>surface
/ house + lucky block
group(type=structure,ID=house;type=block,ID=lucky:lucky_block_creeper,tileEntity=(Luck=20),posX=#bPosX+1,posZ=#bPosZ-1)@chance=1000

/ one block
type=block,ID=lucky:lucky_block_creeper@chance=5000

/ lucky structure
group(type=structure,ID=gen_good;type=block,ID=lucky:lucky_block_creeper,posY=#bPosY+1,NBTTag=(Luck=75))@chance=1000


>nether
type=block,ID=lucky:lucky_block_creeper@chance=350

>end
type=block,ID=lucky:lucky_block_creeper@chance=250
