>surface
/ single block
type=block,ID=lucky:lucky_block_water@chance=400

/ water ruins gen
group(type=structure,ID=water_ruins;type=block,ID=lucky:lucky_block_water,posy=#bPosY+1,tileEntity=(Luck=0))@chance=400

/water temple gen
group(type=structure,ID=temple_water;type=block,ID=lucky:lucky_block_water,posy=#bPosY+1,tileEntity=(Luck=0))@chance=400

>nether
type=block,ID=lucky:lucky_block@chance=35

>end
type=block,ID=lucky:lucky_block@chance=25