/barrier
ID=barrier_problem,file=barrier/barrier_problem.schematic
ID=barrier_tree,file=barrier/barrier_tree.schematic
ID=barrier_egg,file=barrier/barrier_egg.schematic
ID=barrier_diamond,file=barrier/barrier_diamond.schematic
ID=barrier_pit,file=barrier/barrier_pit.schematic,centerY=19
ID=barrier_trap,file=barrier/barrier_trap.schematic
ID=barrier_treasure,file=barrier/barrier_treasure.schematic,overlayStruct=barrier_treasure_inner
ID=barrier_treasure_inner,file=barrier/barrier_treasure_inner.luckystruct,blockMode=overlay
ID=barrier_house,file=barrier/barrier_house.schematic
ID=barrier_squid,file=barrier/barrier_squid.schematic
/choice
ID=barrier_choice_left,file=choice/barrier_choice_left.luckystruct
ID=barrier_choice_right,file=choice/barrier_choice_right.luckystruct
ID=glass_choice_left,file=choice/glass_choice_left.luckystruct
ID=glass_choice_right,file=choice/glass_choice_right.luckystruct
ID=transparent_choice_left,file=choice/transparent_choice_left.luckystruct
ID=transparent_choice_right,file=choice/transparent_choice_right.luckystruct
ID=treasure_choice_left,file=choice/treasure_choice_left.luckystruct
ID=treasure_choice_right,file=choice/treasure_choice_right.luckystruct
ID=well_choice_left,file=choice/well_choice_left.luckystruct
ID=well_choice_right,file=choice/well_choice_right.luckystruct
/command
ID=bosscopy,file=command/bosscopy.schematic,overlayStruct=bosscopy_lucky
ID=bosscopy_lucky,file=command/bosscopy_lucky.luckystruct,blockMode=overlay
ID=control,file=command/control.schematic
ID=copy,file=command/copy.schematic
ID=glass,file=command/glass.schematic,overlayStruct=glass_lucky
ID=glass_lucky,file=command/glass_lucky.luckystruct,blockMode=overlay
ID=mine,file=command/mine.schematic
ID=spawn,file=command/spawn.schematic
ID=sucker,file=command/sucker.schematic
ID=vacuum,file=command/vacuum.schematic
/traps
ID=anvil_trap,file=traps/anvil_trap.schematic,centerY=1,centerZ=2
ID=anvil_trap_troll,file=traps/anvil_trap_troll.schematic,centerY=1,centerZ=2
ID=cactus_trap,file=traps/cactus_trap.schematic,centerY=3
ID=fire_trap,file=traps/fire_trap.schematic,centerY=1
ID=lava_trap,file=traps/lava_trap.schematic,centerY=1
ID=lava_trap_troll,file=traps/lava_trap_troll.schematic,centerY=1
ID=glass_trap,file=traps/glass_trap.schematic,centerY=1,centerZ=2
ID=glass_trap_troll,file=traps/glass_trap_troll.schematic,centerY=1,centerZ=2
ID=water_trap,file=traps/water_trap.schematic,centerY=1
ID=pit_trap,file=traps/pit_trap.schematic,centerY=19
ID=pit_trap_troll,file=traps/pit_trap_troll.schematic,centerY=19
ID=tnt_beacon_trap,file=traps/tnt_beacon_trap.schematic,centerY=1
ID=tnt_ice_trap,file=traps/tnt_ice_trap.schematic,centerY=1
ID=trapped_chest,file=traps/trapped_chest.schematic,centerY=2
ID=window_door_trap,file=traps/window_door_trap.schematic,centerY=1
ID=window_trapdoor_trap,file=traps/window_trapdoor_trap.schematic,centerY=1
/lucky
ID=lucky_trans_fort,file=lucky/lucky_fort.schematic,overlayStruct=lucky_trans_fort_inner,centerY=1
ID=lucky_trans_fort_inner,file=lucky/lucky_fort_inner.luckystruct,blockMode=overlay
ID=lucky_trans_temple,file=lucky/lucky_temple.schematic,overlayStruct=lucky_trans_temple_inner,centerY=1
ID=lucky_trans_temple_inner,file=lucky/lucky_temple_inner.luckystruct,blockMode=overlay
/other
ID=bedrock_problem,file=other/bedrock_problem.schematic
ID=herobrine,file=other/herobrine.schematic
ID=dispensers,file=other/dispensers.schematic,centerY=1
ID=tallgrass_test,file=other/tallgrass_test.schematic,centerY=1
ID=wishing_well,file=other/wishing_well.schematic,centerY=2
ID=cobweb,file=other/cobweb.schematic
ID=glass_joke,file=other/glass_joke.schematic
ID=glass_pane_joke,file=other/glass_pane_joke.schematic
ID=transparent,file=other/transparent.schematic
ID=steve,file=other/steve.schematic
ID=rainbow_glass_pane,file=other/rainbow_glass_pane.schematic
ID=jumpscare,file=other/jumpscare.schematic
ID=beacon,file=other/beacon.schematic
ID=player_display,file=other/player_display.schematic,centerY=1
ID=mirror,file=other/mirror.schematic
ID=slime_block,file=other/slime_block.schematic
/giant blocks
ID=giant_block_break_stage_1,file=giant_blocks/break_stage_1.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_2,file=giant_blocks/break_stage_2.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_3,file=giant_blocks/break_stage_3.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_4,file=giant_blocks/break_stage_4.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_5,file=giant_blocks/break_stage_5.schematic,blockMode=overlay,centerZ=7
ID=giant_trans_lucky_block_good,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_trans_lucky_block_inner_good
ID=giant_trans_lucky_block_inner_good,file=giant_blocks/giant_lucky_block_inner_good.luckystruct,blockMode=overlay,centerZ=7
ID=giant_trans_lucky_block_ok,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_trans_lucky_block_inner_ok
ID=giant_trans_lucky_block_inner_ok,file=giant_blocks/giant_lucky_block_inner_ok.luckystruct,blockMode=overlay,centerZ=7
ID=giant_trans_lucky_block_bad,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_trans_lucky_block_inner_bad
ID=giant_trans_lucky_block_inner_bad,file=giant_blocks/giant_lucky_block_inner_bad.luckystruct,blockMode=overlay,centerZ=7

/natural gen
ID=gen_trans_good,file=gen/gen_good.schematic
ID=gas_tank,file=gen/gas_tank.schematic,overlayStruct=gas_tank_inner
ID=gas_tank_inner,file=gen/gas_tank_inner.luckystruct,blockMode=overlay
ID=gas_temple,file=gen/gas_temple.schematic,overlayStruct=gas_temple_inner,centerY=26
ID=gas_temple_inner,file=gen/gas_temple_inner.luckystruct,blockMode=overlay,centerY=25
ID=end_house,file=gen/end_house.schematic,overlayStruct=end_house_inner
ID=end_house_inner,file=gen/end_house_inner.luckystruct,blockMode=overlay
ID=transparent_castle,file=gen/transparent_castle.schematic,overlayStruct=transparent_castle_inner,centerY=3
ID=transparent_castle_inner,file=gen/transparent_castle_inner.luckystruct,blockMode=overlay
ID=house,file=gen/house.schematic