>surface
/ one block
type=block,ID=lucky:lucky_block_apple@chance=500

/ lucky one block
type=block,ID=lucky:lucky_block_apple,posY=#bPosY+1,NBTTag=(Luck=75)@chance=500

/ unlucky one block
type=block,ID=lucky:lucky_block_apple,NBTTag=(Luck=-75)@chance=500

/ random luck block
type=block,ID=lucky:lucky_block_apple,tileEntity=(Luck=#rand(-100,100))@chance=500

/gigant apples
type=structure,ID=gigantapple@chance=2000
type=structure,ID=gigantgoldenapple@chance=2000

/apple lucky temple
type=structure,ID=appleluckytemple@chance=3000
