_ENG_Start
Morph to Mutalisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ±ä Òì ÊÞ £¨ M£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002449
xfhsm_res_ENG_Start
Morph to Overlord
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ËÞ Ö÷ £¨ O£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002450
xfhsm_res_ENG_Start
Morph to Queen
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª Å® »Ê £¨ Q£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002451
xfhsm_res_ENG_Start
Morph to Scourge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ×Ô ±¬ ·É »ú £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002452
xfhsm_res_ENG_Start
Morph to Ultralisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª À× ÊÞ £¨ U£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002453
xfhsm_res_ENG_Start
Morph to Zerglings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª Ñ¸ ÃÍ ÊÞ £¨ Z£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002454
xfhsm_res_ENG_Start
Morph to Defiler
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä ÐÎ Îª ÎÛ È¾ Õß £¨ f£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002455
xfhsm_res_ENG_Start
Morphing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ±ä ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002456
xfhsm_res_ENG_Start
Most Games Played
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±» ½ø ÐÐ µÄ ´Î Êý ×î ¶à µÄ ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002457
xfhsm_res_ENG_Start
Most Terran buildings can fly. Select the building and click the LIFTOFF button to fly; press the button again to select a location to land.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ¶à Êý ÈË ×å ½¨ Öþ ¿É ÒÔ ·É ÐÐ ¡£ Ñ¡ Ôñ ½¨ Öþ Îï È» ºó µã »÷ Éý ¿Õ °´ Å¥ £¬ ÔÙ ´Î µã »÷ ¸Ã °´ Å¥ ²¢ Ñ¡ Ôñ Ò» ¸ö Î» ÖÃ ¼´ ¿É ½µ Âä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002458
xfhsm_res_ENG_Start
Most Wins
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ¶à µÄ Ê¤ Àû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002459
xfhsm_res_ENG_Start
Most Zerg ground units have the ability to Burrow. When Burrowed, they cannot attack or be attacked unless detected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ¶à Êý ³æ ×å µØ Ãæ µ¥ Î» ÓÐ ÄÜ Á¦ Ç± µØ ¡£ µ± Ç± µØ ÒÔ ºó £¬ Ëû ÃÇ ÎÞ ·¨ ¹¥ »÷ £¬ ³ý ·Ç ±» ¼ì ²â µ½ £¬ ·ñ Ôò Ò² ²» ÄÜ ±» ¹¥ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002460
xfhsm_res_ENG_Start
Most commands in the game have hot keys.  These keys are denoted by the highlighted letter in the text of the command button.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ÖÐ µÄ ´ó ¶à Êý Ãü Áî ¶¼ ÓÐ ¿ì ½Ý ¼ü ¡£ Õâ Ð© ¼ü ÔÚ Ãü Áî °´ Å¥ µÄ ÎÄ ×Ö ÖÐ ÓÃ ¸ß ÁÁ ±í Ê¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002461
xfhsm_res_ENG_Start
Mother of God... Kerrigan what have they 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÏ µÛ °¡ £¡ ¿­ Èð ¸Ê £¡ ÊÇ Äã £¡ Ëü ÃÇ ¾¿ ¾¹ ¶Ô Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002462
xfhsm_res_ENG_Start
Mouse Scroll
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Êó ±ê ¾í ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002463
xfhsm_res_ENG_Start
Move Attack Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÆ ¶¯ ¹¥ »÷ µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002464
xfhsm_res_ENG_Start
Move Dark Templars to Region
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÒÆ ¶¯ µ½ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002465
xfhsm_res_ENG_Start
Move Unload
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÆ ¶¯ Ð¶ ÔØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002466
xfhsm_res_ENG_Start
Move to %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÆ ¶¯ µ½ %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002467
xfhsm_res_ENG_Start
Move your units with the ATTACK command when you wish them to engage enemy forces along the way.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Äã Ï£ Íû Äã µÄ ²¿ ¶Ó ÔÚ Â· ÉÏ ¹¥ »÷ µÐ ÈË £¬ ÓÃ ¹¥ »÷ Ãü Áî À´ ÒÆ ¶¯ Äã µÄ ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002468
xfhsm_res_ENG_Start
Mud
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äà µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002469
xfhsm_res_ENG_Start
Multiplayer Features:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶à ÈË ÓÎ Ï· °ï Öú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002470
xfhsm_res_ENG_Start
Multiple SCVs can gather Vespene from

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÒÔ ÓÐ ¶à ¸ö ¹¤ ³Ì ±ø ÔÚ Í¬ Ò» ¸ö Ìá Á¶ ³§ ²É ¼¯ £¬ µ« Í¬ Ò» Ê± ¼ä Ö» ÄÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002471
xfhsm_res_ENG_Start
Muscular Augments
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼¡ Èâ Ôö Ç¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002472
xfhsm_res_ENG_Start
Music Volume
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òô ÀÖ Òô Á¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002473
xfhsm_res_ENG_Start
Must gather from a Mineral Field or Vespene Geyser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ´Ó ¿ó ³¡ »ò Ìì È» Æø Åç Æø ¿Ú ²É ¼¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002474
xfhsm_res_ENG_Start
Must gather gases from your own geyser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ´Ó Äã ×Ô ¼º µÄ Åç Æø ¿Ú ²É ¼¯ Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002475
xfhsm_res_ENG_Start
Must target Terran units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ ÈË ×å µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002476
xfhsm_res_ENG_Start
Must target damaged mechanical units or damaged complete buildings.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ ÊÜ Ëð µÄ »ú Ðµ µ¥ Î» »ò ÊÜ Ëð µÄ Íê Õû ½¨ Öþ Îï Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002477
xfhsm_res_ENG_Start
Must target enemy units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±Ø Ðë ÒÔ µÐ ·½ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002478
xfhsm_res_ENG_Start
Must target ground.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ µØ Ãæ Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002479
xfhsm_res_ENG_Start
Must target injured non-mechanical ground units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±Ø Ðë ÒÔ ÊÜ ÉË µÄ ·Ç »ú Ðµ µØ Ãæ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002480
xfhsm_res_ENG_Start
Must target mechanical units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ »ú Ðµ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002481
xfhsm_res_ENG_Start
Must target non-hovering ground units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ ·Ç Ðü ¸¡ µÄ µØ Ãæ ²¿ ¶Ó Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002482
xfhsm_res_ENG_Start
Must target non-mechanical units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±Ø Ðë ÒÔ ·Ç »ú Ðµ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002483
xfhsm_res_ENG_Start
Must target non-robotic ground units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±Ø Ðë ÒÔ ·Ç »ú Æ÷ ÈË µØ Ãæ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002484
xfhsm_res_ENG_Start
Must target passable terrain.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ ¿É Í¨ ¹ý µÄ µØ ÐÎ Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002485
xfhsm_res_ENG_Start
Must target severely damaged Terran Command Center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ ÑÏ ÖØ Ëð ÉË µÄ ÈË ×å Ö¸ »Ó ÖÐ ÐÄ Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002486
xfhsm_res_ENG_Start
Must target units with energy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±Ø Ðë ÒÔ ÓÐ ÄÜ Á¿ µÄ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002487
xfhsm_res_ENG_Start
Must target units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÒÔ µ¥ Î» Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002488
xfhsm_res_ENG_Start
Mutalisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É Áú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002489
xfhsm_res_ENG_Start
Mutalisk Requires:
   Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É Áú Ðè Òª £º 
   ¼â Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002490
xfhsm_res_ENG_Start
Mutate into Creep Colony
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª Âû Éú ¾ú ´Ô £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002491
xfhsm_res_ENG_Start
Mutate into Defiler Mound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ÎÛ È¾ Õß Çð £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002492
xfhsm_res_ENG_Start
Mutate into Extractor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ³é È¡ Æ÷ £¨ E£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002493
xfhsm_res_ENG_Start
Mutate into Greater Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ¸ß ¼¶ ¼â Ëþ £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002494
xfhsm_res_ENG_Start
Mutate into Hatchery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ·õ »¯ Ëù £¨ H£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002495
xfhsm_res_ENG_Start
Mutate into Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ·ä ·¿ £¨ H£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002496
xfhsm_res_ENG_Start
Mutate into Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ³² Ñ¨ £¨ L£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002497
xfhsm_res_ENG_Start
Mutate into Nydus Canal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ×Ì Éú Í¨ µÀ £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002498
xfhsm_res_ENG_Start
Mutate into Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª Å® »Ê ³² £¨ Q£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002499
xfhsm_res_ENG_Start
Mutate into Spawning Pool
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ÂÑ ³Ø £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002500
xfhsm_res_ENG_Start
Mutate into Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ¼â Ëþ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002501
xfhsm_res_ENG_Start
Mutate into Spore Colony
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª æß ×Ó Èº £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002502
xfhsm_res_ENG_Start
Mutate into Ultralisk Cavern
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª À× ÊÞ ¶´ £¨ U£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002503
xfhsm_res_ENG_Start
Mutate into Evolution Chamber
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ½ø »¯ Ç» £¨ V£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002504
xfhsm_res_ENG_Start
Mutate into Hydralisk Den
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª ´Ì Éß Ëþ £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002505
xfhsm_res_ENG_Start
Mutate into Sunken Colony
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ä Òì Îª Ç± µØ æß ×Ó Èº £¨ u£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002506
xfhsm_res_ENG_Start
Mutating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ±ä Òì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002507
xfhsm_res_ENG_Start
My Brood shall aid you, Cerebrate, should you require assistance.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ ×å Èº »á ÔÚ Äã Ðè Òª µÄ Ê± ºò Ô® Öú Äã 
£¬ ÄÔ ³æ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002508
xfhsm_res_ENG_Start
My Queen, again I beg your pardon for this interruption, but we have a very serious problem!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Å® »Ê £¬ ºÜ ±§ Ç¸ ÎÒ ÔÙ Ò» ´Î ´ò ¶Ï Äã µÄ Ì¸ »° ¡£ µ« ÎÒ ÃÇ ÓÐ ¸ö ºÜ ÑÏ ÖØ µÄ ÎÊ Ìâ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002509
xfhsm_res_ENG_Start
My Queen, if I may suggest a strategy?  Both the Protoss and Terran forces are resting after our previous victory.  If we attack immediately, while most of them are asleep and unaware, we can whittle down their defenses with relative ease!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Å® »Ê £¬ ÎÒ ¿É ÒÔ Ïò Äã Ìá ³ö Ò» ¸ö ²ß ÂÔ Âð £¿ µ± Ç° Éñ ×å ¸ú ÈË ×å µÄ ²¿ ¶Ó ¶¼ ÔÚ ÎÒ ÃÇ Ç° ´Î Ê¤ Àû ºó ´¦ ÓÚ ÐÝ Ï¢ ×´ Ì¬ ¡£ Èç ¹û ÎÒ ÃÇ ÏÖ ÔÚ Âí ÉÏ ¹¥ »÷ Ëû ÃÇ £¬ ³Ã Ëû ÃÇ »¹ ÔÚ Ë¯ ¾õ ·Å ËÉ ¾¯ ½ä µÄ ¹¦ ·ò £¬ ÎÒ ÃÇ ¿É ÒÔ Ïà ¶Ô ÈÝ Ò× µØ ´Ý »Ù Ëû ÃÇ µÄ ·À Óù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002510
xfhsm_res_ENG_Start
My Queen, our scouts have just discovered a massive wave of Zerg in high orbit. Hundreds of Zerg have landed upon Tarsonis and are even now approaching our location! A number of our outposts are already under attack by the renegade Swarm!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Å® »Ê £¬ ÎÒ ÃÇ µÄ Õì ²ì ²¿ ¶Ó ¸Õ ¸Õ ÔÚ ¸ß ¹ì µÀ ÉÏ ·¢ ÏÖ ÁË Ò» Èº ÅÓ ´ó µÄ ³æ ×å ¡£ Êý °Ù Ö» ³æ ×å ÒÑ ¾­ ÔÚ Ëþ ¶û ËÕ Äá Ë¹ µÇ Â½ ²¢ Ïò ÎÒ ÃÇ µÄ Î» ÖÃ ½Ó ½ü £¡ ÎÒ ÃÇ µÄ ¶à ¸ö ÉÚ ¿¨ ÒÑ ¾­ Ôâ ÊÜ µ½ ÅÑ ±ä ³æ Èº µÄ ¹¥ »÷ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002511
xfhsm_res_ENG_Start
My Queen, pardon me for interrupting, but the visitors you have been expecting have arrived.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Å® »Ê £¬ Çë Ô­ ÁÂ ÎÒ ´ò ¶Ï Äã µÄ Ì¸ »° £¬ µ« ÊÇ Äã Ëù ÆÚ Íû µÄ ·Ã ¿Í ÃÇ µ½ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002512
xfhsm_res_ENG_Start
My Queen, the hive structures are not responding to the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Å® »Ê £¬ ·ä ·¿ ×é Ö¯ ¶Ô ÄÔ ³æ µÄ Ãü Áî Ã» ÓÐ ·´ Ó¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002513
xfhsm_res_ENG_Start
My Queen, the last charge is set. Talematros will explode 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Å® »Ê £¬ ×î ºó Ò» ¸ö Õ¨ µ¯ ÒÑ Éè ºÃ ¡£ Ëþ ÀÕ Âí ÍÐ Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002514
xfhsm_res_ENG_Start
My Queen, we have located a small Terran facility towards 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Å® »Ê £¬ ÎÒ ÃÇ ÔÚ ÅÑ ±ä ³æ ×å µÄ ×Å Â½ µã ºó ·½ ·¢ ÏÖ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002515
xfhsm_res_ENG_Start
My Queen, with the Overmind and its cerebrates destroyed, all of the Zerg in this sector have reverted to your direct control. The remnants of the UED fleet have fled the planet, but I have no idea how many functional ships they still possess. 

We have finished relocating your primary hive clusters to this orbital platform. However, we do have a problem. Somehow, Zeratul and his brethren were able to bypass our defenses and steal their Matriarch away from us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Å® »Ê £¬ ÔÚ ´Ý »Ù ÁË Ö÷ Ô× ¸ú Ëü µÄ ÄÔ ³æ ºó £¬ Ä¿ Ç° ÔÚ Õâ ¸ö Çø Óò ÄÚ Ëù ÓÐ µÄ ³æ ×å ¶¼ »Ø µ½ Äã µÄ Ö± ½Ó ¿Ø ÖÆ ÏÂ ÁË ¡£ ²Ð Óà µÄ UED½¢ ¶Ó ÌÓ Àë ÁË Õâ ¸ö ÐÇ Çò £¬ µ« ÎÒ ²» Öª µÀ Ëû ÃÇ »¹ ÕÆ ÎÕ ÓÐ ¶à ÉÙ ¿É Õ½ ¶· µÄ ´¬ Ö» ¡£ ÎÒ ÃÇ ÒÑ ¾­ Íê ³É ÁË Äã µÄ ÐÂ Ö÷ ·å ·¿ Èº Âä µÄ ÖØ ½¨ ¡£ µ« ÊÇ ÎÒ ÃÇ »¹ ÊÇ ÓÐ ¸ö ÎÊ Ìâ £¬ Ôó À­ ÍÐ ¸ú Ëû µÄ »ï °é ÃÇ ¸Õ ²Å ´© Ô½ ÁË ÎÒ ÃÇ µÄ ·À Óù Ïµ Í³ ²¢ ÇÒ °Ñ Ëû ÃÇ µÄ Å® Çõ ³¤ Íµ ×ß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002516
xfhsm_res_ENG_Start
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be...

Perfect.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º¢ ×Ó ÃÇ £¬ ÎÒ ÃÇ µÄ Ê¤ Àû ÒÑ ¾­ ½ü ÔÚ ÑÛ Ç° ÁË ¡­ ¡­ ÔÚ °¬ ¶û ÐÐ ÐÇ ÉÏ £¬ ÎÒ ÃÇ ½« ºÍ Óî Öæ ÖÐ ×î ¹Å ÀÏ µÄ ÖÖ ×å ºÏ ¶þ Îª Ò» £¬ Õâ Ñù ÎÒ ÃÇ ¾Í »á ³É Îª Ôì Îï Ö÷ ×î Ç¿ ´ó µÄ ×Ó Ëï ¡£ ÎÒ ÃÇ ½« ´ï µ½ ¡­ ¡­ Íê ÃÀ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002517
xfhsm_res_ENG_Start
My children, you must put aside your fears and misgivings to accomplish what must be done. For the time being, Kerrigan will assist you in your endeavors. Though she has been your enemy, it is enough that we share the same agenda now. Allow her time enough to prove herself to you, and you may find her to be a valued ally. For now, you must focus on the task at hand. Search for the Uraj on the planet Braxis, and let nothing stop you from recovering it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ º¢ ×Ó ÃÇ £¬ Äã ÃÇ ±Ø Ðë ·Å ÏÂ ÐÄ ÖÐ µÄ ¿Ö ¾å ºÍ ÒÉ ÂÇ È¥ Íê ³É ±Ø Ðë Íê ³É µÄ ÈÎ Îñ ¡£ ¾Í Ä¿ Ç° À´ Ëµ £¬ ¿­ Èð ¸Ê ½« »á Ð­ Öú Äã ÃÇ Ò» Í¬ Ç° ÐÐ ¡£ Ëä È» Ëý Ôø ¾­ ÊÇ Äã ÃÇ µÄ µÐ ÈË £¬ µ« ÎÒ ÃÇ ÏÖ ÔÚ ÔÚ Îª ¹² Í¬ µÄ Ä¿ ±ê ¶ø ·Ü ¶· ¡£ ¸ø Ëý ×ã ¹» µÄ Ê± ¼ä È¥ Ö¤ Ã÷ Ëý ×Ô ¼º £¬ Äã ÃÇ Ò² Ðí »á ·¢ ÏÖ Ëý ÊÇ ¸ö ÓÐ ¼Û Öµ µÄ Í¬ ÃË ¡£ ÑÛ ÏÂ Äã ±Ø Ðë ×¨ ×¢ ÓÚ ÊÖ Í· µÄ ÈÎ Îñ ¡£ ËÑ Ñ° ÔÚ ²¼ À­ ¿Ë Î÷ Ë¹ ÐÐ ÐÇ ÉÏ µÄ ÎÚ À­ Ê² Ë® ¾§ £¬ ²» Òª ÈÃ ÈÎ ºÎ Æä Ëû ÊÂ Çé ×è µ² Äã ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002518
xfhsm_res_ENG_Start
My concern is for the safety of Aiur, not the judgments of the Conclave. I will return when the time is right.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¹Ø ÐÄ µÄ ÊÇ ÎÒ ÃÇ ¼Ò Ïç µÄ °² È« £¬ ²» ÊÇ ×î ¸ß Òé »á µÄ ÆÀ ÅÐ £¡ ÎÒ »á »Ø À´ µÄ £¬ ²» ¹ý ÄÇ ÊÇ ÔÚ ÎÒ ÈÏ Îª Ê± »ú ³É Êì µÄ Ê± ºò £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002519
xfhsm_res_ENG_Start
My friends, we have suffered a great defeat. Our Matriarch is dead, our fleets have been scattered across the Astral Winds, and Kerrigan has gained complete control over the Zerg Swarms.

Yet as always, we must struggle onward. Our immediate priority is to find Artanis and his warriors. Once we have made contact with him we can return to Shakuras and plan our next moves.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ µÄ Åó ÓÑ ÃÇ £¬ ÎÒ ÃÇ Ôâ ÊÜ Ò» ´Î ¾Þ ´ó µÄ Ê§ °Ü ¡£ ÎÒ ÃÇ µÄ Çõ ³¤ ÒÑ ¾­ ËÀ ÁË £¬ ÎÒ ÃÇ µÄ ½¢ ¶Ó ÔÚ ÐÇ ÔÆ ÖÐ ±» »÷ É¢ £¬ ¶ø ¿­ Èð ¸Ê Íê È« ¿Ø ÖÆ ÁË Õû ¸ö ³æ Èº ¡£ ÎÒ ÃÇ µ± Îñ Ö® ¼± ÊÇ Òª ÕÒ µ½ °¢ ¶û Ì¹ Äá Ë¹ ºÍ Ëû µÄ ÓÂ Ê¿ ÃÇ ¡£ Ö» Òª Áª Ïµ µ½ Ëû ÎÒ ÃÇ ±ã ÄÜ ·µ »Ø É³ ¹Å À­ Ë¹ £¬ ¼Æ »® ÎÒ ÃÇ µÄ ÏÂ Ò» ²½ ÐÐ ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002520
xfhsm_res_ENG_Start
My heart longs for the epic struggles of my youth, to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ ÐÄ ¿Ê Íû ×Å Äê Çá Ê± Ëù ¾­ Àú µÄ Ê· Ê« °ã µÄ ·Ü ¶· £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002521
xfhsm_res_ENG_Start
My thanks to you, Sir.  But you must know that your victory here

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð» Ð» Äã µÄ ¿ä ½± £¬ ¸ó ÏÂ ¡£ µ« Òª Öª µÀ Äã µÄ Ê¤ Àû ¶Ô ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002522
xfhsm_res_ENG_Start
My thanks to you, Sir. But you must know that your victory here

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð» Ð» Äã µÄ ¿ä ½± ¡£ µ« Òª Öª µÀ Äã µÄ Ê¤ Àû ¶Ô ÎÒ À´ Ëµ Î¢ ²» ×ã µÀ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002523
xfhsm_res_ENG_Start
NEW MISSION OBJECTIVE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÐÂ ÈÎ Îñ Ä¿ ±ê 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002524
xfhsm_res_ENG_Start
NEW MISSION OBJECTIVE:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÐÂ ÈÎ Îñ Ä¿ ±ê £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002525
xfhsm_res_ENG_Start
NEW MISSION OBJECTIVE:    

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÐÂ ÈÎ Îñ Ä¿ ±ê £º    

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002526
xfhsm_res_ENG_Start
NEW MISSION OBJECTIVES

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÐÂ ÈÎ Îñ Ä¿ ±ê 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002527
xfhsm_res_ENG_Start
NEW MISSION OBJECTIVES:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÂ ÈÎ Îñ Ä¿ ±ê £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002528
xfhsm_res_ENG_Start
NOTE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ×¢ Òâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002529
xfhsm_res_ENG_Start
Name
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãû ×Ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002530
xfhsm_res_ENG_Start
Name:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãü Ãû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002531
xfhsm_res_ENG_Start
Nearly. I still need a substantial cache of resources in order to build up my primary hive clusters. I'm wondering if you gentlemen wouldn't mind going on a fuel raid for me?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Í ¿ì ÁË ¡£ ÎÒ ÈÔ Ðè Òª ´ó Á¿ µÄ ×Ê Ô´ ´¢ ´æ À´ ×³ ´ó ÎÒ µÄ Ö÷ ·å ·¿ Èº Âä ¡£ ÎÒ ÔÚ Ïë ¼¸ Î» ÏÈ Éú ÃÇ ²» »á ½é Òâ °ï ÎÒ È¥ ËÑ ÂÞ Ð© ÄÜ Ô´ °É £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002532
xfhsm_res_ENG_Start
Need a light?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òª »ð Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002533
xfhsm_res_ENG_Start
Needle Spines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õë ´Ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002534
xfhsm_res_ENG_Start
Needle Spines
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õë ´Ì 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002535
xfhsm_res_ENG_Start
Ner'mah!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ner'mah!£¨ Éñ ×å Óï £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002536
xfhsm_res_ENG_Start
Neraz Gulio
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Neraz Gulio£¨ Éñ ×å Óï £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002537
xfhsm_res_ENG_Start
Network Options
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íø Âç Ñ¡ Ïî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002538
xfhsm_res_ENG_Start
Network game already exists!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íø Âç ÓÎ Ï· ÒÑ ¾­ ´æ ÔÚ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002539
xfhsm_res_ENG_Start
Network upgrade failed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íø Âç Éý ¼¶ Ê§ °Ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002540
xfhsm_res_ENG_Start
Neuro-scan compiling data. DNA code computed

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ¾­ É¨ Ãè ±à Òë Êý ¾Ý ÖÐ ¡£ DNA Âë ÒÑ ¼Æ Ëã ²¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002541
xfhsm_res_ENG_Start
Neuro-scan completed and archived. DNA code

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ¾­ É¨ Ãè ±à Òë Êý ¾Ý ÖÐ ¡£ DNA Âë ÒÑ ¼Æ Ëã ²¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002542
xfhsm_res_ENG_Start
Neutral
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ Á¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002543
xfhsm_res_ENG_Start
Neutral Slot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ Á¢ Î» ÖÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002544
xfhsm_res_ENG_Start
Neutron Flare
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ ×Ó ÉÁ ¹â
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002545
xfhsm_res_ENG_Start
Neutron Flare
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÖÐ ×Ó ÉÁ ¹â 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002546
xfhsm_res_ENG_Start
Never Played
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÐ Î´ ½ø ÐÐ ¹ý ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002547
xfhsm_res_ENG_Start
New &Account
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ µÄ ÕÊ »§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002548
xfhsm_res_ENG_Start
New &Password:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ ÃÜ Âë £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002549
xfhsm_res_ENG_Start
New Account
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ µÄ ÕÊ »§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002550
xfhsm_res_ENG_Start
New Email Address:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ ÓÊ ¼þ µØ Ö·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002551
xfhsm_res_ENG_Start
New Gettysburg Spaceport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ µÄ ¸Ç ´Ä ±¤ Ì« ¿Õ ÖÐ ÐÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002552
xfhsm_res_ENG_Start
Next Level:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÂ Ò» ¸ö µÈ ¼¶ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002553
xfhsm_res_ENG_Start
Next Order:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÂ Ò» ¸ö Ãü Áî £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002554
xfhsm_res_ENG_Start
Nightfall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°ø Íí 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002555
xfhsm_res_ENG_Start
Nightshade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áú ¿û Êô Ö² Îï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002556
xfhsm_res_ENG_Start
No Way Out
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ³ö Â· 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002557
xfhsm_res_ENG_Start
No briefing data
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ÈÎ Îñ ¼ò ½é Êý ¾Ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002558
xfhsm_res_ENG_Start
No information available
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ¿É ÓÃ ÐÅ Ï¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002559
xfhsm_res_ENG_Start
No installed leagues
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ÈÎ ÓÃ ÃË ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002560
xfhsm_res_ENG_Start
No modems were detected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ ¼ì ²â µ½ µ÷ ÖÆ ½â µ÷ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002561
xfhsm_res_ENG_Start
No need to guess. It's DuGalle and the remainder of the UED fleet.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ ²» ×Å ²Â ÁË £¬ ÊÇ ¶Å ¼Ó ¶û ºÍ Ëû ÄÇ ²Ð Óà µÄ UED½¢ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002562
xfhsm_res_ENG_Start
No one pushes around the Terran Dominion on my watch! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ó £¡ Ã» ÓÐ ÈË ¸Ò ÔÚ ÎÒ µÄ ÑÛ Æ¤ µ× ÏÂ ¶Ô ÈË ×å µÛ ¹ú Ö¸ ¶« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002563
xfhsm_res_ENG_Start
No penalty
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ³Í ·£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002564
xfhsm_res_ENG_Start
No response from the league
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ÊÕ µ½ ¶Ó ÓÑ µÄ »Ø ´ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002565
xfhsm_res_ENG_Start
No, my Queen. I wish only to serve you and remain at your side.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» £¬ ÎÒ µÄ Å® »Ê ¡£ ÎÒ Ö» Ô¸ Áô ÔÚ Äã Õâ ±ß Îª Äã Ð§ Ãü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002566
xfhsm_res_ENG_Start
No.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002567
xfhsm_res_ENG_Start
No. He will not! The Protoss have devised some new attack. An attack powerful enough to nullify our reincarnation and give pause to the Overmind itself!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» £¬ Ëû »î ²» ¹ý À´ ÁË £¡ Éñ ×å ÕÒ µ½ ÁË ÐÂ µÄ ¹¥ »÷ ·½ ·¨ ¡£ Õâ ÖÖ ·½ ·¨ ÄÜ ÖÕ Ö¹ ÎÒ ÃÇ µÄ ÖØ Éú £¬ Éõ ÖÁ Á¬ Ö÷ Ô× ±¾ Éí ¶¼ ÊÜ µ½ ÁË ÉË º¦ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002568
xfhsm_res_ENG_Start
No. Young Kerrigan could not have engineered

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ¡£ Äê Çá µÄ ¿­ Èð ¸Ê Ã» ÓÐ ÄÜ Á¦ Éè ¼Æ Èç ´Ë ÅÓ ´ó µÄ ÊÔ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002569
xfhsm_res_ENG_Start
No...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002570
xfhsm_res_ENG_Start
Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» £¡ Ö» Òª ¾« Éñ ²» ±» Ñ¹ µ¹ £¬ Ê§ °Ü Ò² Ã» Ê² Ã´ Öµ µÃ Ðß À¢ µÄ £¬ ¿ö ÇÒ ÎÒ »¹ ÄÜ ¼Ì Ðø Îª °¬ ¶û Ð§ Á¦ ¡£ ÏÈ ²» Ëµ Õâ ¸ö ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002571
xfhsm_res_ENG_Start
Norad II
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Åµ À­ µÂ ¶þ ºÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002572
xfhsm_res_ENG_Start
Norad II has been destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Åµ À­ µÂ ¶þ ºÅ ±» ´Ý »Ù ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002573
xfhsm_res_ENG_Start
Norad III
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Åµ À­ µÂ Èý ºÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002574
xfhsm_res_ENG_Start
Norad III.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÂ Èý ºÅ µÄ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002575
xfhsm_res_ENG_Start
Normal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ³£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002576
xfhsm_res_ENG_Start
Normal Game Disconnects: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» °ã ÓÎ Ï· ¶Ï Ïß £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002577
xfhsm_res_ENG_Start
Normal Game Losses: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» °ã ÓÎ Ï· Ê§ °Ü £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002578
xfhsm_res_ENG_Start
Normal Game Wins: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» °ã ÓÎ Ï· Ê¤ Àû £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002579
xfhsm_res_ENG_Start
Normal Games
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» °ã ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002580
xfhsm_res_ENG_Start
Normal games:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ³£ ÓÎ Ï· £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002581
xfhsm_res_ENG_Start
Not Implemented
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Êµ ÏÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002582
xfhsm_res_ENG_Start
Not at all, Arcturus. How'd you manage to scrape up your new fleet? Been raiding the salvage dumps again?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» µã ¶¼ ²» £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ Äã ÊÇ Ôõ Ã´ °Ñ ÐÂ ½¢ ¶Ó Æ´ Æð À´ µÄ £¿ ÓÖ È¥ ·Ï Ìú »Ø ÊÕ Õ¾ ËÑ ¼¯ ²Ä ÁÏ ÁË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002583
xfhsm_res_ENG_Start
Not enough Vespene gases....harvest more gas.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ×ã ¹» µÄ Ìì È» Æø ¡­ ¡­ ¿ª ²É ¸ü ¶à µÄ Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002584
xfhsm_res_ENG_Start
Not enough energy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÜ Á¿ ²» ×ã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002585
xfhsm_res_ENG_Start
Not enough life remaining.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ×ã ¹» µÄ Ê£ Óà Éú Ãü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002586
xfhsm_res_ENG_Start
Not enough memory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ×ã ¹» µÄ ÄÚ ´æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002587
xfhsm_res_ENG_Start
Not enough minerals...mine more minerals.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ×ã ¹» µÄ ¿ó Îï ¡­ ¡­ ¿ª ²É ¸ü ¶à µÄ ¿ó Îï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002588
xfhsm_res_ENG_Start
Not enough psi...build more Pylons.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÓÄ ÄÜ ²» ×ã ¡­ ¡­ ½¨ Ôì ¸ü ¶à µÄ ÓÄ ÄÜ Ëþ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002589
xfhsm_res_ENG_Start
Not enough room for unit.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔË ÔØ ¿Õ ¼ä ²» ×ã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002590
xfhsm_res_ENG_Start
Not enough supplies...build more Supply Depots.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹© ¸ø ²» ×ã ¡­ ¡­ ½¨ Ôì ¸ü ¶à µÄ ¹© ¸ø Õ¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002591
xfhsm_res_ENG_Start
Not long enough. Why have I been brought here?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Ñù µÄ ÈÕ ×Ó »¹ ²» ¹» ³¤ ¡£ ÎÒ Îª Ê² Ã´ »á ±» ´ø µ½ Õâ Àï À´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002592
xfhsm_res_ENG_Start
Not so, Duran.  As a matter of fact, I'm expecting my secret weapon to be arriving very soon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¢ ·Ç Èç ´Ë £¬ ¶Å À¼ ¡£ ÊÂ Êµ ÉÏ £¬ ÎÒ ¹À ¼Æ ÎÒ µÄ ÃØ ÃÜ Îä Æ÷ ºÜ ¿ì ¾Í Òª µ½ ´ï ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002593
xfhsm_res_ENG_Start
Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002594
xfhsm_res_ENG_Start
Nothing to harvest. Find a Mine or a Vespene Geyser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ¿É ¿ª ²É µÄ ×Ê Ô´ ¡£ Ñ° ÕÒ Ò» ¸ö ¿ó »ò Åç Æø ¿Ú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002595
xfhsm_res_ENG_Start
Nothing to harvest. Find a Mine, or build a Refinery at a Vespene Geyser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ¿É ¿ª ²É µÄ ×Ê Ô´ ¡£ Ñ° ÕÒ Ò» ¸ö ¿ó »ò ÔÚ Åç Æø ¿Ú ´¦ ½¨ Ôì Ò» ¸ö Ìá Á¶ ³§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002596
xfhsm_res_ENG_Start
Nothing to harvest. Find a Mine, or build an Assimilator at a Vespene Geyser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ¿É ¿ª ²É µÄ ×Ê Ô´ ¡£ Ñ° ÕÒ Ò» ¸ö ¿ó »ò ÔÚ Åç Æø ¿Ú ´¦ ½¨ Ôì Ò» ¸ö Îü ÊÕ Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002597
xfhsm_res_ENG_Start
Nova Station
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ ÐÇ Õ¾ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002598
xfhsm_res_ENG_Start
Now I asked you nice the first

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÏÖ ÔÚ ÒÑ ¾­ ¶Ô Äã ºÃ ÑÔ Ïà È° ÁË £¬ ÎÒ µ½ Õâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002599
xfhsm_res_ENG_Start
Now I demand that you release the Matriarch at once!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Òª Äã Á¢ ¿Ì ÊÍ ·Å Å® Çõ ³¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002600
xfhsm_res_ENG_Start
Now he's the law, and we're the criminals. It

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ È´ ³É ÁË ×ï ·¸ ¡£ ÎÒ ÃÇ Ôø ¾­ °ï Öú Ëû Íê ³É Õ÷ ·þ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002601
xfhsm_res_ENG_Start
Now shall the events set into motion so long ago be made

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÜ ¾Ã ÒÔ Ç° ¾Í ¿ª Ê¼ ¼Æ »® ÁË ºÜ ¾Ã µÄ ÊÂ £¬ ÏÖ ÔÚ ÖÕ ÓÚ ¿É ÒÔ Íê ³É ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002602
xfhsm_res_ENG_Start
Now that the Psi Disrupter has been destroyed and Kerrigan has regained control of her minions, I fear that she will forget our pact and turn on us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÖ ÔÚ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ±» ´Ý »Ù ÁË £¬ ¿­ Èð ¸Ê Ò² ÖØ ÐÂ ¿Ø ÖÆ ×¡ ÁË Ëý µÄ ÄÇ Ð© Ç× ÐÅ ÃÇ £¬ ÎÒ ÅÂ Ëý »á Íü ÁË µ± ³õ µÄ Ð­ Òé µô ¹ý Í· À´ ¶Ô ¸¶ ÎÒ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002603
xfhsm_res_ENG_Start
Now then, Kerrigan. Perhaps you had best explain yourself. What is this news you've come to give?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ Ã´ ÏÖ ÔÚ £¬ ¿­ Èð ¸Ê £¬ Äã ×î ºÃ ½â ÊÍ Ò» ÏÂ ¡£ Äã ¸ø ÎÒ ÃÇ ´ø À´ ÁË Ê² Ã´ Ïû Ï¢ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002604
xfhsm_res_ENG_Start
Now you have grown strong enough to bear the rigors of warp travel with the Swarm. Thus we shall make our exit from this blasted world and secure the Chrysalis within the Hive cluster, upon the planet Char.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÖ ÔÚ Äã ÒÑ ÓÐ ×ã ¹» µÄ Á¦ Á¿ ´ø ×Å ÖÖ Èº ×÷ ´« ËÍ ÂÃ ÐÐ ÁË ¡£ Õâ Ñù ÎÒ ÃÇ ¾Í ¿É ÒÔ Àë ¿ª Õâ Æ¬ ·Ï Ðæ £¬ µ½ ²é ¶û ÐÐ ÐÇ µÄ ³² Ñ¨ ÖÐ È¥ ÈÃ Òì Ó¼ ·õ »¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002605
xfhsm_res_ENG_Start
Now you will know the fury of the Queen of

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÖ ÔÚ Äã Ó¦ ¸Ã Öª µÀ ÎÒ µÄ Á¦ Á¿ ºÍ ·ß Å­ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002606
xfhsm_res_ENG_Start
Now, Protoss, you shall know my wrath.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £¨ µÃ Òâ £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002607
xfhsm_res_ENG_Start
Now, create a Drone and start gathering

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÖ ÔÚ £¬ ·õ »¯ Ò» ¸ö ÐÛ ·ä £¬ ¿ª Ê¼ ²É ¼¯ ×Ê Ô´ °É ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002608
xfhsm_res_ENG_Start
Now, order your Drone to become a 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÖ ÔÚ °Ñ Ò» ¸ö ÐÛ ·ä ·õ »¯ ³É Ò» ¸ö ·õ »¯ ³Ø ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002609
xfhsm_res_ENG_Start
Nowhere to return to...can't return.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ·µ »Ø µÄ Ä¿ ±ê ¡­ ¡­ ÎÞ ·¨ ·µ »Ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002610
xfhsm_res_ENG_Start
Nuclear Missile
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002611
xfhsm_res_ENG_Start
Nuclear Silo Requires:
   Science Facility with
   attached Covert Ops
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË µ¯ ·Å Éä ¾® Ðè Òª £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ ¼° 
   ¸½ ¼Ó µÄ µý ±¨ ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002612
xfhsm_res_ENG_Start
Nuclear Strike
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË ´ò »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002613
xfhsm_res_ENG_Start
Nuclear Strike Requires:
   Arm Nuclear Silo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË ´ò »÷ Ðè Òª £º 
 ×° ÓÐ ºË µ¯ µÄ ºË µ¯ ·¢ Éä ¾®
 £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002614
xfhsm_res_ENG_Start
Nuclear Strike Requires:
   Armed Nuclear Silo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË ´ò »÷ Ðè Òª £º 
   ×° ÓÐ ºË µ¯ µÄ ºË µ¯ ·Å Éä ¾®
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002615
xfhsm_res_ENG_Start
Nuclear launch detected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ì ²â µ½ ºË µ¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002616
xfhsm_res_ENG_Start
Nuke Ground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ ºË µ¯ ´ò »÷ µØ Ãæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002617
xfhsm_res_ENG_Start
Nuke Launch
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ Éä ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002618
xfhsm_res_ENG_Start
Nuke Paint
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ Ê¾ ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002619
xfhsm_res_ENG_Start
Nuke Track
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË µ¯ ¹ì ¼£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002620
xfhsm_res_ENG_Start
Nuke Train
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ Ôì ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002621
xfhsm_res_ENG_Start
Nuke Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ ºË µ¯ ´ò »÷ µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002622
xfhsm_res_ENG_Start
Nuke Wait
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ´ý ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002623
xfhsm_res_ENG_Start
Nukes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºË µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002624
xfhsm_res_ENG_Start
Number of Players:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò µÄ Êý Á¿ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002625
xfhsm_res_ENG_Start
Number of Players:1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 1
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002626
xfhsm_res_ENG_Start
Number of Players:2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 2
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002627
xfhsm_res_ENG_Start
Number of Players:3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 3
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002628
xfhsm_res_ENG_Start
Number of Players:4
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 4
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002629
xfhsm_res_ENG_Start
Number of Players:5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 5
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002630
xfhsm_res_ENG_Start
Number of Players:6
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 6
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002631
xfhsm_res_ENG_Start
Number of Players:7
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 7
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002632
xfhsm_res_ENG_Start
Number of Players:8
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò Êý Á¿ £º 8
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002633
xfhsm_res_ENG_Start
Number of Players:%c%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß Êý £º %c%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002634
xfhsm_res_ENG_Start
Number of Teams:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ó Îé µÄ Êý Á¿ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002635
xfhsm_res_ENG_Start
Nydus Canal Requires:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Í¨ µÀ Ðè Òª £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002636
xfhsm_res_ENG_Start
Overview
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ÆÀ £¨ V£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002637
xfhsm_res_ENG_Start
OK
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· ¶¨ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002638
xfhsm_res_ENG_Start
OPTIONAL MISSION OBJECTIVE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¿É Ñ¡ ÈÎ Îñ Ä¿ ±ê 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002639
xfhsm_res_ENG_Start
OR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                    »ò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002640
xfhsm_res_ENG_Start
OVERMIND

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ö÷ Ô× 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002641
xfhsm_res_ENG_Start
OVERMIND     

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ö÷ Ô×   

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002642
xfhsm_res_ENG_Start
Objectives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÎ Îñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002643
xfhsm_res_ENG_Start
Observatory Requires:
   Robotics Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Û ²â Ì¨ Ðè Òª £º 
   »ú Æ÷ ÈË ¹¤ ³§
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002644
xfhsm_res_ENG_Start
Observer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Û ÖÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002645
xfhsm_res_ENG_Start
Observer Requires:
   Observatory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì½ ²â ÎÀ ÐÇ Ðè Òª £º 
  ¹Û ²â Ì¨
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002646
xfhsm_res_ENG_Start
Observers
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Û ÖÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002647
xfhsm_res_ENG_Start
Observing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ 
¹Û ¿´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002648
xfhsm_res_ENG_Start
Octopus
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÂ Óã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002649
xfhsm_res_ENG_Start
Ocular Implants
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÓ ¾õ ¹à Êä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002650
xfhsm_res_ENG_Start
Of course I do. This creature is the completion 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µ± È» Öª µÀ ¡£ Õâ Éú Îï ÊÇ Ò» ¸ö ÂÖ »Ø µÄ ÖÕ ½á ¡£ Ëü ÔÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002651
xfhsm_res_ENG_Start
Of course, Admiral.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± È» £¬ ½« ¾ü ¸ó ÏÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002652
xfhsm_res_ENG_Start
Of course.  Raszagal, do you wish to return to your tribe?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À­ Ê© ¼Î ¶û £¬ Äã Ô¸ Òâ »Ø µ½ Äã µÄ ²¿ Âä ÖÐ È¥ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002653
xfhsm_res_ENG_Start
Of course. Executor, I shall test the mettle of these humans by scouting ahead of your ships, and finding a way through this blockade! 

En Taro Tassadar!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± È» ¡£ Ö´ ÐÐ ¹Ù £¬ ÎÒ ½« »á ÔÚ Äã µÄ ½¢ Ö» Ç° Ãæ ½ø ÐÐ Õì ²ì ÒÔ ´Ì Ì½ ÄÇ Ð© ÈË Àà µÄ Ðé Êµ £¬ ²¢ ÕÒ ³ö Ò» Ìõ ¿É ÒÔ ´© ¹ý Ëû ÃÇ ·â Ëø µÄ µÀ Â· £¡ Ëþ Èø ´ï Íò Ëê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002654
xfhsm_res_ENG_Start
Of course. They aren't stupid, Duran. They're siding with the evil they know over the evil they don't... They simply don't yet realize what it will cost them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± È» ÁË ¡£ Ëû ÃÇ ²¢ ²» ±¿ £¬ ¶Å À¼ ¡£ Ëû ÃÇ Öª µÀ ×Ô ¼º ÔÚ Ö§ ³Ö Ð° ¶ñ µ« ²» Öª µÀ Ö® ºó »á Èç ºÎ ¡­ ¡­ Ëû ÃÇ Ö» ²» ¹ý »¹ Ã» ÓÐ ÈÏ Ê¶ µ½ ½« Îª ´Ë ¸¶ ³ö ¶à ´ó ´ú ¼Û °Õ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002655
xfhsm_res_ENG_Start
Oh yeah, you're a telepath. Look, let's just

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ ¡£ Ô­ À´ Äã ÓÐ ÐÄ Áé ¸Ð Ó¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002656
xfhsm_res_ENG_Start
Oh, I'm sorry sir, but it seems your signal's... fading

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Å¶ £¬ ¶Ô ²» Æð ³¤ ¹Ù £¬ µ« ºÃ Ïñ Äã µÄ ÐÅ ºÅ ¡­ ¡­ Ê§ È¥ ¡£ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002657
xfhsm_res_ENG_Start
Oh, and by the way, Admiral: Your friend Stukov was twice 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Å¶ £¬ Ë³ ±ã Ëµ Ò» ¾ä £¬ ½« ¾ü £º Äã µÄ Åó ÓÑ Ë¹ Í¼ ¿É ·ò ±È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002658
xfhsm_res_ENG_Start
Oh, come on, Arcturus. Did you really think I'd allow you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àÞ £¬ ·Å Ã÷ °× Ð© £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ Äã Õæ ÒÔ Îª ÎÒ »á ÈÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002659
xfhsm_res_ENG_Start
Oh? It is a pity that Cerebrates cannot truly be killed. I expect that the Overmind will reincarnate him soon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ Âð ¡­ ¡­ £¿ ¿É Ï§ ÄÔ ³æ ÊÇ ²» »á Õæ Õý ËÀ È¥ µÄ ¡£ Ö÷ Ô× ²» ¾Ã ¾Í »á ¸ø Ëû Ò» ¸ö ÐÂ µÄ Éí Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002660
xfhsm_res_ENG_Start
Oil
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002661
xfhsm_res_ENG_Start
Ok
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002662
xfhsm_res_ENG_Start
Old Email Address:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾É ÓÊ ¼þ µØ Ö·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00002663
xfhsm_res_ENG_Start
Old Faithful
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÒ Êµ µÄ Íæ ¼Ò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002664
xfhsm_res_ENG_Start
Old friend-would that this never came to pass...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÀÏ Åó ÓÑ ¡ª ¡ª Õæ Ï£ Íû Õâ Ò» ÇÐ Ã» ÓÐ ·¢ Éú 
¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002665
xfhsm_res_ENG_Start
Omega Squadron
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å· Ã× Ù¤ ÖÐ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002666
xfhsm_res_ENG_Start
On map "%s":

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ "%s"£º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002667
xfhsm_res_ENG_Start
Once again, I grow tired of slaughtering

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »¹ ÊÇ Ò» Ñù £¬ ÎÒ ÒÑ ¾­ Ñá ·³ ÍÀ É± Äã µÄ ²¿ ÏÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002668
xfhsm_res_ENG_Start
Once my forces have grown strong enough, I can assault the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·¿ Èº Âä ¡£ Ò» µ© ÎÒ µÄ ²¿ ¶Ó ±ä µÃ ×ã ¹» Ç¿ ´ó £¬ ÎÒ ¾Í ÄÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002669
xfhsm_res_ENG_Start
Once we have secured this area, I shall tell you 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» µ© ÎÒ ÃÇ ¿Ø ÖÆ ×¡ Õâ ¸ö µØ ´ø £¬ ÎÒ ½« ÔÚ Òé »á ÖÐ °Ñ Ëù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002670
xfhsm_res_ENG_Start
Once your forces have landed, Captain, you'll need to escort our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ± Äã µÄ ²¿ ¶Ó ½µ Âä ºó £¬ Ö¸ »Ó ¹Ù £¬ Äã Òª °Ñ ÎÒ ÃÇ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002671
xfhsm_res_ENG_Start
One minute until dropship arrival.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔË Êä ´¬ ½« ÔÚ £± ·Ö ÖÓ ºó µ½ ´ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002672
xfhsm_res_ENG_Start
One on One
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» ¶Ô Ò»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002673
xfhsm_res_ENG_Start
One on One(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
One on One(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00002674
xfhsm_res_ENG_Start
Only "detectors" such as Missile Turrets

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö» ÓÐ ¡° Ì½ ²â Òþ ÐÎ ¡± µÄ µ¥ Î» £¬ ±È Èç ·À ¿Õ µ¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002675
xfhsm_res_ENG_Start
Only CompUSA members are allowed to participate in CompUSA games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö» ÓÐ CompUSAµÄ ³É Ô± ¿É ÒÔ ²Î ¼Ó CompUSAµÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002676
xfhsm_res_ENG_Start
Only PGL members are allowed to participate in PGL games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö» ÓÐ £Ð £Ç £Ì ³É Ô± ²Å ÄÜ ²Î ¼Ó £Ð £Ç £Ì ±È Èü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002677
xfhsm_res_ENG_Start
Only WCG authorized female players can play WCG Women Only games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö» ÓÐ WCGÊÚ È¨ µÄ Å® ÐÔ ÓÎ Ï· Õß ¿É ÒÔ ²Î ¼Ó WCGÖ» Îª Å® ÐÔ ¿ª Éè µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002678
xfhsm_res_ENG_Start
Only WCG members are allowed to participate in WCG games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö» ÓÐ WCG³É Ô± ²Å ÄÜ ²Î ¼Ó WCGÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002679
xfhsm_res_ENG_Start
Only the Dark Templar's power can truly harm the Zerg. That is why we must rescue Zeratul and return him to Aiur!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö» ÓÐ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ²Å ÓÐ ÄÜ Á¦ Õæ Õý É± ËÀ Ëû ÃÇ ¡£ Ëù ÒÔ ÎÒ ÃÇ ±Ø Ðë ¾È ³ö ºÚ °µ Ê¥ ÌÃ Îä Ê¿ £¬ ²¢ ´ø Ëû ÃÇ »Ø °¬ ¶û £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002680
xfhsm_res_ENG_Start
Only too well, Gerard. Captain, when you are ready, you may commence with the operation. Once you have commandeered the enemy's battlecruisers, be prepared to repel the Dominion reinforcements when they arrive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Éî Öª Õâ Ò» µã £¬ ½Ü À­ µÂ ¡£ Ö¸ »Ó ¹Ù £¬ µÈ Äã ×¼ ±¸ ºÃ ±ã ¿É ÒÔ ×Å ÊÖ ÓÚ ´Ë ´Î ÐÐ ¶¯ ÁË ¡£ Ò» µ© µ½ Ê± Äã ¿Ø ÖÆ ÁË µÐ ÈË µÄ Ñ² Ñó ½¢ £¬ ×ö ºÃ ·´ »÷ µÛ ¹ú Ôö Ô® ²¿ ¶Ó µÄ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002681
xfhsm_res_ENG_Start
Open
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ò ¿ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002682
xfhsm_res_ENG_Start
Open Door
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002683
xfhsm_res_ENG_Start
Opening Warp Gate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ´ò ¿ª ´« ËÍ ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002684
xfhsm_res_ENG_Start
Opening Warp Rift
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ´ò ¿ª ´« ËÍ ¿Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002685
xfhsm_res_ENG_Start
Opening cell doors.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õý ÔÚ ´ò ¿ª ½û ïÀ ¼à Óü ÃÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002686
xfhsm_res_ENG_Start
Opposing City States '98
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·´ ¶Ô ³Ç ÊÐ ×´ Ì¬ 1998

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002687
xfhsm_res_ENG_Start
Optical Flare
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÁ ¹â µ¯ £¨ F£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002688
xfhsm_res_ENG_Start
Optical Flare
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÁ ¹â µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002689
xfhsm_res_ENG_Start
Optical Flare:
   Research at Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÁ ¹â µ¯ £º 
   ÔÚ ÑÐ ¾¿ Ëù ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002690
xfhsm_res_ENG_Start
Orbital Death
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹ì µÀ µÄ ËÀ Íö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002691
xfhsm_res_ENG_Start
Orbital Gully
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹ì µÀ µÄ Ð¡ Ï¿ ¹È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002692
xfhsm_res_ENG_Start
Orbital Relay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹ì µÀ µÄ ½Ó Ìæ Õß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002693
xfhsm_res_ENG_Start
Order:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãü Áî £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002694
xfhsm_res_ENG_Start
Our Gateway has no power.  We

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÄ ´« ËÍ ÃÅ ÒÑ ¾­ É¥ Ê§ ÁË ÄÜ Á¿ ¡£ ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002695
xfhsm_res_ENG_Start
Our angle? I'll give you an angle, you slimy

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÓÐ Òõ Ä± £¿ £¡ ÎÒ ¸ø Äã Ò» ¸ö Òõ Ä± £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002696
xfhsm_res_ENG_Start
Our forces shall engage the primary Zerg Hive clusters in an attempt to weaken their defenses. Once their numbers have thinned out, Zeratul and his companions can infiltrate the clusters and assassinate the Cerebrates. Adun willing, the Cerebrates' deaths will distract the Overmind long enough for us to assault it directly.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ¾ü ½« Ï® »÷ ³æ ×å µÄ Ê× ÄÔ ·ä ·¿ ´Ø ´Ó ¶ø Ï÷ Èõ Ëû ÃÇ µÄ ·À Óù ¡£ Ò» µ© Ëû ÃÇ µÄ ÈË Êý ¼õ ÉÙ £¬ Ôó À­ ÍÐ ºÍ Ëû µÄ ²¿ ÏÂ ½« Éø Í¸ ½ø Ê× ÄÔ ·ä ·¿ ´Ø £¬ ²¢ ´Ì É± ÄÔ ³æ ¡£ Îá Éñ ÓÓ »¤ £¬ ÄÔ ³æ µÄ ËÀ Íö »á ·Ö É¢ Ö÷ Ô× µÄ ¾« Á¦ £¬ ÓÐ Öú ÓÚ ÎÒ ÃÇ Ö± ½Ó ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002697
xfhsm_res_ENG_Start
Our scouts report that they have regrouped with a number of Protoss survivors on the surface of Char. The Matriarch is being held within a stasis cell, leading me to suspect that the Protoss will attempt to take her home to Shakuras.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ µÄ Õì ²ì ²¿ ¶Ó »Ø ±¨ Ëµ Ëû ÃÇ ÔÚ ²é ¶û ÐÐ ÐÇ ±í Ãæ ÉÏ ÖØ ±à ÁË Ò» Åú Éñ ×å ÐÒ ´æ Õß ¡£ Å® Çõ ³¤ ÏÖ ÔÚ ±» ±£ »¤ ÔÚ Ò» ¸ö ÎÈ ¶¨ ¹Þ ÖÐ £¬ ÎÒ Òò ´Ë ²Â Ïë Éñ ×å ½« ÊÔ Í¼ °Ñ Ëý ´ø »Ø µ½ É³ ¹Å À­ Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002698
xfhsm_res_ENG_Start
Our sensors show that the gate's energies 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³æ ×å ¶ø Áî Ëü ÃÇ ¿ª Ê¼ ¹¥ »÷ ¡£ Îñ ±Ø ×ö ºÃ ¸÷ ÖÖ ×¼ ±¸ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002699
xfhsm_res_ENG_Start
Outcasts though you may be, it is your vision and courage that may 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò² Ðí Äã ÃÇ ÊÇ ±» Çý Öð Õß £¬ µ« ÊÇ Î¨ ÓÐ Äã ÃÇ µÄ Á¦ Á¿ ºÍ ÓÂ Æø ¿É ÒÔ °Ñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002700
xfhsm_res_ENG_Start
Outcome
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½á ¹û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002701
xfhsm_res_ENG_Start
Outer installation walls have been breached. Tracking multiple

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ù µØ Íâ Ç½ ÒÑ ±» ³å ÆÆ ¡£ ÔÚ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ÄÚ ²¿ ¸÷ Î» ÖÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002702
xfhsm_res_ENG_Start
Outpost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ú ÉÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002703
xfhsm_res_ENG_Start
Over my dead body. I don't care where yer' from, son. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³ý ·Ç ÎÒ ËÀ ÁË ¡£ ÎÒ ²Å ²» ¹Ü Äã ÃÇ ÊÇ ´Ó ÄÄ ¶ù À´ µÄ £¬ Ð¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002704
xfhsm_res_ENG_Start
Overall Score %u
    %10u for %s
    %10u for %s
    %10u for %s

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ·Ö %u
    %10u  %s
    %10u  %s
    %10u  %s

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002705
xfhsm_res_ENG_Start
Overlook
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼à ¶½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002706
xfhsm_res_ENG_Start
Overlord
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÞ Ö÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002707
xfhsm_res_ENG_Start
Overlords provide control for your minions.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÞ Ö÷ ¿Ø ÖÆ ÏÂ Êô µ¥ Î» ²¢ °Ñ Äã µÄ Ãü Áî ´« ´ï ¸ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002708
xfhsm_res_ENG_Start
Overmind Cocoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö÷ Ô× Ö® ¼ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002709
xfhsm_res_ENG_Start
Override Terminal Located in sector 12.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÊÖ ¶¯ ¿Ø ÖÆ Ì¨ Î» ÓÚ µÚ Ê® ¶þ Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002710
xfhsm_res_ENG_Start
PERIMETER PATROL
CONFEDERATE BORDER COLONY
MAR SARA
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÜ ±ß Õó µØ   Ñ² Âß ±ø
Í¬ ÃË Õß ±ß ½ç ¾Û ¾Ó µØ
Ëð ÉË ×é Ö¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002711
xfhsm_res_ENG_Start
PM
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÂ Îç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002712
xfhsm_res_ENG_Start
PRISON DOOR LOCKED.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÀÎ ·¿ ÃÅ Ëø ÉÏ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002713
xfhsm_res_ENG_Start
PRISON DOORS OPENED.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÀÎ ·¿ ÃÅ ´ò ¿ª ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002714
xfhsm_res_ENG_Start
PROTOSS 10: "EYE OF THE STORM"
- Destroy the Overmind.
- Tassadar, Raynor, and 
  Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 10£º ¡° ·ç ±© Ö® ÑÛ ¡±
£­ ´Ý »Ù Ö÷ Ô× ¡£ 
£­ Ëþ Èø ´ï ¡¢ À× ÄÉ ¡¢ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002715
xfhsm_res_ENG_Start
PROTOSS 1: "ESCAPE FROM AIUR"
- Bring Zeratul to the warp gate.
- Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 1£º ¡° ±³ ¾® Àë Ïç ¡±
£­ Ê¹ Ôó À­ ÍÐ µ½ ´ï ´« ËÍ ÃÅ ¡£ 
£­ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002716
xfhsm_res_ENG_Start
PROTOSS 1: "FIRST STRIKE"
- Meet Fenix at Antioch.
- Destroy the Zerg base.
- Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 1£º ¡° ³õ ´Î ·´ »÷ ¡±
£­ ÔÚ °² Ìá ÑÇ ¿Ë Óë ·Ñ Äá ¿Ë Ë¹ »á ºÏ ¡£ 
£­ ´Ý »Ù ³æ ×å »ù µØ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002717
xfhsm_res_ENG_Start
PROTOSS 2: "DUNES OF SHAKURAS"
- Destroy the Zerg base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 2£º ¡° É³ ¹Å À­ Ë¹ É³ Çð ¡±
£­ ´Ý »Ù ³æ ×å »ù µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002718
xfhsm_res_ENG_Start
PROTOSS 2: "DUNES OF SHAKURAS"
- Establish a base and find the Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 2£º ¡° É³ ¹Å À­ Ë¹ É³ Çð ¡±
£­ ½¨ Á¢ £± ¸ö »ù µØ ²¢ ÕÒ µ½ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002719
xfhsm_res_ENG_Start
PROTOSS 2: "INTO THE FLAMES"
- Distract the Zerg while
  Fenix gets into position.
- Kill the Zerg Cerebrate.
- Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 2£º ¡° ¸° ÌÀ µ¸ »ð ¡±
£­ Ç£ ÖÆ ³æ ×å , Ö± µ½ ·Ñ Äá ¿Ë Ë¹ µ½ ´ï ¡£ 
£­ ´Ý »Ù ÄÔ ³æ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002720
xfhsm_res_ENG_Start
PROTOSS 2: "INTO THE FLAMES"
- Kill the Zerg Cerebrate.
- Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 2£º ¡° ¸° ÌÀ µ¸ »ð ¡±
£­ ´Ý »Ù ÄÔ ³æ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002721
xfhsm_res_ENG_Start
PROTOSS 3: "HIGHER GROUND"
- Destroy the Zerg colonies.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 3£º ¡° ¸ß Ô­ ¡±
£­ »Ù Ãð Ëù ÓÐ ³æ ×å ½¨ Öþ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002722
xfhsm_res_ENG_Start
PROTOSS 3: "LEGACY OF THE XEL'NAGA"
- Destroy the Zerg cerebrates.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 3£º ¡° Èü ¶û ÄÇ ¼Ó ÈË µÄ ÒÅ ²ú ¡±
£­ Ïû Ãð ³æ ×å ÄÔ ³æ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002723
xfhsm_res_ENG_Start
PROTOSS 4: "THE HUNT FOR TASSADAR"
- Bring Tassadar and Raynor to the Beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 4£º ¡° ÁÔ ²¶ Ëþ Èø ´ï ¡±
£­ ½« Ëþ Èø ´ï ºÍ À× ÄÉ ´ø µ½ Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002724
xfhsm_res_ENG_Start
PROTOSS 4: "THE HUNT FOR TASSADAR"
- Find Tassadar.
- Bring Tassadar to the Beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 4£º ¡° ÁÔ ²¶ Ëþ Èø ´ï ¡±
£­ ÕÒ µ½ Ëþ Èø ´ï ¡£ 
£­ °Ñ Ëþ Èø ´ï ´ø µ½ Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002725
xfhsm_res_ENG_Start
PROTOSS 4:"THE QUEST FOR URAJ"
- Bring Kerrigan to the Uraj crystal.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 4£º ¡° Ñ° ÕÒ ÎÚ À­ Ê² Ë® ¾§ ¡±
£­ ½« ¿­ Èð ¸Ê ´ø µ½ ÎÚ À­ Ê² Ë® ¾§ ´¦ ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002726
xfhsm_res_ENG_Start
PROTOSS 5: "CHOOSING SIDES"
- Bring Tassadar and two Zealots to the installation entrance.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 5£º ¡° Á¢ ³¡ µÄ Ñ¡ Ôñ ¡±
£­ ½« Ëþ Èø ´ï ºÍ £² ¸ö ¿ñ ÈÈ Îä Ê¿ ´ø µ½ »ù µØ Èë ¿Ú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002727
xfhsm_res_ENG_Start
PROTOSS 5: "THE BATTLE OF BRAXIS"
- Destroy all power generators to 
  pierce the UED blockade.
- Artanis must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 5£º ¡° ²¼ À­ ¿Ë Î÷ Ë¼ Õ½ ÒÛ ¡±
£­ ´Ý »Ù Ëù ÓÐ µç ³§ ÒÔ Í» ÆÆ UED·À Óù ¹¤ ÊÂ ¡£ 
£­ °¢ ¶û Ì¹ Äá Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002728
xfhsm_res_ENG_Start
PROTOSS 6: "INTO THE DARKNESS"
- Rescue Zeratul.
- Tassadar must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 6£º ¡° Éî Èë ºÚ °µ ¡±
£­ Ô® ¾È Ôó À­ ÍÐ ¡£ 
£­ Ëþ Èø ´ï ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002729
xfhsm_res_ENG_Start
PROTOSS 6: "RETURN TO CHAR"
- Retrieve the Khalis crystal with a
  probe or drone.
              - OR -
- Do enough damage to the Overmind
  to send it into remission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 6£º ¡° »Ø µ½ ²é ¶û ÐÐ ÐÇ ¡±
£­ ÓÃ ¿ª ²É Õß »ò ÐÛ ·ä È¡ µÃ ¿Â ¹þ Àï Ë¹ Ë® ¾§ ¡£ 
              £­ »ò Õß £­ 
£­ ¶Ô Ö÷ Ô× ½ø ÐÐ Ç¿ Á¦ µÄ ´ò »÷ Ê¹ Ëü ÔÝ Ê± Í£ Ö¹ »î ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002730
xfhsm_res_ENG_Start
PROTOSS 7: "HOMELAND"
- Destroy the heart of the Conclave.
- Fenix, Zeratul and Tassadar must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 7£º ¡° ÖØ ·µ ¼Ò Ô° ¡±
£­ ´Ý »Ù ×î ¸ß Òé »á µÄ ×Ü ²¿ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ¡¢ Ôó À­ ÍÐ ¡¢ Ëþ Èø ´ï ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002731
xfhsm_res_ENG_Start
PROTOSS 7: "THE INSURGENT"
- Kill the traitor Aldaris.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 7£º ¡° ÅÑ Í½ ¡±
£­ É± ËÀ ÅÑ Í½ °¢ ¶û ´ï Èð Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002732
xfhsm_res_ENG_Start
PROTOSS 8: "COUNTDOWN"
- Bring Artanis and Zeratul to the Temple.
- Protect the Temple from the Zerg.
- Artanis and Zeratul must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 8£º ¡° µ¹ ¼Æ Ê± ¡±
£­ ½« °¢ ¶û Ì¹ Äá Ë¹ ºÍ Ôó À­ ÍÐ ´ø µ½ Ê¥ µî ¡£ 
£­ ±£ »¤ Ê¥ µî ²» ±» ³æ ×å ´Ý »Ù ¡£ 
£­ °¢ ¶û Ì¹ Äá Ë¹ ºÍ Ôó À­ ÍÐ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002733
xfhsm_res_ENG_Start
PROTOSS 8: "COUNTDOWN"
- Save the Temple from being destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 8£º ¡° µ¹ ¼Æ Ê± ¡±
£­ ±£ »¤ Ê¥ µî ²» ±» ´Ý »Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002734
xfhsm_res_ENG_Start
PROTOSS 8: "THE TRIAL OF TASSADAR"
- Destroy the Stasis Cell.
- Fenix and Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 8£º ¡° Éó ÅÐ Ëþ Èø ´ï ¡±
£­ ÆÆ »µ ½û ïÀ ÀÎ ·¿ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ºÍ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002735
xfhsm_res_ENG_Start
PROTOSS 9: "SHADOW HUNTERS"
- Use Zeratul to destroy the Zerg Cerebrates.
- Zeratul and Fenix must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å 9£º ¡° Ó° ×Ó ÁÔ ÈË ¡±
£­ ÓÃ Ôó À­ ÍÐ É± ËÀ ÄÔ ³æ ¡£ 
£­ Ôó À­ ÍÐ ºÍ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002736
xfhsm_res_ENG_Start
Parasite
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ä Éú £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002737
xfhsm_res_ENG_Start
Parasite
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ä Éú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002738
xfhsm_res_ENG_Start
Parasite:
   Evolve at Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ä Éú £º 
  ÔÚ Å® »Ê ³² ½ø »¯
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002739
xfhsm_res_ENG_Start
Particle Beam
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àë ×Ó Éä Ïß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002740
xfhsm_res_ENG_Start
Particle Beam
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á£ ×Ó ¹â Ïß 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002741
xfhsm_res_ENG_Start
Party at Ground Zero
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ µØ Ãæ µÄ Áã µã ×é Ö¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002742
xfhsm_res_ENG_Start
Path of Sorrow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±¯ ÉË Â· 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002743
xfhsm_res_ENG_Start
Patrol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ² Âß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002744
xfhsm_res_ENG_Start
Peasant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å© Ãñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002745
xfhsm_res_ENG_Start
Peon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿à ¹¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002746
xfhsm_res_ENG_Start
Perfect timing... Gentlemen, we'll need to finish this conversation later... continue, Duran.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À´ µÃ Ôç ²» Èç À´ µÄ ÇÉ ¡­ ¡­ ÏÈ Éú ÃÇ £¬ ÎÒ ÃÇ µÃ ÉÔ ºó ÔÙ Íê ³É Õâ ´Î ¶Ô »° ¡­ ¡­ ¼Ì Ðø £¬ ¶Å À¼ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002747
xfhsm_res_ENG_Start
Perfect! With these Zerg I can construct a new hive cluster!  

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ì« ºÃ ÁË £¡ ÓÐ Õâ Ð© ³æ ×å ÎÒ ½« ¿É ÒÔ ½¨ Æð Ò» ¸ö ÐÂ µÄ ·ä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002748
xfhsm_res_ENG_Start
Performing this action will boot:
	%s
Continue?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö´ ÐÐ Õâ Ò» ¶¯ ×÷ ½« »á °Ñ 
	%s
Ìß ³ö ÓÎ Ï· £¬ Òª ¼Ì Ðø Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002749
xfhsm_res_ENG_Start
Performing this action will boot:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Ò» ¸ö ¾Ù ¶¯ ½« »á Ìß ³ö £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002750
xfhsm_res_ENG_Start
Perhaps it would be best if we staged some kind of diversion, my Queen,  and claimed the Matriarch during the confusion.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò² Ðí ×î ºÃ µÄ °ì ·¨ ÊÇ ÎÒ ÃÇ ÄÜ ×ª ÒÆ Ëû ÃÇ µÄ ×¢ Òâ Á¦ £¬ ÎÒ µÄ Å® »Ê £¬ È» ºó ³Ã ÂÒ ½« Å® Çõ ³¤ ½Ù ³ö À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002751
xfhsm_res_ENG_Start
Permission to speak freely, sir?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ¿É ÒÔ Ëæ ±ã Ëµ Á½ ¾ä Âð , ³¤ ¹Ù ?
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002752
xfhsm_res_ENG_Start
Personnel Cloaking
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ö ÈË Òþ ÐÎ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002753
xfhsm_res_ENG_Start
Personnel Cloaking:
   Research at Covert Ops
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ö ÈË Òþ ÐÎ £º 
   ÔÚ µý ±¨ ÖÐ ÐÄ ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002754
xfhsm_res_ENG_Start
Phase Disruptor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïà Î» ÁÑ ½â Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002755
xfhsm_res_ENG_Start
Phase Disruptor
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïà Î» ÁÑ ½â 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002756
xfhsm_res_ENG_Start
Phase Disruptor Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïà Î» ÁÑ ½â ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002757
xfhsm_res_ENG_Start
Phase Disruptor Cannon
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïà Î» ÁÑ ½â ¼Ó Å© ÅÚ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002758
xfhsm_res_ENG_Start
Phonebook
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç »° ²¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002759
xfhsm_res_ENG_Start
Photon Cannon Requires:
   Forge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹â ×Ó ¼Ó Å© ÅÚ Ðè Òª £º 
   ¶Í Ôì Â¯
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002760
xfhsm_res_ENG_Start
Photon Cannons can fire at both ground and air targets, making them ideal for defending your base or other locations.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹â ×Ó ¼Ó Å© ÅÚ ¿É ÒÔ ´ò »÷ ¿Õ ÖÐ ºÍ µØ Ãæ µ¥ Î» £¬ ÊÇ ·À Óù »ù µØ ºÍ Æä Ëû Çø Óò Àí Ïë Îä Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002761
xfhsm_res_ENG_Start
Pick Up
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×° ÔØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002762
xfhsm_res_ENG_Start
Plague
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÁ Òß £¨ g£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002763
xfhsm_res_ENG_Start
Place Nydus Canal Exit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Å ÖÃ ×Ì Éú Í¨ µÀ ³ö ¿Ú £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002764
xfhsm_res_ENG_Start
Place Add-On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Å ÖÃ ¸½ ¼Ó ½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002765
xfhsm_res_ENG_Start
Place Mine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¼ À×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002766
xfhsm_res_ENG_Start
Place Scanner
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°² ÖÃ ¼ì ²â Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002767
xfhsm_res_ENG_Start
Plague
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÁ Òß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002768
xfhsm_res_ENG_Start
Plague:
   Evolve at Defiler Mound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÁ Òß £º 
    ÔÚ ÎÛ È¾ Õß Çð ½ø »¯
    £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002769
xfhsm_res_ENG_Start
Plains of Snow '98
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© ¡¯ 98 µÄ Æ½ Ô­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002770
xfhsm_res_ENG_Start
Plasma Shields L2 Require:
  Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñª ½¬ ¶Ü L2 Ðè Òª £º 
 »» ¿Ø Ñ§ ºË ÐÄ
 £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002771
xfhsm_res_ENG_Start
Platform
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æ½ Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002772
xfhsm_res_ENG_Start
Platform Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æ½ Ì¨ Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002773
xfhsm_res_ENG_Start
Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð Êô µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002774
xfhsm_res_ENG_Start
Play Custom
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô ¶¨ Òå ÓÎ Ï· (U)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002775
xfhsm_res_ENG_Start
Player %d was eliminated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %d±» Ïû Ãð ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002776
xfhsm_res_ENG_Start
Player %s has joined the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s ¼Ó Èë ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002777
xfhsm_res_ENG_Start
Player %s has left the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s Àë ¿ª ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002778
xfhsm_res_ENG_Start
Player %s left the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s Àë ¿ª ÁË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002779
xfhsm_res_ENG_Start
Player %s set network for extra high latency.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s ½« Íø Âç Éè ¶¨ Îª ¼« ¸ß Ê± ÑÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002780
xfhsm_res_ENG_Start
Player %s set network for high latency.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s ½« Íø Âç Éè ¶¨ Îª ¸ß Ê± ÑÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002781
xfhsm_res_ENG_Start
Player %s set network for low latency.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s ½« Íø Âç Éè ¶¨ Îª µÍ Ê± ÑÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002782
xfhsm_res_ENG_Start
Player %s was dropped.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß %s±» ¶Ï ¿ª Á¬ ½Ó ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002783
xfhsm_res_ENG_Start
Player * set network for extra high latency.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò *Îª ¶î Íâ µÄ ¸ß ÑÓ ³Ù Ê± ¼ä Éè ÖÃ Íø Âç ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002784
xfhsm_res_ENG_Start
Player * set network for high latency.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò *Îª ¸ß ÑÓ ³Ù Ê± ¼ä Éè ÖÃ Íø Âç ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002785
xfhsm_res_ENG_Start
Player * set network for low latency.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò *Îª µÍ ÑÓ ³Ù Ê± ¼ä Éè ÖÃ Íø Âç ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002786
xfhsm_res_ENG_Start
Player Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß ÊØ ÎÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002787
xfhsm_res_ENG_Start
Players
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002788
xfhsm_res_ENG_Start
Players:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íæ ¼Ò £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002789
xfhsm_res_ENG_Start
Please delete a character before adding a new one.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ìí ¼Ó Ò» ¸ö ÐÂ ½Ç É« Ö® Ç° Çë ÏÈ É¾ ³ý Ò» ¸ö ¾É µÄ ½Ç É« ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002790
xfhsm_res_ENG_Start
Please enter a game name to continue.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë Êä Èë ÓÎ Ï· Ãû ³Æ ÒÔ ¼Ì Ðø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002791
xfhsm_res_ENG_Start
Please insert either the Starcraft or Brood War CD into the CD-ROM drive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë ½« ¡¶ ÐÇ ¼Ê Õù °Ô ¡· »ò ¡¶ Ä¸ ³² Ö® Õ½ ¡· µÄ £Ã £Ä ·Å Èë ¹â ÅÌ Çý ¶¯ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002792
xfhsm_res_ENG_Start
Please insert your Brood War CD into the CD-ROM drive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë ½« ¡¶ Ä¸ ³² Ö® Õ½ ¡· ¹â ÅÌ ·Å Èë ¹â Çý ÖÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002793
xfhsm_res_ENG_Start
Please insert your Starcraft CD into the CD-ROM drive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë ½« ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¹â ÅÌ ·Å Èë ¹â Çý ÖÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002794
xfhsm_res_ENG_Start
Please reconnect to Battle.net with Starcraft Original to play No Brood War game types.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Ïë ²» ²Î ¼Ó ¡¶ Ä¸ ³² Ö® Õ½ ¡· µÄ ÓÎ Ï· £¬ Çë Ê¹ ÓÃ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· Ô­ Ê¼ °æ ÖØ ÐÂ Á¬ ½Ó Õ½ Íø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002795
xfhsm_res_ENG_Start
Please select a map to continue.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë Ñ¡ Ôñ Ò» ¸ö µØ Í¼ ÒÔ ¼Ì Ðø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002796
xfhsm_res_ENG_Start
Please select a modem:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Çë Ñ¡ Ôñ Ò» ¸ö µ÷ ÖÆ ½â µ÷ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002797
xfhsm_res_ENG_Start
Please wait...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë µÈ ´ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00002798
xfhsm_res_ENG_Start
Pneumatized Carapace
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æø Ç» ¼× ¿Ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002799
xfhsm_res_ENG_Start
Polaris Prime
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±± ¼« ÐÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002800
xfhsm_res_ENG_Start
Power Generator
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ µç ³§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002801
xfhsm_res_ENG_Start
Power Lines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç Ïß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002802
xfhsm_res_ENG_Start
Powerup
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá Éý ÄÜ Á¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002803
xfhsm_res_ENG_Start
Powerups
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá Éý ÄÜ Á¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002804
xfhsm_res_ENG_Start
Praetor, you must hold your position for as 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ Õþ ¹Ù £¬ Äã µÃ ¾¡ ¿É ÄÜ ÊØ ×¡ Äã µÄ Î» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002805
xfhsm_res_ENG_Start
Predators
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002806
xfhsm_res_ENG_Start
Prelate Zeratul, we are currently tracking Protoss power signatures emanating from an uncharted moon nearby. Our records do not indicate that there has ever been a Protoss settlement in this quadrant.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôó À­ ÍÐ Ö÷ ½Ì £¬ ÎÒ ÃÇ Õý ÔÚ ¸ú ×Ù Ò» ¶Î ´Ó Ò» ¸ö Î´ Öª ÎÀ ÐÇ ÉÏ ´« À´ µÄ Éñ ×å ÄÜ Á¿ ÐÅ ºÅ ¡£ ÎÒ ÃÇ µÄ ¼Ç Â¼ ÖÐ ÏÔ Ê¾ ÔÚ ÄÇ Àï ´Ó À´ ¶¼ Ã» ÓÐ ¹ý Éñ ×å ×¤ Ôú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002807
xfhsm_res_ENG_Start
Prepare the fleet to move out. We are going to the planet Char

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈÃ ½¢ ¶Ó ×ö ºÃ ³ö ·¢ µÄ ×¼ ±¸ ¡£ ÎÒ ÃÇ Õâ ¾Í µ½ ÐÐ ÐÇ ²é ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002808
xfhsm_res_ENG_Start
Prepare yourself, Cerebrate. Your first jump

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ £¬ ×ö ºÃ ×¼ ±¸ ¡£ Äã µÄ µÚ Ò» ´Î ³¬ ¿Õ ¼ä ´« ËÍ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002809
xfhsm_res_ENG_Start
Prepped and ready.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×¼ ±¸ Íê ±Ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002810
xfhsm_res_ENG_Start
Pressing CTRL-S will toggle the sound on or off.  CTRL-M will toggle the music on or off.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°´ CTRL-S ½« ¿ª Æô »ò ¹Ø ±Õ Òô Ð§ ¡£  CTRL-M ½« ¿ª Æô »ò ¹Ø ±Õ Òô ÀÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002811
xfhsm_res_ENG_Start
Pressing the space bar will center the screen on the location of your last transmission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°´ ¿Õ ¸ñ ¼ü ½« »á °Ñ ÆÁ Ä» ¶¨ Î» ÓÚ Äã ×î ºó ÊÕ µ½ ÐÅ Ï¢ µÄ Î» ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002812
xfhsm_res_ENG_Start
Previous (Esc)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ø ÉÏ Ò» ¼¶ (Esc)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002813
xfhsm_res_ENG_Start
Primeval Isles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³õ ÆÚ µÄ µº 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002814
xfhsm_res_ENG_Start
Priority alert! Backwater station under attack by unknown alien organisms. Distress beacon activated at 0658. Alerting Confederate headquarters on Tarsonis... Stand by for incoming transmission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß ¼¶ ¾¯ ±¨ £¡ ËÀ Ë® Õ¾ ÊÜ µ½ ²» Ã÷ Éú Îï Ï® »÷ ¡£ £° £¶ £µ £¸ ´¦ ·¢ ³ö Çó ¾È ÐÅ ºÅ ¡£ Õý ÔÚ Í¨ ¸æ Áª °î µÄ Ëþ ¶û ËÕ Äá Ë¹ ×Ü ²¿ ¡­ ¡­ µÈ ºò »Ø Ó¦ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002815
xfhsm_res_ENG_Start
Private
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶þ µÈ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002816
xfhsm_res_ENG_Start
Pro
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¨ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002817
xfhsm_res_ENG_Start
Pro Bowl
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çò Èü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002818
xfhsm_res_ENG_Start
Produced
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éú ²ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002819
xfhsm_res_ENG_Start
Production
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²ú Æ·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002820
xfhsm_res_ENG_Start
Profile:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãè »æ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002821
xfhsm_res_ENG_Start
Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002822
xfhsm_res_ENG_Start
Protoss 1 - Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £± £­ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002823
xfhsm_res_ENG_Start
Protoss 10 - Mini-Town Master
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £± £° £­ ÃÔ Äã »ù µØ ´ó Ê¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002824
xfhsm_res_ENG_Start
Protoss 10 - Mini-Towns
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å £± £° £­ ÃÔ Äã »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002825
xfhsm_res_ENG_Start
Protoss 10 - Overmind Defenders
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £± £° £­ Ö÷ Ô× ·À Óù Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002826
xfhsm_res_ENG_Start
Protoss 2 - Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å £² £­ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002827
xfhsm_res_ENG_Start
Protoss 3 - Air Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £³ £­ ¿Õ ÖÐ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002828
xfhsm_res_ENG_Start
Protoss 3 - Ground Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £³ £­ µØ Ãæ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002829
xfhsm_res_ENG_Start
Protoss 3 - Unused
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å £³ £­ Î´ Ê¹ ÓÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002830
xfhsm_res_ENG_Start
Protoss 4 - Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å £´ £­ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002831
xfhsm_res_ENG_Start
Protoss 4 - Zerg Town (unused?)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £´ £­ ³æ ×å »ù µØ £¨ Î´ Ê¹ ÓÃ £¿ £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002832
xfhsm_res_ENG_Start
Protoss 5 - Zerg Town Base
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £µ £­ ³æ ×å »ù µØ »ù ´¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002833
xfhsm_res_ENG_Start
Protoss 5 - Zerg Town Island
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £µ £­ ³æ ×å »ù µØ µº Óì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002834
xfhsm_res_ENG_Start
Protoss 6 - incomplete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¶ £­ Î´ Íê ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002835
xfhsm_res_ENG_Start
Protoss 7 - Left Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £· £­ ×ó ·½ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002836
xfhsm_res_ENG_Start
Protoss 7 - Right Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £· £­ ÓÒ ·½ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002837
xfhsm_res_ENG_Start
Protoss 7 - Shrine Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £· £­ Ê¥ µØ Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002838
xfhsm_res_ENG_Start
Protoss 8 - Left Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¸ £­ ×ó ·½ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002839
xfhsm_res_ENG_Start
Protoss 8 - Protoss Defenders
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¸ £­ Éñ ×å ·À Óù Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002840
xfhsm_res_ENG_Start
Protoss 8 - Right Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¸ £­ ÓÒ ·½ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002841
xfhsm_res_ENG_Start
Protoss 9 - Air Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¹ £­ ¿Õ ÖÐ ³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002842
xfhsm_res_ENG_Start
Protoss 9 - Ground Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¹ £­ µØ Ãæ ³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002843
xfhsm_res_ENG_Start
Protoss 9 - Spell Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å £¹ £­ ·¨ Êõ ³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002844
xfhsm_res_ENG_Start
Protoss Air Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¿Õ ¾ü Îä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002845
xfhsm_res_ENG_Start
Protoss Arbiter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ÖÙ ²Ã Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002846
xfhsm_res_ENG_Start
Protoss Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å ÖÙ ²Ã ·¨ Í¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002847
xfhsm_res_ENG_Start
Protoss Arbiters can use Recall to instantly teleport units to their location.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ÖÙ ²Ã Õß ¿É ÒÔ Ê¹ ÓÃ ÕÙ »Ø ½« µ¥ Î» Ë² ¼ä ´« ËÍ µ½ Ëü Ëù ÔÚ Î» ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002848
xfhsm_res_ENG_Start
Protoss Archon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ö´ Õþ ¹Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002849
xfhsm_res_ENG_Start
Protoss Armor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å »¤ ¼×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002850
xfhsm_res_ENG_Start
Protoss Armor
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å »¤ ¼× 
 »¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002851
xfhsm_res_ENG_Start
Protoss Assimilator
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Îü ÊÕ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002852
xfhsm_res_ENG_Start
Protoss Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Â· ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002853
xfhsm_res_ENG_Start
Protoss Build Self
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½¨ Ôì ×Ô Éí
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002854
xfhsm_res_ENG_Start
Protoss Campaign
incomplete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÒÛ 
Î´ Íê ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002855
xfhsm_res_ENG_Start
Protoss Campaign Area Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÒÛ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002856
xfhsm_res_ENG_Start
Protoss Campaign Difficult
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÒÛ À§ ÄÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002857
xfhsm_res_ENG_Start
Protoss Campaign Easy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÒÛ ¼ò µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002858
xfhsm_res_ENG_Start
Protoss Campaign Insane
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÒÛ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002859
xfhsm_res_ENG_Start
Protoss Campaign Medium
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÒÛ ÖÐ µÈ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002860
xfhsm_res_ENG_Start
Protoss Carrier
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å º½ ¿Õ Ä¸ ½¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002861
xfhsm_res_ENG_Start
Protoss Carriers attack by launching small interceptors that swarm their target. To build Interceptors, select the Carrier and press the BUILD INTERCEPTORS button.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å º½ ¿Õ Ä¸ ½¢ ÒÔ ÊÍ ·Å Ð¡ ÐÍ ½¢ ÔØ »ú µÄ ·½ Ê½ ¹¥ »÷ ¡£ Òª Ïë ½¨ Ôì ½¢ ÔØ »ú £¬ Ñ¡ Ôñ º½ ¿Õ Ä¸ ½¢ È» ºó °´ ½¨ Ôì ½¢ ÔØ »ú °´ Å¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002862
xfhsm_res_ENG_Start
Protoss Cinematic 5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å µç Ó° £µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002863
xfhsm_res_ENG_Start
Protoss Citadel of Adun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ÑÇ ¶Ù Òª Èû
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002864
xfhsm_res_ENG_Start
Protoss Commander, I am Admiral Alexei Stukov of the United Earth Directorate. We are here to take control of the Terran Dominion and all of its outlying colonies. You are in direct violation of Terran space and have openly attacked Terran troops. Lower your shields and power down your weapons systems. The UED will be taking custody of your ships and whatever spoils you have garnered from this planet.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ö¸ »Ó ¹Ù £¬ ÔÚ ÏÂ ÊÇ µØ Çò Áª ºÏ Àí ÊÂ »á £¨ UED£© µÄ °¢ ÁÐ ¿Ë Ë¹ ¡¤ Ë¹ Í¼ ¿É ·ò ½« ¾ü ¡£ ÎÒ ÃÇ À´ ´Ë ÕÆ ¹Ü ÈË Àà µÛ ¹ú ¼° Æä Æ« Ô¶ µØ Çø µÄ Ëù ÓÐ Áì µØ ¡£ Äã ÃÇ ÒÑ Ö± ½Ó ÇÖ ·¸ ÁË ÈË Àà ¿Õ Óò ²¢ ÇÒ ¹« È» ¶Ô ÈË Àà ²¿ ¶Ó ¿ª »ð ¡£ ³· ÏÂ Äã ÃÇ µÄ ±£ »¤ ÕÖ ²¢ ¹Ø ±Õ Îä Æ÷ Ïµ Í³ ¡£ UED½« »á ½Ó ÊÕ Äã ÃÇ µÄ ½¢ Ö» ÒÔ ¼° Ëù ÓÐ Äã ÃÇ ÔÚ Õâ ¸ö ÐÇ Çò ÉÏ Ëù ²Ø µÄ Ôß Îï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002865
xfhsm_res_ENG_Start
Protoss Commander, this is General 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ×å Ö¸ »Ó ¹Ù £¬ Õâ Àï ÊÇ ÈË ×å ÊØ ÎÀ ½¢ ¶Ó µÄ ¶Å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002866
xfhsm_res_ENG_Start
Protoss Corsair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å º£ µÁ ´¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002867
xfhsm_res_ENG_Start
Protoss Custom Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ×Ô ¶¨ Òå µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002868
xfhsm_res_ENG_Start
Protoss Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ä£ ¿Ø ÖÐ ÐÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002869
xfhsm_res_ENG_Start
Protoss Dark Archon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å °µ ºÚ Ö´ Õþ ¹Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002870
xfhsm_res_ENG_Start
Protoss Dark Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å °µ ºÚ Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002871
xfhsm_res_ENG_Start
Protoss Dragoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Áú Æï Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002872
xfhsm_res_ENG_Start
Protoss Expansion Custom Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª Éñ ×å ×Ô ¶¨ Òå µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002873
xfhsm_res_ENG_Start
Protoss Expeditionary Force
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ô¶ Õ÷ ¾ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002874
xfhsm_res_ENG_Start
Protoss Flag Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Æì ÖÄ Â· ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002875
xfhsm_res_ENG_Start
Protoss Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½¢ ¶Ó µ¼ º½ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002876
xfhsm_res_ENG_Start
Protoss Forge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¶Í Ôì Â¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002877
xfhsm_res_ENG_Start
Protoss Gateway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ´« ËÍ ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002878
xfhsm_res_ENG_Start
Protoss Ground Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å µØ Ãæ Îä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002879
xfhsm_res_ENG_Start
Protoss High Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¸ß ¼¶ Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002880
xfhsm_res_ENG_Start
Protoss Interceptor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½¢ ÔØ »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002881
xfhsm_res_ENG_Start
Protoss Marker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ±ê ¼Ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002882
xfhsm_res_ENG_Start
Protoss Nexus
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Á¬ ½Ó ÖÐ ÐÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002883
xfhsm_res_ENG_Start
Protoss Observatory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¹Û ²â Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002884
xfhsm_res_ENG_Start
Protoss Observer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ì½ ²â ÎÀ ÐÇ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002885
xfhsm_res_ENG_Start
Protoss Observers are great for scouting: they remain permanently cloaked, and can detect hidden units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ì½ ²â ÎÀ ÐÇ ·Ç ³£ ÊÊ ºÏ Õì ²ì ¡£ Ëü ÃÇ ÓÀ ¾Ã Òþ ÐÎ ²¢ ¿É ÒÔ Ì½ ²â Æä Ëû Òþ ÐÎ µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002886
xfhsm_res_ENG_Start
Protoss Photon Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¹â ×Ó ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002887
xfhsm_res_ENG_Start
Protoss Plasma Shields
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å µÈ Àë ×Ó »¤ ¶Ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002888
xfhsm_res_ENG_Start
Protoss Plasma Shields
Shields: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ñª ¶Ü 
 ¶Ü £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002889
xfhsm_res_ENG_Start
Protoss Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ×° ¼×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002890
xfhsm_res_ENG_Start
Protoss Plating
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ×° ¼× 
 »¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002891
xfhsm_res_ENG_Start
Protoss Probe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¿ª ²É Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002892
xfhsm_res_ENG_Start
Protoss Probes can build multiple buildings at one time. Once a building warp has been started, the Probe can move onto a new task.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¿ª ²É Õß ¿É ÒÔ Í¬ Ê± ÐÞ ½¨ ¶à ¸ö ½¨ Öþ Îï ¡£ Ò» µ© Ò» ¸ö ½¨ Öþ Îï ¿ª Ê¼ ´« ËÍ £¬ ¿ª ²É Õß ¾Í ¿É ÒÔ ½ø ÐÐ ÐÂ µÄ ÈÎ Îñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002893
xfhsm_res_ENG_Start
Protoss Pylon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ÓÄ ÄÜ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002894
xfhsm_res_ENG_Start
Protoss Reaver
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½ð ¼× ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002895
xfhsm_res_ENG_Start
Protoss Reavers attack by firing explosive "Scarabs" at their targets. To build Scarabs, select the Reaver and press the BUILD SCARABS button.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½ð ¼× ³æ ÓÃ ·¢ Éä ±¬ Õ¨ ÐÔ Ê¥ ¼× ³æ µÄ ·½ ·¨ ¹¥ »÷ Ä¿ ±ê ¡£ Òª Ïë ÖÆ Ôì Ê¥ ¼× ³æ £¬ Ñ¡ Ôñ ½ð ¼× ³æ µã »÷ ÖÆ Ôì Ê¥ ¼× ³æ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002896
xfhsm_res_ENG_Start
Protoss Reavers can be used to effectively defend your base and to quickly destroy enemy towns. Keep them protected by other units, since they are slow and vulnerable.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ½ð ¼× ³æ ¿É ÒÔ ÓÃ À´ ÓÐ Ð§ µØ ·À Óù Äã µÄ »ù µØ ²¢ Ñ¸ ËÙ ´Ý »Ù µÐ ÈË »ù µØ ¡£ ºÃ ºÃ ±£ »¤ Ëü ÃÇ £¬ Òò Îª Ëü ÃÇ ÊÇ ³Ù ¶Û ¶ø ´à Èõ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002897
xfhsm_res_ENG_Start
Protoss Reconnaissance Force
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õì ²é ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002898
xfhsm_res_ENG_Start
Protoss Refugees
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Á÷ Íö Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002899
xfhsm_res_ENG_Start
Protoss Robotics Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å »ú Æ÷ ÈË ¹¤ ³§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002900
xfhsm_res_ENG_Start
Protoss Robotics Support Bay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Éñ ×å »ú Æ÷ ÈË ¼¼ Êõ Ö§ ³Ö ²Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002901
xfhsm_res_ENG_Start
Protoss Scarab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ê¥ ¼× ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002902
xfhsm_res_ENG_Start
Protoss Scout
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õì ²ì »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002903
xfhsm_res_ENG_Start
Protoss Shield Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å »¤ ¶Ü µç ³Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002904
xfhsm_res_ENG_Start
Protoss Shuttle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ´© Ëó »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002905
xfhsm_res_ENG_Start
Protoss Stargate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ÐÇ ¼Ê Ö® ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002906
xfhsm_res_ENG_Start
Protoss Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002907
xfhsm_res_ENG_Start
Protoss Templars have the ability to transform into a powerful fighting unit called an Archon. Select two Templars and press the ARCHON WARP button to create an Archon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ê¥ ÌÃ Îä Ê¿ ÓÐ ÄÜ Á¦ ±ä ÐÎ Îª Ò» ¸ö Ç¿ Á¦ µÄ ±» ³É Îª Ö´ Õþ ¹Ù µÄ Õ½ ¶· µ¥ Î» ¡£ Ñ¡ Ôñ Á½ ¸ö Ê¥ ÌÃ Îä Ê¿ °´ Ö´ Õþ ¹Ù ºÏ Ìå ¾Í ¿É ÒÔ ²ú Éú Ò» ¸ö Ö´ Õþ ¹Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002908
xfhsm_res_ENG_Start
Protoss Temple
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Éñ µî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002909
xfhsm_res_ENG_Start
Protoss Type 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Àà ÐÍ £±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002910
xfhsm_res_ENG_Start
Protoss Type 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Àà ÐÍ £²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002911
xfhsm_res_ENG_Start
Protoss Unused
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Î´ Ê¹ ÓÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002912
xfhsm_res_ENG_Start
Protoss Warband
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Õ½ ÍÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002913
xfhsm_res_ENG_Start
Protoss Zealot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ¿ñ ÈÈ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002914
xfhsm_res_ENG_Start
Protoss are coming to destroy the entire planet, not 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸ö ÐÐ ÐÇ £¬ ²» Ö» ÊÇ ³æ ×å ¡£ ÎÒ Öª µÀ Õâ Ð© ÊÇ Òò Îª ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002915
xfhsm_res_ENG_Start
Protoss buildings can only be placed

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ×å µÄ ½¨ Öþ Îï Ðè Òª Ë® ¾§ Ëþ µÄ Ö§ ³Ö £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002916
xfhsm_res_ENG_Start
Protoss buildings no longer within

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ×å µÄ ½¨ Öþ ¶¼ ²» ÄÜ ÔÚ Ò» ¸ö Ë® ¾§ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002917
xfhsm_res_ENG_Start
Protoss commander, it was folly of you to come here. For I am Kerrigan, and I am Queen of the Zerg!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å µÄ Ö¸ »Ó ¹Ù £¬ Äã À´ µ½ Õâ Àï Õæ ÊÇ ÓÞ ´À ¡£ ÎÒ ÊÇ ¿­ Èð ¸Ê £¬ ³æ ×å µÄ Å® »Ê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002918
xfhsm_res_ENG_Start
Protoss encampment has been activated! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ ÏÔ Ê¾ ´« ËÍ ÃÅ ÊÍ ·Å ³ö µÄ ÄÜ Á¿ ´Ì ¼¤ ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002919
xfhsm_res_ENG_Start
Protoss hope to: In combat!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ·½ Ê½ ÖÐ £º ÔÚ Õ½ ¶· ÖÐ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002920
xfhsm_res_ENG_Start
Protoss within the cell.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002921
xfhsm_res_ENG_Start
Protoss, but there's a wave of Zerg 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÊÇ ÏÖ ÔÚ ÓÐ ´ó Á¿ ³æ ×å ½ø ¹¥ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002922
xfhsm_res_ENG_Start
Protoss.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002923
xfhsm_res_ENG_Start
Proving Grounds
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÔ Ñé ³¡ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002924
xfhsm_res_ENG_Start
Psi Assault
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ¹¥ »÷ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002925
xfhsm_res_ENG_Start
Psi Assault
Damage:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ¹¥ »÷ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002926
xfhsm_res_ENG_Start
Psi Blades
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ÈÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002927
xfhsm_res_ENG_Start
Psi Blades
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ÈÐ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002928
xfhsm_res_ENG_Start
Psi Disrupter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ·Ö ÁÑ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002929
xfhsm_res_ENG_Start
Psi Disrupter directly!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö± ½Ó ¶Ô ¸É ÈÅ Æ÷ ·¢ ¶¯ ½ø ¹¥ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002930
xfhsm_res_ENG_Start
Psi Emitter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ·¢ Éä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002931
xfhsm_res_ENG_Start
Psi Max:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó ÓÄ ÄÜ Á¿ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002932
xfhsm_res_ENG_Start
Psi Max: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó ÓÄ ÄÜ Á¿ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002933
xfhsm_res_ENG_Start
Psi Provided:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá ¹© µÄ ÓÄ ÄÜ Á¿ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002934
xfhsm_res_ENG_Start
Psi Provided: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá ¹© µÄ ÓÄ ÄÜ Á¿ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002935
xfhsm_res_ENG_Start
Psi Used:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ µÄ ÓÄ ÄÜ Á¿ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002936
xfhsm_res_ENG_Start
Psi Used: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ µÄ ÓÄ ÄÜ Á¿ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002937
xfhsm_res_ENG_Start
Psi limit exceeded.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ Êý Á¿ ÒÑ ´ï ÉÏ ÏÞ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002938
xfhsm_res_ENG_Start
Psi-Emitter in place. Just promise me we'll 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÄ ÄÜ ·¢ Éú Æ÷ ÒÑ ¾­ °² ÖÃ ºÃ ÁË ¡£ ´ð Ó¦ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002939
xfhsm_res_ENG_Start
Psionic Storm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ·ç ±© £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002940
xfhsm_res_ENG_Start
Psionic Shockwave
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ Õð µ´ ²¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002941
xfhsm_res_ENG_Start
Psionic Shockwave
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ Õð µ´ ²¨ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002942
xfhsm_res_ENG_Start
Psionic Storm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ·ç ±©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002943
xfhsm_res_ENG_Start
Psionic Storm:
   Develop at Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ·ç ±© £º 
   ÔÚ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002944
xfhsm_res_ENG_Start
Pulse Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âö ³å ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002945
xfhsm_res_ENG_Start
Pulse Cannon
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âö ³å ¼Ó Å© ÅÚ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002946
xfhsm_res_ENG_Start
Pylon Build
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Ôì ÓÄ ÄÜ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002947
xfhsm_res_ENG_Start
Pylon cluster set to overload.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë® ¾§ Ëþ ÒÑ Éè ÖÁ ³¬ ÔØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002948
xfhsm_res_ENG_Start
Pylon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²Å ÄÜ ´« ËÍ ½¨ Öþ Îï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002949
xfhsm_res_ENG_Start
Queen
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å® »Ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002950
xfhsm_res_ENG_Start
Queen Requires:
   Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å® »Ê Ðè Òª £º 
   Å® »Ê ³²
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002951
xfhsm_res_ENG_Start
Queen of Blades, and my stare alone would

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Å­ ÊÓ ¾Í ¿É ÒÔ ÈÃ Äã ÃÇ »Ò ·É ÑÌ Ãð ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002952
xfhsm_res_ENG_Start
Queen's Nest Requires:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å® »Ê ³² Ðè Òª £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002953
xfhsm_res_ENG_Start
Queens have the ability to INFEST a severely damaged Terran Command Center. Once infested, the Command Center is now a Zerg structure capable of building Infested Terrans that explode when attacking.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Å® »Ê ÓÐ ÄÜ Á¦ ¸Ð È¾ Ò» ¸ö ÊÜ ÁË ÑÏ ÖØ Ëð ÉË µÄ ÈË ×å Ö¸ »Ó ÖÐ ÐÄ ¡£ Ò» µ© ³É ¹¦ £¬ ¸Ã Ö¸ »Ó ÖÐ ÐÄ ±ä Îª ³æ ×å µÄ ½¨ Öþ ²¢ ¿É ÒÔ Éú ²ú Ê¹ ÓÃ ×Ô ±¬ ¹¥ »÷ µÄ ±ä Òì Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002954
xfhsm_res_ENG_Start
Querying gateway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²é Ñ¯ Íø ¹Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002955
xfhsm_res_ENG_Start
Queue up to five units at the same time by selecting a building, then clicking on the button of the unit you wish to queue.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¨ ¹ý Ñ¡ Ôñ Ò» ¸ö ½¨ Öþ È» ºó ÒÀ ´Î µã »÷ Äã Ïë Òª Ñµ Á· µÄ µ¥ Î» £¬ Äã ¿É ÒÔ °² ÅÅ ×î ¶à Îå ¸ö µ¥ Î» µÄ Éú ²ú ¶Ó ÁÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002956
xfhsm_res_ENG_Start
Quiet settles over the Black Morass with the blackened, burning remains of the cursed Portal serving as a solemn reminder of the evil that once stood here.  After the long and savage battle, you stand victorious over the tattered remnants of the once mighty Orcish Hordes.  Those Orcs that survived the conflict have fled to the northeast in hopes of escaping your vengeance.  You allow them their reprieve, knowing that the power of the Horde has been forever broken and that the lands of Azeroth belong to its native sons and daughters once again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äþ ¾² ºÍ Ò¹ Íí ½µ ÁÙ ÁË ºÚ É« ÕÓ Ôó £¬ È¼ ÉÕ ×Å µÄ ´« ËÍ ÃÅ µÄ ²Ð º¡ ÑÏ Ëà µØ Ìá ÐÑ ×Å ÈË ÃÇ Ôø ¾­ ÓÐ ¶ñ Ä§ Õ¼ ¾Ý ´Ë µØ ¡£ ¾­ ¹ý ÁË ³¤ ¾Ã ¶ø ²Ð ¿á µÄ Õ½ ¶· ÒÔ ºó £¬ Äã ÖÕ ÓÚ Õ½ Ê¤ ÁË Ïù ÕÅ Ò» Ê± µÄ ÊÞ ×å ¾ü ÍÅ ¡£ ÄÇ Ð© ÐÒ ´æ µÄ ÊÞ ÈË ÌÓ Ïò ÁË ¶« ±± ÒÔ ¶ã ±Ü Äã µÄ ¸´ ³ð ¡£ Äã ¸ø Ëü ÃÇ ÅÐ ÁË »º ÐÌ £¬ Òò Îª Äã Öª µÀ ÊÞ ÈË µÄ Á¦ Á¿ ÒÑ ¾­ ±» ÓÀ Ô¶ µØ »÷ À£ ÁË £¬ °¢ Ôó Âå Ë¹ ´ó Â½ ÓÖ »Ø µ½ ÁË Ëü ÄÇ ÍÁ Éú ÍÁ ³¤ µÄ ×Ó Å® ÃÇ µÄ ÊÖ ÖÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002957
xfhsm_res_ENG_Start
RAD Game Tools, Inc.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
RAD ÓÎ Ï· ¹¤ ¾ß,INC
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002958
xfhsm_res_ENG_Start
RASZAGAL

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          À­ Ê© ¼Î ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002959
xfhsm_res_ENG_Start
RAYNOR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          À× ÄÉ £º

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002960
xfhsm_res_ENG_Start
RAYNOR:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          À× ÄÉ £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002961
xfhsm_res_ENG_Start
RESCUED FIREBAT

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          »ñ ¾È µÄ Åç »ð ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002962
xfhsm_res_ENG_Start
RESCUED SCV

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          »ñ ¾È µÄ ¹¤ ³Ì ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002963
xfhsm_res_ENG_Start
Race of Death
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÀ Íö ¾º Èü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002964
xfhsm_res_ENG_Start
Ragnasaur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À­ ¸ñ ÄÇ Ë÷ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002965
xfhsm_res_ENG_Start
Raider
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ï® »÷ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002966
xfhsm_res_ENG_Start
Raider Gun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í» »÷ ²½ Ç¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002967
xfhsm_res_ENG_Start
Rally Point
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ ¼Ì µã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002968
xfhsm_res_ENG_Start
Ramparts
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·é »ð Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002969
xfhsm_res_ENG_Start
Random
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëæ »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002970
xfhsm_res_ENG_Start
Rank
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002971
xfhsm_res_ENG_Start
Rank:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ¼¶ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002972
xfhsm_res_ENG_Start
Raszagal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À­ Ê© ¼Î ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002973
xfhsm_res_ENG_Start
Rating:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÆÀ ·Ö £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002974
xfhsm_res_ENG_Start
Raynor has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          À× ÄÉ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002975
xfhsm_res_ENG_Start
Raynor's Raiders
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× ÄÉ µÄ ÌØ ¹¥ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002976
xfhsm_res_ENG_Start
Raynor. I can still... how do you Terrans say it... 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÓÐ ¾ä »° Ôõ Ã´ Ëµ À´ ×Å ¡­ ¡­ ¡° ÀÏ ½« ³ö Âí Ò» ¸ö ¶¥ Á© ¡± 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002977
xfhsm_res_ENG_Start
Razed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ý »Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002978
xfhsm_res_ENG_Start
Razings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ý »Ù ½¨ Öþ Êý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002979
xfhsm_res_ENG_Start
Razor Thicket
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìê µ¶ ¹à Ä¾ ´Ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002980
xfhsm_res_ENG_Start
Re-position your Overlords, Cerebrate!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖØ ÐÂ ·Ö Åä Äã µÄ ËÞ Ö÷ £¬ ÄÔ ³æ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002981
xfhsm_res_ENG_Start
Reactor Core shutdown sequence initiated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·´ Ó¦ ¶Ñ ¹Ø ±Õ ³Ì Ðò Æô ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002982
xfhsm_res_ENG_Start
Reasearch Tech
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ¿Æ ¼¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002983
xfhsm_res_ENG_Start
Reaver
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002984
xfhsm_res_ENG_Start
Reaver Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002985
xfhsm_res_ENG_Start
Reaver Attack:
   Build Scarabs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ ¹¥ »÷ £º 
   ÖÆ Ôì Ê¥ ¼× ³æ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002986
xfhsm_res_ENG_Start
Reaver Capacity
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ ÈÝ »ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002987
xfhsm_res_ENG_Start
Reaver Fight
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ Õ½ ¶·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002988
xfhsm_res_ENG_Start
Reaver Hold
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ ´ý Ãü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002989
xfhsm_res_ENG_Start
Reaver Requires:
   Robotics Support Bay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ Ðè Òª £º 
  »ú Æ÷ ÈË ¼¼ Êõ Ö§ ³Ö ²Õ
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002990
xfhsm_res_ENG_Start
Reaver Stop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ Í£ Ö¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002991
xfhsm_res_ENG_Start
Recall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÙ »Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002992
xfhsm_res_ENG_Start
Recall:
   Develop at Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÙ »Ø £º 
   ÔÚ ÖÙ ²Ã ·¨ Í¥ ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002993
xfhsm_res_ENG_Start
Recall:
   Research at Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ø Òä £º 
 ÔÚ ÖÙ ²Ã ·¨ Í¥ µ÷ ²é
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002994
xfhsm_res_ENG_Start
Receiving incoming transmission from Arcturus Mengsk:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ó ÊÕ µ½ °¢ ¿Ë Í¼ À­ Ë¹ ¡¤ ÃÉ Ë¹ ¿Ë ´« À´ µÄ ÐÅ Ï¢ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002995
xfhsm_res_ENG_Start
Receiving incoming transmission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ½Ó ÊÜ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002996
xfhsm_res_ENG_Start
Receiving incoming transmission. Com-link established:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÕ µ½ Íâ À´ Ñ¶ Ï¢ £¬ ½¨ Á¢ Í¨ Ñ¶ Áª Ïµ £º 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002997
xfhsm_res_ENG_Start
Receiving incoming transmission...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õý ÔÚ ½Ó ÊÕ Íâ À´ Ñ¶ Ï¢ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002998
xfhsm_res_ENG_Start
Receiving incoming transmission:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½Ó ÊÕ Íâ À´ Ñ¶ Ï¢ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00002999
xfhsm_res_ENG_Start
Recharge Shields
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¹ ³ä »¤ ¶Ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003000
xfhsm_res_ENG_Start
Record
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ç Â¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003001
xfhsm_res_ENG_Start
Record: %s/%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼Ç Â¼ £º %s/%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003002
xfhsm_res_ENG_Start
Recruit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÂ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003003
xfhsm_res_ENG_Start
Red Canyons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºì É« µÄ Ï¿ ¹È
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003004
xfhsm_res_ENG_Start
Registry
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¢ ²á
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003005
xfhsm_res_ENG_Start
Reinforements are on route now, young templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äê Çá µÄ Ê¥ ÌÃ Îä Ê¿ £¬ Ô® ±ø ÒÑ ¾­ ÉÏ Â· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003006
xfhsm_res_ENG_Start
Relax, warriors. Despite what you may think, I haven't come here

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·Å ËÉ Ð© £¬ ÓÂ Ê¿ ÃÇ ¡£ ²» ¹Ü Äã ÃÇ ÊÇ Ôõ Ã´ Ïë µÄ £¬ ÎÒ ·´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003007
xfhsm_res_ENG_Start
Remember the Confederate Psi Disrupter that you could never find? Well, the UED found it. And it's preventing me from controlling my minions. With the help of your Psi Emitters, I can gather up enough Zerg to destroy the Disrupter and confront the UED.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¹ ¼Ç µÃ Äã Ò» Ö± ÕÒ ²» µ½ µÄ ÈË ×å Áª ÃË ÓÄ ÄÜ ¸É ÈÅ Æ÷ Âð £¿ ºÇ £¬ ÈÃ UEDÕÒ µ½ ÁË ¡£ ÏÖ ÔÚ Ëü Õý ×è Ö¹ ÎÒ ¿Ø ÖÆ ÎÒ µÄ Ç× ÐÅ ÃÇ ¡£ ÓÐ ÁË ÓÄ ÄÜ ·¢ Éä Æ÷ µÄ °ï Öú £¬ ÎÒ ¾Í ÄÜ ×é Ö¯ Æð ×ã ¹» µÄ ³æ ×å ´Ý »Ù ¸É ÈÅ Æ÷ ´Ó ¶ø ¶Ô ¿¹ UED¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003008
xfhsm_res_ENG_Start
Remember, Cerebrate, we'll need at least ten thousand 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼Ç ×¡ £¬ ÄÔ ³æ £¬ ÎÒ ÃÇ Ðè Òª ÖÁ ÉÙ Ò» Íò ¸ö Ë® ¾§ ÒÔ Î¬ ³Ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003009
xfhsm_res_ENG_Start
Remember, young Templar, cerebrates can be killed only by Dark

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Çë ¼Ç ×¡ £¬ Äê Çá µÄ Ê¥ ÌÃ Îä Ê¿ £¬ ÄÔ ³æ Ö» ÄÜ ±» ºÚ °µ Ê¥ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003010
xfhsm_res_ENG_Start
Remnants of the Confederacy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ÃË µÄ ²Ð Óà
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003011
xfhsm_res_ENG_Start
Remnants of the Protoss fleet still linger within this planet's orbit. They will attempt to block our exodus at every turn.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å µÄ ²Ð Óà ²¿ ¶Ó »¹ Áô ÔÚ ÐÐ ÐÇ µÄ ¹ì µÀ ÉÏ £¬ ¿´ À´ ÊÇ Ïë ×è °­ ÎÒ ÃÇ Àë È¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003012
xfhsm_res_ENG_Start
Remote Outpost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æ« Æ§ µÄ Ç° ÉÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003013
xfhsm_res_ENG_Start
Renegade Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÑ ±ä ³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003014
xfhsm_res_ENG_Start
Repair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÞ Àí
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003015
xfhsm_res_ENG_Start
Repeat New Email Address:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ Êä Èë ÐÂ µÄ ÓÊ ¼þ µØ Ö·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00003016
xfhsm_res_ENG_Start
Replace the contents of game '%s'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸² ¸Ç ÓÎ Ï· '%s'µÄ ÄÚ ÈÝ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003017
xfhsm_res_ENG_Start
Replace the contents of game '*'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
È· ¶¨ ¸² ¸Ç '*'µÄ ÄÚ ÈÝ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003018
xfhsm_res_ENG_Start
Replay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ·Å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003019
xfhsm_res_ENG_Start
Replay Saved
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ·Å ±£ ´æ µÄ Â¼ Ïó £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003020
xfhsm_res_ENG_Start
Replay Players
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ·Å ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003021
xfhsm_res_ENG_Start
Replay of:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ·Å £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003022
xfhsm_res_ENG_Start
Requirements: All computers must be connected to a TCP/IP compatible network.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Ëù ÓÐ µç ÄÔ ¶¼ ±Ø Ðë Á¬ ½Ó µ½ £Ô £Ã £Ð £¯ £É £Ð ¼æ ÈÝ Íø Âç ÖÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003023
xfhsm_res_ENG_Start
Requirements: All computers must be connected to an AppleTalk network.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Òª Çó £º Ëù ÓÐ µç ÄÔ ¶¼ ±Ø Ðë Á¬ ½Ó µ½ AppleTalkÍø Âç ÖÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003024
xfhsm_res_ENG_Start
Requirements: Each computer will need a properly configured modem connected to a phone line. Modems can be configured by using the "Modem" tab on the "Startup Options" dialog. Each player needs a different phone number.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Ã¿ Ì¨ µç ÄÔ ¶¼ Ðè Òª Õý È· µØ °² ×° Ò» Ì¨ µ÷ ÖÆ ½â µ÷ Æ÷ ²¢ Á¬ ½Ó µ½ µç »° Ïß ÉÏ ¡£ Äã ¿É ÒÔ ÔÚ Æô ¶¯ Ñ¡ Ïî ÖÐ µÄ ¡° µ÷ ÖÆ ½â µ÷ Æ÷ ¡± ¶Ô »° ¿ò ÖÐ Éè ÖÃ µ÷ ÖÆ ½â µ÷ Æ÷ ¡£ Ã¿ ¸ö ÓÎ Ï· Õß ¶¼ Ðè Òª Ò» ¸ö ²» Í¬ µÄ µç »° ºÅ Âë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003025
xfhsm_res_ENG_Start
Requirements: Each computer will need a properly configured modem connected to a phone line. Modems can be configured by using the Control Panel item called "Modems". Each player needs a different phone number.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Ã¿ Ì¨ µç ÄÔ ¶¼ Ðè Òª ÓÐ Ò» ¸ö Éè ÖÃ ºÃ µÄ µ÷ ÖÆ ½â µ÷ Æ÷ Á¬ ½Ó µ½ µç »° Ïß ÉÏ ¡£ µ÷ ÖÆ ½â µ÷ Æ÷ ¿É ÒÔ Í¨ ¹ý ¿Ø ÖÆ Ãæ °å ÖÐ µÄ ¡° µ÷ ÖÆ ½â µ÷ Æ÷ ¡± Ïî Ä¿ À´ Éè ÖÃ ¡£ Ã¿ ¸ö ÓÎ Ï· Õß Ðè Òª Ò» ¸ö ²» Í¬ µÄ µç »° ºÅ Âë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003026
xfhsm_res_ENG_Start
Requirements: The computers must be linked together using a null-modem cable that is connected to a free serial port on each computer.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º µç ÄÔ ±Ø Ðë ÓÃ ·Ç µ÷ ÖÆ ½â µ÷ Æ÷ Ïß ÀÂ ÔÚ ¿Õ ÏÐ µÄ ´® ¿Ú ÉÏ »¥ Ïà Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003027
xfhsm_res_ENG_Start
Requirements: Your computer will need Open Transport installed. You may connect to the Internet directly or via Remote Access.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Äã µÄ µç ÄÔ Ðè Òª °² ×° Open Transport¡£ Äã ¿É ÒÔ Ö± ½Ó Á¬ ½Ó µ½ Internet»ò Í¨ ¹ý Ô¶ ³Ì ·Ã ÎÊ Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003028
xfhsm_res_ENG_Start
Requirements: Your computer will need the IPX protocol installed (the game's installer can do this), and it must be connected to your opponents' computers via local-area network cables.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Äã µÄ µç ÄÔ Ðè Òª °² ×° £É £Ð £Ø Ð­ Òé £¨ ÓÎ Ï· °² ×° ³Ì Ðò ¿É ÒÔ Íê ³É Õâ Ò» ¹¤ ×÷ £© £¬ ¶ø ÇÒ Ðè Òª Í¨ ¹ý ¾Ö Óò Íø Á¬ ½Ó µ½ Æä Ëû µÄ µç ÄÔ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003029
xfhsm_res_ENG_Start
Requirements: Your computer will need the IPX protocol installed, and it must be connected to your opponents' computers via local-area network cables.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Äã µÄ µç ÄÔ Ðè Òª °² ×° £É £Ð £Ø Ð­ Òé £¬ ²¢ ÇÒ ±Ø Ðë Í¨ ¹ý ¾Ö Óò Íø Óë Æä Ëû µç ÄÔ Ïà Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003030
xfhsm_res_ENG_Start
Requirements: Your computer will need the TCP/IP protocol installed and must provide TCP/IP support for 32-bit applications. You may connect to the Internet directly or via Windows (R) Dial-up Networking.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Äã µÄ µç ÄÔ Ðè Òª °² ×° £Ô £Ã £Ð £¯ £É £Ð Ð­ Òé ºÍ £Ô £Ã £Ð £¯ £É £Ð Ö§ ³Ö µÄ £³ £² Î» Ó¦ ÓÃ ³Ì Ðò ¡£ Äã ¿É ÒÔ Ö± ½Ó Á¬ ½Ó µ½ Internet»ò Í¨ ¹ý Windows ²¦ ºÅ Íø Âç Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003031
xfhsm_res_ENG_Start
Rescue Passive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±» ¶¯ ¾È Ô®
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003032
xfhsm_res_ENG_Start
Research Apollo Reactor
(+50 Wraith energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ °¢ ²¨ ÂÞ ·´ Ó¦ ¶Ñ £¨ A£© 
£¨ +£µ £° ÓÄ Áé Õ½ »ú ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003033
xfhsm_res_ENG_Start
Research Burst Lasers
(Wraith Weapon)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ±¬ ÁÑ ¼¤ ¹â Ç¹ £¨ B£© 
£¨ ÓÄ Áé Õ½ »ú µÄ Îä Æ÷ 
£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003034
xfhsm_res_ENG_Start
Research Charon Boosters
(Increased Goliath Missile
Range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ²é Â¡ ¼Ó ËÙ Æ÷ (C)
(Ôö ¼Ó »ú Æ÷ ÈË µÄ µ¼ µ¯ Éä ³Ì )
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003035
xfhsm_res_ENG_Start
Research Charon Boosters
(Increased Goliath Missile Range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ²é Â¡ ¼Ó ËÙ Æ÷ £¨ C£© 
£¨ Ôö ¼Ó »ú Æ÷ ÈË µÄ µ¼ µ¯ Éä ³Ì £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003036
xfhsm_res_ENG_Start
Research Cloaking Field
(Wraith ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Òþ ÐÎ ³¡ £¨ C£© 
£¨ ÓÄ Áé Õ½ »ú ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003037
xfhsm_res_ENG_Start
Research Colossus Reactor
(+50 Battlecruiser energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ¾Þ Ïñ ·´ Ó¦ ¶Ñ £¨ C£© 
£¨ +£µ £° Ñ² Ñó ½¢ ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003038
xfhsm_res_ENG_Start
Research EMP Shockwave
(Science Vessel ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ £Å £Í £Ð Õð µ´ ²¨ £¨ E£© 
£¨ ¿Æ ¼¼ Çò ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003039
xfhsm_res_ENG_Start
Research Ion Thrusters
(Faster Vulture movement)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Àë ×Ó ÍÆ ½ø Æ÷ £¨ I£© 
£¨ ¼Ó ¿ì Íº Ó¥ Õ½ ³µ µÄ ÒÆ ¶¯ ËÙ ¶È £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003040
xfhsm_res_ENG_Start
Research Irradiate
(Science Vessel ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ·ø Éä £¨ I£© 
£¨ ¿Æ ¼¼ Çò ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003041
xfhsm_res_ENG_Start
Research Lockdown
(Ghost ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Ëø ¶¨ £¨ L£© 
£¨ ÓÄ Áé ÌØ ¹¤ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003042
xfhsm_res_ENG_Start
Research Moebius Reactor
(+50 Ghost energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Äª ±È ÎÚ Ë¹ ·´ Ó¦ ¶Ñ £¨ M£© 
£¨ +£µ £° ÓÄ Áé ÌØ ¹¤ ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003043
xfhsm_res_ENG_Start
Research Ocular Implants
(Increase Ghost sight range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ÊÓ ¾õ ¹à Êä £¨ O£© 
£¨ Ôö ¼Ó ÓÄ Áé ÌØ ¹¤ µÄ ÊÓ Ò° £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003044
xfhsm_res_ENG_Start
Research Restoration
(Medic ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ »Ö ¸´ £¨ R£© 
£¨ Ò½ »¤ ±ø ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003045
xfhsm_res_ENG_Start
Research Siege Tech
(Siege Tank ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Î§ ¹¥ ¼¼ Êõ £¨ S£© 
£¨ Î§ ¹¥ Ì¹ ¿Ë ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003046
xfhsm_res_ENG_Start
Research Titan Reactor
(+50 Science Vessel energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Ì© Ì¹ ·´ Ó¦ ¶Ñ £¨ T£© 
£¨ +£µ £° ¿Æ ¼¼ Çò ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003047
xfhsm_res_ENG_Start
Research U-238 Shells
(Increase Marine attack range)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ÓË £­ £² £³ £¸ µ¯ ¿Ç £¨ U£© 
£¨ Ôö ¼Ó »ú Ç¹ ±ø µÄ Éä ³Ì £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003048
xfhsm_res_ENG_Start
Research Yamato Gun
(Battlecruiser ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ´ó ºÍ »ð ÅÚ £¨ Y£© 
£¨ Ñ² Ñó ½¢ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003049
xfhsm_res_ENG_Start
Research Caduceus Reactor
(+50 Medic energy)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ¿¨ ¶Å ÐÞ Ë¹ ·´ Ó¦ ¶Ñ 
£¨ £« £µ £° Ò½ »¤ ±ø ÄÜ Á¿ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003050
xfhsm_res_ENG_Start
Research Charon Booster:
   Requires Armory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ²é Â¡ ¼Ó ËÙ Æ÷ £º 
   Ðè Òª ¾ü Ðµ ¿â
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003051
xfhsm_res_ENG_Start
Research Defensive Matrix
(Science Vessel ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ·À Óù ¾Ø Õó £¨ M£© 
£¨ ¿Æ ¼¼ Çò ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003052
xfhsm_res_ENG_Start
Research Optical Flare
(Medic ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ÉÁ ¹â µ¯ £¨ F£© 
£¨ Ò½ »¤ ±ø ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003053
xfhsm_res_ENG_Start
Research Personnel Cloaking
(Ghost ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ¸ö ÈË Òþ ÐÎ £¨ C£© 
£¨ ÓÄ Áé ÌØ ¹¤ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003054
xfhsm_res_ENG_Start
Research Stim Pack Tech
(Marine and Firebat ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ ÐË ·Ü ¼Á °ü ¼¼ Êõ £¨ T£© 
£¨ »ú Ç¹ ±ø ºÍ Åç »ð ±ø ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003055
xfhsm_res_ENG_Start
Research Spider Mines
(Vulture ability)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÐ ¾¿ Ö© Öë À× £¨ M£© 
£¨ Íº Ó¥ Õ½ ³µ ÄÜ Á¦ £©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003056
xfhsm_res_ENG_Start
Researching
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ÑÐ ¾¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003057
xfhsm_res_ENG_Start
Reset Collision
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ Éè ³å Í»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003058
xfhsm_res_ENG_Start
Resistance Forces. I've been monitoring your attack against the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î¾ ¡£ ÎÒ Ò» Ö± ¶¼ ÔÚ ¹Û ²ì ×Å Äã ÃÇ ¶Ô µÛ ¹ú µÄ ½ø ¹¥ £¬ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003059
xfhsm_res_ENG_Start
Resources
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê Ô´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003060
xfhsm_res_ENG_Start
Resources Score %u
    %10u %s
    %10u %s
    %10u %s

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê Ô´ µÃ ·Ö %u
    %10u %s
    %10u %s
    %10u %s

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003061
xfhsm_res_ENG_Start
Resources to go
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù Ðè ×Ê Ô´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003062
xfhsm_res_ENG_Start
Resources:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê Ô´ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003063
xfhsm_res_ENG_Start
Restoration
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ö ¸´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003064
xfhsm_res_ENG_Start
Restoration:
   Research at Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ö ¸´ £º 
   ÔÚ ÑÐ ¾¿ Ëù ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003065
xfhsm_res_ENG_Start
Return
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·µ »Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003066
xfhsm_res_ENG_Start
Return Cargo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÍ »Ø »õ Îï £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003067
xfhsm_res_ENG_Start
Return Gas
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÍ »Ø Æø Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003068
xfhsm_res_ENG_Start
Return Minerals
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÍ »Ø ¿ó Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003069
xfhsm_res_ENG_Start
Return to Game (Esc)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ø µ½ ÓÎ Ï· (Esc)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003070
xfhsm_res_ENG_Start
Reveal Entire Map
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ Ê¾ Õû ¸ö µØ Í¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003071
xfhsm_res_ENG_Start
Reveal Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ò Ê¾ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003072
xfhsm_res_ENG_Start
Rhynadon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÁÖ ÄÇ ¶¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003073
xfhsm_res_ENG_Start
Right Click Action
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÒ ¼ü ÐÐ ¶¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003074
xfhsm_res_ENG_Start
Right Pit Door
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÓÒ ·½ ÏÂ ²ã ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003075
xfhsm_res_ENG_Start
Right Upper Level Door
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÒ ·½ ÉÏ ²ã ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003076
xfhsm_res_ENG_Start
Right Wall Flame Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÓÒ ²à Ç½ ±Ú »ð Ñæ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003077
xfhsm_res_ENG_Start
Right Wall Missile Trap
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÒ ²à Ç½ ±Ú µ¼ µ¯ ÏÝ Úå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003078
xfhsm_res_ENG_Start
Right.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003079
xfhsm_res_ENG_Start
Rivalry
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÐ ¶Ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003080
xfhsm_res_ENG_Start
River Crossing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´© Ô½ ºÓ Á÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003081
xfhsm_res_ENG_Start
River War
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÓ Õ½ Õù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003082
xfhsm_res_ENG_Start
River of Light
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ¹â µÄ ºÓ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003083
xfhsm_res_ENG_Start
Road to Nowhere
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÀ Â·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003084
xfhsm_res_ENG_Start
Robotic Probes - which are use to warp

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ª ²É Õß ¿É ÒÔ ÓÃ À´ ´« ËÍ ½¨ Öþ ºÍ ²É ¼¯ ×Ê Ô´ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003085
xfhsm_res_ENG_Start
Robotics Facility Requires:
   Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ú Æ÷ ÈË ¹¤ ³§ Ðè Òª £º 
   Ä£ ¿Ø ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003086
xfhsm_res_ENG_Start
Robotics Support Bay Requires:
   Robotics Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ú Æ÷ ÈË ¼¼ Êõ Ö§ ³Ö ²Õ Ðè Òª £º 
   »ú Æ÷ ÈË ¹¤ ³§
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003087
xfhsm_res_ENG_Start
Rocky Ground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÑÒ µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003088
xfhsm_res_ENG_Start
Rocky Snow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© ÑÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003089
xfhsm_res_ENG_Start
Roger that!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ã÷ °× £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003090
xfhsm_res_ENG_Start
Rogue
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á÷ Ã¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003091
xfhsm_res_ENG_Start
Rosewood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ï Ì´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003092
xfhsm_res_ENG_Start
Ruins
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ï Ðæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003093
xfhsm_res_ENG_Start
Ruins of the Ancients
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô¶ ¹Å ÈË µÄ »Ù Ãð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003094
xfhsm_res_ENG_Start
Running low on orders, your last order was not processed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼õ ÉÙ Ãü Áî £¬ Äã ×î ºó µÄ Ãü Áî Î´ ±» Ö´ ÐÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003095
xfhsm_res_ENG_Start
Rusty Pit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ðâ ¿Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003096
xfhsm_res_ENG_Start
Rusty Pit Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ðâ ¿Ó Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003097
xfhsm_res_ENG_Start
Stasis Field
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ö¹ ³¡ £¨ t£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003098
xfhsm_res_ENG_Start
Stasis Field:
   Research at Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ö¹ ³¡ (S)£º 
   ÔÚ ÖÙ ²Ã ·¨ Í¥ ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003099
xfhsm_res_ENG_Start
Speed
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È (P)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003100
xfhsm_res_ENG_Start
Structures
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ (T)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003101
xfhsm_res_ENG_Start
SAVE your game frequently. If you find yourself in a desperate situation, you can go back and LOAD your game before you got into this whole mess.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾­ ³£ ±£ ´æ Äã µÄ ÓÎ Ï· ¡£ Èç ¹û Äã ·¢ ÏÖ ×Ô ¼º ×ß Í¶ ÎÞ Â· £¬ Äã ¿É ÒÔ ¶Á È¡ ÔÚ Äã ÏÝ Èë Âé ·³ Ö® Ç° µÄ ´æ µµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003102
xfhsm_res_ENG_Start
SCV

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¹¤ ³Ì ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003103
xfhsm_res_ENG_Start
SIEGE TANK

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
        Î§ ¹¥ Ì¹ ¿Ë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003104
xfhsm_res_ENG_Start
STA Photon Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Ó £Ô £Á ¹â ×Ó ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003105
xfhsm_res_ENG_Start
STA Photon Cannon
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
STA¹â ×Ó ¼Ó Å© ÅÚ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003106
xfhsm_res_ENG_Start
STS Photon Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Ó £Ô £Ó ¹â ×Ó ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003107
xfhsm_res_ENG_Start
STS Photon Cannon
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
STS¹â ×Ó ¼Ó Å© ÅÚ 
 ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003108
xfhsm_res_ENG_Start
STUKOV

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
      Ë¹ Í¼ ¿É ·ò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003109
xfhsm_res_ENG_Start
SUPERCOMPUTER LOCATED IN SECTOR 6!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ³¬ ¼¶ ¼Æ Ëã »ú ÔÚ £¶ Çø £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003110
xfhsm_res_ENG_Start
SYNC ERROR.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¬ ²½ ´í Îó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003111
xfhsm_res_ENG_Start
Samir Duran
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èö Ã× ¶û ¡¤ ¶Å À¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003112
xfhsm_res_ENG_Start
Samir Duran.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003113
xfhsm_res_ENG_Start
Sanctuary
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ó »¤ Ëù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003114
xfhsm_res_ENG_Start
Sand Dunes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É³ Çð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003115
xfhsm_res_ENG_Start
Sandstorm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É³ ±©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003116
xfhsm_res_ENG_Start
Sandy Sunken Pit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É³ Ñ¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003117
xfhsm_res_ENG_Start
Sap Location
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸¯ Ê´ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003118
xfhsm_res_ENG_Start
Sap Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸¯ Ê´ µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003119
xfhsm_res_ENG_Start
Sapphire Isles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À¼ ±¦ Ê¯ µº 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003120
xfhsm_res_ENG_Start
Sarah Kerrigan
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èø À­ ¡¤ ¿­ Èð ¸Ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003121
xfhsm_res_ENG_Start
Sarah... Is that really you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ Õæ µÄ ÊÇ Äã Âð ¡­ ¡­ Èø À­ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003122
xfhsm_res_ENG_Start
Sargas Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èø ¶û ¼Ó Ë¹ ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003123
xfhsm_res_ENG_Start
Save
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ´æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003124
xfhsm_res_ENG_Start
Save Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´¢ ´æ ÓÎ Ï· ½ø ¶È
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003125
xfhsm_res_ENG_Start
Save Game File Not Found.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ´æ µµ ÎÄ ¼þ Î´ ÕÒ µ½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003126
xfhsm_res_ENG_Start
Save Games
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ´æ ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003127
xfhsm_res_ENG_Start
Save Replay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ´æ Â¼ Ïó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003128
xfhsm_res_ENG_Start
Save game file not found.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´æ µµ ÎÄ ¼þ Î´ ÕÒ µ½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003129
xfhsm_res_ENG_Start
Save the Temple from being destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ±Ü Ãâ Éñ Ãí ±» ´Ý »Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003130
xfhsm_res_ENG_Start
Saved Game
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ´æ µÄ ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003131
xfhsm_res_ENG_Start
Saving
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ±£ ´æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003132
xfhsm_res_ENG_Start
Saving "*"...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ´æ ¡° *¡± ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003133
xfhsm_res_ENG_Start
Savor this victory, Kerrigan! For the Protoss will never forget your

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ïí ÊÜ Õâ ´Î Ê¤ Àû °É £¬ ¿­ Èð ¸Ê ¡£ Éñ ×å ÓÀ Ô¶ ¶¼ ²» »á Íü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003134
xfhsm_res_ENG_Start
Say goodnight, Stukov.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Íí °² £¬ Ë¹ Í¼ ¿É ·ò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003135
xfhsm_res_ENG_Start
Scanner
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ì ²â Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003136
xfhsm_res_ENG_Start
Scanner Sweep
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼ì ²â Æ÷ É¨ Ãè
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003137
xfhsm_res_ENG_Start
Scantid
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë¹ ¿² Ìá µÂ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003138
xfhsm_res_ENG_Start
Scarab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¥ ¼× ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003139
xfhsm_res_ENG_Start
Scarab Damage
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¥ ¼× ³æ ÉË º¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003140
xfhsm_res_ENG_Start
Scarabs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¥ ¼× ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003141
xfhsm_res_ENG_Start
Scarabs
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½ð ¼× ³æ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003142
xfhsm_res_ENG_Start
Science Facility Requires:
   Starport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Æ Ñ§ Êµ Ñé ÊÒ Ðè Òª £º 
   ÐÇ ¼Ê ¸Û ¿Ú
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003143
xfhsm_res_ENG_Start
Science Vessel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Æ ¼¼ Çò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003144
xfhsm_res_ENG_Start
Science Vessel Requires:
   Attached Control Tower
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Æ ¼¼ Çò Ðè Òª £º 
   ¸½ ¼Ó µÄ ¿Ø ÖÆ Ëþ 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003145
xfhsm_res_ENG_Start
Science Vessels and Missile Turrets

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ¼ µ¯ Ëþ ºÍ ¿Æ ¼¼ Çò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003146
xfhsm_res_ENG_Start
Scorched Earth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Æ ÈÈ µÄ µØ Çò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003147
xfhsm_res_ENG_Start
Score
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÃ ·Ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003148
xfhsm_res_ENG_Start
Score to go
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù Ðè ·Ö Êý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003149
xfhsm_res_ENG_Start
Scourge Require:
   Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô ±¬ ·É »ú Ðè Òª £º 
   ¼â Ëþ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003150
xfhsm_res_ENG_Start
Scout
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Õì ²ì »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003151
xfhsm_res_ENG_Start
Screen captured to file '%s'.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ø È¡ µÄ »­ Ãæ ±£ ´æ µ½ ÎÄ ¼þ '%s'¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003152
xfhsm_res_ENG_Start
Screen captured to file '*'.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ø Í¼ ±£ ´æ Îª ÎÄ ¼þ '*'¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003153
xfhsm_res_ENG_Start
Searching for the fastest Battle.net server...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ° ÕÒ ËÙ ¶È ×î ¿ì µÄ Battle.net·þ Îñ Æ÷ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003154
xfhsm_res_ENG_Start
Security Cameras Activated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±£ °² Éã Ïñ »ú ¿ª Æô ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003155
xfhsm_res_ENG_Start
Security Doors unlocked.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÃÜ ÃÅ ´ò ¿ª ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003156
xfhsm_res_ENG_Start
Security cameras activated
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±£ °² Éã Ïñ »ú ¿ª Æô ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003157
xfhsm_res_ENG_Start
Security cameras activated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±£ °² Éã Ïñ »ú ¿ª Æô ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003158
xfhsm_res_ENG_Start
See &current statistics
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²é ¿´ µ± Ç° µÄ Í³ ¼Æ (C)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003159
xfhsm_res_ENG_Start
See, they ain't so tough. These critters

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿´ £¬ Ëü ÃÇ Ã» ÓÐ Ïë Ïñ ÖÐ µÄ ÎÞ µÐ ¡£ Õâ Ð© 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003160
xfhsm_res_ENG_Start
Seeker Spores
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ° µÀ æß ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003161
xfhsm_res_ENG_Start
Seeker Spores
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ° µÀ æß ×Ó 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003162
xfhsm_res_ENG_Start
Select Channel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Æµ µÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003163
xfhsm_res_ENG_Start
Select Connection
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Á¬ ½Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003164
xfhsm_res_ENG_Start
Select Game Type
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ ÓÎ Ï· Àà ÐÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003165
xfhsm_res_ENG_Start
Select Location
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ µØ µã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003166
xfhsm_res_ENG_Start
Select Target
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Ä¿ ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003167
xfhsm_res_ENG_Start
Select a unit and press the H key to have the unit hold-ground, which will prevent it from wandering into enemy territory.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Ò» ¸ö µ¥ Î» ²¢ °´ H »á Ê¹ Æä Ô­ µØ ´ý Ãü £¬ Õâ Ñù ¿É ÒÔ ±Ü Ãâ Ëü ½ø Èë µÐ ÈË µÄ Áì µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003168
xfhsm_res_ENG_Start
Select a unit and right-click on

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ñ¡ Ôñ Äã µÄ Ò» ¸ö µ¥ Î» £¬ ÓÃ ÓÒ ¼ü µã »÷ »¤ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003169
xfhsm_res_ENG_Start
Select an SCV and use the gather command

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              Ñ¡ Ôñ Ò» ¸ö ¹¤ ³Ì ±ø À´ ²É ¼¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003170
xfhsm_res_ENG_Start
Select starting mission:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ ÈÎ Îñ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003171
xfhsm_res_ENG_Start
Self Destructing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô »Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003172
xfhsm_res_ENG_Start
Self destruct sequence initiated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ×Ô »Ù ³Ì Ðò ÒÑ Æô ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003173
xfhsm_res_ENG_Start
Send All Units on Random Suicide Missions
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÉ Ç² Ëù ÓÐ µ¥ Î» ½ø ÐÐ Ëæ »ú ×Ô É± ÈÎ Îñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003174
xfhsm_res_ENG_Start
Send All Units on Strategic Suicide Missions
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÉ Ç² Ëù ÓÐ µ¥ Î» ½ø ÐÐ Õ½ ÂÔ ×Ô É± ÈÎ Îñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003175
xfhsm_res_ENG_Start
Send to allies
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ËÍ ¸ø ÃË ÓÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003176
xfhsm_res_ENG_Start
Send to everyone
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ËÍ ¸ø Ëù ÓÐ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003177
xfhsm_res_ENG_Start
Send to player
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ËÍ ¸ø ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003178
xfhsm_res_ENG_Start
Sensor Array
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ¸Ð Õó ÁÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003179
xfhsm_res_ENG_Start
Sergeant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÐ Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003180
xfhsm_res_ENG_Start
Sergeant Major
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¿ ¹Ù ³¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003181
xfhsm_res_ENG_Start
Servant
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÆÍ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003182
xfhsm_res_ENG_Start
Set Rally Point
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éè ¶¨ ¼¯ ½á µã £¨ R£©
£ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003183
xfhsm_res_ENG_Start
Set Generic Command Target
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éè ¶¨ »ù Òò ÖÐ ÐÄ µÄ Ä¿ ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003184
xfhsm_res_ENG_Start
Set Player to Ally
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« ÓÎ Ï· Õß Éè Îª ÃË ÓÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003185
xfhsm_res_ENG_Start
Set Player to Enemy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« ÓÎ Ï· Õß Éè Îª µÐ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003186
xfhsm_res_ENG_Start
Set Unit Order To: Junk Yard Dog
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« µ¥ Î» Ãü Áî Éè Îª £º À¬ »ø ¹·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003187
xfhsm_res_ENG_Start
Set a Default Staging Area
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Ò» ¸ö Ä¬ ÈÏ µÄ ¼¯ ½á Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003188
xfhsm_res_ENG_Start
Setting lower latency reduces the
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éè ÖÃ Îª µÍ Ê± ÑÓ ¿É ÒÔ ¼õ ÉÙ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003189
xfhsm_res_ENG_Start
Sex
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÔ ±ð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003190
xfhsm_res_ENG_Start
Shadowlands
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ðé »Ã ¾³ ½ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003191
xfhsm_res_ENG_Start
Shakuras to return to...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ ÏÝ Âä µÄ »° ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003192
xfhsm_res_ENG_Start
Shale
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò³ ÑÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003193
xfhsm_res_ENG_Start
Shall I rally your forces, my Queen?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª ÎÒ µ÷ ¶¯ Äã µÄ ²¿ ¶Ó Âð £¬ ÎÒ µÄ Å® »Ê £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003194
xfhsm_res_ENG_Start
Shared
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹² Ïí µÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003195
xfhsm_res_ENG_Start
She lies! She is infested to the core! I for one will not listen to any of this-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëý Èö »Ñ £¡ Ëý ÒÑ ¾­ ÀÃ µ½ ÁË ¹Ç Í· Àï £¡ ÎÒ ²» Òª ÔÙ Ìý ÈÎ ºÎ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003196
xfhsm_res_ENG_Start
She's infested, stay away from her.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëý ÊÇ ±ä Òì ÈË £¡ ¾È Ãü °¡ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003197
xfhsm_res_ENG_Start
She's right, man.Think this through.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëý ÊÇ ¶Ô µÄ £¬ ÀÏ ÐÖ ¡£ Äã ×î ºÃ »¹ ÊÇ ÔÙ ¿¼ ÂÇ Ò» ÏÂ °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003198
xfhsm_res_ENG_Start
Shelak Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éá À­ ¿Ë ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003199
xfhsm_res_ENG_Start
Sherwood Forest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éá Îá µÂ É­ ÁÖ 
Shield Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ¶Ü µç ³Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003200
xfhsm_res_ENG_Start
Shield Battery Requires:
   Gateway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ¶Ü µç ³Ø Ðè Òª £º 
   ´« ËÍ ÃÅ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003201
xfhsm_res_ENG_Start
Shields L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ¶Ü µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003202
xfhsm_res_ENG_Start
Shields L2 Require:
   Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ¶Ü µÈ ¼¶ £² Òª Çó £º 
   Ä£ ¿Ø ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003203
xfhsm_res_ENG_Start
Shields L3 Require:
   Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ¶Ü µÈ ¼¶ £³ Òª Çó £º 
   Ä£ ¿Ø ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003204
xfhsm_res_ENG_Start
Shields:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ¶Ü £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003205
xfhsm_res_ENG_Start
Ship Plating L1 Requires:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É ´¬ ×° ¼× µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003206
xfhsm_res_ENG_Start
Ship Plating L2 Requires:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É ´¬ ×° ¼× µÈ ¼¶ £² Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003207
xfhsm_res_ENG_Start
Ship Plating L3 Requires:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É ´¬ ×° ¼× µÈ ¼¶ £³ Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003208
xfhsm_res_ENG_Start
Ship Weapons L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É ´¬ Îä Æ÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003209
xfhsm_res_ENG_Start
Ship Weapons L2 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É ´¬ Îä Æ÷ µÈ ¼¶ £² Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003210
xfhsm_res_ENG_Start
Ship Weapons L3 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·É ´¬ Îä Æ÷ µÈ ¼¶ £³ Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003211
xfhsm_res_ENG_Start
Show All
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ Ê¾ Ëù ÓÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003212
xfhsm_res_ENG_Start
Show Credits
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÆ ×÷ ×é Ãû µ¥ (R)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003213
xfhsm_res_ENG_Start
Show Terrain in Minimap (Tab)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ð¡ µØ Í¼ ÉÏ ÏÔ Ê¾ µØ ÐÎ (Tab)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003214
xfhsm_res_ENG_Start
Showdown
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¯ ÅÆ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003215
xfhsm_res_ENG_Start
Shroud Platform
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÂ Ì¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003216
xfhsm_res_ENG_Start
Shut up, Arcturus. If I wanted your damn opinion, I would've beaten it out of ya'. And in case you forgot, you're the reason she became what she is in the first place!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Õ ×ì £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ ÎÒ Òª ÊÇ Õæ Ïë Ìý Äã µÄ Òâ ¼û £¬ ÎÒ Äþ ¿É °Ñ Ëü ´Ó Äã ×ì Àï ÇÃ ³ö À´ ¡£ ¾Í ÅÂ Äã Íü ÁË £¬ Äã ÊÇ Ëý ±ä ³É ½ñ Ìì Õâ Ñù µÄ µÚ Ò» ¸ö Ôª Ð× £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003217
xfhsm_res_ENG_Start
Shut up. There's been a lot of secret Confederate research surrounding Ghosts and the Zerg. What we stole was a small but critical piece of the puzzle: designs for a Transplanar Psionic Waveform Emitter. The emitters broadcast the neural imprint of a Ghost, but at a much greater magnitude. These things reach across worlds.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Õ ×ì ¡£ ÎÒ Ïë Ëµ µÄ ÊÇ £¬ Áª ÃË Õþ ¸® ×ö ÁË Ðí ¶à ¾ø ÃÜ µÄ ÑÐ ¾¿ £¬ ¶¼ ÊÇ Óë ÓÄ Áé ÌØ ¹¤ »¹ ÓÐ ³æ ×å ÓÐ ¹Ø µÄ ¡£ À× ÄÉ £¬ Äã ÉÏ ´Î ´Ó Íø Âç ÖÐ »ñ È¡ µÄ ×Ê ÁÏ ÊÇ ºÜ Ð¡ µ« ºÜ ¹Ø ¼ü µÄ Ò» ²¿ ·Ö £º ±ä Ïà ÓÄ ÄÜ ²¨ ÐÎ ·¢ Éä Æ÷ ¡£ Õâ ÖÖ ·¢ Éä Æ÷ ¿É ÒÔ ½« ÓÄ Áé ÌØ ¹¤ µÄ Éñ ¾­ ²¨ ¹ã ²¥ ³ö È¥ £¬ µ« ÊÇ ±» ·Å ´ó ÁË Ðí ¶à ¡£ Õâ ÖÖ µç ²¨ ¿É ÒÔ ´© Ô½ ¶à ¸ö ÐÇ Ïµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003218
xfhsm_res_ENG_Start
Siege Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ ¹¥ Ä£ Ê½ £¨ o£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003219
xfhsm_res_ENG_Start
Siege Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ ¹¥ Ä£ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003220
xfhsm_res_ENG_Start
Siege Mode:
   Research at Machine Shop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ ¹¥ Ä£ Ê½ £º 
   ÔÚ »ú Ðµ ³µ ¼ä ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003221
xfhsm_res_ENG_Start
Siege Tank
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ ¹¥ Ì¹ ¿Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003222
xfhsm_res_ENG_Start
Siege Tank Requires:
   Attached Machine Shop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î§ ¹¥ Ì¹ ¿Ë Ðè Òª £º 
   ¸½ ¼Ó µÄ »ú Ðµ ³µ ¼ä
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003223
xfhsm_res_ENG_Start
Silence, Judicator. Continue, Kerrigan.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°² ¾² £¬ Ö´ ·¨ ¹Ù ¡£ ¼Ì Ðø £¬ ¿­ Èð ¸Ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003224
xfhsm_res_ENG_Start
Simply select "Start" to begin the demonstration. You may skip the demonstration by selecting "Skip Tutorial."
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë °´ ¡° ¿ª Ê¼ ¡± ¼ü ¿ª Ê¼ ÑÝ Ê¾ ¡£ Ò² ¿É ÒÔ °´ ¡° Ìø ¹ý ½Ì ³Ì ¡± À´ Ìø ¹ý ÑÝ Ê¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003225
xfhsm_res_ENG_Start
Since our banishment long ago, we have never failed in our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ´Ó ±» ·Å Öð ÒÔ À´ £¬ ÎÒ ÃÇ ´Ó À´ Ã» ÓÐ ÒÅ Íü ÎÒ ÃÇ ¶Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003226
xfhsm_res_ENG_Start
Singles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003227
xfhsm_res_ENG_Start
Singularity Charge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ µç ºÉ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003228
xfhsm_res_ENG_Start
Sir, it looks like this corridor has been lined with defensive 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ ¿´ ÉÏ È¥ ËÆ ºõ Õâ ¸ö ×ß ÀÈ ÖÐ ×° ÓÐ ×Ô ¶¯ ·À Óù »ú 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003229
xfhsm_res_ENG_Start
Sir, permission to blind that tank with an Optical Flare.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ³¤ ¹Ù £¬ Çë Çó Ê¹ ÓÃ ÉÁ ¹â µ¯ ½« ÄÇ Á¾ Ì¹ ¿Ë ÖÂ Ã¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003230
xfhsm_res_ENG_Start
Sir, the Disrupter's power core has just been set to overload. In

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ ¸É ÈÅ Æ÷ µÄ ¶¯ Á¦ ÖÐ ÐÄ ¸Õ ¸Õ ±» Éè ÖÁ ³¬ ÔØ ¡£ Îª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003231
xfhsm_res_ENG_Start
Sir, the Rebel Command Ship, Hyperion, has just entered our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ ·´ ¿¹ ÔË ¶¯ Ö¸ »Ó ½¢ º£ ²¨ Àï °º ºÅ ¸Õ ¸Õ ½ø Èë ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003232
xfhsm_res_ENG_Start
Sir, the nuke silos are secured. We've got four nukes on

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ³¤ ¹Ù £¬ ºË µ¯ ·¢ Éä ¾® ÒÑ ±» °² È« ¿Ø ÖÆ ¡£ ÎÒ ÃÇ ¹² ÓÐ £´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003233
xfhsm_res_ENG_Start
Sir, the rebel command ship, Hyperion, has just entered our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ ·´ ¿¹ ÔË ¶¯ Ö¸ »Ó ½¢ º£ ²¨ Àï °º ºÅ ¸Õ ¸Õ ½ø Èë ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003234
xfhsm_res_ENG_Start
Sir, these sunken colonies aren't being effected by 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ Õâ Ð© µØ ´Ì ²» ÊÜ ÎÒ ÃÇ Îä Æ÷ Éä »÷ µÄ ÈÎ ºÎ ÉË º¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003235
xfhsm_res_ENG_Start
Sir, this cerebrate's been whacked! We shouldn't have 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ Õâ ¸ö ÄÔ ³æ ÒÑ ¾­ ±» ¸É µô ÁË £¡ ÎÒ ÃÇ Ó¦ ¸Ã ²» ÔÙ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003236
xfhsm_res_ENG_Start
Sir, we've eighty-sixed this cerebrate! We shouldn't run 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ ÎÒ ÃÇ ½á ¹û ÁË Õâ Ìõ ÄÔ ³æ £¡ ÎÒ ÃÇ Ó¦ ¸Ã ²» »á ÔÙ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003237
xfhsm_res_ENG_Start
Sir, we've just had a whole cargo-ship full of whoop-ass 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ ¹Ù £¬ ÎÒ ÃÇ µÄ Õó µØ ¸Õ ¸Õ ±» Ò» Èº ³¬ ¼¶ À÷ º¦ µÄ ¼Ò »ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003238
xfhsm_res_ENG_Start
Sirocco
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÈ ·ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003239
xfhsm_res_ENG_Start
Skip Tutorial
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìø ¹ý ½Ì ³Ì (T)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003240
xfhsm_res_ENG_Start
Slasher
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿³ É± Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003241
xfhsm_res_ENG_Start
Slaughter the dissident Zerg in my name!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÔ ÎÒ µÄ Ãû Òå £¬ É± ¹â Ëù ÓÐ ²» Ìý »° µÄ ³æ ×å £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003242
xfhsm_res_ENG_Start
Slaughter(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Slaughter(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003243
xfhsm_res_ENG_Start
Slaughter(2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Slaughter(2)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003244
xfhsm_res_ENG_Start
Slaughter(3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Slaughter(3)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003245
xfhsm_res_ENG_Start
Slaughter(4)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Slaughter(4)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003246
xfhsm_res_ENG_Start
Slave
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å« Á¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003247
xfhsm_res_ENG_Start
Slow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003248
xfhsm_res_ENG_Start
Slower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ï Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003249
xfhsm_res_ENG_Start
Slowest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003250
xfhsm_res_ENG_Start
Smacker Video Technology. Copyright © 1994-1998
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òô Ïì ¼¼ Êõ °æ È¨?1994-1998
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
24_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00003251
xfhsm_res_ENG_Start
Snow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003252
xfhsm_res_ENG_Start
Snowbound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ© µØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003253
xfhsm_res_ENG_Start
So be it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾Í ÄÇ Ñù °É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003254
xfhsm_res_ENG_Start
So long as you continue to be so 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Å® »Ê £¬ ¼È È» Äã µÄ ÐÐ Îª »¹ ÊÇ Õâ Ã´ Ó× ÖÉ £¬ Äã ×î ´ó µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003255
xfhsm_res_ENG_Start
So the Zerg are here for you, darlin'? This keeps gettin' better and better.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹þ £¬ Ç× °® µÄ £¬ ³æ ×å ÊÇ À´ Õâ ÕÒ Äã µÄ Âð £¿ ÏÖ ÔÚ ÊÂ Çé ±ä µÃ Ô½ À´ Ô½ ÓÐ Òâ Ë¼ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003256
xfhsm_res_ENG_Start
So what? Are you goin' to kill me now, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ °¡ £¬ Äã É± ÁË ÎÒ °É £¬ É± ÁË ÎÒ ¡­ ¡­ Ç× °® µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003257
xfhsm_res_ENG_Start
So you see my friends, we fight not only to save Aiur, but all creation! If we fall to the Zerg then the Overmind will run rampant throughout the stars, consuming all sentience-all life. It is up to us to put an end to this madness, once and for all.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý Èç Äã Ëù Ïë µÄ £¬ ÎÒ µÄ Åó ÓÑ £¬ ÎÒ ÃÇ ²» ¹â Îª Õü ¾È °¬ ¶û ¶ø Õ½ £¬ ¶ø ÊÇ Îª ÁË Ëù ÓÐ µÄ ÖÖ ×å £¡ Èô ÎÒ ÃÇ Ê§ °Ü ¸ø ³æ ×å £¬ Ö÷ Ô× »á ´Ý »Ù Õû ¸ö Óî Öæ £¬ ½« »Ù Ãð Ò» ÇÐ µÄ ÎÄ Ã÷ ºÍ Éú Îï ¡£ Òª ¿¿ ÎÒ ÃÇ À´ ÓÀ Ô¶ µØ ½á Êø Õâ ³¡ ·è ¿ñ µÄ ÐÐ Îª £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003258
xfhsm_res_ENG_Start
So, the UED is testing out their control of their pet Overmind. I had hoped to lay low after we razed Korhal, but it seems the UED is intent on forcing my hand.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Å¶ £¬ UEDÔÚ ¼ì Ñé Ëû ÃÇ ¶Ô ³è Îï Ö÷ Ô× µÄ ¿Ø ÖÆ ÁË ¡£ ÎÒ ±¾ Ï£ Íû ÔÚ ÒÄ Æ½ ¿Â ¹þ ¶û ºó ÄÜ µÍ µ÷ Ò» Ð© £¬ µ« ¿´ Æð À´ ÊÇ UEDÔÚ ±Æ ×Å ÎÒ ³ö ÊÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003259
xfhsm_res_ENG_Start
So, the elusive Arcturus Mengsk at last.  I was hoping to speak

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÕ ÓÚ £¬ Áî ÈË Äª ²â µÄ °¢ ¿Ë ÌØ Â³ Ë¹ ¡¤ ÃÉ Ë¹ ¿Ë ÏÖ Éí ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003260
xfhsm_res_ENG_Start
So, the elusive Arcturus Mengsk at last. I was hoping to speak

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÕ ÓÚ £¬ Áî ÈË Äª ²â µÄ °¢ ¿Ë ÌØ Â³ Ë¹ ¡¤ ÃÉ Ë¹ ¿Ë ÏÖ Éí ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003261
xfhsm_res_ENG_Start
So. Tassadar's plan was merely a diversion. I should not have underestimated him so.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ô­ À´ Èç ´Ë ¡­ ¡­ Ëþ Èø ´ï µÄ ¼Æ »® ÊÇ Éù ¶« »÷ Î÷ ¡£ ÎÒ ²» ¸Ã Ð¡ ¿´ Ëû µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003262
xfhsm_res_ENG_Start
Solar Array
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì« Ñô ÄÜ Õó ÁÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003263
xfhsm_res_ENG_Start
Solar Station
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì« Ñô ÄÜ Õ¾ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003264
xfhsm_res_ENG_Start
Sons of Aiur!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003265
xfhsm_res_ENG_Start
Sons of Korhal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Â ¹þ ¶û Ö® ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003266
xfhsm_res_ENG_Start
Sons of Korhal dropships approaching.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ¿Â ¹þ ¶û Ö® ×Ó µÄ ÔË Êä ´¬ µÖ ´ï ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003267
xfhsm_res_ENG_Start
Sound Options
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éù Òô Ñ¡ Ïî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003268
xfhsm_res_ENG_Start
Space
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì« ¿Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003269
xfhsm_res_ENG_Start
Space Atoll
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¼ä Éº º÷ ½¸ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003270
xfhsm_res_ENG_Start
Space Debris
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ï Ðæ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003271
xfhsm_res_ENG_Start
Space Madness
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì« ¿Õ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003272
xfhsm_res_ENG_Start
Spawn Broodlings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·õ »¯ ÊÉ ¼Ä ³æ £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003273
xfhsm_res_ENG_Start
Spawn Broodling
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·õ »¯ ÊÉ ¼Ä ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003274
xfhsm_res_ENG_Start
Spawn Broodlings:
   Evolve at Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·õ »¯ ÊÉ ¼Ä ³æ £º 
  ÔÚ Å® »Ê ³² ½ø »¯
  £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003275
xfhsm_res_ENG_Start
Spawning Larva
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·± Ö³ ³æ ÂÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003276
xfhsm_res_ENG_Start
Spawning Pool Requires:
   Hatchery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÂÑ ³Ø Ðè Òª £º 
   ·õ »¯ Ëù
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003277
xfhsm_res_ENG_Start
Spawning Pool.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003278
xfhsm_res_ENG_Start
Special
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÌØ Êâ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003279
xfhsm_res_ENG_Start
Special Buildings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÌØ Êâ ½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003280
xfhsm_res_ENG_Start
Specialist
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×¨ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003281
xfhsm_res_ENG_Start
Speed Settings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È Éè ¶¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003282
xfhsm_res_ENG_Start
Speed:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003283
xfhsm_res_ENG_Start
Speed:Fast
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º ¿ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003284
xfhsm_res_ENG_Start
Speed:Faster
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º ¸ü ¿ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003285
xfhsm_res_ENG_Start
Speed:Fastest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º ·Ç ³£ ¿ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003286
xfhsm_res_ENG_Start
Speed:Normal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º Ò» °ã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003287
xfhsm_res_ENG_Start
Speed:Slow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003288
xfhsm_res_ENG_Start
Speed:Slower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º ¸ü Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003289
xfhsm_res_ENG_Start
Speed:Slowest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÙ ¶È £º ×î Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003290
xfhsm_res_ENG_Start
Spider Mines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö© Öë À×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003291
xfhsm_res_ENG_Start
Spider Mines
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö© Öë À× 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003292
xfhsm_res_ENG_Start
Spider Mines:
   Research at Machine Shop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö© Öë À× £º 
   ÔÚ »ú Ðµ ³µ ¼ä ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003293
xfhsm_res_ENG_Start
Spines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼â ´Ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003294
xfhsm_res_ENG_Start
Spines
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003295
xfhsm_res_ENG_Start
Spire Requires:
   Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼â Ëþ Ðè Òª £º 
   ³² Ñ¨
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003296
xfhsm_res_ENG_Start
Spore Colony Requires:
   Evolution Chamber
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
æß ×Ó ¾ú ´Ô Ðè Òª £º 
   ½ø »¯ Ç»
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003297
xfhsm_res_ENG_Start
Spread Creep
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

´« ²¥ ¾ú ´Ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003298
xfhsm_res_ENG_Start
Spring Thaw
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó µØ »Ø ´º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003299
xfhsm_res_ENG_Start
Squire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïç Éð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003300
xfhsm_res_ENG_Start
StarCraft Fortress
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÇ ¼Ê ±¤ ÀÝ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003301
xfhsm_res_ENG_Start
Starcraft
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Starcraft
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
CreateWindowExA
xfhsm_res_Remark00_End

xfhsm_res_No.00003302
xfhsm_res_ENG_Start
Starcraft Tips
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡¶ ÐÇ ¼Ê Õù °Ô ¡· ÓÎ Ï· Ìá Ê¾ (T)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003303
xfhsm_res_ENG_Start
Starcraft Help
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡¶ ÐÇ ¼Ê Õù °Ô ¡· °ï Öú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003304
xfhsm_res_ENG_Start
Starcraft Tips
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡¶ ÐÇ ¼Ê Õù °Ô ¡· ÓÎ Ï· Ìá Ê¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003305
xfhsm_res_ENG_Start
Starcraft cannot locate the Campaign Editor. You will need to reinstall StarCraft to access the Editor.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

¡¶ ÐÇ ¼Ê Õù °Ô ¡· ÎÞ ·¨ ÕÒ µ½ Õ½ ÒÛ ±à ¼­ Æ÷ ¡£ Äã Ðè Òª ÖØ ÐÂ °² ×° ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ²Å ÄÜ Ê¹ ÓÃ ¸Ã ±à ¼­ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003306
xfhsm_res_ENG_Start
Starcraft?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡¶ ÐÇ ¼Ê Õù °Ô ¡· £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003307
xfhsm_res_ENG_Start
Stargate Requires:
   Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÇ ¼Ê Ö® ÃÅ Ðè Òª £º 
   Ä£ ¿Ø ÖÐ ÐÄ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003308
xfhsm_res_ENG_Start
Starport Requires:
   Factory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÇ ¼Ê ¸Û ¿Ú Ðè Òª £º 
   ¹¤ ³§
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003309
xfhsm_res_ENG_Start
Start Location
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Æð Ê¼ µØ µã
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003310
xfhsm_res_ENG_Start
Starting in:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Ê¼ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003311
xfhsm_res_ENG_Start
Stasis Cell/Prison
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ö¹ ³¡ ¼à ÀÎ £¯ ¼à Óü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003312
xfhsm_res_ENG_Start
Stasis Field
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ö¹ ³¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003313
xfhsm_res_ENG_Start
Stasis Field:
   Develop at Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ö¹ ³¡ £º 
   ÔÚ ÖÙ ²Ã ·¨ Í¥ ¿ª ·¢
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003314
xfhsm_res_ENG_Start
Station Unrest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶¯ µ´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003315
xfhsm_res_ENG_Start
Station can also be used for detection.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÜ ¹» Ì½ ²â ³ö Òþ ÐÎ µÄ µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003316
xfhsm_res_ENG_Start
Stationary combat units are assumed to be on guard: if they see an enemy unit they will automatically engage it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ì ¶¨ µÄ Õ½ ¶· µ¥ Î» ×Ü ÊÇ ´¦ ÓÚ ¾¯ ½ä ×´ Ì¬ £º Èç ¹û ·¢ ÏÖ µÐ ÈË ¾Í »á ×Ô ¶¯ ¹¥ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003317
xfhsm_res_ENG_Start
Stats for *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÚ *µÄ Í³ ¼Æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003318
xfhsm_res_ENG_Start
Stay In Range
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ³Ö ÔÚ Éä ³Ì ÄÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003319
xfhsm_res_ENG_Start
Stay cool, Commander. Remember the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Àä ¾² £¬ Ö¸ »Ó ¹Ù ¡£
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003320
xfhsm_res_ENG_Start
Stay thy hand, Judicator. The stewards of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Ù Æð ÊÖ À´ £¬ Ö´ Õþ ¹Ù ¡£ Ëþ Èø ´ï ²¢ Ã» ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003321
xfhsm_res_ENG_Start
Steal the Bacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ø ÖÆ µÆ Ëþ 
½¨ Òé Íæ ¼Ò £º 2-4
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003322
xfhsm_res_ENG_Start
Steal the Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Ø ÖÆ µÆ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003323
xfhsm_res_ENG_Start
Stepping Stones
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìø °å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003324
xfhsm_res_ENG_Start
Still suspicious of my motives, Jimmy?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¹ ÔÚ »³ ÒÉ ÎÒ µÄ ¶¯ »ú £¬ ¼ª Ã× £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003325
xfhsm_res_ENG_Start
Stim Packs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐË ·Ü ¼Á °ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003326
xfhsm_res_ENG_Start
Stim Packs:
   Research at Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐË ·Ü ¼Á °ü £º 
   ÔÚ ÑÐ ¾¿ Ëù ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003327
xfhsm_res_ENG_Start
Stop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í£ Ö¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003328
xfhsm_res_ENG_Start
Stopping Creep Growth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾ú ´Ô Éú ³¤ Í£ Ö¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003329
xfhsm_res_ENG_Start
Strafe Unit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
É¨ Éä µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003330
xfhsm_res_ENG_Start
Straight to the point, huh? I was hoping to chat. It's been awhile.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª ÃÅ ¼û É½ £¬ àÅ £¿ ÎÒ ±¾ À´ Ïë ÄÜ Ëæ ±ã ÁÄ Ò» ÁÄ µÄ ¡£ ÓÐ Ð© ÈÕ ×Ó Ã» ¼û Äã ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003331
xfhsm_res_ENG_Start
Strange. It could be Artanis or other survivors of our fleet down there. At any rate, it is our duty to investigate the source of the energy signatures. Set your course for the dark moon. If Artanis is there, we shall find him.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ææ ¹Ö ¡£ Ò² Ðí ÊÇ °¢ ¶û Ì¹ Äá Ë¹ »ò Õß ½¢ ¶Ó ÖÐ µÄ Æä Ëû ÐÒ ´æ Õß ÔÚ ÄÇ Àï ¡£ ÎÞ ÂÛ Èç ºÎ £¬ ÎÒ ÃÇ Òª ¸º Ôð °Ñ ÄÇ ¶Î ÄÜ Á¿ ÐÅ ºÅ µ÷ ²é Çå ³þ ¡£ ½« º½ Ïò ×ª Ïò ÄÇ ¿Å ºÚ °µ ÖÐ µÄ ÎÀ ÐÇ ¡£ Èç ¹û °¢ ¶û Ì¹ Äá Ë¹ ÔÚ ÄÇ £¬ ÎÒ ÃÇ ½« »á ÕÒ µ½ Ëû ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003332
xfhsm_res_ENG_Start
Strap yourselves in, boys.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÏ ´¬ °É £¬ Ð¡ »ï ×Ó ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003333
xfhsm_res_ENG_Start
Structure
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003334
xfhsm_res_ENG_Start
Structure Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ Îï Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003335
xfhsm_res_ENG_Start
Structures
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003336
xfhsm_res_ENG_Start
Structures Score %u
    %10u Structures %s
    %10u Structures %s
    %10u Structures %s

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Öþ µÃ ·Ö %u
    %10u ½¨ Öþ %s
    %10u ½¨ Öþ %s
    %10u ½¨ Öþ %s

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003337
xfhsm_res_ENG_Start
Stukov's Elite Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë¹ Í¼ ¿É ·ò µÄ ¾« Ó¢ ÎÀ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003338
xfhsm_res_ENG_Start
Substructure
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ »ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003339
xfhsm_res_ENG_Start
Substructure Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ »ù Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003340
xfhsm_res_ENG_Start
Subterranean Spines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ÏÂ ¼â ´Ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003341
xfhsm_res_ENG_Start
Subterranean Spines
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µØ ÏÂ ¼â ´Ì 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003342
xfhsm_res_ENG_Start
Subterranean Tentacle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ÏÂ ´¥ ÊÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003343
xfhsm_res_ENG_Start
Subterranean Tentacle
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ ÏÂ ´¥ ÊÖ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003344
xfhsm_res_ENG_Start
Such is the price for our race's salvation, Judicator! I have been here, with the Dark Templar, these last few months. While I helped them in their fight against the Zerg, I learned many of their secrets from their Prelate, Zeratul.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Ð© ´ú ¼Û ÊÇ Îª ÁË Õü ¾È ÎÒ ÃÇ µÄ ÖÖ ×å £¬ Ö´ Õþ ¹Ù £¡ ¼¸ ¸ö ÔÂ Ç° ÎÒ ºÍ ºÚ °µ Ê¥ ÌÃ Îä Ê¿ µ½ ÁË Õâ Àï ¡£ ÔÚ ÎÒ °ï Öú Ëû ÃÇ ¶Ô ¿¹ ³æ ×å µÄ ÆÚ ¼ä £¬ ÎÒ ´Ó Ëû ÃÇ µÄ Áì µ¼ Õß ¡ª ¡ª Ôó À­ ÍÐ ÄÇ Àï µÃ Öª Ðí ¶à ¹Ø ÓÚ Ëû ÃÇ µÄ ÃØ ÃÜ ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003345
xfhsm_res_ENG_Start
Sudden Death
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í» È» ËÀ Íö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003346
xfhsm_res_ENG_Start
Sudden Death(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Sudden Death(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003347
xfhsm_res_ENG_Start
Suggested Players: 2 or 4

Best played as a 4 player ally game. (USE MAP SETTINGS) to try it.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Òé Íæ ¼Ò £º 2 »ò Õß 4

×î ºÃ ÓÐ 4¸ö Íæ ¼Ò À´ ½ø ÐÐ ÓÎ Ï· ¡£ (Ê¹ ÓÃ µØ Í¼ Éè ¶¨ )

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003348
xfhsm_res_ENG_Start
Suggested Players:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½¨ Òé Íæ ¼Ò £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003349
xfhsm_res_ENG_Start
Suicide
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô É±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003350
xfhsm_res_ENG_Start
Suicide
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô É± 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003351
xfhsm_res_ENG_Start
Summon Broodlings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÙ »½ ÊÉ ¼Ä ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003352
xfhsm_res_ENG_Start
Summoning
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ÕÙ »½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003353
xfhsm_res_ENG_Start
Sunken Colony Requires:
   Spawning Pool
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ç± µØ ¾ú ´Ô Ðè Òª £º 
   ÂÑ ³Ø
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003354
xfhsm_res_ENG_Start
Sunken Ground
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¼ ÏÝ µØ Ãæ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003355
xfhsm_res_ENG_Start
Superbly done, Captain. Mengsk's battlecruisers are 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ·Ç ³£ ºÃ £¬ Ö¸ »Ó ¹Ù ¡£ ÃÉ Ë¹ ¿Ë µÄ Ñ² Ñó ½¢ ÒÑ ¾­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003356
xfhsm_res_ENG_Start
Supplies Max:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó ²¹ ¸ø Êý £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003357
xfhsm_res_ENG_Start
Supplies Max: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó ²¹ ¸ø £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003358
xfhsm_res_ENG_Start
Supplies Provided:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá ¹© µÄ ²¹ ¸ø Êý £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003359
xfhsm_res_ENG_Start
Supplies Provided: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá ¹© µÄ ²¹ ¸ø £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003360
xfhsm_res_ENG_Start
Supplies Used:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ µÄ ²¹ ¸ø Êý £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003361
xfhsm_res_ENG_Start
Supplies Used: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ µÄ ²¹ ¸ø £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003362
xfhsm_res_ENG_Start
Supply limit exceeded.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹© ¸ø Êý Ä¿ ÒÑ ´ï ÉÏ ÏÞ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003363
xfhsm_res_ENG_Start
Supports up to %d players
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö§ ³Ö ×î ¶à %d ¸ö ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003364
xfhsm_res_ENG_Start
Supports up to * players
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÜ Ö§ ³Ö * ¸ö Íæ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003365
xfhsm_res_ENG_Start
Surely, Vice Admiral, you don't doubt the tenacity of your own fleet? Your Directorate forces will devastate the Zerg without the need for such a device.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ °¡ ÊÇ °¡ £¬ ÖÐ ½« £¬ Äã ²» »á ÊÇ »³ ÒÉ Äã ×Ô ¼º ½¢ ¶Ó µÄ ¿É ¿¿ ÐÔ °É £¿ Äã ÃÇ µÄ µØ Çò ²¿ ¶Ó ÓÃ ²» ×Å Õâ Ì¨ Éè ±¸ ¾Í ¿É ÒÔ ½« ³æ ×å ´ò ¸ö Ï¡ ÀÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003366
xfhsm_res_ENG_Start
Surtur Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ËÕ Í¼ ¶û ÖÖ Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003367
xfhsm_res_ENG_Start
Switch Computer Player to Rescue Passive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« ¼Æ Ëã »ú ÓÎ Ï· Õß ÇÐ »» µ½ ±» ¶¯ Ô® ¾È Ä£ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003368
xfhsm_res_ENG_Start
Switch with %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Óë %s½» »»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003369
xfhsm_res_ENG_Start
Switchback
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í» ±ä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003370
xfhsm_res_ENG_Start
TASSADAR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ëþ Èø ´ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003371
xfhsm_res_ENG_Start
TELEPORTATION FIELD ACTIVATED.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ´« ËÍ ³¡ ¿ª Æô ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003372
xfhsm_res_ENG_Start
TEMPLAR

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ê¥ ÌÃ Îä Ê¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003373
xfhsm_res_ENG_Start
TERRAN 10: "THE HAMMER FALLS"
- Destroy the Ion Cannon.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 10£º ¡° ÖÂ Ãü Ò» »÷ ¡±
£­ ´Ý »Ù Àë ×Ó ´ó ÅÚ ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003374
xfhsm_res_ENG_Start
TERRAN 1: "FIRST STRIKE"
- Destroy the enemy command center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 1£º ¡° Ð¡ ÊÔ Å£ µ¶ ¡±
£­ ´Ý »Ù µÐ ·½ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003375
xfhsm_res_ENG_Start
TERRAN 1: "FIRST STRIKE"
- Destroy the enemy command center.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 1£º ¡° Ð¡ ÊÔ Å£ µ¶ ¡±
£­ ´Ý »Ù µÐ ·½ Ö¸ »Ó ÖÐ ÐÄ ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003376
xfhsm_res_ENG_Start
TERRAN 1: "WASTELAND"
- Build a Barracks.
- Train 10 Marines.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 1£º ¡° »Ä µØ ¡±
£­ ½¨ Ôì £± ¸ö ±ø Óª ¡£ 
£­ Ñµ Á· £± £° ¸ö »ú Ç¹ ±ø ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003377
xfhsm_res_ENG_Start
TERRAN 1: "WASTELAND"
- Find Raynor.
- Build a Barracks.
- Train 10 Marines.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 1£º ¡° »Ä µØ ¡±
£­ ÕÒ µ½ À× ÄÉ ¡£ 
£­ ½¨ Ôì £± ¸ö ±ø Óª ¡£ 
£­ Ñµ Á· £± £° ¸ö »ú Ç¹ ±ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003378
xfhsm_res_ENG_Start
TERRAN 2: "BACKWATER STATION"
- Eradicate the alien infestation.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 2£º ¡° ËÀ Ë® Õ¾ ¡±
£­ ¸ù ³ý Òì ÐÎ µÄ ÇÖ È¾ ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003379
xfhsm_res_ENG_Start
TERRAN 2: "THE DYLARIAN SHIPYARDS"
- Steal battlecruisers.
- Defeat the Dominion strike force.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 2£º ¡° µÏ À­ Àû °² ´¬ ³§ ¡±
£­ Íµ È¡ Ñ² Ñó ½¢ ¡£ 
£­ ¼ß Ãð µÛ ¹ú ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003380
xfhsm_res_ENG_Start
TERRAN 3: "DESPERATE ALLIANCE"
- Survive for 30 minutes.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 3£º ¡° ¾ø Íû µÄ Áª ÃË ¡±
£­ ¼á ³Ö £³ £° ·Ö ÖÓ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003381
xfhsm_res_ENG_Start
TERRAN 3: "RUINS OF TARSONIS"
- Bring Duran to the Psi Disrupter.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 3£º ¡° Ëþ ¶û ËÕ Äá Ë¹ ·Ï Ðæ ¡±
£­ ½« ¶Å À¼ ´ø µ½ ÓÄ ÄÜ ·Ö ÁÑ Æ÷ ´¦ ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003382
xfhsm_res_ENG_Start
TERRAN 3: "RUINS OF TARSONIS"
- Destroy Zerg hives to disable Zerg broods.
- Bring Duran to the Psi Disrupter after
  Zerg hives are destroyed.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 3£º ¡° Ëþ ¶û ËÕ Äá Ë¹ ·Ï Ðæ ¡±
£­ ´Ý »Ù Ëù ÓÐ ·ä ·¿ ÒÔ Ê¹ ³æ Èº ÐÐ ¶¯ Ì± »¾ ¡£ 
£­ ´Ý »Ù Ëù ÓÐ ·ä ·¿ ºó £¬ ´ø ¶Å À¼ µ½ ÓÄ ÄÜ ·Ö ÁÑ Æ÷ ´¦ ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003383
xfhsm_res_ENG_Start
TERRAN 4: "ASSAULT ON KORHAL"
- Destroy the enemy physics labs
                 -OR-
- Destroy the enemy nuclear silos.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 4£º ¡° Ï® »÷ ¿Â ¹þ ¶û ¡±
£­ ´Ý »Ù µÐ ·½ µÄ Îï Àí Êµ Ñé ÊÒ ¡£ 
£­ »ò Õß £­ 
£­ ´Ý »Ù µÐ ·½ µÄ ºË µ¯ ·¢ Éä ¾® ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003384
xfhsm_res_ENG_Start
TERRAN 4: "THE JACOBS INSTALLATION"
- Retrieve the data discs from the
  Confederate Network.
- Raynor must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 4£º ¡° ÑÅ ¸÷ ²¼ »ù µØ ¡±
£­ ´Ó Áª ÃË µÄ Íø Âç ÖÐ È¡ µÃ Êý ¾Ý ´Å ÅÌ ¡£ 
£­ À× ÄÉ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003385
xfhsm_res_ENG_Start
TERRAN 5: "REVOLUTION"
- Bring Kerrigan to the Antigan 
  Command Center.
- Defend the Antigan rebels.
- Raynor and Kerrigan must
  survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 5£º ¡° ¸ï Ãü ¡±
£­ ½« ¿­ Èð ¸Ê ËÍ ÖÁ °² Ìá ¸ç Ö¸ »Ó ÖÐ ÐÄ ¡£ 
£­ ±£ »¤ ·´ ÅÑ ¾ü ¡£ 
£­ À× ÄÉ ºÍ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003386
xfhsm_res_ENG_Start
TERRAN 5: "REVOLUTION"
- Destroy the Confederate base.
- Raynor and Kerrigan must
  survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 5£º ¡° ¸ï Ãü ¡±
£­ ´Ý »Ù Áª ÃË »ù µØ ¡£ 
£­ À× ÄÉ ºÍ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003387
xfhsm_res_ENG_Start
TERRAN 5A: "EMPEROR'S FALL (GROUND ZERO)"
- Destroy Mengsk's command center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 5A£º ¡° µÛ ¹ú ¸² Ãð £¨ ¹é Áã Ö® µã £© ¡±
£­ ´Ý »Ù ÃÉ Ë¹ ¿Ë µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003388
xfhsm_res_ENG_Start
TERRAN 5B: "EMPEROR'S FALL (BIRDS OF WAR)"
- Destroy Mengsk's Command Center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 5B£º ¡° µÛ ¹ú ¸² Ãð £¨ Õ½ Õù Ö® Äñ £© ¡±
£­ ´Ý »Ù ÃÉ Ë¹ ¿Ë µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003389
xfhsm_res_ENG_Start
TERRAN 6: "EMPEROR'S FLIGHT"
- Destroy Raynor's command center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 6£º  ¡° »Ê µÛ µÄ ³ö ÌÓ ¡±
£­ ´Ý »Ù À× ÄÉ µÄ Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003390
xfhsm_res_ENG_Start
TERRAN 6: "NORAD II"
- Protect Battlecruiser Norad II.
- Bring Raynor and 2 dropships 
  to Norad II.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 6£º ¡° Åµ À­ µÂ ¶þ ºÅ ¡±
£­ ±£ »¤ Ñ² Ñó ½¢ Åµ À­ µÂ ¶þ ºÅ ¡£ 
£­ ½« À× ÄÉ ºÍ Á½ ËÒ ÔË Êä ´¬ ´ø µ½ Åµ À­ µÂ ¶þ ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003391
xfhsm_res_ENG_Start
TERRAN 7: "PATRIOT'S BLOOD"
- Find and kill Admiral Stukov.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 7£º ¡° °® ¹ú Õß Ö® Ñª ¡±
£­ ÕÒ µ½ ²¢ É± ËÀ Ë¹ Í¼ ¿É ·ò ÉÏ ½« ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003392
xfhsm_res_ENG_Start
TERRAN 7: "THE TRUMP CARD"
- Bring the Psi Emitter to the enemy base.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 7£º ¡° Íõ ÅÆ ¡±
£­ ½« ÓÄ ÄÜ ·¢ Éú Æ÷ Ð¯ ´ø ÖÁ µÐ ÈË »ù µØ ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003393
xfhsm_res_ENG_Start
TERRAN 8: "THE BIG PUSH"
-Eliminate the Confederate forces.
-Duke must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 8£º ¡° ÓÂ ´³ µÐ Óª ¡±
£­ ¼ß Ãð Áª ÃË ¾ü ¶Ó ¡£ 
£­ ¶Å ¿Ë ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003394
xfhsm_res_ENG_Start
TERRAN 8: "TO CHAIN THE BEAST"
- Bring a medic to each of the
  beacons surrounding the Overmind.
- Kill Zerg cerebrates to weaken
  the Overmind's defenses.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 8£º ¡° Çô ½û ÃÍ ÊÞ ¡±
£­ ÔÚ Ö÷ Ô× ÖÜ Î§ Ã¿ ¸ö Â· ±ê °² ÖÃ £± ¸ö Ò½ »¤ ±ø ¡£ 
£­ ´Ý »Ù ÄÔ ³æ ÒÔ Ï÷ Èõ Ö÷ Ô× µÄ ·À Óù Á¦ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003395
xfhsm_res_ENG_Start
TERRAN 9: "NEW GETTYSBURG"
- Destroy the Protoss force.
- All Zerg buildings must survive.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å 9£º ¡° ÐÂ ¸Ç ´Ä ±¤ ¡±
£­ ´ò °Ü Éñ ×å ²¿ ¶Ó ¡£ 
£­ ±£ Ö¤ Ëù ÓÐ ³æ ×å ½¨ Öþ °² È« ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003396
xfhsm_res_ENG_Start
TERRAN MARINE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÈË ×å »ú Ç¹ ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003397
xfhsm_res_ENG_Start
TERRAN SCV

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ÈË ×å ¹¤ ³Ì ±ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003398
xfhsm_res_ENG_Start
TIP

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¼¼ ÇÉ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003399
xfhsm_res_ENG_Start
TUTORIAL: BOOT CAMP
- Build 3 Supply Depots
- Build a Refinery
- Gather 100 Vespene Gas
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ì ³Ì : Ôú Óª 
£­ ½¨ Ôì £³ ¸ö ¹© ¸ø Õ¾ ¡£ 
£­ ½¨ Ôì £± ¸ö Ìì È» Æø Ìá Á¶ ³§ ¡£ 
£­ ²É ¼¯ £± £° £° Ìì È» Æø ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003400
xfhsm_res_ENG_Start
Take over abandoned Terran add-ons (Machine Shops, Control Towers, etc.) by landing your own buildings next to them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½« Äã µÄ ½¨ Öþ Îï ½µ Âä ÔÚ ·Ï Æú µÄ ÈË ×å ¸½ ¼Ó ½¨ Öþ Îï £¨ »ú Ðµ ³µ ¼ä ¡¢ ¿Ø ÖÆ Ëþ µÈ £© ÅÔ ±ß ¿É ÒÔ Õ¼ ÓÐ Ëü ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003401
xfhsm_res_ENG_Start
Tale of Two Cities
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« Ëþ ´« Ææ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003402
xfhsm_res_ENG_Start
Tank Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¹ ¿Ë Ä£ Ê½ £¨ o£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003403
xfhsm_res_ENG_Start
Tank Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¹ ¿Ë Ä£ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003404
xfhsm_res_ENG_Start
Tank Siege Mode
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¹ ¿Ë Î§ ¹¥ Ä£ Ê½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003405
xfhsm_res_ENG_Start
Tank Turret
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¹ ¿Ë ÅÚ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003406
xfhsm_res_ENG_Start
Tar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°Ø ÓÍ Â·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003407
xfhsm_res_ENG_Start
Tar Cliff
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°Ø ÓÍ É½ ÑÂ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003408
xfhsm_res_ENG_Start
Target is too close.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¿ ±ê ¹ý ½ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003409
xfhsm_res_ENG_Start
Target out of range.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ä¿ ±ê ÔÚ Éä ³Ì Íâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003410
xfhsm_res_ENG_Start
Tarsonis Orbital Platform
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ ¶û ËÕ Äá Ë¹ ¹ì µÀ Æ½ Ì¨ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003411
xfhsm_res_ENG_Start
Tarsonis on my mark.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ×¼ ±¸ Àë ¿ª Ëþ ¶û ËÕ Äá Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003412
xfhsm_res_ENG_Start
Tassadar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ Èø ´ï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003413
xfhsm_res_ENG_Start
Tassadar claimed that this world was abandoned by the Zerg just prior to the invasion of Aiur. Yet, I still sense a lingering darkness here. Be prepared for anything, Executor. If there are still Zerg on this world, then they must surely know of our arrival.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ Èø ´ï Ðû ³Æ ÔÚ °¬ ¶û Èë ÇÖ ÒÔ Ç° Õâ ¸ö ÐÇ Çò ÒÑ ¾­ ±» ³æ ×å Å× Æú ÁË ¡£ ÏÖ ÔÚ £¬ ÎÒ ¸Ð µ½ Õâ Àï ÈÔ È» ÓÐ Ò» ¸ö »Ó Ö® ²» È¥ µÄ Òõ Ó° ¡£ ×ö ºÃ Ó¦ ¸¶ Ò» ÇÐ ÊÂ Çé µÄ ×¼ ±¸ £¬ Ö´ ÐÐ ¹Ù ¡£ Èç ¹û ³æ ×å ÈÔ È» ÔÚ Õâ ¸ö µØ ·½ £¬ ÄÇ Ëü ÃÇ Ò» ¶¨ »á Öª µÀ ÎÒ ÃÇ µÄ µ½ À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003414
xfhsm_res_ENG_Start
Tassadar has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ëþ Èø ´ï ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003415
xfhsm_res_ENG_Start
Tassadar of the Templar, by your actions you have severed 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éí Îª Ê¥ ÌÃ Îä Ê¿ µÄ Ëþ Èø ´ï £¬ Äã µÄ ÐÐ Îª ÒÑ ¾­ ÈÃ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003416
xfhsm_res_ENG_Start
Tassadar shall not fall while the Dark 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÍ ÎÒ ÃÇ Ò» Ñù ¶é Âä µØ Éú »î ¡£ ÈÃ Äã µÄ ¾¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003417
xfhsm_res_ENG_Start
Tassadar! Where have you been?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ Èø ´ï £¡ Äã È¥ ÄÄ Àï ÁË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003418
xfhsm_res_ENG_Start
Tassadar/Zeratul
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ Èø ´ï £¯ Ôó À­ ÍÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003419
xfhsm_res_ENG_Start
Team
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×é ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003420
xfhsm_res_ENG_Start
Team 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ó Îé £±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003421
xfhsm_res_ENG_Start
Team 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ó Îé £²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003422
xfhsm_res_ENG_Start
Team 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ó Îé £³
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003423
xfhsm_res_ENG_Start
Team 4
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ó Îé £´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003424
xfhsm_res_ENG_Start
Team Capture The Flag
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×é ¶Ó À´ »ñ µÃ Æì ÖÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003425
xfhsm_res_ENG_Start
Team Capture The Flag(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Capture The Flag(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003426
xfhsm_res_ENG_Start
Team Capture The Flag(2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Capture The Flag(2)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003427
xfhsm_res_ENG_Start
Team Capture The Flag(3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Capture The Flag(3)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003428
xfhsm_res_ENG_Start
Team Free For All
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ô ÓÉ ¶Ô Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003429
xfhsm_res_ENG_Start
Team Free For All(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Free For All(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003430
xfhsm_res_ENG_Start
Team Free For All(2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Free For All(2)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003431
xfhsm_res_ENG_Start
Team Free For All(3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Free For All(3)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003432
xfhsm_res_ENG_Start
Team Melee
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×é ¶Ó »ì Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003433
xfhsm_res_ENG_Start
Team Melee(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Melee(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003434
xfhsm_res_ENG_Start
Team Melee(2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Melee(2)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003435
xfhsm_res_ENG_Start
Team Melee(3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Team Melee(3)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003436
xfhsm_res_ENG_Start
Teams:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ó Îé £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003437
xfhsm_res_ENG_Start
Tel. Numbers
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

µç »° ºÅ Âë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003438
xfhsm_res_ENG_Start
Telemantros Defenders
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ ÀÕ Âí ÍÐ Ë¹ ÊØ ÎÀ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003439
xfhsm_res_ENG_Start
Teleport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003440
xfhsm_res_ENG_Start
Teleport to Location
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

´« ËÍ µ½ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003441
xfhsm_res_ENG_Start
Teleportation field activated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ´« ËÍ ³¡ ¿ª Æô ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003442
xfhsm_res_ENG_Start
Tell everyone you know to buy Starcraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸æ Ëß Äã ÈÏ Ê¶ µÄ Ëù ÓÐ ÈË £¬ È¥ Âò ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003443
xfhsm_res_ENG_Start
Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¥ ÌÃ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003444
xfhsm_res_ENG_Start
Templar Archives Require:
   Citadel of Adun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý Ðè Òª £º 
   ÑÇ ¶Ù Òª Èû
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003445
xfhsm_res_ENG_Start
Templar Requires:
   Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¥ ÌÃ Îä Ê¿ Ðè Òª £º 
   Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003446
xfhsm_res_ENG_Start
Templar live. Call off your guards and stand 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÀ ÈÃ ³ö Â· ²¢ Õ¾ ×Å ±ð ¶¯ £¬ ÄÇ Ñù »¹ ÄÜ ÈÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003447
xfhsm_res_ENG_Start
Templar weapons and energies.  My brethren will make short work

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÌÃ Îä Ê¿ µÄ ÄÜ Á¿ ºÍ Îä Æ÷ Ïû Ãð ¡£ ÎÒ µÄ µÜ ÐÖ ÃÇ ÊÇ ²» »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003448
xfhsm_res_ENG_Start
Templar?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003449
xfhsm_res_ENG_Start
Templars' energy through the hull of the Gantrithor, I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Áé Ö® Á¦ £¬ ¾Í ÄÜ ¹» Á¢ ¼´ °Ñ ¿É ¶ñ µÄ Ö÷ Ô× ´ø Ïò Ãð Íö ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003450
xfhsm_res_ENG_Start
Templates\
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Templates\
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003451
xfhsm_res_ENG_Start
Temple Wall
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ µî Î§ Ç½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003452
xfhsm_res_ENG_Start
Temple's energies. You must prevent the Zerg

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ Õâ ÆÚ ¼ä Äã ±Ø Ðë ×è Ö¹ ³æ ×å ´Ý »Ù Éñ Ãí £¡ Îá Éñ Óë Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003453
xfhsm_res_ENG_Start
Temple... And brace yourself!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ö ºÃ ×î ºó µÄ ×¼ ±¸ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003454
xfhsm_res_ENG_Start
Ten minutes until dropship arrival.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔË Êä ´¬ ½« ÔÚ £± £° ·Ö ÖÓ ºó µ½ ´ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003455
xfhsm_res_ENG_Start
Terran
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003456
xfhsm_res_ENG_Start
Terran 1 - Electronic Distribution
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £­ µç ×Ó ·Ö ²¼ Çø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003457
xfhsm_res_ENG_Start
Terran 1 - Shareware
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £­ ¹² Ïí Èí ¼þ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003458
xfhsm_res_ENG_Start
Terran 10 - Confederate Towns
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £° £­ Áª ÃË »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003459
xfhsm_res_ENG_Start
Terran 11 - Lower Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £± £­ µÍ ´¦ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003460
xfhsm_res_ENG_Start
Terran 11 - Upper Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £± £­ ¸ß ´¦ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003461
xfhsm_res_ENG_Start
Terran 11 - Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £± £­ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003462
xfhsm_res_ENG_Start
Terran 12 - Nuke Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £± £­ ºË µ¯ »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003463
xfhsm_res_ENG_Start
Terran 12 - Phoenix Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £± £­ ¿Õ ¾ü »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003464
xfhsm_res_ENG_Start
Terran 12 - Tank Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £± £± £­ Ì¹ ¿Ë »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003465
xfhsm_res_ENG_Start
Terran 2 - Electronic Distribution
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å £² £­ µç ×Ó ·Ö ²¼ Çø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003466
xfhsm_res_ENG_Start
Terran 2 - Shareware
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £² £­ ¹² Ïí Èí ¼þ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003467
xfhsm_res_ENG_Start
Terran 3 - Electronic Distribution
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å £³ £­ µç ×Ó ·Ö ²¼ Çø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003468
xfhsm_res_ENG_Start
Terran 3 - Shareware
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £³ £­ ¹² Ïí Èí ¼þ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003469
xfhsm_res_ENG_Start
Terran 3 - Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £³ £­ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003470
xfhsm_res_ENG_Start
Terran 4 - Shareware
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £´ £­ ¹² Ïí Èí ¼þ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003471
xfhsm_res_ENG_Start
Terran 5 - Shareware
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £µ £­ ¹² Ïí Èí ¼þ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003472
xfhsm_res_ENG_Start
Terran 5 - Terran Harvest Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £µ £­ ÈË ×å ²É ¿ó »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003473
xfhsm_res_ENG_Start
Terran 5 - Terran Main Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £µ £­ ÈË ×å Ö÷ »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003474
xfhsm_res_ENG_Start
Terran 6 - Air Attack Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £¶ £­ ¿Õ ÖÐ ¹¥ »÷ ³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003475
xfhsm_res_ENG_Start
Terran 6 - Ground Attack Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £¶ £­ µØ Ãæ ¹¥ »÷ ³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003476
xfhsm_res_ENG_Start
Terran 6 - Zerg Support Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £¶ £­ ³æ ×å Ö§ Ô® »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003477
xfhsm_res_ENG_Start
Terran 7 - Bottom Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £· £­ ÏÂ ·½ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003478
xfhsm_res_ENG_Start
Terran 7 - Middle Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £· £­ ÖÐ ²¿ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003479
xfhsm_res_ENG_Start
Terran 7 - Right Zerg Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £· £­ ÓÒ ·½ ³æ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003480
xfhsm_res_ENG_Start
Terran 8 - Confederate Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £¸ £­ Áª ÃË »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003481
xfhsm_res_ENG_Start
Terran 9 - Heavy Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £¹ £­ ÖØ ÐÍ ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003482
xfhsm_res_ENG_Start
Terran 9 - Light Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å £¹ £­ Çá ÐÍ ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003483
xfhsm_res_ENG_Start
Terran Academy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÑÐ ¾¿ Ëù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003484
xfhsm_res_ENG_Start
Terran Armory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¾ü Ðµ ¿â
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003485
xfhsm_res_ENG_Start
Terran Barracks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ±ø Óª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003486
xfhsm_res_ENG_Start
Terran Battlecruiser
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Ñ² Ñó ½¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003487
xfhsm_res_ENG_Start
Terran Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Â· ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003488
xfhsm_res_ENG_Start
Terran Bunker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µØ ±¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003489
xfhsm_res_ENG_Start
Terran Campaign
incomplete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Õ½ ÒÛ 
Î´ Íê ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003490
xfhsm_res_ENG_Start
Terran Campaign Area Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Õ½ ÒÛ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003491
xfhsm_res_ENG_Start
Terran Campaign Difficult
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Õ½ ÒÛ À§ ÄÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003492
xfhsm_res_ENG_Start
Terran Campaign Easy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Õ½ ÒÛ ¼ò µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003493
xfhsm_res_ENG_Start
Terran Campaign Insane
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Õ½ ÒÛ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003494
xfhsm_res_ENG_Start
Terran Campaign Medium
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Õ½ ÒÛ ÖÐ µÈ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003495
xfhsm_res_ENG_Start
Terran Cinematic 5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µç Ó° £µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003496
xfhsm_res_ENG_Start
Terran Civilian
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Æ½ Ãñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003497
xfhsm_res_ENG_Start
Terran Command Center
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Ö¸ »Ó ÖÐ ÐÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003498
xfhsm_res_ENG_Start
Terran Comsat Station
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÎÀ ÐÇ Í¨ ÐÅ Õ¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003499
xfhsm_res_ENG_Start
Terran Control Tower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å ¿Ø ÖÆ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003500
xfhsm_res_ENG_Start
Terran Covert Ops
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å µý ±¨ ÖÐ ÐÄ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003501
xfhsm_res_ENG_Start
Terran Custom Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å ×Ô ¶¨ Òå µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003502
xfhsm_res_ENG_Start
Terran Dominion
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µÛ ¹ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003503
xfhsm_res_ENG_Start
Terran Dropship
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÔË Êä ´¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003504
xfhsm_res_ENG_Start
Terran Dropships ferry units quickly between areas. Load Dropships by selecting one or more units, then right-clicking on the Dropship. Dropships are built at the Starport.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÔË Êä ´¬ ¿É ÒÔ ÔÚ ²» Í¬ µØ Çø Ö® ¼ä ¿ì ËÙ ÔË Êä µ¥ Î» ¡£ Ñ¡ Ôñ Ò» ¸ö »ò ¶à ¸ö µ¥ Î» È» ºó ÓÒ ¼ü µ¥ »÷ ÔË Êä ´¬ ¾Í ¿É ÒÔ ½ø ÐÐ ×° ÔØ ¡£ ÔË Êä ´¬ ÔÚ ÐÇ ¼Ê ¸Û ¿Ú ÖÆ Ôì ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003505
xfhsm_res_ENG_Start
Terran Engineering Bay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¹¤ ³Ì ¼ä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003506
xfhsm_res_ENG_Start
Terran Expansion Custom Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

×Ê ÁÏ Æª ÈË ×å ×Ô ¶¨ Òå µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003507
xfhsm_res_ENG_Start
Terran Factory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¹¤ ³§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003508
xfhsm_res_ENG_Start
Terran Firebat
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Åç »ð ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003509
xfhsm_res_ENG_Start
Terran Flag Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Æì ÖÄ Â· ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003510
xfhsm_res_ENG_Start
Terran Forces.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003511
xfhsm_res_ENG_Start
Terran Ghost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÓÄ Áé ÌØ ¹¤
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003512
xfhsm_res_ENG_Start
Terran Goliath
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å »ú Æ÷ ÈË
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003513
xfhsm_res_ENG_Start
Terran Infantry Armor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ²½ ±ø ¿ø ¼×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003514
xfhsm_res_ENG_Start
Terran Infantry Armor
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË Àà ²½ ±ø »¤ ¼× 
»¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003515
xfhsm_res_ENG_Start
Terran Infantry Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ²½ ±ø Îä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003516
xfhsm_res_ENG_Start
Terran Machine Shop
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å »ú Ðµ ³µ ¼ä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003517
xfhsm_res_ENG_Start
Terran Marine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å »ú Ç¹ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003518
xfhsm_res_ENG_Start
Terran Marines and Firebats have "Stimpack" upgrades. Stimpacks increase a unit's attack rate and movement rate, at a cost of 10 hit points per "stim."
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å »ú Ç¹ ±ø ºÍ Åç »ð ±ø Óµ ÓÐ ÐË ·Ü ¼Á °ü ¡£ ÐË ·Ü ¼Á °ü ¿É ÒÔ Ôö ¼Ó Ò» ¸ö µ¥ Î» µÄ ¹¥ »÷ ËÙ ÂÊ ºÍ ÒÆ ¶¯ ËÙ ÂÊ £¬ µ« ´ú ¼Û ÊÇ Ã¿ ´Î Ê¹ ÓÃ ¼õ ÉÙ £± £° µã Éú Ãü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003519
xfhsm_res_ENG_Start
Terran Marker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ±ê ¼Ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003520
xfhsm_res_ENG_Start
Terran Medic
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Ò½ »¤ ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003521
xfhsm_res_ENG_Start
Terran Missile Turret
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µ¼ µ¯ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003522
xfhsm_res_ENG_Start
Terran Nuclear Silo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ºË µ¯ ·Å Éä ¾®
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003523
xfhsm_res_ENG_Start
Terran Physics Lab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Îï Àí Êµ Ñé ÊÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003524
xfhsm_res_ENG_Start
Terran Pilot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË Àà ·É ÐÐ Ô±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003525
xfhsm_res_ENG_Start
Terran Refinery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Ìá Á¶ ³§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003526
xfhsm_res_ENG_Start
Terran SCV
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¹¤ ³Ì ±ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003527
xfhsm_res_ENG_Start
Terran Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¿Æ Ñ§ Êµ Ñé ÊÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003528
xfhsm_res_ENG_Start
Terran Science Vessel
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¿Æ ¼¼ Çò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003529
xfhsm_res_ENG_Start
Terran Ship Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ·É ´¬ ×° ¼×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003530
xfhsm_res_ENG_Start
Terran Ship Plating
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË Àà ´¬ ½¢ ×° ¼× 
»¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003531
xfhsm_res_ENG_Start
Terran Ship Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ·É ´¬ Îä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003532
xfhsm_res_ENG_Start
Terran Siege Tank
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Î§ ¹¥ Ì¹ ¿Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003533
xfhsm_res_ENG_Start
Terran Starport
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÈË ×å ÐÇ ¼Ê ¸Û ¿Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003534
xfhsm_res_ENG_Start
Terran Supply Depot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ¹© ¸ø Õ¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003535
xfhsm_res_ENG_Start
Terran Type 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Àà ÐÍ £±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003536
xfhsm_res_ENG_Start
Terran Type 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Àà ÐÍ £²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003537
xfhsm_res_ENG_Start
Terran Valkyrie
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å »¤ ÎÀ ½¢
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003538
xfhsm_res_ENG_Start
Terran Vehicle Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ³µ Á¾ ×° ¼×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003539
xfhsm_res_ENG_Start
Terran Vehicle Plating
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ³µ Á¾ ×° ¼× 
»¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003540
xfhsm_res_ENG_Start
Terran Vehicle Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ³µ Á¾ Îä Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003541
xfhsm_res_ENG_Start
Terran Vulture
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Íº Ó¥ Õ½ ³µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003542
xfhsm_res_ENG_Start
Terran Vultures can lay Spider Mines: select a Vulture unit, then select the MINE button and designate an area of ground as the target.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å Íº Ó¥ Õ½ ³µ ¿É ÒÔ ²¼ ÖÃ Ö© Öë À× £º Ñ¡ Ôñ Ò» Á¾ Íº Ó¥ Õ½ ³µ £¬ È» ºó µã »÷ µØ À× °´ Å¥ £¬ Ö¸ ¶¨ Ò» ¸ö µØ Ãæ Î» ÖÃ ×÷ Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003543
xfhsm_res_ENG_Start
Terran Wraith
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ÓÄ Áé Õ½ »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003544
xfhsm_res_ENG_Start
Terran greed again!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003545
xfhsm_res_ENG_Start
Terran worlds as was commanded. You have questioned time and 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½ç µÄ Ãü Áî ¡£ ÔÚ ÎÒ ÃÇ µÄ ¼Ò Ô° ×î Î£ ÏÕ µÄ Ê± ºò £¬ ¶Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003546
xfhsm_res_ENG_Start
Test subject twenty five in cryo-hybernation.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²â ÊÔ Ìå ¶þ Ê® Îå ºÅ ´¦ ÓÚ Àä ¶³ ¶¬ Ãß ×´ Ì¬ ÖÐ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003547
xfhsm_res_ENG_Start
Test subject twenty nine, classified: Protoss/Zerg 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²â ÊÔ Ìå ¶þ Ê® ¾Å ºÅ £¬ ·Ö Àà £º Éñ ³æ »ì ºÏ Ìå £¬ Õý ´¦ ÓÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003548
xfhsm_res_ENG_Start
Test subject twenty seven in cryo-hybernation.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²â ÊÔ Ìå ¶þ Ê® Æß ºÅ ´¦ ÓÚ Àä ¶³ ¶¬ Ãß ×´ Ì¬ ÖÐ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003549
xfhsm_res_ENG_Start
Thank you, Zeratul... You have freed me from

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð» Ð» £¬ Ôó À­ ÍÐ ¡­ ¡­ ×î ÖÕ Äã »¹ ÊÇ °Ñ ÎÒ ´Ó Ëý Ð° ¶ñ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003550
xfhsm_res_ENG_Start
Thanks for the rescue. We've been

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÃ ¾È ÁË £¡ ÎÒ ÃÇ Îª ÁË ¶ã ±Ü ÄÇ Ð© ³æ ×å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003551
xfhsm_res_ENG_Start
Thanks. You kids just remember to play nice from now on, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð» Ð» ÁË ¡£ ¸÷ Î» Åó ÓÑ ÃÇ ¼Ç ×¡ ÒÔ ºó Òª ºÃ ºÃ Íæ °¡ £¬ ºÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003552
xfhsm_res_ENG_Start
Thanks...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð» Ð» ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003553
xfhsm_res_ENG_Start
That file name is a reserved name. Please choose another name.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã ÎÄ ¼þ Ãû Îª ±£ Áô Ãû ³Æ ¡£ Çë Ñ¡ Ôñ Ò» ¸ö Æä Ëû µÄ Ãû ×Ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003554
xfhsm_res_ENG_Start
That is correct, General. We're here to take control over 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
           Õý È· £¬ ½« ¾ü ¡£ ÎÒ ÃÇ ÊÇ Îª È« µØ Çò µÄ ÐÒ ¸£ À´ ½Ó ¹Ü ±¾ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003555
xfhsm_res_ENG_Start
That is correct, Kerrigan. This is Admiral DuGalle. I am giving you one last chance to surrender your forces, and submit to the sovereign authority of the United Earth Directorate.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íê È« Õý È· £¬ ¿­ Èð ¸Ê ¡£ ÎÒ ÊÇ ¶Å ¼Ó ¶û ½« ¾ü ¡£ ÎÒ ÏÖ ¸ø Äã ×î ºó Ò» ´Î »ú »á Í¶ ½µ Äã µÄ ²¿ ¶Ó £¬ ²¢ ÇÒ ÒÆ ½» ¸ø µØ Çò Áª ºÏ Àí ÊÂ »á µÄ Ö÷ È¨ ´ú ±í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003556
xfhsm_res_ENG_Start
That is strange, Vice Admiral. My scanners don't

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ¿É Õæ Ææ ¹Ö £¬ ÖÐ ½« ¡£ ÎÒ µÄ É¨ Ãè ÒÇ ÉÏ ¿´ ²» µ½ ÈÎ ºÎ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003557
xfhsm_res_ENG_Start
That may be all the time we need. Cerebrate, mobilize all of my broods and send them to the surface of Char. I want you to bring both the Matriarch and  Zeratul to me alive. Terminate the remaining Protoss with extreme prejudice.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ Ò² Ðí ÎÒ ÃÇ ¾Í Ðè Òª Õâ Ã´ ¶à µÄ Ê± ¼ä ¡£ ÄÔ ³æ £¬ µ÷ ¶¯ ÎÒ Ëù ÓÐ µÄ ³æ Èº Ç° Íù ²é ¶û ±í Ãæ ¡£ ÎÒ Òª Äã °Ñ Å® Çõ ³¤ ºÍ Ôó À­ ÍÐ ¶¼ »î ×Å ´ø À´ ¡£ ºÝ ºÝ µØ ¸É µô Ê£ ÏÂ µÄ Éñ ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003558
xfhsm_res_ENG_Start
That may well be... But right now we have a friend to kill. May Adun forgive us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò² Ðí ÊÇ °É ¡­ ¡­ ¿É ÏÖ ÔÚ ÎÒ ÃÇ Òª È¥ É± ËÀ Ò» ¸ö Åó ÓÑ ÁË ¡£ Ô¸ Îá Éñ ÈÄ Ë¡ ÎÒ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003559
xfhsm_res_ENG_Start
That name already exists!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã Ãû ³Æ ÒÑ ¾­ ´æ ÔÚ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003560
xfhsm_res_ENG_Start
That only gives us enough time to launch a surprise attack against one base.  But it is a sound plan.  Cerebrate, feel free to launch your initial attack against either base.  Failure is not an option.  Slaughter them all in my name!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ Ö» ÄÜ ¸ø ÎÒ ÃÇ ¶Ô Æä ÖÐ Ò» ¸ö »ù µØ ·¢ ¶¯ Í» È» Ï® »÷ µÄ Ê± ¼ä ¡£ µ« ÈÔ È» ÊÇ Ò» ¸ö ¿É ¿¿ µÄ ¼Æ »® ¡£ ÄÔ ³æ £¬ Äã ¿É ÒÔ Ëæ ±ã ¶Ô ÈÎ Ò» »ù µØ ·¢ ¶¯ ¹¥ »÷ ¡£ Ö» Ðí ³É ¹¦ ²» Ðí Ê§ °Ü ¡£ ÒÔ ÎÒ µÄ Ãû Òå £¬ É± ¹â Ëù ÓÐ ÈË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003561
xfhsm_res_ENG_Start
That seems unlikely, Sir, seeing as how you'll be publicly executed

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ËÆ ºõ ²» Ì« ¿É ÄÜ °¡ £¬ ¿¼ ÂÇ µ½ Äã ºÍ Äã µÄ ¸ß 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003562
xfhsm_res_ENG_Start
That should be obvious, gentlemen; the source is the Overmind itself. When the Cerebrates merged together, they must have locked onto the Khalis' energies and nested near it. It's probable that there'll be a number of Broods protecting that area. It's risky, but if we can strike hard and fast, we might be able to fight our way through their defenses and escape with the crystal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÔ ¶ø Ò× ¼û £¬ ÏÈ Éú ÃÇ £» ÐÅ ºÅ µÄ À´ Ô´ Õý ÊÇ Ö÷ Ô× ¡£ µ± ÄÔ ³æ ÃÇ ºÏ ²¢ µ½ Ò» Æð µÄ Ê± ºò £¬ Ëû ÃÇ Ò» ¶¨ ·¢ ÏÖ ÁË ¿Â ¹þ Àï Ë¹ Ë® ¾§ µÄ ÄÜ Á¿ È» ºó ÔÚ Æä ÉÏ Öþ ³² ¡£ Õâ Ã´ Ò» À´ ºÜ ¿É ÄÜ »á ÓÐ Êý ¸ö ³æ Èº ÊØ ÎÀ ÄÇ ¸ö Çø Óò ¡£ Õâ Ñù ×ö ±È ½Ï Ã° ÏÕ £¬ µ« ÌÈ Èô ÎÒ ÃÇ µÄ ¹¥ »÷ ¹» ¿ì ¹» ºÝ µÄ »° £¬ Ò² Ðí ÎÒ ÃÇ ÄÜ É± ³ö Ò» Ìõ Ñª Â· ´ø ×Å Ë® ¾§ ÌÓ ³ö À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003563
xfhsm_res_ENG_Start
That should cover it, Captain. Be careful and good luck. By the day's end, the Terran Dominion will be nothing more than a bad memory.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã Ëµ µÄ ¶¼ ²î ²» ¶à ÁË £¬ Ö¸ »Ó ¹Ù ¡£ ¶à ¼Ó Ð¡ ÐÄ £¬ ×£ Äã ºÃ ÔË ¡£ µÈ µ½ ½ñ Ìì ½á Êø ÁË £¬ ÌØ Â× Ë¹ µÛ ¹ú ½« Ö» »á ÊÇ Ò» ¸ö ÈË ÃÇ ²» Ô¸ Ìá Æð µÄ »Ø Òä ¶ø ÒÑ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003564
xfhsm_res_ENG_Start
That's ironic. I can remember Tassadar teaching you a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¿É Õæ ·í ´Ì ¡£ ÎÒ ¼Ç µÃ ÔÚ ²é ¶û Ê± Ëþ Èø ´ï Ôø ¸ø Äã ÉÏ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003565
xfhsm_res_ENG_Start
That's reassuring.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ »° Ìý Æð À´ Õæ Áî ÈË ·Å ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003566
xfhsm_res_ENG_Start
That's right. We've tolerated these

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã» ´í £¬ ÎÒ ÃÇ ÔÚ Áª ÃË µÄ Ñ¹ ÆÈ ÏÂ ÈÌ ÊÜ ºÜ ¾Ã ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003567
xfhsm_res_ENG_Start
That's what I love about the Protoss... They're so punctual.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¾Í ÊÇ Îª Ê² Ã´ ÎÒ Ï² »¶ Õâ Ð© Éñ ×å ¡­ ¡­ Ëû ÃÇ ×Ü ÊÇ ºÜ ×¼ Ê± ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003568
xfhsm_res_ENG_Start
The SHIFT key allows you to chain together multiple commands. Hold down the SHIFT key while issuing commands; the unit will finish each task before proceeding to the next.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°´ SHIFT ¼ü ¿É ÒÔ ÈÃ Äã Á¬ Ðø ÏÂ ´ï ¶à ¸ö Ãü Áî ¡£ ÔÚ ÏÂ Ãü Áî Ê± °´ ×¡ £Ó £È £É £Æ £Ô ¼ü £¬ ¸Ã µ¥ Î» ¾Í »á Ë³ Ðò µØ Íê ³É Õâ Ð© ÈÎ Îñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003569
xfhsm_res_ENG_Start
The "%s" channel is currently empty. Do you want to create a new channel with this name?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%sÇø Óò ÏÖ ÔÚ ÊÇ ¿Õ °× µÄ ¡£ Äã Ïë ÓÃ Õâ ¸ö Ãû ×Ö ´´ ½¨ Ò» ¸ö ÐÂ µÄ Çø Óò Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003570
xfhsm_res_ENG_Start
The "%s" channel is currently full. Please try again later.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%sÇø Óò ÏÖ ÔÚ ÒÑ ¾­ Âú ¶î ÁË ¡£ Çë ÉÔ ºó ÔÚ ÊÔ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003571
xfhsm_res_ENG_Start
The "*" channel is currently empty. Do you want to create a new channel with this name?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡° *¡± Æµ µÀ ÏÖ ÔÚ »¹ ÊÇ ¿Õ ×Å ¡£ Äã Ïë ÓÃ Õâ ¸ö Ãû ×Ö À´ ´´ ½¨ Ò» ¸ö ÐÂ µÄ Æµ µÀ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003572
xfhsm_res_ENG_Start
The "*" channel is currently full. Please try again later.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¡° *¡± Æµ µÀ ÒÑ ¾­ Âú ÁË ¡£ Çë ÉÔ ºó ÔÙ ÊÔ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003573
xfhsm_res_ENG_Start
The CD key used to install this application was intended for another product. Please reinstall this application using the correct CD key.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ À´ °² ×° Õâ ¸ö ³Ì Ðò µÄ CdkeyÒÑ ¾­ ±» ÓÃ ÔÚ ÁË Æä Ëû µÄ ²ú Æ· ÉÏ ¡£ Çë Ê¹ ÓÃ Õý È· µÄ CdkeyÀ´ ÖØ ÐÂ °² ×° ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003574
xfhsm_res_ENG_Start
The Chrysalis has been destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Òì Ó¼ ±» ´Ý »Ù ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003575
xfhsm_res_ENG_Start
The Conclave has dictated that our first priority is to strengthen our defenses. You must reinforce our outpost in Antioch and make certain that the province does not fall to the Zerg. Your old comrade, Praetor Fenix, will meet you there and assist you in this endeavor.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ¸ß Òé »á Ãü Áî ÎÒ ÃÇ Ê× ÏÈ Òª ¼Ó Ç¿ ·À ÎÀ ¡£ Äã È¥ ¹® ¹Ì °² Ìá ÑÇ ¿Ë µÄ Ç° ÉÚ £¬ È· ±£ Õâ Ò» µØ Çø ²» Âä ÔÚ ³æ ×å ÊÖ ÖÐ ¡£ Äã µÄ ÀÏ Åó ÓÑ £¬ ²Ã ÅÐ ¹Ù ·Ñ Äá ¿Ë Ë¹ »á ÔÚ Õâ ´Î µÄ ÈÎ Îñ ÖÐ Ð­ Öú Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003576
xfhsm_res_ENG_Start
The Confederacy used these Psi Emitters to lure the Zerg into isolated containment areas. Your colony-Mar Sara-Commander, was one such location.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Áª ÃË Õþ ¸® ¾Í ÊÇ Àû ÓÃ Õâ ÖÖ ·¢ Éú Æ÷ £¬ ½« ³æ ×å Òý ÓÕ µ½ ÁË Ò» Ð© ¹Â Æ§ µÄ µØ ·½ ¡£ ¶ø Äã ÒÔ Ç° ¹Ü Ï½ µÄ Ö³ Ãñ µØ ¡ª ¡ª Âê ¶û Èø À­ £¬ ¾Í ÊÇ Æä ÖÐ Ö® Ò» ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003577
xfhsm_res_ENG_Start
The Corsair's DISRUPTION WEB prevents enemy ground units from attacking while underneath the Web. DISRUPTION WEB is particularly effective against enemy towers.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º£ µÁ ´¬ µÄ ·Ö ÁÑ Íø ¿É ÒÔ Ê¹ Íø ÖÐ µÄ µÐ ÈË µØ Ãæ ²¿ ¶Ó ÎÞ ·¨ ¹¥ »÷ ¡£ ·Ö ÁÑ Íø ¶Ô µÐ ÈË ÅÚ Ëþ ÓÈ Æä ÓÐ Ð§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003578
xfhsm_res_ENG_Start
The Crystal is being harvested.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÖ ÔÚ ¿ª Ê¼ ²É ¼¯ Ë® ¾§ ÁË ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003579
xfhsm_res_ENG_Start
The Crystal's here, boys!  Send in a probe to gather

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë® ¾§ ÔÚ Õâ Àï £¬ »ï ¼Æ ÃÇ £¡ ÅÉ ¸ö ¿ª ²É Õß ¹ý À´ °Ñ Ëü ÊÕ ¼¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003580
xfhsm_res_ENG_Start
The Drones themselves mutate into these

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÛ ·ä ¿É ÒÔ ·õ »¯ Îª ¸÷ ÖÖ ½¨ Öþ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003581
xfhsm_res_ENG_Start
The Frozen Sea
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ù ¶³ Ö® º£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003582
xfhsm_res_ENG_Start
The Gardens
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¨ Ô°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003583
xfhsm_res_ENG_Start
The Hatchery is the heart of any Zerg

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·õ »¯ Ëù ÊÇ ³æ ×å µÄ ÐÄ Ôà ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003584
xfhsm_res_ENG_Start
The Highway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ß ËÙ ¹« Â·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003585
xfhsm_res_ENG_Start
The Hunters
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
á÷ ÁÔ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003586
xfhsm_res_ENG_Start
The Khala awaits me, Kerrigan. And although I am

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Â ¹þ À­ Ò» Ö± ÔÚ µÈ ×Å ÎÒ £¬ ¿­ Èð ¸Ê ¡£ Ëä È» ÎÒ Ôç ¾Í ×¼ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003587
xfhsm_res_ENG_Start
The Khalis is secured!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Ë ¹þ Àï Ë¹ Ë® ¾§ °² È« µ½ Î» £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003588
xfhsm_res_ENG_Start
The Lieutenant no longer registers on my sensors, Admiral.  He 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÙ Î¾ ÒÑ ²» ÔÚ ÎÒ ÃÇ ¸Ð Ó¦ Æ÷ µÄ ¼Ç Â¼ ÖÐ ÁË £¬ ½« ¾ü ¡£ Ëû 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003589
xfhsm_res_ENG_Start
The Lost Temple
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê§ Âä µÄ Éñ Ãí
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003590
xfhsm_res_ENG_Start
The Overmind controls its minions through agents called Cerebrates. Strike down the Cerebrates, and the Swarms will surely fall.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µÄ Áì Ðä £¬ Ö÷ Ô× ´´ Ôì ÁË ºÃ ¼¸ ¸ö Óµ ÓÐ Ç¿ ´ó ÄÜ Á¦ µÄ ÄÔ ³æ £¬ Ëü ÃÇ ¸º Ôð ±£ »¤ Ö÷ Ô× ºÍ ²Ù ¿Ø ÏÂ Êô ¡£ Èç ¹û ÄÔ ³æ ËÀ ÁË £¬ ÄÇ Ã´ ³æ ×å ½« »á ÓÐ ¾ø ´ó ²¿ ·Ö ÍÑ Àë Ö÷ Ô× µÄ ¿Ø ÖÆ ¡£ µ½ ÄÇ Ê± £¬ Ïû Ãð Ëü ÃÇ ¾Í ²» ÔÙ ÊÇ ÄÇ °ã ¼è ÄÑ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003591
xfhsm_res_ENG_Start
The Protoss Arbiter cloaks all nearby units, although the Arbiter itself remains visible. Arbiters cannot cloak each other.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å ÖÙ ²Ã Õß ¿É ÒÔ Ê¹ ÖÜ Î§ µ¥ Î» Òþ ÐÎ £¬ Ëä È» Ëü ×Ô ¼º ²¢ ²» Òþ ÐÎ ¡£ ÖÙ ²Ã Õß ²» ÄÜ Ê¹ ±Ë ´Ë Òþ ÐÎ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003592
xfhsm_res_ENG_Start
The Protoss outpost of Talematros is built upon a large mesa and is essentially impregnable to ground attacks. However, Talematros is fueled and supported by a number of adjacent pylon clusters. I believe that if we can cause a surge within those pylon clusters, we can cause Talematros' power grids to overload. The resulting explosion will be the perfect cover for retrieving the Matriarch.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î» ÓÚ Ëþ ÀÕ Âí ÍÐ Ë¹ µÄ Éñ ×å ¹Ø ¿¨ ½¨ ÓÚ Ò» ×ù Æ½ ¶¥ É½ Ö® ÉÏ £¬ Ëü »ù ±¾ ÉÏ ÎÞ ·¨ Í¨ ¹ý µØ Ãæ ½ø ¹¥ ¹¥ ÆÆ ¡£ µ« ÊÇ £¬ Ëþ ÀÕ Âí ÍÐ Ë¹ µÄ ÄÜ Ô´ À´ ×Ô ÓÚ ÁÚ ½ü µÄ Êý ¸ö Ë® ¾§ Ëþ Èº ¡£ ÎÒ Ïà ÐÅ Èç ¹û ÎÒ ÃÇ ÄÜ Éý ¸ß Õâ Ð© Ëþ Èº µÄ ÄÜ Á¿ £¬ ÎÒ ÃÇ ¾Í ¿É ÒÔ ÈÃ Ëþ ÀÕ Âí ÍÐ Ë¹ µÄ ÄÜ Ô´ Ïß ³¬ ÔØ ¡£ Ëù Ôì ³É µÄ ±¬ Õ¨ ½« Îª ÎÒ ÃÇ Íµ È¡ Å® Çõ ³¤ Ìá ¹© ×î ¼Ñ µÄ ÑÚ »¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003593
xfhsm_res_ENG_Start
The Psi Disrupter is causing me some very serious problems. Although I've regained control of my forces here, it's taking more and more concentration just to keep them in line.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¸ö ÓÄ ÄÜ ¸É ÈÅ Æ÷ Êµ ÔÚ ÊÇ ¸ø ÎÒ ´ø À´ ÁË Ð© ·Ç ³£ ÑÏ ÖØ µÄ Âé ·³ ¡£ Ëä È» ÎÒ ÖØ ÐÂ ¿Ø ÖÆ ÁË ÎÒ µÄ ²¿ ¶Ó ¡£ µ« ÏÖ ÔÚ ¹â ÈÃ Ëû ÃÇ ±£ ³Ö ÖÈ Ðò ¾Í Ðè Òª Ô½ À´ Ô½ ¶à µÄ ¾« Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003594
xfhsm_res_ENG_Start
The Psi Disrupter's signal has reached us here on Tarsonis and shattered the unity of your broods! Within the past few hours, your minions have turned on each other and left their hive clusters to run out of control!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ ÄÜ ¸É ÈÅ Æ÷ µÄ ÐÅ ºÅ ÒÑ ¾­ ´« µ½ ÁË ÎÒ ÃÇ Ëþ ¶û ËÕ Äá Ë¹ £¬ ²¢ ÇÒ ÆÆ »µ ÁË Äã µÄ ³æ Èº Ö® ¼ä µÄ ÍÅ ½á ¡£ ÔÚ ¹ý È¥ µÄ Êý Ð¡ Ê± ÄÚ £¬ Äã µÄ Êô ÏÂ ÃÇ ¿ª Ê¼ »¥ Ïà ¹¥ »÷ ²¢ ÇÒ ¶Ô Ëû ÃÇ µÄ ·ä ·¿ ·Å ÈÎ ²» ¹Ü £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003595
xfhsm_res_ENG_Start
The Psi Emitter will be carried by one of my SCV's. With the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÄ ÄÜ ·¢ Éä Æ÷ »á ÓÉ ÎÒ µÄ Ò» ¸ö ¹¤ ³Ì ±ø ¸º Ôð ÔË ËÍ ¡£ Ëæ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003596
xfhsm_res_ENG_Start
The Refinery processes raw Vespene gas,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìì È» Æø Ìá Á¶ ³§ ½« ²É ¼¯ µÄ Ô­ Æø ¼Ó ¹¤ ,

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003597
xfhsm_res_ENG_Start
The Scanner Sweep on the  ComSat

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈË ×å ÎÀ ÐÇ Í¨ ÐÅ Õ¾ ÉÏ µÄ ¼ì ²â Æ÷ É¨ Ãè 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003598
xfhsm_res_ENG_Start
The Small Divide
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö Æç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003599
xfhsm_res_ENG_Start
The T-280 SCV is the cornerstone of

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              T£­ 280ÐÍ ¹¤ ³Ì ±ø ÊÇ ÔÚ ¿Á ¿Ì µÄ »· ¾³ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003600
xfhsm_res_ENG_Start
The Temple has been destroyed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ê¥ µî ±» ´Ý »Ù ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003601
xfhsm_res_ENG_Start
The Terran Nuclear Silo is an add-on to the Command Center. To launch a nuclear attack, build a nuclear missile at the silo, then use a Ghost unit to designate a target.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å ºË µ¯ ·¢ Éä ¾® ÊÇ ¿Ø ÖÆ ÖÐ ÐÄ µÄ ¸½ ¼Ó ½¨ Öþ ¡£ Òª Ïë ½ø ÐÐ ºË ´ò »÷ £¬ ÏÈ ÔÚ ·¢ Éä ¾® ÖÐ ÖÆ Ôì Ò» Ã¶ ºË µ¯ £¬ È» ºó ÓÃ ÓÄ Áé ÌØ ¹¤ Ö¸ ¶¨ Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003602
xfhsm_res_ENG_Start
The Terran Refinery, Zerg Extractor and Protoss Assimilator must be constructed on top of a Vespene Geyser before any gas can be collected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈË ×å µÄ Ìá Á¶ ³§ ¡¢ ³æ ×å µÄ Ìá È¡ Æ÷ ºÍ Éñ ×å µÄ Îü ÊÕ Æ÷ ±Ø Ðë ½¨ Ôì ÔÚ Ìì È» Æø Åç Æø ¿Ú ÉÏ ²Å ÄÜ ²É ¼¯ Æø Ìå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003603
xfhsm_res_ENG_Start
The Uraj is secured!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÚ À­ Ê² Ë® ¾§ °² È« µ½ Î» £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003604
xfhsm_res_ENG_Start
The Zerg Hatchery can be upgraded to a Lair and eventually a Hive.  Each upgrade allows you to build additional Zerg structures.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ·õ »¯ ÊÒ ¿É ÒÔ Éý ¼¶ µ½ ³² Ñ¨ ²¢ ×î ÖÕ Éý ¼¶ µ½ ·ä ·¿ ¡£ Ã¿ ´Î Éý ¼¶ ºó Äã ¶¼ ¿É ÒÔ ÖÆ Ôì ¸ü ¶à µÄ ³æ ×å ½¨ Öþ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003605
xfhsm_res_ENG_Start
The Zerg Queen's ENSNARE spell and The Defiler's PLAGUE spell can be cast on cloaked units to allow other units to target them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Å® »Ê µÄ ÓÕ ²¶ ·¨ Êõ ºÍ ÎÛ È¾ Õß µÄ ÎÁ Òß ·¨ Êõ ¿É ÒÔ Ê© Õ¹ ÔÚ Òþ ÐÎ µ¥ Î» ÉÏ £¬ ´Ó ¶ø Ê¹ Æä Ëû µ¥ Î» ¿É ÒÔ ·¢ ÏÖ Ëü ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003606
xfhsm_res_ENG_Start
The Zerg were indeed created by the ancient Xel'Naga, the same beings that empowered us in our infancy. But the Overmind grew beyond their constraints, and has at last come to finish the experiments they began so long ago.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µÄ È· ÊÇ ÓÉ ¹Å ´ú µÄ Èû ¶û ÄÇ ¼Ó ´´ Ôì £¬ Í¬ Ñù µÄ Á¦ Á¿ Ò² Ôø ¾­ ÔÚ ÎÒ ÃÇ ÖÖ ×å µÄ Ôç ÆÚ ±» ÊÚ Óè ¡£ µ« ÊÇ Ö÷ Ô× µÄ ³É ³¤ ³¬ ³ö ÁË Ëû ÃÇ µÄ ÏÞ ÖÆ °Ú ÍÑ ÁË ¿Ø ÖÆ £¬ ²¢ Ïû Ãð Ëû ÃÇ ÇÒ Îü ÊÕ ÁË Ëû ÃÇ µÄ Öª Ê¶ £¬ »¹ Íê ³É ÁË Ëû ÃÇ ºÜ ¾Ã ÒÔ Ç° ¾Í ¿ª Ê¼ µÄ Êµ Ñé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003607
xfhsm_res_ENG_Start
The audacity of these Terrans confounds me!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Ð© ¼Ò »ï µÄ µ¨ ´ó Íý Îª Áî ÎÒ Õð ¾ª £¡ Èç ¹û Ëû ÃÇ Ïë ¶à 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003608
xfhsm_res_ENG_Start
The catch, Admiral, is that because this world has already been devastated by nuclear fire, Mengsk has no compunction against using Nukes on us. We have detected a large cluster of missile silos on the outskirts of Augustgrad. If those silos were destroyed, we believe that Mengsk would lose his core nuclear capabilities.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Ø ¼ü ÔÚ ÓÚ £¬ ½« ¾ü £¬ Õâ ¸ö ÐÇ Çò ÒÑ ¾­ »ù ±¾ ÉÏ ±» ºË ±¬ Õ¨ ¸ø ÉÕ »Ù ÁË £¬ ÃÉ Ë¹ ¿Ë Ò² ²» »á Îª ÔÚ Õâ Àï ¶Ô ÎÒ ÃÇ Ê¹ ÓÃ ºË Îä Æ÷ ÓÐ ÈÎ ºÎ ºó ¹Ë Ö® ÓÇ ¡£ ÎÒ ÃÇ Õì ²é µ½ ÔÚ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ µÄ ÖÜ ±ß ÓÐ ´ó Á¿ µ¼ µ¯ ·¢ Éä ¾® ¡£ Èç ¹û Õâ Ð© ·¢ Éä ¾® ÄÜ ±» ´Ý »Ù £¬ ÎÒ ÃÇ Ïà ÐÅ ÃÉ Ë¹ ¿Ë ½« Ê§ È¥ Ëû ½ø ÐÐ ºË ´ò »÷ µÄ ºË ÐÄ Õ½ ¶· Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003609
xfhsm_res_ENG_Start
The connection to Battle.net has been interrupted. Please try again later.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÍ Battle.netÖ® ¼ä µÄ Á¬ ½Ó ±» ÖÐ ¶Ï ÁË ¡£ Çë ÉÔ ºó ÔÙ ÊÔ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003610
xfhsm_res_ENG_Start
The default web browser selected in Internet Config or the Internet control panel could not be located on your hard drive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
The default web browser selected in Internet Config or the Internet control panel could not be located on your hard drive.
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003611
xfhsm_res_ENG_Start
The fleet has lost contact with the ground forces at New Gettysburg. General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system. Protoss and Zerg forces continue to battle across the core continent of Tarsonis. Receiving incoming transmission:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ µÄ ½¢ ¶Ó ÒÑ ºÍ ÐÂ ¸Ç ×È ±¤ µÄ µØ Ãæ ²¿ ¶Ó Ê§ È¥ Áª Ïµ ¡£ ÃÉ Ë¹ ¿Ë ½« ¾ü Ãü Áî °Ñ ¿Â ¹þ ¶û ½¢ ¶Ó Á¢ ¼´ ³· ³ö Ëþ ¶û ËÕ Äá Ë¹ ÐÇ Ïµ ¡£ Éñ ×å ºÍ ³æ ×å »¹ ÔÚ Ëþ ¶û ËÕ Äá Ë¹ ÐÐ ÐÇ µÄ Ö÷ ´ó Â½ ÉÏ ½» Õ½ ¡£ ½Ó ÊÕ Íâ À´ Ñ¶ Ï¢ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003612
xfhsm_res_ENG_Start
The game creator closed all available slots!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ´´ ½¨ Õß ¹Ø ±Õ ÁË Ëù ÓÐ µÄ ¿É ÓÃ Î» ÖÃ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003613
xfhsm_res_ENG_Start
The game ended in a draw.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· ÒÔ Æ½ ¾Ö ½á Êø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003614
xfhsm_res_ENG_Start
The game host has left.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Ö÷ »ú ÍË ³ö ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003615
xfhsm_res_ENG_Start
The hell with him. We're gone.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÈÃ Ëû ¼û ¹í È¥ °É £¡ ÎÒ ÃÇ ×ß £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003616
xfhsm_res_ENG_Start
The name's Jim Raynor, pal. And I won't be 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ½Ð ×ö ¼ª Ä· ¡¤ À× ÄÉ ¡£ ÎÒ ²» »á ¶Ô ÈÎ ºÎ ÈË Çü ·þ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003617
xfhsm_res_ENG_Start
The new account could not be created. Please try a different player name.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ´´ ½¨ ÐÂ ÕÊ ºÅ ¡£ Çë Ê¹ ÓÃ Áí Íâ Ò» ¸ö Íæ ¼Ò Ãû ×Ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003618
xfhsm_res_ENG_Start
The only thing I can assure you of, Arcturus, is that without my help, you'll be the Emperor of your own little eight by eight cell for the rest of your life.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ Î¨ Ò» ÄÜ Îª Äã µ£ ±£ µÄ £¬ °¢ ¿Ë ÌØ Â³ Ë¹ £¬ ¾Í ÊÇ Ã» ÓÐ ÎÒ µÄ °ï Öú £¬ Äã µÄ ÏÂ °ë ±² ×Ó ÓÀ Ô¶ ¶¼ »á ÊÇ Ïñ ¸ö Æå ÅÌ ÉÏ Ö» ÄÜ ¿Ø ÖÆ Éí ÅÔ °Ë ¸ö ¸ñ ×Ó µÄ ¹ú Íõ Ò» Ñù ¶È ¹ý ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003619
xfhsm_res_ENG_Start
The passwords you have typed do not match. Please enter the same password twice.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¸Õ ¸Õ Êä Èë µÄ ÃÜ Âë ²» Æ¥ Åä ¡£ Çë Êä Èë Ïà Í¬ µÄ ÃÜ Âë Á½ ´Î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003620
xfhsm_res_ENG_Start
The psionic emanations of the Chrysalis have reached out into the depths of space and lured our enemies to us! Even now, we are aware of their plans:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òì Ó¼ Ëù ·¢ ³ö À´ µÄ ÄÜ Á¿ µ½ ´ï ÁË Óî Öæ Éî ´¦ £¬ Òý À´ ÁË µÐ ÈË £¡ Õý ÊÇ ÏÖ ÔÚ £¬ ÎÒ ÃÇ ¿É ÒÔ ¶´ Ï¤ Ëû ÃÇ µÄ ¼Æ »® £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003621
xfhsm_res_ENG_Start
The pylon clusters are generating some sort of electromagnetic field that is preventing our flyers from maneuvering. We won't have any air support at all.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éñ ×å Ë® ¾§ Ëþ ÖÆ Ôì ÁË Ò» ÖÖ µç ´Å ³¡ ×è Ö¹ ÎÒ ÃÇ µÄ ·É ÐÐ ²¿ ¶Ó ¡£ ÎÒ ÃÇ ½« Ê§ È¥ ¿Õ ÖÐ Ö§ Ô® ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003622
xfhsm_res_ENG_Start
The replay has finished.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖØ ·Å ½á Êø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003623
xfhsm_res_ENG_Start
The same Cerebrate which you told us to destroy. Your advice was useless, for the creature was reincarnated before our eyes!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÈÃ ÎÒ ÃÇ È¥ ´Ý »Ù ÄÇ ¸ö ÄÔ ³æ ¡£ µ« Äã µÄ Òâ ¼û ÊÇ ºÁ ÎÞ Òâ Òå µÄ £¬ ÄÇ ¶« Î÷ ¾Í ÔÚ ÎÒ ÃÇ ÑÛ Ç° ÖØ ÐÂ ¸´ »î £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003624
xfhsm_res_ENG_Start
The scenario map file is still being distributed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã µØ Í¼ ÈÔ È» ÔÚ ½ø ÐÐ ·¢ ²¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003625
xfhsm_res_ENG_Start
The selected channel is restricted.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù Ñ¡ µÄ Æµ µÀ ÊÇ ÊÜ ÏÞ ÖÆ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003626
xfhsm_res_ENG_Start
The selected map does not have enough player slots for the selected game type.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ µÄ µØ Í¼ Ã» ÓÐ Îª Ëù Ñ¡ µÄ ÓÎ Ï· Àà ÐÍ ×¼ ±¸ ×ã ¹» µÄ ÓÎ Ï· Õß Î» ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003627
xfhsm_res_ENG_Start
The selected map does not support the selected game type and options.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ µÄ µØ Í¼ ²» Ö§ ³Ö Ñ¡ Ôñ µÄ ÓÎ Ï· Àà ÐÍ ºÍ Ñ¡ Ïî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003628
xfhsm_res_ENG_Start
The selected network provider could not be initialized.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¶Ô Ñ¡ Ôñ µÄ Íø Âç Ìá ¹© ÉÌ ½ø ÐÐ Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003629
xfhsm_res_ENG_Start
The selected scenario is not valid.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ µÄ µØ Í¼ ÎÞ ·¨ Ê¹ ÓÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003630
xfhsm_res_ENG_Start
The sight of my brethren slaughtering one 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÐ Îª ! ÎÒ ²» ÄÜ ×ø ÊÓ ÎÒ µÄ µÜ ÐÖ ÃÇ ×Ô Ïà ²Ð É± ¡£ °¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003631
xfhsm_res_ENG_Start
The temple must be cleared, and the Khaydarin Crystal set in its place. Only then shall the way be made ready. For it is upon that ground alone that I may be manifest.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ±Ø Ðë ´Ý »Ù Õâ ×ù Éñ Ãí £¬ È» ºó °Ñ ¿¨ º¥ ´ï ÁÖ Ë® ¾§ ·Å ÔÚ Ëü µÄ Î» ÖÃ ÉÏ ¡£ ÎÒ Óë Ë® ¾§ µÄ ½á ºÏ ÒÑ ½Ó ½ü Î² Éù £¬ ÎÒ ÒÑ ½« ×Ô ¼º µÄ Ëù ÓÐ ¾« Ëè ÈÜ ½ø ÁË Ë® ¾§ Ö® ÖÐ ¡£ µ± Äã ½« Ëü ËÍ µ½ Éñ Ãí ÄÇ Àï Ê± £¬ ÎÒ ½« Óë Éñ Ãí ·Ï Ðæ Àï É¢ ·¢ ³ö À´ µÄ ÄÜ Á¿ Ïà ½á ºÏ £¬ ÎÒ ½« »á ÒÔ Äã ´Ó Î´ ¼û ¹ý µÄ È« ÐÂ ×Ë Ì¬ ³ö ÏÖ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003632
xfhsm_res_ENG_Start
The time for action is upon us! The crystals must be taken to the Temple while the Zerg still muster their forces. I shall carry the Uraj myself, while Zeratul handles the Khalis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÐÐ ¶¯ µÄ Ê± ¿Ì µ½ ÁË £¡ ´Ë ¿Ì ³æ ×å ÉÐ ÔÚ ¼¯ ÖÐ Ëü ÃÇ µÄ ²¿ ¶Ó £¬ Ë« Ë® ¾§ ±Ø Ðë Òª ¾¡ ¿ì ´ø µ½ Ê¥ µî ¡£ ÎÒ ½« Ð¯ ´ø ÎÚ À­ Ê² £¬ Óë ´Ë Í¬ Ê± Ôó À­ ÍÐ ¸º Ôð ¿Â ¹þ Àï Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003633
xfhsm_res_ENG_Start
The time is finally upon us, my minions, to destroy the wretched Overmind and the last of its Renegade Cerebrates.  We can count on the UED providing us with heavy resistance, but not even they can stand in our way.  Now that the Matriarch, Raszagal is in my custody, I possess the means to attack the Overmind with impunity.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¸ö Ê± ¿Ì ÖÕ ÓÚ À´ µ½ ÁË £¬ ÎÒ µÄ ÆÍ ÈË ÃÇ £¬ È¥ Ïû Ãð ¿É ±¯ µÄ Ö÷ Ô× ¼° Æä ×î ºó Ò» Åú ÅÑ ±ä ÄÔ ³æ ¡£ UEDºÁ ÎÞ ÒÉ ÎÊ »á ¶Ô ÎÒ ÃÇ ·¢ ¶¯ ÃÍ ÁÒ µÄ µÖ ¿¹ £¬ µ« ¼´ Ê¹ ÊÇ Ëû ÃÇ Ò² ÎÞ ·¨ ×è Ö¹ ÎÒ ÃÇ Ç° ½ø ¡£ ÏÖ ÔÚ Å® Çõ ³¤ À­ Ê© ¼Î ¶û ÒÑ ÔÚ ÎÒ ÊÖ ÏÂ £¬ ÎÒ ¾Í Óµ ÓÐ ÁË ÄÜ ¹» °² È« ´ò »÷ Ö÷ Ô× µÄ ÊÖ ¶Î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003634
xfhsm_res_ENG_Start
The time of our final strike against the Confederacy is close at hand. Before we can strike at Tarsonis itself, however, we must break through the Confederacy's most potent defenses. General Duke will brief you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ¶Ô Áª ÃË µÄ ×î ºó ´ò »÷ ÒÑ ½ü ÔÚ ÑÛ Ç° ÁË ¡£ µ« ÊÇ ÔÚ Ï® »÷ Ëþ ¶û ËÕ Äá Ë¹ Ö® Ç° £¬ ÎÒ ÃÇ ±Ø Ðë ´© ¹ý Áª ÃË ×î ÓÐ Á¦ µÄ ·À Ïß ¡£ ¶Å ¿Ë ½« ¾ü »á Ïò Äã ½é ÉÜ ×´ ¿ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003635
xfhsm_res_ENG_Start
The update has been downloaded successfully.  Your application will now restart.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³É ¹¦ ÏÂ ÔØ ÁË ¸ü ÐÂ ¡£ Äã µÄ ³Ì Ðò »á ÖØ ÐÂ Æô ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003636
xfhsm_res_ENG_Start
The update has been interrupted. No changes are made. Please try this process again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ü ÐÂ ±» ÖÐ ¶Ï ÁË ¡£ Ã» ÓÐ ÈÎ ºÎ µÄ ¸ü ¸Ä ¡£ Çë ÖØ ÐÂ ÔÙ ÊÔ Ò» ´Î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003637
xfhsm_res_ENG_Start
The update has been interrupted. No changes were made. Please try this process again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ÒÑ ±» ÖÐ ¶Ï ¡£ ÏÖ ÔÚ Ã» ÓÐ ¸Ä ±ä £¬ Çë ÔÙ ´Î ÔË ÐÐ ´Ë ³Ì Ðò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003638
xfhsm_res_ENG_Start
The victory pyres burn high into the twilight skies covering the ruined capital of Lordaeron.  Your success has led Orgrim Doomhammer - War Chief of the Orcish Hordes - to elevate you to the station of Warlord, thus giving you power and the command of your own clan.  The Alliance has finally been crushed, with all those surviving being slain and cremated as is dictated by the rituals.  At long last Azeroth and all of its lands belong to the thunderous force known to those foolish enough to stand in its way as the Horde!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ÒÑ ¾­ ³É Îª ·Ï Ðæ µÄ ¶¼ ³Ç Âå µ¤ ÂØ £¬ Ê¤ Àû µÄ Ñæ »ð Ö± ³å ÔÆ Ïö ¡£ Äã µÄ Ê¤ Àû ÈÃ °Â ¶û ¸ñ Àï Ä· ¡¤ »Ù Ãð Ö® ´¸ ¡ª ¡ª ÊÞ ÈË ¾ü ¶Ó µÄ Õ½ Õù Áì Ðä ¡ª ¡ª ½« Äã Ìá Éý Îª Ê× Áì £¬ Õâ Ò² Ê¹ Äã »ñ µÃ ÁË È¨ Á¦ ºÍ ¶Ô ×Ô ¼º ²¿ Âä µÄ ¿Ø ÖÆ ¡£ Áª ÃË ¾ü ×î ÖÕ ±» »÷ °Ü £¬ Ëù ÓÐ Éú »¹ Õß ×î ÖÕ ¶¼ ±» ÍÀ É± ²¢ °´ ÕÕ ÒÇ Ê½ ·Ù »¯ ¡£ ÔÚ ×î ºó °¢ Ôó Âå Ë¹ ºÍ Ëü µÄ Ëù ÓÐ Áì ÍÁ ¶¼ ¹é Êô ÓÚ ÁË ÊÞ ÈË £¬ ÄÇ Ð© ±¿ µ½ ¸Ò ÓÚ ·´ ¿¹ µÄ ÈË ½« »á Ìå Ñé µ½ Ëû ÃÇ À× öª Íò ¾û µÄ Á¦ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003639
xfhsm_res_ENG_Start
Theatre of War
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ½ Õù µÄ Íþ Ð²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003640
xfhsm_res_ENG_Start
Then I'll help you with your search. If you can defeat the renegade Zerg gathered here, it'll weaken the efforts of Daggoth and his ilk.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼È È» Èç ´Ë ÎÒ »á °ï Äã ÃÇ Ò» Æð Ñ° ÕÒ Ë® ¾§ ¡£ Èç ¹û Äã ÃÇ ÄÜ »÷ °Ü Õâ Àï µÄ ³æ ×å £¬ ÄÇ ½« Ï÷ Èõ ´ï ¸ñ Ë¹ ºÍ Ëû µÄ µÕ Ïµ ÃÇ µÄ ÊÆ Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003641
xfhsm_res_ENG_Start
Then it is clear that we must retrieve these crystals wherever they may be.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ Ã´ ÏÔ È» ÎÞ ÂÛ Õâ Á½ ¿é Ë® ¾§ ÔÚ ÄÄ Àï £¬ ÎÒ ÃÇ ¶¼ ±Ø Ðë ÖØ ÐÂ °Ñ Ëü ÃÇ ÕÒ »Ø À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003642
xfhsm_res_ENG_Start
Then let our actions speak for us! For Adun! For Aiur!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÖ ÔÚ ÊÇ ÓÃ ÐÐ ¶¯ Ëµ Ã÷ ×Ô ¼º µÄ Ê± ºò ÁË £¡ 
Îá Éñ Íò Ëê £¡ °¬ ¶û ÓÀ ´æ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003643
xfhsm_res_ENG_Start
Then let's waste no time! Every moment we sit here means that the UED's defenses will be that much stronger! And I want nothing to stand between us and the retaking of my planet!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ ¾Í ±ð ÀË ·Ñ Ê± ¼ä ÁË £¡ ÎÒ ÃÇ ÔÚ Õâ Àï ¶à ´ô Ò» ·Ö ÖÓ UEDµÄ ·À Óù ¾Í ¸ü Ç¿ ´ó Ò» µã £¡ ÎÒ ²» Ïë ÈÃ ÈÎ ºÎ ÊÂ Îï ×è Ö¹ ÎÒ ÃÇ ¶á »Ø ÎÒ µÄ ÐÇ Çò £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003644
xfhsm_res_ENG_Start
Then that shall be your epitaph.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ Ã´ Õâ ½« ³É Îª Äã ×î ºó µÄ ÒÅ ÑÔ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003645
xfhsm_res_ENG_Start
Then we should strike now while the Zerg still muster their forces!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¼È È» Èç ´Ë £¬ ÎÒ ÃÇ Ó¦ ¸Ã ³Ã ³æ ×å ²¿ ¶Ó »¹ ÔÚ ¼¯ ½á Ê± Á¢ ¿Ì ÓÃ Éñ Ãí µÄ ÄÜ Á¿ Õ¹ ¿ª ¹¥ »÷ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003646
xfhsm_res_ENG_Start
Then we'll need some new strategy...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÄÇ ÎÒ ÃÇ Ðè Òª ÐÂ Õ½ Êõ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003647
xfhsm_res_ENG_Start
Then you shall, bold human. You shall.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç Äã Ëù Ô¸ £¬ ÓÂ ¸Ò µÄ ÈË £¡ Äã ÃÇ »á µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003648
xfhsm_res_ENG_Start
There are not enough players to start the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÎ Ï· Õß ÈË Êý ²» ×ã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003649
xfhsm_res_ENG_Start
There is a Protoss in this cell!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¹Þ ×Ó Àï Ãæ ÓÐ Ò» ¸ö Éñ ×å Õ½ Ê¿ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003650
xfhsm_res_ENG_Start
There is a Protoss within this cell as well.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¸ö ¹Þ ×Ó Àï Ò² ÓÐ Ò» ¸ö Éñ ×å Õ½ Ê¿ ¡£ Ò² Ðí Õâ Ì¨ ¼Æ Ëã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003651
xfhsm_res_ENG_Start
There is a new Overmind growing on Char.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ ²é ¶û ÐÇ ÉÏ ÓÐ Ò» ¸ö ÐÂ µÄ Ö÷ Ô× Õý ÔÚ ³É ³¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003652
xfhsm_res_ENG_Start
There is a new version of software available. Battle.net requires that you use the latest version. Your software will be updated now.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÏÖ ÔÚ ÓÐ ÁË ×î ÐÂ °æ ±¾ µÄ Èí ¼þ ¡£ Battle.net Ðè Òª Äã Ê¹ ÓÃ Õâ ¸ö ×î ÐÂ µÄ °æ ±¾ ¡£ Äã µÄ Èí ¼þ ÏÖ ÔÚ »á ±» ¸ü ÐÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003653
xfhsm_res_ENG_Start
There is already an account with the name you have chosen.  Please try again with a different name.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¸ö ÕÊ ºÅ ÒÑ ´æ ÔÚ £¬ Çë Ê¹ ÓÃ Áí Íâ Ò» ¸ö ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003654
xfhsm_res_ENG_Start
There is much you both need to know. You have been branded as traitors by Aldaris and the Conclave. Even now they seek to arrest you and execute the Dark Templar, Zeratul.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÃÇ Á½ ¸ö ¶¼ ±Ø Ðë Öª µÀ £¡ Äã ÃÇ ÒÑ ¾­ ±» °¢ ¶û ´ï Èð Ë¹ ºÍ ×î ¸ß Òé »á ÈÏ ¶¨ Îª ÅÑ ¹ú Õß ¡£ ¼´ Ê¹ ÊÇ ÏÖ ÔÚ £¬ Ëû ÃÇ ÈÔ Òª ËÑ ²¶ Äã ÃÇ ²¢ ´¦ ËÀ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ £¬ Ôó À­ ÍÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003655
xfhsm_res_ENG_Start
There is no sign of Fenix or Raynor. They must still be on Aiur!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã» ÓÐ ·Ñ Äá ¿Ë Ë¹ ºÍ À× ÄÉ µÄ ¼£ Ïó ¡£ Ëû ÃÇ ¶¨ »¹ ÔÚ °¬ ¶û £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003656
xfhsm_res_ENG_Start
There is not enough free memory available to launch the web browser.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ã» ÓÐ ×ã ¹» ¿É ÓÃ µÄ ÄÚ ´æ À´ Á´ ½Ó Íø Âç ä¯ ÀÀ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003657
xfhsm_res_ENG_Start
There is something amiss here. The Matriarch has always been a wise and gentle soul. Though there is some merit in her decision, this is very unlike her.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÐ Ð© ²» Ì« ¶Ô ¾¢ ¡£ Çõ ³¤ Ò» Ïò ¶¼ ÓÐ Ò» ¿Å ³ä Âú ÖÇ »Û ºÍ ÎÂ ÎÄ ¶û ÑÅ µÄ ÐÄ ¡£ Ëä È» Õâ ´Î Ëý µÄ ¾ö ¶¨ ÓÐ ÈÃ ÈË ¿Ï ¶¨ µÄ µØ ·½ £¬ µ« Êµ ÔÚ ²» Ïñ Ëý ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003658
xfhsm_res_ENG_Start
These things have been out here awhile.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿´ À´ Õâ Ð© Éè Ê© ÏÐ ÖÃ ÁË ºÜ ¾Ã ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003659
xfhsm_res_ENG_Start
These too shall be eradicated by your hand, Cerebrate, for you grow more cunning with each passing battle. Indeed, you are a testament to my will and the fury of the Swarm.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÓÅ Ðã µÄ ¡¢ ½Æ »« µÄ º¢ ×Ó £¬ ÓÉ Äã È¥ ´Ý »Ù Ëû ÃÇ ¡£ Òò Îª Äã Ã¿ ¾­ ¹ý Ò» ´Î Õ½ ¶· £¬ ¶¼ »á ±ä µÃ ¸ü ¼Ó ´Ï Ã÷ ¡£ µÄ È· £¬ Äã ¾Í ÊÇ ÎÒ µÄ Òâ Ö¾ ºÍ ÖÖ Èº µÄ ¼« ¶È ·ß Å­ µÄ »¯ Éí ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003660
xfhsm_res_ENG_Start
They are of no further use to me.  Though they have proven themselves useful, it might be dangerous to allow them to live.  Without the services of General Duke, Mengsk will be easy to deal with.  But Raynor and Fenix are uncannily resourceful.  They must all be eradicated.  Cerebrate, I want both General Duke's and Fenix's bases destroyed.  Leave no one alive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëû ÃÇ ¶Ô ÎÒ ÔÙ Ã» ÓÐ ÓÃ ÁË ¡£ Ëä È» Ëû ÃÇ Ö¤ Ã÷ ÁË ×Ô ¼º µÄ ÄÜ Á¦ £¬ µ« ÊÇ ÈÃ Ëû ÃÇ ¼Ì Ðø »î ÏÂ È¥ »ò Ðí »á ·Ç ³£ Î£ ÏÕ ¡£ Ã» ÓÐ ÁË ¶Å ¿Ë ½« ¾ü £¬ ÃÉ Ë¹ ¿Ë ÊÇ Ð¡ ²Ë Ò» µú ¡£ µ« À× ÄÉ ºÍ ·Ñ Äá ¿Ë Ë¹ Á½ ¸ö ÈË ¶¼ ·Ç ³£ »ú ÖÇ £¬ Ëû ÃÇ ±Ø Ðë ¶¼ ±» Ïû Ãð ¡£ ÄÔ ³æ £¬ ÎÒ Òª ¶Å ¿Ë ½« ¾ü ºÍ ·Ñ Äá ¿Ë Ë¹ µÄ »ù µØ ¶¼ ±» »Ù Ãð ¡£ ²» Òª Áô »î ¿Ú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003661
xfhsm_res_ENG_Start
They must have taken control of the warp gate

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾­ Õ¼ Áì ÁË ÔÚ °¬ ¶û ÄÇ ±ß µÄ ´« ËÍ ÃÅ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003662
xfhsm_res_ENG_Start
They will be capable of dimensional recall within thirty minutes, my Queen.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëû ÃÇ ½« »á ÔÚ Èý Ê® ·Ö ÖÓ ÄÚ ¾ß ±¸ ¿Õ ¼ä ´« ËÍ µÄ ÄÜ Á¦ £¬ ÎÒ µÄ Å® »Ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003663
xfhsm_res_ENG_Start
They will serve you unquestioningly. Go and

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÄ ¹¢ ¹¢ µØ ·þ ´Ó Äã ¡£ ÏÖ ÔÚ È¥ ¸ø ÖÖ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003664
xfhsm_res_ENG_Start
They've fallen out of place.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈÃ Ëü ÃÇ ÔÚ ²» Í¬ µÄ µØ ·½ Ñ² Âß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003665
xfhsm_res_ENG_Start
They've locked the door. Set the bomb!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû ÃÇ °Ñ ÃÅ Ëø ÉÏ ÁË ¡£ ·Å Õ¨ µ¯ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003666
xfhsm_res_ENG_Start
Thin Ice
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003667
xfhsm_res_ENG_Start
This Door is locked.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Õâ ¸ö ÃÅ ÊÇ Ëø ×¡ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003668
xfhsm_res_ENG_Start
This application was installed using a CD Key which is not authorized for Battle.net use.  Please uninstall and then reinstall the application using the CD Key from your CD case.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
This application was installed using a CD Key which is not authorized for Battle.net use.  Please uninstall and then reinstall the application using the CD Key from your CD case. 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003669
xfhsm_res_ENG_Start
This application was installed using an invalid CD key. Please reinstall this application using the correct CD key.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¸ö ³Ì Ðò ÔÚ °² ×° µÄ Ê± ºò Ê¹ ÓÃ ÁË ÎÞ Ð§ µÄ Cdkey,Çë ÖØ ÐÂ °² ×° Õâ ¸ö ³Ì Ðò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003670
xfhsm_res_ENG_Start
This cluster is ready to overload.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë® ¾§ Ëþ Èº ÒÑ ×ö ºÃ ³¬ ÔØ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003671
xfhsm_res_ENG_Start
This concludes the equipment 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ÎÒ ÃÇ µÄ ×° ±¸ ÑÝ Ê¾ µ½ ´Ë ½á Êø ¡£ ÔÚ Âê ¶û Èø À­ »ù µØ ½« »á ¾Ù ÐÐ Ò» ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003672
xfhsm_res_ENG_Start
This conversation is over, Alexei. Given the true nature of our mission to enslave the Overmind, we could hardly stand to have Mengsk control a device of this magnitude. This Psi Disrupter must be destroyed in order to safeguard our mission. Ensign, set your course for Tarsonis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¸ »° µ½ ´Ë ½á Êø £¬ °¢ ÁÐ ¿Ë Ë¹ ¡£ ¼ø ÓÚ ÎÒ ÃÇ ×î ³õ µÄ Ê¹ Ãü ±¾ ¾Í ÊÇ Õ÷ ·þ Ö÷ Ô× £¬ ÎÒ ÃÇ ¾ö ²» ÄÜ ÈÃ ÃÉ Ë¹ ¿Ë ÓÐ ÈÎ ºÎ »ú »á »ñ µÃ Õâ Ì¨ Èç ´Ë ÖØ Òª µÄ ÒÇ Æ÷ ¡£ ÓÄ ÄÜ ¸É ÈÅ Æ÷ ±Ø Ðë ±» ´Ý »Ù ÒÔ È· ±£ ÎÒ ÃÇ µÄ Ê¹ Ãü ÄÜ ¹» °² È« Íê ³É ¡£ ÉÙ Î¾ £¬ Äã ¿É ÒÔ Ïò Ëþ ¶û ËÕ Äá Ë¹ ¶¯ Éí ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003673
xfhsm_res_ENG_Start
This door is locked.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Õâ ÃÅ ±» Ëø ×¡ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003674
xfhsm_res_ENG_Start
This entire chain of events has been masterminded by Kerrigan, and we played right into her hands!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Ò» Ïµ ÁÐ µÄ ÊÂ ¼þ ¶¼ ÊÇ ¿­ Èð ¸Ê ÔÚ Ä» ºó ²ß »® µÄ £¬ ÎÒ ÃÇ µÄ Ò» ¾Ù Ò» ¶¯ È« ¶¼ Âä µ½ ÁË Ëý ÊÖ ÐÄ Àï £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003675
xfhsm_res_ENG_Start
This is Duke. The emitters are secured and 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Å ¿Ë ±¨ ¸æ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003676
xfhsm_res_ENG_Start
This is Emperor Mengsk of the Terran Dominion.  I wish to parlay

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÊÇ ÈË ×å µÛ ¹ú µÄ »Ê µÛ ÃÉ Ë¹ ¿Ë ¡£ ÎÒ Ï£ Íû ÄÜ Á¢ ¿Ì 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003677
xfhsm_res_ENG_Start
This is General Duke calling from Alpha Squadron Flagship Norad II! We've crash-landed and are being hit hard by the Zerg! Request immediate backup from anyone receiving this signal! Repeat, this is a priority one distress call-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¢ ¶û ·¨ ½¢ ¶Ó Æì ½¢ Åµ À­ µÂ ¶þ ºÅ ¶Å ¿Ë ½« ¾ü ºô ½Ð £¡ ÎÒ ÃÇ ÒÑ ÆÈ ½µ ²¢ ÊÜ µ½ ³æ ×å ÃÍ ÁÒ ¹¥ »÷ £¡ Çë ÈÎ ºÎ ÊÕ µ½ ÐÅ ºÅ µÄ ÈË Ìá ¹© Ô® Öú £¡ ÖØ ¸´ £¬ Õâ ÊÇ Ò» ¼¶ Çó ¾È ÐÅ ºÅ ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003678
xfhsm_res_ENG_Start
This is Kerrigan. We've neutralized the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÒÑ ¾­ ´Ý »Ù ÁË Éñ ×å ½¢ ¶Ó £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003679
xfhsm_res_ENG_Start
This is Raynor. I'd like to help if I can. Tassadar laid it on the line for me and my crew on Char. I'd like to repay the debt. Besides, I'm a long way from home, surrounded by hostile aliens. I've got to do something.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Àï ÊÇ À× ÄÉ ¡£ ÎÒ Ïë °ï Ã¦ ×ö Ð© Ê² Ã´ ¡£ Ëþ Èø ´ï ÔÚ ²é ¶û ÉÏ ¾È ¹ý ÎÒ ÃÇ ¡£ ÎÒ Ïë À´ ³¥ »¹ Ëû µÄ ÈË Çé ¡£ ³ý ´Ë ÒÔ Íâ £¬ ÎÒ Ô¶ Àë ¼Ò Ïç £¬ ÖÜ Î§ ¶¼ ÊÇ µÐ ¶Ô µÄ Òì Àà ¡£ ÎÒ Ïë À´ ×ö Ð© ÊÂ Çé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003680
xfhsm_res_ENG_Start
This is a betrayal, most foul, Kerrigan! We were fools to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ÊÇ ±³ ÅÑ £¬ ¼« ¶ñ Ö® ×ï £¬ ¿­ Èð ¸Ê £¡ ²Î ¼Ó µ½ Õâ ³¡ ²Â 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003681
xfhsm_res_ENG_Start
This is bullshit. Kerrigan, are you reading this?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºú Ëµ £¡ ¿­ Èð ¸Ê £¬ Äã ÔÚ Ìý Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003682
xfhsm_res_ENG_Start
This is intolerable!  They're escaping right out from under us!  Track

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÞ ·¨ ÎÞ Ìì £¡ Ëû ÃÇ ´Ó ÎÒ ÃÇ µÄ ÑÛ Æ¤ µ× ÏÂ ÅÜ µô ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003683
xfhsm_res_ENG_Start
This is intolerable! They're escaping right out from under us! Track

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÞ ·¨ ÎÞ Ìì £¡ Ëû ÃÇ ´Ó ÎÒ ÃÇ µÄ ÑÛ Æ¤ µ× ÏÂ ÅÜ µô ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003684
xfhsm_res_ENG_Start
This is just what I need. Cerebrate, take the few Zerg still under my control and do what you can to stem any further damage to the hive clusters. I can't afford to have them destroyed by my own  minions!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¸ö ¾Í ÊÇ ÎÒ Ëù Ðè Òª µÄ ¡£ Õâ Ð© ÊÇ ÎÒ Ëù ÄÜ ¿Ø ÖÆ µÄ ³æ ×å £¬ Äã ¿ì Æ¾ ½è Äã µÄ ÄÜ ÄÍ À´ Àû ÓÃ Ëû ÃÇ ¶Ô Ê× ÄÔ ×ö Ò» Ð© ÆÆ »µ »î ¶¯ ¡£ ÎÒ ¿É ²» Ïë Ç× ÑÛ ¿´ µ½ ×Ô ¼º µÄ ÊÖ ÏÂ È¥ ´Ý »Ù Ëü ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003685
xfhsm_res_ENG_Start
This is just what I need. Cerebrate, take the few Zerg still under my control and do what you can to stem any further damage to the hive clusters. I can't afford to have them destroyed by my own minions!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Õý ÊÇ ÎÒ Ëù Òª µÄ ¡£ ÄÔ ³æ £¬ ´ø ÉÏ ÄÇ Ð© ÈÔ È» ÔÚ ÎÒ ¿Ø ÖÆ ÏÂ µÄ ³æ ×å £¬ ¾¡ Ò» ÇÐ Á¦ Á¿ ±Ü Ãâ ·ä ·¿ Èº Âä ÔÙ ÊÜ ÈÎ ºÎ Ëð º¦ ¡£ ÎÒ ¿É ¾­ ²» Æð ÈÃ Ëû ÃÇ ±» ÎÒ ×Ô ¼º µÄ Ç× ÐÅ ´Ý »Ù µÄ ´ú ¼Û ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003686
xfhsm_res_ENG_Start
This is laughable! Do you truly expect us to believe that your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É Ð¦ £¡ Äã Õæ µÄ ÒÔ Îª ÎÒ ÃÇ »á Ïà ÐÅ Äã À´ Õâ Àï µÄ ¶¯ »ú ÊÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003687
xfhsm_res_ENG_Start
This map can only be played with the "Use Map Settings" game type.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã µØ Í¼ Ö» ÄÜ ÓÃ ¡° Ê¹ ÓÃ µØ Í¼ Éè ¶¨ ¡± ½ø ÐÐ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003688
xfhsm_res_ENG_Start
This map does not have a slot for a human participant.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã µØ Í¼ Ã» ÓÐ ÈË Àà ÓÎ Ï· Õß µÄ Î» ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003689
xfhsm_res_ENG_Start
This proves that Duran's working with the Zerg! Captain, don't let

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Ö¤ Êµ ÁË ¶Å À¼ ÊÇ ÔÚ Îª ³æ ×å Ð§ Ãü µÄ £¡ Ö¸ »Ó ¹Ù £¬ ²» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003690
xfhsm_res_ENG_Start
This saved game is unreadable because it is invalid or corrupted.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã ´æ µµ ÎÞ ·¨ ¶Á È¡ £¬ Òò Îª Ëü ·Ç ·¨ »ò ÒÑ Ëð »µ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003691
xfhsm_res_ENG_Start
This saved game is unreadable because its filename is too long.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã ´æ µµ ÎÞ ·¨ ¶Á È¡ £¬ Òò Îª ÎÄ ¼þ Ãû ¹ý ³¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003692
xfhsm_res_ENG_Start
This saved game is unreadable because of a version mismatch.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã ´æ µµ ÎÞ ·¨ ¶Á È¡ £¬ Òò Îª °æ ±¾ ²» Æ¥ Åä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003693
xfhsm_res_ENG_Start
This scenario is intended for use with a StarCraft Expansion Set.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã µØ Í¼ ÊÇ Îª ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ×Ê ÁÏ Æª Éè ¼Æ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003694
xfhsm_res_ENG_Start
This scenario is unreadable because it is invalid or corrupted.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã µØ Í¼ ÎÞ ·¨ ¶Á È¡ £¬ Òò Îª Ëü ·Ç ·¨ »ò ÒÑ Ëð »µ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003695
xfhsm_res_ENG_Start
This scenario is unreadable because its filename is too long.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸Ã µØ Í¼ ÎÞ ·¨ ¶Á È¡ £¬ Òò Îª ÎÄ ¼þ Ãû ¹ý ³¤ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003696
xfhsm_res_ENG_Start
This shall be our battleground, O Queen.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Å® »Ê £¬ ÎÒ ÃÇ µÄ Õ½ ³¡ ÔÚ Õâ Àï £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003697
xfhsm_res_ENG_Start
This will change the name of your selected character. Continue?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ ¸ö »á ¸ü ¸Ä Äã µÄ ½Ç É« µÄ Ãû ×Ö £¬ »¹ Òª ¼Ì Ðø Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003698
xfhsm_res_ENG_Start
Though we know how to compensate for Mengsk's defenses, we don't have enough time to follow through on them both. Therefore, Captain, you must choose to either counter his nuclear capabilities or his battlecruisers. Once you've taken care of this operation, we can begin to plan our final assault against Augustgrad.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëä È» ÎÒ ÃÇ Öª µÀ ¸Ã Èç ºÎ ¶Ô ¸¶ ÃÉ Ë¹ ¿Ë µÄ ·À Óù £¬ ÎÒ ÃÇ È´ Ã» ÓÐ ×ã ¹» µÄ Ê± ¼ä °Ñ Õâ Á½ ¸ö ²½ Öè Öð Ò» Íê ³É ¡£ Òò ´Ë £¬ Ö¸ »Ó ¹Ù £¬ Äã Ö» ÄÜ Ñ¡ Ôñ ´Ý »Ù Ëû µÄ ºË ÄÜ Á¦ »ò Õß Ñ² Ñó ½¢ ÖÐ µÄ Ò» Ñù ¡£ Ò» µ© Äã Íê ³É ÁË Õâ ´Î ÐÐ ¶¯ £¬ ÎÒ ÃÇ ¾Í ¿É ÒÔ ·¢ ¶¯ ¶Ô °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ µÄ ×î ºó ×Ü ¹¥ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003699
xfhsm_res_ENG_Start
Though you be the favored servant of the Overmind, you would do well to remember that you are just a servant. You know of our grand mission, Kerrigan. Would you put your personal whims before the will of the Overmind?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿­ Èð ¸Ê £¬ ¾¡ ¹Ü Äã ÊÇ Ö÷ Ô× ÐÄ °® µÄ ÆÍ ÈË £¬ µ« ÊÇ ²» Òª Íü ÁË Äã Ö» ÊÇ ¸ö ÆÍ ÈË ¶ø ÒÑ ¡£ Äã Ò² ÁË ½â ÎÒ ÃÇ µÄ Î° ´ó ¼Æ »® ¡£ Äã ¾¹ ¸Ò °Ñ Äã ÆÍ ÈË µÄ Íý Ïë ·Å ÔÚ Ö÷ Ô× µÄ Òâ Ö¾ Ö® ÉÏ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003700
xfhsm_res_ENG_Start
Three Kingdoms
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èý ¹ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003701
xfhsm_res_ENG_Start
Three fleets?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èý Ö§ ½¢ ¶Ó £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003702
xfhsm_res_ENG_Start
Thundergod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× Éñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003703
xfhsm_res_ENG_Start
Tiamat Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëþ Âê ÌØ ×å Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003704
xfhsm_res_ENG_Start
Tileset:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003705
xfhsm_res_ENG_Start
Tileset:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003706
xfhsm_res_ENG_Start
Tileset:Badlands
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º »Ä µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003707
xfhsm_res_ENG_Start
Tileset:Installation
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003708
xfhsm_res_ENG_Start
Tileset:%c%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º%c%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003709
xfhsm_res_ENG_Start
Tileset:Ashworld
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º ÈÛ ÑÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003710
xfhsm_res_ENG_Start
Tileset:Desert
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º É³ Ä®
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003711
xfhsm_res_ENG_Start
Tileset:Ice
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º Ñ© µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003712
xfhsm_res_ENG_Start
Tileset:Jungle
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º ´Ô ÁÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003713
xfhsm_res_ENG_Start
Tileset:Space
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º Ì« ¿Õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003714
xfhsm_res_ENG_Start
Tileset:Twilight
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±³ ¾° Éè ¶¨ £º Àè Ã÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003715
xfhsm_res_ENG_Start
Time:  %d:%02d%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê± ¼ä £º  %d:%02d%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003716
xfhsm_res_ENG_Start
Titan Reactor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì© Ì¹ ·´ Ó¦ ¶Ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003717
xfhsm_res_ENG_Start
TitleD
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

±ê Ìâ ¶Ô »° ¿ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003718
xfhsm_res_ENG_Start
To %s:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ¸ø %s£º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003719
xfhsm_res_ENG_Start
To All:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¶ Ï¢:
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003720
xfhsm_res_ENG_Start
To Allies:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·¢ ¸ø ÃË ÓÑ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003721
xfhsm_res_ENG_Start
To an extent... I'm far more than I once 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ ÎÒ ¡­ ¡­ Ò» ¸ö ºÍ ÒÔ Ç° Ô¶ Ô¶ ²» Í¬ µÄ ÎÒ £¬

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003722
xfhsm_res_ENG_Start
To build additional Interceptors select the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹¥ »÷ ¡£ ½¨ Ôì ¶î Íâ µÄ À¹ ½Ø »ú Çë Ñ¡ Ôñ º½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003723
xfhsm_res_ENG_Start
To chat with other players, you must first type a message to send.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îª ÁË ºÍ ±ð ÈË ½» Ì¸ £¬ Äã ±Ø Ðë Êä Èë Ò» ¸ö ÐÅ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003724
xfhsm_res_ENG_Start
To correct this, uninstall and then reinstall the full version.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çë Ð¶ ÔØ ²¢ ÖØ ÐÂ °² ×° Ëù ÓÐ µÄ °æ ±¾ £¬ ÒÔ ±ã ¸ü ¸Ä Õâ Ð© ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003725
xfhsm_res_ENG_Start
To create new warrior strains, you must

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ïë ·õ »¯ ÖÖ Èº ÖÐ ²» Í¬ µÄ Ê¿ ±ø £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003726
xfhsm_res_ENG_Start
To hell with y- <gunshot> <gasp>!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È¥ ËÀ °É ¡ª ¡ª ¡´ Ç¹ Éù ¡µ ¡´ ´­ Æø Éù ¡µ !
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003727
xfhsm_res_ENG_Start
To join or create a Private Channel, enter a name below.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îª ÁË ´´ ½¨ Ò» ¸ö Ë½ ÈË Æµ µÀ £¬ ÔÚ ´Ë Êä Èë Ò» ¸ö Ãû ×Ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003728
xfhsm_res_ENG_Start
To restart a mission, choose END MISSION from the menu.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Ïë ÖØ ÐÂ ½ø ÐÐ Ò» ¸ö ÈÎ Îñ £¬ ´Ó ²Ë µ¥ ÖÐ Ñ¡ Ôñ ½á Êø ÈÎ Îñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003729
xfhsm_res_ENG_Start
To save your current position on the map, press Shift-F2. To recall that position at any time, press F2. You can save up to three views using keys F2-F4 in this manner.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±£ ´æ µ± Ç° Äã ÔÚ µØ Í¼ ÉÏ Î» ÖÃ µÄ ·½ ·¨ ÊÇ °´ Shift-F2¡£ °´ F2¿É ÒÔ Ëæ Ê± ·µ »Ø Õâ Ò» µØ µã ¡£ Äã ¿É ÒÔ ÓÃ F2-F4±£ ´æ Èý ¸ö µØ µã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003730
xfhsm_res_ENG_Start
To save your currently selected group of units, press CTRL-1. To recall that group at any time, press 1. You can save up to ten groups using keys 1 through 0 in this manner. This also works for buildings.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª ±£ ´æ Äã µ± Ç° Ñ¡ Ôñ µÄ Ð¡ ×é £¬ °´ CTRL-1¡£ ÖØ ÐÂ Ñ¡ Ôñ ¸Ã Ð¡ ×é Ö» Ðè °´ 1¡£ Äã ¿É ÒÔ ÓÃ ´Ó £± µ½ £° µÄ ¼ü ±£ ´æ ×î ¶à £± £° ¸ö Ð¡ ×é ¡£ Õâ ¶Ô ½¨ Öþ Îï Ò² ÓÐ Ð§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003731
xfhsm_res_ENG_Start
To select a unit's previous group, hold down the ALT key while selecting that unit.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¡ Ôñ Ò» ¸ö µ¥ Î» Ô­ À´ Ëù Êô µÄ Ð¡ ×é µÄ ·½ ·¨ ÊÇ Ñ¡ Ôñ ¸Ã µ¥ Î» Ê± °´ ×¡ ALT¼ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003732
xfhsm_res_ENG_Start
To send messages to your opponent during multiplayer games, press Enter, type in your message and press Enter again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Ïë ÔÚ ¶à ÈË ÓÎ Ï· ÖÐ Ïò ¶Ô ÊÖ ·¢ ËÍ Ñ¶ Ï¢ £¬ ¿É ÒÔ °´ Enter¼ü £¬ Êä Èë Äã µÄ Ñ¶ Ï¢ £¬ È» ºó ÔÙ °´ Enter¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003733
xfhsm_res_ENG_Start
To single out a unit from within a group, either select the individual unit, or select that unit's wireframe from the status display.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ó Ò» ¸ö Ð¡ ×é ÖÐ Ñ¡ ³ö µ¥ ¸ö µ¥ Î» ¼È ¿É ÒÔ µã »÷ ¸Ã µ¥ Î» Ò² ¿É ÒÔ ´Ó ×´ Ì¬ À¸ ÖÐ µã »÷ Æä ±ê Ö¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003734
xfhsm_res_ENG_Start
To surrender during a campaign or multiplayer game, use the SURRENDER button in the OPTIONS menu.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Ïë ÔÚ Ò» ¸ö Õ½ ÒÛ »ò ¶à ÈË ÓÎ Ï· ÖÐ Í¶ ½µ £¬ Ê¹ ÓÃ Ñ¡ Ïî ²Ë µ¥ ÖÐ µÄ Í¶ ½µ °´ Å¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003735
xfhsm_res_ENG_Start
To toggle subtitles on or off, go to MENU. Under OPTIONS, select SOUND and click on the box marked TOGGLE SUBTITLES.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ïë Òª ¿ª ¹Ø ×Ö Ä» £¬ ½ø Èë ²Ë µ¥ £¬ ÔÚ Ñ¡ Ïî ÖÐ Ñ¡ Ôñ Éù Òô £¬ È» ºó µã »÷ Ãû ³Æ Îª ´ò ¿ª ×Ö Ä» µÄ ¸´ Ñ¡ ¿ò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003736
xfhsm_res_ENG_Start
To:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
To: 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003737
xfhsm_res_ENG_Start
Toggle the Mini Map between Team Color Identification and Friend-or-Foe recognition modes by pressing SHIFT+TAB.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Ð¡ µØ Í¼ ÉÏ ´ò ¿ª ¶Ó Îé ÑÕ É« Ê¶ ±ð ºÍ µÐ ÓÑ Ê¶ ±ð Ä£ Ê½ µÄ ·½ ·¨ ÊÇ °´ SHIFT+TAB¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003738
xfhsm_res_ENG_Start
Toggle the terrain information on and off in the Mini Map by pressing TAB.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°´ TAB¿É ÒÔ ¿ª Æô ºÍ ¹Ø ±Õ Ð¡ µØ Í¼ ÉÏ µÄ µØ ÐÎ ÐÅ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003739
xfhsm_res_ENG_Start
Tom Kazansky
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÌÀ Ä· ¡¤ ¿¨ É¼ Ë¹ »ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003740
xfhsm_res_ENG_Start
Too many phone book entries. Please delete an entry before adding another.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µç »° ²¾ ÖÐ Ìõ Ä¿ ¹ý ¶à ¡£ ÔÚ Ìí ¼Ó Ö® Ç° Çë ÏÈ É¾ ³ý Ò» ¸ö Ìõ Ä¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003741
xfhsm_res_ENG_Start
Too many underlings...create more Overlords.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¿ ÏÂ ¹ý ¶à ¡­ ¡­ Éú ²ú ¸ü ¶à µÄ ËÞ Ö÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003742
xfhsm_res_ENG_Start
Top Vs. Bottom(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003743
xfhsm_res_ENG_Start
Top Vs. Bottom(2)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(2)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003744
xfhsm_res_ENG_Start
Top Vs. Bottom(3)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(3)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003745
xfhsm_res_ENG_Start
Top Vs. Bottom(4)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(4)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003746
xfhsm_res_ENG_Start
Top Vs. Bottom(5)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(5)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003747
xfhsm_res_ENG_Start
Top Vs. Bottom(6)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(6)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003748
xfhsm_res_ENG_Start
Top Vs. Bottom(7)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Top Vs. Bottom(7)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003749
xfhsm_res_ENG_Start
Top vs Bottom
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÏ ·½ vsÏÂ ·½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003750
xfhsm_res_ENG_Start
Tormentor Missiles
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Óã ²æ µ¼ µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003751
xfhsm_res_ENG_Start
Torrasque
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÐ À­ Ë¹ ¿Ë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003752
xfhsm_res_ENG_Start
Total Control:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ¿Ø ÖÆ Á¦ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003753
xfhsm_res_ENG_Start
Total Control: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íê È« ¿Ø ÖÆ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003754
xfhsm_res_ENG_Start
Total Psi:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ÓÄ ÄÜ Á¿ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003755
xfhsm_res_ENG_Start
Total Psi: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ÓÄ ÄÜ Á¿ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003756
xfhsm_res_ENG_Start
Total Score
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ·Ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003757
xfhsm_res_ENG_Start
Total Spent
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ¹² Ïû ·Ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003758
xfhsm_res_ENG_Start
Total Supplies:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ²¹ ¸ø Êý £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003759
xfhsm_res_ENG_Start
Total Supplies: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ü ²¹ ¸ø £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003760
xfhsm_res_ENG_Start
Touching. Look, boys, either of these plans will work, but let's not waste any time. I'll be able to exert limited control over a few of the Zerg here and provide you with some back-up. But the longer we stay, the more we risk losing both the crystals again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ ¶¯ ÈË °¡ ¡£ Ìý ºÃ ÁË £¬ »ï ¼Æ ÃÇ £¬ Õâ Á½ ¸ö ¼Æ »® ÖÐ µÄ ÈÎ ºÎ Ò» ¸ö ¶¼ ¿É ÒÔ ×à Ð§ £¬ µ« ÔÛ ÃÇ ²» Òª ÔÙ ÀË ·Ñ Ê± ¼ä ÁË ¡£ ÎÒ ¿É ÒÔ ¿Ø ÖÆ Õâ ¶ù µÄ ²¿ ·Ö ³æ ×å ¸ø Äã ÃÇ ×ö ºó Ô® ¡£ µ« ÎÒ ÃÇ ÔÚ Õâ Àï ºÄ µÃ Ô½ ¾Ã £¬ ÎÒ ÃÇ Àë ÔÙ ´Î Ê§ È¥ Á½ ¿é Ë® ¾§ µÄ Ê± ºò Ô½ ½ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003761
xfhsm_res_ENG_Start
Tough talk, Jimmy. But I don't think you have what it

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ ´ó µÄ ¿Ú Æø £¬ ¼ª Ã× ¡£ µ« ÎÒ Ïë Æ¾ Äã »¹ ×ö ²» µ½ Ò» ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003762
xfhsm_res_ENG_Start
Tower
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÚ Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003763
xfhsm_res_ENG_Start
Toxic Spores
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶¾ ÐÔ æß ×Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003764
xfhsm_res_ENG_Start
Train
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003765
xfhsm_res_ENG_Start
Train Firebat
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á· Åç »ð ±ø £¨ F£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003766
xfhsm_res_ENG_Start
Train Ghost
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á· ÓÄ Áé ÌØ ¹¤ £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003767
xfhsm_res_ENG_Start
Train Infested Terran
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á· ±» ¸Ð È¾ µÄ ÈË Àà £¨ I£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003768
xfhsm_res_ENG_Start
Train Marine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á· »ú Ç¹ ±ø £¨ M£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003769
xfhsm_res_ENG_Start
Train Fighter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á· Õ½ Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003770
xfhsm_res_ENG_Start
Train Medic
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñµ Á· Ò½ »¤ ±ø £¨ c£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003771
xfhsm_res_ENG_Start
Transmat completed. Receiving incoming transmission:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ½á Êø ¡£ Õý ÔÚ ½Ó ÊÕ ÐÂ µÄ Ñ¶ Ï¢ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003772
xfhsm_res_ENG_Start
Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personnel en route and escort them to the new wasteland site.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Ñ¶ Ï¢ ½á Êø ¡£ ÎÒ ÒÑ ¾­ Óë µ± µØ µÄ Ãñ ±ø Ê× Áì £¬ ¼ª Ä· ¡¤ À× ÄÉ È¡ µÃ ÁË Áª Ïµ £¬ À× ÄÉ ½« ÔÚ Â· ÉÏ ½Ó Ó¦ Äã µÄ ÈË Ô± £¬ ²¢ °Ñ Ëû ÃÇ »¤ ËÍ µ½ Ö¸ ¶¨ µØ µã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003773
xfhsm_res_ENG_Start
Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We've been unable to locate any source of military relief except... the extremist faction known as The Sons of Korhal. Their liaison is holding on line.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¶ Ï¢ ´« ËÍ ½á Êø ¡£ Äã Òª µÄ ±¨ ¸æ ÒÑ ¾­ ×¼ ±¸ ºÃ ÁË £º £± £¶ ¸ö ±ß ·À Õ¾ ±¨ ¸æ ·¢ ÏÖ ÁË ³æ ×å µÄ Èë ÇÖ ¡£ Áª ÃË È¡ µÞ ÁË Ëù ÓÐ Ãñ ±ø ²¿ ¶Ó £¬ ²¢ ±Ü Ãâ ¸ú ³æ ×å ·¢ Éú Õý Ãæ ³å Í» ¡£ Èý ¸ö ±ß ·À Õ¾ ÒÑ ±» ¹¥ ÏÝ ¡£ ³ý ÁË ¿Â ¹þ ¶û Ö® ×Ó µÄ ¼¤ ½ø Ö÷ Òå ×é Ö¯ £¬ ÎÒ ÃÇ ÎÞ ·¨ ÕÒ µ½ ÈÎ ºÎ ¾ü ÊÂ Ö§ Ô® ¡£ ÎÒ Õý ÔÚ ³¢ ÊÔ Óë Ëû ÃÇ Áª Ïµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003774
xfhsm_res_ENG_Start
Trench Wars
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
º¾ ¹µ Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003775
xfhsm_res_ENG_Start
Triad
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èý ÖØ ×à
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003776
xfhsm_res_ENG_Start
Tribes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÖÖ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003777
xfhsm_res_ENG_Start
Triple Team
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èý ×é Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003778
xfhsm_res_ENG_Start
Triskelion
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èý »ù µØ Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003779
xfhsm_res_ENG_Start
Triumvirate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èý ÈË Ö® Õ½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003780
xfhsm_res_ENG_Start
Turbo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÐ ÂÖ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003781
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 1¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003782
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 2¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003783
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 3¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003784
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 4
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 4¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003785
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 5¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003786
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 6
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 6¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003787
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 7
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 7¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003788
xfhsm_res_ENG_Start
Turn OFF Shared Vision for Player 8
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 8¹Ø ±Õ ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003789
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 1´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003790
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 2´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003791
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 3´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003792
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 4
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 4´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003793
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 5´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003794
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 6
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 6´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003795
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 7
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 7´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003796
xfhsm_res_ENG_Start
Turn ON Shared Vision for Player 8
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô ÓÎ Ï· Õß 8´ò ¿ª ¹² Ïí ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003797
xfhsm_res_ENG_Start
Turret Attack
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÚ Ëþ ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003798
xfhsm_res_ENG_Start
Turret Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÅÚ Ëþ ÊØ ÎÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003799
xfhsm_res_ENG_Start
Tutorial: Boot Camp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½Ì ³Ì £º Ôú Óª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003800
xfhsm_res_ENG_Start
Twilight
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àè Ã÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003801
xfhsm_res_ENG_Start
Twilight Star
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àè Ã÷ Ö® ÐÇ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003802
xfhsm_res_ENG_Start
Twin Autocannons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« ×Ô ¶¯ ¼Ó Å© ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003803
xfhsm_res_ENG_Start
Twin Autocannons
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë« ×Ô ¶¯ ¼Ó Å© ÅÚ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003804
xfhsm_res_ENG_Start
Two players can play StarCraft via Modem. To create a modem game, click on the Create Game button below and your computer will be set to auto answer incoming calls. To join a game that has already been created, select the phone number from the list to the left or enter a new number.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á½ Ãû ÓÎ Ï· Õß ¿É ÒÔ Í¨ ¹ý µ÷ ÖÆ ½â µ÷ Æ÷ ½ø ÐÐ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ÓÎ Ï· ¡£ Òª Ïë ½¨ Á¢ Ò» ¸ö ÓÎ Ï· £¬ µã ÏÂ Ãæ µÄ ¡° ´´ ½¨ ÓÎ Ï· ¡± °´ Å¥ £¬ Äã µÄ ¼Æ Ëã »ú ¾Í »á ±» Éè ¶¨ Îª ×Ô ¶¯ Ó¦ ´ð Íâ À´ Çë Çó ¡£ Òª Ïë ¼Ó Èë Ò» ¸ö ÒÑ ¾­ ½¨ Á¢ µÄ ÓÎ Ï· £¬ ´Ó ×ó ²à µÄ ÁÐ ±í ÖÐ Ñ¡ Ôñ µç »° ºÅ Âë »ò Õß Êä Èë Ò» ¸ö ÐÂ ºÅ Âë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003805
xfhsm_res_ENG_Start
Two players can play by connecting their computers together with a "null-modem" cable. One computer is configured to host the game, and the other computer can then join the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á½ Ãû ÓÎ Ï· Õß ¿É ÒÔ Í¨ ¹ý ¡° ·Ç µ÷ ÖÆ ½â µ÷ Æ÷ ¡± Ïß ÀÂ »¥ Ïà Á¬ ½Ó ²¢ ½ø ÐÐ ÓÎ Ï· ¡£ Ò» Ì¨ µç ÄÔ Éè ÖÃ Îª ÓÎ Ï· Ö÷ »ú £¬ Áí Ò» Ì¨ ¾Í ¿É ÒÔ ¼Ó Èë ÓÎ Ï· ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003806
xfhsm_res_ENG_Start
Two players can play together by over the telephone by using two modems. One computer is configured to answer its modem, and the other computer is configured to call the first computer.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Á½ Ãû ÓÎ Ï· Õß ¿É ÒÔ Ê¹ ÓÃ Á½ ²¿ µ÷ ÖÆ ½â µ÷ Æ÷ Í¨ ¹ý µç »° Ïß ¹² Í¬ ÓÎ Ï· ¡£ Ò» Ì¨ µç ÄÔ Éè ÖÃ Îª Ó¦ ´ð Ä£ Ê½ £¬ ¶ø Áí Ò» Ì¨ Éè ÖÃ Îª ºô ½Ð Ç° Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003807
xfhsm_res_ENG_Start
Type 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àà ÐÍ £±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003808
xfhsm_res_ENG_Start
Type 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àà ÐÍ £²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003809
xfhsm_res_ENG_Start
Type 3
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Àà ÐÍ £³
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003810
xfhsm_res_ENG_Start
Type:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Àà ÐÍ £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003811
xfhsm_res_ENG_Start
Typhoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ì¨ ·ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003812
xfhsm_res_ENG_Start
U-238 Shells
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓË £­ £² £³ £¸ ×Ó µ¯
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003813
xfhsm_res_ENG_Start
U.S. East
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÀ ¹ú ¶« ²¿ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003814
xfhsm_res_ENG_Start
U.S. West
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÃÀ ¹ú Î÷ ²¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003815
xfhsm_res_ENG_Start
UDP network
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£Õ £Ä £Ð Íø Âç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003816
xfhsm_res_ENG_Start
UED Battle Fleet
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UEDÕ½ ¶· ½¢ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003817
xfhsm_res_ENG_Start
UED Blockade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED·â Ëø ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003818
xfhsm_res_ENG_Start
UED Command Fleet
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UEDÖ¸ »Ó ½¢ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003819
xfhsm_res_ENG_Start
UED Commando Force
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UEDÌØ ÖÖ ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003820
xfhsm_res_ENG_Start
UED Defense Garrison
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED·À ÎÀ ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003821
xfhsm_res_ENG_Start
UED Genetic Engineer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED  Ò½ »¤ ÈË Ô± 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003822
xfhsm_res_ENG_Start
UED Planetary Garrison
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UEDÊØ ±¸ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003823
xfhsm_res_ENG_Start
UED Pyrotechnic Engineer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UEDÅç »ð ±ø 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003824
xfhsm_res_ENG_Start
UED Remnants
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED²Ð Óà ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003825
xfhsm_res_ENG_Start
UED Science Corps
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED¿Æ Ñ§ ÖÐ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003826
xfhsm_res_ENG_Start
UED Scientist
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED ¿Æ Ñ§ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003827
xfhsm_res_ENG_Start
UED Scientists
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ö UED ¿Æ Ñ§ ¼Ò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003828
xfhsm_res_ENG_Start
UED Security Guard
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED ±£ °² ÈË Ô±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003829
xfhsm_res_ENG_Start
UED Slave Brood
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UEDÅ« ÒÛ ×å Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003830
xfhsm_res_ENG_Start
UED Strike Force
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED¹¥ »÷ ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003831
xfhsm_res_ENG_Start
UED Strike Team
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
UED½ø ¹¥ Ð¡ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003832
xfhsm_res_ENG_Start
Ugh, oh man... poor Johnny.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ßí £¬ °¥ ¡­ ¡­ ¿É Á¯ µÄ ÇÇ Äá ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003833
xfhsm_res_ENG_Start
Uh, boys? How about that evac?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ßÀ £¬ »ï ¼Æ ÃÇ £¿ ³· Àë µÄ ÊÂ Ôõ Ã´ °ì £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003834
xfhsm_res_ENG_Start
Uh, excuse me Admiral. But I'd like to introduce someone to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àÅ £¬ ´ò ¶Ï Ò» ÏÂ £¬ ½« ¾ü ¡£ ÎÒ Ïë Îª Äã ½é ÉÜ Ò» ¸ö ÈË ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003835
xfhsm_res_ENG_Start
Uh, how do you work this damn thing?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àÅ £¬ Õâ ¸ö ¶« Î÷ ¸Ã Ôõ Ã´ ÓÃ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003836
xfhsm_res_ENG_Start
Uh... oops... heh
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Å¶ ¡­ ¡­ °¥ Ñ½ ¡­ ¡­ ºÇ ºÇ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003837
xfhsm_res_ENG_Start
Ultralisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× ÊÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003838
xfhsm_res_ENG_Start
Ultralisk Cavern Requires:
   Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× ÊÞ ¶´ Ðè Òª £º 
   ·ä ·¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003839
xfhsm_res_ENG_Start
Ultralisk Requires:
   Ultralisk Cavern
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
À× ÊÞ Ðè Òª £º 
   À× ÊÞ ¶´
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003840
xfhsm_res_ENG_Start
Um, with all due respect to Miss Kerrigan sir. These critters make

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àÅ £¬ ×ð ¾´ µÄ ¿­ Èð ¸Ê Ð¡ ½ã ³¤ ¹Ù ¡£ Õâ Ð© Éú Îï ¿ì °Ñ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003841
xfhsm_res_ENG_Start
Unable to Load Map!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó ÔØ µØ Í¼ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003842
xfhsm_res_ENG_Start
Unable to add order.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Ôö ¼Ó Ãü Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003843
xfhsm_res_ENG_Start
Unable to attack target.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¹¥ »÷ Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003844
xfhsm_res_ENG_Start
Unable to authenticate map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ÈÏ Ö¤ µØ Í¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003845
xfhsm_res_ENG_Start
Unable to change password. You have specified an invalid name or current password.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ¸ü ¸Ä ÃÜ Âë ¡£ Äã Êä Èë ÁË Ò» ¸ö ´í Îó µÄ Ãû ×Ö »ò Õß ÕÊ ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003846
xfhsm_res_ENG_Start
Unable to connect to Battle.net. If you are using a modem to access your service provider and are not configured for Dialup Networking, you may have to initiate the connection manually.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ Á¬ ½Ó µ½ Battle.net¡£ Èç ¹û Äã Ê¹ ÓÃ ModemÀ´ Á¬ ½Ó µ½ Òò ÌØ Íø £¬ ÄÇ Ã´ Äã ¿É ÄÜ Òª ÊÖ ¶¯ µØ Æô ¶¯ Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003847
xfhsm_res_ENG_Start
Unable to connect to Battle.net. If you are using a modem to access your service provider and are not configured for Remote Access, you may have to initiate the connection manually.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ Á´ ½Ó µ½ Õ½ Íø £¬ Èç ¹û Äã Ê¹ ÓÃ µ÷ ÖÆ ½â µ÷ Æ÷ ½ø Èë Äã µÄ ·þ Îñ Æ÷ µÄ »° £¬ ½« ²» Ã´ ÄÜ Í¨ ¹ý Ï¸ Î¢ µÄ Èë ¿Ú °² ×° £¬ Äã ±Ø Ðë Òª ÊÖ ¶¯ ²Ù ×÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003848
xfhsm_res_ENG_Start
Unable to connect to Battle.net. You may be trying to connect to an invalid Battle.net server. If using a modem, you may need to manually connect to the Internet before connecting to Battle.net.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Unable to connect to Battle.net. You may be trying to connect to an invalid Battle.net server. If using a modem, you may need to manually connect to the Internet before connecting to Battle.net. 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003849
xfhsm_res_ENG_Start
Unable to connect. The number dialed was busy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Á¬ ½Ó ¡£ Ëù ²¦ µÄ ºÅ Âë Õ¼ Ïß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003850
xfhsm_res_ENG_Start
Unable to connect. There was no answer at the number dialed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Á¬ ½Ó ¡£ Ëù ²¦ µÄ ºÅ Âë ÎÞ Ó¦ ´ð ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003851
xfhsm_res_ENG_Start
Unable to create game because the selected game type is currently unavailable.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ´´ ½¨ ÓÎ Ï· £¬ Òò Îª Ëù Ñ¡ Ôñ µÄ ÓÎ Ï· Àà ÐÍ ²» ¿É ÓÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003852
xfhsm_res_ENG_Start
Unable to create game because there are too many games already running on this network.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ´´ ½¨ ÓÎ Ï· £¬ Òò Îª ±¾ Íø Âç ÉÏ ÔË ÐÐ µÄ ÓÎ Ï· ¹ý ¶à ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003853
xfhsm_res_ENG_Start
Unable to create game because there was an error initializing the network.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ´´ ½¨ ÓÎ Ï· £¬ Òò Îª ³õ Ê¼ »¯ Íø Âç Ê± ³ö ´í ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003854
xfhsm_res_ENG_Start
Unable to create multi player game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ½¨ Á¢ ¶à ÈË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003855
xfhsm_res_ENG_Start
Unable to create single player game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ½¨ Á¢ µ¥ ÈË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003856
xfhsm_res_ENG_Start
Unable to create unit.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Éú ²ú µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003857
xfhsm_res_ENG_Start
Unable to detect the modem. Please ensure that your modem is properly installed, turned on, and correctly connected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Á¬ ½Ó µ½ µ÷ ÖÆ ½â µ÷ Æ÷ ¡£ Çë È· ÈÏ Äã µÄ µ÷ ÖÆ ½â µ÷ Æ÷ ÒÑ ±» Õý È· °² ×° ¡¢ ´ò ¿ª ²¢ Õý È· Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003858
xfhsm_res_ENG_Start
Unable to dial. Either no dial tone was detected or there were problems configuring the modem.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ²¦ ºÅ ¡£ ¿É ÄÜ ÊÇ ÎÞ ·¨ ¼ì ²â µ½ ²¦ ºÅ Òô »ò µ÷ ÖÆ ½â µ÷ Æ÷ µÄ Åä ÖÃ ÓÐ ÎÊ Ìâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003859
xfhsm_res_ENG_Start
Unable to distribute map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ·¢ ²¼ µØ Í¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003860
xfhsm_res_ENG_Start
Unable to establish a connection. A game of StarCraft was not detected at the specified phone number.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ½¨ Á¢ Á¬ ½Ó ¡£ ÎÞ ·¨ ÔÚ Ëù ²¦ µÄ ºÅ Âë ´¦ ¼ì ²â µ½ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003861
xfhsm_res_ENG_Start
Unable to find the specified campaign map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ÕÒ µ½ Ö¸ ¶¨ µÄ Õ½ ÒÛ µØ Í¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003862
xfhsm_res_ENG_Start
Unable to initialize device.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ³õ Ê¼ »¯ Éè ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003863
xfhsm_res_ENG_Start
Unable to initialize network provider.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ³õ Ê¼ »¯ Íø Âç Ìá ¹© ÉÌ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003864
xfhsm_res_ENG_Start
Unable to join game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003865
xfhsm_res_ENG_Start
Unable to join game. The selected game is an incompatible version of Starcraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë ÓÎ Ï· ¡£ Ñ¡ Ôñ µÄ ÓÎ Ï· ÊÇ Ò» ¸ö ²» ¼æ ÈÝ µÄ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· °æ ±¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003866
xfhsm_res_ENG_Start
Unable to join selected game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë Ëù Ñ¡ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003867
xfhsm_res_ENG_Start
Unable to join selected game. CompUSA games are unavailable because this is a spawned copy of StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë Ñ¡ Ôñ µÄ ÓÎ Ï· ¡£ CompUSAÓÎ Ï· ²» ¿É ÓÃ £¬ Òò Îª Õâ ÊÇ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· µÄ Ò» ¸ö ÑÜ Éú ¸± ±¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003868
xfhsm_res_ENG_Start
Unable to join selected game. Ladder games are unavailable because this is a spawned copy of StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë Ñ¡ Ôñ µÄ ÓÎ Ï· ¡£ ÅÅ Î» ÓÎ Ï· ²» ¿É ÓÃ £¬ Òò Îª Õâ ÊÇ Ò» ·Ý µÄ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· µÄ ÑÜ Éú ¸± ±¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003869
xfhsm_res_ENG_Start
Unable to join selected game. PGL games are unavailable because this is a spawned copy of StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë Ëù Ñ¡ ÓÎ Ï· ¡£ £Ð £Ç £Ì ÓÎ Ï· ²» ¿É ÓÃ £¬ Òò Îª Õâ ÊÇ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· µÄ Ò» ¸ö ÑÜ Éú ¸± ±¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003870
xfhsm_res_ENG_Start
Unable to join selected game. WCG games are unavailable because this is a spawned copy of StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¼Ó Èë Ñ¡ Ôñ µÄ ÓÎ Ï· ¡£ WCGÓÎ Ï· ²» ¿É ÓÃ £¬ Òò Îª Õâ ÊÇ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· µÄ Ò» ¸ö ÑÜ Éú ¸± ±¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003871
xfhsm_res_ENG_Start
Unable to join the detected game. Your version of StarCraft is incompatible with the game creator's version.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

ÎÞ ·¨ ¼Ó Èë ¼ì ²â µ½ µÄ ÓÎ Ï· ¡£ Äã µÄ °æ ±¾ ºÍ ´´ ½¨ Õß µÄ °æ ±¾ ²» Í¬ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003872
xfhsm_res_ENG_Start
Unable to load campaign options.  Please reinstall StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¶Á È¡ Õ½ ÒÛ Éè ¶¨ ¡£ Çë ÖØ ÐÂ °² ×° ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003873
xfhsm_res_ENG_Start
Unable to load saved game file.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¶Á È¡ ±£ ´æ µÄ ÓÎ Ï· ÎÄ ¼þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003874
xfhsm_res_ENG_Start
Unable to load the SCM associated with this save file.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ¶Á È¡ ´æ µµ Ïà ¹Ø µÄ £Ó £Ã £Í ÎÄ ¼þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003875
xfhsm_res_ENG_Start
Unable to register events.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ×¢ ²á ÊÂ ¼þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003876
xfhsm_res_ENG_Start
Unable to send message.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ·¢ ËÍ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003877
xfhsm_res_ENG_Start
Unable to target structure.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ÒÔ ½¨ Öþ Îï Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003878
xfhsm_res_ENG_Start
Unable to write save file.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Ð´ Èë ´æ ÅÌ ÎÄ ¼þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003879
xfhsm_res_ENG_Start
Unable to write scenario file.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ Ð´ Èë µØ Í¼ ÎÄ ¼þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003880
xfhsm_res_ENG_Start
Unauthorized entry detected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾¯ ±¨ £¡ ·¢ ÏÖ Î´ ¾­ ÊÚ È¨ µÄ ÇÖ Èë Õß £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003881
xfhsm_res_ENG_Start
Unburrow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Ç± ·ü
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003882
xfhsm_res_ENG_Start
Unclean One
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ½à Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003883
xfhsm_res_ENG_Start
Undecided
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ ¾ö ¶¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003884
xfhsm_res_ENG_Start
Undefined Weapon Name
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Öª Îä Æ÷ Ãû ³Æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003885
xfhsm_res_ENG_Start
Under Construction
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ½¨ Ôì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003886
xfhsm_res_ENG_Start
Underling limit exceeded.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²¿ ÏÂ Êý Ä¿ ÒÑ ´ï ÉÏ ÏÞ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003887
xfhsm_res_ENG_Start
Understood. I'll look into this matter myself.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã÷ °× ¡£ ÎÒ »á Ç× ×Ô ´¦ Àí Õâ Àï µÄ Çé ¿ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003888
xfhsm_res_ENG_Start
Unfortunately, he disregarded his orders and attempted to destroy the Zerg while sparing the Terrans from the flame. Clearly, Tassadar has failed us. You must not.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÐÒ µÄ ÊÇ £¬ Äã ÃÇ Õâ Ð© Ê¥ ÌÃ Îä Ê¿ ¶¼ Ì« ¹ý ×Ô ÒÔ Îª ÊÇ £¬ ´Ó À´ ²» °´ ÎÒ ÃÇ µÄ ¼Æ »® ÐÐ ÊÂ ¡£ Ëþ Èø ´ï ¾Ó È» Ïë ÔÚ »Ù Ãð ³æ ×å µÄ Í¬ Ê± »¹ ±£ ´æ ÈË ×å ¡£ Ëû ¹¼ ¸º ÁË ÎÒ ÃÇ µÄ ÆÚ Íû ¡£ Ëù ÒÔ ¡­ ¡­ ÎÒ ÃÇ Ï£ Íû Äã £¬ Ö´ ÐÐ ¹Ù £¬ ²» Òª ÈÃ ÎÒ ÃÇ Ê§ Íû £¬ Òò Îª ÃÀ Àö µÄ °¬ ¶û ÒÑ ¾­ ²» ÄÜ ³Ð ÊÜ ÔÙ Ò» ´Î µÄ Ê§ Íû £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003889
xfhsm_res_ENG_Start
Unfortunately, yes. Your attack on the Cerebrate failed because the energies that you wield are useless when used directly against the Overmind and its Cerebrates.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÜ ²» ÐÒ £¬ ÊÇ ÄÇ Ñù µÄ ¡£ Äã ÃÇ µÄ ¹¥ »÷ ¶Ô ÄÔ ³æ ÎÞ Ð§ ÊÇ Òò Îª Äã ÃÇ Ê¹ ÓÃ µÄ ÄÜ Á¿ ÎÞ ·¨ Ö± ½Ó ¶Ô Ö÷ Ô× ºÍ Ëü µÄ ÄÔ ³æ ÃÇ Ôì ³É ÉË º¦ ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003890
xfhsm_res_ENG_Start
Unidentified Creatures
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ¿É ±æ ±ð µÄ Éú Îï
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003891
xfhsm_res_ENG_Start
Unit Acknowledgements On
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ª Æô µ¥ Î» Ó¦ ´ð Óï Òô (A)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003892
xfhsm_res_ENG_Start
Unit Ptr:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Unit Ptr:
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003893
xfhsm_res_ENG_Start
Unit's waypoint list is full.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ Î» µÄ Â· ±ê ÁÐ ±í ÒÑ Âú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003894
xfhsm_res_ENG_Start
United Earth Directorate? Raynor spoke of the distant Terran homeworld called Earth. These humans have come a long way to make war on us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Çò Áª ºÏ Àí ÊÂ »á £¿ À× ÄÉ Ôø Ëµ Æð ¹ý Ëû ÃÇ Ò£ Ô¶ µÄ ÈË ×å ¼Ò Ô° µØ Çò ¡£ Ëû ÃÇ ¿É ÊÇ ×ß ÁË Ïà µ± Ô¶ Ò» ¶Î Â· À´ ¸ú ÎÒ ÃÇ ´ò ÕÌ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003895
xfhsm_res_ENG_Start
Units
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003896
xfhsm_res_ENG_Start
Units Score %u
    %10u Units %s
    %10u Units %s
    %10u Units %s

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ Î» µÃ ·Ö %u
    %10u µ¥ Î» %s
    %10u µ¥ Î» %s
    %10u µ¥ Î» %s

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003897
xfhsm_res_ENG_Start
Units can be ordered to move, attack, gather resources, or repair other units and buildings automatically. With a unit selected, right-click on the area or target where the action will be performed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ Î» ¿É ÒÔ ±» Ãü Áî ×Ô ¶¯ ÒÆ ¶¯ ¡¢ ¹¥ »÷ ¡¢ ²É ¼¯ ×Ê Ô´ »ò ÐÞ Àí Æä Ëû µ¥ Î» ºÍ ½¨ Öþ Îï ¡£ Ñ¡ ¶¨ Ò» ¸ö µ¥ Î» ºó ÓÒ ¼ü µã »÷ Ä¿ ±ê µØ µã »ò µ¥ Î» £¬ ¸Ã Ãü Áî ¾Í »á ±» Ö´ ÐÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003898
xfhsm_res_ENG_Start
Units caught in an Arbiter's Stasis Field can neither attack nor be attacked for the duration of the spell.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±» ÖÙ ²Ã Õß ¾² Ö¹ ³¡ À§ ×¡ µÄ µ¥ Î» ÔÚ ·¨ Êõ Ê± ¼ä ÄÚ ¼È ²» ÄÜ ¹¥ »÷ Ò² ²» ÄÜ ±» ¹¥ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003899
xfhsm_res_ENG_Start
Units in stasis can't be targeted.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¾² Ö¹ ³¡ ÖÐ µÄ µ¥ Î» ²» ÄÜ ³É Îª Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003900
xfhsm_res_ENG_Start
Units to go
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëù Ðè ²¿ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003901
xfhsm_res_ENG_Start
Unknown response from league
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÍÅ ¶Ó µÄ Î´ Öª »Ø ¸´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00003902
xfhsm_res_ENG_Start
Unload
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¶ ÔØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003903
xfhsm_res_ENG_Start
Unload Unit (%s)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¶ ÔØ µ¥ Î» (%s)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003904
xfhsm_res_ENG_Start
Unload Unit (*)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¶ ÔØ µ¥ Î»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003905
xfhsm_res_ENG_Start
Unload units from a transport by clicking the UNLOAD ALL button and selecting an unloading area. Unload an individual unit by clicking on its wireframe.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Í¨ ¹ý µã »÷ Ð¶ ÔØ Ëù ÓÐ °´ Å¥ £¬ È» ºó Ñ¡ Ôñ Ò» ¸ö Î» ÖÃ ¿É ÒÔ ½« Ò» ¸ö ÔË Êä ´¬ ÄÚ µÄ µ¥ Î» È« ²¿ Ð¶ ÔØ ¡£ Ð¶ ÔØ µ¥ ¸ö µ¥ Î» ¿É ÒÔ µã »÷ Ëü µÄ ±ê Ö¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003906
xfhsm_res_ENG_Start
Unranked
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ ·Ö µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003907
xfhsm_res_ENG_Start
Unrated
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ ÆÀ ·Ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003908
xfhsm_res_ENG_Start
Unthinkable! You presume that we would 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾ö ²» ¿É ÄÜ £¡ Äã ÈÏ Îª ÎÒ ÃÇ Ïñ Äã Ò» Ñù Õ¾ ÔÚ ÎÞ Öª Ö® 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003909
xfhsm_res_ENG_Start
Unto my experience, Aldaris, all that you've 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÀ ÎÒ ¿´ À´ £¬ °¢ ¶û ´ï Èð Ë¹ £¬ Äã ÃÇ ÔÚ °¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003910
xfhsm_res_ENG_Start
Unused
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Ê¹ ÓÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003911
xfhsm_res_ENG_Start
Unused Terran Bldg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Ê¹ ÓÃ µÄ ÈË ×å ½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003912
xfhsm_res_ENG_Start
Unused Zerg Bldg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Ê¹ ÓÃ µÄ ³æ ×å ½¨ Öþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003913
xfhsm_res_ENG_Start
Unused Zerg Bldg 5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î´ Ê¹ ÓÃ µÄ ³æ ×å ½¨ Öþ £µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003914
xfhsm_res_ENG_Start
Up One Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá Éý Ò» ¸ö µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003915
xfhsm_res_ENG_Start
Upgrade
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003916
xfhsm_res_ENG_Start
Upgrade Melee Attacks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ½ü Õ½ ¹¥ »÷ £¨ M£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003917
xfhsm_res_ENG_Start
Upgrade Melee Attacks
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ »ì Õ½ (M)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003918
xfhsm_res_ENG_Start
Upgrade Scarab Damage
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ Ê¥ ¼× ³æ ÉË º¦ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003919
xfhsm_res_ENG_Start
Upgrade Ship Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ·É ´¬ Îä Æ÷ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003920
xfhsm_res_ENG_Start
Upgrade Ship Weapons
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ·É ´¬ Îä Æ÷ (S)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003921
xfhsm_res_ENG_Start
Upgrade Air Armor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü »¤ ¼× £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003922
xfhsm_res_ENG_Start
Upgrade Air Armor
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü »¤ ¼× (A)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003923
xfhsm_res_ENG_Start
Upgrade Air Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü Îä Æ÷ £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003924
xfhsm_res_ENG_Start
Upgrade Air Weapons
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü Îä Æ÷ £¨ W£© 
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003925
xfhsm_res_ENG_Start
Upgrade Flyer Attacks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü ¹¥ »÷ £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003926
xfhsm_res_ENG_Start
Upgrade Flyer Attacks
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ¿Õ ¾ü ¹¥ »÷ (F)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003927
xfhsm_res_ENG_Start
Upgrade Ground Armor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ Â½ ¾ü »¤ ¼× £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003928
xfhsm_res_ENG_Start
Upgrade Ground Armor
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ Â½ ¾ü »¤ ¼× (A)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003929
xfhsm_res_ENG_Start
Upgrade Ground Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ Â½ ¾ü Îä Æ÷ £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003930
xfhsm_res_ENG_Start
Upgrade Ground Weapons
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ Â½ ¾ü Îä Æ÷ (W)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003931
xfhsm_res_ENG_Start
Upgrade Infantry Armor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ²½ ±ø ¿ø ¼× £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003932
xfhsm_res_ENG_Start
Upgrade Infantry Armor
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ²½ ±ø »¤ ¼× (A)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003933
xfhsm_res_ENG_Start
Upgrade Infantry Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ²½ ±ø Îä Æ÷ £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003934
xfhsm_res_ENG_Start
Upgrade Infantry Weapons
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ²½ ±ø Îä Æ÷ (W)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003935
xfhsm_res_ENG_Start
Upgrade Missile Attacks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ Ô¶ ³Ì ¹¥ »÷ £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003936
xfhsm_res_ENG_Start
Upgrade Missile Attacks
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ µ¼ µ¯ ¹¥ »÷ (A)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003937
xfhsm_res_ENG_Start
Upgrade Plasma Shields
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ µÈ Àë ×Ó »¤ ¶Ü £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003938
xfhsm_res_ENG_Start
Upgrade Plasma Shields
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ µÈ Àë ×Ó »¤ ¶Ü £¨ S£© 
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003939
xfhsm_res_ENG_Start
Upgrade Ship Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ·É ´¬ ×° ¼× £¨ h£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003940
xfhsm_res_ENG_Start
Upgrade Ship Plating
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ´¬ ½¢ ×° ¼× (P)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003941
xfhsm_res_ENG_Start
Upgrade Vehicle Plating
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ³µ Á¾ ×° ¼× £¨ P£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003942
xfhsm_res_ENG_Start
Upgrade Vehicle Plating
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ³µ Á¾ ×° ¼× £¨ P£© 
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003943
xfhsm_res_ENG_Start
Upgrade Vehicle Weapons
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ³µ Á¾ Îä Æ÷ £¨ W£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003944
xfhsm_res_ENG_Start
Upgrade Vehicle Weapons
Next Level: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Éý ¼¶ ³µ Á¾ Îä Æ÷ (W)
ÏÂ Ò» ¸ö µÈ ¼¶ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003945
xfhsm_res_ENG_Start
Upgrade the attack and defense abilities of your units to increase their effectiveness.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìá Éý Äã µÄ µ¥ Î» µÄ ¹¥ »÷ ºÍ ·À Óù ¿É ÒÔ Ê¹ Ëü ÃÇ ¸ü ÓÐ Ð§ ÂÊ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003946
xfhsm_res_ENG_Start
Upgrade your Ultralisks for faster movement and tougher armor.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îª Äã µÄ À× ÊÞ Éý ¼¶ ¸ü ¿ì ËÙ ¶È ºÍ ¸ü ºñ µÄ ×° ¼× ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003947
xfhsm_res_ENG_Start
Upgrading
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ Éý ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003948
xfhsm_res_ENG_Start
Uraj Crystal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÚ À­ Ê² Ë® ¾§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003949
xfhsm_res_ENG_Start
Ursadon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÚ ¶û Èø ¶¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003950
xfhsm_res_ENG_Start
Use Comsat to spot for your Siege Tanks. Build a Comsat Station at your Command Center and use the SENSOR SWEEP to reveal high ground and other hidden terrain you wish your tanks to attack.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ ÎÀ ÐÇ Í¨ ÐÅ Õ¾ À´ Îª Äã µÄ Î§ ¹¥ Ì¹ ¿Ë ´ò ¿ª ÊÓ Ò° ¡£ ÔÚ Äã µÄ Ö¸ »Ó ÖÐ ÐÄ ½¨ Ôì Ò» ¸ö ÎÀ ÐÇ Í¨ ÐÅ Õ¾ £¬ È» ºó ÓÃ ¼ì ²â Æ÷ É¨ Ãè ÏÔ Ê¾ Äã Ïë Òª ¹¥ »÷ µÄ ¸ß µØ »ò Æä Ëû Òþ ²Ø ´¦ µÄ µØ ÐÎ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003951
xfhsm_res_ENG_Start
Use HALLUCINATION to make multiple holograms of a single unit. Use them to scout and draw enemy fire as decoys.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ »Ã Ïó ¿É ÒÔ Ôì ³É µ¥ ¸ö µ¥ Î» µÄ ¶à ¸ö È« Ï¢ Ó° Ïó ¡£ Äã ¿É ÒÔ ÓÃ Ëü ÃÇ À´ Õì ²ì »ò Õß Îü Òý ¶Ô ·½ »ð Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003952
xfhsm_res_ENG_Start
Use Map Settings
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ µØ Í¼ Éè ÖÃ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003953
xfhsm_res_ENG_Start
Use Map Settings(1)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Use Map Settings(1)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003954
xfhsm_res_ENG_Start
Use Overlords to spot hidden Spider Mines and cloaked units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ËÞ Ö÷ À´ Ì½ ²â Òþ ²Ø µÄ Ö© Öë À× ºÍ Òþ ÐÎ ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003955
xfhsm_res_ENG_Start
Use PSIONIC STORM to damage all units in the spell's area of effect. It is devastating against a tight formation of enemy units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ÓÄ ÄÜ ·ç ±© ¿É ÒÔ ÉË º¦ ·¨ Êõ Ó° Ïì ·¶ Î§ ÄÚ µÄ Ëù ÓÐ µ¥ Î» ¡£ Õâ ¶Ô Õó ÐÍ ½ô ÃÜ µÄ µÐ ÈË À´ Ëµ ÊÇ Ò» ¸ö »Ù Ãð ÐÔ µÄ ´ò »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003956
xfhsm_res_ENG_Start
Use Recharge Shields and target

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ »¤ ¶Ü µç ³Ø ÖÐ Ñ¡ Ôñ ¡° ²¹ ³ä »¤ ¶Ü ¡± ²¢ Ñ¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003957
xfhsm_res_ENG_Start
Use Stim Packs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ÐË ·Ü ¼Á °ü £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003958
xfhsm_res_ENG_Start
Use Spider Mines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ Ö© Öë À× £¨ I£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003959
xfhsm_res_ENG_Start
Use an attack-move to have your forces fight through masses of enemies. Press the A key, then left-click a location to have your forces engage the enemy while moving to their destination.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ¹¥ »÷ ÒÆ ¶¯ À´ Ê¹ Äã µÄ ²¿ ¶Ó Í» ÆÆ µÐ ÈË ·À Ïß ¡£ °´ A ¼ü È» ºó ×ó ¼ü µã »÷ Ò» ¸ö Î» ÖÃ £¬ ¿É ÒÔ ÈÃ Äã µÄ ²¿ ¶Ó ÔÚ Ïò Ä¿ µÄ µØ ÒÆ ¶¯ µÄ Í¬ Ê± Óë µÐ ÈË ×÷ Õ½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003960
xfhsm_res_ENG_Start
Use ghosts to target Nuclear Missiles.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê¹ ÓÃ ÓÄ Áé ÌØ ¹¤ À´ Ê© ·Å ºË µ¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003961
xfhsm_res_ENG_Start
Use multiple Hatcheries to build a large number of forces quickly.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ¶à ¸ö ·õ »¯ ÊÒ ¿É ÒÔ Ñ¸ ËÙ »ý ÀÛ ´ó Á¿ ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003962
xfhsm_res_ENG_Start
Use the Campaign Editor, found on the Main Menu, to build your own maps and edit unit variables.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´Ó Ö÷ ²Ë µ¥ ÖÐ Ñ¡ Ôñ Õ½ ÒÛ ±à ¼­ Æ÷ £¬ Äã ¾Í ¿É ÒÔ ¹¹ ½¨ Äã ×Ô ¼º µÄ µØ Í¼ ºÍ µ¥ Î» ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003963
xfhsm_res_ENG_Start
Use the Devourer's Acid Spore attack to slow down an enemy unit's rate of fire and reduce its armor. The effect is cumulative, and is best combined with other attacking forces.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ÍÌ ÊÉ Õß µÄ Ëá ÐÔ æß ×Ó ¹¥ »÷ À´ ½µ µÍ µÐ ÈË µ¥ Î» µÄ ¿ª »ð ËÙ ÂÊ ºÍ ×° ¼× ¡£ ¸Ã Ð§ ¹û ¿É ÒÔ ÀÛ ¼Ó £¬ ²¢ ÇÒ ×î ºÃ Óë Æä Ëû ±ø ÖÖ Åä ºÏ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003964
xfhsm_res_ENG_Start
Use the Ghost LOCKDOWN ability to stop Battlecruisers and other mechanical enemy troops.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÃ ÓÄ Áé ÌØ ¹¤ µÄ Ëø ¶¨ ÄÜ Á¦ À´ ÖÆ Ö¹ µÐ ÈË µÄ Ñ² Ñó ½¢ »ò Æä Ëû »ú Ðµ ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003965
xfhsm_res_ENG_Start
Use the Liftoff command to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê¹ ÓÃ ¡° Éý ¿Õ ¡± Ãü Áî À´ ÒÆ ¶¯ Äã µÄ ½¨ Öþ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003966
xfhsm_res_ENG_Start
Use the Medic RESTORATION ability to remove the effects of LOCKDOWN and other abnormal effects from your units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò½ »¤ ±ø µÄ »Ö ¸´ ÄÜ Á¦ ¿É ÒÆ ³ý Ëø ¶¨ ºÍ Æä Ëû Òì ³£ Ð§ ¹û ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003967
xfhsm_res_ENG_Start
Use the PLAGUE spell to severely damage any unit or building. It will cause up to 300 points of damage to its target, but will not kill a target.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ ÎÁ Òß ·¨ Êõ ¿É ÒÔ ÑÏ ÖØ ÉË º¦ ÈÎ ºÎ µ¥ Î» ºÍ ½¨ Öþ ¡£ Ëü ×î ¸ß ¿É ÒÔ Ôì ³É £³ £° £° µã ÉË º¦ £¬ µ« ²» »á É± ËÀ Ä¿ ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003968
xfhsm_res_ENG_Start
Use the Queen's SPAWN BROODLING ability to instantly destroy a tough enemy unit.	
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ Å® »Ê µÄ ·õ »¯ ÊÉ ¼Ä ³æ ÄÜ Á¦ ¿É ÒÔ Âí ÉÏ Ïû Ãð µÐ ÈË µÄ Ò» ¸ö ¼¬ ÊÖ µÄ ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003969
xfhsm_res_ENG_Start
Using the HOLD POSITION command, units will remain stationary, even if attacked, and attack enemy units within their range.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¹ ÓÃ Ô­ µØ ´ý Ãü Ãü Áî £¬ µ¥ Î» ¾Í »á ±£ ³Ö Ô­ Î» £¬ ¼´ Ê¹ ÊÜ µ½ ¹¥ »÷ ²¢ ÇÒ µÐ ÈË ÔÚ Éä ³Ì ÄÚ Ò² ²» »á ·´ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003970
xfhsm_res_ENG_Start
Using the Select Larva button on the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ·õ »¯ Ëù °´ ¡° Ñ¡ Ôñ ³æ ÂÑ ¡± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003971
xfhsm_res_ENG_Start
VULTURE

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Íº Ó¥ Õ½ ³µ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003972
xfhsm_res_ENG_Start
Valkyrie Frigates have splash damage and are very effective at destroying masses of enemy air units.		
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ÎÀ ½¢ ÓÐ ·É ½¦ ÉË º¦ £¬ ¶Ô ´ó Åú µÐ ÈË ¿Õ ¾ü ºÜ ÓÐ É± ÉË Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003973
xfhsm_res_ENG_Start
Valkyrie Requires:
   Attached Control Tower
   Armory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¤ ÎÀ ½¢ Ðè Òª £º 
   ¸½ ¼Ó ¿Ø ÖÆ Ëþ 
   ¾ü Ðµ ¿â
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003974
xfhsm_res_ENG_Start
Valley of Re
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ï¿ ¹È 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003975
xfhsm_res_ENG_Start
Vanguard of Aiur
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°¬ ¶û ÏÈ Çý Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003976
xfhsm_res_ENG_Start
Vehicle Plating L1 Requires:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³µ Á¾ ×° ¼× µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003977
xfhsm_res_ENG_Start
Vehicle Plating L2 Requires:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³µ Á¾ ×° ¼× µÈ ¼¶ £² Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003978
xfhsm_res_ENG_Start
Vehicle Plating L3 Requires:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³µ Á¾ ×° ¼× µÈ ¼¶ £³ Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003979
xfhsm_res_ENG_Start
Vehicle Weapons L1 Require:
   Nothing
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³µ Á¾ Îä Æ÷ µÈ ¼¶ £± Òª Çó £º 
   ÎÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003980
xfhsm_res_ENG_Start
Vehicle Weapons L2 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³µ Á¾ Îä Æ÷ µÈ ¼¶ £² Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003981
xfhsm_res_ENG_Start
Vehicle Weapons L3 Require:
   Science Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³µ Á¾ Îä Æ÷ µÈ ¼¶ £³ Òª Çó £º 
   ¿Æ Ñ§ Êµ Ñé ÊÒ
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003982
xfhsm_res_ENG_Start
Velari Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î¬ À­ Àï ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003983
xfhsm_res_ENG_Start
Venatir Tribe
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Î¬ ÄÉ µÙ ¶û ²¿ Âä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003984
xfhsm_res_ENG_Start
Venom
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶¾ Òº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003985
xfhsm_res_ENG_Start
Ventral Sacs
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸¹ ÄÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003986
xfhsm_res_ENG_Start
Verifying CD-key
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñé Ö¤ CD-key
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003987
xfhsm_res_ENG_Start
Version %d.%d.%d
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°æ ±¾  %d.%d.%d
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00003988
xfhsm_res_ENG_Start
Version 1.15.1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
°æ ±¾  1.15.1
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00003989
xfhsm_res_ENG_Start
Very well, Kerrigan. We shall hear what you have to say. But be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ °É £¬ ¿­ Èð ¸Ê ¡£ ÎÒ ÃÇ À´ Ìý Ìý Äã ÓÐ Ê² Ã´ ¿É Ëµ µÄ ¡£ µ« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003990
xfhsm_res_ENG_Start
Very well, Lieutenant. Consider yourself and your men the first 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ºÃ °É £¬ ÉÙ Î¾ ¡£ Äã ×Ô ¼º ºÍ Äã µÄ ÈË ½« ±» ×÷ Îª µØ Çò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003991
xfhsm_res_ENG_Start
Very well, Matriarch.  The Overmind will die this day.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ °É £¬ Çõ ³¤ ¡£ ½ñ Ìì ¾Í ÊÇ Ö÷ Ô× µÄ Ä© ÈÕ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003992
xfhsm_res_ENG_Start
Very well. Cerebrate, send my minions down to the planet 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·Ç ³£ ºÃ ¡£ ÄÔ ³æ £¬ ½« ÎÒ µÄ Ç× ÐÅ ²¿ ¶Ó ÅÉ Èë ÐÐ ÐÇ ¶á È¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003993
xfhsm_res_ENG_Start
Very well. Take it away. Captain, I'll be returning to the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÜ ºÃ ¡£ ÄÃ È¥ °É ¡£ Ö¸ »Ó ¹Ù £¬ ÎÒ »á Âí ÉÏ ·µ »Ø Ö¸ »Ó ½¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003994
xfhsm_res_ENG_Start
Vespene Gas counter activated.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìì È» Æø ¼Æ Êý Æ÷ Æô ¶¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003995
xfhsm_res_ENG_Start
Vespene Gas:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì È» Æø £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003996
xfhsm_res_ENG_Start
Vespene Gas: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì È» Æø £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003997
xfhsm_res_ENG_Start
Vespene Geyser
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì È» Æø Åç Æø ¿Ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003998
xfhsm_res_ENG_Start
Vespene Geyser depleted.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì È» Æø ¿Ý ½ß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00003999
xfhsm_res_ENG_Start
Vespene Orb
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Ìì È» Æø Çò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004000
xfhsm_res_ENG_Start
Vespene Sac
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì È» Æø ÄÒ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004001
xfhsm_res_ENG_Start
Vespene Tank
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìì È» Æø ¹Þ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004002
xfhsm_res_ENG_Start
Vice Admiral Stukov detected in sector 8.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë¹ Í¼ ¿É ·ò ÖÐ ½« Î» ÓÚ µÚ °Ë Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004003
xfhsm_res_ENG_Start
Vice Admiral Stukov, I am here under orders to terminate your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë¹ Í¼ ¿É ·ò ÖÐ ½« £¬ ÎÒ ·î Ãü Ç° À´ ÖÕ Ö¹ Äã µÄ Ö¸ »Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004004
xfhsm_res_ENG_Start
Victory!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê¤ Àû £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004005
xfhsm_res_ENG_Start
Video Options
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÓ Æµ Ñ¡ Ïî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004006
xfhsm_res_ENG_Start
View Intro
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¹Û ¿´ ¼ò ½é (I)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004007
xfhsm_res_ENG_Start
Vision
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÓ Ò°
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004008
xfhsm_res_ENG_Start
Voice chat settings can only be modified while you are playing a multiplayer game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Óï Òô ÁÄ Ìì Éè ÖÃ Ö» ÓÐ ÔÚ Äã ½ø ÐÐ ¶à ÈË ÓÎ Ï· Ê± ²Å ÄÜ ÐÞ ¸Ä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004009
xfhsm_res_ENG_Start
Volcanis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»ð É½
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004010
xfhsm_res_ENG_Start
Vulture
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íº Ó¥ Õ½ ³µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004011
xfhsm_res_ENG_Start
Vulture Mine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íº Ó¥ Õ½ ³µ µØ À×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004012
xfhsm_res_ENG_Start
Vulture Spider Mine
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íº Ó¥ Õ½ ³µ Ö© Öë À×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004013
xfhsm_res_ENG_Start
WARNING: Unit unplaceable! (%s) (%d,%d)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 ¾¯ ¸æ £º µ¥ Î» ÎÞ ·¨ ±» ·Å ÖÃ £¡ (%s) (%d,%d)
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004014
xfhsm_res_ENG_Start
Wait! I'll tell you. It's ... "Farnham."!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÈ Ò» ÏÂ ¡£ ÎÒ ¸æ Ëß Äã ¡£ ÃÜ Âë ÊÇ ¡° µÈ ²» ¼° ÁË ¡± £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004015
xfhsm_res_ENG_Start
Wait, I've just picked up multiple Zerg signals coming 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÈ Ò» ÏÂ £¬ ÎÒ ¸Õ ¸Õ »ñ µÃ ÁË ¶à ¸ö ³æ ×å ÐÅ ºÅ ´Ó ¶« ±± ·½           
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004016
xfhsm_res_ENG_Start
Waiting for other players
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ´ý Æä Ëû ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004017
xfhsm_res_ENG_Start
Waiting for players:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ´ý ÓÎ Ï· Õß £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004018
xfhsm_res_ENG_Start
Waiting for response from Battle.net...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ´ý À´ ×Ô Battle.netµÄ »Ø ¸´ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004019
xfhsm_res_ENG_Start
Waiting for response from remote system...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ´ý Ô¶ ³Ì Ïµ Í³ »Ø Ó¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004020
xfhsm_res_ENG_Start
Waiting for stats...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÈ ´ý ¿ª Ê¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004021
xfhsm_res_ENG_Start
Wakka Wakka
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Íß ¿¨ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004022
xfhsm_res_ENG_Start
War Chief
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ½ Õù Í³ Áì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004023
xfhsm_res_ENG_Start
Warbringer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ½ Õù Ê¹ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004024
xfhsm_res_ENG_Start
Warp Blades
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¼ä Å¤ Çú ÈÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004025
xfhsm_res_ENG_Start
Warp Blades
Damage: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¼ä Å¤ Çú ÈÐ 
ÉË º¦ £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004026
xfhsm_res_ENG_Start
Warp Gate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿Õ ¼ä Å¤ Çú ´« ËÍ ÃÅ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004027
xfhsm_res_ENG_Start
Warp Gates
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê± ¿Õ ÃÅ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004028
xfhsm_res_ENG_Start
Warp in Arbiter
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ÖÙ ²Ã Õß £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004029
xfhsm_res_ENG_Start
Warp in Arbiter Tribunal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ÖÙ ²Ã ·¨ Í¥ £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004030
xfhsm_res_ENG_Start
Warp in Assimilator
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Îü ÊÕ Æ÷ £¨ A£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004031
xfhsm_res_ENG_Start
Warp in Carrier
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ º½ ¿Õ Ä¸ ½¢ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004032
xfhsm_res_ENG_Start
Warp in Citadel of Adun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ÑÇ ¶Ù Òª Èû £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004033
xfhsm_res_ENG_Start
Warp in Dragoon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Áú Æï Ê¿ £¨ D£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004034
xfhsm_res_ENG_Start
Warp in Fleet Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ½¢ ¶Ó µ¼ º½ Ëþ £¨ F£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004035
xfhsm_res_ENG_Start
Warp in Forge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ¶Í Ôì Â¯ £¨ F£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004036
xfhsm_res_ENG_Start
Warp in Gateway
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ´« ËÍ ÃÅ £¨ G£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004037
xfhsm_res_ENG_Start
Warp in Nexus
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Á¬ ½Ó ÖÐ ÐÄ £¨ N£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004038
xfhsm_res_ENG_Start
Warp in Observatory
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ¹Û ²â Ì¨ £¨ O£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004039
xfhsm_res_ENG_Start
Warp in Pylon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ÓÄ ÄÜ Ëþ £¨ P£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004040
xfhsm_res_ENG_Start
Warp in Robotics Facility
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ »ú Æ÷ ÈË ¹¤ ³§ £¨ R£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004041
xfhsm_res_ENG_Start
Warp in Scout
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Õì ²ì »ú £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004042
xfhsm_res_ENG_Start
Warp in Stargate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ÐÇ ¼Ê Ö® ÃÅ £¨ S£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004043
xfhsm_res_ENG_Start
Warp in Templar Archives
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Ê¥ ÌÃ Îä Ê¿ µµ °¸ ¹Ý £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004044
xfhsm_res_ENG_Start
Warp in Zealot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ¿ñ ÈÈ Îä Ê¿ £¨ Z£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004045
xfhsm_res_ENG_Start
Warp in Corsair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ º£ µÁ ´¬ £¨ O£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004046
xfhsm_res_ENG_Start
Warp in Cybernetics Core
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Ä£ ¿Ø ÖÐ ÐÄ £¨ Y£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004047
xfhsm_res_ENG_Start
Warp in Dark Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ £¨ K£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004048
xfhsm_res_ENG_Start
Warp in High Templar
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ¸ß ¼¶ Ê¥ ÌÃ Îä Ê¿ £¨ T£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004049
xfhsm_res_ENG_Start
Warp in Photon Cannon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ ¹â ×Ó ¼Ó Å© ÅÚ £¨ C£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004050
xfhsm_res_ENG_Start
Warp in Robotics Support Bay
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ »ú Æ÷ ÈË ¼¼ Êõ Ö§ ³Ö ²Õ £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004051
xfhsm_res_ENG_Start
Warp in Shield Battery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ »¤ ¶Ü µç ³Ø £¨ B£©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004052
xfhsm_res_ENG_Start
Warping Archon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ Ö´ Õþ ¹Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004053
xfhsm_res_ENG_Start
Warping Dark Archon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´« ËÍ °µ ºÚ Ö´ Õþ ¹Ù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004054
xfhsm_res_ENG_Start
Warrant Officer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ò» ¼¶ ×¼ Î¾
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004055
xfhsm_res_ENG_Start
Wasteland
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»Ä µØ 
Watch Target
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²é ¿´ Ä¿ ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004056
xfhsm_res_ENG_Start
Water
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë® Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004057
xfhsm_res_ENG_Start
Water World 1.00
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ë® ÊÀ ½ç 1.00
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004058
xfhsm_res_ENG_Start
Water's Edge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó º£ µÄ ±ß Ôµ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004059
xfhsm_res_ENG_Start
Wax'em boys!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µô Ëû ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004060
xfhsm_res_ENG_Start
Waypoint Junction
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
½» ²æ ¿Ú 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004061
xfhsm_res_ENG_Start
We Judicator are called to look beyond such matters; to ensure the safety and future of our people. It is not the Zerg, but the rogue Tassadar, who represents the greatest threat to us now.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²Ã ÅÐ ¹Ù »á ÔÚ Ò£ Ô¶ µÄ ÄÇ Ò» ±ß ×¢ ÊÓ ×Å ÎÒ ÃÇ £¬ ÊØ ÎÀ ÎÒ ÃÇ ÈË Ãñ µÄ °² È« ºÍ Î´ À´ ¡£ ÏÖ ÔÚ ¶Ô ÎÒ ÃÇ ±í ÏÖ ³ö ¾Þ ´ó Íþ Ð² µÄ ²» ÊÇ ³æ ×å £¬ ¶ø ÊÇ ÎÞ ³Ü µÄ Ëþ Èø ´ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004062
xfhsm_res_ENG_Start
We also face a different obstacle, Captain. Intelligence has informed us that Mengsk employs multiple battlecruisers for his planetary defense. It is possible to nullify these battlecruisers by taking out strategic physics labs. Without these labs, Mengsk will be unable to power-up his ships' weapons systems.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ Í¬ Ê± »¹ Ãæ ¶Ô ×Å Áí Ò» ¸ö ÕÏ °­ £¬ Ö¸ »Ó ¹Ù ¡£ Çé ±¨ ²¿ ÃÅ »ã ±¨ Ëµ ÃÉ Ë¹ ¿Ë ÔÚ Ëû µÄ ÐÐ ÐÇ ·À Óù Ïµ Í³ ÖÐ ²¿ Êð ÁË ¶à ËÒ Ñ² Ñó ½¢ ¡£ ÎÒ ÃÇ ¿É ÒÔ Í¨ ¹ý ¸É µô Ëû µÄ Îï Àí ÑÐ ¾¿ Ëù À´ Áî Õâ Ð© Ñ² Ñó ½¢ Ê§ Ð§ ¡£ Ã» ÓÐ ÁË Õâ Ð© ÑÐ ¾¿ Ëù £¬ ÃÉ Ë¹ ¿Ë ½« ÎÞ ·¨ Æô ¶¯ Ëû µÄ Õ½ ½¢ ÉÏ µÄ Îä Æ÷ Ïµ Í³ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004063
xfhsm_res_ENG_Start
We can take cover in these bunkers 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ¿É ÒÔ ½ø Èë µØ ±¤ Àï Ãæ £¬ Î£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004064
xfhsm_res_ENG_Start
We didn't. Long ago, this world was a Protoss colony called

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ðí ¾Ã ÒÔ Ç° £¬ Õâ ¸ö ÐÇ Çò Ôø ¾­ ÊÇ ¸ö ±» ½Ð ×ö ¿Ë À­ ¶à ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004065
xfhsm_res_ENG_Start
We got company!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÙ £¬ Ëü ÃÇ À´ ÁË £¡ Ð¡ ÐÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004066
xfhsm_res_ENG_Start
We gotta move!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 ÉÏ °¡ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004067
xfhsm_res_ENG_Start
We gotta move.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÃ ¿ì µã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004068
xfhsm_res_ENG_Start
We gotta shake this lockdown pronto!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÃ ¸Ï ½ô °Ñ Õâ ¸ö Ëø ¶¨ Ð§ ¹û Çå ³ý µô £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004069
xfhsm_res_ENG_Start
We have everything we need here.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ¿É ÒÔ Àë ¿ª Õâ Àï ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004070
xfhsm_res_ENG_Start
We have no time for this!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ Ã» Ê± ¼ä Ìý Äã ºú Ëµ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004071
xfhsm_res_ENG_Start
We recommend that you complete the Protoss Campaign before playing this campaign.

Do you wish to play the Terran Campaign anyway?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ½¨ Òé Äã Íê ³É Éñ ×å Õ½ ÒÛ ºó £¬ ÔÙ ½ø Èë ±¾ Õ½ ÒÛ ¡£ 
Äã ÊÇ ·ñ ÈÔ È» Ïë ÏÖ ÔÚ ½ø ÐÐ ÈË ×å Õ½ ÒÛ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004072
xfhsm_res_ENG_Start
We recommend that you complete the Protoss and Terran Campaigns before playing this campaign.

Do you wish to play the Zerg Campaign anyway?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ½¨ Òé Äã Íê ³É Éñ ×å ºÍ ÈË ×å Õ½ ÒÛ ºó £¬ ÔÙ ½ø Èë ±¾ Õ½ ÒÛ ¡£ 
Äã ÊÇ ·ñ ÈÔ È» Ïë ÏÖ ÔÚ ½ø ÐÐ ³æ ×å Õ½ ÒÛ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004073
xfhsm_res_ENG_Start
We recommend that you complete the Terran Campaign before playing this campaign.

Do you wish to play the Zerg Campaign anyway?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ½¨ Òé Äã Íê ³É ÈË ×å Õ½ ÒÛ ºó £¬ ÔÙ ½ø Èë ±¾ Õ½ ÒÛ ¡£ 
Äã ÊÇ ·ñ ÈÔ È» Ïë ÏÖ ÔÚ ½ø ÐÐ ³æ ×å Õ½ ÒÛ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004074
xfhsm_res_ENG_Start
We recommend that you complete the Terran and Zerg Campaigns before playing this campaign.

Do you wish to play the Protoss Campaign anyway?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ½¨ Òé Äã Íê ³É ÈË ×å ºÍ ³æ ×å Õ½ ÒÛ ºó £¬ ÔÙ ½ø Èë ±¾ Õ½ ÒÛ ¡£ 
Äã ÊÇ ·ñ ÈÔ È» Ïë ÏÖ ÔÚ ½ø ÐÐ Éñ ×å Õ½ ÒÛ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004075
xfhsm_res_ENG_Start
We shall see, Kerrigan. We shall see...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ×ß ×Å ÇÆ £¬ ¿­ Èð ¸Ê ¡£ ÎÒ ÃÇ ×ß ×Å ÇÆ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004076
xfhsm_res_ENG_Start
We shall see.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÃ °É £¬ ÎÒ ÃÇ ×ß ×Å ÇÆ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004077
xfhsm_res_ENG_Start
We shall see...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÈ ×Å ÇÆ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004078
xfhsm_res_ENG_Start
We should destroy these nydus canals so as

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÃ ´Ý »Ù Õâ Ð© ´« ËÍ Í¨ µÀ £¬ ÒÔ ×è Ö¹ ³æ ×å Àû ÓÃ Ëü ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004079
xfhsm_res_ENG_Start
We sought to punish you, while it was we who were

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´í ÁË ¡£ Äã ÃÇ µÄ ÐÐ Îª ÊÇ Î° ´ó µÄ £¬ Í¬ Ê± ÎÒ ÃÇ °Ñ Ëù ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004080
xfhsm_res_ENG_Start
We will do what you ask, Matriarch. But you cannot expect us to forgive Kerrigan's crimes against our race! Executor, prepare our forces. We shall debark for the planet Braxis before the next moonrise.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ »á ×ñ ´Ó Äã µÄ Ãü Áî £¬ Çõ ³¤ Å® Ê¿ ¡£ µ« ÊÇ Äã ²» ÄÜ Ö¸ Íû ÎÒ ÃÇ ¿í Ë¡ ¿­ Èð ¸Ê ¶Ô ÎÒ ÃÇ ×å ÈË Ëù ·¸ ÏÂ µÄ ×ï ÐÐ ¡£ Ö´ ÐÐ ¹Ù £¬ ×¼ ±¸ ºÃ ÎÒ ÃÇ µÄ ²¿ ¶Ó £¬ ÎÒ ÃÇ ½« ÔÚ ÔÂ ÁÁ Éý Æð Ö® Ç° µÇ Â½ ²¼ À­ ¿Ë Î÷ Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004081
xfhsm_res_ENG_Start
We will do whatever it takes to save 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö» Òª ÊÇ Îª ÁË Õü ¾È ÈË Àà £¬ ÎÒ ÃÇ Ê² Ã´ ¶¼ ¿É ÒÔ ×ö ¡£ ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004082
xfhsm_res_ENG_Start
We will take the outlaw, Zeratul, into 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ »á ÒÀ ÕÕ ¿¨ ¶ò À­ µÄ ·¨ ÂÉ ¶Ô ±» Çý Öð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004083
xfhsm_res_ENG_Start
We'll need Duran to open this door.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ÎÒ ÃÇ Ðè Òª ¶Å À¼ ²Å ÄÜ ´ò ¿ª Õâ µÀ ÃÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004084
xfhsm_res_ENG_Start
We're in. This room's clear!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ½ø À´ ÁË ¡£ Õâ ¸ö ·¿ ¼ä ÄÚ Ò» ÇÐ Õý ³£ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004085
xfhsm_res_ENG_Start
We've already received the distress beacon from Backwater, and we'll take care of it. You just sit tight. You'll be notified if there's anything we think you need to know.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ÒÑ ÊÕ µ½ ÁË ËÀ Ë® Õ¾ µÄ Çó ¾È ÐÅ ºÅ £¬ ÎÒ ÃÇ »á ´¦ Àí µÄ ¡£ Äã ²» Òª Çá ¾Ù Íý ¶¯ ¡£ ÓÐ ÊÂ µÄ »° ÎÒ ÃÇ »á Í¨ Öª Äã µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004086
xfhsm_res_ENG_Start
We've been surrounded!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÒÑ ¾­ Ôâ µ½ °ü Î§ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004087
xfhsm_res_ENG_Start
We've discussed this plan a hundred times! Commence the damn attack!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ÒÑ ¾­ °Ñ Õâ ¸ö ¼Æ »® ÌÖ ÂÛ ÁË ÎÞ Êý ´Î ÁË £¡ ¿ì ÏÂ Áî ¿ª Ê¼ ½ø ¹¥ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004088
xfhsm_res_ENG_Start
We've just received word from our research team that they've uncovered some kind of hidden weapons relay upon the planet Tarsonis. They report that it's called a Psi Disrupter, and that its purpose is somehow connected with the Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ¸Õ ¸Õ ÊÕ µ½ ÁË ÑÐ ¾¿ ²¿ ÃÅ µÄ Ïû Ï¢ £¬ Ëû ÃÇ Ì½ ²â µ½ ÁË ÔÚ ÐÐ ÐÇ Ëþ ¶û ËÕ Äá Ë¹ ÉÏ Ä³ ÖÖ Îä Æ÷ Ïµ Í³ ·¢ ³ö µÄ ÐÅ ºÅ ¡£ ±¨ ¸æ ³Æ ¸Ã Îä Æ÷ Îª ÓÄ ÄÜ ¸É ÈÅ Æ÷ £¬ Ëü µÄ ¹¦ ÄÜ ºÍ ³æ ×å ËÆ ºõ ÓÐ Ä³ ÖÖ Áª Ïµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004089
xfhsm_res_ENG_Start
Welcome to Battle.net!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¶ Ó­ À´ µ½ Battle.net!
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004090
xfhsm_res_ENG_Start
Welcome to Mar Sara, Magistrate. The equipment demonstration you requested is prepared and may be initiated at your convenience.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¶ Ó­ Äã À´ µ½ Âê ¶û Èø À­ £¬ ×Ü ¶½ ¡£ Äã Òª Çó µÄ ×° ±¸ ÑÝ Ê¾ ÒÑ ×¼ ±¸ ¾Í Ð÷ £¬ Ëæ Ê± ¿É ÒÔ ¿ª Ê¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004091
xfhsm_res_ENG_Start
Well done, Captain. We won't need to worry about 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ºÃ £¬ Ö¸ »Ó ¹Ù ¡£ µ± ÎÒ ÃÇ °ü Î§ ÃÉ Ë¹ ¿Ë µÄ »Ê ¹¬ Ê± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004092
xfhsm_res_ENG_Start
Well done, Cerebrate! What I have wrought 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ö µÃ ºÃ £¬ ÄÔ ³æ £¡ ÎÒ µÄ Õâ ¸ö ¼Æ »® ÒÑ ¾­ Íê ³É £¬ ÎÒ ³ý ÁË ÓÅ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004093
xfhsm_res_ENG_Start
Well done, mighty Protoss! I'm glad to see that you all are as 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸É µÃ ²» Àµ °¡ £¬ Éñ ×å £¡ ¿´ µ½ Äã ÃÇ µÄ »ð Æø »¹ ÊÇ Õâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004094
xfhsm_res_ENG_Start
Well met, my brother! Indeed, these creatures known 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶à Ã´ Óä ¿ì µÄ ÖØ ·ê £¬ ÎÒ µÄ ºÃ ÐÖ µÜ £¡ µÄ È· £¬ Õâ Ð© ±» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004095
xfhsm_res_ENG_Start
Well spoken, Concubine of the Zerg. But

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëµ µÃ ²» ´í °¡ £¬ Äã Õâ ¸ö ¼Ò »ï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004096
xfhsm_res_ENG_Start
Well, Commander, it looks like we're on our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù £¬ ¿´ À´ ÎÒ ÃÇ ÏÖ ÔÚ Ö» ÓÐ ¿¿ ÎÒ ÃÇ ×Ô ¼º ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004097
xfhsm_res_ENG_Start
Well, I guess all I have left is to see this through. The Zerg have taken everything from me: my home, my family, my friends. I know that nothing I do can bring those things back, but I'll be damned if I just sit on my hands and wait for the end. I want a piece of 'em, all right. I'm in.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ºÙ £¬ ÎÒ Ïë ÎÒ Áô ÏÂ ÊÇ ÄÜ ¿´ Íê Ò» ÇÐ µÄ ¡£ ³æ ×å ¶á È¡ ÁË ÎÒ µÄ Ò» ÇÐ £º ÎÒ µÄ ¼Ò Ô° ¡¢ ÎÒ µÄ ¼Ò Í¥ ¡¢ ÎÒ µÄ Åó ÓÑ ¡£ ÎÒ Öª µÀ ÄÇ Ò» ÇÐ ÔÙ Ò² ÎÞ ·¨ Íì »Ø £¬ µ« ÎÒ Ñá ¶ñ ×ø µÈ Ò» ÇÐ ½á Êø ¡£ ÎÒ Òª ¾¡ Ò» ·Ý Á¦ £¬ ºÃ ÁË ¡£ ÎÒ µÄ »ú »á À´ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004098
xfhsm_res_ENG_Start
Well, I have misjudged you, warrior. You are worthy, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               àÅ £¬ ÎÒ ¿´ ´í Äã ÁË £¬ ÓÂ Ê¿ ¡£ Äã Êµ ÔÚ ÊÇ Áî ÈË ×ð ¾´ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004099
xfhsm_res_ENG_Start
Well, I possess intimate knowledge of the surrounding area. I can

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÕÆ ÎÕ ×Å ÓÐ ¹Ø ¸½ ½ü µØ Çø µÄ ÃØ ÃÜ ×Ê ÁÏ ¡£ ÎÒ ¿É ÒÔ ¸æ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004100
xfhsm_res_ENG_Start
Well, now. I don't know which militia you all are from, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¸ö ¡­ ¡­ ÎÒ ²» Öª µÀ Äã ÃÇ Õâ Ð© Ãñ ±ø ÊÇ ´Ó ÄÄ À´ µÄ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004101
xfhsm_res_ENG_Start
Well, the Confederates have Omega and Delta Squadron troops defending the platform. They're nothing compared to my Alpha Squadron boys.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊØ ÎÀ ÔÚ Õâ Àï µÄ ÊÇ Áª ÃË µÄ Å· Ã× Ù¤ ºÍ µÃ ¶û Ëþ Á½ Ö§ ²¿ ¶Ó ¡£ µ« ÊÇ £¬ Ëû ÃÇ ¸ù ±¾ ²» ÄÜ ºÍ ÎÒ µÄ ÎÞ µÐ µÄ °¢ ¶û ·¨ ½¢ ¶Ó Ïà ±È ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004102
xfhsm_res_ENG_Start
Well, they're not wasting any time.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû ÃÇ Õæ ÊÇ Ò» µã Ê± ¼ä ¶¼ ²» Ô¸ Òâ µ¢ Îó ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004103
xfhsm_res_ENG_Start
Well, well, well. If it isn't little Kerrigan. I had a feelin'

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºß £¬ ºß £¬ ºß ¡£ Ð¡ ¿­ Èð ¸Ê ³ý ÁË Äã »¹ ÓÐ Ë­ ¡£ µ± ³õ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004104
xfhsm_res_ENG_Start
Well... well... which ones the "any key"?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¸ö ¡­ ¡­ Õâ ¸ö ¡­ ¡­ ÄÄ Ò» ¸ö ²Å ÊÇ ¡° ÈÎ Òâ ¼ü ¡± £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004105
xfhsm_res_ENG_Start
What are you saying?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÔÚ Ëµ Ê² Ã´ ? 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004106
xfhsm_res_ENG_Start
What are you worried about, Jim? He died the way all

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Ï¹ ²Ù Ê² Ã´ ÐÄ £¬ ¼ª Ä· £¿ Ëû ËÀ ÔÚ ÁË Ëù ÓÐ Éñ ×å Ï£ Íû 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004107
xfhsm_res_ENG_Start
What could you possibly know about our 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              Äã Ôõ ÄÜ ÁË ½â ÎÒ ÃÇ µÄ Ä± ÂÔ £¬ Ùô äÂ Õß £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004108
xfhsm_res_ENG_Start
What did you have in mind, Duran?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ ¼Æ »® ÊÇ Ê² Ã´ £¬ ¶Å À¼ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004109
xfhsm_res_ENG_Start
What is going on here?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Àï µ½ µ× ÊÇ Ôõ Ã´ »Ø ÊÂ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004110
xfhsm_res_ENG_Start
What is the meaning of this, Kerrigan?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ëµ Õâ Ð© µ½ µ× ÊÇ Ê² Ã´ Òâ Ë¼ £¬ ¿­ Èð ¸Ê £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004111
xfhsm_res_ENG_Start
What say you, oh fallen Templar?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ôõ Ã´ ÆÀ ¼Û Äã ÄØ £¬ ¶é Âä µÄ Ê¥ ÌÃ Îä Ê¿ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004112
xfhsm_res_ENG_Start
What the hell did they do to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìì ÄÄ £¬ Ëü ÃÇ ¶Ô ¿Ø ÖÆ ÖÐ ÐÄ ×ö ÁË Ê² Ã´ £¿

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004113
xfhsm_res_ENG_Start
What the hell is that? Looks like

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ÊÇ Ê² Ã´ ¶« Î÷ °¡ £¿ ¿´ ÉÏ È¥ ºÃ Ïñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004114
xfhsm_res_ENG_Start
What the hell? How did Zerg get in here? Captain we may have

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¡ ³æ ×å ÊÇ Ôõ Ã´ ½ø À´ µÄ £¿ Ö¸ »Ó ¹Ù ÎÒ ÃÇ ¿É ÄÜ ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004115
xfhsm_res_ENG_Start
What treachery is this, Kerrigan? This pathetic creature

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÓÖ ÔÚ ¸ã Ê² Ã´ ±³ ÅÑ µÄ Ãû ÌÃ £¬ ¿­ Èð ¸Ê £¿ Õâ ¸ö ¿É Á¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004116
xfhsm_res_ENG_Start
What was that?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                      ÄÇ ÊÇ Ê² Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004117
xfhsm_res_ENG_Start
What's this? There is a Zergling in this tank!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ÊÇ Ê² Ã´ £¿ Õâ ¸ö ¹Þ ×Ó ÖÐ ÓÐ Ò» Ö» ³æ ×å Ñ¸ ÃÍ ÊÞ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004118
xfhsm_res_ENG_Start
What's up?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³Ô ÁË Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004119
xfhsm_res_ENG_Start
What?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004120
xfhsm_res_ENG_Start
What?  Who are these intruders!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¿ Õâ Ð© ½ø ·¸ Õß ÊÇ Ê² Ã´ ÈË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004121
xfhsm_res_ENG_Start
What? I haven't even said anything to you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¿ ÎÒ ¿É Ê² Ã´ ¶¼ Ã» ºÍ Äã Ëµ °¡ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004122
xfhsm_res_ENG_Start
What? Impossible!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê² Ã´ £¿ ²» ¿É ÄÜ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004123
xfhsm_res_ENG_Start
What? Impossible! Why should we believe anything you have to say?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ê² Ã´ £¿ ²» ¿É ÄÜ £¡ ÎÒ ÃÇ Æ¾ Ê² Ã´ Ïà ÐÅ Äã £¿ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004124
xfhsm_res_ENG_Start
What? The Confederates on Antiga were

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¿ °² Ìá ¸ç µÄ Áª ÃË ¾ü ÒÑ ¾­ ¹» ²Ò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004125
xfhsm_res_ENG_Start
What? Who are you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¿ Äã ÊÇ Ë­ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004126
xfhsm_res_ENG_Start
What? You're not just gonna leave them?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ £¿ Äã ²» »á ´ò Ëã °Ñ Ëû ÃÇ Áô ÔÚ ÄÇ Àï °É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004127
xfhsm_res_ENG_Start
Whatever it is, it ain't natural.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·´ Õý ¿Ï ¶¨ ²» ÊÇ ºÃ ÊÂ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004128
xfhsm_res_ENG_Start
Wheel of War
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ½ Õù Ö® ÂÖ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004129
xfhsm_res_ENG_Start
When building a Terran Command Center, Protoss Nexus, or Zerg Hatchery, try to place it as close to resources as possible.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± ½¨ Ôì Ò» ¸ö ÈË ×å ¿Ø ÖÆ ÖÐ ÐÄ ¡¢ Éñ ×å Á¬ ½Ó ÖÐ ÐÄ »ò ³æ ×å ·õ »¯ ÊÒ µÄ Ê± ºò £¬ ¾¡ Á¿ ÈÃ Ëü Àë ×Ê Ô´ ½ü Ò» Ð© ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004130
xfhsm_res_ENG_Start
When it rains, it pours...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
»¹ Õæ ÊÇ ÎÝ Â© Æ« ·ê Á¬ Ò¹ Óê °¡ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004131
xfhsm_res_ENG_Start
When using the MOVE command, your units will ignore enemy units as they travel to their destination.  In this way, you can also use the MOVE command to retreat.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± Ê¹ ÓÃ ÒÆ ¶¯ Ãü Áî µÄ Ê± ºò £¬ Äã µÄ µ¥ Î» »á ºö ÂÔ Óö µ½ µÄ µÐ ÈË £¬ ¾¶ Ö± ×ß Ïò Ä¿ ±ê ¡£ Äã Ò² ¿É ÒÔ ÓÃ ÒÆ ¶¯ Ãü Áî À´ ³· ÍË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004132
xfhsm_res_ENG_Start
When you bring the crystals to the Temple, the Zerg will surely 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ± Äã ÃÇ °Ñ Ë® ¾§ ËÍ ´ï Éñ Ãí µÄ Ê± ºò £¬ ºÁ ÎÞ ÒÉ ÎÊ ³æ ×å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004133
xfhsm_res_ENG_Start
Whenever you feel you are ready you may select "Start."
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ Äã ×¼ ±¸ ºÃ ºó Çë °´ ¡° ¿ª Ê¼ ¡± ¼ü ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004134
xfhsm_res_ENG_Start
Where are you Tassadar? Do your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëþ Èø ´ï Äã ÔÚ ÄÄ Àï £¿ Äã Ö» »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004135
xfhsm_res_ENG_Start
Where's Stukov?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë¹ Í¼ ¿É ·ò ÔÚ ÄÄ Àï £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004136
xfhsm_res_ENG_Start
Who authorized the use of Psi-Emitters?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë­ Åú ×¼ Äã Ê¹ ÓÃ ÓÄ ÄÜ ·¢ Éú Æ÷ µÄ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004137
xfhsm_res_ENG_Start
Who is this human, Tassadar?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¸ö ÈË Àà ÊÇ Ë­ £¬ Ëþ Èø ´ï £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004138
xfhsm_res_ENG_Start
Who the... What the hell are you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÊÇ Ë­ ¡­ ¡­ Äã ¡­ ¡­ ÊÇ Ê² Ã´ ¶« Î÷ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004139
xfhsm_res_ENG_Start
Why are you doing this, Kerrigan? Look. I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Îª Ê² Ã´ Õâ Ñù ×ö £¬ ¿­ Èð ¸Ê £¿ Äã Ìý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004140
xfhsm_res_ENG_Start
Why would he abandon the battle on Aiur? 

Why has he come back to Braxis?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ëû Îª Ê² Ã´ Òª ·Å Æú ÔÚ °¬ ¶û ÉÏ µÄ Õ½ ¶· £¿ 
Îª Ê² Ã´ Ëû Òª »Ø ²¼ À­ ¿Ë Î÷ Ë¹ À´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004141
xfhsm_res_ENG_Start
Why?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îª Ê² Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004142
xfhsm_res_ENG_Start
Win %
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 Ó® %
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004143
xfhsm_res_ENG_Start
Wins:
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ó® £º
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
33_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00004144
xfhsm_res_ENG_Start
Winter Conquest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õ÷ ·þ ¶¬ ÈÕ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004145
xfhsm_res_ENG_Start
With all due respect, Zeratul, the Protoss do not run from their enemies. Aiur is our homeworld. It is here that we shall make our stand!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ²¢ ²» Ïë Ã° ·¸ Äã £¬ Ôó À­ ÍÐ £¬ µ« ÊÇ Éñ ×å µÄ ÓÂ Ê¿ ÃÇ ´Ó À´ ²» »á ´Ó Ëû ÃÇ µÄ µÐ ÈË Ãæ Ç° ÅÜ ¿ª ¡£ °¬ ¶û ÊÇ ÎÒ ÃÇ µÄ ¼Ò Ô° ¡£ Õâ Àï ²Å ÊÇ ÎÒ ÃÇ ¶· Õù µÄ µØ ·½ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004146
xfhsm_res_ENG_Start
With her as my puppet I was able to eradicate the Renegades

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ Ëý ×ö ÎÒ µÄ ¿þ ÀÜ £¬ ÎÒ ±ã ÄÜ Ïû Ãð É³ ¹Å À­ Ë¹ ÉÏ µÄ ÅÑ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004147
xfhsm_res_ENG_Start
Without its master, Zasz's Brood has run amok and even now threatens the Hive cluster. Cerebrate, you must eradicate the rampaging Brood and stem any further damage it might cause. I shall deal with the Protoss myself.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èø Ë¹ µÄ ×å Èº Ê§ È¥ ÁË Ö÷ ÈË £¬ Ëü ÃÇ ¿ª Ê¼ ·è ¿ñ µØ ¹¥ »÷ ÎÒ ÃÇ £¡ Ö÷ Ô× »¹ »è Ë¯ Î´ ÐÑ £¬ ÄÔ ³æ £¬ ¾¡ ¿ì µØ Ïû Ãð µô ÄÇ Ð© ÒÑ ²» ÊÜ ¿Ø ÖÆ µÄ ¼Ò »ï £¬ ·À Ö¹ Ëü ÃÇ Ôì ³É ¸ü ´ó µÄ ÆÆ »µ ¡£ ÎÒ »á ×¢ Òâ Éñ ×å µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004148
xfhsm_res_ENG_Start
Wow. Does that mean they're goin' ta send 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               à¸ ¡£ Õâ ÊÇ ·ñ Òâ Î¶ ×Å Ëû ÃÇ »á ¸ø ÎÒ ÃÇ Ò» Ð© Ô® Öú £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004149
xfhsm_res_ENG_Start
Wraith
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÄ Áé Õ½ »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004150
xfhsm_res_ENG_Start
Wretched creature! This was a Protoss matter; you had no right

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±° ±É µÄ ¼Ò »ï £¡ Õâ ÊÇ Éñ ×å µÄ ÄÚ ²¿ ÊÂ Îñ £¬ Äã ÎÞ È¨ ¸É 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004151
xfhsm_res_ENG_Start
Wrong, Fenix. I want to defeat them because if we don't, they'll clamp down on this sector, and enslave us all! You know I'm right Jim. You've studied the history of Earth, you know what the UED's agenda is. Taking control of the Zerg is only the beginning for them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´í £¬ ·Ñ Äá ¿Ë Ë¹ ¡£ ÎÒ Ïë »÷ °Ü Ëû ÃÇ ÊÇ Òò Îª Èç ¹û ÎÒ ÃÇ ²» Õâ Ã´ ×ö £¬ Ëû ÃÇ »á Ò» µã Ò» µã Íê È« Õ¼ ¾Ý Õâ ¸ö Çø Óò £¬ È» ºó Å« ÒÛ ÎÒ ÃÇ Ëù ÓÐ ÈË £¡ Äã Öª µÀ ÎÒ ÊÇ ¶Ô µÄ £¬ ¼ª Ä· ¡£ Äã Ñ§ ¹ý ¹Ø ÓÚ µØ Çò µÄ Àú Ê· £¬ Äã Öª µÀ UEDµÄ ¼Æ »® ÊÇ Ê² Ã´ ¡£ ¿Ø ÖÆ ³æ ×å Ö» ²» ¹ý ÊÇ Ëû ÃÇ µÄ ¿ª Ê¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004152
xfhsm_res_ENG_Start
Xel'Naga Temple
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èü ¶û ÄÇ ¼Ó Éñ µî
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004153
xfhsm_res_ENG_Start
YOU HAVE TELEPORTED TO SECTOR '%s'.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Äã ´« ËÍ µ½ ÁË µÚ '%s' Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004154
xfhsm_res_ENG_Start
YOU HAVE TELEPORTED TO SECTOR 1.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Äã ´« ËÍ µ½ ÁË µÚ £± Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004155
xfhsm_res_ENG_Start
YOU HAVE TELEPORTED TO SECTOR 2.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Äã ´« ËÍ µ½ ÁË µÚ £² Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004156
xfhsm_res_ENG_Start
YOU HAVE TELEPORTED TO SECTOR 5.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Äã ´« ËÍ µ½ ÁË µÚ £µ Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004157
xfhsm_res_ENG_Start
YOU HAVE TELEPORTED TO SECTOR 6.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Äã ´« ËÍ µ½ ÁË µÚ £¶ Çø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004158
xfhsm_res_ENG_Start
YOU HAVE UNLOCKED ALL DOORS!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ëù ÓÐ µÄ ÃÜ ÃÅ ¶¼ ½â Ëø ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004159
xfhsm_res_ENG_Start
Yamato Gun
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ºÍ »ð ÅÚ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004160
xfhsm_res_ENG_Start
Yamato Gun:
   Research at Physics Lab
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
´ó ºÍ »ð ÅÚ £º 
   ÔÚ Îï Àí Êµ Ñé ÊÒ ÑÐ ¾¿
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004161
xfhsm_res_ENG_Start
Yeah, but you were thinking it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã» ´í £¬ ¿É ÊÇ Äã ÔÚ Ïë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004162
xfhsm_res_ENG_Start
Yeah, well none of us were in any real hurry to get here, Sarah.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ °¡ £¬ Òª Öª µÀ ÎÒ ÃÇ Ã» Ò» ¸ö ÈË ×Å ¼± À´ Õâ ¶ù £¬ Èø À­ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004163
xfhsm_res_ENG_Start
Yeah, well... I'm a man of action. What can I say?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ Õâ Ã´ »Ø ÊÂ £¬ ºÇ ºÇ £¬ ÎÒ ±¾ ¾Í ÊÇ ¸ö ÏÐ ²» ×¡ µÄ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004164
xfhsm_res_ENG_Start
Yes we did, Artanis. Yet our course is set nonetheless. Using the Temple's energies against the renegade Zerg may accomplish Kerrigan's aims, but it is still our only chance of survival.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÒ ÃÇ ÊÇ ±» Ëã ¼Æ ÁË £¬ °¢ ¶û Ì¹ Äá Ë¹ ¡£ ¾¡ ¹Ü Èç ´Ë ÎÒ ÃÇ Ç° ½ø µÄ ·½ Ïò ÈÔ È» ÊÇ È· ¶¨ µÄ ¡£ Ê¹ ÓÃ Ê¥ ÌÃ Îä Ê¿ µÄ ÄÜ Á¿ ¶Ô ¸¶ ÅÑ ±ä µÄ ³æ ×å Ò² Ðí »á °ï ¿­ Èð ¸Ê Êµ ÏÖ Ëý µÄ Ä¿ µÄ £¬ µ« ÄÇ Ò² ÊÇ Áî ÎÒ ÃÇ Éú ´æ µÄ Î¨ Ò» »ú »á ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004165
xfhsm_res_ENG_Start
Yes, Artanis. We did vanquish the Overmind. But we did so with the help of humans. Do not be so quick to underestimate them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ µÄ £¬ °¢ ¶û Ì¹ Äá Ë¹ ¡£ ÎÒ ÃÇ »÷ °Ü ÁË Ö÷ Ô× ¡£ ¿É ÎÒ ÃÇ ÊÇ ÔÚ ÈË ×å µÄ °ï Öú ÏÂ ²Å ×ö µ½ µÄ ¡£ ²» Òª Õâ Ã´ Çá ÂÊ µØ Ð¡ ÇÆ ÁË Ëû ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004166
xfhsm_res_ENG_Start
Yes, and that makes them all the more dangerous. They hunt you even now, Tassadar. And though I damn myself by doing so, I shall stand by you till the end.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ µÄ £¬ Õâ Ö» »á ÈÃ Ëû ÃÇ µÄ ´¦ ¾³ ¸ü ¼Ó Î£ ÏÕ ¡£ Ëû ÃÇ ²¢ »á ²» ·Å Æú ËÑ ²¶ Äã £¬ Ëþ Èø ´ï ¡£ ÎÒ ½« »á ÓÀ Ô¶ ¸ú Äã Õ¾ ÔÚ Ò» ±ß £¬ ¾¡ ¹Ü Õâ Ñù ¿É ÄÜ »á ±» ÊÓ Îª ÅÑ Í½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004167
xfhsm_res_ENG_Start
Yes, sir.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÊÇ µÄ £¬ ³¤ ¹Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004168
xfhsm_res_ENG_Start
Yes. I remember sensing its power the last time I was on this world. However, our sensors indicate a massive, fluctuating energy signature at its location. I am, however, unable to identify the signature's source.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ µÄ ¡£ ÎÒ ¼Ç µÃ Ç° ´Î ÎÒ ÔÚ Õâ ¸ö ÐÇ Çò ÉÏ Ê± ¸Ð Ó¦ µ½ ÁË Ëü µÄ Á¦ Á¿ ¡£ µ« ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ ÏÔ Ê¾ ÔÚ ÄÇ Î» ÖÃ ÉÏ ÓÐ Ò» ¸ö ÅÓ ´ó ¶ø ÎÞ Ðò µÄ ÄÜ Á¿ ÐÅ ºÅ ¡£ ÎÒ ÎÞ ·¨ Ê¶ ±ð ¸Ã ÄÜ Á¿ ÐÅ ºÅ µÄ À´ Ô´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004169
xfhsm_res_ENG_Start
Yes. We've got to defend our remaining outposts and make sure that the renegades can't gain a foothold in our immediate vicinity. Once we've secured our perimeter, we'll begin to take the fight to their hive clusters.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÊÇ µÄ ¡£ ÎÒ ÃÇ µÃ ±£ ×¡ Ê£ ÏÂ µÄ ÉÚ ¿¨ ²¢ ÇÒ È· ±£ ÅÑ ±ä Õß ²» »á Éæ ×ã µ½ ÎÒ ÃÇ µÄ Éí ÅÔ ¡£ Ö» Òª ÎÒ ÃÇ ÎÈ ¶¨ ×¡ ¸½ ½ü µÄ Çé ¿ö £¬ ¾Í ¿É ÒÔ °Ñ Õ½ »ð ÉÕ µ½ Ëû ÃÇ µÄ ·ä ÎÑ Èº Âä È¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004170
xfhsm_res_ENG_Start
Yet again, Executor, you destroy only a simulacrum of myself! You

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÙ Ò» ´Î µÄ £¬ Ö´ Õþ ¹Ù £¬ Äã Ïû Ãð µÄ Ö» ÊÇ ÎÒ µÄ Ó° Ïñ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004171
xfhsm_res_ENG_Start
Yet before I can be made manifest upon this world, the way must be prepared. You must seize the Khaydarin Crystals. For within them lies power undreamed of by the Protoss.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ¹ý ÔÚ ÎÒ ÏÖ Éí °¬ ¶û Ö® Ç° »¹ ÓÐ Ò» Ð© ÊÂ Çé Ðè Òª ×ö ¡£ ÎÒ ÃÇ ±Ø Ðë ¶á È¡ ¿Â º¥ ´ï ÁÖ Ë® ¾§ ¡ª ¡ª ÄÇ Àï Òþ ²Ø ×Å Éñ ×å Ëù Òâ Ïë ²» µ½ µÄ Á¦ Á¿ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004172
xfhsm_res_ENG_Start
Yet first must you stay your wrath, and watch over the Chrysalis a while longer. For the very hour of the sleeper's rebirth is at hand, and soon my greatest creation shall be loosed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ¹ý £¬ ÔÚ Äã ¾¡ Çé Ê© Õ¹ ×Ô Éí Îä Á¦ µÄ Ê± ºò £¬ ²» Òª ºö ÂÔ ÁË ÎÒ ÃÇ µÄ Ð¡ ±¦ ±´ £¡ µ² ×¡ ÄÇ Ð© ÈË Àà £¬ ¶à µ² Ò» »á ¶ù £¡ ºÜ ¿ì ÎÒ ÓÐ Ê· ÒÔ À´ ×î Î° ´ó µÄ ´´ Ôì Æ· ¾Í »á ÔÚ Äã ÃÇ µÄ ÑÛ Ç° µ® Éú £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004173
xfhsm_res_ENG_Start
Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz, his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of Aiur, the Protoss Homeworld.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ« ÊÇ Ëû ÃÇ Ì« ×Ô ÐÅ £¬ ÒÔ Îª ¿É ÒÔ É± ËÀ ÎÒ £¡ ¹ý ÓÚ ×Ô ÐÅ Ö» »á µ¼ ÖÂ Ê§ °Ü £º µ± Ôó À­ ÍÐ É± ËÀ Èø Ë¹ Ê± £¬ ÎÒ ²¶ ×½ µ½ ÁË Ëû Ëù ÓÐ µÄ Ë¼ Ïë £¡ ÎÒ ·¢ ÏÖ ÁË Éñ ×å ¼Ò Ïç °¬ ¶û ÐÐ ÐÇ ÖÜ Î§ ÄÜ Á¿ ³¡ µÄ Í» ÆÆ ¿Ú £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004174
xfhsm_res_ENG_Start
Yggdrasill
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÒÁ ¸ñ µÂ À­ Î÷ ¶û
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004175
xfhsm_res_ENG_Start
You all have your orders. Carry them out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÕ µ½ Ãü Áî ÁË £¬ ¸Ï ¿ì È¥ Íê ³É Ëü °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004176
xfhsm_res_ENG_Start
You all know that the Confederates run a program for psychically gifted humans, training them to be Ghosts. Those running the program found that the Zerg are attuned to the psychic emanations of Ghosts.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÃÇ Öª µÀ £¬ Áª ÃË Õþ ¸® Ò» Ö± ÒÔ À´ ¶¼ ÔÚ Ñ° ÕÒ ÓÐ ¾« Éñ Á¦ Ìì ¸³ µÄ ÈË Àà Ê¿ ±ø £¬ ½« Ëû ÃÇ Ñµ Á· ³É ¡° ÓÄ Áé ÌØ ¹¤ ¡± £¬ Ò² ¾Í ÊÇ ÎÒ Õâ Ñù µÄ ÌØ ÖÖ ±ø ¡£ ÔÚ ¼Æ »® Êµ Ê© µÄ ¹ý ³Ì ÖÐ £¬ Ëû ÃÇ ·¢ ÏÖ £¬ ³æ ×å Òì ÐÎ Éú Îï ¿É ÒÔ ºÍ ÓÄ Áé ÌØ ¹¤ É¢ ·¢ µÄ ¾« Éñ Á¦ ½á ºÏ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004177
xfhsm_res_ENG_Start
You and Captain Raynor have done well, Commander. I believe our efforts have weakened the Confederacy's grip on the fringe worlds, but our job out here isn't done yet. Lieutenant Kerrigan, my second in command, will elaborate.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö¸ »Ó ¹Ù £¬ Äã ºÍ À× ÄÉ ¸É µÃ ºÜ ºÃ ¡£ ÎÒ È· ÐÅ Äã ÃÇ µÄ ÐÐ ¶¯ ÒÑ ¾­ Ï÷ Èõ ÁË Áª ÃË ¶Ô ±ß Ôµ µØ Çø µÄ ¿Ø ÖÆ ¡£ µ« ÊÇ ÎÒ ÃÇ µÄ ¹¤ ×÷ »¹ Ã» Íê ³É ¡£ ¿­ Èð ¸Ê ÉÙ Î¾ £¬ ÎÒ µÄ ¸± ¹Ù £¬ ½« »á ¸ø Äã ÃÇ Ïê Ï¸ µØ Ëµ Ã÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004178
xfhsm_res_ENG_Start
You are not able to join this game.  It was not created with the same CD that spawned your copy of StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Äã ÎÞ ·¨ ¼Ó Èë ¸Ã ÓÎ Ï· ¡£ Òò Îª Ëü ²» ÊÇ ÓÉ Óë Äã Ïà Í¬ µÄ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· £Ã £Ä Ëù ÑÜ Éú ³ö À´ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004179
xfhsm_res_ENG_Start
You are now playing as an observer.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÏÖ ÔÚ ³É Îª ÁË ¹Û ÖÚ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004180
xfhsm_res_ENG_Start
You are right, of course. Executor, Zeratul shall find us passage to the warp gate. After the gate has been secured, Fenix and the new Praetor Artanis shall lead our surviving brethren to Shakuras.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÊÇ ¶Ô µÄ £¬ µÄ È· Èç ´Ë ¡£ Ö´ ÐÐ ¹Ù £¬ Ôó À­ ÍÐ »á Îª ÎÒ ÃÇ Ñ° ÕÒ Ò» Ìõ Ç° Íù Ê± ¿Õ ´« ËÍ ÃÅ µÄ Í¨ Â· ¡£ µÈ ´« ËÍ ÃÅ ±» ÎÒ ÃÇ ¿Ø ÖÆ ºó £¬ ·Æ Äá ¿Ë Ë¹ ºÍ ÐÂ ÈÎ ²Ã ¾ö ¹Ù °¢ ¶û Ì¹ Äá Ë¹ »á ´ø Áì ÐÒ ´æ µÄ ÐÖ µÜ ÃÇ Ç° Íù É³ ¹Å À­ Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004181
xfhsm_res_ENG_Start
You are the enemy of all who live, Kerrigan.  What makes you think

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ²Å ÊÇ Õâ ÊÀ ½ç ÉÏ Ëù ÓÐ Éú Ãü ¹² Í¬ µÄ µÐ ÈË £¬ ¿­ Èð ¸Ê ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004182
xfhsm_res_ENG_Start
You are using a 16 bit connection to your Internet Service Provider. Please make sure that you are using the most current browser software.  AOL users please contact AOL to upgrade your version.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 You are using a 16 bit connection to your Internet Service Provider. Please make sure that you are using the most current browser software.  AOL users please contact AOL to upgrade your version. 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004183
xfhsm_res_ENG_Start
You are victorious!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ê¤ Àû ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004184
xfhsm_res_ENG_Start
You ask me to aid this vile creature?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÈÃ ÎÒ È¥ °ï Öú Õâ ¸ö ±° ±É µÄ ¶« Î÷ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004185
xfhsm_res_ENG_Start
You boys should really learn to play nice with each other.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÃÇ ¼¸ ¸ö Ð¡ Åó ÓÑ Õæ ¸Ã Ñ§ Ñ§ Ôõ Ã´ ²Å ÄÜ ºÃ ºÃ Ò» Æð Íæ ¶ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004186
xfhsm_res_ENG_Start
You can adjust the game speed, mouse speed, and other speed settings in the SPEED menu.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ ÔÚ ËÙ ¶È ²Ë µ¥ ÖÐ µ÷ Õû ÓÎ Ï· ËÙ ¶È ¡¢ Êó ±ê ËÙ ¶È ºÍ Æä Ëû ËÙ ¶È ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004187
xfhsm_res_ENG_Start
You can adjust the sound, music, and speech in the SOUND menu.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ ÔÚ Òô Ð§ ²Ë µ¥ ÖÐ µ÷ Õû Òô Ð§ ¡¢ Òô ÀÖ ºÍ Óï Òô ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004188
xfhsm_res_ENG_Start
You can build Nydus Canals on enemy Zerg Creep. This is a quick way to transport your forces for an attack.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ ÔÚ µÐ ÈË µÄ Âû Éú Çø ÉÏ ½¨ Ôì ´« ËÍ Í¨ µÀ ¡£ Õâ Ñù ¾Í ¿É ÒÔ ¿ì ËÙ °Ñ Äã µÄ ²¿ ¶Ó ´« ËÍ µ½ Ç° Ïß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004189
xfhsm_res_ENG_Start
You can build additional SCVs at

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Äã ¿É ÒÔ ÔÚ Ö¸ »Ó ÖÐ ÐÄ ÖÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004190
xfhsm_res_ENG_Start
You can click with the Right Mouse 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Ò² ¿É ÒÔ µã »÷ Êó ±ê ÓÒ ¼ü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004191
xfhsm_res_ENG_Start
You can designate targets for your commands (MOVE, ATTACK, GATHER, etc.) using the Mini Map.  In this way, you can send units to distant locations without having to scroll the Main Screen.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ ÔÚ Ð¡ µØ Í¼ ÉÏ Îª Äã µÄ Ãü Áî Ö¸ ¶¨ £¨ ÒÆ ¶¯ ¡¢ ¹¥ »÷ ¡¢ ²É ¼¯ µÈ £© Ä¿ ±ê ¡£ Õâ Ñù Äã ¾Í ¿É ÒÔ ½« µ¥ Î» ÅÉ Ç² µ½ Ò£ Ô¶ µÄ µØ ·½ ¶ø ÎÞ Ðë ¹ö ¶¯ Ö÷ ÆÁ Ä» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004192
xfhsm_res_ENG_Start
You can form alliances during a multiplayer game using the DIPLOMACY button on the Command Console.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ ÔÚ ¶à ÈË ÓÎ Ï· ÖÐ ×é ½¨ Áª ÃË £¬ ·½ ·¨ ÊÇ Ê¹ ÓÃ ¿Ø ÖÆ Ì¨ ÉÏ µÄ Íâ ½» °´ Å¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004193
xfhsm_res_ENG_Start
You can make Creep Colonies to extend

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½¨ Ôì ¾ú Âä ¾Í ¿É ÒÔ À© ÑÓ ð¤ Òº µÄ ·¶ Î§ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004194
xfhsm_res_ENG_Start
You can move ground forces between 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µØ Ãæ Éú Îï ¿É ÒÔ Í¨ ¹ý ´« ËÍ Í¨ µÀ ¿ì ËÙ ×ª ÒÆ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004195
xfhsm_res_ENG_Start
You can no longer afford to be so naive, Artanis. While you were

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ²» ÄÜ ÔÙ ¼Ì Ðø Îª Ìì Õæ ¸¶ ³ö ´ú ¼Û ÁË £¬ °¢ ¶û Ì¹ Äá Ë¹ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004196
xfhsm_res_ENG_Start
You can only join games created by the owner of the CD that spawned your copy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Äã Ö» ÄÜ ¼Ó Èë ÓÉ Äã °² ×° ±¾ ÓÎ Ï· Ëù ÓÃ µÄ £Ã £Ä Ëù ´´ ½¨ µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004197
xfhsm_res_ENG_Start
You can return to the Confederacy and

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃË Êä µô Õâ ³¡ Õ½ ÒÛ £¬ »ò ÊÇ Äã ¼Ó Èë ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004198
xfhsm_res_ENG_Start
You can select multiple units by clicking 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µã »÷ Êó ±ê ×ó ¼ü ÍÏ ³ö ·½ ¿ò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004199
xfhsm_res_ENG_Start
You can setup convoys by selecting your escorts and telling them to MOVE onto the unit you want escorted.  They will then follow the designated unit.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ Éè ¶¨ »¤ ÎÀ £¬ ·½ ·¨ ÊÇ Ñ¡ Ôñ »¤ ÎÀ ¶Ó ²¢ Ãü Áî Ëü ÃÇ ÒÆ ¶¯ µ½ ±» »¤ ÎÀ µ¥ Î» ÉÏ ¡£ Ëü ÃÇ »á ¸ú Ëæ Ö¸ ¶¨ µ¥ Î» ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004200
xfhsm_res_ENG_Start
You can turn off unit responses in the SOUND menu.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ ÔÚ Òô Ð§ ²Ë µ¥ ÖÐ ¹Ø ±Õ µ¥ Î» Ó¦ ´ð ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004201
xfhsm_res_ENG_Start
You can use SCV's to build additional supply 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              Äã ÄÜ ÓÃ ¹¤ ³Ì ±ø À´ ½¨ Ôì ÈË ×å ¹© ¸ø Õ¾ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004202
xfhsm_res_ENG_Start
You can use the PATROL command to setup a patrol route for your units.  While in patrol mode your units will attack any enemy units that they see.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¿É ÒÔ Ê¹ ÓÃ Ñ² Âß Ãü Áî Îª Äã µÄ µ¥ Î» Éè ¶¨ Ò» Ìõ Ñ² Âß Â· Ïß ¡£ ÔÚ Ñ² Âß Ä£ Ê½ ÖÐ Äã µÄ µ¥ Î» ½« ¹¥ »÷ ÈÎ ºÎ ·¢ ÏÖ µÄ µÐ ¾ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004203
xfhsm_res_ENG_Start
You can't build near the edge of the map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ÐÞ ½¨ ÔÚ µØ Í¼ ±ß Ôµ ÉÏ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004204
xfhsm_res_ENG_Start
You can't build next to minerals or geysers.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ÐÞ ½¨ ÔÚ ¿ó Îï »ò Åç Æø ¿Ú ¸½ ½ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004205
xfhsm_res_ENG_Start
You can't build off the map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ÐÞ ½¨ ÔÚ µØ Í¼ ÒÔ Íâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004206
xfhsm_res_ENG_Start
You can't build there.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
²» ÄÜ ÐÞ ½¨ ÔÚ Õâ Àï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004207
xfhsm_res_ENG_Start
You can't land there.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÎÞ ·¨ ÔÚ ´Ë ×Å Â½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004208
xfhsm_res_ENG_Start
You cannot connect to Battle.net using the CD key this application was installed. Please contact Blizzard Entertainment technical support for further assistance.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ Ê¹ ÓÃ Õâ ¸ö ³Ì Ðò À´ Á¬ ½Ó µ½ Battle.net¡£ Çë Áª Ïµ Blizzard EntertainmentµÄ ¼¼ Êõ Ö§ ³Ö À´ »ñ µÃ °ï Öú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004209
xfhsm_res_ENG_Start
You cannot join this game because it is a different version of StarCraft.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÎÞ ·¨ ¼Ó Èë ÓÎ Ï· £¬ Òò Îª Ëü Ê¹ ÓÃ ÁË Ò» ¸ö ²» Í¬ °æ ±¾ µÄ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004210
xfhsm_res_ENG_Start
You cannot play ladder games until you have at least 10 non-ladder wins.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÔÚ »ñ µÃ ÖÁ ÉÙ £± £° ´Î ·Ç ÅÅ Î» ±È Èü µÄ Ê¤ Àû Ö® Ç° £¬ Äã ÎÞ ·¨ ½ø ÐÐ ÅÅ Î» ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004211
xfhsm_res_ENG_Start
You could not logged on to the server with that account. Please try again later.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ Ê¹ ÓÃ Õâ ¸ö ÕÊ ºÅ µÇ Â½ £¬ Çë Ê¹ ÓÃ Áí Íâ Ò» ¸ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004212
xfhsm_res_ENG_Start
You dare threaten a Cerebrate? You will be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¸Ò Íþ Ð² Ò» ¸ö ÄÔ ³æ £¿ Äã µÄ ÓÞ ´À 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004213
xfhsm_res_ENG_Start
You didn't think I'd be caught so easily did you, Executor?  You

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ²» »á ÊÇ ÒÔ Îª ÎÒ »á Õâ Ã´ Çá Ò× ±» Äã ÃÇ ×¥ ×¡ °É £¬ Ö´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004214
xfhsm_res_ENG_Start
You don't even know what you're talking about, Jim!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¸ù ±¾ ¾Í ²» Öª µÀ ×Ô ¼º Ëµ µÄ ÊÇ Ê² Ã´ £¬ ¼ª Ä· £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004215
xfhsm_res_ENG_Start
You failed to
achieve victory!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

Äã Ê§ °Ü ÁË !
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004216
xfhsm_res_ENG_Start
You give me too much credit, noble Zeratul. I am not worthy enough to even speak 'His' name.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ì« ¿ä ½± ÎÒ ÁË £¬ ×ð ¾´ µÄ Ôó À­ ÍÐ ¡£ ÎÒ Á¬ Ëµ "Ëû "µÄ Ãû ×Ö ¶¼ ²» Åä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004217
xfhsm_res_ENG_Start
You have all performed superbly. Especially you, Fenix. My hive clusters are brimming with energy and my broods are stronger than ever.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÃÇ ¶¼ ÓÐ ¶¥ ¼¶ ¸ß ÊÖ µÄ ±í ÏÖ ¡£ ÓÈ Æä ÊÇ Äã £¬ ·Ñ Äá ¿Ë Ë¹ ¡£ ÎÒ µÄ ·ä ÎÑ ÄÚ ÒÑ ×¢ Âú ÁË ÄÜ Á¿ £¬ ÎÒ µÄ ³æ Èº ±È ÈÎ ºÎ Ê± ºò ¶¼ ¸ü Ç¿ ´ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004218
xfhsm_res_ENG_Start
You have been banned!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±» ½û Ö¹ ÓÎ Ï· ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004219
xfhsm_res_ENG_Start
You have been booted!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±» Ìß ³ö ÓÎ Ï· ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004220
xfhsm_res_ENG_Start
You have clicked on a link to the Internet. Your web browser will now be launched. Bring the game window to the front and select "Toggle Screen Mode" from the Game menu to return to the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÒÑ ¾­ ³É ¹¦ µÄ Á´ ½Ó µ½ »¥ Áª Íø ÉÏ ÁË £¬ Äã µÄ ä¯ ÀÀ Æ÷ ½« ·¢ ËÍ ÐÅ Ï¢ ¡£ ÓÎ Ï· ½ç Ãæ ×î ´ó »¯ È» ºó ÔÚ ÓÎ Ï· ²Ë µ¥ Ñ¡ Ôñ"Toggle Screen Mode" £¬ ·µ »Ø ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004221
xfhsm_res_ENG_Start
You have clicked on a link to the Internet. Your web browser will now be launched. You can use the Windows Taskbar to return to Battle.net.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µã »÷ ÁË Ò» ¸ö µ½ Òò ÌØ Íø ÉÏ µÄ Á¬ ½Ó ¡£ Äã µÄ Íø Âç ä¯ ÀÀ Æ÷ ½« ±» Æô ¶¯ ¡£ Äã ¿É ÒÔ Ê¹ ÓÃ WindowsÈÎ Îñ À¸ À´ »Ø µ½ Battle.net¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004222
xfhsm_res_ENG_Start
You have corrupted her! Somehow you have poisoned her

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¸¯ Ê´ ÁË Ëý µÄ ¾« Éñ £¡ Äã ¶¾ º¦ ÁË Ëý µÄ Ë¼ Ïë £¡ ¿ì °Ñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004223
xfhsm_res_ENG_Start
You have disconnected from Battle.net. Press OK to hangup the connection to %s. Press Cancel to stay connected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èô Äã ´Ó Õ½ Íø ¶Ï ¿ª £¬ Çë °´OKÓÃ ÒÔ Á´ ½Ó µ½%s£¬ °´CancelÓÃ ÒÔ ±£ ³Ö Á´ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004224
xfhsm_res_ENG_Start
You have disconnected from Battle.net. Press OK to hangup the connection to *. Press Cancel to stay connected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Í¬ Battle.netÊ§ È¥ ÁË Á¬ ½Ó ¡£ Çë µã »÷ È· ¶¨ ¼ü À´ ÔÝ ¶¨ ¶Ô *µÄ Á¬ ½Ó ¡£ µã »÷ È¡ Ïû ¼ü À´ ±£ ³Ö ÏÖ ÓÐ µÄ Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004225
xfhsm_res_ENG_Start
You have done well, Kerrigan.  There is more 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ×ö µÃ ºÜ ºÃ £¬ ¿­ Èð ¸Ê ¡£ Äã ±È ´Ó ±í Ãæ ÉÏ ¿´ ËÆ ºõ ¸ü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004226
xfhsm_res_ENG_Start
You have done well, my Cerebrate. The Protoss can do nothing but flee before the onslaught of the Swarm. But now you must assault one final site before our conquest is assured.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ×ö µÃ ºÜ ºÃ £¬ ÎÒ µÄ ÄÔ ³æ ¡£ ÔÚ ÎÒ ÃÇ ¿ª Ê¼ ÍÀ É± Ö® Ç° £¬ Éñ ×å Ö» ÓÐ ÌÓ ÅÜ Õâ Ìõ Â· ¿É ×ß ÁË £¡ ²» ¹ý £¬ Îª ÁË È· ±£ ÎÒ ÃÇ µÄ Ê¤ Àû £¬ Äã »¹ Ðè Òª ½ø ¹¥ ×î ºó Ò» ¸ö µØ ·½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004227
xfhsm_res_ENG_Start
You have enough minerals. Select a larva

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÏÖ ÔÚ ÓÐ ×ã ¹» µÄ ×Ê Ô´ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004228
xfhsm_res_ENG_Start
You have entered an incorrect password.  If your account has not been on Battle.net for 3 months, or if you forgot your password, you can select "New Account" to choose a new name and password.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Êä Èë ÁË Ò» ¸ö ´í Îó µÄ ÃÜ Âë ¡£ Èç ¹û Äã µÄ ÕË »§ ³¬ ¹ý3¸ö ÔÂ Ã» ÓÐ µÇ Â½ Õ½ Íø £¬ »ò Õß Äã Íü ¼Ç ÁË ×Ô ¼º µÄ ÃÜ Âë £¬ Äã ¿É ÒÔ Ñ¡ Ôñ ¡° ÐÂ ÕÊ »§ ¡± ½¨ Á¢ ÐÂ µÄ Ãû ³Æ ºÍ ÃÜ Âë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004229
xfhsm_res_ENG_Start
You have entered an incorrect password. If your character has not been on Battle.net for 3 months, or if you forgot your password, you can select "New Account" to choose a new name and password.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Êä Èë ÁË Ò» ¸ö ´í Îó µÄ ÃÜ Âë ¡£ Èç ¹û Äã µÄ ½Ç É« ÔÚ Battle.netÉÏ ÒÑ ¾­ ÓÐ Èý ¸ö ÔÂ Ã» ÓÐ µÇ Â½ ÁË £¬ »ò Õß Äã ÊÇ Íü ¼Ç ÁË ×Ô ¼º µÄ ÃÜ Âë £¬ Äã ¿É ÒÔ Ñ¡ Ôñ ¡° ÐÂ ÕÊ ºÅ ¡± À´ Ñ¡ Ôñ Ò» ¸ö ÐÂ µÄ Ãû ×Ö ºÍ ÃÜ Âë ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004230
xfhsm_res_ENG_Start
You have entered an invalid ID.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Êä Èë ÁË Ò» ¸ö ´í Îó µÄ ID¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004231
xfhsm_res_ENG_Start
You have my thanks, Executor. Now let's 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÃ ¸Ð Ð» Äã £¬ Ö´ ÐÐ ¹Ù ¡£ ÏÖ ÔÚ ÎÒ ÃÇ µÃ ÕÒ µ½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004232
xfhsm_res_ENG_Start
You have not chosen a player to whisper to. You must first select a player from the list. Then, click whisper to send your message only to that player.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ã» ÓÐ Ñ¡ Ôñ Ò» ¸ö Íæ ¼Ò ½ø ÐÐ ÃÜ Óï ¡£ Äã ±Ø Ðë ÔÚ ÁÐ ±í ÖÐ Ñ¡ Ôñ Ò» ¸ö Íæ ¼Ò ¡£ È» ºó µã »÷ ÃÜ Óï À´ ·¢ ËÍ Äã µÄ ÐÅ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004233
xfhsm_res_ENG_Start
You have not joined this league
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ã» ÓÐ ¼Ó Èë ¸Ã ÍÅ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004234
xfhsm_res_ENG_Start
You know, Executor, although we two

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ³¤ ¹Ù £¬ ¾¡ ¹Ü ÎÒ ÃÇ ÒÑ ¾­ ²¢ ¼ç Õ½ ¶· ÁË ¼¸ °Ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004235
xfhsm_res_ENG_Start
You know, of course, that my organization operates outside the bounds of Confederate law. That's why they spread their lies and misinformation. If you decide to accept our help, you'll be branded as an outlaw too. But, it's a chance to save those people. Time to make a stand, Magistrate.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µ± È» Öª µÀ £¬ ÎÒ ºÍ ÎÒ µÄ ×é Ö¯ ÔÚ Íâ Ãæ ´Ó À´ ²» ×ñ ÊØ Áª ÃË µÄ ·¨ ÂÉ ¡£ Õâ Ò² ÊÇ Ëû ÃÇ É¢ ²¼ ¹Ø ÓÚ ÎÒ ÃÇ µÄ »µ »° µÄ Ô­ Òò ¡£ Èç ¹û Äã ¾ö ¶¨ ½Ó ÊÜ ÎÒ ÃÇ µÄ °ï Öú £¬ Äã Ò² ½« ³É Ò» ¸ö Î¥ ·¨ µÄ ÈË ¡£ µ« ÊÇ £¬ Õâ ÊÇ ¾È ÄÇ Ð© ¿É Á¯ ÈË Ãñ µÄ Î¨ Ò» »ú »á ¡£ ¸Ã ×÷ ¾ö ¶¨ ÁË £¬ Ç× °® µÄ ×Ü ¶½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004236
xfhsm_res_ENG_Start
You may find that difficult, you abomination, seeing as how I

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿¼ ÂÇ µ½ ÎÒ ½« »á Èç ºÎ ½Á ÂÒ Äã ¶Ô ³æ ×å µÄ ¿Ø ÖÆ £¬ Äã »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004237
xfhsm_res_ENG_Start
You mean like you sacrificed Kerrigan?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ÊÇ Ëµ Äã Îþ Éü ÁË ¿­ Èð ¸Ê £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004238
xfhsm_res_ENG_Start
You must build Scarabs for your Reavers

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ±Ø Ðë ½¨ Ôì Ê¥ ¼× ³æ À´ ÈÝ ÄÉ ½ð ¼× ³æ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004239
xfhsm_res_ENG_Start
You must build near a Pylon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÐÞ ½¨ ÔÚ ÓÄ ÄÜ Ëþ ¸½ ½ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004240
xfhsm_res_ENG_Start
You must build on the Creep.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÐÞ ½¨ ÔÚ ¾ú ´Ô ÉÏ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004241
xfhsm_res_ENG_Start
You must configure your system for voice chat before attempting to change settings. To configure, please exit Starcraft and run the voice configuration utility "STARVOX.exe".
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Îª Äã µÄ Ïµ Í³ Åä ÖÃ Óï Òô ÁÄ Ìì ²Å ÄÜ ¸ü ¸Ä Éè ¶¨ ¡£ Çë ÍË ³ö ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ²¢ ÔË ÐÐ Óï Òô Åä ÖÃ ¹¤ ¾ß ¡°STARVOX.exe¡± ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004242
xfhsm_res_ENG_Start
You must currently be able to see the location.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ´¦ ÓÚ Äã µ± Ç° µÄ ¿É ¼û ·¶ Î§ ÄÚ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004243
xfhsm_res_ENG_Start
You must enter a name for the game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Êä Èë Ò» ¸ö Ãû ×Ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004244
xfhsm_res_ENG_Start
You must enter a password to start a replay.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Êä Èë ÃÜ Âë ²Å ÄÜ ¿ª Ê¼ ÖØ ·Å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004245
xfhsm_res_ENG_Start
You must enter a password to start a saved game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Êä Èë ÃÜ Âë ²Å ÄÜ ½ø Èë Ò» ¸ö ÒÑ ±£ ´æ µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004246
xfhsm_res_ENG_Start
You must explore there first.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±Ø Ðë ÏÈ Ì½ Ë÷ ¸Ã ´¦ µÄ µØ ÐÎ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004247
xfhsm_res_ENG_Start
You must have an opponent in order to start a game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Îª ÁË ¿ª Ê¼ ÓÎ Ï· £¬ Äã ±Ø Ðë ÓÐ Ò» ¸ö ¶Ô ÊÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004248
xfhsm_res_ENG_Start
You must have at least one computer opponent.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Ñ¡ Ôñ ÖÁ ÉÙ Ò» ¸ö ¼Æ Ëã »ú ¶Ô ÊÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004249
xfhsm_res_ENG_Start
You must hold them at bay for awhile

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÙ Ö§ ³Å Ò» »á £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004250
xfhsm_res_ENG_Start
You must own the full version of StarCraft to create a multiplayer game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Óµ ÓÐ Íê Õû °æ ±¾ µÄ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ²Å ÄÜ ´´ ½¨ ¶à ÈË ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004251
xfhsm_res_ENG_Start
You must own the full version of StarCraft to play the single player campaigns.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Óµ ÓÐ Íê Õû °æ ±¾ µÄ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ²Å ÄÜ ½ø ÐÐ µ¥ ÈË Õ½ ÒÛ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004252
xfhsm_res_ENG_Start
You must own the full version of this application to create a multiplayer game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Óµ ÓÐ Ò» ¸ö Íê Õû °æ ±¾ µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004253
xfhsm_res_ENG_Start
You must own the full version of this application to create a multiplayer game.  If you own the full version, then it is possible that the spawn version was installed accidentally.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
You must own the full version of this application to create a multiplayer game.  If you own the full version, then it is possible that the spawn version was installed accidentally. 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004254
xfhsm_res_ENG_Start
You must select an authenticated CompUSA map to start a CompUSA game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Ñ¡ Ôñ Ò» ¸ö ÒÑ ÈÏ Ö¤ µÄ CompUSAµØ Í¼ ²Å ÄÜ ¿ª Ê¼ Ò» ¸ö CompUSAÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004255
xfhsm_res_ENG_Start
You must select an authenticated PGL map to start a PGL game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Ñ¡ Ôñ Ò» ¸ö ÊÚ È¨ µÄ £Ð £Ç £Ì µØ Í¼ ²Å ÄÜ ¿ª Ê¼ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004256
xfhsm_res_ENG_Start
You must select an authenticated WCG map to start a WCG game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Ñ¡ Ôñ Ò» ¸ö ÒÑ ÊÚ È¨ µÄ WCGµØ Í¼ ²Å ÄÜ ½ø ÐÐ WCGÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004257
xfhsm_res_ENG_Start
You must select an authenticated ladder map to start a ladder game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ±Ø Ðë Ñ¡ Ôñ Ò» ¸ö ÊÚ È¨ µÄ µØ Í¼ ²Å ÄÜ ½ø ÐÐ ÅÅ Î» ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004258
xfhsm_res_ENG_Start
You must watch over the Chrysalis, and ensure that no harm comes to the creature within it. Go now and keep safe my prize.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Òª ¿´ ºÃ Õâ ¸ö Òì Ó¼ £¬ ²» ÄÜ ÈÃ Æä ÖÐ µÄ Éú Îï ÊÜ µ½ ÈÎ ºÎ ÉË º¦ ¡£ Äã ¿É ÒÔ ¿ª Ê¼ ÐÐ ¶¯ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004259
xfhsm_res_ENG_Start
You rebel scum!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Äã ÃÇ Õâ Ð© ÅÑ ¾ü £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004260
xfhsm_res_ENG_Start
You seem overconfident of your abilities,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ËÆ ºõ ¶Ô Äã µÄ ÄÜ Á¦ Ì« ¸ß ¹À ÁË £¬ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004261
xfhsm_res_ENG_Start
You shall speak of them with respect, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ¶û ´ï Èð Ë¹ £¡ Äã Ëµ »° Òª ¶Ô Ëû ÃÇ ·Å ×ð ÖØ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004262
xfhsm_res_ENG_Start
You should know that we represent not one of your rag-tag 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¡£ Äã Ó¦ ¸Ã Ã÷ °× ÎÒ ÃÇ Ëù ´ú ±í µÄ ²» ÊÇ Äã ÃÇ ÈÎ ºÎ Ò» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004263
xfhsm_res_ENG_Start
You sound like a tired old man, Fenix!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìý Æð À´ Äã Ïñ ¸ö Æ£ ¾ë µÄ ÀÏ Í· ×Ó £¬ ·Ñ Äá ¿Ë Ë¹ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004264
xfhsm_res_ENG_Start
You sound worried, Kerrigan. Have I caught you at a bad time?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ºÃ Ïó ÃÆ ÃÆ ²» ÀÖ £¬ ¿­ Èð ¸Ê ¡£ ÎÒ ÊÇ ²» ÊÇ À´ µÃ ²» ÊÇ Ê± ºò °¡ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004265
xfhsm_res_ENG_Start
You speak of knowledge, Judicator? You 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÔÚ Ì¸ ÂÛ Öª Ê¶ Âð £¬ Ö´ Õþ ¹Ù £¿ Äã ÔÚ Ì¸ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004266
xfhsm_res_ENG_Start
You speak the truth, Judicator. And yet, there lies a dormant power here that can help us to scour the Zerg from Shakuras forever. Long ago, we Dark Templar were a nomadic people. But when we found a remarkable monument upon this world, we decided to remain here to study it. We discovered that the enormous structure is actually an ancient Xel'Naga Temple, dedicated to the race that sired us all. The Temple is situated above a nexus of powerful cosmic energies. If we were to access those energies...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ëµ µÄ ÊÇ ÊÂ Êµ £¬ Ö´ ·¨ ¹Ù ¡£ µ« ÐÒ ÔË µÄ ÊÇ £¬ ´Ë µØ ÓÐ Ò» ¸ö ÉÐ ÔÚ ³Á Ë¯ ÖÐ µÄ Á¦ Á¿ ÄÜ Öú ÎÒ ÃÇ ½« ³æ ×å ´Ó É³ ¹Å À­ Ë¹ ÉÏ ÓÀ Ô¶ ¸Ï ³ö È¥ ¡£ Ðí ¾Ã ÒÔ Ç° £¬ ÎÒ ÃÇ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ Ôø ÊÇ Ò» ¸ö ËÄ ´¦ Æ¯ ²´ µÄ Ãñ ×å ¡£ µ« µ± ÎÒ ÃÇ ÔÚ Õâ ¸ö ÐÇ Çò ÉÏ ·¢ ÏÖ ÁË Ò» ¸ö ²» Ñ° ³£ µÄ Ê¯ ±® ºó £¬ ÎÒ ÃÇ ±ã ¾ö ¶¨ ¾Í ´Ë Áô ÏÂ À´ ÑÐ ¾¿ Ëü ¡£ ºó À´ ÎÒ ÃÇ ·¢ ÏÖ ÄÇ ×ù ¾Þ ´ó µÄ ½¨ Öþ Îï Êµ ¼Ê ÉÏ ÊÇ Ò» ×ù Èü ¶û ÄÉ ¼Ó Ê¥ µî £¬ Ò» ×ù ÓÃ À´ Ãå »³ ÄÇ Ôø ¾­ ¸§ Ñø ÁË ÎÒ ÃÇ Ëù ÓÐ ÈË µÄ ÏÈ ÈË µÄ Ê¥ µî ¡£ Ê¥ µî ±» ÖÃ ÓÚ Ò» ×ù Óµ ÓÐ Ç¿ ´ó Óî Öæ ÄÜ Á¿ µÄ Éñ ×å »ù µØ µÄ µ× »ù Ö® ÉÏ ¡£ Èç ¹û ÎÒ ÃÇ ÄÜ »ñ µÃ ÄÇ Àï µÄ ÄÜ Á¿ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004267
xfhsm_res_ENG_Start
You vastly underestimate me, my dear.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ì« µÍ ¹À ÎÒ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004268
xfhsm_res_ENG_Start
You want us to help you defeat the UED so that you alone will rule the Zerg!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ïë ÈÃ ÎÒ ÃÇ °ï Äã ´ò °Ü UEDËù ÒÔ Äã ¿É ÒÔ ¶À ×Ô Í³ ÖÎ ³æ ×å £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004269
xfhsm_res_ENG_Start
You were disconnected.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ¶Ï Ïß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004270
xfhsm_res_ENG_Start
You were unable to join the selected game.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë Ö¸ ¶¨ µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004271
xfhsm_res_ENG_Start
You were unable to join. The game you have selected has already started.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ëù Ñ¡ Ôñ µÄ ÓÎ Ï· ÒÑ ¾­ ¿ª Ê¼ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004272
xfhsm_res_ENG_Start
You were unable to join. The game you have selected has ended.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ëù Ñ¡ Ôñ µÄ ÓÎ Ï· ÒÑ ¾­ ½á Êø ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004273
xfhsm_res_ENG_Start
You were unable to join. The game you have selected is currently full.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ëù Ñ¡ Ôñ µÄ ÓÎ Ï· µÄ ÈË Êý ÒÑ Âú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004274
xfhsm_res_ENG_Start
You were unable to join. The game you have selected is not responding.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ëù Ñ¡ Ôñ µÄ ÓÎ Ï· Ã» ÓÐ »Ø Ó¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004275
xfhsm_res_ENG_Start
You were unable to join. The game you have selected is not responding.  The latency to the game creator is too high.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ëù Ñ¡ Ôñ µÄ ÓÎ Ï· Ã» ÓÐ Ó¦ ´ð ¡£ ÓÎ Ï· ´´ Ôì Õß µÄ Ç± ÔÚ Òò ËØ Ì« Éî ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004276
xfhsm_res_ENG_Start
You were unable to join. The game you have selected was not found.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Ã» ÓÐ ÕÒ µ½ Äã Ö¸ ¶¨ µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004277
xfhsm_res_ENG_Start
You were unable to join. The password you have entered is incorrect.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ëù Êä Èë µÄ ÃÜ Âë ÊÇ ´í Îó µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004278
xfhsm_res_ENG_Start
You were unable to join. You can only join games created by the owner of the CD that spawned your copy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ²» ÄÜ ¼Ó Èë ¡£ Äã Ö» ÄÜ ¼Ó Èë ÓÉ ²ú Éú Äã µÄ ÓÎ Ï· ¿½ ±´ µÄ CDËù ÓÐ Õß Ëù ´´ ½¨ µÄ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004279
xfhsm_res_ENG_Start
You were warned, Executor. The Conclave will not be pleased.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÃ ×¢ Òâ ÁË £¬ Ö´ ÐÐ ¹Ù ¡£ ×î ¸ß Òé »á »á ²» ¸ß ÐË µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004280
xfhsm_res_ENG_Start
You will be hopelessly outnumbered, and once the gate 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ½« ÔÚ Êý Á¿ ÉÏ ´¦ ÓÚ ¾ø ¶Ô ÁÓ ÊÆ µÄ £¡ ¿ö ÇÒ Ò» µ© ´« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004281
xfhsm_res_ENG_Start
You will regret this decision, Kerrigan. We shall 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã »á Îª Õâ ¸ö ¾ö ¶¨ ºó »Ú µÄ £¬ ¿­ Èð ¸Ê ¡£ ÎÒ ÃÇ ºó »á ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004282
xfhsm_res_ENG_Start
You wouldn't dare!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã µ¨ ¸Ò Èç ´Ë ¶Ô ´ý ÎÒ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004283
xfhsm_res_ENG_Start
You'll have to postpone those plans, gentlemen.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÈ Éú ÃÇ £¬ Äã ÃÇ ½« ²» µÃ ²» ÍÆ ³Ù Äã ÃÇ µÄ ¼Æ »® ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004284
xfhsm_res_ENG_Start
You'll have to postpone those plans, gentlemen.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÈ Éú ÃÇ £¬ Äã ÃÇ ½« ²» µÃ ²» ÍÆ ³Ù Äã ÃÇ µÄ ¼Æ »® ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004285
xfhsm_res_ENG_Start
You'll never make it out of here alive, bitch!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ²» »á µÃ ³Ñ µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004286
xfhsm_res_ENG_Start
You'll notice that structures can only implant

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ó ²¿ ·Ö µÄ ½¨ Öþ Ö» ÄÜ ÔÚ ð¤ Òº ÉÏ ·õ »¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004287
xfhsm_res_ENG_Start
You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you, or the Confederates, or the Protoss or anyone! I will rule this sector or see it burnt to ashes around me. If you try to get in my -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õâ Ã´ Ëµ Äã »á ºó »Ú µÄ £¬ ¿´ À´ Äã ²» ÁË ½â ÎÒ µÄ ´¦ ¾³ ¡£ ÎÒ ÏÖ ÔÚ ²» »á Í£ ÏÂ ÎÒ µÄ ²½ ·¥ £¬ ²» ¹Ü ÊÇ Òò Îª Äã £¬ »ò ÊÇ Áª ÃË Õþ ¸® £¬ »ò ÊÇ Éñ ×å £¬ »ò ÊÇ ÈÎ ºÎ ÈË £¡ ÎÒ ½« Í³ ÖÎ Õâ ¸ö Çø Óò £¬ ·ñ Ôò ÎÒ ½« ¿´ ×Å Ëü »¯ ×÷ »Ò ½ý ¡£ Èç ¹û Äã µ¨ ¸Ò ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004288
xfhsm_res_ENG_Start
You're about the last folks I expected to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ÊÇ ÎÒ ×î ²» ÆÚ Íû ³ö ÏÖ ÔÚ Õâ Àï µÄ ÈË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004289
xfhsm_res_ENG_Start
You're making a terrible mistake. Don't even think to cross me. I've sacrificed too much to let this fall apart.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã ·¸ ÁË ¸ö ´ó ´í £¡ Äã ¿É Öª µÀ ·´ ¶Ô ÎÒ µÄ ÏÂ ³¡ Âð £¿ Îª ÁË ½ñ Ìì £¬ ÎÒ Îþ Éü ÁË Ì« ¶à £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004290
xfhsm_res_ENG_Start
You're not I a position to offer me anything, Admiral. And I don't 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÂÖ ²» µ½ Äã À´ Îª ÎÒ Ìá ¹© ³ö ÈÎ ºÎ Ð­ Òé £¬ ½« ¾ü ¡£ ¶ø ÇÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004291
xfhsm_res_ENG_Start
You're okay to go.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿É ÒÔ ¿ª Ê¼ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004292
xfhsm_res_ENG_Start
You're right, Arcturus. The time to strike the UED is now. But remember that we're up against one of the most heavily defended planets in the sector. Laying siege to Korhal won't be easy. Not only does the UED control a substantial standing army, but may have Zerg reinforcements as well.

Raynor, you and Fenix will strike at the more outlying fortification, while my forces are busy assaulting the main UED base at Augustgrad.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ô £¬ °¢ ¿Ë ÌØ Â³ Ë¹ ¡£ ÊÇ Ê± ºò ¶Ô UED ·¢ ¶¯ ½ø ¹¥ ÁË ¡£ µ« Çë ¼Ç ×¡ ÎÒ ÃÇ Ëù Òª ¶Ô ¸¶ µÄ ÊÇ Õâ ¸ö Çø Óò ÄÚ ·À Óù ×î ÀÎ ¹Ì µÄ ÐÇ Çò Ö® Ò» ¡£ ¶Ô ¿Â ¹þ ¶û ½ø ÐÐ Î§ ¹¥ ²» ÊÇ ¼þ ÈÝ Ò× ÊÂ ¡£ ²» ½ö UED¿Ø ÖÆ ×Å ´ó Åú µÄ ¾ü ¶Ó £¬ »ò Ðí ¶Ô ·½ »¹ ÓÐ ´ó Åú µÄ ³æ ×å Ô® ±ø ¡£ À× ÄÉ £¬ Äã ºÍ ·Ñ Äá ¿Ë Ë¹ ¹¥ »÷ Íâ Î§ µÄ ¹¤ ÊÂ £¬ Í¬ Ê± ÎÒ µÄ ²¿ ¶Ó ½« »á ¶Ô Î» ÓÚ °Â ¹Å Ë¹ ÌØ ¸ñ ÀÕ µÄ UEDÖ÷ »ù µØ ·¢ ¶¯ ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004293
xfhsm_res_ENG_Start
You're right, Fenix. I used you to get the job done, and

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÊÇ ¶Ô µÄ £¬ ·Ñ Äá ¿Ë Ë¹ ¡£ ÎÒ Àû ÓÃ Äã À´ °Ñ »î ¸É Íê £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004294
xfhsm_res_ENG_Start
You've made the right choice, General 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ×÷ ÁË Ò» ¸ö Õý È· µÄ Ñ¡ Ôñ £¬ ¶Å ¿Ë ½« ¾ü ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004295
xfhsm_res_ENG_Start
Young Chrysalis
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ÂÑ Òì Ó¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004296
xfhsm_res_ENG_Start
Your CD key is currently being used by:*
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ CD keyÕý ÔÚ ±» *Ê¹ ÓÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004297
xfhsm_res_ENG_Start
Your Internet connection is either very poor or is not processing UDP packets through port 6112. You will be able to chat but will not be able to play games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Your Internet connection is either very poor or is not processing UDP packets through port 6112. You will be able to chat but will not be able to play games. 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004298
xfhsm_res_ENG_Start
Your Internet connection is either very poor or is not processing UDP packets. Contact your service provider or your system administrator for assistance. When connected to Battle.net, you will be able to chat but will not be able to play games.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ Òò ÌØ Íø Á¬ ½Ó Òª Ã´ ÊÇ Ì« Âý ÁË £¬ Òª Ã´ ÊÇ Ã» ÓÐ »Ø Ó¦ UDP°ü Êý ¾Ý ¡£ Áª Ïµ Äã µÄ Òò ÌØ Íø ·þ Îñ ÉÌ »ò Õß Äã µÄ Íø ¹Ü À´ ½â ¾ö Õâ ¸ö ÎÊ Ìâ ¡£ ÔÚ Õâ Ñù µÄ Çé ¿ö ÏÂ Ò» µ© Á¬ ½Ó µ½ Battle.net£¬ Äã ¾Í Ö» ÄÜ ½ø ÐÐ ÁÄ Ìì ¶ø ²» ÄÜ ½ø ÐÐ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004299
xfhsm_res_ENG_Start
Your connection to Battle.net has been lost.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Í¬ Battle.netÖ® ¼ä µÄ Á¬ ½Ó ÒÑ ¾­ ¶Ï ¿ª ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004300
xfhsm_res_ENG_Start
Your league account is already linked to a different Battle.net account.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ ÍÅ ¶Ó ÕË »§ ÒÑ ¾­ Á´ ½Ó µ½ Ò» ¸ö ²» Í¬ µÄ Õ½ Íø ÕË »§
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004301
xfhsm_res_ENG_Start
Your name did not have enough alpha-numeric characters in it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÕÊ ºÅ µÄ ³¤ ¶È Ì« ¶Ì ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004302
xfhsm_res_ENG_Start
Your people? We would be seen as tyrants to them! Why would they shelter us?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ Í¬ °û £¿ ÎÒ ÃÇ »á ±» Ëû ÃÇ µ± ×÷ ±© ¾ý ¶Ô ´ý µÄ £¡ Ëû ÃÇ Æ¾ Ê² Ã´ »á ±Ó »¤ ÎÒ ÃÇ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004303
xfhsm_res_ENG_Start
Your point?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã µÄ Òâ Ë¼ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004304
xfhsm_res_ENG_Start
Your resource total is displayed in the upper

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã µÄ ×Ü ×Ê Ô´ Êý Á¿ »á ÏÔ Ê¾ ÔÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004305
xfhsm_res_ENG_Start
Your selected character could not be renamed to "*".
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã Ñ¡ Ôñ µÄ ÈË Îï ²» ÄÜ ±» ¸Ä Ãû Îª ¡° *¡± ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004306
xfhsm_res_ENG_Start
Your system does not appear to be configured for voice chat. Please reinstall Starcraft using the install program on the Starcraft CDROM.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ Ïµ Í³ Ã» ÓÐ ½« Óï Òô ÁÄ Ìì Éè ÖÃ ºÃ ¡£ Çë Ê¹ ÓÃ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¹â ÅÌ ÖØ ÐÂ °² ×° ±¾ ÓÎ Ï· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004307
xfhsm_res_ENG_Start
Your system does not have DirectSound installed. Please run the setup program supplied with Starcraft to install DirectX drivers for your system.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ Ïµ Í³ Ã» ÓÐ °² ×° DirectSound¡£ Çë Ê¹ ÓÃ ¡¶ ÐÇ ¼Ê Õù °Ô ¡· ¹â ÅÌ Ìá ¹© µÄ ³Ì Ðò Îª Äã µÄ Ïµ Í³ °² ×° DirectX¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004308
xfhsm_res_ENG_Start
Your system has not been configured to support 32 bit Internet applications or Dialup Networking has not been configured for Auto Dial. You may have to connect to your internet provider manually before logging into Battle.net.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ Ïµ Í³ Ã» ÓÐ Éè ÖÃ ³É Ö§ ³Ö 32Î» Òò ÌØ Íø ³Ì Ðò »ò Õß ²¦ ºÅ Íø Âç Ã» ÓÐ ±» Éè ÖÃ ³É ×Ô ¶¯ ²¦ ºÅ ¡£ ÔÚ Á¬ ½Ó µ½ Battle.netÖ® Ç° Äã ¿É ÄÜ Ðè Òª ×ö Ò» Ð© ÊÖ ¶¯ µÄ Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004309
xfhsm_res_ENG_Start
Your tenure as Colonial Magistrate is suspended, pending an official Investigation of your affiliation with the Sons of Korhal. Receiving incoming transmission...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã µÄ Ö³ Ãñ µØ ×Ü ¶½ Ö° Îñ ÒÑ ±» ½â ³ý £¬ Áª ÃË »¹ ½« µ÷ ²é Äã ºÍ ·´ Õþ ¸® Îä ×° ¿Â ¹þ ¶û Ö® ×Ó µÄ ¹Ø Ïµ ¡£ ½Ó ÊÕ Íâ À´ Ñ¶ Ï¢ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004310
xfhsm_res_ENG_Start
Your violence, young prodigal, is typical. As is 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äê Çá µÄ ÀË ×Ó £¬ Äã µÄ ÎÞ Àñ ²¢ ²» Áî ÈË ¾ª Ææ ¡£ ¾Í Ïñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004311
xfhsm_res_ENG_Start
ZASZ

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Èø Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004312
xfhsm_res_ENG_Start
ZEALOT

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          ¿ñ ÈÈ Îä Ê¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004313
xfhsm_res_ENG_Start
ZERATUL

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ôó À­ ÍÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004314
xfhsm_res_ENG_Start
ZERG 10: "FULL CIRCLE"
- Bring Khaydarin Crystal to the 
  remains of the Protoss Temple.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 10£º ¡° ´ó ¹¦ ¸æ ³É ¡±
£­ ½« ¿Â º¥ ´ï ÁÖ Ë® ¾§ ´ø µ½ Éñ Ãí ÒÅ ¼£ ´¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004315
xfhsm_res_ENG_Start
ZERG 10: "FULL CIRCLE"
- Destroy the Protoss Temple.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 10£º ¡° ´ó ¹¦ ¸æ ³É ¡±
£­ ´Ý »Ù Éñ ×å Éñ Ãí ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004316
xfhsm_res_ENG_Start
ZERG 10: "OMEGA"
- Destroy all enemy forces.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 10£º ¡° ÖÕ ½á ¡±
£­ Ïû Ãð Ëù ÓÐ µÐ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004317
xfhsm_res_ENG_Start
ZERG 1: "AMONG THE RUINS"
- Create a Spawning Pool.
- Create a Hydralisk Den.
- Protect the Chrysalis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 1£º ¡° ·Ï Ðæ Ö® ¼ä ¡±
£­ ½¨ Ôì £± ¸ö ·õ »¯ ³Ø ¡£ 
£­ ½¨ Ôì £± ¸ö ´Ì Éß Ëþ ¡£ 
£­ ±£ »¤ Òì Ó¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004318
xfhsm_res_ENG_Start
ZERG 1: "DISRUPTION"
- Rescue all hives from destruction.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 1£º ¡° Ð° ¶ñ ·Ö ÁÑ ¡±
£­ Õü ¾È Ëù ÓÐ µÄ ·ä ·¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004319
xfhsm_res_ENG_Start
ZERG 2: "EGRESSION"
- Bring the Chrysalis to the beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 2£º ¡° Æð ³Ì ¡±
£­ °Ñ Òì Ó¼ ´ø µ½ Â· ±ê ´¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004320
xfhsm_res_ENG_Start
ZERG 2: "REIGN OF FIRE"
- Destroy the Psi Disrupter.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 2£º ¡° »ð µÄ Í³ ÖÎ ¡±
£­ ´Ý »Ù ÓÄ ÄÜ ·Ö ÁÑ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004321
xfhsm_res_ENG_Start
ZERG 3: "THE KEL-MORIAN COMBINE"
- Obtain 10,000 minerals.
- Fenix must survive.

OPTIONAL OBJECTIVE
- Infest command centers for
  next mission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 3£º ¡° ¿Ë ¶û Ä¬ Àï °² Áª ºÏ Ìå ¡±
£­ ²É ¼¯ £± £° £° £° £° ¿ó Ê¯ ¡£ 
£­ ·Ñ Äá ¿Ë Ë¹ ±Ø Ðë ´æ »î ¡£ 

¿É Ñ¡ ÈÎ Îñ £º 
£­ Îª ÁË ÏÂ Ò» ¸ö ÈÎ Îñ £¬ ¸Ð È¾ ÈË Àà Ö¸ »Ó ÖÐ ÐÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004322
xfhsm_res_ENG_Start
ZERG 3: "THE NEW DOMINION"
- Protect the Chrysalis.
- Eliminate the Terran Presence.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 3£º ¡° ÐÂ µÄ Áì µØ ¡±
£­ ±£ »¤ Òì Ó¼ ¡£ 
£­ ¼ß Ãð ÈË ×å ²¿ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004323
xfhsm_res_ENG_Start
ZERG 4: "AGENTS OF THE SWARM"
- Protect the Chrysalis until it is 
  ready to hatch.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 4£º ¡° ÖÖ Èº µÄ Ê¹ Õß ¡±
£­ ±£ »¤ Òì Ó¼ Ö± µ½ Ëü ·õ »¯ Íê ³É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004324
xfhsm_res_ENG_Start
ZERG 4: "THE LIBERATION OF KORHAL"
- Destroy all enemy bases.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 4£º ¡° ¿Â ¹þ ¶û µÄ ½â ·Å ¡±
£­ ´Ý »Ù Ëù ÓÐ µÐ ·½ »ù µØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004325
xfhsm_res_ENG_Start
ZERG 5: "THE AMERIGO"
- Bring Kerrigan to the Supercomputer.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 5£º ¡° ÑÇ ÃÀ Àû ¸ç ºÅ ¡±
£­ ´ø ¿­ Èð ¸Ê ÕÒ µ½ ³¬ ¼¶ ¼Æ Ëã »ú ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004326
xfhsm_res_ENG_Start
ZERG 5: "TRUE COLORS"
- Destroy the enemy bases.
- Kill Duke
- Kill Fenix
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 5£º ¡° Ô­ ÐÎ ±Ï Â¶ ¡±
£­ ´Ý »Ù µÐ ÈË »ù µØ ¡£ 
£­ É± ËÀ ¶Å ¿Ë ½« ¾ü ¡£ 
£­ É± ËÀ ·Ñ Äá ¿Ë Ë¹ 
¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004327
xfhsm_res_ENG_Start
ZERG 6: "FURY OF THE SWARM"
- Destroy the renegade zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 6£º ¡° ³æ Èº Ö® Å­ ¡±
£­ Ïû Ãð ÅÑ ±ä µÄ ³æ ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004328
xfhsm_res_ENG_Start
ZERG 6: "FURY OF THE SWARM"
- Kill all UED Scientists.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 6£º ¡° ³æ Èº Ö® Å­ ¡±
£­ É± ËÀ Ëù ÓÐ UED¿Æ Ñ§ ¼Ò ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004329
xfhsm_res_ENG_Start
ZERG 6: "THE DARK TEMPLAR"
- Exterminate the Protoss intruders.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 6£º ¡° °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡±
£­ Ïû Ãð Éñ ×å Èë ÇÖ Õß ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004330
xfhsm_res_ENG_Start
ZERG 7: "DRAWING OF THE WEB"
- Bring Duran to each zerg beacon.
- Duran must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 7£º ¡° Ö¯ Íø ¡±
£­ ½« ¶Å À¼ ´ø ÖÁ Ã¿ Ò» ¸ö Â· ±ê ¡£ 
£­ ¶Å À¼ ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004331
xfhsm_res_ENG_Start
ZERG 7: "THE CULLING"
- Eradicate every last remnant of the Garm Brood.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 7£º ¡° ÓÅ Ê¤ ÁÓ Ì­ ¡±
£­ ½Ë Ãð Ëù ÓÐ ¼Î ¶û Ä· ¼Ò ×å µÄ ²Ð Óà ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004332
xfhsm_res_ENG_Start
ZERG 8: "EYE FOR AN EYE"
- Destroy the Protoss bases.
- Let no Dark Templar escape.
- Kerrigan must survive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 8£º ¡° ÒÔ ÑÛ »¹ ÑÛ ¡±
£­ ´Ý »Ù Éñ ×å »ù µØ ¡£ 
£­ ²» ÄÜ ÈÃ ÈÎ ºÎ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÌÓ ÍÑ ¡£ 
£­ ¿­ Èð ¸Ê ±Ø Ðë ´æ »î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004333
xfhsm_res_ENG_Start
ZERG 8: "TO SLAY THE BEAST"
- Destroy the Overmind with Dark Templar.
- Must be able to make Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 8£º ¡° Ô× É± ÃÍ ÊÞ ¡±
£­ ÓÃ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ Ïû Ãð Ö÷ Ô× ¡£ 
£­ ±Ø Ðë ±£ Ö¤ ÄÜ ÖÆ Ôì °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004334
xfhsm_res_ENG_Start
ZERG 9: "THE INVASION OF AIUR"
- Bring Khaydarin Crystal to the Beacon.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 9£º ¡° Èë ÇÖ °¬ ¶û ¡±
£­ ½« ¿Â º¥ ´ï ÁÖ Ë® ¾§ ËÍ ÖÁ Â· ±ê ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004335
xfhsm_res_ENG_Start
ZERG 9: "THE INVASION OF AIUR"
- Bring a Drone to the Khaydarin Crystal Formation.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 9£º ¡° Èë ÇÖ °¬ ¶û ¡±
£­ ½« £± ¸ö ÐÛ ·ä ´ø µ½ ¿Â º¥ ´ï ÁÖ Ë® ¾§ ¹¹ Ôì Ìå ´¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004336
xfhsm_res_ENG_Start
ZERG 9: "THE INVASION OF AIUR"
- Hold off the protoss forces while the
  drone harvests the Khaydarin Crystal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 9£º ¡° Èë ÇÖ °¬ ¶û ¡±
£­ ÔÚ ÐÛ ·ä ¿ª ²É ¿Â º¥ ´ï ÁÖ Ë® ¾§ ÆÚ ¼ä µÖ ¿¹ Éñ ×å ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004337
xfhsm_res_ENG_Start
ZERG 9: "THE RECKONING"
- Destroy the Protoss base within 30 minutes.
- Recover the Matriarch and Zeratul.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å 9£º ¡° Çå Ëã ¡±
£­ £³ £° ·Ö ÖÓ ÄÚ ´Ý »Ù Éñ ×å »ù µØ ¡£ 
£­ ×¥ »Ø Å® Çõ ³¤ ºÍ Ôó À­ ÍÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004338
xfhsm_res_ENG_Start
Zasz:  Cerebrate! The chrysalis is opening! Do not allow any Terrans near it!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èø Ë¹ £º Òì Ó¼ ¾Í ¿ì ·õ »¯ ³ö À´ ÁË £¡ ²» Òª ÈÃ ÈÎ ºÎ ÈË ×å ²¿ ¶Ó ½Ó ½ü Ëü £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004339
xfhsm_res_ENG_Start
Zealot
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ñ ÈÈ Îä Ê¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004340
xfhsm_res_ENG_Start
Zerashk gulida!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Zerashk gulida£¨ Éñ ×å Óï ÑÔ £© 
£¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004341
xfhsm_res_ENG_Start
Zeratul
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôó À­ ÍÐ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004342
xfhsm_res_ENG_Start
Zeratul and his Dark Templar have vanished, leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them. We are receiving a transmission from Captain Raynor's command ship.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôó À­ ÍÐ ºÍ Ëû µÄ °µ ºÚ Ê¥ ÌÃ Îä Ê¿ ÃÇ Í» È» Ïû Ê§ ÁË £¬ Áô ÏÂ ÎÒ ÃÇ ×Ô ¼º ÕÕ ¹Ë ×Ô ¼º ¡£ ÎÒ »³ ÒÉ Ëþ Èø ´ï ÐÅ ÈÎ Ëû ÃÇ ÊÇ ·¸ ÁË Ò» ¸ö ´í Îó ¡£ ÎÒ ÃÇ ÊÕ µ½ À´ ×Ô À× ÄÉ Ö¸ »Ó ¹Ù ´Ó Ö¸ »Ó ´¬ ÉÏ ·¢ À´ µÄ ÐÅ ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004343
xfhsm_res_ENG_Start
Zeratul and his Dark Templar. They alone 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Îä Ê¿ ¡£ Ö» ÓÐ Ëû ÃÇ ÄÜ ¹» Ïû Ãð Ö÷ Ô× µÄ ÄÔ ³æ ÃÇ ¡£ Ò» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004344
xfhsm_res_ENG_Start
Zeratul has been killed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          Ôó À­ ÍÐ ±» É± ËÀ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004345
xfhsm_res_ENG_Start
Zeratul, my faithful servant.  You must aid Kerrigan in this endeavor.  The Overmind is our common enemy.  It must be destroyed to insure that our people will survive!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ôó À­ ÍÐ £¬ ÎÒ ò¯ ³Ï µÄ ÆÍ ÈË ¡£ Õâ Ò» ´Î Äã Ò» ¶¨ Òª Ð­ Öú ¿­ Èð ¸Ê ¡£ Ö÷ Ô× ÊÇ ÎÒ ÃÇ ¹² Í¬ µÄ µÐ ÈË ¡£ Îª ÁË ±£ Ö¤ ÎÒ ÃÇ µÄ ÈË Ãñ ÄÜ ¹» ´æ »î ÏÂ È¥ £¬ Ëü ±Ø Ðë ±» Ïû Ãð ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004346
xfhsm_res_ENG_Start
Zeratul, our sensors have detected a small Terran

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ôó À­ ÍÐ £¬ ÎÒ ÃÇ µÄ ¸Ð Ó¦ Æ÷ Ì½ ²â µ½ ÁË Ò» ×ù Ð¡ ÐÍ ÈË ×å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004347
xfhsm_res_ENG_Start
Zeratul.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004348
xfhsm_res_ENG_Start
Zerg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004349
xfhsm_res_ENG_Start
Zerg 1 - Terran Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £± £­ ÈË ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004350
xfhsm_res_ENG_Start
Zerg 10 - Left Teal (Attack)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £± £° £­ ×ó ·½ À¶ ÂÌ É« £¨ ¹¥ »÷ £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004351
xfhsm_res_ENG_Start
Zerg 10 - Left Yellow (Support)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £± £° £­ ×ó ·½ »Æ É« £¨ Ö§ Ô® £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004352
xfhsm_res_ENG_Start
Zerg 10 - Red Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £± £° £­ ºì É« Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004353
xfhsm_res_ENG_Start
Zerg 10 - Right Teal (Support)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £± £° £­ ÓÒ ·½ À¶ ÂÌ É« £¨ Ö§ Ô® £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004354
xfhsm_res_ENG_Start
Zerg 10 - Right Yellow (Attack)
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £± £° £­ ÓÒ ·½ »Æ É« £¨ ¹¥ »÷ £©
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004355
xfhsm_res_ENG_Start
Zerg 2 - Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £² £­ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004356
xfhsm_res_ENG_Start
Zerg 3 - Terran Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £³ £­ ÈË ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004357
xfhsm_res_ENG_Start
Zerg 4 - Lower Terran Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £´ £­ ÓÒ ·½ ÈË ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004358
xfhsm_res_ENG_Start
Zerg 4 - Right Terran Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £´ £­ ÓÒ ·½ ÈË ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004359
xfhsm_res_ENG_Start
Zerg 5 - incomplete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £µ £­ Î´ Íê ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004360
xfhsm_res_ENG_Start
Zerg 6 - Protoss Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¶ £­ Éñ ×å »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004361
xfhsm_res_ENG_Start
Zerg 7 - Air Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £· £­ ¿Õ ¾ü »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004362
xfhsm_res_ENG_Start
Zerg 7 - Ground Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £· £­ µØ Ãæ »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004363
xfhsm_res_ENG_Start
Zerg 7 - Support Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £· £­ Ö§ Ô® »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004364
xfhsm_res_ENG_Start
Zerg 8 - Scout Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¸ £­ Õì ²ì »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004365
xfhsm_res_ENG_Start
Zerg 8 - Templar Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¸ £­ Ê¥ ÌÃ Îä Ê¿ »ù µØ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004366
xfhsm_res_ENG_Start
Zerg 9 - Left Orange Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¹ £­ ×ó ·½ ³È É« Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004367
xfhsm_res_ENG_Start
Zerg 9 - Left Yellow Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¹ £­ ×ó ·½ »Æ É« Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004368
xfhsm_res_ENG_Start
Zerg 9 - Right Orange Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¹ £­ ÓÒ ·½ ³È É« Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004369
xfhsm_res_ENG_Start
Zerg 9 - Right Yellow Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¹ £­ ÓÒ ·½ »Æ É« Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004370
xfhsm_res_ENG_Start
Zerg 9 - Teal Protoss
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¹ £­ À¶ ÂÌ É« Éñ ×å
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004371
xfhsm_res_ENG_Start
Zerg Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Â· ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004372
xfhsm_res_ENG_Start
Zerg Birth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µ® Éú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004373
xfhsm_res_ENG_Start
Zerg Broodling
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÊÉ ¼Ä ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004374
xfhsm_res_ENG_Start
Zerg Build Self
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ½¨ Ôì ×Ô Éí
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004375
xfhsm_res_ENG_Start
Zerg Building Morph
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ½¨ Ôì ±ä ÐÎ Ìå
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004376
xfhsm_res_ENG_Start
Zerg Campaign
incomplete
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Õ½ ÒÛ 
Î´ Íê ³É
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004377
xfhsm_res_ENG_Start
Zerg Campaign Area Town
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Õ½ ÒÛ Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004378
xfhsm_res_ENG_Start
Zerg Campaign Difficult
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Õ½ ÒÛ À§ ÄÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004379
xfhsm_res_ENG_Start
Zerg Campaign Easy
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Õ½ ÒÛ ¼ò µ¥
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004380
xfhsm_res_ENG_Start
Zerg Campaign Insane
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Õ½ ÒÛ ·è ¿ñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004381
xfhsm_res_ENG_Start
Zerg Campaign Medium
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Õ½ ÒÛ ÖÐ µÈ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004382
xfhsm_res_ENG_Start
Zerg Carapace
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¼× ¿Ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004383
xfhsm_res_ENG_Start
Zerg Carapace
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¼× ¿Ç 
»¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004384
xfhsm_res_ENG_Start
Zerg Cerebrate
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÄÔ ³æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004385
xfhsm_res_ENG_Start
Zerg Cerebrate Daggoth
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å ÄÔ ³æ ´ï ¸ñ Ë¹
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004386
xfhsm_res_ENG_Start
Zerg Cinematic 5
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µç Ó° £µ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004387
xfhsm_res_ENG_Start
Zerg Creep Colony
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Âû Éú ¾ú ´Ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004388
xfhsm_res_ENG_Start
Zerg Custom Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ×Ô ¶¨ Òå µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004389
xfhsm_res_ENG_Start
Zerg Defiler
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÎÛ È¾ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004390
xfhsm_res_ENG_Start
Zerg Defiler Mound
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÎÛ È¾ Õß Çð
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004391
xfhsm_res_ENG_Start
Zerg Defilers have the ability to CONSUME their own units. Every unit consumed restores 50 energy points to the Defiler.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µÄ ÎÛ È¾ Õß ÓÐ ÍÌ ÑÊ ¼º ·½ µ¥ Î» µÄ ÄÜ Á¦ ¡£ Ã¿ ÍÌ ÑÊ Ò» ¸ö µ¥ Î» ¿É ÒÔ »Ö ¸´ ÎÛ È¾ Õß £µ £° µã ÄÜ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004392
xfhsm_res_ENG_Start
Zerg Devourer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÍÌ ÊÉ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004393
xfhsm_res_ENG_Start
Zerg Drone
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÐÛ ·ä
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004394
xfhsm_res_ENG_Start
Zerg Egg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÂÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004395
xfhsm_res_ENG_Start
Zerg Evolution Chamber
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ½ø »¯ Ç»
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004396
xfhsm_res_ENG_Start
Zerg Expansion Custom Level
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×Ê ÁÏ Æª ³æ ×å ×Ô ¶¨ Òå µÈ ¼¶
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004397
xfhsm_res_ENG_Start
Zerg Extractor
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ³é È¡ Æ÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004398
xfhsm_res_ENG_Start
Zerg Flag Beacon
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Æì ÖÄ Â· ±ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004399
xfhsm_res_ENG_Start
Zerg Flyer Attacks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¿Õ ¾ü ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004400
xfhsm_res_ENG_Start
Zerg Flyer Carapace
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¿Õ ¾ü ¼× ¿Ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004401
xfhsm_res_ENG_Start
Zerg Flyer Carapace
Armor: *
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¿Õ ¾ü ¼× ¿Ç 
»¤ ¼× £º *
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004402
xfhsm_res_ENG_Start
Zerg Greater Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¸ß ¼¶ ¼â Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004403
xfhsm_res_ENG_Start
Zerg Guardian
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÊØ »¤ Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004404
xfhsm_res_ENG_Start
Zerg Hatchery
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ·õ »¯ Ëù
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004405
xfhsm_res_ENG_Start
Zerg Hive
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ·ä ·¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004406
xfhsm_res_ENG_Start
Zerg Hives Remaining
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¸ö ³æ ×å ·ä ·¿ ÈÔ È» ´æ »î
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004407
xfhsm_res_ENG_Start
Zerg Hydralisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ´Ì Éß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004408
xfhsm_res_ENG_Start
Zerg Hydralisk Den
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ´Ì Éß Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004409
xfhsm_res_ENG_Start
Zerg Lair
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ³² Ñ¨
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004410
xfhsm_res_ENG_Start
Zerg Larva
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ³æ ÂÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004411
xfhsm_res_ENG_Start
Zerg Lurker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µØ ´Ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004412
xfhsm_res_ENG_Start
Zerg Lurker Egg
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å µØ ´Ì ÂÑ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004413
xfhsm_res_ENG_Start
Zerg Marker
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ±ê ¼Ç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004414
xfhsm_res_ENG_Start
Zerg Melee Attacks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ½ü Éí ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004415
xfhsm_res_ENG_Start
Zerg Missile Attacks
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Ô¶ ³Ì ¹¥ »÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004416
xfhsm_res_ENG_Start
Zerg Mutalisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ·É Áú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004417
xfhsm_res_ENG_Start
Zerg Mutalisks can be transformed into a unit called the Guardian. Once a Spire is upgraded into a Greater Spire, all Mutalisks automatically gain the ability to transform into Guardians.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ·É Áú ¿É ÒÔ ±ä ÐÎ Îª ÊØ »¤ Õß ¡£ Ö» Òª ¼â Ëþ Éý ¼¶ Îª ¸ß ¼¶ ¼â Ëþ £¬ Ëù ÓÐ ±ä Òì ÊÞ ¾Í ¶¼ ×Ô ¶¯ »ñ µÃ ÁË ±ä ÐÎ Îª ÊØ »¤ Õß µÄ ÄÜ Á¦ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004418
xfhsm_res_ENG_Start
Zerg Nydus Canal
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ´« ËÍ Í¨ µÀ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004419
xfhsm_res_ENG_Start
Zerg Overlord
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ËÞ Ö÷
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004420
xfhsm_res_ENG_Start
Zerg Overlords can be upgraded to carry units at the Lair or Hive. Once upgraded, you can use them as transports by selecting a group of units and right-clicking on an Overlord.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ËÞ Ö÷ ¿É ÒÔ ÔÚ ³² Ñ¨ »ò ·ä ·¿ ½ø ÐÐ Éý ¼¶ £¬ ´Ó ¶ø Ð¯ ´ø ²¿ ¶Ó ¡£ Ò» µ© Éý ¼¶ Íê ³É £¬ Äã ¿É ÒÔ Í¨ ¹ý Ñ¡ Ôñ Ò» ×é µ¥ Î» ºó ÓÒ ¼ü µ¥ »÷ ËÞ Ö÷ µÄ ·½ ·¨ À´ ½ø ÐÐ ÔË Êä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004421
xfhsm_res_ENG_Start
Zerg Overmind
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Ö÷ Ô×
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004422
xfhsm_res_ENG_Start
Zerg Queen
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Å® »Ê
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004423
xfhsm_res_ENG_Start
Zerg Queen's Nest
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Å® »Ê ³²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004424
xfhsm_res_ENG_Start
Zerg Queens have the ability to "Infest" a severely damaged Terran Command Center. Once infested, the Command Center is now a Zerg structure capable of building Infested Terrans that explode when attacking.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Å® »Ê ÓÐ ÄÜ Á¦ ¸Ð È¾ Ò» ¸ö ÊÜ ÁË ÑÏ ÖØ Ëð ÉË µÄ ÈË ×å Ö¸ »Ó ÖÐ ÐÄ ¡£ Ò» µ© ³É ¹¦ £¬ ¸Ã Ö¸ »Ó ÖÐ ÐÄ ±ä Îª ³æ ×å µÄ ½¨ Öþ ²¢ ¿É ÒÔ Éú ²ú Ê¹ ÓÃ ×Ô ±¬ ¹¥ »÷ µÄ ±ä Òì Õß ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004425
xfhsm_res_ENG_Start
Zerg Scourge
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ×Ô ±¬ ·É »ú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004426
xfhsm_res_ENG_Start
Zerg Scourge can be set on Patrol to automatically attack all air units that come near.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ×Ô ±¬ ·É »ú ¿É ÒÔ ±» Éè ¶¨ Îª Ñ² Âß Ä£ Ê½ £¬ ÒÔ ×Ô ¶¯ ¹¥ »÷ ½Ó ½ü µÄ ÈÎ ºÎ µÐ ·½ ¿Õ ¾ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004427
xfhsm_res_ENG_Start
Zerg Soccer
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Çò Èü 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004428
xfhsm_res_ENG_Start
Zerg Spawning Pool
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·õ »¯ ³Ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004429
xfhsm_res_ENG_Start
Zerg Spire
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ¼â Ëþ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004430
xfhsm_res_ENG_Start
Zerg Spore Colony
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å æß ×Ó ¾ú ´Ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004431
xfhsm_res_ENG_Start
Zerg Sunken Colony
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Ç± µØ ¾ú ´Ô
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004432
xfhsm_res_ENG_Start
Zerg Swarm
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å ÖÖ Èº
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004433
xfhsm_res_ENG_Start
Zerg Type 1
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Àà ÐÍ £±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004434
xfhsm_res_ENG_Start
Zerg Type 2
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å Àà ÐÍ £²
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004435
xfhsm_res_ENG_Start
Zerg Ultralisk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å À× ÊÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004436
xfhsm_res_ENG_Start
Zerg Ultralisk Cavern
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å À× ÊÞ ¶´
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004437
xfhsm_res_ENG_Start
Zerg Zergling
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

³æ ×å Ñ¸ ÃÍ ÊÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004438
xfhsm_res_ENG_Start
Zerg attacking. Maybe the UED is having more difficulty 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹¥ »÷ ²¢ ²» ÊÇ ºÜ ¶à ¡£ Ò² Ðí UED¶Ô Ö÷ Ô× µÄ ¿Ø ÖÆ ±È ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004439
xfhsm_res_ENG_Start
Zerg broods.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004440
xfhsm_res_ENG_Start
Zerg hives are destroyed.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004441
xfhsm_res_ENG_Start
Zerg on Tarsonis! You're directly responsible for the hell

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÕ Äá Ë¹ ÉÏ µÄ ³æ ×å ¡£ Äã ¶Ô ÎÒ ¾­ Àú µÄ Õâ Ò» ÇÐ ¸º ÓÐ Ö± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004442
xfhsm_res_ENG_Start
Zerg signals throughout the Psi Disrupter's interior.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ì½ ²â µ½ ¶à ¸ö ³æ ×å ÐÅ ºÅ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004443
xfhsm_res_ENG_Start
Zerg! I don't believe this!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³æ ×å £¡ ÎÒ Õæ ²» ¸Ò Ïà ÐÅ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004444
xfhsm_res_ENG_Start
Zerg, and you travel all this way to arrest 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ¾Ó È» ½ø ÐÐ Õâ Ñù µÄ ÂÃ ÐÐ À´ ´þ ²¶ ÎÒ £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004445
xfhsm_res_ENG_Start
Zerg. I order you to withdraw your ships

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ½¢ ¶Ó ¿ª »ð ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004446
xfhsm_res_ENG_Start
Zerg? Here? Serves 'em right. 'Bout time they got a taste of what it's like to be in there mixin' it up.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
³æ ×å £¿ ÔÚ Õâ ¶ù £¿ »î ¸Ã Ëû ÃÇ µ¹ Ã¹ ¡£ Ò² 
ÈÃ Ëû ÃÇ ³¢ ³¢ ¹Â Á¢ ÎÞ Ô® µÄ ×Ì Î¶ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004447
xfhsm_res_ENG_Start
Zerg\Hive.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Zerg\Hive.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004448
xfhsm_res_ENG_Start
Zergling
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¸ ÃÍ ÊÞ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004449
xfhsm_res_ENG_Start
Zergling Round-Up
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¸ ÃÍ ÊÞ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004450
xfhsm_res_ENG_Start
Zerglings Require:
   Spawning Pool
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ñ¸ ÃÍ ÊÞ Ðè Òª £º
   ÂÑ ³Ø
   £ß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004451
xfhsm_res_ENG_Start
Zone
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Çø Óò
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004452
xfhsm_res_ENG_Start
Zoo Keeper
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶¯ Îï Ô° 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004453
xfhsm_res_ENG_Start
[Up One Level]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[Ïò ÉÏ Ò» ¼¶ ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004454
xfhsm_res_ENG_Start
[campaign]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[Õ½ ÒÛ ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004455
xfhsm_res_ENG_Start
[download]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[ÏÂ ÔØ ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004456
xfhsm_res_ENG_Start
[ladder]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[ÅÅ Ãû ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004457
xfhsm_res_ENG_Start
[oldladder]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[¾É ÅÅ Ãû ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004458
xfhsm_res_ENG_Start
[replay]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[Â¼ Ïñ ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004459
xfhsm_res_ENG_Start
[scenario]
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
[µØ Í¼ ]
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004460
xfhsm_res_ENG_Start
a Command Center.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Éú ²ú ¸ü ¶à µÄ ¹¤ ³Ì ±ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004461
xfhsm_res_ENG_Start
a Pylon's area of influence will not

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëþ ÄÜ Á¿ Ó° Ïì ·¶ Î§ Íâ Õý ³£ ÔË ÐÐ £¬ ³ý ·Ç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004462
xfhsm_res_ENG_Start
a huge infestation problem.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÑÏ ÖØ µÄ ³æ Èº Éø Í¸ ÎÊ Ìâ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004463
xfhsm_res_ENG_Start
a massive Zerg swarm in your quadrant! Respond, damnit!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »Ø ¸´ £¡ ¼û ¹í £¡               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004464
xfhsm_res_ENG_Start
a single Zerg stand in your way. We need this Disrupter now more

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òª ÈÃ ÈÎ ºÎ ³æ ×å À¹ ×¡ Äã µÄ Ç° ½ø µÄ µÀ Â· ¡£ ÎÒ ÃÇ ±È ÈÎ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004465
xfhsm_res_ENG_Start
a threat to me, Jim. Be smart. Leave here 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã »¹ ÊÇ ×ß °É £¬ ×ß µÃ Ô½ Ô¶ Ô½ ºÃ £¡ Ã÷ °× Âð £¿ ²» Òª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004466
xfhsm_res_ENG_Start
abandon this attack.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ×î ºÃ ÏÖ ÔÚ ·Å Æú ¹¥ »÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004467
xfhsm_res_ENG_Start
abandoned your Homeworld in its darkest hour. Most grievous of all

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼± µÄ Ê± ºò Äã Å× Æú ÁË Ëý ¡£ ×î ¿É ±¯ µÄ ÊÇ Äã ¾Ó È» ¹´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004468
xfhsm_res_ENG_Start
able to lure the Zerg back to your base. Once the Zerg arrive

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ½ Äã µÄ »ù µØ ¡£ Ò» µ© ³æ ×å ½ø Èë ÄÇ Àï £¬ Äã ½« »ñ µÃ ¶Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004469
xfhsm_res_ENG_Start
abomination. Remember us, Executor. Remember 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÇÐ £¡ Ô¸ Îá Éñ Óë Äã ÃÇ Í¬ ÔÚ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004470
xfhsm_res_ENG_Start
accessing the Confederate nework. We'll

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ½ø Èë Áª ÃË µÄ Íø Âç ¡£ ½ñ ºó ÎÒ ÃÇ ÓÐ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004471
xfhsm_res_ENG_Start
achieve his goals of conquest.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004472
xfhsm_res_ENG_Start
acquired fleet to battle the intruders!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004473
xfhsm_res_ENG_Start
actions shall set us all unto the Zerg!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÖ ×å ËÍ Èë ³æ ×å µÄ Ä§ ÕÆ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004474
xfhsm_res_ENG_Start
advance for as long as you have.  You are indeed a worthy 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¾¡ ÁË Ëù ÓÐ µÄ Å¬ Á¦ ×è Ö¹ ÎÒ ÃÇ Ç° ½ø ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004475
xfhsm_res_ENG_Start
advance for as long as you have. You are indeed a worthy 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾¡ ÁË Ëù ÓÐ µÄ Å¬ Á¦ ×è Ö¹ ÎÒ ÃÇ Ç° ½ø ¡£ Äã µÄ È· ÊÇ ¸ö ½Ü ³ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004476
xfhsm_res_ENG_Start
advancing on this position. We need 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ Ðè Òª Á¢ ¿Ì ³· Àë ¡£

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004477
xfhsm_res_ENG_Start
again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004478
xfhsm_res_ENG_Start
agression inhibitor!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004479
xfhsm_res_ENG_Start
air-space and have endangered human 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ °² È« ¡£ ÎÒ Ãü Áî Äã Á¢ ¿Ì ³· »Ø Äã µÄ ¾ü ½¢ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004480
xfhsm_res_ENG_Start
alive.  Prepare your ships for dimensional Recall.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìõ Éú Â· ¡£ ÈÃ Äã µÄ ½¢ Ö» ×ö ºÃ ¿Õ ¼ä ´« ËÍ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004481
xfhsm_res_ENG_Start
alive. Prepare your ships for dimensional recall.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìõ Éú Â· ¡£ ÈÃ Äã µÄ ½¢ Ö» ×ö ºÃ ¿Õ ¼ä ´« ËÍ ×¼ ±¸ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004482
xfhsm_res_ENG_Start
alive... that somehow... you were calling to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÔÚ ¡­ ¡­ ºô »½ ×Å ÎÒ £¬ ºô »½ ×Å ¡­ ¡­ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004483
xfhsm_res_ENG_Start
all our hopes go with you. EN TARO ADUN, brave 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶û ÓÂ ¸Ò µÄ ¶ù ×Ó £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004484
xfhsm_res_ENG_Start
all under arrest. I suggest you throw

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ½¨ Òé Äã ÃÇ Á¢ ¿Ì ¶ª ÏÂ Îä Æ÷ £¬ ¹Ô ¹Ô Í¶ ½µ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004485
xfhsm_res_ENG_Start
all we know they could be breeding the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÔÚ Åà Óý Õâ ÖÖ Éú Îï £¡ µ« ÊÇ ÏÖ ÔÚ ÄÇ ²» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004486
xfhsm_res_ENG_Start
allied herself with the Queen of Blades! Those of us still loyal to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »Ê Áª ÃË Ö® ÈÕ Æð ¾Í ±» ¶¨ ÏÂ ÁË ¡£ ÎÒ ÃÇ Õâ Ð© ÖÒ ÓÚ °¬ ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004487
xfhsm_res_ENG_Start
alone.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004488
xfhsm_res_ENG_Start
along with the rest of your ranking officers.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼¶ ¾ü ¹Ù ÃÇ ½« »á ±» ÎÒ ÃÇ ¹« ¾ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004489
xfhsm_res_ENG_Start
among us!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004490
xfhsm_res_ENG_Start
an SCV out here and repair it,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »¹ ÓÐ Ë³ ±ã °Ñ ÎÒ µÄ ³µ Ò² ÐÞ Ò» ÏÂ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004491
xfhsm_res_ENG_Start
an area to recharge all of your

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» ¸ö Çø Óò £¬ ÔÚ ¸½ ½ü µÄ µ¥ Î» »á Ç° À´ ×Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004492
xfhsm_res_ENG_Start
and Fenix! They are still alive, and are fighting to retake 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ï¢ £¡ Ëû ÃÇ »¹ ¶¼ »î ×Å £¡ Ëû ÃÇ Õý ÊÔ Í¼ ¶á »Ø °¬ ¶û ÉÏ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004493
xfhsm_res_ENG_Start
and all the others who got caught between you and

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸Ê ¡£ Îª ÁË ·Ñ Äá ¿Ë Ë¹ £¬ Îª ÁË Æä Ëû Ëù ÓÐ ±» Äã ºÍ Äã ¶Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004494
xfhsm_res_ENG_Start
and archived. Psionic emanations minimal...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ñ µÃ ¡£ ÓÄ ÄÜ É¢ Éä Á¿ ´¦ ÓÚ ×î µÍ µÈ ¼¶ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004495
xfhsm_res_ENG_Start
and dragging a box around them.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÒÔ Ñ¡ ¶¨ ¶à ¸ö µ¥ Î» ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004496
xfhsm_res_ENG_Start
and fix my bike up too while he's at it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004497
xfhsm_res_ENG_Start
and have them retrieve the Matriarch. Duran, ignite the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Å® Çõ ³¤ ¡£ ¶Å À¼ £¬ Æð ±¬ Õ¨ µ¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004498
xfhsm_res_ENG_Start
and its Emperor. Seeing as how your forces have been laying 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í³ ÖÎ Õß Õ½ ¶· µ½ µ× ¡£ ×Ô ´Ó ¿´ µ½ ÁË Äã ÃÇ µÄ ²¿ ¶Ó ½ø ¹¥ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004499
xfhsm_res_ENG_Start
and learned to utilize their profane powers in tandem with our own! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °µ Á¦ Á¿ ²¢ Óë ×Ô ¼º µÄ ¹â Ã÷ Á¦ Á¿ Ò» Í¬ Ê¹ ÓÃ £¡ ÎÒ ¸Ã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004500
xfhsm_res_ENG_Start
and mutate it into an Overlord.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ñ¡ Ôñ Ò» ¸ö ³æ ÂÑ ·õ »¯ ³É Îª ËÞ Ö÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004501
xfhsm_res_ENG_Start
and resource gathering operations.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ±¾ µ¥ Î» ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004502
xfhsm_res_ENG_Start
and start heading back towards the Earth. I'll let you have a head 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö» ²¢ ÇÒ ¿ª Ê¼ Ïò µØ Çò º½ ÐÐ ¡£ ÎÒ »á ÔÚ ÅÉ ³æ Èº ×· É± Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004503
xfhsm_res_ENG_Start
and your men have violated standing

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004504
xfhsm_res_ENG_Start
another is more than I can stand. Though I

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶û ´ï Èð Ë¹ £¬ ÎÒ ¿Ö ÅÂ Äã »á °Ñ ÎÒ ÃÇ ¶¼ ¸ø »Ù ÁË ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004505
xfhsm_res_ENG_Start
answer for, little girl.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ £¬ Ð¡ ¹Ã Äï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004506
xfhsm_res_ENG_Start
anymore trouble with those sunken colonies!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á ÊÜ ÄÇ Ð© µØ ´Ì µÄ Âé ·³ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004507
xfhsm_res_ENG_Start
anything we hit 'em with. I'll bet there's one of those

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¸Ò Ëµ Õâ ¸½ ½ü ¿Ï ¶¨ ÓÐ ÄÇ Ã´ Ò» ¸ö ÄÔ ³æ ÔÚ ¸ø Õâ Ð© Íæ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004508
xfhsm_res_ENG_Start
appears to have vanished.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÆ ºõ Ïû Ê§ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004509
xfhsm_res_ENG_Start
are all so headstrong and predictable, you are your own

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ×å ¶¼ ÊÇ Í· ÄÔ ¹ý ÓÚ ·¢ ´ï È´ Ò× ÓÚ ²Â ²â µÄ £¬ Äã ÊÇ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004510
xfhsm_res_ENG_Start
are inciting the Zerg to attack. Be prepared 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö¸ »Ó ¹Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004511
xfhsm_res_ENG_Start
are or what we have come here to do. Why do you wish to side 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÎ ¶ø À´ ¶¼ Ã» Í· Ð÷ ¡£ Îª Ê² Ã´ Äã Òª Ö§ ³Ö ÎÒ ÃÇ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004512
xfhsm_res_ENG_Start
area, we may be able to neutralize these Zerg without 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ »° £¬ Ò² Ðí ÎÒ ÃÇ ¿É ÒÔ ²» ÓÃ »¨ ¹ý ¶à µÄ Á¦ Æø Ïû Ãð Õâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004513
xfhsm_res_ENG_Start
around the clock. I'll leave a garrison here to protect it as well.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È« ËÙ ÔË ×ª ¡£ Í¬ Ê± ÎÒ »á Áô ÏÂ Ò» ¶Ó ÊØ ¾ü À´ ±£ »¤ Ëü ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004514
xfhsm_res_ENG_Start
as the Zerg have no regard for the sanctity of life. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³Æ ×÷ ¡° ³æ ×å ¡± µÄ Éú Îï ¶Ô Éú Ãü µÄ Éñ Ê¥ ºÁ ÎÞ ¾´ Òâ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004515
xfhsm_res_ENG_Start
aside, and you may yet live to see another 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¿´ ¼û ÏÂ Ò» ´Î µÄ ÔÂ ³ö ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004516
xfhsm_res_ENG_Start
assailed under cover of darkness. I am the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004517
xfhsm_res_ENG_Start
assure you that this endeavor is quite beyond her 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½â ·¶ Î§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004518
xfhsm_res_ENG_Start
attack command.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹¥ »÷ Ãü Áî ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004519
xfhsm_res_ENG_Start
attention of any renegade Zerg near it. The SCV will then be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½ü ³æ ×å µÄ ×¢ Òâ Á¦ ¡£ Ö® ºó ¹¤ ³Ì ±ø ¿É ÒÔ °Ñ ³æ ×å Îü Òý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004520
xfhsm_res_ENG_Start
autoguns. If we can lure the Zerg in here, they'll be cut to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹Ø Ç¹ ¡£ Èç ¹û ÎÒ ÃÇ ÄÜ °Ñ ³æ ×å ÓÕ ½ø À´ £¬ Ëü ÃÇ ¶¼ »á ±» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004521
xfhsm_res_ENG_Start
away with that?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004522
xfhsm_res_ENG_Start
back with anything less!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004523
xfhsm_res_ENG_Start
backwater post. Don't test my patience,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Æ§ ÈÀ µÄ Ð¡ ½« ¾ü ¡£ Äã ²» Òª ÔÙ ²â ÊÔ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004524
xfhsm_res_ENG_Start
bad enough, but now you're going to use

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË £¬ ÏÖ ÔÚ Äã ÓÖ Òª Òý ³æ ×å ÉÏ ÃÅ £¬ »Ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004525
xfhsm_res_ENG_Start
band of terrans who could threaten the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» Ð¡ ¶Ó µÄ ÈË ×å ²¿ ¶Ó £¬ Ëû ÃÇ ¿É ÄÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004526
xfhsm_res_ENG_Start
be a number of UED scientists working within the compound, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¿Æ Ñ§ ¼Ò Õý ÔÚ ¹¤ ×÷ £¬ µ« ÎÒ ÃÇ »¹ ÎÞ ·¨ È· ¶¨ Ëû ÃÇ À´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004527
xfhsm_res_ENG_Start
be able to capture Mengsk! I'm giving you a direct

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±ð Ïë ×¥ ×¡ ÃÉ Ë¹ ¿Ë £¡ ÎÒ ÏÖ ÔÚ ¸ø Äã Ò» ¸ö Ö± ½Ó Ãü Áî £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004528
xfhsm_res_ENG_Start
be able to finish off these Renegade Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ãð Õâ Ð© ÅÑ ±ä ³æ ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004529
xfhsm_res_ENG_Start
be built at a Nexus.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004530
xfhsm_res_ENG_Start
be fighting on Aiur. The Zerg are indeed 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004531
xfhsm_res_ENG_Start
be inside the Refinery at a time.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004532
xfhsm_res_ENG_Start
be overrun.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºò Ã» ÓÐ ÈË ÄÜ ¾È Äã ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004533
xfhsm_res_ENG_Start
be returning to Tarsonis.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »Ø Ëþ ¶û ËÕ Äá Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004534
xfhsm_res_ENG_Start
be with you, Executor!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004535
xfhsm_res_ENG_Start
before the Zerg return!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004536
xfhsm_res_ENG_Start
before the might of the swarms.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004537
xfhsm_res_ENG_Start
before you can attack with them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ Äã ÄÜ ½ø ¹¥ Ëû ÃÇ Ö® Ç° ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004538
xfhsm_res_ENG_Start
believe me to be a traitor, but it is you and the Matriarch who will

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÒÔ Îª ÎÒ ÊÇ ¸ö ÅÑ Í½ £¬ µ« Õý ÊÇ Äã ºÍ ÄÇ ¸ö Å® Çõ ³¤ ²Å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004539
xfhsm_res_ENG_Start
better revenge than I could have ever dreamed of.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004540
xfhsm_res_ENG_Start
beyond the scope of the Khala. But I fear that the Conclave,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               £¬ ÊÇ ²» ¿É ÄÜ »¶ Ó­ ÎÒ ÃÇ Õâ Ð© ±» Çý Öð Õß µÄ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004541
xfhsm_res_ENG_Start
bleed just like anybody else.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éú Îï Ò» Ñù »á Á÷ Ñª £¬ ¾Í ¸ú ÎÒ ÃÇ Ò» Ñù £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004542
xfhsm_res_ENG_Start
brethren shall die with these traitors.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÅÑ Í½ Ò» Æð ÊÜ ËÀ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004543
xfhsm_res_ENG_Start
bring swift wrath to all who would oppose

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èº µÄ µÐ ÈË ÒÔ ÖÂ Ãü µÄ ´ò »÷ °É £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004544
xfhsm_res_ENG_Start
built here on Aiur is but a fleeting dream. A 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶û ÉÏ ½¨ Á¢ µÄ Ò» ÇÐ ¶¼ ²» ¹ý ÊÇ ÔÝ Ê± µÄ ÃÎ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004545
xfhsm_res_ENG_Start
built upon open ground.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½¨ Ôì ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004546
xfhsm_res_ENG_Start
bullet\PDripHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\PDripHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004547
xfhsm_res_ENG_Start
bullet\Spore2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\Spore2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004548
xfhsm_res_ENG_Start
bullet\Tentacle.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\Tentacle.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004549
xfhsm_res_ENG_Start
bullet\blastcan.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\blastcan.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004550
xfhsm_res_ENG_Start
bullet\circle14.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\circle14.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004551
xfhsm_res_ENG_Start
bullet\dragbull.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\dragbull.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004552
xfhsm_res_ENG_Start
bullet\epbBul.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\epbBul.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004553
xfhsm_res_ENG_Start
bullet\ephFire.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\ephFire.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004554
xfhsm_res_ENG_Start
bullet\eycBull.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\eycBull.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004555
xfhsm_res_ENG_Start
bullet\gemini.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\gemini.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004556
xfhsm_res_ENG_Start
bullet\grenade.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\grenade.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004557
xfhsm_res_ENG_Start
bullet\hks.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\hks.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004558
xfhsm_res_ENG_Start
bullet\missile.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\missile.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004559
xfhsm_res_ENG_Start
bullet\parasite.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\parasite.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004560
xfhsm_res_ENG_Start
bullet\pspark.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\pspark.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004561
xfhsm_res_ENG_Start
bullet\scvspark.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\scvspark.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004562
xfhsm_res_ENG_Start
bullet\spores.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\spores.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004563
xfhsm_res_ENG_Start
bullet\tspark.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\tspark.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004564
xfhsm_res_ENG_Start
bullet\zspark.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
bullet\zspark.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004565
xfhsm_res_ENG_Start
but I advise ya' to back down... NOW! I'm General 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ« ÊÇ ÎÒ ¸æ ½ë Äã ÃÇ ´Ó ÄÄ À´ »Ø ÄÄ È¥ ¡­ ¡­ Ô½ ¿ì Ô½ ºÃ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004566
xfhsm_res_ENG_Start
but our old pal General Duke may be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« ¾ü £¡ Ìì °¡ £¬ µ« Ô¸ ÎÒ µ½ Õâ ¶ù À´ ²» ÊÇ Ò» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004567
xfhsm_res_ENG_Start
but smooths network performance for
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ« ¿É ÒÔ Ê¹ µÍ ËÙ »ò ²» ÎÈ ¶¨ µÄ Íø Âç
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004568
xfhsm_res_ENG_Start
but time will tell all things.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê± ¼ä Ëµ Ã÷ ÁË Ò» ÇÐ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004569
xfhsm_res_ENG_Start
but we are unable to determine the purpose of their 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Àï µÄ ¾ß Ìå Ä¿ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004570
xfhsm_res_ENG_Start
by a nearby cerebrate and is on its way back for more!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »¹ ÓÐ ¸ü ¶à µÄ Õý ÔÚ ·õ »¯ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004571
xfhsm_res_ENG_Start
by spore colonies.  We will deploy our Corsairs to compensate for 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëþ ÊØ »¤ ¡£ ÎÒ ÃÇ »á ÅÉ Ç² º£ µÁ ´¬ À´ Ï÷ Èõ Ëü ÃÇ µÄ ·À ÊØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004572
xfhsm_res_ENG_Start
by superior Zerg numbers within fifteen minutes.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÚ Ôâ Óö ´ó Åú ³æ ×å µÄ ´ó ¹æ Ä£ ³å »÷ ¡£ ÎÒ ½¨ Òé Äã Á¢ ¿Ì 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004573
xfhsm_res_ENG_Start
came and saved you, but you don't owe 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ °¢ ¿Ë Í¼ À­ Ë¹ ¾È ÁË Äã ¡£ ¿É ÊÇ Äã ²¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004574
xfhsm_res_ENG_Start
can be used to detect cloaked foes.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÜ ¹» Ì½ ²â ³ö Òþ ÐÎ µÄ µ¥ Î» ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004575
xfhsm_res_ENG_Start
can be used to spot cloaked units.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ¯ Ëþ £¬ ÄÜ ¹» Ì½ ²â ³ö Òþ ÐÎ µÄ µ¥ Î» ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004576
xfhsm_res_ENG_Start
can defeat the Overmind's Cerebrates. Once 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ© ÎÒ ÃÇ »ñ Ê¤ ÎÒ ½« ºÜ ÀÖ Òâ ½Ó ÊÜ ×î ¸ß Òé »á ¶Ô ÎÒ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004577
xfhsm_res_ENG_Start
can gather.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
             
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004578
xfhsm_res_ENG_Start
cannot possibly be Raszagal!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³æ ²» ¿É ÄÜ ÊÇ À­ Ê© ¼Î ¶û £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004579
xfhsm_res_ENG_Start
careless! Stay frosty and get the job done!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÇ ¾Í ¿É ÒÔ ´Ö ÐÄ ´ó Òâ £¡ ±£ ³Ö Àä ¾² °Ñ »î ¶ù ¸É Íê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004580
xfhsm_res_ENG_Start
catered reception at Mar Sara Base.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004581
xfhsm_res_ENG_Start
causes certain complications. My associates and I intend to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´Ë ÎÒ ºÍ ÎÒ µÄ Êô ÏÂ ¾õ µÃ Äã µÄ Í³ ÖÎ ²» »á Ì« ³¤ ¾Ã ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004582
xfhsm_res_ENG_Start
cease to amuse me. Prepare yourself for

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×¼ ±¸ ³É Îª Ò» ¸ö ±» Ãð Íö µÄ ÖÖ ×å °É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004583
xfhsm_res_ENG_Start
center.          

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                         

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004584
xfhsm_res_ENG_Start
centers as possible. Once they're infested, we'll be able 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëü ÃÇ ±» ¸Ð È¾ ºó £¬ ÎÒ ÃÇ ½« ¿É ÒÔ ÔÚ ¶Ô ¿Â ¹þ ¶û µÄ ½ø ¹¥ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004585
xfhsm_res_ENG_Start
cerebrate critters pumpin' 'em full of energy nearby.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òâ ¶ù ²¹ È« ÄÜ Á¿ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004586
xfhsm_res_ENG_Start
certain that they remain there.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈÃ Ëü ÃÇ ´ô ÔÚ Â· ±ê ÄÇ Àï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004587
xfhsm_res_ENG_Start
chance at defeating the Zerg. And then, on Aiur, ...he allowed the Zerg 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ×î ºÃ »ú »á ¡£ È» ºó £¬ ÔÚ °¬ ¶û ¡­ ¡­ µ± ÎÒ ÃÇ ×¥ ×¡ ÌÓ Íö Õß µÄ Ê± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004588
xfhsm_res_ENG_Start
charges!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004589
xfhsm_res_ENG_Start
chrysalis and the hive cluster.  You must

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Ô Òì Ó¼ ºÍ ³² Ñ¨ Ôì ³É Íþ Ð² ¡£ ²» Òª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004590
xfhsm_res_ENG_Start
cjudi
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
cjudi
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004591
xfhsm_res_ENG_Start
colonial conscripts of the United Earth Directorate. Captain, see

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Áª ºÏ Àí ÊÂ »á ÔÚ ´Ë µÄ µÚ Ò» Åú Õ÷ ±ø ¶Ô ´ý ¡£ Ö¸ »Ó ¹Ù £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004592
xfhsm_res_ENG_Start
colonial law. As of right now, you're

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004593
xfhsm_res_ENG_Start
colonies are in open revolt. The Zerg are

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹« ¿ª ·´ ¿¹ ¡£ ³æ ×å ÓÖ ¶Ô Õâ Àï ·è ¿ñ µØ ½ø ¹¥ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004594
xfhsm_res_ENG_Start
colonies quickly using the Nydus Canal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004595
xfhsm_res_ENG_Start
colony.  It spontaneously generates larva, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëü ¿É ÒÔ ×Ô ¶¯ ²ú Éú ³æ ÂÑ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004596
xfhsm_res_ENG_Start
come here? I was about to abandon all 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¼¸ ºõ ¶¼ ·Å Æú ±» Ô® ¾È µÄ Ï£ Íû ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004597
xfhsm_res_ENG_Start
come with orders from Admiral Stukov himself to facilitate 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í¼ ¿É ·ò ½« ¾ü Ëû Ãü Áî Ç° À´ Ð­ Öú ²ð ³ý ¸É ÈÅ Æ÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004598
xfhsm_res_ENG_Start
command ship presently.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004599
xfhsm_res_ENG_Start
command.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004600
xfhsm_res_ENG_Start
commandeer the ships and turn them over to our control.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È» ºó ½« Ëü ÃÇ ×ª ±ä µ½ ÎÒ ÃÇ µÄ ¿Ø ÖÆ Ö® ÏÂ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004601
xfhsm_res_ENG_Start
companions grows ever more inexplicable. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ñù ¸ü ²» ÄÜ Ëµ Ã÷ Äã ÏÖ ÔÚ µÄ ´¦ ¾³ ¡£ Ö´ ÐÐ ¹Ù £¬ ×¼ ±¸ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004602
xfhsm_res_ENG_Start
complete pain in the ass.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004603
xfhsm_res_ENG_Start
complete. For the Protoss, too, were created by the Xel'Naga. They 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ ×å Óë ÎÒ ÃÇ Ò» Ñù £¬ Ò² ÊÇ ÓÉ ÖÇ »Û Éú Îï Î÷ ¶û ¡¤ ÄÇ ¼Ó Ëù ´´ Ôì µÄ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004604
xfhsm_res_ENG_Start
completed. Experiment 2273 progressing...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004605
xfhsm_res_ENG_Start
compound near the source of the energy signatures.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸´ ºÏ ÐÍ ½¨ Öþ Î» ÓÚ ÄÜ Á¿ ÐÅ ºÅ µÄ ¸½ ½ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004606
xfhsm_res_ENG_Start
computed and archived. Gene splicing between 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ñ µÃ ¡£ ²â ÊÔ Ìå ¶þ Ê® ºÅ Óë ²â ÊÔ ¶þ Ê® Îå ºÅ »ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004607
xfhsm_res_ENG_Start
concern for this device's inherent danger, I charge you 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¾Í Áî Äã ¸º Ôð ÕÒ µ½ ²¢ ¶á È¡ ¸É ÈÅ Æ÷ ¡£ Ò» µ© ÎÒ ÃÇ ¿Ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004608
xfhsm_res_ENG_Start
connections.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
connections.
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004609
xfhsm_res_ENG_Start
control of our templar warriors and Arbiters. It is possible that he

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ï Èð Ë¹ ¿Ø ÖÆ ÁË ÎÒ ÃÇ µÄ Ê¥ ÌÃ Îä Ê¿ ºÍ ÖÙ ²Ã Õß ¡£ Ëû Éõ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004610
xfhsm_res_ENG_Start
control of the Overmind was tenuous. Tarsonis is too 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¿Ø ÖÆ ºÜ ±¡ Èõ ¡£ Ëþ ¶û ËÕ Äá Ë¹ ¶Ô Ëû ÃÇ ±£ ³Ö ¶Ô ³æ Èº 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004611
xfhsm_res_ENG_Start
controlling the Overmind than I thought?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ô­ ÏÈ ¹À ¼Æ µÄ Òª ¸ü À§ ÄÑ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004612
xfhsm_res_ENG_Start
converting it into a form which your SCVs

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²¢ ×ª »¯ ³É ÓÉ ¹¤ ³Ì ±ø ÔË Êä µÄ ÐÎ Ê½ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004613
xfhsm_res_ENG_Start
convinced you to destroy the Psi Disrupter... even though it was our best

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÇÉ Óï È° Äã Ïú »Ù ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡­ ¡­ ¾¡ ¹Ü Ëü ¾Í ÊÇ ÎÒ ÃÇ ´ò °Ü ³æ ×å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004614
xfhsm_res_ENG_Start
creepin' around too. Let's hope this trip 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸ö ´í Îó ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004615
xfhsm_res_ENG_Start
crippled. Our Tac Teams can now begin to decode the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð§ ¡£ ÎÒ ÃÇ µÄ Õ½ Êõ Ð¡ ¶Ó ¿É ÒÔ ¿ª Ê¼ ¶Ô µÛ ¹ú °² È« Êý ¾Ý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004616
xfhsm_res_ENG_Start
critical stage. Cell meltdown imminent...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004617
xfhsm_res_ENG_Start
cursed your kind for generations... help me save our people.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ¡­ ¡­ Çë °ï Öú ÎÒ Õü ¾È ÎÒ µÄ Í¬ °û °É £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004618
xfhsm_res_ENG_Start
custody and deal with him as is written by 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õß Ôó À­ ÍÐ ½ø ÐÐ ´¦ ÖÃ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004619
xfhsm_res_ENG_Start
custody.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004620
xfhsm_res_ENG_Start
daring?  You have far outlived your reputation 'citizen' Mengsk.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ¼º Ãû Óþ µÄ ÆÚ Íû Öµ Êµ ÔÚ ÊÇ Ì« ¸ß ÁË £¬ ¹« Ãñ ÃÉ Ë¹ ¿Ë ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004621
xfhsm_res_ENG_Start
daring? You have far outlived your reputation citizen Mengsk.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ¼º Ãû Óþ µÄ ÆÚ Íû Öµ Êµ ÔÚ ÊÇ Ì« ¸ß ÁË £¬ ¹« Ãñ ÃÉ Ë¹ ¿Ë ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004622
xfhsm_res_ENG_Start
dark one. I am no helpless Cerebrate to be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» ÊÇ ÄÇ ÖÖ ±» °µ É± µÄ ÎÞ Öú ÄÔ ³æ £» ÎÒ ÊÇ µ¶ ·æ Å® »Ê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004623
xfhsm_res_ENG_Start
darlin'?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004624
xfhsm_res_ENG_Start
deal with the Zerg another day.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÊÇ ºÍ ³æ ×å ¶Ô ¿¹ µÄ »ú »á ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004625
xfhsm_res_ENG_Start
default_gateways
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
default_gateways
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004626
xfhsm_res_ENG_Start
demonstration. There will now be a fully

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ê¢ ´ó µÄ »¶ Ó­ Ñç »á ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004627
xfhsm_res_ENG_Start
deny the necessity or the valiancy of your actions.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË ´ó ÎÞ Î· µÄ ¾« Éñ ¡£ ÎÒ ÃÇ ¹ý È¥ Òª ´þ ²¶ Äã £¬ ÊÇ ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004628
xfhsm_res_ENG_Start
depots.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
        
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004629
xfhsm_res_ENG_Start
designs, blasphemer?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004630
xfhsm_res_ENG_Start
destroyed, but it looks like Mengsk and Raynor 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÆ ºõ ÃÉ Ë¹ ¿Ë ºÍ À× ÄÉ ½« »á ÊÔ Í¼ ´Ó Ê± ¿Õ ´« ËÍ ÃÅ ÌÓ ÅÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004631
xfhsm_res_ENG_Start
destruction of the renegade Cerebrates, and I used you to do it.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË ÅÑ ±ä µÄ ÄÔ ³æ ÃÇ µÄ »Ù Ãð £¬ ºÎ ¿ö »¹ ÊÇ Àû ÓÃ Äã ÃÇ ×ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004632
xfhsm_res_ENG_Start
detect the Dark Templar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Ê¥ ÌÃ Æï Ê¿ µÄ Î» ÖÃ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004633
xfhsm_res_ENG_Start
did. And now she's paid the price.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ ÄÜ Á¦ ¡£ ÏÖ ÔÚ Ëý Îª ´Ë ¸¶ ³ö ÁË ´ú ¼Û ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004634
xfhsm_res_ENG_Start
dire need arise, all Dark Templar may merge to become Dark 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õþ ¹Ù £¡ Ò» µ© ÐÎ ÊÆ Î£ ¼± £¬ Ëù ÓÐ µÄ °µ ºÚ Ê¥ ÌÃ ¶¼ ¿É 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004635
xfhsm_res_ENG_Start
direction. It appears that our intelligence was correct.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×å ÐÅ ºÅ ¡£ ¿´ À´ ÎÒ ÃÇ µÄ Çé ±¨ ²¿ ÃÅ ÊÇ Õý È· µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004636
xfhsm_res_ENG_Start
distant stars. I have beheld the births of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ñô µÄ µ® Éú £¬ ÔÚ ÎÞ ¹æ ÂÉ µØ Ê© ·Å ×Å Ò» ÇÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004637
xfhsm_res_ENG_Start
do any less.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004638
xfhsm_res_ENG_Start
do not think that we lack the courage to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾¡ ¹Ü ÎÒ ÃÇ ÉÆ ÓÚ ´Ó °µ ´¦ Ï® »÷ £¬ µ« ÊÇ £¬
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004639
xfhsm_res_ENG_Start
do what we can.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ½« ½ß ¾¡ Ëù ÄÜ À´ °ï Öú Äã £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004640
xfhsm_res_ENG_Start
do... your universe will be changed... forever.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Öæ ½« »á ±» ¸Ä ±ä ¡­ ¡­ ÓÀ Ô¶ ¸Ä ±ä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004641
xfhsm_res_ENG_Start
don't think it's a difficult decision.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²¢ ²» ÄÑ Ñ¡ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004642
xfhsm_res_ENG_Start
done to you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ö ÁË Ê² Ã´ £¿ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004643
xfhsm_res_ENG_Start
done, I've done for Aiur. Help me find 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¬ ¶û ¶ø ×ö ¡£ °ï ÎÒ ÕÒ µ½ Ôó À­ ÍÐ ºÍ Ëû µÄ ºÚ °µ Ê¥ ÌÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004644
xfhsm_res_ENG_Start
down your weapons and come

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004645
xfhsm_res_ENG_Start
dream from which your precious Conclave 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾³ ¡£ Ò» ¸ö ¹ý ÓÚ ÃÀ ºÃ µÄ ×î ¸ß Òé »á µÄ ÃÎ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004646
xfhsm_res_ENG_Start
dumped on us! We ran into a new strain of ultralisk and it 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ôã Ì£ ÁË Ò» ±é £¡ ÎÒ ÃÇ Óö ÉÏ ÁË Ò» ÖÖ ÐÂ ÐÍ ±ä Òì À× ÊÞ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004647
xfhsm_res_ENG_Start
during transit. Because of the extensive damage, we will be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³Ì ÖÐ ±» Ëð »µ ÁË ¡£ ÓÉ ÓÚ ¶à ´¦ ÊÜ Ëð £¬ ÎÒ ÃÇ ½« ÎÞ ·¨ °Ñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004648
xfhsm_res_ENG_Start
dvou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
dvou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004649
xfhsm_res_ENG_Start
easy prey!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004650
xfhsm_res_ENG_Start
else, I have sworn to Protect our Homeworld 'till the end.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê¿ £¬ ÎÒ ·¢ ÊÄ Òª ±£ ÎÀ ÎÒ ÃÇ µÄ ¼Ò Ô° Ö± µ½ ×î ºó Ò» ¿Ì £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004651
xfhsm_res_ENG_Start
emanations minimal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÈ ¼¶ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004652
xfhsm_res_ENG_Start
entire race from being overrun by the Zerg. I

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±» ³æ ×å Ãð Íö ¡£ ÎÒ ÈÏ Îª Õâ ¶Ô Äã À´ Ëµ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004653
xfhsm_res_ENG_Start
entropy of entire realities...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004654
xfhsm_res_ENG_Start
entry
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ìõ Ä¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004655
xfhsm_res_ENG_Start
even be infested as well... Use the Disrupter, Gerard... Finish our 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÄÜ Ò² ¶¼ ±» ³æ ×å ×ª »¯ ÁË ¡­ ¡­ Æô ÓÃ ÄÇ Ì¨ ¸É ÈÅ Æ÷ £¬ ½Ü À­ µÂ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004656
xfhsm_res_ENG_Start
even when I'm cloaked. We should take

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÖ ÎÒ ¡£ ÎÒ ÃÇ ÏÈ µÃ Çå ³ý Ëü ÃÇ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004657
xfhsm_res_ENG_Start
everything I know about them in council.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ ÎÒ Öª µÀ µÄ ¹Ø ÓÚ Ëü ÃÇ µÄ Çé ¿ö ¸æ Ëß Äã ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004658
xfhsm_res_ENG_Start
everything I know.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ´ó ±¾ Óª £¬ ÎÒ »á °Ñ Ò» ÇÐ ÎÒ Ëù Öª µÀ µÄ ¸æ Ëß Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004659
xfhsm_res_ENG_Start
exactly to the spot you've targeted, use the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÆ ¶¯ µ½ Ö¸ ¶¨ µÄ Î» ÖÃ £¬ Çë Ê¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004660
xfhsm_res_ENG_Start
experiments with the Zerg; that Mengsk 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÇ ÒÔ Ç° ¹Ø ÓÚ ³æ ×å Êµ Ñé µÄ Ò» ²¿ ·Ý £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004661
xfhsm_res_ENG_Start
explain to you, if only you'll help me find 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ½« ÄÜ Ïò Äã Ëµ Ã÷ ¸ü ¶à Çé ¿ö ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004662
xfhsm_res_ENG_Start
explosives on it?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·ñ ¿É ÒÔ °² ×° ±¬ ÆÆ ×° ÖÃ ÁË £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004663
xfhsm_res_ENG_Start
extended to you and your comrades before, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´È ÊÇ ¸ö ´í Îó µÄ ¾ö ¶¨ ¡£ Èç ¹û Äã ÈÔ Òª ×è °­ ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004664
xfhsm_res_ENG_Start
fast
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¿ì
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004665
xfhsm_res_ENG_Start
fear you would doom us all, Aldaris, I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÒÑ ¾­ ¾ö ¶¨ Ïò ×î ¸ß Òé »á Í¶ ½µ ¡£ Îá Éñ Íò Ëê £¬ Ö´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004666
xfhsm_res_ENG_Start
final offensive to keep us form the ruins.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« »á ·¢ ¶¯ ×î ÃÍ ÁÒ µÄ ¹¥ »÷ ¡£ Äã ±Ø Ðë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004667
xfhsm_res_ENG_Start
find Zeratul and speed our way home.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ôó À­ ÍÐ ²¢ ¾¡ ¿ì ·µ »Ø ¼Ò Ô° ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004668
xfhsm_res_ENG_Start
find them all before they awaken... And when they 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÇ È« ²¿ ÕÒ µ½ ¡­ ¡­ ¶ø µ± Ëû ÃÇ ÐÑ À´ Ê± ¡­ ¡­ Äã µÄ Óî 
ø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004669
xfhsm_res_ENG_Start
finish warping in on its own.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004670
xfhsm_res_ENG_Start
fist. I'll never underestimate the motivational effects of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿´ ÈË Àà µÄ Ì° À· ¸ø Ëû ÃÇ ´ø À´ µÄ ´Ì ¼¤ Ð§ ¹û ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004671
xfhsm_res_ENG_Start
font
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
font
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004672
xfhsm_res_ENG_Start
font10
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
font10
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004673
xfhsm_res_ENG_Start
font14
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
font14
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004674
xfhsm_res_ENG_Start
font16
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
font16
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004675
xfhsm_res_ENG_Start
font16x
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
font16x
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004676
xfhsm_res_ENG_Start
font\%s.fnt
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
font\%s.fnt
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00004677
xfhsm_res_ENG_Start
for amnesty.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004678
xfhsm_res_ENG_Start
for anything, Captain.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004679
xfhsm_res_ENG_Start
for it. Heh, heh... Duran is your enemy Gerard. I suspect... that he may

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ ¡­ ¡­ °¡ ¡­ ¡­ ¶Å À¼ ÊÇ Äã µÄ µÐ ÈË ½Ü À­ µÂ ¡£ ÎÒ ¹À ¼Æ ¡­ ¡­ Ëû ºÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004680
xfhsm_res_ENG_Start
for this offense, Kerrigan!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Þ ´ó µÄ ´ú ¼Û £¬ ¿­ Èð ¸Ê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004681
xfhsm_res_ENG_Start
forces immediately and unconditionally.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í¶ ½µ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004682
xfhsm_res_ENG_Start
free him now.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÏÖ ÔÚ ¾Í °Ñ Ëû ½â ¾È ³ö À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004683
xfhsm_res_ENG_Start
friend Lieutenant Duran. You see, Admiral... there are a number 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Î¾ Ò² ÊÇ ¡£ Äã ÇÆ £¬ ½« ¾ü ¡­ ¡­ Òª Öª µÀ Õâ ¸ö Çø Óò ÄÚ ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004684
xfhsm_res_ENG_Start
from destroying the Temple while we work! Adun

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í¬ ÔÚ £¬ Ö´ ÐÐ ¹Ù £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004685
xfhsm_res_ENG_Start
from now on, your every waking moment will be

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸ö Çå ÐÑ µÄ Ê± ¿Ì ¶¼ »á ±» Í´ ¿à ÕÛ Ä¥ ¡£ Äã ÓÀ Ô¶ ¶¼ ÎÞ ·¨ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004686
xfhsm_res_ENG_Start
from psychic feedback. Pylon crystals at 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾§ Ìå ´¦ ÓÚ Î£ ÏÕ ×´ Ì¬ ¡£ ¹Þ Ìå ¼´ ½« ÈÜ »Ù ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004687
xfhsm_res_ENG_Start
function unless a new Pylon is

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ¸½ ½ü Ò² ´æ ÔÚ ×Å Áí Íâ Ò» ¸ö Ë® ¾§ Ëþ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004688
xfhsm_res_ENG_Start
generate the various hive structures.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ðè Òª ÏÈ ½¨ Ôì Ö§ ³Ö Ëû ÃÇ µÄ ¸÷ ÖÖ ½¨ Öþ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004689
xfhsm_res_ENG_Start
get on with this, okay?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¦ £¬ ÏÈ °ì Õý ÊÂ £¬ ºÃ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004690
xfhsm_res_ENG_Start
given the same choices again, I would surely have made them. I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Òª Ã÷ °× £º ¼´ Ê¹ ÄÜ ¹» Ò» ÇÐ ´Ó Í· À´ ¹ý £¬ ÎÒ »¹ ÊÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004691
xfhsm_res_ENG_Start
glue\bnetclick.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\bnetclick.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004692
xfhsm_res_ENG_Start
glue\countdown.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\countdown.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004693
xfhsm_res_ENG_Start
glue\mousedown2.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\mousedown2.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004694
xfhsm_res_ENG_Start
glue\mouseover.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\mouseover.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004695
xfhsm_res_ENG_Start
glue\scorefill.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\scorefill.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004696
xfhsm_res_ENG_Start
glue\scorefillend.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\scorefillend.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004697
xfhsm_res_ENG_Start
glue\swishin.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\swishin.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004698
xfhsm_res_ENG_Start
glue\swishlock.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\swishlock.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004699
xfhsm_res_ENG_Start
glue\swishout.wav
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
glue\swishout.wav
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004700
xfhsm_res_ENG_Start
go into battle alongside my Protoss brethren again. Ah, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È¥ ÔÙ ´Î ºÍ ÎÒ µÄ Éñ ×å ÐÖ µÜ ÃÇ ²¢ ¼ç ×÷ Õ½ ¡£ °¡ £¬ µ« ÊÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004701
xfhsm_res_ENG_Start
gvdl
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
gvdl
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00004702
xfhsm_res_ENG_Start
hadn't burned that damn factory,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸Ã ËÀ µÄ Ö¸ »Ó ÖÐ ÐÄ »Ù µô µÄ »° £¬ Õû ¸ö  

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004703
xfhsm_res_ENG_Start
halting our course, we will burn your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» »á ÈÃ ÈÎ ºÎ Ò» ¸ö Éú ´æ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004704
xfhsm_res_ENG_Start
happened here today if we hadn't shown

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê² Ã´ ºó ¹û £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004705
xfhsm_res_ENG_Start
harboring a dark secret! She has been manipulated by de-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¤ Ò» Ö± ÔÚ ÑÚ ÊÎ ×Å Ò» ¸ö ÃØ ÃÜ ¡£ Ëý ÒÑ ¾­ ÊÜ ¿Ø ÓÚ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004706
xfhsm_res_ENG_Start
harvests the Khaydarin Crystals.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004707
xfhsm_res_ENG_Start
hatch more Overlords to control them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸ü ¶à µÄ ËÞ Ö÷ È¥ ¹Ü Àí Ëü ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004708
xfhsm_res_ENG_Start
have  marched across hundreds of worlds

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äê £¬ ÎÒ ÈÔ È» ²» ¸Ò Ïë Ïó ÎÒ ÃÇ ÓÐ Ò» Ìì »á ÔÚ ¼Ò Ïç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004709
xfhsm_res_ENG_Start
have come here only recently.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð© ÈË ×å Ö» ÊÇ ×î ½ü ²Å À´ µ½ Õâ Àï µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004710
xfhsm_res_ENG_Start
have gone along with this charade!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÕ ÓÎ Ï· Àï ÎÒ ÃÇ µ± ³õ Êµ ÔÚ Ì« ÓÞ ´À ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004711
xfhsm_res_ENG_Start
have gone quite mad, Tassadar.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ï ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004712
xfhsm_res_ENG_Start
have learned to channel our dark power as well as that of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» Ñù £¬ Äã Ñ§ »á ÁË Òý µ¼ ºÚ °µ Á¦ Á¿ £¬ ´Ó ¶ø ÒÑ ¾­ ³¬ Ô½ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004713
xfhsm_res_ENG_Start
have only destroyed a phantom.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÐ ¹Ù £¿ Äã ¸É µô µÄ ²» ¹ý ÊÇ Ò» ¸ö ÷È Ó° ¶ø ÒÑ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004714
xfhsm_res_ENG_Start
have sacrificed all that our world might live. I have sullied my honor, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á ×ö ³ö Ïà Í¬ µÄ Ñ¡ Ôñ ¡£ ÎÒ Îþ Éü ÁË Ò» ÇÐ È¥ Î¬ ³Ö ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004715
xfhsm_res_ENG_Start
have told you about me, but what I've 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÎÒ Ëù ×ö µÄ Ò» ÇÐ £¬ µ« ÊÇ ÎÒ ÒÑ ¾­ ×ö µÄ £¬ ¶¼ ÊÇ Îª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004716
xfhsm_res_ENG_Start
he's worth the effort.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû ÊÇ ·ñ Õæ µÄ Öµ µÃ ÎÒ ÃÇ ÐÅ Àµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004717
xfhsm_res_ENG_Start
hehe... I love the smell of toasted zerglin's in the morning.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÇ ºÇ £¬ ÎÒ Ï² »¶ ºì ÉÕ ¹· Èâ µÄ Î¶ µÀ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004718
xfhsm_res_ENG_Start
her vile control at last. You have always served

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Ø ÖÆ ÖÐ Õü ¾È ÁË ³ö À´ ¡£ Äã Ò» Ö± ¶¼ ÔÚ ³ö É« µØ Ð­ Öú ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004719
xfhsm_res_ENG_Start
here seem ill-tempered.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004720
xfhsm_res_ENG_Start
here. It will do you no good. For I have seeded 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÃ ´¦ ¡£ ÎÒ ÒÑ ÔÚ Ðí ¶à £¬ Ðí ¶à µÄ ÐÇ Çò ÉÏ Áô ÏÂ ÁË ºÏ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004721
xfhsm_res_ENG_Start
here? Do you have any idea what this... this Hybrid

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Öª ²» Öª µÀ Õâ ¸ö ¡­ ¡­ Õâ ¸ö »ì ºÏ Ìå ½« ÓÐ Ê² Ã´ Ñù µÄ ÄÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004722
xfhsm_res_ENG_Start
hero. You will learn that the will of the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ ½« ¼û Ê¶ µ½ ×î ¸ß Òé »á µÄ È¨ Íþ ¡£ Ïò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004723
xfhsm_res_ENG_Start
hesitate to open fire upon your vessels
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004724
xfhsm_res_ENG_Start
hesitate to open fire upon your vessels.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
          
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004725
xfhsm_res_ENG_Start
hiding from the Zerg!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004726
xfhsm_res_ENG_Start
him this! Hell, I've saved your butt

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» Ç· Ëû Õâ Ã´ ¶à £¡ Òª Öª µÀ £¬ ÎÒ Ò² ¾È 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004727
xfhsm_res_ENG_Start
holding pens myself, and that was over a 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ²¿ ¿´ ¼û ¹ý Õâ Ð© Éú Îï ¡£ ºÜ ÏÔ È» µÄ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004728
xfhsm_res_ENG_Start
holed up in these bunkers for days

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÑ ¾­ ÔÚ µØ ±¤ Àï ¶× ÁË ºÃ ¼¸ Ìì ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004729
xfhsm_res_ENG_Start
home to Aiur to stand trial.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éó Ñ¶ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004730
xfhsm_res_ENG_Start
homeland once more, we shall return with you, Tassadar. We will 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í´ ¿à £¬ µ« ÊÇ ÎÒ ÃÇ ÈÔ È» »á ¸ú Äã »Ø È¥ ¡£ Ëþ Èø ´ï £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004731
xfhsm_res_ENG_Start
hope of rescue!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004732
xfhsm_res_ENG_Start
hostile response...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ×ß ×Å ÇÆ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004733
xfhsm_res_ENG_Start
hour
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¡ Ê±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004734
xfhsm_res_ENG_Start
hours
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ð¡ Ê±
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004735
xfhsm_res_ENG_Start
huddle with them in darkness! For your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ö Ö» »á ½« Äã µÄ Í¬ °é £¬ ÒÔ ¼° ÎÒ ÃÇ Õû ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004736
xfhsm_res_ENG_Start
humanity. Our responsibility is too great to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Ôð ÈÎ Ì« ÖØ ´ó ÁË £¬ Ð¡ Ð¡ µÄ Îþ Éü ²» Ëã Ê² Ã´ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004737
xfhsm_res_ENG_Start
if things get too dicey.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÕ Ê± ¿É ÒÔ ÓÉ Ëü À´ µÃ µ½ ÑÚ »¤ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004738
xfhsm_res_ENG_Start
immediate evac.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004739
xfhsm_res_ENG_Start
immediately. If you fail to comply, I will not 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
       

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004740
xfhsm_res_ENG_Start
in It's pride, could never bring itself to welcome outcasts such as

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004741
xfhsm_res_ENG_Start
in a greater nightmare.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾ø ¾³ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004742
xfhsm_res_ENG_Start
in buildings and gather resources - can

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ª ²É Õß ÔÚ ½á µã ÖÐ ÖÆ Ôì ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004743
xfhsm_res_ENG_Start
in doing is helping the Overmind to win.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È¥ È¡ µÃ Ê¤ Àû ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004744
xfhsm_res_ENG_Start
in eradicating the Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÍ ÎÒ ÃÇ Ò» Æð È¥ Ïû Ãð ³æ ×å °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004745
xfhsm_res_ENG_Start
in error. You represent what is greatest in us all, and

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ï£ Íû ¶¼ ¼Ä ÍÐ ¸ø ÁË Äã ÃÇ ¡£ Ô¸ Îá Éñ Óë Äã ÃÇ Í¬ ÔÚ £¬ °¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004746
xfhsm_res_ENG_Start
in from the northeast. That's Duran's position, but he 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ïò ´« À´ ¡£ ÄÇ Àï ÊÇ ¶Å À¼ µÄ Î» ÖÃ £¬ µ« ºÃ Ïñ Ëû Õý ÔÚ ½«
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004747
xfhsm_res_ENG_Start
in our possession.  Now, all shall tremble

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ó¦ ¸Ã ÔÚ ÎÒ ÃÇ Ãæ Ç° ¸Ð µ½ ¿Ö ¾å ÁË £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004748
xfhsm_res_ENG_Start
in your vicinity.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ¹ú ½¢ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004749
xfhsm_res_ENG_Start
incoming transmission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÕ Ñ¶ Ï¢ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004750
xfhsm_res_ENG_Start
indeed. You are free to go.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¿É ÒÔ ×ß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004751
xfhsm_res_ENG_Start
insane.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004752
xfhsm_res_ENG_Start
instinctively reached out to you and 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Ê± ºò £¬ ÎÒ µÄ ¾« Éñ ´© Ô½ Óî Öæ µÄ Ðé ¿Õ Ïò Äã Çó ¾È £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004753
xfhsm_res_ENG_Start
intentions here are honorable? That these Zerg here are not 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¸ß ÉÐ µÄ £¿ ÄÑ µÀ Õâ Ð© ³æ ×å ²» ÊÇ ±» Äã Ëù ×ó ÓÒ µÄ Ã´ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004754
xfhsm_res_ENG_Start
into this Dominion base, I figured we were on the same side.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÛ ¹ú »ù µØ £¬ ÎÒ ¾õ µÃ ÎÒ ÃÇ ÊÇ Õ¾ ÔÚ Ò» ±ß µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004755
xfhsm_res_ENG_Start
is a sizeable Zerg force blocking the way.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» Ö» Êý Á¿ ÆÄ Îª ¿É ¹Û µÄ ³æ ×å ²¿ ¶Ó µ² ×¡ ÁË È¥ Â· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004756
xfhsm_res_ENG_Start
is capable of?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Á¦ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004757
xfhsm_res_ENG_Start
is shut down  there will be no one to save you should you 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÍ ÃÅ ±» ¹Ø ±Õ £¬ Äã ÃÇ »á ±» ³æ ×å ´ó Ãæ »ý ³å »÷ £¬ µ½ Ê± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004758
xfhsm_res_ENG_Start
is that you have allied yourself with the blasphemous Dark Ones, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½á Ùô äÂ Éñ Ê¥ µÄ ºÚ °µ Ö® Í½ £¬ ÓÖ È¥ Ñ§ Ï° Ëû ÃÇ µÄ ºÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004759
xfhsm_res_ENG_Start
is that you're here to terminate. Get on with it.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¾¿ ¾¹ À´ Õâ Àï Òª ÖÕ Ö¹ Ê² Ã´ ¡£ ¼Ì Ðø ÏÂ È¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004760
xfhsm_res_ENG_Start
it is repaired.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ²» µ¹ Ëú ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004761
xfhsm_res_ENG_Start
it up and our work here is done.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Æð À´ ºó ÎÒ ÃÇ µÄ ÈÎ Îñ ¾Í Íê ³É ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004762
xfhsm_res_ENG_Start
it's primary hive cluster.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Í ÎÞ ·¨ Õ½ ¶· ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004763
xfhsm_res_ENG_Start
it. I am a Ghost, remember? Once we've dealt with 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °É £¿ ÎÒ ÃÇ ´ò ÍË Éñ ×å ºó £¬ ¾Í ÄÜ ¶Ô ¸¶ ³æ ×å ÁË ¡£ °¢ ¿Ë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004764
xfhsm_res_ENG_Start
joining with you. Your fate was sealed the moment your Matriarch

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶û Ä¨ ºÚ ¡£ Äã ÃÇ µÄ Ãü ÔË ×Ô Äã ÃÇ µÄ Å® Çõ ³¤ ºÍ µ¶ ·æ Å® 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004765
xfhsm_res_ENG_Start
judgement of the Conclave.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                         
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004766
xfhsm_res_ENG_Start
judgment. Carry out your orders, lieutenant.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÅÐ ¶Ï ¡£ Ö´ ÐÐ Äã µÄ Ãü Áî £¬ ÖÐ Î¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004767
xfhsm_res_ENG_Start
just don't think anyone deserves to have 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ²» ÈÏ Îª Áª ÃË »á ÓÐ ÄÇ Ã´ ´ó µÄ ´í Îó £¬ ±Ø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004768
xfhsm_res_ENG_Start
just get the job done.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »î ¶ù ¸É Íê ¾Í ÊÇ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004769
xfhsm_res_ENG_Start
just the Zerg. I know that because ... well I just know 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¥ £¬ ·´ Õý ÎÒ ¾Í ÊÇ Öª µÀ ¡£ ÎÒ ÊÇ ÓÄ Áé ÌØ ¹¤ £¬ »¹ ¼Ç µÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004770
xfhsm_res_ENG_Start
killed. This is kind of exciting for me.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÜ ÓÐ ½ñ Ìì ¿É Õæ Áî ÎÒ ÐË ·Ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004771
xfhsm_res_ENG_Start
kills me to know that we helped him

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ó Òµ £¬ ÏÖ ÔÚ Ïë Æð À´ Õæ ÊÇ Í´ ÐÄ ¡­ ¡­

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004772
xfhsm_res_ENG_Start
know about your past. I mean, I've heard 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ëµ £¬ ÎÒ Öª µÀ Äã µÄ ¹ý È¥ ¡£ ÎÒ ÊÇ Ëµ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004773
xfhsm_res_ENG_Start
know that the gods watch over you. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òª Ã÷ °× Éñ »á ÊØ »¤ Äã ¡£ Îá Éñ Íò Ëê £¡

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004774
xfhsm_res_ENG_Start
known of these creatures for some time. For

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÔÚ ÁË £¬ ÏÖ ÔÚ ÎÒ ÃÇ ÓÖ Öª µÀ £¬ Áª ÃË Õý 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004775
xfhsm_res_ENG_Start
last Zerg attack, and we had no 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶¼ ÔÚ ÉÏ ´Î ³æ ×å µÄ ½ø ¹¥ ÖÐ ±» »Ù ÁË £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004776
xfhsm_res_ENG_Start
last long against us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »÷ ÏÂ ²» »á Ö§ ³Ö ¶à ¾Ã µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004777
xfhsm_res_ENG_Start
let me explain, I'm sure you'll understand tha-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹û ÈÝ ÎÒ ½â ÊÍ µÄ »° £¬ ÎÒ Ïà ÐÅ Äã ÃÇ ÄÜ Ã÷ °× ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004778
xfhsm_res_ENG_Start
like what I am. You can't imagine how this feels...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ²» »á Ã÷ °× ×÷ Îª ³æ ×å ÊÇ Ò» ÖÖ Ôõ Ñù µÄ ¸Ð ¾õ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004779
xfhsm_res_ENG_Start
lives in your reckless attack against the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û Äã Î¥ ¿¹ £¬ ÎÒ ½« ºÁ ²» ÓÌ Ô¥ µØ ÏÂ Áî Ïò Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004780
xfhsm_res_ENG_Start
loading
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Õý ÔÚ ÔØ Èë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004781
xfhsm_res_ENG_Start
long as possible. Fight on, brave Fenix. And 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÃ ¡£ ¼Ì Ðø Õ½ ¶· £¬ ÓÂ ¸Ò µÄ ·Ñ Äá ¿Ë Ë¹ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004782
xfhsm_res_ENG_Start
longer!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004783
xfhsm_res_ENG_Start
lose, or you can join us and help save our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÇ £¬ °ï Öú ÎÒ ÃÇ Õü ¾È ÎÒ ÃÇ µÄ ÖÖ ×å ²» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004784
xfhsm_res_ENG_Start
lost their infallible courage?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ÓÂ Æø ÁË Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004785
xfhsm_res_ENG_Start
make sure that your reign is short lived.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004786
xfhsm_res_ENG_Start
maps
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µØ Í¼ ÁÐ ±í
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004787
xfhsm_res_ENG_Start
max
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î ´ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004788
xfhsm_res_ENG_Start
may even send Archons against us.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÁ »á ÅÉ Ö´ Õþ ¹Ù À´ ¶Ô ¸¶ ÎÒ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004789
xfhsm_res_ENG_Start
may have been in error. If you persist in 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÇ µÄ ÐÐ ¶¯ £¬ ÎÒ ½« ÉÕ »Ù Äã ÄÇ ¿É Á¯ µÄ ½¢ ¶Ó £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004790
xfhsm_res_ENG_Start
me nervous as hell. I sure would appreciate some immediate evac.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÅ Éµ ÁË ¡£ Èç ¹û Äã ÄÜ Âí ÉÏ ·Å ÎÒ ×ß ÎÒ ½« Íò ·Ö ¸Ð ¼¤ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004791
xfhsm_res_ENG_Start
me with honor... Thus I must ask you... to watch

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¡­ ¡­ Òò ´Ë ÎÒ ±Ø Ðë Òª Çó Äã ¡­ ¡­ ÕÕ ¿´ ÎÒ µÄ ²¿ Âä ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004792
xfhsm_res_ENG_Start
me.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¿É Öª µÀ £¬ ÎÒ ÊÇ Òò Äã µÄ ºô »½ ¶ø À´ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004793
xfhsm_res_ENG_Start
me?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004794
xfhsm_res_ENG_Start
means little to me.  It might have taken me awhile, but I did over-

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò² Ðí Òª »¨ ÎÒ Ò» Ð© Ê± ¼ä £¬ µ« µ± Äê ÎÒ µß ¸² ÁË Áª ÃË Õþ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004795
xfhsm_res_ENG_Start
means little to me. It might have taken me awhile, but I did over-

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À´ Ëµ Î¢ ²» ×ã µÀ ¡£ Ò² Ðí Òª »¨ ÎÒ Ò» Ð© Ê± ¼ä £¬ µ« µ± Äê ÎÒ µß ¸² ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004796
xfhsm_res_ENG_Start
meet again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÆÚ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004797
xfhsm_res_ENG_Start
might of the Dark Archons can match the forces of Aldaris.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ÓÂ Ê¿ £¬ Ò² Ö» ÓÐ Õâ Ñù ²Å ÄÜ ¶Ô ¿¹ °¢ ¶û ´ï Èð Ë¹ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004798
xfhsm_res_ENG_Start
min
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
×î Ð¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004799
xfhsm_res_ENG_Start
minions. They shall aid you in your search.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëü ÃÇ ½« »á ÔÚ Äã µÄ Ì½ Ë÷ ¹ý ³Ì ÖÐ °ï Öú Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004800
xfhsm_res_ENG_Start
minute
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004801
xfhsm_res_ENG_Start
minutes
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
·Ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004802
xfhsm_res_ENG_Start
mistake of underestimating my power just like everyone else

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Å« Á¥ ¡£ Ëý Ïñ Æä Ëû Ëù ÓÐ ÈË Ò» Ñù ´í Îó µØ µÍ ¹À ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004803
xfhsm_res_ENG_Start
mk
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
mk
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004804
xfhsm_res_ENG_Start
moonrise.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004805
xfhsm_res_ENG_Start
motives and authority at your own peril.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »³ ÒÉ ÎÒ µÄ ¶¯ »ú ¸ú È¨ Íþ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004806
xfhsm_res_ENG_Start
mouse and when a unit responds to
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µÄ Ê± ¼ä ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004807
xfhsm_res_ENG_Start
move command.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÃ ÒÆ ¶¯ Ãü Áî ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004808
xfhsm_res_ENG_Start
move your buildings.               

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                              

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004809
xfhsm_res_ENG_Start
must build a Pylon near it, so

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±Ø Ðë ÔÚ Ëü ¸½ ½ü ½¨ Ôì Ò» ¸ö Ë® ¾§ £¬ ÄÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004810
xfhsm_res_ENG_Start
must have enough supply depots to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ±Ø Ðë ÓÐ ×ã ¹» Êý Á¿ µÄ ¹© ¸ø Õ¾ ÒÔ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004811
xfhsm_res_ENG_Start
must hurry and evacuate the Khalai survivors

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ³æ ×å ·´ ÆË Ç° ×¥ ½ô Ê± ¼ä Êè É¢ ¿Ë ¹þ À³ µÄ ÐÒ ´æ Õß ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004812
xfhsm_res_ENG_Start
must join our brethren in battle.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Ì È¥ Ôö Ô® ÄÇ Ð© ×÷ Õ½ ÖÐ µÄ µÜ ÐÖ ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004813
xfhsm_res_ENG_Start
name of Emperor Mengsk, I order you to surrender your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Ë »Ê µÛ ±Ý ÏÂ µÄ Ãû Òå £¬ ÎÒ Ãü Áî Äã ÃÇ Á¢ ¿Ì ÎÞ Ìõ ¼þ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004814
xfhsm_res_ENG_Start
narrow understanding.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004815
xfhsm_res_ENG_Start
necessary for my plans. I think I'll leave you here, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ïë ÎÒ »á °Ñ Äã ÏÈ Áô ÏÂ À´ £¬ °¢ ¿Ë ÌØ Â³ Ë¹ £¬ Áô ÔÚ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004816
xfhsm_res_ENG_Start
need to be rescued. I know what I'm doing. The 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾È ¡£ ÎÒ Öª µÀ ÎÒ ÔÚ ¸É Ê² Ã´ ¡£ Éñ ×å ½¢ ¶Ó Òª À´ »Ù Ãð Õû 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004817
xfhsm_res_ENG_Start
negative-suns and borne witness to the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÜ Á¿ ¡­ ¡­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004818
xfhsm_res_ENG_Start
nesting area. We can launch the Med Team at any time, Sir.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÒÑ ¿É ÒÔ Ëæ Ê± ÅÉ ³ö Ò½ »¤ Ð¡ ¶Ó ÁË £¬ ³¤ ¹Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004819
xfhsm_res_ENG_Start
neutral\Acritter.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\Acritter.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004820
xfhsm_res_ENG_Start
neutral\Bcritter.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\Bcritter.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004821
xfhsm_res_ENG_Start
neutral\Cbattle.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\Cbattle.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004822
xfhsm_res_ENG_Start
neutral\DataDisk.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\DataDisk.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004823
xfhsm_res_ENG_Start
neutral\Flag.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\Flag.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004824
xfhsm_res_ENG_Start
neutral\GasOrb.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\GasOrb.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004825
xfhsm_res_ENG_Start
neutral\GasSac.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\GasSac.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004826
xfhsm_res_ENG_Start
neutral\GasTank.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\GasTank.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004827
xfhsm_res_ENG_Start
neutral\Jcritter.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\Jcritter.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004828
xfhsm_res_ENG_Start
neutral\KerrEgg.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\KerrEgg.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004829
xfhsm_res_ENG_Start
neutral\KhChunk.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\KhChunk.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004830
xfhsm_res_ENG_Start
neutral\Khyad01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\Khyad01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004831
xfhsm_res_ENG_Start
neutral\OreChunk.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\OreChunk.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004832
xfhsm_res_ENG_Start
neutral\PsiEmit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\PsiEmit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004833
xfhsm_res_ENG_Start
neutral\cbaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\cbaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004834
xfhsm_res_ENG_Start
neutral\civilian.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\civilian.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004835
xfhsm_res_ENG_Start
neutral\geyShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\geyShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004836
xfhsm_res_ENG_Start
neutral\geyser.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\geyser.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004837
xfhsm_res_ENG_Start
neutral\geyser.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\geyser.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004838
xfhsm_res_ENG_Start
neutral\ion.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\ion.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004839
xfhsm_res_ENG_Start
neutral\kerrChry.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\kerrChry.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004840
xfhsm_res_ENG_Start
neutral\maprev.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\maprev.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004841
xfhsm_res_ENG_Start
neutral\min01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\min01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004842
xfhsm_res_ENG_Start
neutral\min01Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\min01Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004843
xfhsm_res_ENG_Start
neutral\min02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\min02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004844
xfhsm_res_ENG_Start
neutral\min02Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\min02Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004845
xfhsm_res_ENG_Start
neutral\min03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\min03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004846
xfhsm_res_ENG_Start
neutral\min03Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\min03Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004847
xfhsm_res_ENG_Start
neutral\nacShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nacShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004848
xfhsm_res_ENG_Start
neutral\nbcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nbcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004849
xfhsm_res_ENG_Start
neutral\nciShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nciShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004850
xfhsm_res_ENG_Start
neutral\nddSha2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nddSha2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004851
xfhsm_res_ENG_Start
neutral\nddShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nddShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004852
xfhsm_res_ENG_Start
neutral\nflSha2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nflSha2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004853
xfhsm_res_ENG_Start
neutral\nflShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nflShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004854
xfhsm_res_ENG_Start
neutral\ngcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\ngcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004855
xfhsm_res_ENG_Start
neutral\ngoShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\ngoShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004856
xfhsm_res_ENG_Start
neutral\ngsShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\ngsShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004857
xfhsm_res_ENG_Start
neutral\njcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\njcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004858
xfhsm_res_ENG_Start
neutral\nkeSha2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nkeSha2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004859
xfhsm_res_ENG_Start
neutral\nkeShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nkeShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004860
xfhsm_res_ENG_Start
neutral\nkhSha2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nkhSha2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004861
xfhsm_res_ENG_Start
neutral\nkhShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nkhShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004862
xfhsm_res_ENG_Start
neutral\nkoShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\nkoShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004863
xfhsm_res_ENG_Start
neutral\norShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\norShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004864
xfhsm_res_ENG_Start
neutral\npsSha2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\npsSha2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004865
xfhsm_res_ENG_Start
neutral\npsShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\npsShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004866
xfhsm_res_ENG_Start
neutral\stasis.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\stasis.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004867
xfhsm_res_ENG_Start
neutral\temple.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
neutral\temple.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004868
xfhsm_res_ENG_Start
never do anything like this again.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÒÔ ºó ÎÒ ÃÇ ²» »á ÔÙ ×ö Õâ ÖÖ ÊÂ Çé ¡£ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004869
xfhsm_res_ENG_Start
new commands.  The building will

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´« ËÍ Íê ±Ï ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004870
xfhsm_res_ENG_Start
new mission objectives:

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÂ µÄ ÈÎ Îñ Ä¿ ±ê £º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004871
xfhsm_res_ENG_Start
ng...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ng...
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004872
xfhsm_res_ENG_Start
no clue as to why they had imprisoned that 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ÎÈ ¶¨ ¹Þ ÖÐ Ã» ÓÐ Ò» µã Í· Ð÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004873
xfhsm_res_ENG_Start
not allow them to leave here alive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈÃ Ëû ÃÇ »î ×Å Àë ¿ª ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004874
xfhsm_res_ENG_Start
not forsake us. For in the time that you have spent with us,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á Å× Æú ÎÒ ÃÇ µÄ £¬ ÔÚ ºÍ ÎÒ ÃÇ Ïà ´¦ µÄ Ê± ¼ä Àï £¬ Äã Ñ§ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004875
xfhsm_res_ENG_Start
not me. Duran. He has been playing us both from the start... He

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ÊÇ ÎÒ ¡£ ¶Å À¼ ¡£ Ëû ´Ó Ò» ¿ª Ê¼ ¾Í °Ñ Äã ÎÒ Ë£ Åª ÁË ¡­ ¡­ Ëû »¨ ÑÔ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004876
xfhsm_res_ENG_Start
not only are we up against the Zerg here,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ¹â ÓÐ ³æ ×å £¬ »¹ ÓÐ ÎÒ ÃÇ µÄ ÀÏ Åó ÓÑ ¶Å ¿Ë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004877
xfhsm_res_ENG_Start
notify you when the Brood becomes erratic.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±¨ ³æ Àà Ææ ¹Ö µÄ Çé ¿ö ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004878
xfhsm_res_ENG_Start
now effectively powerless. He won't be able to use 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê§ Ð§ ÁË ¡£ µ± ÎÒ ÃÇ ½ø ¹¥ Ëû µÄ ¹¬ µî Ê± Ëû ½« ²» ÔÙ ÄÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004879
xfhsm_res_ENG_Start
now, and never seek to confront the Zerg 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÙ ÊÔ Í¼ ºÍ ³æ ×å ¶Ô ¿¹ £¬ ³æ ×å ÊÇ ²» ¿É Õ½ Ê¤ µÄ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004880
xfhsm_res_ENG_Start
ns
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ns
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004881
xfhsm_res_ENG_Start
nukes when we siege Mengsk's palace.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºò ²» ÔÙ Ðè Òª µ£ ÐÄ ºË µ¼ µ¯ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004882
xfhsm_res_ENG_Start
numerous SCVs are necessary.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ðè Òª Ðí ¶à ¹¤ ³Ì ±ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004883
xfhsm_res_ENG_Start
obligation to you. I used you to destroy the Psi Disrupter. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ´Ý »Ù ÁË ÓÄ ÄÜ ¸É ÈÅ Æ÷ ¡£ Èç ½ñ ÎÒ ÄÃ »Ø ÁË Êô ÓÚ ÎÒ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004884
xfhsm_res_ENG_Start
oblivion's embrace.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004885
xfhsm_res_ENG_Start
of 10 Marines
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
10¸ö º£ ¾ü Â½ Õ½ ¶Ó
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004886
xfhsm_res_ENG_Start
of 100 Gas
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
100Ìì È» Æø
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004887
xfhsm_res_ENG_Start
of a cycle. It's role in the cosmic order was 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Óî Öæ ÖÈ Ðò ÖÐ µÄ ½Ç É« Ôç ÔÚ ºã ÐÇ ÃÇ ÉÐ »¹ Äê Çá µÄ Ê± ºò 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004888
xfhsm_res_ENG_Start
of any cerebrate!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÚ ÄÔ ³æ Éí ÉÏ ÀË ·Ñ ÈÎ ºÎ ¹¦ ·ò µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004889
xfhsm_res_ENG_Start
of groups in this sector who feel that your involvement here 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Êý ¸ö Èº Ìå ÈÏ Îª Äã µÄ ½é Èë Òý Æð ÁË Ä³ ÖÖ »ì ÂÒ ¡£ ¼ø ÓÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004890
xfhsm_res_ENG_Start
of operations in Augustgrad.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
             
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004891
xfhsm_res_ENG_Start
of our attack. Return to the Citadel. I shall 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ×´ ¿ö ¡£ »Ø µ½ ´ó ±¾ Óª ¡£ ÎÒ ½« Ïò Äã »ã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004892
xfhsm_res_ENG_Start
of the Khala's light. You and your vile 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈË µÄ Ìá Òé ¡£ Äã ºÍ Äã µÄ Åó ÓÑ Òª ºÍ Õâ Ð© 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004893
xfhsm_res_ENG_Start
of the Overmind.  I have located a small

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÔ ³æ ¡£ ÎÒ Õì ²â µ½ ÔÚ Õâ ¸ö Çø Óò ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004894
xfhsm_res_ENG_Start
of the Protoss Temple.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004895
xfhsm_res_ENG_Start
of them here as possible!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÄÜ ¶à µØ ½« Ëû ÃÇ Îü ÊÕ ½ø À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004896
xfhsm_res_ENG_Start
of these parts.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±¾ µØ Ãñ ±ø µÄ Í³ Áì ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004897
xfhsm_res_ENG_Start
of things. You can destroy all of the specimens 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Àï Ëù ÓÐ µÄ Ñù Æ· ¶¼ ´Ý »Ù ¡£ µ« ¶Ô Äã ²¢ Ã» ÓÐ Ò» µã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004898
xfhsm_res_ENG_Start
ok? Wish us luck.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Âð £¿ ×£ ÎÒ ÃÇ ºÃ ÔË °É ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004899
xfhsm_res_ENG_Start
on Aiur!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004900
xfhsm_res_ENG_Start
on Shakuras, and use you to kill the Overmind. And as you can

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±ä ³æ ×å £¬ È» ºó Äã É± ËÀ Ö÷ Ô× £¬ ¾Í Èç Äã Ëù ¼û µ½ µÄ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004901
xfhsm_res_ENG_Start
on a unit to select multiple units of that type.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÍ ¸Ã µ¥ Î» Í¬ Ò» Àà µÄ ¶à ¸ö µ¥ Î» ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004902
xfhsm_res_ENG_Start
on the battlefield.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ì ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004903
xfhsm_res_ENG_Start
on the crystals to collect more minerals.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              Ë® ¾§ Ëþ ÉÏ µÄ ×Ê Ô´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004904
xfhsm_res_ENG_Start
on your command.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« Ëæ Äã µÄ Ãü Áî ¿ª Ê¼ ±¬ Õ¨ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004905
xfhsm_res_ENG_Start
on-line.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÄ ÄÜ ·¢ Éú Æ÷ °² ÖÃ Íê ±Ï £¬ Õý ³£ ÔË ×÷ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004906
xfhsm_res_ENG_Start
one moment, regret my actions. For I am Templar, and above all 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ« ÊÇ ÎÒ Ò» ¿Ì Ò² Ã» ÓÐ ºó »Ú ¹ý £¬ ×ö Îª Ò» Ãû Ê¥ ÌÃ Îä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004907
xfhsm_res_ENG_Start
operate while the UED grips the Dominion with an iron 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹¥ µÛ ¹ú µÄ Ê± ºò ¼Ì Ðø Ëû ÃÇ µÄ ÔË ×ª ¡£ ÎÒ ÔÙ Ò² ²» »á Ð¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004908
xfhsm_res_ENG_Start
operation... Let my death have at least some meaning.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¡­ Íê ³É ÎÒ ÃÇ µÄ ÐÐ ¶¯ ¡­ ¡­ ÈÃ ÎÒ µÄ ËÀ ÖÁ ÉÙ »¹ ÄÜ ÓÐ µã Òâ Òå ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004909
xfhsm_res_ENG_Start
opponent.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¶Ô ÊÖ ¡£  
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004910
xfhsm_res_ENG_Start
order to prevent meltdown, you will need to reach the manual

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË ×è Ö¹ ·´ Ó¦ ¶Ñ ÈÜ »Ù £¬ Äã Òª ´Ó ÊÖ ¶¯ ¿Ø ÖÆ Ì¨ ÉÏ ÊÖ ¶¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004911
xfhsm_res_ENG_Start
order to return to your position and reinforce my troops!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Á¢ ¿Ì »Ø µ½ Äã µÄ Î» ÖÃ ÉÏ Ôö Ô® ÎÒ µÄ ²¿ ¶Ó £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004912
xfhsm_res_ENG_Start
our hostile-environment construction

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÖÐ ½ø ÐÐ ½¨ Éè ºÍ ²É ¼¯ ×Ê Ô´ »î ¶¯ µÄ »ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004913
xfhsm_res_ENG_Start
our own most ancient traditions. But never think that I would, for 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³¡ ºÍ ÎÒ µÄ Ãû Éù £¬ ÎÒ Éõ ÖÁ ÆÆ »µ ÁË ÎÒ ÃÇ µÄ ´« Í³ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004914
xfhsm_res_ENG_Start
our pants down, but it's time to start givin' some back!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Í ´ò ÁË ½ø À´ ¡£ ÏÖ ÔÚ ÊÇ ¸ø Ëü ÃÇ µã ÑÕ É« µÄ Ê± ºò ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004915
xfhsm_res_ENG_Start
ourselves, use the ATTACK command.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Çë Ê¹ ÓÃ ¹¥ »÷ Ãü Áî ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004916
xfhsm_res_ENG_Start
out. I couldn't... make out that last part. I'll try to...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÞ ·¨ ¡­ ¡­ Çå ³þ ×î ºó µÄ ²¿ ·Ö ¡£ ÎÒ »á ÊÔ Í¼ ¡­ ¡­ ÉÔ ºó ÖØ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004917
xfhsm_res_ENG_Start
over my tribe... Into your hands I give the future.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ °Ñ Î´ À´ ¾Í ½» ÔÚ Äã ÊÖ ÖÐ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004918
xfhsm_res_ENG_Start
override terminal and shut the reactor core down.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹Ø ±Õ ·´ Ó¦ ºË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004919
xfhsm_res_ENG_Start
overrun! Maybe if you hadn't taken

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã »¨ Ò» µã Äã ±¦ ¹ó µÄ Ê± ¼ä À´ Õâ ¿´ ¿´ ¡£

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004920
xfhsm_res_ENG_Start
overwhelming Zerg forces!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³æ ×å ²¿ ¶Ó µÄ Í» Ï® £¡ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004921
xfhsm_res_ENG_Start
own. It's funny... It seems like yesterday

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õæ ÊÇ ¿É Ð¦ ¡­ ¡­ ×ò Ìì °¢ ¿Ë Í¼ À­ Ë¹ »¹ Ôø ¾­ ÊÇ ¿Õ Ïë 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004922
xfhsm_res_ENG_Start
pathetic fleet down to the last man.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
pathetic fleet down to the last man.
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004923
xfhsm_res_ENG_Start
peaceably.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004924
xfhsm_res_ENG_Start
peasant Militias, but the combined might of the United Earth 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö§ ÆÆ ÀÃ µÄ Å© Ãñ ·´ ¿¹ ¾ü £¬ ¶ø ÊÇ À´ ×Ô ÓÚ µØ Çò Áª ºÏ Àí 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004925
xfhsm_res_ENG_Start
per rocket
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ¥ ·¢ »ð ¼ý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004926
xfhsm_res_ENG_Start
pilots to the battlecruisers themselves. They will be able to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·É ÐÐ Ô± »¤ ËÍ µ½ Ñ² Ñó ½¢ ¡£ Ëû ÃÇ µ½ Ê± »á ½Ó ¹Ü Õ½ ½¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004927
xfhsm_res_ENG_Start
placed nearby.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004928
xfhsm_res_ENG_Start
plan: the Zerg are to r
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004929
xfhsm_res_ENG_Start
plan: the Zerg are to remain unharmed.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004930
xfhsm_res_ENG_Start
planet and the Uraj Crystal were abandoned. These Terrans

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼¶ £¬ Õâ ¸ö ÐÇ Çò ÒÔ ¼° ÎÚ À­ Ê² Ë® ¾§ ±ã ±» ÒÅ Æú ÁË ¡£ Õâ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004931
xfhsm_res_ENG_Start
plenty of times.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹ý Äã ºÃ ¶à ´Î ÄØ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004932
xfhsm_res_ENG_Start
position.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004933
xfhsm_res_ENG_Start
possess the means to disrupt your control of the Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·¢ ÏÖ ÄÇ ¿É ²» ÊÇ ¼þ ÈÝ Ò× ÊÂ £¬ Äã Õâ ¸ö ¹Ö Ì¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004934
xfhsm_res_ENG_Start
power generator. Once we've done that, we'll 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á °Ñ ÈÎ Îñ ×ª ¸ø ÃÉ Ë¹ ¿Ë ºÍ ¿­ Èð ¸Ê ¡£ ³ö ·¢ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004935
xfhsm_res_ENG_Start
power that has slept for countless ages.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Êý ÊÀ ¼Í µÄ Á¦ Á¿ ¡£ ¶ø Õâ ¹Þ ÖÐ µÄ Éú Îï Õý ÊÇ Ëü ÓÚ ´Ë ¼ä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004936
xfhsm_res_ENG_Start
predictable, O Queen, I need not face

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ÎÒ ¾Í ²» ±Ø Ç× ×Ô ¸ú Äã ×÷ Õ½ ¡­ ¡­ 
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004937
xfhsm_res_ENG_Start
preordained when the stars were young. Behold

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Í ÒÑ ¾­ ±» ¶¨ ÏÂ À´ ÁË ¡£ ¿´ °¡ £¬ Õâ ¾Í ÊÇ Äã ÃÇ µÄ Àú Ê· 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004938
xfhsm_res_ENG_Start
prepared to face my destiny, you'll not find me

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±¸ ºÃ Ãæ ¶Ô ÎÒ µÄ Ãü ÔË £¬ Äã »á ·¢ ÏÖ ÎÒ ²» ÊÇ ÈÎ ÈË Ô× É± 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004939
xfhsm_res_ENG_Start
presence...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004940
xfhsm_res_ENG_Start
primary staging point, not because I was under any 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õ½ ÂÔ ¾Ý µã ¡£ ¶ø ²» ÊÇ Òò Îª ÎÒ Ç· ÁË Äã Ê² Ã´ ¡£ ÎÒ Àû ÓÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004941
xfhsm_res_ENG_Start
problem with your equipment?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004942
xfhsm_res_ENG_Start
protect the Temple itself from the Swarm!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ö ºÃ ±£ »¤ Éñ Ãí µÄ ×¼ ±¸ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00004943
xfhsm_res_ENG_Start
protoss\Intercep.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\Intercep.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004944
xfhsm_res_ENG_Start
protoss\arbiter.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\arbiter.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004945
xfhsm_res_ENG_Start
protoss\archives.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archives.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004946
xfhsm_res_ENG_Start
protoss\archives.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archives.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004947
xfhsm_res_ENG_Start
protoss\archon.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archon.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004948
xfhsm_res_ENG_Start
protoss\archon.lob
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archon.lob
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004949
xfhsm_res_ENG_Start
protoss\archonT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archonT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004950
xfhsm_res_ENG_Start
protoss\archonT.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archonT.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004951
xfhsm_res_ENG_Start
protoss\archonT2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\archonT2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004952
xfhsm_res_ENG_Start
protoss\assim.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\assim.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004953
xfhsm_res_ENG_Start
protoss\assim.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\assim.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004954
xfhsm_res_ENG_Start
protoss\assim.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\assim.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004955
xfhsm_res_ENG_Start
protoss\beacon.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\beacon.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004956
xfhsm_res_ENG_Start
protoss\beacon.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\beacon.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004957
xfhsm_res_ENG_Start
protoss\carrier.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\carrier.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004958
xfhsm_res_ENG_Start
protoss\citadel.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\citadel.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004959
xfhsm_res_ENG_Start
protoss\citadel.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\citadel.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004960
xfhsm_res_ENG_Start
protoss\dragoon.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\dragoon.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004961
xfhsm_res_ENG_Start
protoss\dtemplar.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\dtemplar.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004962
xfhsm_res_ENG_Start
protoss\forge.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\forge.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004963
xfhsm_res_ENG_Start
protoss\forge.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\forge.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004964
xfhsm_res_ENG_Start
protoss\forgeT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\forgeT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004965
xfhsm_res_ENG_Start
protoss\gateway.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\gateway.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004966
xfhsm_res_ENG_Start
protoss\gateway.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\gateway.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004967
xfhsm_res_ENG_Start
protoss\gencore.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\gencore.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004968
xfhsm_res_ENG_Start
protoss\gencore.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\gencore.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004969
xfhsm_res_ENG_Start
protoss\gencoreT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\gencoreT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004970
xfhsm_res_ENG_Start
protoss\lshield.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\lshield.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004971
xfhsm_res_ENG_Start
protoss\mshield.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\mshield.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004972
xfhsm_res_ENG_Start
protoss\nexus.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\nexus.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004973
xfhsm_res_ENG_Start
protoss\nexus.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\nexus.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004974
xfhsm_res_ENG_Start
protoss\pCirGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pCirGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004975
xfhsm_res_ENG_Start
protoss\pMarker.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pMarker.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004976
xfhsm_res_ENG_Start
protoss\pacShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pacShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004977
xfhsm_res_ENG_Start
protoss\pasShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pasShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004978
xfhsm_res_ENG_Start
protoss\pauShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pauShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004979
xfhsm_res_ENG_Start
protoss\pb1Glow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pb1Glow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004980
xfhsm_res_ENG_Start
protoss\pbaGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pbaGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004981
xfhsm_res_ENG_Start
protoss\pbaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pbaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004982
xfhsm_res_ENG_Start
protoss\pbeShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pbeShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004983
xfhsm_res_ENG_Start
protoss\pciShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pciShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004984
xfhsm_res_ENG_Start
protoss\pdrDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pdrDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004985
xfhsm_res_ENG_Start
protoss\pdrShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pdrShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004986
xfhsm_res_ENG_Start
protoss\pfoShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pfoShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004987
xfhsm_res_ENG_Start
protoss\pgaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pgaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004988
xfhsm_res_ENG_Start
protoss\pgcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pgcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004989
xfhsm_res_ENG_Start
protoss\photon.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\photon.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004990
xfhsm_res_ENG_Start
protoss\photon.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\photon.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004991
xfhsm_res_ENG_Start
protoss\pneGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pneGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004992
xfhsm_res_ENG_Start
protoss\pneShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pneShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004993
xfhsm_res_ENG_Start
protoss\ppbShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\ppbShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004994
xfhsm_res_ENG_Start
protoss\ppyShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\ppyShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004995
xfhsm_res_ENG_Start
protoss\prism.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\prism.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004996
xfhsm_res_ENG_Start
protoss\prism.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\prism.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004997
xfhsm_res_ENG_Start
protoss\proShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\proShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004998
xfhsm_res_ENG_Start
protoss\probe.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\probe.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00004999
xfhsm_res_ENG_Start
protoss\psgGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\psgGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005000
xfhsm_res_ENG_Start
protoss\psgShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\psgShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005001
xfhsm_res_ENG_Start
protoss\pstShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pstShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005002
xfhsm_res_ENG_Start
protoss\pteShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pteShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005003
xfhsm_res_ENG_Start
protoss\ptrShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\ptrShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005004
xfhsm_res_ENG_Start
protoss\pwaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pwaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005005
xfhsm_res_ENG_Start
protoss\pylon.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pylon.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005006
xfhsm_res_ENG_Start
protoss\pylon.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pylon.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005007
xfhsm_res_ENG_Start
protoss\pzeShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\pzeShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005008
xfhsm_res_ENG_Start
protoss\robotic.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\robotic.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005009
xfhsm_res_ENG_Start
protoss\robotic.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\robotic.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005010
xfhsm_res_ENG_Start
protoss\sapper.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\sapper.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005011
xfhsm_res_ENG_Start
protoss\sbattery.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\sbattery.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005012
xfhsm_res_ENG_Start
protoss\sbattery.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\sbattery.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005013
xfhsm_res_ENG_Start
protoss\scout.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\scout.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005014
xfhsm_res_ENG_Start
protoss\shuttle.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\shuttle.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005015
xfhsm_res_ENG_Start
protoss\sshield.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\sshield.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005016
xfhsm_res_ENG_Start
protoss\stargate.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\stargate.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005017
xfhsm_res_ENG_Start
protoss\stargate.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\stargate.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005018
xfhsm_res_ENG_Start
protoss\stasis.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\stasis.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005019
xfhsm_res_ENG_Start
protoss\stasis.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\stasis.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005020
xfhsm_res_ENG_Start
protoss\templar.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\templar.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005021
xfhsm_res_ENG_Start
protoss\texture.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\texture.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005022
xfhsm_res_ENG_Start
protoss\trilob.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\trilob.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005023
xfhsm_res_ENG_Start
protoss\warp.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\warp.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005024
xfhsm_res_ENG_Start
protoss\warp.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\warp.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005025
xfhsm_res_ENG_Start
protoss\witness.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\witness.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005026
xfhsm_res_ENG_Start
protoss\zealot.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
protoss\zealot.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005027
xfhsm_res_ENG_Start
province. We have found the location of the warp gate, but there

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²¿ ²¿ ¶Ó ÁË ¡£ ÎÒ ÃÇ ÒÑ ÕÒ µ½ ÁË ´« ËÍ ÃÅ µÄ Î» ÖÃ £¬ µ« ±» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005028
xfhsm_res_ENG_Start
rampaging unchecked. What would have

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Èç ¹û ÎÒ ÃÇ ½ñ Ìì Ã» ÓÐ ³ö ÏÖ £¬ Äã ²Â Õâ Àï »á ÓÐ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005029
xfhsm_res_ENG_Start
ready to move in and intercept their vessel before...

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005030
xfhsm_res_ENG_Start
real soon...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±Ë ´Ë »¹ »á ÔÙ ¼û Ãæ µÄ £¬ ºÜ ¿ì ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005031
xfhsm_res_ENG_Start
recharge your units' shields.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» ¶¨ Á¿ µÄ Àë ×Ó »¤ ¶Ü ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005032
xfhsm_res_ENG_Start
recon squad reports that the critter's been reincarnated 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Ðó Éü ÊÇ ±» ¸½ ½ü µÄ Ò» Ö» ÄÔ ³æ ×ª »¯ ¶ø À´ µÄ £¬ ²¢ ÇÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005033
xfhsm_res_ENG_Start
reconsider your attack.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005034
xfhsm_res_ENG_Start
reduce you to ashes. You and your ilk

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ºÍ Äã µÄ Í¬ Àà ½« ²» ÔÙ À§ ÈÅ ÎÒ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005035
xfhsm_res_ENG_Start
reestablish contact later.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÂ ½¨ Á¢ Áª Ïµ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005036
xfhsm_res_ENG_Start
religion, that you can't see the fall ahead of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë« ÑÛ Âð £¿ Äã Ã» ¿´ µ½ ÑÛ Ç° µÄ Ê§ °Ü Âð £¿ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005037
xfhsm_res_ENG_Start
remember that I'll be out there... waiting for you to slip up. Because 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á ÔÚ Ä³ µØ ¡­ ¡­ µÈ ´ý Äã µÄ Êè ºö ¡£ Òò Îª ³Ù Ôç Äã Òª ·¸ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005038
xfhsm_res_ENG_Start
remote for them to maintain direct control over the Swarms, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¿Ø ÖÆ À´ Ëµ ¾à Àë Ì« Ô¶ £¬ Ëù ÒÔ Ëû ÃÇ °Ñ Õâ Ð© ¡° ¿Æ Ñ§ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005039
xfhsm_res_ENG_Start
repair our Goliaths.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005040
xfhsm_res_ENG_Start
replays
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Â¼ Ïñ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005041
xfhsm_res_ENG_Start
resources with which to replace them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ ÓÖ Ã» ÓÐ ×Ê Ô´ À´ ÃÖ ²¹ Õâ Ò» Ëð Ê§ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005042
xfhsm_res_ENG_Start
resources.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005043
xfhsm_res_ENG_Start
responsibility to Aiur. Though it shall cause us great pain to see our

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¬ ¶û µÄ Ôð ÈÎ ¡£ Ëä È» ÔÙ ´Î ¼û µ½ ¼Ò Ô° »á ÈÃ ÎÒ ÃÇ ºÜ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005044
xfhsm_res_ENG_Start
return with us to Aiur. Though they are petty, and have, in ignorance

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ Ò» Æð »Ø µ½ °¬ ¶û ¡£ ¾¡ ¹Ü Ëû ÃÇ Ôø ¾­ ÐÄ ÐØ ÏÁ Õ­ µØ ¶Ô ´ý ²¢ ×ç Öä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005045
xfhsm_res_ENG_Start
right corner of the screen.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÆÁ Ä» µÄ ÓÒ ÉÏ ·½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005046
xfhsm_res_ENG_Start
run out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005047
xfhsm_res_ENG_Start
schemes?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005048
xfhsm_res_ENG_Start
second creation, blessed with a purity of essence. Indeed, our two 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶ø ÎÒ ÃÇ ÊÇ µÚ ¶þ ´ú Ëù ´´ Ôì µÄ Éú Îï £¬ ¾ß ÓÐ ¸ü ´¿ ´â µÄ ¾« Éñ Êµ ÖÊ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005049
xfhsm_res_ENG_Start
seconds
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ãë
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005050
xfhsm_res_ENG_Start
securing the crystals, I discovered that your Matriarch has been 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µ± Äã ÃÇ ÔÚ Õù ¶á Ë® ¾§ µÄ Ê± ºò £¬ ÎÒ ÃÇ ·¢ ÏÖ Äã ÃÇ µÄ Å® Çõ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005051
xfhsm_res_ENG_Start
see how far you get before you die.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« ÊÇ Ò» ¼þ ºÜ ÓÐ Òâ Ë¼ µÄ ÊÂ Çé ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005052
xfhsm_res_ENG_Start
see you once more upon the field of battle.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Õæ ¸ß ÐË ÄÜ ÔÚ Õ½ ³¡ ÉÏ ÓÖ Ò» ´Î ¼û µ½ Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005053
xfhsm_res_ENG_Start
see, your leader belongs to me now. Not bad, huh?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ µÄ Áì Ðä ÏÖ ÔÚ ÊÇ ÎÒ µÄ ÁË ¡£ ²» Àµ °É £¬ àÅ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005054
xfhsm_res_ENG_Start
seeks to enslave anyone. Do not force us to destroy you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔÙ Ïë È¥ Å« ÒÛ ÈÎ ºÎ ÈË ¡£ ²» Òª ±Æ ×Å ÎÒ ÃÇ Ïû Ãð Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005055
xfhsm_res_ENG_Start
seems to have moved his forces out of place! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ¼º µÄ ²¿ ¶Ó ³· ³ö ÄÇ Àï £¡ ¶Å À¼ ÉÙ Î¾ £¬ ÎÒ ÊÇ Ë¹ Í¼ ¿É 
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005056
xfhsm_res_ENG_Start
send all of their legions to destroy you. You must be prepared to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Ëù ÓÐ ¾ü ÍÅ ¶¼ »á Çã ³² ¶ø ³ö À´ ½ø ¹¥ Äã ¡£ Äã Îñ ±Ø Òª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005057
xfhsm_res_ENG_Start
sense that there are more Zerg out there. We must lure as many

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÄÜ ¸Ð Ó¦ µ½ ¸½ ½ü »¹ ÓÐ ¸ü ¶à µÄ ³æ ×å ¡£ ÎÒ ÃÇ ±Ø Ðë ¾¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005058
xfhsm_res_ENG_Start
sensor range.  It is accompanied by a small Protoss Fleet.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ì½ ²â ·¶ Î§ ¡£ »¹ ÓÐ Ò» Ö§ Ð¡ ÐÍ Éñ ×å ½¢ ¶Ó Î² Ëæ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005059
xfhsm_res_ENG_Start
sensor range.  It is accompanied by a small Protoss fleet.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ì½ ²â ·¶ Î§ ¡£ »¹ ÓÐ Ò» Ö§ Ð¡ ÐÍ Éñ ×å ½¢ ¶Ó Î² Ëæ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005060
xfhsm_res_ENG_Start
sensor range. It is accompanied by a small Protoss fleet.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ì½ ²â ·¶ Î§ ¡£ Í¬ À´ µÄ »¹ ÓÐ Ò» Ð¡ ÐÍ Éñ ×å ½¢ ¶Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005061
xfhsm_res_ENG_Start
sent Duke here to reclaim me. But that was 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À´ Ñ° ÕÒ ÎÒ ¡£ ¡­ ¡­ ¿É ÏÖ ÔÚ £¬ ÎÒ ÒÑ ÊÇ ³æ ×å µÄ Ò» Ô± £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005062
xfhsm_res_ENG_Start
serious butt.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÞ Àí Ëü ÃÇ µÄ Ê± ºò ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005063
xfhsm_res_ENG_Start
settle, but right now a mutual acquaintance of ours wants you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ó ÎÊ Ìâ Ðè Òª ½â ¾ö ¡£ µ« ÊÇ ÑÛ ÏÂ ¼¸ ¸ö Êì ÈË »¹ Ïë Áô Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005064
xfhsm_res_ENG_Start
shall awaken, finding themselves drowned 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½« ÐÑ À´ £¬ »á ·¢ ÏÖ Ëû ÃÇ ×Ô ¼º ÒÑ ¾­ Éí ´¦ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005065
xfhsm_res_ENG_Start
ship won't last long against those Zerg.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ËÒ Ñ² Ñó ½¢ ÔÚ ³æ ×å Ãæ Ç° ³Å ²» ÁË ¶à ¾Ã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005066
xfhsm_res_ENG_Start
should be able to bring swift death to the accursed 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö´ ÐÐ ¹Ù £¬ ¼Ç ×¡ ÎÒ ÃÇ £¡ ¼Ç ×¡ ½ñ Ìì Õâ Àï Ëù ·¢ Éú µÄ Ò» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005067
xfhsm_res_ENG_Start
show any Zerg at all. Maybe you have a technical

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ³æ ×å ¡£ Ò² Ðí Äã µÄ Éè ±¸ ³ö ÁË µã ¼¼ Êõ ÎÊ Ìâ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005068
xfhsm_res_ENG_Start
show up. What's your angle here, Mengsk?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¢ ¿Ë Í¼ À­ Ë¹ £¬ Äã µ½ µ× ÓÐ Ê² Ã´ Òõ Ä± £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005069
xfhsm_res_ENG_Start
show you an alternate route that leads to the rear of the main 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëß Äã ÃÇ Ò» Ìõ Í¨ Íù µÛ ¹ú Ö÷ »ù µØ ºó Ãæ µÄ Ð¡ Â· ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005070
xfhsm_res_ENG_Start
show you what the Zerg are really capable of.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË Ëü ¡£ È» ºó ÎÒ »á ¸ø Äã Õ¹ Ê¾ ³æ ×å Õæ Õý µÄ ÄÜ Á¦ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005071
xfhsm_res_ENG_Start
shreds!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´ò ³É Ëé Æ¬ µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005072
xfhsm_res_ENG_Start
side my greatest enemy in order to save this sector.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹¤ ×÷ ÒÔ Õü ¾È Õâ ¸ö Çø Óò ¡£ Ãü ÔË ×î ½ü ¶Ô ÎÒ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005073
xfhsm_res_ENG_Start
side with the Dark Ones as you have? You 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í½ µÄ Á¢ ³¡ ÉÏ Âð £¿ Äã ÒÑ ¾­ ±ä µÃ Ì« ·è ¿ñ ÁË £¬ Ëþ Èø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005074
xfhsm_res_ENG_Start
side without delay!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×å ÊÖ ÖÐ ¶á ÏÂ À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005075
xfhsm_res_ENG_Start
slave long before I  joined you on Shakuras. She made the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹Å À­ Ë¹ ÉÏ Áª ÃË Ç° ¾Í ÒÑ ¾­ °Ñ Äã ÃÇ µÄ Å® Çõ ³¤ ±ä ³É ÁË 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005076
xfhsm_res_ENG_Start
slow
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âý
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005077
xfhsm_res_ENG_Start
sneak by most enemy forces.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ¼º ²» ±» ´ó ¶à Êý µÐ ÈË ·¢ ÏÖ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005078
xfhsm_res_ENG_Start
so they've sent these 'scientists' to coordinate their attack.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼Ò ¡± ÅÉ À´ Ð­ µ÷ Ëû ÃÇ µÄ ½ø ¹¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005079
xfhsm_res_ENG_Start
some back-up for us?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005080
xfhsm_res_ENG_Start
soon!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Âí ÉÏ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005081
xfhsm_res_ENG_Start
sooner or later you'll make a mistake. And when you do...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´í Îó £¬ µ½ ÄÇ Ê± ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005082
xfhsm_res_ENG_Start
souls do you need to consume before you're satisfied?

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               É± ËÀ ¶à ÉÙ ¸ß ÉÐ µÄ Áé »ê £¿ ÔÚ Äã Òâ Ê¶ µ½ ×Ô ¼º ÒÑ ¾­ ±ä 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005083
xfhsm_res_ENG_Start
sound\%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
sound\%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00005084
xfhsm_res_ENG_Start
spawned by %s, %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÓÉ %s, %s
ÑÜ Éú
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005085
xfhsm_res_ENG_Start
speak of experience? I have journeyed 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÂÛ ¾­ Ñé Âð £¿ ÎÒ Ôø ¾­ ´© ¹ý ºÚ °µ ÔÚ ÎÞ ÏÞ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005086
xfhsm_res_ENG_Start
species are but opposite facets of a greater whole. Soon shall our 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÁ ÎÞ ÒÉ ÎÊ £¬ ÎÒ ÃÇ Á½ ¸ö ÖÖ ×å ÊÇ Áí Ò» ¸ö ¸ü Îª Î° ´ó ÖÖ ×å µÄ Á½ Ãæ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005087
xfhsm_res_ENG_Start
stand in the light. You would do well to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» Òª ÒÔ Îª ÎÒ ÃÇ È± ·¦ Õ¾ ³ö À´ µÄ ÓÂ Æø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005088
xfhsm_res_ENG_Start
standby, awaiting your orders.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                ¿Å ºË µ¯ ´ý Ãü ¡£ µÈ ºò Äã µÄ Ö¸ Áî ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005089
xfhsm_res_ENG_Start
start, before I send the Swarms after you. It'll be interesting sport to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö® Ç° ÈÃ Äã ÏÈ ³ö ·¢ ¡£ ¿´ ×Å Äã ËÀ Ö® Ç° ¾¿ ¾¹ ÄÜ ÅÜ ¶à Ô¶ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005090
xfhsm_res_ENG_Start
structures.  Yet be careful:  Never use

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òª Ð¡ ÐÄ £º Ç§ Íò ²» Òª °Ñ Äã Ëù ÓÐ µÄ ÐÛ ·å 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005091
xfhsm_res_ENG_Start
such a sacred crystal in the hands of these Terrans?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë® ¾§ Âä ÔÚ µÐ ÈË ÊÖ ÉÏ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005092
xfhsm_res_ENG_Start
support them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Ö§ ³Ö Ëû ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005093
xfhsm_res_ENG_Start
surrender myself to the Conclave. En Taro

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÐ ¹Ù ¡£ ÓÀ Ô¶ ²» Òª ·Å Æú ¶Ô ³æ ×å µÄ Õ½ ¶· £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005094
xfhsm_res_ENG_Start
systems with slow or 'lossy' network
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
±í ÏÖ µÃ ¸ü Îª Ë³ ³© ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005095
xfhsm_res_ENG_Start
take possession of this world with my blessings.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Ë ÌØ Â³ Ë¹ £¬ Äã ¿É ÒÔ ½Ó ¹Ü Õâ ¸ö ÐÇ Çò ÁË £¬ ×£ ¸£ Äã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005096
xfhsm_res_ENG_Start
take prisoners. I'll tell you what... Turn your remaining ships around

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ´Ó À´ ²» ÊÕ ·ý Â² ¡£ ÎÒ ¸æ Ëß Äã °É ¡­ ¡­ µ÷ ×ª Äã µÄ ½¢ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005097
xfhsm_res_ENG_Start
take us out of orbit. Now!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Àë ¿ª ÐÐ ÐÇ ¹ì µÀ ¡£ ¿ì £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005098
xfhsm_res_ENG_Start
takes to be a killer.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               É± ÊÖ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005099
xfhsm_res_ENG_Start
talk with you. Now throw down

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ Îä Æ÷ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005100
xfhsm_res_ENG_Start
talked down to by anybody. Not even a 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ¡£ ¼´ Ê¹ ¶Ô ·½ ÊÇ Éñ ×å ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005101
xfhsm_res_ENG_Start
templates.lst
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
templates.lst
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005102
xfhsm_res_ENG_Start
terminal!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005103
xfhsm_res_ENG_Start
terran\Academy.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\Academy.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005104
xfhsm_res_ENG_Start
terran\AcademyT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\AcademyT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005105
xfhsm_res_ENG_Start
terran\BattleCr.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\BattleCr.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005106
xfhsm_res_ENG_Start
terran\BattleCr.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\BattleCr.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005107
xfhsm_res_ENG_Start
terran\BattleCr.lox
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\BattleCr.lox
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005108
xfhsm_res_ENG_Start
terran\ComSat.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ComSat.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005109
xfhsm_res_ENG_Start
terran\ComSatC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ComSatC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005110
xfhsm_res_ENG_Start
terran\ComSatT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ComSatT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005111
xfhsm_res_ENG_Start
terran\Depot.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\Depot.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005112
xfhsm_res_ENG_Start
terran\DepotT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\DepotT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005113
xfhsm_res_ENG_Start
terran\DryDockC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\DryDockC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005114
xfhsm_res_ENG_Start
terran\DryDockT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\DryDockT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005115
xfhsm_res_ENG_Start
terran\DryDocks.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\DryDocks.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005116
xfhsm_res_ENG_Start
terran\GeneLab.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\GeneLab.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005117
xfhsm_res_ENG_Start
terran\GeneLabC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\GeneLabC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005118
xfhsm_res_ENG_Start
terran\GeneLabT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\GeneLabT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005119
xfhsm_res_ENG_Start
terran\NukeSilC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\NukeSilC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005120
xfhsm_res_ENG_Start
terran\NukeSilT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\NukeSilT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005121
xfhsm_res_ENG_Start
terran\PillBox.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\PillBox.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005122
xfhsm_res_ENG_Start
terran\PillBoxT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\PillBoxT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005123
xfhsm_res_ENG_Start
terran\ResearcT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ResearcT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005124
xfhsm_res_ENG_Start
terran\SCV.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\SCV.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005125
xfhsm_res_ENG_Start
terran\Spider.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\Spider.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005126
xfhsm_res_ENG_Start
terran\StarpoT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\StarpoT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005127
xfhsm_res_ENG_Start
terran\TBarrack.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\TBarrack.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005128
xfhsm_res_ENG_Start
terran\TBldLrg.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\TBldLrg.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005129
xfhsm_res_ENG_Start
terran\TBldSml.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\TBldSml.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005130
xfhsm_res_ENG_Start
terran\Vulture.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\Vulture.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005131
xfhsm_res_ENG_Start
terran\academy.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\academy.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005132
xfhsm_res_ENG_Start
terran\chemlab.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\chemlab.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005133
xfhsm_res_ENG_Start
terran\chemlab.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\chemlab.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005134
xfhsm_res_ENG_Start
terran\chemlabT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\chemlabT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005135
xfhsm_res_ENG_Start
terran\comsat.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\comsat.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005136
xfhsm_res_ENG_Start
terran\control.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\control.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005137
xfhsm_res_ENG_Start
terran\control.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\control.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005138
xfhsm_res_ENG_Start
terran\control.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\control.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005139
xfhsm_res_ENG_Start
terran\control.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\control.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005140
xfhsm_res_ENG_Start
terran\controlT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\controlT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005141
xfhsm_res_ENG_Start
terran\depot.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\depot.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005142
xfhsm_res_ENG_Start
terran\dropship.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\dropship.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005143
xfhsm_res_ENG_Start
terran\dropship.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\dropship.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005144
xfhsm_res_ENG_Start
terran\dropship.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\dropship.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005145
xfhsm_res_ENG_Start
terran\drydocks.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\drydocks.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005146
xfhsm_res_ENG_Start
terran\factory.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\factory.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005147
xfhsm_res_ENG_Start
terran\factory.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\factory.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005148
xfhsm_res_ENG_Start
terran\factory.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\factory.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005149
xfhsm_res_ENG_Start
terran\factory.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\factory.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005150
xfhsm_res_ENG_Start
terran\factoryT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\factoryT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005151
xfhsm_res_ENG_Start
terran\firebat.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\firebat.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005152
xfhsm_res_ENG_Start
terran\genelab.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\genelab.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005153
xfhsm_res_ENG_Start
terran\ghost.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ghost.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005154
xfhsm_res_ENG_Start
terran\goliath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\goliath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005155
xfhsm_res_ENG_Start
terran\goliath.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\goliath.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005156
xfhsm_res_ENG_Start
terran\goliathT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\goliathT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005157
xfhsm_res_ENG_Start
terran\machineC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\machineC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005158
xfhsm_res_ENG_Start
terran\machines.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\machines.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005159
xfhsm_res_ENG_Start
terran\machines.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\machines.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005160
xfhsm_res_ENG_Start
terran\marine.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\marine.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005161
xfhsm_res_ENG_Start
terran\missile.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\missile.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005162
xfhsm_res_ENG_Start
terran\missile.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\missile.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005163
xfhsm_res_ENG_Start
terran\missileT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\missileT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005164
xfhsm_res_ENG_Start
terran\nukemiss.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\nukemiss.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005165
xfhsm_res_ENG_Start
terran\nukesilo.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\nukesilo.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005166
xfhsm_res_ENG_Start
terran\nukesilo.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\nukesilo.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005167
xfhsm_res_ENG_Start
terran\phoenix.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\phoenix.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005168
xfhsm_res_ENG_Start
terran\phoenix.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\phoenix.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005169
xfhsm_res_ENG_Start
terran\physics.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\physics.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005170
xfhsm_res_ENG_Start
terran\physics.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\physics.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005171
xfhsm_res_ENG_Start
terran\physicsC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\physicsC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005172
xfhsm_res_ENG_Start
terran\pillbox.loa
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\pillbox.loa
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005173
xfhsm_res_ENG_Start
terran\pillbox.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\pillbox.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005174
xfhsm_res_ENG_Start
terran\refinery.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\refinery.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005175
xfhsm_res_ENG_Start
terran\refinery.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\refinery.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005176
xfhsm_res_ENG_Start
terran\refinery.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\refinery.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005177
xfhsm_res_ENG_Start
terran\research.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\research.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005178
xfhsm_res_ENG_Start
terran\research.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\research.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005179
xfhsm_res_ENG_Start
terran\research.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\research.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005180
xfhsm_res_ENG_Start
terran\research.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\research.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005181
xfhsm_res_ENG_Start
terran\scv.loo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\scv.loo
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005182
xfhsm_res_ENG_Start
terran\stank.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\stank.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005183
xfhsm_res_ENG_Start
terran\stank.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\stank.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005184
xfhsm_res_ENG_Start
terran\stankt.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\stankt.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005185
xfhsm_res_ENG_Start
terran\stankt.loa
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\stankt.loa
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005186
xfhsm_res_ENG_Start
terran\starport.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\starport.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005187
xfhsm_res_ENG_Start
terran\starport.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\starport.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005188
xfhsm_res_ENG_Start
terran\starport.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\starport.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005189
xfhsm_res_ENG_Start
terran\starport.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\starport.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005190
xfhsm_res_ENG_Start
terran\tBldMed.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tBldMed.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005191
xfhsm_res_ENG_Start
terran\tCirGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tCirGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005192
xfhsm_res_ENG_Start
terran\tMarker.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tMarker.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005193
xfhsm_res_ENG_Start
terran\tacShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tacShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005194
xfhsm_res_ENG_Start
terran\tank.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tank.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005195
xfhsm_res_ENG_Start
terran\tank.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tank.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005196
xfhsm_res_ENG_Start
terran\tankt.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tankt.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005197
xfhsm_res_ENG_Start
terran\tb1Shad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tb1Shad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005198
xfhsm_res_ENG_Start
terran\tb2Shad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tb2Shad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005199
xfhsm_res_ENG_Start
terran\tb3Shad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tb3Shad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005200
xfhsm_res_ENG_Start
terran\tbarrack.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tbarrack.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005201
xfhsm_res_ENG_Start
terran\tbarrack.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tbarrack.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005202
xfhsm_res_ENG_Start
terran\tbarrack.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tbarrack.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005203
xfhsm_res_ENG_Start
terran\tbrShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tbrShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005204
xfhsm_res_ENG_Start
terran\tccShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tccShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005205
xfhsm_res_ENG_Start
terran\tclShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tclShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005206
xfhsm_res_ENG_Start
terran\tcsShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tcsShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005207
xfhsm_res_ENG_Start
terran\tddShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tddShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005208
xfhsm_res_ENG_Start
terran\tdeShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tdeShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005209
xfhsm_res_ENG_Start
terran\tfaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tfaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005210
xfhsm_res_ENG_Start
terran\tfbShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tfbShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005211
xfhsm_res_ENG_Start
terran\tghDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tghDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005212
xfhsm_res_ENG_Start
terran\tghShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tghShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005213
xfhsm_res_ENG_Start
terran\tglShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tglShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005214
xfhsm_res_ENG_Start
terran\tgoShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tgoShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005215
xfhsm_res_ENG_Start
terran\tmaDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tmaDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005216
xfhsm_res_ENG_Start
terran\tmaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tmaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005217
xfhsm_res_ENG_Start
terran\tmiShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tmiShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005218
xfhsm_res_ENG_Start
terran\tmsShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tmsShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005219
xfhsm_res_ENG_Start
terran\tnsShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tnsShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005220
xfhsm_res_ENG_Start
terran\tpbShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tpbShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005221
xfhsm_res_ENG_Start
terran\tplShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tplShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005222
xfhsm_res_ENG_Start
terran\treShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\treShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005223
xfhsm_res_ENG_Start
terran\trlShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\trlShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005224
xfhsm_res_ENG_Start
terran\tsmShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tsmShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005225
xfhsm_res_ENG_Start
terran\tspShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tspShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005226
xfhsm_res_ENG_Start
terran\tstShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tstShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005227
xfhsm_res_ENG_Start
terran\ttaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ttaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005228
xfhsm_res_ENG_Start
terran\tveShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\tveShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005229
xfhsm_res_ENG_Start
terran\twpShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\twpShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005230
xfhsm_res_ENG_Start
terran\ughShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ughShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005231
xfhsm_res_ENG_Start
terran\ughost.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\ughost.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005232
xfhsm_res_ENG_Start
terran\weaponpT.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\weaponpT.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005233
xfhsm_res_ENG_Start
terran\weaponpl.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\weaponpl.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005234
xfhsm_res_ENG_Start
terran\weaponpl.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\weaponpl.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005235
xfhsm_res_ENG_Start
terran\weaponpl.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\weaponpl.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005236
xfhsm_res_ENG_Start
terran\weaponpl.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\weaponpl.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005237
xfhsm_res_ENG_Start
terran\wessel.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\wessel.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005238
xfhsm_res_ENG_Start
terran\wessel.lod
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\wessel.lod
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005239
xfhsm_res_ENG_Start
terran\wessel.lol
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\wessel.lol
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005240
xfhsm_res_ENG_Start
terran\wessel.lou
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\wessel.lou
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005241
xfhsm_res_ENG_Start
terran\wesselt.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
terran\wesselt.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005242
xfhsm_res_ENG_Start
territory and you want us to defend 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »ò Õß Òª ÎÒ ÃÇ ×Ô ÎÀ µÄ »° 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005243
xfhsm_res_ENG_Start
test subjects twenty five and twenty seven 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òò ½Ó ºÏ Íê ³É ¡£2273ºÅ ÊÔ Ñé Õý ÔÚ ½ø ÐÐ ¡­ ¡­ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005244
xfhsm_res_ENG_Start
than ever!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºÎ Ê± ºò ¶¼ Ðè Òª Õâ Ì¨ ¸É ÈÅ Æ÷ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005245
xfhsm_res_ENG_Start
that Command Center?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005246
xfhsm_res_ENG_Start
that it was you who turned me loose in the first place. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005247
xfhsm_res_ENG_Start
that our forces can be brought to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ñù ÎÒ ÃÇ µÄ ²¿ ¶Ó ¾Í ¿É ÒÔ µ½ ´ï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005248
xfhsm_res_ENG_Start
that the Lieutenant is given our full cooperation. We shall see if

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÙ Î¾ ÔÝ Ê± ½« µÃ µ½ ÎÒ ÃÇ µÄ È« Á¦ Ö§ ³Ö ¡£ ÎÒ ÃÇ À´ ¿´ ¿´ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005249
xfhsm_res_ENG_Start
that the Zerg won't send more reinforcements to Shakuras.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë¹ Ôö ±ø µÄ °ì ·¨ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005250
xfhsm_res_ENG_Start
that unit's shields.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¡¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005251
xfhsm_res_ENG_Start
that you allow my men to live-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ï£ Íû Äã ÄÜ ÈÃ ÎÒ µÄ ÈË »î ¡ª ¡ª
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005252
xfhsm_res_ENG_Start
the Cerebrate. They know now that they cannot 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã÷ °× ÁË £¬ Äã ÃÇ µÄ ÐÐ Îª ²» µ« ÊÇ ±Ø Òª µÄ £¬ ¶ø ÇÒ ³ä Âú 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005253
xfhsm_res_ENG_Start
the Disrupter's disassembly.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005254
xfhsm_res_ENG_Start
the Hybrid on many, many worlds. You will never

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ìå µÄ ÖÖ ×Ó ¡£ ÔÚ Ëû ÃÇ ËÕ ÐÑ Ç° Äã ÓÀ Ô¶ Ò² ²» »á ½« Ëû 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005255
xfhsm_res_ENG_Start
the Khala's law.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005256
xfhsm_res_ENG_Start
the Neurostim treatments to the Overmind.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                Éñ ÖÎ ÁÆ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005257
xfhsm_res_ENG_Start
the Overmind. If I can channel enough of the Dark 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½Ü °² ÌØ Àï µÂ ºÅ µÄ ´¬ Ìå £¬ ±¬ ·¢ ¹â Ã÷ Ê¥ ÌÃ Îä Ê¿ µÄ ÐÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005258
xfhsm_res_ENG_Start
the Protoss, we can  do something about the Zerg. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Í¼ À­ Ë¹ »á »Ø ÐÄ ×ª Òâ µÄ ¡£ ÎÒ Öª µÀ Ëû »á µÄ ¡£

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005259
xfhsm_res_ENG_Start
the SPACE BAR to center on the source of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Õ ¸ñ ¼ü ÇÐ »» µ½ ÒÔ ÐÅ Ï¢ Ô´ Îª 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005260
xfhsm_res_ENG_Start
the Shield Battery to recharge

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Ü µç ³Ø ²¹ ³ä Àë ×Ó »¤ ¶Ü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005261
xfhsm_res_ENG_Start
the Swarm.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005262
xfhsm_res_ENG_Start
the UED!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005263
xfhsm_res_ENG_Start
the Wasteland. These Confederates 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »Ä µØ À´ ¡£ Áª ÃË ÒÔ Îª Ëû ÃÇ ÄÜ °Ñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005264
xfhsm_res_ENG_Start
the Zerg Swarm has sped up my progress, I can 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ïò Äã ±£ Ö¤ Õâ Àï µÄ ÊÔ Ñé Ô¶ Ô¶ ³¬ ³ö ÁË Ëý ÓÐ ÏÞ µÄ Àí 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005265
xfhsm_res_ENG_Start
the Zerg against an entire planet? This is

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ãð Õâ ¸ö ÐÐ ÐÇ £¿ Äã Õæ µÄ ·è ÁË ¡£

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005266
xfhsm_res_ENG_Start
the Zerg unleashed on them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ðë ½Ó ÊÜ ÈÃ ³æ ×å ¹¥ »÷ Ëû ÃÇ µÄ ³Í ·£ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005267
xfhsm_res_ENG_Start
the answers I seek.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005268
xfhsm_res_ENG_Start
the area, and-you pig!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               °¡ £­ Äã Õâ ¸ö ±¿ µ° £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005269
xfhsm_res_ENG_Start
the click.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
the click.
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005270
xfhsm_res_ENG_Start
the creep, but only a Hatchery can be 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶ø ·õ »¯ Ëù ¿É ÒÔ ÔÚ Ã» ÓÐ ð¤ Òº µÄ µØ Ãæ ÉÏ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005271
xfhsm_res_ENG_Start
the culmination of your history.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ áÛ ·å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005272
xfhsm_res_ENG_Start
the doom of us all!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÐ Îª »á º¦ ÎÒ ÃÇ ¶¼ ËÀ µô µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005273
xfhsm_res_ENG_Start
the eternal Swarm... For the hour of judgement is come!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾å ÅÂ ÎÒ ÃÇ ÓÀ ºã ÖÖ Èº µÄ Å­ »ð ¡­ ¡­ Éó ÅÐ µÄ Ê± ¿Ì ½µ ÁÙ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005274
xfhsm_res_ENG_Start
the gate down on this side. It's the only way to make sure 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ´« ËÍ ÃÅ ¡£ Õâ ÊÇ Î¨ Ò» ÄÜ ±£ Ö¤ ³æ ×å ²» ÔÙ Ïò É³ ¹Å À­ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005275
xfhsm_res_ENG_Start
the ground there is alive.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÇ ±ß µÄ ÍÁ µØ ÊÇ »î µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005276
xfhsm_res_ENG_Start
the larvae.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005277
xfhsm_res_ENG_Start
the man you are. I'm glad you saved me the trouble of having 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã À÷ º¦ ¶à ÁË ¡£ ÎÒ ºÜ ¸ß ÐË Äã Ìæ ÎÒ Ê¡ ÏÂ ÁË É± ËÀ Ëû µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005278
xfhsm_res_ENG_Start
the mission?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
µ± Ç° ÈÎ Îñ Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005279
xfhsm_res_ENG_Start
the rear of the Renegades' landing zone. There appears to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË Ò» ×ù Ð¡ ÐÍ ÈË ×å ½¨ Öþ ¡£ Ôº ×Ó Àï ËÆ ºõ ÓÐ Ò» Ð© UED

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005280
xfhsm_res_ENG_Start
the rumors. I know you were a part of those 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ìý Ëµ ÁË ÄÇ Ð© ´« ÑÔ ¡£ ÎÒ Öª µÀ Äã Ôø 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005281
xfhsm_res_ENG_Start
the same Refinery, but only one SCV can

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ Ò» ¸ö ¹¤ ³Ì ±ø ½ø Èë Ìá Á¶ ³§ ½ø ÐÐ ²É ¼¯ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005282
xfhsm_res_ENG_Start
the transmission.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÐ ÐÄ µÄ »­ Ãæ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005283
xfhsm_res_ENG_Start
the transports waiting when we come out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÔË Êä »ú Õý ÔÚ µÈ ´ý ÎÒ ÃÇ Àë ¿ª ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005284
xfhsm_res_ENG_Start
the troops we can spare.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²¿ ¶Ó ¶¼ Áô ¸ø Äã ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005285
xfhsm_res_ENG_Start
the warp gate on Aiur! We must secure the gate on this 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ´« ËÍ ÃÅ ¡£ ÎÒ ÃÇ Ò² ±Ø Ðë Á¢ ¿Ì °Ñ Õâ ±ß µÄ ´« ËÍ ÃÅ ´Ó ³æ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005286
xfhsm_res_ENG_Start
the way out here from Earth?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À´ µÄ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005287
xfhsm_res_ENG_Start
their defenses.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005288
xfhsm_res_ENG_Start
their troops. But strangely enough, there aren't very many 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÅÉ À´ Ö§ Ô® Ëû ÃÇ µÄ ²¿ ¶Ó ¡£ ºÜ Ææ ¹Ö µÄ ÊÇ ³æ ×å ·¢ ¶¯ µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005289
xfhsm_res_ENG_Start
them against us when we assault his palace.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ê¹ ÓÃ Ëü ÃÇ À´ ¶Ô ¸¶ ÎÒ ÃÇ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005290
xfhsm_res_ENG_Start
them weapons!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005291
xfhsm_res_ENG_Start
them!  Track them!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ì ×· ×Ù Ëû ÃÇ £¡ ×· ×Ù Ëû ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005292
xfhsm_res_ENG_Start
them! Track them!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿ì ×· ×Ù Ëû ÃÇ £¡ ×· ×Ù Ëû ÃÇ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005293
xfhsm_res_ENG_Start
them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005294
xfhsm_res_ENG_Start
themselves upon the creep.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005295
xfhsm_res_ENG_Start
then, Jim. I'm one of the Zerg, now. And I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²¢ ÇÒ ÎÒ ºÜ Ï² »¶ ÎÒ ÏÖ ÔÚ µÄ ×´ Ì¬ ¡£ Äã ²» »á Ã÷ °× µÄ £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005296
xfhsm_res_ENG_Start
there, you'll be able to assert direct control over them.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëü ÃÇ µÄ Ö± ½Ó ¿Ø ÖÆ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005297
xfhsm_res_ENG_Start
these out.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005298
xfhsm_res_ENG_Start
things! Be that as it may, our priority here is

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ÊÇ ÖØ µã ¡£ ÎÒ ÃÇ ´Ë ÐÐ µÄ Ê× Òª ÈÎ Îñ ÊÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005299
xfhsm_res_ENG_Start
thingy\Dswarm.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\Dswarm.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005300
xfhsm_res_ENG_Start
thingy\Ensnare.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\Ensnare.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005301
xfhsm_res_ENG_Start
thingy\GeySmoS1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GeySmoS1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005302
xfhsm_res_ENG_Start
thingy\GeySmok1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GeySmok1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005303
xfhsm_res_ENG_Start
thingy\GeySmok2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GeySmok2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005304
xfhsm_res_ENG_Start
thingy\GeySmok3.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GeySmok3.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005305
xfhsm_res_ENG_Start
thingy\GeySmok4.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GeySmok4.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005306
xfhsm_res_ENG_Start
thingy\GeySmok5.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GeySmok5.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005307
xfhsm_res_ENG_Start
thingy\GreSmoke.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\GreSmoke.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005308
xfhsm_res_ENG_Start
thingy\HKTrail.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\HKTrail.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005309
xfhsm_res_ENG_Start
thingy\HKexplod.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\HKexplod.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005310
xfhsm_res_ENG_Start
thingy\Juice01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\Juice01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005311
xfhsm_res_ENG_Start
thingy\Juice02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\Juice02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005312
xfhsm_res_ENG_Start
thingy\NukeBeam.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\NukeBeam.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005313
xfhsm_res_ENG_Start
thingy\NukeHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\NukeHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005314
xfhsm_res_ENG_Start
thingy\NukeTarg.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\NukeTarg.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005315
xfhsm_res_ENG_Start
thingy\PRubbleL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\PRubbleL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005316
xfhsm_res_ENG_Start
thingy\PRubbleS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\PRubbleS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005317
xfhsm_res_ENG_Start
thingy\PlasDrip.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\PlasDrip.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005318
xfhsm_res_ENG_Start
thingy\RubbleL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\RubbleL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005319
xfhsm_res_ENG_Start
thingy\RubbleS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\RubbleS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005320
xfhsm_res_ENG_Start
thingy\SpoTrail.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\SpoTrail.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005321
xfhsm_res_ENG_Start
thingy\SporeHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\SporeHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005322
xfhsm_res_ENG_Start
thingy\StartLoc.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\StartLoc.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005323
xfhsm_res_ENG_Start
thingy\ZRubbleL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ZRubbleL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005324
xfhsm_res_ENG_Start
thingy\ZRubbleS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ZRubbleS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005325
xfhsm_res_ENG_Start
thingy\bDust.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\bDust.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005326
xfhsm_res_ENG_Start
thingy\bblood01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\bblood01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005327
xfhsm_res_ENG_Start
thingy\bblood02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\bblood02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005328
xfhsm_res_ENG_Start
thingy\bblood03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\bblood03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005329
xfhsm_res_ENG_Start
thingy\bblood04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\bblood04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005330
xfhsm_res_ENG_Start
thingy\blackx.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\blackx.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005331
xfhsm_res_ENG_Start
thingy\consume.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\consume.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005332
xfhsm_res_ENG_Start
thingy\dbl_exp.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dbl_exp.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005333
xfhsm_res_ENG_Start
thingy\dust01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005334
xfhsm_res_ENG_Start
thingy\dust02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005335
xfhsm_res_ENG_Start
thingy\dust03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005336
xfhsm_res_ENG_Start
thingy\dust04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005337
xfhsm_res_ENG_Start
thingy\dust05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005338
xfhsm_res_ENG_Start
thingy\dust06.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust06.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005339
xfhsm_res_ENG_Start
thingy\dust07.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust07.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005340
xfhsm_res_ENG_Start
thingy\dust08.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust08.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005341
xfhsm_res_ENG_Start
thingy\dust09.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\dust09.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005342
xfhsm_res_ENG_Start
thingy\ebbCloud.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ebbCloud.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005343
xfhsm_res_ENG_Start
thingy\ebbHitL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ebbHitL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005344
xfhsm_res_ENG_Start
thingy\ebbHitM.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ebbHitM.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005345
xfhsm_res_ENG_Start
thingy\ebbHitS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ebbHitS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005346
xfhsm_res_ENG_Start
thingy\ecaHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ecaHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005347
xfhsm_res_ENG_Start
thingy\edmBackL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmBackL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005348
xfhsm_res_ENG_Start
thingy\edmBackM.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmBackM.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005349
xfhsm_res_ENG_Start
thingy\edmBackS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmBackS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005350
xfhsm_res_ENG_Start
thingy\edmFronL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmFronL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005351
xfhsm_res_ENG_Start
thingy\edmFronM.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmFronM.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005352
xfhsm_res_ENG_Start
thingy\edmFronS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmFronS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005353
xfhsm_res_ENG_Start
thingy\edmHitL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmHitL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005354
xfhsm_res_ENG_Start
thingy\edmHitM.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmHitM.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005355
xfhsm_res_ENG_Start
thingy\edmHitS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\edmHitS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005356
xfhsm_res_ENG_Start
thingy\efgHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\efgHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005357
xfhsm_res_ENG_Start
thingy\ehaMed.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ehaMed.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005358
xfhsm_res_ENG_Start
thingy\elbBat.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elbBat.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005359
xfhsm_res_ENG_Start
thingy\elbHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elbHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005360
xfhsm_res_ENG_Start
thingy\elbMuzz.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elbMuzz.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005361
xfhsm_res_ENG_Start
thingy\elbfire.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elbfire.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005362
xfhsm_res_ENG_Start
thingy\elbfireW.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elbfireW.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005363
xfhsm_res_ENG_Start
thingy\eldFire.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eldFire.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005364
xfhsm_res_ENG_Start
thingy\eldLarge.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eldLarge.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005365
xfhsm_res_ENG_Start
thingy\eldMed.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eldMed.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005366
xfhsm_res_ENG_Start
thingy\eldSmall.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eldSmall.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005367
xfhsm_res_ENG_Start
thingy\elect02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elect02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005368
xfhsm_res_ENG_Start
thingy\elect02a.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\elect02a.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005369
xfhsm_res_ENG_Start
thingy\emp.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\emp.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005370
xfhsm_res_ENG_Start
thingy\empl.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\empl.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005371
xfhsm_res_ENG_Start
thingy\emsBeam.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\emsBeam.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005372
xfhsm_res_ENG_Start
thingy\emsHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\emsHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005373
xfhsm_res_ENG_Start
thingy\ensGooL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ensGooL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005374
xfhsm_res_ENG_Start
thingy\ensGooM.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ensGooM.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005375
xfhsm_res_ENG_Start
thingy\ensGooS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ensGooS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005376
xfhsm_res_ENG_Start
thingy\ep2Fire.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ep2Fire.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005377
xfhsm_res_ENG_Start
thingy\ep3Burst.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ep3Burst.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005378
xfhsm_res_ENG_Start
thingy\ep3Shot.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ep3Shot.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005379
xfhsm_res_ENG_Start
thingy\eplMuzz.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eplMuzz.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005380
xfhsm_res_ENG_Start
thingy\eradLrg.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eradLrg.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005381
xfhsm_res_ENG_Start
thingy\esfHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\esfHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005382
xfhsm_res_ENG_Start
thingy\esfLarge.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\esfLarge.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005383
xfhsm_res_ENG_Start
thingy\esfSmall.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\esfSmall.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005384
xfhsm_res_ENG_Start
thingy\esiFire.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\esiFire.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005385
xfhsm_res_ENG_Start
thingy\etgHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\etgHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005386
xfhsm_res_ENG_Start
thingy\ettFlash.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\ettFlash.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005387
xfhsm_res_ENG_Start
thingy\eveCast.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eveCast.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005388
xfhsm_res_ENG_Start
thingy\explo2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\explo2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005389
xfhsm_res_ENG_Start
thingy\eycBlast.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eycBlast.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005390
xfhsm_res_ENG_Start
thingy\eycHit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\eycHit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005391
xfhsm_res_ENG_Start
thingy\flamer.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\flamer.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005392
xfhsm_res_ENG_Start
thingy\gSmoke.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\gSmoke.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005393
xfhsm_res_ENG_Start
thingy\halmind.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\halmind.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005394
xfhsm_res_ENG_Start
thingy\mushroom.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\mushroom.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005395
xfhsm_res_ENG_Start
thingy\o022.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o022.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005396
xfhsm_res_ENG_Start
thingy\o032.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o032.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005397
xfhsm_res_ENG_Start
thingy\o048.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o048.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005398
xfhsm_res_ENG_Start
thingy\o062.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o062.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005399
xfhsm_res_ENG_Start
thingy\o072.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o072.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005400
xfhsm_res_ENG_Start
thingy\o094.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o094.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005401
xfhsm_res_ENG_Start
thingy\o110.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o110.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005402
xfhsm_res_ENG_Start
thingy\o122.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o122.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005403
xfhsm_res_ENG_Start
thingy\o146.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o146.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005404
xfhsm_res_ENG_Start
thingy\o224.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\o224.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005405
xfhsm_res_ENG_Start
thingy\oFireC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\oFireC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005406
xfhsm_res_ENG_Start
thingy\oFireF.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\oFireF.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005407
xfhsm_res_ENG_Start
thingy\oFireV.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\oFireV.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005408
xfhsm_res_ENG_Start
thingy\od022.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od022.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005409
xfhsm_res_ENG_Start
thingy\od032.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od032.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005410
xfhsm_res_ENG_Start
thingy\od048.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od048.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005411
xfhsm_res_ENG_Start
thingy\od062.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od062.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005412
xfhsm_res_ENG_Start
thingy\od072.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od072.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005413
xfhsm_res_ENG_Start
thingy\od094.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od094.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005414
xfhsm_res_ENG_Start
thingy\od110.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od110.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005415
xfhsm_res_ENG_Start
thingy\od122.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od122.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005416
xfhsm_res_ENG_Start
thingy\od146.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od146.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005417
xfhsm_res_ENG_Start
thingy\od224.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\od224.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005418
xfhsm_res_ENG_Start
thingy\pabGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\pabGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005419
xfhsm_res_ENG_Start
thingy\pcaGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\pcaGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005420
xfhsm_res_ENG_Start
thingy\plasma.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\plasma.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005421
xfhsm_res_ENG_Start
thingy\psaExplo.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\psaExplo.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005422
xfhsm_res_ENG_Start
thingy\pscGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\pscGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005423
xfhsm_res_ENG_Start
thingy\pshGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\pshGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005424
xfhsm_res_ENG_Start
thingy\pshield.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\pshield.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005425
xfhsm_res_ENG_Start
thingy\psiStorm.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\psiStorm.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005426
xfhsm_res_ENG_Start
thingy\pteglow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\pteglow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005427
xfhsm_res_ENG_Start
thingy\recall.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\recall.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005428
xfhsm_res_ENG_Start
thingy\sbaLarge.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\sbaLarge.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005429
xfhsm_res_ENG_Start
thingy\sbaSmall.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\sbaSmall.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005430
xfhsm_res_ENG_Start
thingy\small.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\small.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005431
xfhsm_res_ENG_Start
thingy\smoke.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\smoke.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005432
xfhsm_res_ENG_Start
thingy\spooge.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\spooge.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005433
xfhsm_res_ENG_Start
thingy\tBangL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tBangL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005434
xfhsm_res_ENG_Start
thingy\tBangS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tBangS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005435
xfhsm_res_ENG_Start
thingy\tBangX.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tBangX.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005436
xfhsm_res_ENG_Start
thingy\tbaGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tbaGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005437
xfhsm_res_ENG_Start
thingy\tdrGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tdrGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005438
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\HASRoc01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\HASRoc01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005439
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\HASRoc02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\HASRoc02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005440
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\HASRoc03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\HASRoc03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005441
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\HASRoc04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\HASRoc04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005442
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\HASRoc05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\HASRoc05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005443
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\HASRoc06.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\HASRoc06.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005444
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\LALRoc01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\LALRoc01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005445
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\LALRoc02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\LALRoc02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005446
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\RORock01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\RORock01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005447
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\RORock02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\RORock02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005448
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\RORock03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\RORock03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005449
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\Rock1Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\Rock1Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005450
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\Rock2Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\Rock2Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005451
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\Rock3Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\Rock3Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005452
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\Rock4Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\Rock4Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005453
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\Rock5Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\Rock5Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005454
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\rock01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\rock01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005455
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\rock02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\rock02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005456
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\rock03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\rock03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005457
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\rock04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\rock04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005458
xfhsm_res_ENG_Start
thingy\tileset\AshWorld\rock05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\AshWorld\rock05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005459
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005460
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005461
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005462
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005463
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005464
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock06.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock06.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005465
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock07.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock07.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005466
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock08.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock08.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005467
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock1S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock1S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005468
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock2S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock2S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005469
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock3S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock3S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005470
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDRock4S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDRock4S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005471
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDTree01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDTree01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005472
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDTree02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDTree02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005473
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDTree03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDTree03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005474
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDTree04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDTree04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005475
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HDVent01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HDVent01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005476
xfhsm_res_ENG_Start
thingy\tileset\Badlands\HGTree01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\HGTree01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005477
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005478
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005479
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005480
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005481
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005482
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop06.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop06.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005483
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop07.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop07.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005484
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop08.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop08.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005485
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShop09.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShop09.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005486
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCShopAA.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCShopAA.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005487
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005488
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005489
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005490
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005491
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005492
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign06.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign06.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005493
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign07.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign07.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005494
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign08.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign08.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005495
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSign09.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSign09.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005496
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSignAA.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSignAA.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005497
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSignBB.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSignBB.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005498
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LCSignCC.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LCSignCC.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005499
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LDTree1S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LDTree1S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005500
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LDTree2S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LDTree2S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005501
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LDTree3S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LDTree3S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005502
xfhsm_res_ENG_Start
thingy\tileset\Badlands\LDTree4S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Badlands\LDTree4S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005503
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005504
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005505
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005506
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005507
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock1s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock1s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005508
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock2s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock2s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005509
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock3s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock3s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005510
xfhsm_res_ENG_Start
thingy\tileset\Jungle\HDRock4s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\HDRock4s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005511
xfhsm_res_ENG_Start
thingy\tileset\Jungle\JUbush01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\JUbush01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005512
xfhsm_res_ENG_Start
thingy\tileset\Jungle\JUbush03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\JUbush03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005513
xfhsm_res_ENG_Start
thingy\tileset\Jungle\JUbush05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\JUbush05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005514
xfhsm_res_ENG_Start
thingy\tileset\Jungle\JUbush1S.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\JUbush1S.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005515
xfhsm_res_ENG_Start
thingy\tileset\Jungle\JUbush3s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\JUbush3s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005516
xfhsm_res_ENG_Start
thingy\tileset\Jungle\JUbush5s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\JUbush5s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005517
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005518
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005519
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005520
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005521
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree1s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree1s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005522
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree2s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree2s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005523
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree3s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree3s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005524
xfhsm_res_ENG_Start
thingy\tileset\Jungle\LDtree4s.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\LDtree4s.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005525
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd025.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd025.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005526
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd026.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd026.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005527
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd027.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd027.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005528
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd028.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd028.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005529
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd029.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd029.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005530
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd030.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd030.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005531
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd031.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd031.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005532
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd055.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd055.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005533
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd056.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd056.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005534
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd075.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd075.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005535
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd076.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd076.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005536
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd077.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd077.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005537
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd078.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd078.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005538
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd079.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd079.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005539
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd080.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd080.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005540
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd081.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd081.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005541
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd091.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd091.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005542
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd203.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd203.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005543
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd204.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd204.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005544
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd205.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd205.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005545
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd206.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd206.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005546
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd207.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd207.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005547
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd209.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd209.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005548
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd210.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd210.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005549
xfhsm_res_ENG_Start
thingy\tileset\Jungle\dd211.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\dd211.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005550
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005551
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005552
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005553
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005554
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree1sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree1sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005555
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree2sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree2sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005556
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree3sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree3sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005557
xfhsm_res_ENG_Start
thingy\tileset\Jungle\tree4sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Jungle\tree4sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005558
xfhsm_res_ENG_Start
thingy\tileset\Platform\Dish01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Dish01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005559
xfhsm_res_ENG_Start
thingy\tileset\Platform\Dish02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Dish02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005560
xfhsm_res_ENG_Start
thingy\tileset\Platform\Dish03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Dish03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005561
xfhsm_res_ENG_Start
thingy\tileset\Platform\Dish1Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Dish1Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005562
xfhsm_res_ENG_Start
thingy\tileset\Platform\Dish2Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Dish2Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005563
xfhsm_res_ENG_Start
thingy\tileset\Platform\Dish3Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Dish3Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005564
xfhsm_res_ENG_Start
thingy\tileset\Platform\Glob01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Glob01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005565
xfhsm_res_ENG_Start
thingy\tileset\Platform\Glob02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Glob02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005566
xfhsm_res_ENG_Start
thingy\tileset\Platform\Glob03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Glob03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005567
xfhsm_res_ENG_Start
thingy\tileset\Platform\Glob1Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Glob1Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005568
xfhsm_res_ENG_Start
thingy\tileset\Platform\Glob2Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Glob2Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005569
xfhsm_res_ENG_Start
thingy\tileset\Platform\Glob3Sha.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Glob3Sha.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005570
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005571
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005572
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005573
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign04.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign04.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005574
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign05.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign05.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005575
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign06.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign06.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005576
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign07.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign07.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005577
xfhsm_res_ENG_Start
thingy\tileset\Platform\LBSign08.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\LBSign08.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005578
xfhsm_res_ENG_Start
thingy\tileset\Platform\SPThin01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\SPThin01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005579
xfhsm_res_ENG_Start
thingy\tileset\Platform\Towr01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Towr01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005580
xfhsm_res_ENG_Start
thingy\tileset\Platform\Towr02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\Towr02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005581
xfhsm_res_ENG_Start
thingy\tileset\Platform\refinery.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\refinery.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005582
xfhsm_res_ENG_Start
thingy\tileset\Platform\tree01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\tree01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005583
xfhsm_res_ENG_Start
thingy\tileset\Platform\tree02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\Platform\tree02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005584
xfhsm_res_ENG_Start
thingy\tileset\install\CLPlat1T.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\CLPlat1T.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005585
xfhsm_res_ENG_Start
thingy\tileset\install\CLPlate1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\CLPlate1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005586
xfhsm_res_ENG_Start
thingy\tileset\install\CLPlate2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\CLPlate2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005587
xfhsm_res_ENG_Start
thingy\tileset\install\CRDoor1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\CRDoor1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005588
xfhsm_res_ENG_Start
thingy\tileset\install\DCFan1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DCFan1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005589
xfhsm_res_ENG_Start
thingy\tileset\install\DCGun1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DCGun1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005590
xfhsm_res_ENG_Start
thingy\tileset\install\DCGun2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DCGun2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005591
xfhsm_res_ENG_Start
thingy\tileset\install\DCGun2.loa
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DCGun2.loa
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005592
xfhsm_res_ENG_Start
thingy\tileset\install\DICran1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DICran1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005593
xfhsm_res_ENG_Start
thingy\tileset\install\DICran2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DICran2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005594
xfhsm_res_ENG_Start
thingy\tileset\install\DICran3.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DICran3.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005595
xfhsm_res_ENG_Start
thingy\tileset\install\DICran4.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DICran4.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005596
xfhsm_res_ENG_Start
thingy\tileset\install\DIDoor1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DIDoor1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005597
xfhsm_res_ENG_Start
thingy\tileset\install\DIGear1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DIGear1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005598
xfhsm_res_ENG_Start
thingy\tileset\install\DIGear2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DIGear2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005599
xfhsm_res_ENG_Start
thingy\tileset\install\DIHatc1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tileset\install\DIHatc1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005600
xfhsm_res_ENG_Start
thingy\tmnExplo.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tmnExplo.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005601
xfhsm_res_ENG_Start
thingy\tphGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tphGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005602
xfhsm_res_ENG_Start
thingy\tscGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tscGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005603
xfhsm_res_ENG_Start
thingy\tveGlowB.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tveGlowB.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005604
xfhsm_res_ENG_Start
thingy\tveGlowO.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tveGlowO.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005605
xfhsm_res_ENG_Start
thingy\tveGlowW.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\tveGlowW.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005606
xfhsm_res_ENG_Start
thingy\zAirDthL.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\zAirDthL.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005607
xfhsm_res_ENG_Start
thingy\zAirDthS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\zAirDthS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005608
xfhsm_res_ENG_Start
thingy\zBldDthS.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\zBldDthS.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005609
xfhsm_res_ENG_Start
thingy\zbgExplo.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
thingy\zbgExplo.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005610
xfhsm_res_ENG_Start
think they can push anybody around.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë­ ¶¼ Ê¹ »½ µÃ ÍÅ ÍÅ ×ª ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005611
xfhsm_res_ENG_Start
this Templar. Perhaps you should 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò² Ðí Äã ¸Ã ÖØ ÐÂ ¿¼ ÂÇ ÊÇ ·ñ ½ø ¹¥ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005612
xfhsm_res_ENG_Start
this day shall be the undoing of my enemies! 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ðã µÄ ¶ù ×Ó ÒÔ Íâ £¬ »¹ ÓÐ ÁË Ò» ¸ö Ç¿ ´ó µÄ Å® ¶ù £¡ ÏÖ ÔÚ Ïû Ãð 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005613
xfhsm_res_ENG_Start
this entire colony could have been

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö³ Ãñ µØ Ã» ×¼ ¾Í È« ±» ÇÖ Õ¼ ÁË £¡ Èç ¹û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005614
xfhsm_res_ENG_Start
this grand experiment. Although her rebirth into 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ñé ¡£ ¾¡ ¹Ü Ëý ÔÚ ³æ ×å ÖÐ µÄ ÔÙ Éú ¼Ó ¿ì ÁË ÎÒ µÄ ½ø ¶È £¬ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005615
xfhsm_res_ENG_Start
this place.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ¸ö µØ ·½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005616
xfhsm_res_ENG_Start
this sector and its occupants for the betterment of mankind.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
           Çø Óò ¼° Æä ÄÚ µÄ Ëù ÓÐ ¾Ó ×¡ Õß µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005617
xfhsm_res_ENG_Start
this snake!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ Ö» ÀÏ ºü Àê £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005618
xfhsm_res_ENG_Start
this, but you can't let your past cloud your 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ÄÜ ÈÃ Äã µÄ ¹ý È¥ µÄ ¾­ Àú Ó° Ïì ÁË Äã µÄ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005619
xfhsm_res_ENG_Start
this... I am Emperor of the Dominion again. I'll be sending General Duke to establish my base
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ÊÇ ÎÒ ×Ô ¼º Õõ µÄ ¡­ ¡­ ÎÒ ÖØ ÐÂ ÊÇ ÈË ×å µÛ ¹ú µÄ Í³ ÖÎ Õß ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005620
xfhsm_res_ENG_Start
though we strike at you from the shadows,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005621
xfhsm_res_ENG_Start
thoughts. Restore her to her rightful self, or you will pay dearly

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëý »Ö ¸´ ³É Õý Ö± µÄ ±¾ ÈË £¬ ·ñ Ôò Òª Îª Õâ ¸ö ´í Îó ¸¶ ³ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005622
xfhsm_res_ENG_Start
through the darkness between the most 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ ÐÇ ¼Ê ÖÐ ÂÃ ÐÐ ¡£ ÎÒ Ôø ¾­ ¿´ µ½ ÁË ºÚ Ì« 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005623
xfhsm_res_ENG_Start
through warp space could be... unsettling.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿É ÄÜ »á ·Ç ³£ ¡­ ¡­ ²» Êæ ·þ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005624
xfhsm_res_ENG_Start
through.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Îé Î² ²¿ Ö± µ½ Ëù ÓÐ ÈË ¶¼ ´© ¹ý ÃÅ È¥ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005625
xfhsm_res_ENG_Start
throw the Confederacy.  I'll overthrow your rule as well.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È¨ ¡£ ÎÒ ³Ù Ôç Ò² »á °Ñ Äã ÃÇ ÍÆ ·­ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005626
xfhsm_res_ENG_Start
throw the Confederacy. I'll overthrow your rule as well.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Áª ÃË Õþ È¨ ¡£ ÎÒ ³Ù Ôç Ò² »á °Ñ Äã ÍÆ ·­ µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005627
xfhsm_res_ENG_Start
tight.  Make no mistake about it; we've got us a serious score to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ì °Í ºÃ ºÃ ´ô ×Å ¡£ ±ð ³ö ÈÎ ºÎ ²î ´í ¡£ Äã ÎÒ Ö® ¼ä ÓÐ ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005628
xfhsm_res_ENG_Start
tight. Make no mistake about it; we've got us a serious score to 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×ì °Í ºÃ ºÃ ´ô ×Å ¡£ ±ð ³ö ÈÎ ºÎ ²î ´í ¡£ Äã ÎÒ Ö® ¼ä ÓÐ ¸ö 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005629
xfhsm_res_ENG_Start
tiju
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
tiju
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
FindResourceExA::RT_STRING
xfhsm_res_Remark00_End

xfhsm_res_No.00005630
xfhsm_res_ENG_Start
time again, the sacred will of the Conclave. And you have

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éñ Ê¥ µÄ ×î ¸ß Òé »á Ò» ´Î ´Î µØ ²Â ÒÉ ¡£ µ± ¼Ò Ô° ×î Î£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005631
xfhsm_res_ENG_Start
time between when you click the
xfhsm_res_ENG_End
xfhsm_res_CHI_Start

´Ó Äã µã »÷ µ¥ Î» µ½ Ëü »Ø Ó¦
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005632
xfhsm_res_ENG_Start
time, boy. I didn't come here to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               À´ ²» ÊÇ Îª ÁË ¸ú Äã Ì¸ »° £¬ ÏÖ ÔÚ ¶ª µô Äã ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005633
xfhsm_res_ENG_Start
to activate the one hope we have of defeating them... And you killed me

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ Î¨ Ò» µÄ Õ½ Ê¤ Ëü ÃÇ µÄ Ï£ Íû ¡­ ¡­ È» ºó Äã Îª ÁË Ëü É± ËÀ ÎÒ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005634
xfhsm_res_ENG_Start
to back us up, too.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005635
xfhsm_res_ENG_Start
to cease your resistance and surrender 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼´ Í£ Ö¹ µÖ ¿¹ £¬ ²¢ ½â ³ý Äã ÃÇ µÄ Îä ×° ½Ó 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005636
xfhsm_res_ENG_Start
to claim that cursed Overmind!

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÉÏ È¥ ×¥ È¡ ÄÇ Ð° ¶ñ µÄ Ö÷ Ô× £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005637
xfhsm_res_ENG_Start
to come into power again? You practically fed me to the

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ¶« É½ ÔÙ Æð £¿ Äã µ± ³õ Êµ ¼Ê ÉÏ ÊÇ °Ñ ÎÒ Î¹ ¸ø ÁË Ëþ ¶û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005638
xfhsm_res_ENG_Start
to die a second time?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ËÀ µÚ ¶þ ´Î µÄ ×¼ ±¸ ÁË Âð £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005639
xfhsm_res_ENG_Start
to fight you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õý ²» ÊÇ À´ ºÍ Äã ÃÇ ´ò ¼Ü µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005640
xfhsm_res_ENG_Start
to interfere! Begone from this world! You are no longer welcome

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éæ £¡ Àë ¿ª Õâ ¸ö ÐÇ Çò £¡ Äã ²» ÔÙ ÊÜ ÎÒ ÃÇ µÄ »¶ Ó­ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005641
xfhsm_res_ENG_Start
to it to patch up the wounded. But that doesn't mean you can get

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ±» ·Ö ÅÉ Ò» Ãû Ò½ »¤ ±ø ÒÔ ÕÕ ¿´ ÉË Ô± ¡£ µ« ÄÇ ²» µÈ ÓÚ Äã 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005642
xfhsm_res_ENG_Start
to kill him...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Âé ·³ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005643
xfhsm_res_ENG_Start
to locate and disable the Psi Disrupter's primary

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÈÅ Æ÷ µÄ Ö÷ ÄÜ Ô´ Õ¾ ¡£ Ò» µ© ÎÒ ÃÇ µÄ Ä¿ ±ê ´ï µ½ £¬ ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005644
xfhsm_res_ENG_Start
to me once...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ôø ¾­ Ò² ·¢ Éú ¹ý Õâ Ñù µÄ ÊÂ Çé ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005645
xfhsm_res_ENG_Start
to overrun us even as we had the fugitives in our grasp. I came here... 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºò Ëû ¸ü ÊÇ ÈÎ ÎÒ ÃÇ ±» ³æ ×å ËÁ Òâ ³å »÷ ¡£ ÎÒ µ½ Õâ Àï ¡­ ¡­ À´ Æô ¶¯ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005646
xfhsm_res_ENG_Start
to stem the flow of Zerg reinforcements through

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Íù Õâ Àï Ô´ Ô´ ²» ¶Ï µØ Ôö Ô® ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005647
xfhsm_res_ENG_Start
to take care of...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005648
xfhsm_res_ENG_Start
to use them in our coming assault on Korhal.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÐ Ê¹ ÓÃ Ëü ÃÇ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005649
xfhsm_res_ENG_Start
to you than it seems.  Perhaps I have misjudged you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÓÐ ÄÚ º­ ¡£ Ò² Ðí ÎÒ µ± ³õ ´í ¿´ Äã ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005650
xfhsm_res_ENG_Start
together, I never imagined that we would

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ¸ù ±¾ ²» »á Ïë µ½ ÎÒ ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005651
xfhsm_res_ENG_Start
too much trouble.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð© ³æ ×å ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005652
xfhsm_res_ENG_Start
took a lot o' pepper to bring it down. To top it all off, our 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Òª ¸É µô Ëü ¿É ÊÇ »¨ ÁË ²» ÉÙ Á¦ Æø ¡£ Õì ²é Ð¡ ¶Ó ±¨ ¸æ Ëµ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005653
xfhsm_res_ENG_Start
torture. You'll never be able to forgive yourself for

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ô­ ÁÂ ÄÇ Ð© Äã ±» ÎÒ Ëù ÆÈ ¶ø ×ö µÄ ÊÂ Çé ¡£ Ôó À­ ÍÐ £¬ ÄÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005654
xfhsm_res_ENG_Start
trained at this facility.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005655
xfhsm_res_ENG_Start
transfiguration I am wearied of the slaughter.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼º Ñá ¾ë ÁË É± Â¾ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005656
xfhsm_res_ENG_Start
treachery. We shall be watching you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼Ç Äã µÄ ±³ ÅÑ ¡£ ÎÒ ÃÇ »á ¶¢ ×Å Äã µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005657
xfhsm_res_ENG_Start
turn the mission over to Mengsk and Kerrigan.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005658
xfhsm_res_ENG_Start
turrets on this platform are no longer operational. However, we

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿Õ Ëþ Ò² Ëæ Ö® Ê§ Ð§ ÁË ¡£ ¾¡ ¹Ü Èç ´Ë £¬ ÎÒ ÃÇ ÈÔ Ðè Òª Ò» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005659
xfhsm_res_ENG_Start
two races be made as one. Thenceforth shall all feel the wrath of 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ¾Ã ÎÒ ÃÇ Á½ ¸ö ÖÖ ×å ±ã ½« »á ºÏ ¶þ Îª Ò» £» Õâ Ñù Ëù ÓÐ µÄ Éú Ãü ¶¼ »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005660
xfhsm_res_ENG_Start
unable to warp-in stargates to this location!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÐÇ ¼Ê Ö® ÃÅ ´« ËÍ µ½ Õâ ¸ö µØ µã ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005661
xfhsm_res_ENG_Start
under your sway?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005662
xfhsm_res_ENG_Start
underlings always do your fighting for you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿¿ Äã µÄ ²¿ ÏÂ Ìæ Äã Õ½ ¶· Âð £¿ 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005663
xfhsm_res_ENG_Start
unit\%s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
unit\%s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00005664
xfhsm_res_ENG_Start
units in that area.

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶¯ ²¹ ³ä ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005665
xfhsm_res_ENG_Start
units of crystals to maintain the hive clusters. Don't come

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ·ä ·¿ ¡£ ÉÙ Ò» ¸ö Ò² ²» Òª »Ø À´ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005666
xfhsm_res_ENG_Start
up against  any smacked-up ultralisks anytime soon!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Åö ÉÏ ÄÇ Ð© ÍÛ ÍÛ ½Ð µÄ À× ÊÞ ÁË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005667
xfhsm_res_ENG_Start
up there-
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005668
xfhsm_res_ENG_Start
up?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005669
xfhsm_res_ENG_Start
us return to Tarsonis to rest. For the first time since my 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ë¹ ÐÝ Ï¢ °É ¡£ ×Ô ´Ó ÎÒ ±ä Éí ÒÔ À´ £¬ Í· Ò» ´Î ÎÒ ·¢ ¾õ ×Ô 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005670
xfhsm_res_ENG_Start
usher our race to oblivion!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á Áî ÎÒ ÃÇ Õû ¸ö ÖÖ ×å ÔÚ Î´ À´ ÓÀ ÎÞ Éù ¼£ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005671
xfhsm_res_ENG_Start
utilizing pylons than I thought. And I still have 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ôã ¡£ ¶ø ÎÒ ÈÔ È» ¶Ô Ëû ÃÇ Îª Ê² Ã´ »á ½« ÄÇ ¸ö Õ½ Ê¿ Çô ½û 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005672
xfhsm_res_ENG_Start
v1.00
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £° °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005673
xfhsm_res_ENG_Start
v1.03
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £³ °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005674
xfhsm_res_ENG_Start
v1.04
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £´ °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005675
xfhsm_res_ENG_Start
v1.05
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £µ °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005676
xfhsm_res_ENG_Start
v1.06
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £¶ °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005677
xfhsm_res_ENG_Start
v1.07
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £· °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005678
xfhsm_res_ENG_Start
v1.08
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £¸ °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005679
xfhsm_res_ENG_Start
v1.09
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £° £¹ °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005680
xfhsm_res_ENG_Start
v1.10
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
£± . £± £° °æ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005681
xfhsm_res_ENG_Start
various warriors and minions.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» Í¬ µÄ ÏÂ Êô ºÍ Ê¿ ±ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005682
xfhsm_res_ENG_Start
very similar lesson on Char.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¹ý Ò» ÌÃ ·Ç ³£ Ïà ËÆ µÄ ¿Î ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005683
xfhsm_res_ENG_Start
violent as ever.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã´ ´ó ÎÒ ¿É Õæ ¸ß ÐË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005684
xfhsm_res_ENG_Start
vital Confederate installation, you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÏÖ ÔÚ Äã ÃÇ ÒÑ ¾­ ±» ´þ ²¶ ÁË ¡£  

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005685
xfhsm_res_ENG_Start
want to exit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã È· ¶¨ Ïë Òª ÍË ³ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005686
xfhsm_res_ENG_Start
want to quit
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã È· ¶¨ Ïë Òª ÍË ³ö
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005687
xfhsm_res_ENG_Start
want to restart
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Äã È· ¶¨ Ïë Òª ÖØ ÐÂ ¿ª Ê¼
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005688
xfhsm_res_ENG_Start
warned: We will not suffer your treachery here.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾¯ ¸æ Äã £¬ Õâ Àï ²» ÊÇ Äã ÄÜ Ëæ ±ã ±³ ÐÅ Æú Òå µÄ µØ ·½ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005689
xfhsm_res_ENG_Start
warp rift, a Probe can be given

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ºó ¾Í ¿É ÒÔ È¥ ×ö ±ð µÄ ÊÂ Çé ¡£ ½¨ Öþ »á ×Ô ¼º 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005690
xfhsm_res_ENG_Start
warriors!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005691
xfhsm_res_ENG_Start
was, Jim. You shouldn't have come here.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼ª Ä· ¡­ ¡­ Æä Êµ £¬ Äã ²» Ó¦ ¸Ã À´ Õâ Àï µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005692
xfhsm_res_ENG_Start
wasn't a big mistake...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005693
xfhsm_res_ENG_Start
we would have anything to do with you?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Æ¾ Ê² Ã´ ÈÏ Îª ÎÒ ÃÇ »á ºÍ Äã ´ò ½» µÀ £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005694
xfhsm_res_ENG_Start
we'd be meetin' each other again. You've got a lot to

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Í Öª µÀ ÎÒ ÃÇ »¹ »á ÔÙ ¼û Ãæ µÄ ¡£ Äã ÓÐ Ðí ¶à Ðè Òª ½â ÊÍ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005695
xfhsm_res_ENG_Start
we've won I'll gladly submit myself to the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Éó ÅÐ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005696
xfhsm_res_ENG_Start
we.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                 
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005697
xfhsm_res_ENG_Start
well known to me. Whatever leniency I 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË ½â ¡£ ¿´ À´ ÎÒ ÒÔ Ç° ¶Ô Äã ºÍ Äã µÄ ²¿ ¶Ó µÄ ÈÊ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005698
xfhsm_res_ENG_Start
were the first creation, gifted with a purity of form.  And we were the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëû ÃÇ ¶¼ ÊÇ µÚ Ò» ´ú Ëù ´´ Ôì µÄ Éú Îï £¬ Ö» ¾ß ÓÐ µ¥ ´¿ µÄ Èâ Ìå ÐÎ Ê½ £» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005699
xfhsm_res_ENG_Start
what I call sloppy!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ½Ð ×ö åå åÝ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005700
xfhsm_res_ENG_Start
what I've forced you to do. And that, Zeratul, is a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾Í ÊÇ ÎÒ Ëù ÄÜ Ïë µ½ µÄ ×î ºÃ µÄ ¸´ ³ð ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005701
xfhsm_res_ENG_Start
what was done here today. May Adun watch over you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005702
xfhsm_res_ENG_Start
what you've become?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005703
xfhsm_res_ENG_Start
where the hell is Lieutenant Duran?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ã´ £¿ ¼Æ Ëã »ú £¬ µ½ µ× ¶Å À¼ ÉÙ Î¾ ÔÚ ÄÄ Àï £¿
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005704
xfhsm_res_ENG_Start
which in turn are used to spawn your

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶ø ³æ ÂÑ ¿É ÒÔ ·õ »¯ Îª ¸÷ ÖÖ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005705
xfhsm_res_ENG_Start
which you've come to collect... are mine. As is our mutual 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ô× ¡­ ¡­ ÊÇ Êô ÓÚ ÎÒ µÄ ¡£ °ü À¨ ÎÒ ¹² Í¬ µÄ Åó ÓÑ ¶Å À¼ ÉÙ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005706
xfhsm_res_ENG_Start
who oppose the Overmind feel the wrath of

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×î ÖÒ Êµ µÄ Å® ¶ù £¡ ÈÃ µÐ ÈË ¶¼ ¸Ð ÊÜ µ½ ÖÖ Èº µÄ ·ß Å­ ºÍ Á¦ Á¿ £¡ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005707
xfhsm_res_ENG_Start
who's going to kill you some day. I'll be seein' you.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ »¹ ÊÇ »á É± ÁË Äã ¡£ ºó »á ÓÐ ÆÚ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005708
xfhsm_res_ENG_Start
will need reinforcements to finish the job.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ð© Ö§ Ô® ²¿ ¶Ó ÒÔ Ë³ Àû Íê ³É ÈÎ Îñ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005709
xfhsm_res_ENG_Start
will try to escape through the warp gate. Make 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¡£ ×¼ ±¸ ºÃ ½ø Èë ¹ì µÀ À¹ ½Ø Ëû ÃÇ µÄ ¡­ ¡­
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005710
xfhsm_res_ENG_Start
winning this war, but all they've succeeded 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Õâ ³¡ Õ½ Õù £¬ µ« Ëû ÃÇ È´ ÊÇ ÔÚ °ï Öú Ö÷ Ô× 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005711
xfhsm_res_ENG_Start
with an army at my back. But rest assured: I'm the man 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ò» Ö» ¾ü ¶Ó Ò² Î´ ±Ø »á ·¢ Éú ¡£ µ« Äã ·Å ÐÄ £º ×Ü ÓÐ Ò» Ìì 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005712
xfhsm_res_ENG_Start
with finding the Disrupter and securing it. We will commence 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÖÆ ÁË Õâ Ò» ´ø ¾Í ¿É ÒÔ ×Å ÊÖ ²ð »Ù ¹¤ ×÷ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005713
xfhsm_res_ENG_Start
with its destruction once we've cleared the area.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005714
xfhsm_res_ENG_Start
with us?
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005715
xfhsm_res_ENG_Start
with you before we finished our business here.  I am Admiral Gerard 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ôç ¾Í Ïë ÔÚ Íê ³É ÎÒ ÃÇ µÄ Õ¼ Áì Ç° ºÍ Äã ¼û ÉÏ Ò» Ãæ ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005716
xfhsm_res_ENG_Start
with you before we finished our business here. I am Admiral Gerard 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ Ôç ¾Í Ïë ÔÚ Íê ³É ÎÒ ÃÇ µÄ Õ¼ Áì Ç° ºÍ Äã ¼û ÉÏ Ò» Ãæ ÁË ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005717
xfhsm_res_ENG_Start
with your Executive Officer at once!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¼û µ½ Äã ÃÇ µÄ µ± Öµ ³¤ ¹Ù ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005718
xfhsm_res_ENG_Start
within the blue area of influence of a

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ö» ÓÐ ÔÚ Ë® ¾§ Ëþ ÖÜ Î§ µÄ À¶ É« ·¶ Î§ ÄÚ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005719
xfhsm_res_ENG_Start
without Probes, we could not do so.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005720
xfhsm_res_ENG_Start
without a fight!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ °£ µÃ ÃÉ µÂ ¡¤ ¶Å ¿Ë µÄ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005721
xfhsm_res_ENG_Start
world and return to Shakuras! ... Provided there is still a 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ²» ÐÒ µÄ µØ ·½ ·µ »Ø É³ ¹Å À­ Ë¹ ¡£ ¼Ù Èç É³ ¹Å À­ Ë¹ »¹ Ã» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005722
xfhsm_res_ENG_Start
worst enemies.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ô ¼º ×î ´ó µÄ µÐ ÈË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005723
xfhsm_res_ENG_Start
worthy foes.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005724
xfhsm_res_ENG_Start
would've left this equipment behind! That's 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶Ó ¾ø ¶Ô ²» »á Áô ÏÂ Õâ ÖÖ Éè ±¸ £¡ ÎÒ ¹Ü 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005725
xfhsm_res_ENG_Start
xfhsm_res_All_End
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
xfhsm_res_All_End
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005726
xfhsm_res_ENG_Start
year ago. It's clear the Confederates have

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              Áª ÃË Ôç ¾Í ÒÑ ¾­ ·¢ ÏÖ Õâ ÖÖ Éú Îï µÄ ´æ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005727
xfhsm_res_ENG_Start
years older than you dull your impression of me, young 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
              ¶Ô ÎÒ µÄ Ó¡ Ïó ¡£ Äê Çá µÄ À× ÄÉ ¡£ ÎÒ ÈÔ È» ÄÜ ¡­ ¡­ Äã ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005728
xfhsm_res_ENG_Start
yet save our Homeworld from the Swarm. I beg of you, Zeratul, 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÃÇ µÄ ¼Ò Ô° ´Ó ³æ ×å ÊÖ ÖÐ ½â ¾È ³ö À´ ¡£ ÎÒ Çë Çó Äã £¬ Ôó À­ ÍÐ £¬ ºÍ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005729
xfhsm_res_ENG_Start
yet!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005730
xfhsm_res_ENG_Start
you a position in my cabinet, not just some 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ µÄ Ò» Ô± ´ó ½« £¬ ¶ø ²» ÊÇ Ò» ¸ö Çî Ïç 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005731
xfhsm_res_ENG_Start
you at all. You are your own worst enemy.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                µÐ ÈË ÊÇ Äã ×Ô ¼º ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005732
xfhsm_res_ENG_Start
you forever, Admiral. Sooner or later, I'll destroy it. Then I'll 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Ëü ²» »á ÓÀ Ô¶ ¶¼ °ï ×Å Äã µÄ ¡£ ³Ù Ôç ÓÐ Ò» Ìì £¬ ÎÒ »á »Ù 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005733
xfhsm_res_ENG_Start
you have learned to value our ways and our methods. You 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               »á ¿´ ´ý ÎÒ ÃÇ µÄ Éú »î ·½ Ê½ ºÍ Ï° ¹ß ¡£ ¾Í Ïñ Äã µÄ ×æ ÏÈ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005734
xfhsm_res_ENG_Start
you played along just like I knew you would. You Protoss

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶ø Äã Ò² ¾Í Ïñ ÎÒ Ëù Ïë µÄ Ò» Ñù Ò» Ö± ¸É ÁË ÏÂ À´ ¡£ Äã ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005735
xfhsm_res_ENG_Start
you to always remember in your most private moments

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ½ñ Ò» Ñù ÎÞ Ëù ¹Ë ¼É µÄ £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005736
xfhsm_res_ENG_Start
you'd be so good as to escort me back to your Citadel, I'll tell you

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÃÇ Ëù ÓÐ ÈË µÄ Ïû Ï¢ ¡£ Èç ¹û Äã ÄÜ ºÃ ÐÄ °Ñ ÎÒ ´ø »Ø Äã ÃÇ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005737
xfhsm_res_ENG_Start
you've returned home after these many decades. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¿´ ¼û Äã ÓÖ »Ø µ½ ÁË ¼Ò Àï ¡£ µ« ÄÇ Ð© Ëæ Äã ¶ø À´ µÄ ²» ËÙ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005738
xfhsm_res_ENG_Start
you...
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
                
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005739
xfhsm_res_ENG_Start
you? Your Conclave believes that they are 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã ÃÇ µÄ ×î ¸ß Òé »á ÈÏ Îª Ëû ÃÇ ÄÜ ¹» Ó® µÃ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005740
xfhsm_res_ENG_Start
young prodigal. You would know me best as 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ×Ó ¡£ Äã ¶Ô ÎÒ ×î Êì Ï¤ µÄ ÁË ½â ÊÇ Èö Ã× ¶û ¡¤ ¶Å À¼ ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005741
xfhsm_res_ENG_Start
your eyes peeled for our target. Remember,

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¾¦ £¬ Ñ° ÕÒ ÎÒ ÃÇ µÄ Ä¿ ±ê £¡ ±ð Íü ÁË £¬ Õâ Àï 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005742
xfhsm_res_ENG_Start
your honor. I'll let you live, because I know that

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÎÒ ÈÃ Äã »î ÏÂ È¥ £¬ Òò Îª ÎÒ Öª µÀ ´Ó ½ñ Íù ºó £¬ Äã Ã¿ Ò» 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005743
xfhsm_res_ENG_Start
your inablility to comprehend the greater scheme 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               Äã Í¬ Ñù ÎÞ ·¨ Àí ½â ÊÂ Îï µÄ ¸ü ¸ß ²ã ´Î ¡£ Äã ¿É ÒÔ °Ñ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005744
xfhsm_res_ENG_Start
your last Drone to make a building.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ¶¼ ·õ »¯ ³É ½¨ Öþ Îï ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005745
xfhsm_res_ENG_Start
your mad quest for power!
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               È¨ Á¦ ·è ¿ñ µÄ ×· Çó Ëù º¦ µÄ ÈË £¡
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005746
xfhsm_res_ENG_Start
your masters; thus, you alone have found completeness 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÁË ¿¨ ¶ò À­ µÄ ¾³ ½ç ¡£ µ« ÊÇ ÎÒ µ£ ÐÄ °Á Âý µÄ ×î ¸ß Òé »á 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005747
xfhsm_res_ENG_Start
your servants. Have the mighty Templar

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÄÑ µÀ Äã ÃÇ Õâ Ð© Ê¥ ÌÃ Îä Ê¿ ÒÑ ¾­ Ê§ È¥ µ± ³õ
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005748
xfhsm_res_ENG_Start
your sweet time in getting here -
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005749
xfhsm_res_ENG_Start
your tale as well.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÂ ÁË ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005750
xfhsm_res_ENG_Start
yourself from the mercy of your brethren. You refused to destroy the 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               µÄ »ï °é ¶¼ µÃ µ½ ÁË ¿í Ë¡ ¡£ Äã ¾Ü ¾ø ÁË ´Ý »Ù ÈË ×å ÊÀ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005751
xfhsm_res_ENG_Start
yourselves to the judgment of the Conclave. 

xfhsm_res_ENG_End
xfhsm_res_CHI_Start
               ÊÜ ×î ¸ß Òé »á µÄ Éó ÅÐ ¡£ 

xfhsm_res_CHI_End
xfhsm_res_Remark00_Start

xfhsm_res_Remark00_End

xfhsm_res_No.00005752
xfhsm_res_ENG_Start
zerg\Cerebrat.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Cerebrat.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005753
xfhsm_res_ENG_Start
zerg\Chrysal.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Chrysal.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005754
xfhsm_res_ENG_Start
zerg\Extract.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Extract.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005755
xfhsm_res_ENG_Start
zerg\Extract.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Extract.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005756
xfhsm_res_ENG_Start
zerg\Extract.los
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Extract.los
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005757
xfhsm_res_ENG_Start
zerg\FColony.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\FColony.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005758
xfhsm_res_ENG_Start
zerg\Hatchery.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Hatchery.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005759
xfhsm_res_ENG_Start
zerg\Hive.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Hive.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005760
xfhsm_res_ENG_Start
zerg\Infest03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Infest03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005761
xfhsm_res_ENG_Start
zerg\Lair.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Lair.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005762
xfhsm_res_ENG_Start
zerg\Lair.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Lair.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005763
xfhsm_res_ENG_Start
zerg\Lurker.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Lurker.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005764
xfhsm_res_ENG_Start
zerg\Lurker.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Lurker.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005765
xfhsm_res_ENG_Start
zerg\MutaCham.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\MutaCham.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005766
xfhsm_res_ENG_Start
zerg\MutaCham.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\MutaCham.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005767
xfhsm_res_ENG_Start
zerg\Mutapit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Mutapit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005768
xfhsm_res_ENG_Start
zerg\Mutapit.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Mutapit.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005769
xfhsm_res_ENG_Start
zerg\Nest.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Nest.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005770
xfhsm_res_ENG_Start
zerg\NydusPit.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\NydusPit.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005771
xfhsm_res_ENG_Start
zerg\NydusPit.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\NydusPit.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005772
xfhsm_res_ENG_Start
zerg\Over1.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Over1.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005773
xfhsm_res_ENG_Start
zerg\Over2.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Over2.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005774
xfhsm_res_ENG_Start
zerg\RCluster.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\RCluster.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005775
xfhsm_res_ENG_Start
zerg\RCluster.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\RCluster.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005776
xfhsm_res_ENG_Start
zerg\SColony.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\SColony.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005777
xfhsm_res_ENG_Start
zerg\SColony.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\SColony.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005778
xfhsm_res_ENG_Start
zerg\Snakey.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Snakey.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005779
xfhsm_res_ENG_Start
zerg\Snakey.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Snakey.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005780
xfhsm_res_ENG_Start
zerg\Spire.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\Spire.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005781
xfhsm_res_ENG_Start
zerg\UCereb.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\UCereb.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005782
xfhsm_res_ENG_Start
zerg\UCereb.lof
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\UCereb.lof
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005783
xfhsm_res_ENG_Start
zerg\ZBShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\ZBShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005784
xfhsm_res_ENG_Start
zerg\ZBuild.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\ZBuild.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005785
xfhsm_res_ENG_Start
zerg\avenger.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\avenger.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005786
xfhsm_res_ENG_Start
zerg\brood.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\brood.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005787
xfhsm_res_ENG_Start
zerg\bugguy.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\bugguy.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005788
xfhsm_res_ENG_Start
zerg\cerebrat.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\cerebrat.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005789
xfhsm_res_ENG_Start
zerg\chrysal.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\chrysal.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005790
xfhsm_res_ENG_Start
zerg\cocoon.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\cocoon.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005791
xfhsm_res_ENG_Start
zerg\defiler.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\defiler.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005792
xfhsm_res_ENG_Start
zerg\defiler.log
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\defiler.log
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005793
xfhsm_res_ENG_Start
zerg\drone.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\drone.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005794
xfhsm_res_ENG_Start
zerg\drone.log
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\drone.log
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005795
xfhsm_res_ENG_Start
zerg\drone.loo
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\drone.loo
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005796
xfhsm_res_ENG_Start
zerg\egg.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\egg.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005797
xfhsm_res_ENG_Start
zerg\fcolony.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\fcolony.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005798
xfhsm_res_ENG_Start
zerg\guardian.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\guardian.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005799
xfhsm_res_ENG_Start
zerg\guardian.log
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\guardian.log
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005800
xfhsm_res_ENG_Start
zerg\hatchery.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\hatchery.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005801
xfhsm_res_ENG_Start
zerg\hydra.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\hydra.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005802
xfhsm_res_ENG_Start
zerg\hydra.log
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\hydra.log
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005803
xfhsm_res_ENG_Start
zerg\larva.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\larva.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005804
xfhsm_res_ENG_Start
zerg\mutalid.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\mutalid.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005805
xfhsm_res_ENG_Start
zerg\mutalid.log
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\mutalid.log
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005806
xfhsm_res_ENG_Start
zerg\nest.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\nest.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005807
xfhsm_res_ENG_Start
zerg\overlord.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\overlord.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005808
xfhsm_res_ENG_Start
zerg\queen.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\queen.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005809
xfhsm_res_ENG_Start
zerg\spire.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\spire.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005810
xfhsm_res_ENG_Start
zerg\uikShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\uikShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005811
xfhsm_res_ENG_Start
zerg\uikerr.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\uikerr.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005812
xfhsm_res_ENG_Start
zerg\ultra.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\ultra.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005813
xfhsm_res_ENG_Start
zerg\zCirGlow.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zCirGlow.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005814
xfhsm_res_ENG_Start
zerg\zSpawn01.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zSpawn01.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005815
xfhsm_res_ENG_Start
zerg\zSpawn02.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zSpawn02.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005816
xfhsm_res_ENG_Start
zerg\zSpawn03.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zSpawn03.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005817
xfhsm_res_ENG_Start
zerg\zavBirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zavBirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005818
xfhsm_res_ENG_Start
zerg\zavDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zavDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005819
xfhsm_res_ENG_Start
zerg\zavExplo.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zavExplo.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005820
xfhsm_res_ENG_Start
zerg\zavbirth.lob
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zavbirth.lob
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005821
xfhsm_res_ENG_Start
zerg\zbgShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zbgShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005822
xfhsm_res_ENG_Start
zerg\zbrDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zbrDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005823
xfhsm_res_ENG_Start
zerg\zbrShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zbrShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005824
xfhsm_res_ENG_Start
zerg\zceShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zceShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005825
xfhsm_res_ENG_Start
zerg\zchShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zchShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005826
xfhsm_res_ENG_Start
zerg\zdeDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zdeDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005827
xfhsm_res_ENG_Start
zerg\zdebirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zdebirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005828
xfhsm_res_ENG_Start
zerg\zdrDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zdrDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005829
xfhsm_res_ENG_Start
zerg\zdrbirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zdrbirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005830
xfhsm_res_ENG_Start
zerg\zegDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zegDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005831
xfhsm_res_ENG_Start
zerg\zegShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zegShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005832
xfhsm_res_ENG_Start
zerg\zegspawn.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zegspawn.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005833
xfhsm_res_ENG_Start
zerg\zergling.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zergling.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005834
xfhsm_res_ENG_Start
zerg\zfcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zfcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005835
xfhsm_res_ENG_Start
zerg\zguDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zguDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005836
xfhsm_res_ENG_Start
zerg\zhaShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zhaShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005837
xfhsm_res_ENG_Start
zerg\zhiShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zhiShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005838
xfhsm_res_ENG_Start
zerg\zhyDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zhyDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005839
xfhsm_res_ENG_Start
zerg\zhyShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zhyShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005840
xfhsm_res_ENG_Start
zerg\zhybirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zhybirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005841
xfhsm_res_ENG_Start
zerg\zlaDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zlaDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005842
xfhsm_res_ENG_Start
zerg\zlrShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zlrShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005843
xfhsm_res_ENG_Start
zerg\zluShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zluShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005844
xfhsm_res_ENG_Start
zerg\zmarker.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zmarker.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005845
xfhsm_res_ENG_Start
zerg\zmcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zmcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005846
xfhsm_res_ENG_Start
zerg\zmhShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zmhShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005847
xfhsm_res_ENG_Start
zerg\zmuDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zmuDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005848
xfhsm_res_ENG_Start
zerg\zmubirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zmubirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005849
xfhsm_res_ENG_Start
zerg\zneShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zneShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005850
xfhsm_res_ENG_Start
zerg\znyShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\znyShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005851
xfhsm_res_ENG_Start
zerg\zovBirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zovBirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005852
xfhsm_res_ENG_Start
zerg\zovDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zovDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005853
xfhsm_res_ENG_Start
zerg\zquBirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zquBirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005854
xfhsm_res_ENG_Start
zerg\zquDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zquDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005855
xfhsm_res_ENG_Start
zerg\zrcShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zrcShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005856
xfhsm_res_ENG_Start
zerg\zreShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zreShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005857
xfhsm_res_ENG_Start
zerg\zsbShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zsbShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005858
xfhsm_res_ENG_Start
zerg\zscShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zscShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005859
xfhsm_res_ENG_Start
zerg\zspShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zspShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005860
xfhsm_res_ENG_Start
zerg\zucShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zucShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005861
xfhsm_res_ENG_Start
zerg\zulDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zulDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005862
xfhsm_res_ENG_Start
zerg\zulShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zulShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005863
xfhsm_res_ENG_Start
zerg\zulbirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zulbirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005864
xfhsm_res_ENG_Start
zerg\zzeDeath.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zzeDeath.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005865
xfhsm_res_ENG_Start
zerg\zzeShad.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zzeShad.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005866
xfhsm_res_ENG_Start
zerg\zzebirth.grp
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zzebirth.grp
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005867
xfhsm_res_ENG_Start
zerg\zzebirth.lob
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
zerg\zzebirth.lob
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005868
xfhsm_res_ENG_Start
¶Ï ¿ª Á¬ ½Ó £º %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
¶Ï ¿ª Á¬ ½Ó £º %s
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00005869
xfhsm_res_ENG_Start
Èç ¹û Ëù Ñ¡ Ôñ µÄ Íø ¹Ø ²» ÄÜ ×î ºÃ µØ ´ú ±í Äã µ± Ç° µÄ Î» ÖÃ £¬ Ñ¡ Ôñ ×î ºÏ ÊÊ µÄ Íø ¹Ø ¡£
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Èç ¹û Ëù Ñ¡ Ôñ µÄ Íø ¹Ø ²» ÄÜ ×î ºÃ µØ ´ú ±í Äã µ± Ç° µÄ Î» ÖÃ £¬ Ñ¡ Ôñ ×î ºÏ ÊÊ µÄ Íø ¹Ø ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
24_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00005870
xfhsm_res_ENG_Start
ÉÐ Î´ ½ø ÐÐ ¹ý ÓÎ Ï·
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ÉÐ Î´ ½ø ÐÐ ¹ý ÓÎ Ï·
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:%s
xfhsm_res_Remark00_End

xfhsm_res_No.00005871
xfhsm_res_ENG_Start
Òª Çó £º Äã µÄ µç ÄÔ Ðè Òª °² ×° £Ô £Ã £Ð £¯ £É £Ð Ð­ Òé ºÍ £Ô £Ã £Ð £¯ £É £Ð Ö§ ³Ö µÄ £³ £² Î» Ó¦ ÓÃ ³Ì Ðò ¡£ Äã ¿É ÒÔ Ö± ½Ó Á¬ ½Ó µ½ Internet»ò Í¨ ¹ý Windows ²¦ ºÅ Íø Âç Á¬ ½Ó ¡£
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Òª Çó £º Äã µÄ µç ÄÔ Ðè Òª °² ×° £Ô £Ã £Ð £¯ £É £Ð Ð­ Òé ºÍ £Ô £Ã £Ð £¯ £É £Ð Ö§ ³Ö µÄ £³ £² Î» Ó¦ ÓÃ ³Ì Ðò ¡£ Äã ¿É ÒÔ Ö± ½Ó Á¬ ½Ó µ½ Internet»ò Í¨ ¹ý Windows ²¦ ºÅ Íø Âç Á¬ ½Ó ¡£
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
24_String01
xfhsm_res_Remark00_End

xfhsm_res_No.00005872
xfhsm_res_ENG_Start
Ö§ ³Ö ×î ¶à %d ¸ö ÓÎ Ï· Õß
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö§ ³Ö ×î ¶à %d ¸ö ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
25_String01:lpstr_format
xfhsm_res_Remark00_End

xfhsm_res_No.00005873
xfhsm_res_ENG_Start
Ö§ ³Ö ×î ¶à 8 ¸ö ÓÎ Ï· Õß
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ö§ ³Ö ×î ¶à 8 ¸ö ÓÎ Ï· Õß
xfhsm_res_CHI_End
xfhsm_res_Remark00_Start
24_String01
xfhsm_res_Remark00_End



xfhsm_res_All_End
