/ traps
ID=anvil_trap,file=traps/anvil_trap.schematic,centerY=1,centerZ=2
ID=lava_trap,file=traps/lava_trap.schematic,centerY=1
ID=water_trap,file=traps/water_trap.schematic,centerY=1
ID=pit_trap,file=traps/pit_trap.schematic,centerY=19

/ other
ID=bedrock_problem,file=other/bedrock_problem.schematic
ID=lucky_choice_left,file=other/lucky_choice_left.luckystruct
ID=lucky_choice_right,file=other/lucky_choice_right.luckystruct
ID=wishing_well,file=other/wishing_well.schematic,centerY=2
ID=bouncing_castle,file=other/bouncing_castle.schematic,centerY=1

/ giant blocks
ID=giant_block_break_stage_1,file=giant_blocks/break_stage_1.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_2,file=giant_blocks/break_stage_2.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_3,file=giant_blocks/break_stage_3.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_4,file=giant_blocks/break_stage_4.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_5,file=giant_blocks/break_stage_5.schematic,blockMode=overlay,centerZ=7
ID=giant_lucky_block_good,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_lucky_block_inner_good
ID=giant_lucky_block_inner_good,file=giant_blocks/giant_lucky_block_inner_good.luckystruct,blockMode=overlay,centerZ=7
ID=giant_lucky_block_bad,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_lucky_block_inner_bad
ID=giant_lucky_block_inner_bad,file=giant_blocks/giant_lucky_block_inner_bad.luckystruct,blockMode=overlay,centerZ=7

/ natural gen
ID=gen_good,file=gen/gen_good.schematic



/ ~~~~~~ Additions ~~~~~~

ID=barrier_problem,file=party/barrier_problem.schematic
ID=sand_trap,file=party/sand_trap.schematic,centerY=1,centerZ=2


/ temples
ID=party_neutral_fort,file=party/forts_temples/neutral_fort.schematic,overlayStruct=party_neutral_fort_inner,centerY=1
ID=party_neutral_fort_inner,file=party/forts_temples/neutral_fort_inner.luckystruct,blockMode=overlay
ID=party_lucky_fort,file=party/forts_temples/lucky_fort.schematic,overlayStruct=party_lucky_fort_inner,centerY=1
ID=party_lucky_fort_inner,file=party/forts_temples/lucky_fort_inner.luckystruct,blockMode=overlay
ID=party_unlucky_fort,file=party/forts_temples/unlucky_fort.schematic,overlayStruct=party_unlucky_fort_inner,centerY=1
ID=party_unlucky_fort_inner,file=party/forts_temples/unlucky_fort_inner.luckystruct,blockMode=overlay

ID=party_neutral_temple,file=party/forts_temples/neutral_temple.schematic,overlayStruct=party_neutral_temple_inner,centerY=1
ID=party_neutral_temple_inner,file=party/forts_temples/neutral_temple_inner.luckystruct,blockMode=overlay
ID=party_lucky_temple,file=party/forts_temples/lucky_temple.schematic,overlayStruct=party_lucky_temple_inner,centerY=1
ID=party_lucky_temple_inner,file=party/forts_temples/lucky_temple_inner.luckystruct,blockMode=overlay
ID=party_unlucky_temple,file=party/forts_temples/unlucky_temple.schematic,overlayStruct=party_unlucky_temple_inner,centerY=1
ID=party_unlucky_temple_inner,file=party/forts_temples/unlucky_temple_inner.luckystruct,blockMode=overlay


/ lucky tower
ID=lucky tower,file=party/lucky_tower/lucky tower.schematic,blockMode=overlay
/redstones ID=PocketSand,file=party/redstones/PocketSand.schematic,centerY=1,centerZ=2 ID=CreepingVines,file=party/redstones/CreepingVines.schematic,centerY=1,centerZ=2
/party ID=party_room,file=party/party_room.schematic,centerY=1,centerZ=2
ID=bedrock_trap,file=party/bedrock_trap.schematic,centerY=1,centerZ=2
ID=PartyBow,file=party/redstones/PartyBow.schematic,centerY=1,centerZ=2