group(type=structure,ID=mumiewasser1,pos=#pPos,rotation=#pDirect;type=item,ID=diamond)@luck=-2
group(type=structure,ID=mumielava1,pos=#pPos,rotation=#pDirect)@luck=-2
group(type=structure,ID=mumielava2,pos=#pPos,rotation=#pDirect)@luck=-2
group(type=structure,ID=mumietempel2,pos=#pPos,rotation=#pDirect)@luck=2@chance=0.3
group(type=structure,ID=mumielasse,pos=#pPos,rotation=#pDirect;type=command,pos=#pPos,ID="/fill ~1 ~2 ~1 ~-1 ~2 ~-1 lava")@luck=-2
group(type=structure,ID=mumielasse,pos=#pPos,rotation=#pDirect;type=command,pos=#pPos,ID="/fill ~1 ~2 ~1 ~-1 ~2 ~-1 water")@luck=0


group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viel Gold fr dich\";ID=gold_ingot,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=gold_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=1

group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viele Emeralds fr dich\";ID=emerald,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=emerald_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=2

group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viel Eisen fr dich\";ID=iron_ingot,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=iron_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=1

group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viele Dias fr dich\";ID=diamond,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=diamond_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=2

group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$cTNT\";type=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion='#'randLaunchMotion),posY='#'bPosY+7,amount=10)"]))@luck=-1chance=0.8

group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$cTNT\";type=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion='#'randLaunchMotion),posY='#'bPosY+7,amount=20)"]))@luck=-2chance=0.8

group(type=structure,ID=mumiebrunnen1,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$cTNT\";type=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion='#'randLaunchMotion),posY='#'bPosY+7,amount=100)"]))@luck=-3@chance=0.2

group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 minecraft:planks 0 replace minecraft:mossy_cobblestone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viel Gold fr dich\";ID=gold_ingot,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=gold_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=1


group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viele Emeralds fr dich\";ID=emerald,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=emerald_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=2
	
group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viel Eisen fr dich\";ID=iron_ingot,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=iron_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=1

group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bGanz viele Dias fr dich\";ID=diamond,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=diamond_block,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=2
	
group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bDein Bauwunsch ging in Erfllung\";ID=cobblestone,amount=47,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=stone,amount=#rand(28,42),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=0
	
group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bBlcke!!!\";ID=ice,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=obsidian,amount=#rand(18,32),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=0

group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 minecraft:planks 0 replace minecraft:mossy_cobblestone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bMob Loot\";ID=string,amount=24,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=rotten_flesh,amount=#rand(5,12),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=-1

group(type=structure,ID=mumiebrunnen2,rotation=#pDirect;type=message,ID="$cOh ein Brunnen, vielleicht solltest du reinspringen"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_neuer_mumien_block 0 replace minecraft:furnace"; \
	type=command,ID="/fill ~1 ~-3 ~1 ~-1 ~2 ~-1 lootplusplus:mumie.fake_mumien_block 0 replace minecraft:end_stone"; \
	type=block,ID=lucky:lucky_block_mumie,posY=#bPosY-4,NBTTag=(Drops=["group(type=block,ID=air,posY=#bPosY+3;type=block,ID=beacon,posY=#bPosY+2; \
	type=block,ID=glass,posY=#bPosY+6;type=block,ID=glass,posY=#bPosY+7;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=30,posY='#'bPosY+4,posOffset='#'circleOffset(2); \
	type=message,ID=\"$bRoad to Illuminati\";ID=planks,amount=4,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=nether_star,amount=#rand(2,5),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=-2@chance=0.5
	

/stone
group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:minecraft:log,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:minecraft:log,Time:1}")@luck=2


group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:minecraft:stone,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:minecraft:stone,Time:1}")@luck=0



group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:minecraft:diamond_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:minecraft:diamond_block,Time:1}")@luck=2


group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:minecraft:gold_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:minecraft:gold_block,Time:1}")@luck=1


group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:minecraft:soul_sand,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:minecraft:soul_sand,Time:1}")@luck=0




group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:minecraft:iron_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:minecraft:iron_block,Time:1}")@luck=1


group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:lootplusplus:fake_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:lootplusplus:fake_mumien_block,Time:1}")@luck=0

group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:lootplusplus:fake_uralter_mumien_block,Time:1}")@luck=0

group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:lootplusplus:fake_alter_mumien_block,Time:1}")@luck=0

group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~21 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~22 ~ {Block:lootplusplus:fake_neuer_mumien_block,Time:1}")@luck=0




group(ID=iron_sword;ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe)@luck=0

ID=enchanting_table;ID=experience_bottle,amount=#rand(40,64)@luck=1

group(ID=wooden_sword;ID=wooden_shovel;ID=wooden_pickaxe;ID=wooden_axe)@luck=0

group(ID=stone_sword;ID=stone_shovel;ID=stone_pickaxe;ID=stone_axe)@luck=0

group(ID=iron_sword;ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe)@luck=0

group(ID=coal,amount=#rand(10,20);ID=furnace)@luck=0

group(ID=ender_pearl,amount=#rand(1,16);ID=ender_eye,amount=#rand(1,16))@luck=1

group(ID=experience_bottle,amount=#rand(10,64))@luck=1

group(ID=Tnt,amount=#rand(10,20);ID=flint_and_steel,amount=1)@luck=1

group(ID=bucket,amount=#rand(1,5);ID=lava_bucket,amount=#rand(1,5);ID=water_bucket,amount=#rand(1,5);ID=milk_bucket,amount=#rand(1,5))@luck=1

ID=stone,amount=#rand(20,40)@luck=0

ID=planks,amount=#rand(20,40)@luck=2

ID=bedrock,amount=#rand(20,40)@luck=0

ID=sand,amount=#rand(20,40)@luck=0

ID=log,amount=#rand(20,40)@luck=2

ID=glass,amount=#rand(20,40)@luck=0

ID=lapis_lazuli,amount=#rand(20,40)@luck=0

ID=red_flower,amount=#rand(10,20)@luck=0

group(ID=torch,amount=#rand(1,10);ID=ladder,amount=#rand(1,10);ID=stone_button,amount=#rand(1,10);ID=iron_bars,amount=#rand(1,10);ID=waterlilly,amount=#rand(1,10);ID=egg,amount=#rand(30,40))@luck=0

type=item,ID=ladder,amount=#rand(50,200)@luck=0

ID=diamond_block,amount#rand(15,20)@luck=0

ID=beacon@luck=1

ID=emerald_block,amount#rand(15,20)@luck=0

ID=dirt@luck=-1

ID=nether_quartz_ore,NBTTag=(display=(Name="XP X 10000"))@luck=0

ID=bed,damage=#rand(0,1)@luck=0

ID=gold_block,amount=#rand(8,10)@luck=1

ID=apple,NBTTag=(ench=[(id=33,lvl=200)]@luck=-1

ID=cookie,amount=64@luck=0

ID=golden_apple,damage=1,amount=5,NBTTag=(display=(Name="Blaze Apples"))@luck=1

ID=diamond_block,amount=#rand(12,25)@luck=0

ID=coal,amount=#rand(5,8)@luck=0

ID=emerald_block,amount=#rand(5,8)@luck=0

ID=lucky_block_mumie,amount=#rand(8,10)@luck=0

group(ID=golden_apple,amount=15;ID=wither_skull,amount=64)@luck=0

type=entity,ID=Blaze,NBTTag=(Riding=(id=Bunny))@luck=-2

ID=potion,damage=#randPotionDamage,amount=#rand(4,8)@luck=1

ID=skull,damage=#rand(0,4),amount=#rand(1,3)@luck=0

group(ID=stone_slab,damage=7,amount=#rand(4,8);ID=quartz_ore,amount=#rand(16,32);ID=quartz_block,amount=#rand(4,8);ID=quartz_block,damage=1,amount=#rand(4,8);ID=quartz_block,damage=2,amount=#rand(4,8);ID=quartz_stairs,amount=#rand(4,8);ID=quartz,amount=#rand(24,32);type=particle,ID=2002,damage=14)@luck=-1

group(ID=fishing_rod;ID=349,damage=#rand(0,3),amount=#rand(10,20))@luck=1

ID=enchanted_book,NBTTag=(StoredEnchantments=#randEnchantment),amount=#rand(7,10)@luck=1

group(ID=prismarine,amount=#rand(4,8);ID=prismarine,damage=1,amount=#rand(4,8);ID=prismarine,damage=2,amount=#rand(4,8);ID=sea_lantern,amount=#rand(4,8);ID=prismarine_shard,amount=#rand(15,30);ID=prismarine_crystals,amount=#rand(10,20);type=particle,ID=2002,damage=14)@luck=1

ID=boat,NBTTag=(display=(Name="VOLLES INVENTAR")),amount=120@luck=-1

ID=pumpkin_pie,NBTTag=(display=(Name="3.14",Lore=["3.141592653589"]))@luck=0

group(ID=diamond_shovel;ID=diamond_pickaxe;ID=diamond_axe;ID=diamond_sword;ID=stone_hoe)@luck=1

group(ID=stone_shovel;ID=stone_pickaxe;ID=stone_axe;ID=stone_sword;ID=stone_hoe)

group(ID=wooden_shovel;ID=wooden_pickaxe;ID=wooden_axe;ID=wooden_sword;ID=wooden_hoe)

type=explosion,radius=10,fire=false

type=explosion,radius=20,fire=false

type=explosion,radius=5,fire=true

group(type=fill,ID=air,size=(1,51,1);type=entity,ID=FallingSand,NBTTag=(Block=emerald),posY=#bPosY+5;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#bPosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50),type=entity,ID=FallingSand,NBTTag=(Block=emerald))@luck=-1

type=entity,ID=Zombie,NBTTag=(CustomName="Baby Bob",ActiveEffects=[(Id=1,Amplifier=5,Duration=1000),(Id=10,Amplifier=50,Duration=10)],CustomNameVisible=true,IsBaby=true,Equipment=[(id=diamond_sword,Count=1,tag=(ench=[(id=20,lvl=10)],AttributeModifiers=[(AttributeName=generic.attackDamage,Name="damage",Amount=15,Operation=0,UUIDLeast=1,UUIDMost=1)],Unbreakable=true)),(id=diamond_helmet,Count=1,tag=(ench=[(id=0,lvl=10),(id=1,lvl=10),(id=34,lvl=10)])),(id=diamond_chestplate,Count=1,tag=(ench=[(id=0,lvl=10),(id=1,lvl=10),(id=34,lvl=10)],AttributeModifiers=[(AttributeName=generic.maxHealth,Name="health",Amount=50,Operation=0,UUIDLeast=1,UUIDMost=1)])),(id=diamond_leggings,Count=1,Damage=0,tag=(ench=[(id=0,lvl=10),(id=1,lvl=10),(id=34,lvl=10)])),(id=diamond_boots,Count=1,tag=(ench=[(id=0,lvl=10),(id=1,lvl=10),(id=34,lvl=10)]))])@luck=-2

ID=ender_chest,amount=2@luck=0

group(type=command,ID="/setblock ~ ~+10 ~ minecraft:redstone_block";type=command,ID="/setblock ~ ~+10 ~+1 minecraft:tnt";type=command,ID="/setblock ~ ~+10 ~-1 minecraft:tnt")@luck=-1

ID=tnt,amount=8@luck=1

type=structure,ID=bedrock_problem,rotation=#pDirect@luck=-1

group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(CustomNameVisible=1,CustomName="Fake Bob",Equipment=[(id=stone),(),(),(),(id=dirt)]))@luck=0

group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(CustomNameVisible=1,CustomName="#pName - Bob",Equipment=[(id=iron_sword,Count=1,Damage=0,tag=(ench=#luckySwordEnchantments)),(id=chainmail_boots,Count=1,Damage=0,tag=(ench=#luckyBootsEnchantments)),(id=chainmail_leggings,Count=1,Damage=0,tag=(ench=#luckyLeggingsEnchantments)),(id=chainmail_chestplate,Count=1,Damage=0,tag=(ench=#luckyChestplateEnchantments)),(id=skull,Damage=3,tag=(SkullOwner=#pName))]))@luck=-1

group(type=message,ID="Haha";type=command,ID="/summon Fireball ~1 ~120 ~ {Motion:[0.0,-7.0,0.0],direction:[0.0,-7.0,0.0],ExplosionPower:5}")@luck=-2

ID=obsidian,amount=14@luck=1

ID=enchanting_table@luck=2

type=command,ID="tp @p @r"@luck=2

group(ID=golden_shovel;ID=golden_pickaxe;ID=golden_axe;ID=golden_sword;ID=golden_hoe)@luck=0
group(ID=lootplusplus:mumie.mumienschaufel;ID=lootplusplus:mumie.mumienpickaxe;ID=lootplusplus:mumie.mumienaxt;ID=lootplusplus:mumie.mumienschwert;ID=lootplusplus:mumie.mumienhacke;ID=lootplusplus:mumie.mumienmultitool)@luck=1
group(ID=lootplusplus:mumie.neue_mumienschaufel;ID=lootplusplus:mumie.neue_mumienpickaxe;ID=lootplusplus:mumie.neue_mumienaxt;ID=lootplusplus:mumie.neues_mumienschwert;ID=lootplusplus:mumie.neue_mumienhacke;ID=lootplusplus:mumie.neues_mumienmultitool)@luck=1
group(ID=lootplusplus:mumie.uralte_mumienschaufel;ID=lootplusplus:mumie.uralte_mumienpickaxe;ID=lootplusplus:mumie.uralte_mumienaxt;ID=lootplusplus:mumie.uraltes_mumienschwert;ID=mumie.uralte_mumiehacke;ID=lootplusplus:mumie.neues_mumienmultitool)@luck=1
group(ID=lootplusplus:mumie.alte_mumienschaufel;ID=lootplusplus:mumie.alte_mumienpickaxe;ID=lootplusplus:mumie.alte_mumienaxt;ID=lootplusplus:mumie.altes_mumienschwert;ID=lootplusplus:mumie.alte_mumienhacke;ID=lootplusplus:mumie.neues_mumienmultitool)@luck=1
group(ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe;ID=iron_sword;ID=iron_hoe)@luck=0

group(type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:stone,Time:1}",posOffset=#circleOffset(10))@luck=0


group(type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:cobblestone,Time:1}",posOffset=#circleOffset(10))@luck=0

group(type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:coal_block,Time:1}",posOffset=#circleOffset(10))@luck=0

group(type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:iron_block,Time:1}",posOffset=#circleOffset(10))@luck=0


group(type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:diamond_block,Time:1}",posOffset=#circleOffset(10))@luck=1



group(type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10); \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}",posOffset=#circleOffset(10))@luck=0

type=command,ID="summon Zombie ~0 ~1 ~0 {Equipment:[{id:lootplusplus:mumie.uraltes_mumienschwert},{id:lootplusplus:mumie.uralte_mumienschuhe},{id:lootplusplus:mumie.uralte_mumienhose},{id:lootplusplus:mumie.uralte_mumienchestplate},{id:lootplusplus:mumie.uralte_mumienhelm}],CustomName:Uralte Mumie}"@luck=0
type=command,ID="summon Zombie ~0 ~1 ~0 {Equipment:[{id:lootplusplus:mumie.altes_mumienschwert},{id:lootplusplus:mumie.alte_mumienschuhe},{id:lootplusplus:mumie.alte_mumienhose},{id:lootplusplus:mumie.alte_mumienchestplate},{id:lootplusplus:mumie.alte_mumienhelm}],CustomName:Alte Mumie}"@luck=0
type=command,ID="summon Zombie ~0 ~1 ~0 {Equipment:[{id:lootplusplus:mumie.neues_mumienschwert},{id:lootplusplus:mumie.neue_mumienschuhe},{id:lootplusplus:mumie.neue_mumienhose},{id:lootplusplus:mumie.neue_mumienchestplate},{id:lootplusplus:mumie.neue_mumienhelm}],CustomName:Neue Mumie}"@luck=0
type=command,ID="summon Zombie ~0 ~1 ~0 {Equipment:[{id:lootplusplus:mumie.mumienschwert},{id:lootplusplus:mumie.mumienschuhe},{id:lootplusplus:mumie.mumienhose},{id:lootplusplus:mumie.mumienchestplate},{id:lootplusplus:mumie.mumienhelm}],CustomName:Mumie}"@luck=0



group(type=command,ID="setblock ~ ~-1 ~ diamond_block";type=command,ID="playsound note.pling @a ~ ~ ~";type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20;\
	type=command,ID="setblock ~ ~-1 ~1 red_sandstone",delay=2;type=command,ID="playsound note.pling @a ~ ~ ~",delay=2;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=2;\
	type=command,ID="setblock ~ ~-1 ~-1 red_sandstone",delay=4;type=command,ID="playsound note.pling @a ~ ~ ~",delay=4;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=4;\
	type=command,ID="setblock ~ ~-1 ~2 red_sandstone",delay=6;type=command,ID="playsound note.pling @a ~ ~ ~",delay=6;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=6;\
	type=command,ID="setblock ~ ~-1 ~-2 red_sandstone",delay=8;type=command,ID="playsound note.pling @a ~ ~ ~",delay=8;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=8;\
	type=command,ID="setblock ~ ~-1 ~3 red_sandstone",delay=10;type=command,ID="playsound note.pling @a ~ ~ ~",delay=10;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=10;\
	type=command,ID="setblock ~ ~-1 ~-3 red_sandstone",delay=12;type=command,ID="playsound note.pling @a ~ ~ ~",delay=12;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=12;\
	type=command,ID="setblock ~-1 ~-1 ~ red_sandstone",delay=14;type=command,ID="playsound note.pling @a ~ ~ ~",delay=14;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=14;\
	type=command,ID="setblock ~1 ~-1 ~ red_sandstone",delay=16;type=command,ID="playsound note.pling @a ~ ~ ~",delay=16;type=particle,ID="cloud",size=(0.5,0.5,0.5),particleAmount=20,delay=16;\
	type=command,ID="summon Item ~0.4 ~ ~0.4 {Item:{id:lootplusplus:mumie.mumienjaeger_material,Count:9}}",delay=22;type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=18,delay=22)@luck=2




group(type=item,ID="lootplusplus:mumie.neues_mumienschwert",NBTTag=(ench=[(id=20,lvl=20);(id=16,lvl=30)],display=(Name="Ultimatives neues Mumienschwert",Lore=["Das Ultimative neue Mumienschwert"]),AttributeModifiers=[(AttributeName=generic.attackDamage,Name="damage",Amount=200,Operation=0,UUIDLeast=1,UUIDMost=1)],Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="random.break",volume=8)@luck=1

group(type=item,ID="lootplusplus:mumie.mumienschwert",NBTTag=(ench=[(id=20,lvl=10)],display=(Name="Ultimatives Mumienschwert",Lore=["Das Ultimative Mumienschwert"]),AttributeModifiers=[(AttributeName=generic.attackDamage,Name="damage",Amount=100,Operation=0,UUIDLeast=1,UUIDMost=1)],Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="random.break",volume=8)@luck=1

group(type=item,ID="lootplusplus:mumie.altes_mumienschwert",NBTTag=(ench=[(id=20,lvl=5)],display=(Name="Ultimatives altes Mumienschwert",Lore=["Das Ultimative alte Mumienschwert"]),AttributeModifiers=[(AttributeName=generic.attackDamage,Name="damage",Amount=50,Operation=0,UUIDLeast=1,UUIDMost=1)],Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="random.break",volume=8)@luck=1

group(type=item,ID="lootplusplus:mumie.uraltes_mumienschwert",NBTTag=(ench=[(id=20,lvl=1)],display=(Name="Ultimatives uraltes Mumienschwert",Lore=["Das Ultimative uralte Mumienschwert"]),AttributeModifiers=[(AttributeName=generic.attackDamage,Name="damage",Amount=25,Operation=0,UUIDLeast=1,UUIDMost=1)],Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="random.break",volume=8)@luck=1

group(type=item,ID="lootplusplus:mumie.mumienjaegerschwert",NBTTag=(ench=[(id=20,lvl=1);(id=16,lvl=60)],display=(Name="Ultimatives Mumienjgerschwert",Lore=["Das Ultimative Mumienjgerschwert"]),AttributeModifiers=[(AttributeName=generic.attackDamage,Name="damage",Amount=300,Operation=0,UUIDLeast=1,UUIDMost=1)],Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="note.pling",volume=50)@luck=1

group(type=item,ID="lootplusplus:mumie.mumienjaegerhelm",NBTTag=(ench=[(id=4,lvl=5)],display=(Name="Ultimativer Mumienjgerhut",Lore=["Der Ultimative Mumienjgerhut"]),Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="note.pling",volume=50)@luck=1
group(type=item,ID="lootplusplus:mumie.mumienjaegerchestplate",NBTTag=(ench=[(id=0,lvl=5)],display=(Name="Ultimative Mumienjgerchestplate",Lore=["Die Ultimative Mumienjgerchestplate"]),Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="note.pling",volume=50)@luck=1
group(type=item,ID="lootplusplus:mumie.mumienjaegerhose",NBTTag=(ench=[(id=3,lvl=5)],display=(Name="Ultimative Mumienjgerhose",Lore=["Die Ultimative Mumienjgerhose"]),Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="note.pling",volume=50)@luck=1
group(type=item,ID="lootplusplus:mumie.mumienjaegerschuhe",NBTTag=(ench=[(id=1,lvl=5);(id=2,lvl=10)],display=(Name="Ultimative Mumienjgerschuhe",Lore=["Die Ultimativen Mumienjgerschuhe"]),Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="note.pling",volume=50)@luck=1

group(type=item,ID="lootplusplus:mumie.mumienjaegerbogen",NBTTag=(ench=[(id=48,lvl=5),(id=50,lvl=5),(id=51,lvl=1000)],display=(Name="Ultimativer Mumienjgerbogen",Lore=["Der Ultimative Mumienjgerbogen"]),Unbreakable=true);\
	type=particle,ID="angryVillager",size=(0.5,0.5,0.5),particleAmount=20;type=sound,ID="ambient.weather.thunder",volume=8)@luck=1


type=entity,ID=ArmorStand,NBTTag=(Small=true,NoBasePlate=true,ShowArms=true,Equipment=[(id=golden_apple,Count=1),(id=leather_boots,Count=1,tag=(display=(color=#rand(0,16777215)))),(id=leather_leggings,Count=1,tag=(display=(color=#rand(0,16777215)))),(id=leather_chestplate,Count=1,tag=(display=(color=#rand(0,16777215)))),(id=skull,Damage=3,Count=1,tag=(SkullOwner=Notch))],Rotation=[#pYaw+180f,0f],CustomName="Baby Notch",CustomNameVisible=true)@luck=1
type=falling_block,ID=tnt@luck=-1
type=falling_block,ID=beacon@luck=2
type=falling_block,ID=melon@luck=0
type=falling_block,ID=cake@luck=1
type=falling_block,ID=obsidian@luck=0


group(type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(5);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(3))@luck=-2@chance=0.8

group(type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(3))@luck=-2@chance=0.8



group(type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(4);\
	type=entity,ID=Witch,posOffset=#circleOffset(3))@luck=-2@chance=0.8


group(type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(3))@luck=-2@chance=0.8


group(type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Witch,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Zombie,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(6);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Creeper,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Witch,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(5);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Skeleton,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Zombie,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(4);\
	type=entity,ID=Creeper,posOffset=#circleOffset(3))@luck=-2@chance=0.8

type=command,ID="summon Zombie ~0 ~1 ~0 {Equipment:[{id:wooden_sword,tag:{ench:[{id:34,lvl:1}]}},{id:leather_boots,tag:{ench:[{id:0,lvl:5}]}},{id:leather_leggings,tag:{ench:[{id:0,lvl:5}]}},{id:leather_chestplate,tag:{ench:[{id:0,lvl:5}]}},{id:leather_helmet,tag:{ench:[{id:0,lvl:5}]}}],CustomName:Holz Zombie,CustomNameVisible:1,Attributes:[{Name:generic.attackDamage,Base:50},{Name:generic.knockbackResistance,Base:10}]}"@luck=0

group(type=command,ID="setblock ~ ~ ~ lava",delay=1; \
	type=command,ID="setblock ~ ~ ~1 lava",delay=2; \
	type=command,ID="setblock ~1 ~ ~1 lava",delay=3; \
	type=command,ID="setblock ~1 ~ ~ lava",delay=4; \
	type=command,ID="setblock ~1 ~ ~-1 lava",delay=5; \
	type=command,ID="setblock ~ ~ ~-1 lava",delay=6; \
	type=command,ID="setblock ~-1 ~ ~-1 lava",delay=7; \
	type=command,ID="setblock ~-1 ~ ~ lava",delay=8; \
	type=command,ID="setblock ~-1 ~ ~1 lava",delay=9)@luck=-2

group(type=command,ID="summon FallingSand ~ ~10 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~11 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~12 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~13 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~14 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~15 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~16 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~17 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~18 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~19 ~ {Block:lucky:lucky_block_mumie,Time:1}"; \
	type=command,ID="summon FallingSand ~ ~20 ~ {Block:lucky:lucky_block_mumie,Time:1}")@luck=0





group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=iron_block);type=particle,ID=largesmoke,size=(1,2,1),particleAmount=500,delay=2;type=sound,ID=random.fizz,delay=2)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=gold_block);type=particle,ID=flame,size=(1,2,1),particleAmount=500,delay=2;type=sound,ID=item.fireCharge.use,delay=2)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=diamond_block);type=entity,ID=LightningBolt,delay=2)@luck=1
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=emerald_block);type=particle,ID=happyVillager,size=(1,2,1),particleAmount=500,delay=2;type=sound,ID=dig.grass,delay=2)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=lapis_block);type=particle,ID=splash,size=(1,2,1),particleAmount=1000,delay=2;type=sound,ID=game.neutral.swim.splash,delay=2)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=redstone_block);type=particle,ID=reddust,size=(1,2,1),particleAmount=500,delay=2;type=sound,ID=game.tnt.primed,pitch=2,delay=2)@luck=0

ID=potioncore:custom_potion,damage=0,amount=#rand(1,2),NBTTag=(HideFlags=32,CustomPotionEffects=[(Id=potioncore:flight,Amplifier=2,Duration=#rand(100,1000))],display=(Lore=["Temporrer Flug"],Name=Temporrer Flug))@luck=2
ID=potioncore:custom_potion,damage=0,amount=#rand(1,2),NBTTag=(HideFlags=32,CustomPotionEffects=[(Id=potioncore:revival,Amplifier=2,Duration=99999)],display=(Lore=["Revival fr #pName"],Name="Nice"))@luck=2@chance=0.5
ID=potioncore:custom_potion,damage=1,amount=#rand(1,2),NBTTag=(HideFlags=32,CustomPotionEffects=[(Id=potioncore:rust,Amplifier=4,Duration=1000)],display=(Lore=["Wirf mich auf deine Freunde"],Name="Rstungs Zerstrer"))@luck=0
ID=potioncore:custom_potion,damage=1,amount=#rand(1,2),NBTTag=(HideFlags=32,CustomPotionEffects=[(Id=minecraft:poison,Amplifier=2,Duration=3222)],display=(Lore=["Wirf mich auf deine Freunde"],Name="Gift"))@luck=1
ID=potioncore:custom_potion,damage=1,amount=#rand(1,2),NBTTag=(HideFlags=32,CustomPotionEffects=[(Id=minecraft:wither,Amplifier=2,Duration=2644)],display=(Lore=["Wirf mich auf deine Freunde"],Name="Wither"))@luck=2@chance=0.67
ID=potioncore:custom_potion,damage=1,amount=#rand(1,2),NBTTag=(HideFlags=32,CustomPotionEffects=[(Id=minecraft:slowness,Amplifier=11,Duration=2002)],display=(Lore=["Wirf mich auf deine Freunde"],Name="Langsamkeit"))@luck=1

ID=planks,amount=#rand(1,3)@luck=2
ID=log,amount=#rand(1,2)@luck=2
ID=stone,amount=#rand(2,20)@luck=0
ID=glass,amount=#rand(2,20)@luck=0
ID=sand,amount=#rand(2,20)@luck=0
ID=coal,amount=#rand(2,20)@luck=0
ID=redstone,amount=#rand(2,20)@luck=1
ID=dye,damage=4,amount=#rand(2,20)@luck=0
ID=iron_ingot,amount=#rand(2,20)@luck=1
ID=gold_ingot,amount=#rand(2,20)@luck=1
ID=diamond,amount=#rand(2,20)@luck=2
ID=emerald,amount=#rand(2,20)@luck=2
ID=quartz,amount=#rand(2,20)@luck=1
ID=ender_pearl,amount=#rand(2,20)@luck=2
ID=golden_apple,amount=#rand(2,20)@luck=2
ID=nether_star,amount=#rand(2,4)@luck=2
ID=minecraft:apple,amount=#rand(2,20)@luck=1
ID=minecraft:golden_apple,amount=#rand(2,12)@luck=2
ID=minecraft:golden_apple,damage=1,amount=#rand(1,4)@luck=2


type=entity,ID=Sheep,amount=20,posOffset=#circleOffset(5)@luck=0
type=entity,ID=Cow,amount=20,posOffset=#circleOffset(5)@luck=0
type=entity,ID=Pig,amount=20,posOffset=#circleOffset(5)@luck=0
type=entity,ID=Zombie,amount=20,posOffset=#circleOffset(5)@luck=-1
type=entity,ID=Creeper,amount=20,posOffset=#circleOffset(5)@luck=-2
type=entity,ID=Witch,amount=20, posOffset=#circleOffset(5)@luck=-2
type=item,ID=planks,amount=#rand(4,16)@luck=0
type=item,ID=cobblestone,amount=#rand(4,16)@luck=0
type=item,ID=glass,amount=#rand(4,16)@luck=0

type=item,ID=emerald,amount=#rand(4,16)@luck=0
type=item,ID=obsidian,amount=#rand(4,16)@luck=0

group(type=item,ID=jukebox;type=item,ID=lootplusplus:mumie.the_new_order)@luck=0




group(type=structure,ID=mumietempel2,pos=#pPos,rotation=#pDirect;type=command,ID="/playsound lootplusplus:records.mumie.the_new_order @p ~ ~1 ~ 100")@luck=2@chance=0.1


ID=lootplusplus:mumie.neue_mumienhelm@luck=0
ID=lootplusplus:mumie.neue_mumienchestplate@luck=0
ID=lootplusplus:mumie.neue_mumienhose@luck=0
ID=lootplusplus:mumie.neue_mumienschuhe@luck=0
ID=lootplusplus:mumie.mumienhelm@luck=0
ID=lootplusplus:mumie.mumienchestplate@luck=0
ID=lootplusplus:mumie.mumienhose@luck=0
ID=lootplusplus:mumie.mumienschuhe@luck=0
ID=lootplusplus:mumie.alte_mumienhelm@luck=0
ID=lootplusplus:mumie.alte_mumienchestplate@luck=0
ID=lootplusplus:mumie.alte_mumienhose@luck=0
ID=lootplusplus:mumie.alte_mumienschuhe@luck=0
ID=lootplusplus:mumie.uralte_mumienhelm@luck=0
ID=lootplusplus:mumie.uralte_mumienchestplate@luck=0
ID=lootplusplus:mumie.uralte_mumienhose@luck=0
ID=lootplusplus:mumie.uralte_mumienschuhe@luck=0
ID=lootplusplus:mumie.mumienjaegerhelm@luck=0
ID=lootplusplus:mumie.mumienjaegerchestplate@luck=0
ID=lootplusplus:mumie.mumienjaegerhose@luck=0
ID=lootplusplus:mumie.mumienjaegerschuhe@luck=0

ID=lootplusplus:mumie.neues_mumienschwert@luck=0
ID=lootplusplus:mumie.mumienschwert@luck=0
ID=lootplusplus:mumie.altes_mumienschwert@luck=0
ID=lootplusplus:mumie.uraltes_mumienschwert@luck=0
ID=lootplusplus:mumie.mumienjaegerschwert@luck=0

type=item,ID=lootplusplus:mumie.coolman_material,amount=#rand(4,8)@luck=1
type=item,ID=lootplusplus:mumie.denki_material,amount=#rand(4,8)@luck=1
type=item,ID=lootplusplus:mumie.zeitkristall_neu,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.zeitkristall_alt,amount=#rand(4,8)@luck=0

type=item,ID=lootplusplus:mumie.neue_binde,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.binde,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.alte_binde,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.uralte_binde,amount=#rand(4,8)@luck=0

type=item,ID=lootplusplus:mumie.neuer_knochen,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.knochen,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.alter_knochen,amount=#rand(4,8)@luck=0
type=item,ID=lootplusplus:mumie.uralter_knochen,amount=#rand(4,8)@luck=0

type=item,ID=lootplusplus:mumie.mumienjaeger_material,amount=#rand(8,18)@luck=0



