>surface
/ house + lucky block
group(type=structure,ID=house;type=block,ID=lucky:lucky_block_ores,tileEntity=(Luck=20),posX=#bPosX+1,posZ=#bPosZ-1)@chance=600

/ lucky block
type=block,ID=lucky:lucky_block_ores,tileEntity=(Luck=0))@chance=800

>nether
type=block,ID=lucky:lucky_block_ores@chance=305

>end
type=block,ID=lucky:lucky_block_ores@chance=205

type=block,ID=lucky:lucky_block_ores@chance=800

type=block,ID=lucky:lucky_block_ores,tileEntity=(Luck=0))@chance=800

/ bottom layer
group(type=block,ID=lootplusplus:ores_box,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),damage=#rand(0,2),amount=#rand(20,30); \
type=block,ID=lootplusplus:ores_box,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(20,30); \
type=block,ID=lootplusplus:ores_box,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(10,15); \
/ top layer
type=block,ID=lootplusplus:ores_box,posOffset=#circleOffset(#rand(0,2)),damage=#rand(0,2),amount=#rand(2,5); \
type=block,ID=lootplusplus:ores_box,posOffset=#circleOffset(#rand(0,2)),amount=#rand(2,5); \
type=block,ID=lootplusplus:ores_box,posOffset=#circleOffset(#rand(0,2)),amount=#rand(0,2); \