--[[
	--- This is Wilson's speech file for Don't Starve Together ---
	Write your character's lines here.
	If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
	
	If you want to use quotation marks in a quote, put a \ before it.
	Example:
	"Like \"this\"."
]]
return {
	ACTIONFAIL =
	{  
		SHAVE =
		{
			AWAKEBEEFALO = "皮弗娄牛，由黄牛与北美野牛杂交而成，生命力顽强，粗饲料利用率高，繁殖力高，肉品质高",
			GENERIC = "歼灭开始。",
			NOBITS = "。。。。。。",
		},
		STORE =
		{
			GENERIC = "填充率已达到100%",
			NOTALLOWED = "没有得到应用许可。",
			INUSE = "等候指令下达",
		},
		RUMMAGE =
		{	
			GENERIC = "没有得到应用许可。",
			INUSE = "等候指令下达",	
		},
        COOK =
        {
            GENERIC = "完成。",
            INUSE = "等候指令下达",
        },
        GIVE =
        {
            DEAD = "。。。。。。",
            SLEEPING = "目标失去响应。",
            BUSY = "我认为需要多次尝试",
        },
        GIVETOPLAYER = 
        {
        	FULL = "目标背包填充度100%",
            DEAD = "。。。。。。",
            SLEEPING = "目标失去响应。",
            BUSY = "我认为需要多次尝试",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "目标背包填充度100%",
            DEAD = "。。。。。。",
            SLEEPING = "目标失去响应。",
            BUSY = "我认为需要多次尝试",
    	},
	},
	ACTIONFAIL_GENERIC = "没有得到应用许可。",
	ANNOUNCE_ADVENTUREFAIL = "！",
	ANNOUNCE_BEES = "蜜蜂，膜翅目、细腰亚目、针尾部、蜜蜂总科、蜜蜂科，是膜翅目重要的类群",
	ANNOUNCE_BOOMERANG = "尝试回收",
	ANNOUNCE_CHARLIE = "未知生物接近",
	ANNOUNCE_CHARLIE_ATTACK = "受到。。强烈攻击。。。",
	ANNOUNCE_COLD = "环境温度过低，需要热源。",
	ANNOUNCE_HOT = "环境温度过高，需要降温",
	ANNOUNCE_CRAFTING_FAIL = "我的材料不足。",
	ANNOUNCE_DEERCLOPS = "附近有巨型生物",
	ANNOUNCE_DUSK = "准备过夜。",
	ANNOUNCE_EAT =
	{
		GENERIC = "味道很好",
		PAINFUL = "。。。。。。",
		SPOILED = "。。。。。。",
		STALE = "有些变质，但可以食用",
		INVALID = "不建议食用",
		YUCKY = "无法进食",
	},
	ANNOUNCE_ENTER_DARK = "无法看清，提防周围",
	ANNOUNCE_ENTER_LIGHT = "视野正常，检查周围",
	ANNOUNCE_FREEDOM = "束缚解除！",
	ANNOUNCE_HIGHRESEARCH = "获取到新的信息",
	ANNOUNCE_HOUNDS = "探测到了什么。。",
	ANNOUNCE_HUNGRY = "体力有些下降，需要进食",
	ANNOUNCE_HUNT_BEAST_NEARBY = "痕迹还很新，这附近有野兽。",
	ANNOUNCE_HUNT_LOST_TRAIL = "痕迹在这里就截止了",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "丢失目标",
	ANNOUNCE_INV_FULL = "超出负重",
	ANNOUNCE_KNOCKEDOUT = "！",
	ANNOUNCE_LOWRESEARCH = "没有新的信息",
	ANNOUNCE_MOSQUITOS = "蚊子，昆虫纲双翅目蚊科，建议远离或即刻击杀",
	ANNOUNCE_NODANGERSLEEP = "周围不安全",
	ANNOUNCE_NODAYSLEEP = "白天睡觉是浪费时间",
	ANNOUNCE_NODAYSLEEP_CAVE = "我不累。",
	ANNOUNCE_NOHUNGERSLEEP = "无法入睡，需要补充食物",
	ANNOUNCE_NOSLEEPONFIRE = "那不是个好选择",
	ANNOUNCE_NODANGERSIESTA = "现在太危险了！",
	ANNOUNCE_NONIGHTSIESTA = "晚上睡这里无法正常休息",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "无法休息",
	ANNOUNCE_NOHUNGERSIESTA = "过于饥饿，无法睡眠",
	ANNOUNCE_NODANGERAFK = "现在没有时间逃离这场战斗！",
	ANNOUNCE_NO_TRAP = "简单的运动轨迹，容易避开",
	ANNOUNCE_PECKED = "超出想象中的力度。。",
	ANNOUNCE_QUAKE = "地震。。。震级无法判断。。",
	ANNOUNCE_RESEARCH = "这个是。。",
	ANNOUNCE_SHELTER = "树下可以避雨，乘凉。",
	ANNOUNCE_THORNS = "！",
	ANNOUNCE_BURNT = "很烫，需要迅速降温",
	ANNOUNCE_TORCH_OUT = "火势有点小，有燃料吗？",
	ANNOUNCE_TRAP_WENT_OFF = "。。。",
	ANNOUNCE_UNIMPLEMENTED = "继续等待。",
	ANNOUNCE_WORMHOLE = "。。。刚才的是。。。",
	ANNOUNCE_CANFIX = "也许我有能力修理这个",
	ANNOUNCE_ACCOMPLISHMENT = "很好看。",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "我。。能够依靠谁呢？",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "不需要施更多肥了",
	ANNOUNCE_TOOL_SLIP = "我应该握紧的",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "随意领域展开！",

	ANNOUNCE_DAMP = "潮气有些重",
	ANNOUNCE_WET = "随意领域没能展开防水立场",
	ANNOUNCE_WETTER = "应该停下来生火将衣服烤干",
	ANNOUNCE_SOAKED = "我没有携带死库水。",
	
	ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
	ANNOUNCE_GHOSTDRAIN = "爸爸，妈妈。。。。精灵——————！",

	DESCRIBE_SAMECHARACTER = "！。。请求精灵识别系统，我可能发现了Witch。",
	
	BATTLECRY =
	{

		PIG = "等待击杀指令。",
		PREY = "。。。。西奈！",
		SPIDER = "为了歼灭精灵，我需要更强",
		SPIDER_WARRIOR = "记录战斗数据",
		GENERIC = "歼灭执行，等待灭杀指令"
	},
	COMBAT_QUIT =
	{
		GENERIC = "命令没有下达",
		PIG = "。。。。明白，停止战斗。",
		PREY = "随意领域不方便展开。",
		SPIDER = "。。。猎杀许可还没下来么",
		SPIDER_WARRIOR = "。。。精灵是不会停战的。",
	},
	DESCRIBE =
	{
        PLAYER =
        {
            GENERIC = "你好%s！",
            ATTACKER = "%s！",
            MURDERER = "凶手！",
            REVIVER = "%s，。。。",
            GHOST = "%s需要一个救赎之心复活。",
        },
		
		
		
		
		MULTIPLAYER_PORTAL = "可以找到其他AST成员",
		GLOMMER = "。。。。。奇怪的生物",
		GLOMMERFLOWER = 
		{
			GENERIC = "不明的花朵",
			DEAD = "是未知的花朵",
		},
		GLOMMERWINGS = "没有被发现过的材料",
		GLOMMERFUEL = "刺激性气味",
		BELL = "这个铃铛。。。",
		STATUEGLOMMER = 
		{	
			GENERIC = "不确定这是什么。",
			EMPTY = "这个雕像被损坏了",
		},

		WEBBERSKULL = "。。。埋了吧",
		WORMLIGHT = "这是诱饵吧",
		WORM =
		{
		    PLANT = "看起来是安全的。",
		    DIRT = "看上去是一堆泥巴。",
		    WORM = "这是。。蠕虫",
		},
		MOLE =
		{
			HELD = "。。。。。。",
			UNDERGROUND = "有东西在下面，寻找着矿物呢。",
			ABOVEGROUND = "鼹鼠，哺乳纲食虫目鼹形鼠科",
		},
		MOLEHILL = "鼹鼠的地洞",
		MOLEHAT = "很原始的夜视仪。",

		EEL = "鳗鱼，硬骨鱼纲鳗鲡目鳗鲡科",
		EEL_COOKED = "很好吃",
		UNAGI = "鳗鱼饭的味道很好",
		EYETURRET = "有了它，我或许可以歼灭精灵",
		EYETURRET_ITEM = "有了它，我或许可以歼灭精灵",
		MINOTAURHORN = "怪物的角，我不知道我是否应该扔了它",
		MINOTAURCHEST = "战利品呀，战利品，先带走再说",
		THULECITE_PIECES = "这应该和铥元素不是一种东西",
		POND_ALGAE = "在池塘里的一些水藻。",
		GREENSTAFF = "这个迟早会有用。",
		POTTEDFERN = "盆子里的蕨类植物。",

		THULECITE = "我认为这可以用来制造武器",
		ARMORRUINS = "它那奇怪的光芒。",
		RUINS_BAT = "我希望这可以打破精灵的立场护盾",
		RUINSHAT = "这个和随意领域比较哪个更好？",
		NIGHTMARE_TIMEPIECE =
		{
		CALM = "一切都好。",
		WARN = "灵力浓度开始上升。",
		WAXING = "是空间震还是精灵？",
		STEADY = "开始稳定了",
		WANING = "灵力浓度开始下降",
		DAWN = "快要恢复正常了",
		NOMAGIC = "这里没有灵力波动。",
		},
		BISHOP_NIGHTMARE = "梦魇。。。。。。",
		ROOK_NIGHTMARE = "梦魇。。。。。。",
		KNIGHT_NIGHTMARE = "梦魇。。。。。。！",
		MINOTAUR = "随意领域能够挡住它的攻击吗？",
		SPIDER_DROPPER = "。。。随意领域，展开",
		NIGHTMARELIGHT = "这个是。。。。检测到灵力波动",
		NIGHTSTICK = "和名字一样贴切的武器",
		GREENGEM = "很少见的矿物",
		RELIC = "远古家庭用品。",
		RUINS_RUBBLE = "可以修复。",
		MULTITOOL_AXE_PICKAXE = "不如用AST的制式武装",
		ORANGESTAFF = "我也许可以改造它让瞬间移动更加容易",
		YELLOWAMULET = "可以发光吗？也许有别的用途",
		GREENAMULET = "非常强大的东西。",
		SLURPERPELT = "我需要研究一下这个世界的魔法",	

		SLURPER = "很柔软的皮毛",
		SLURPER_PELT = "很柔软的皮毛。",
		ARMORSLURPER = "用于减少食物消耗，很有用",
		ORANGEAMULET = "能不能捡士道的衣服或者橡皮？",
		YELLOWSTAFF = "可以召唤天体吗？",
		YELLOWGEM = "很少见的矿物",
		ORANGEGEM = "很少见的矿物",
		TELEBASE = 
		{
			VALID = "已经准备好出发了。",
			GEMS = "我需要更多紫色宝石。",
		},
		GEMSOCKET = 
		{
			VALID = "看上去可以了",
			GEMS = "我需要一颗宝石。",
		},
		STAFFLIGHT = "那看起来非常危险。",
	
        ANCIENT_ALTAR = "远古的神秘建筑。",

        ANCIENT_ALTAR_BROKEN = "这个好像坏了。",

        ANCIENT_STATUE = "无法理解的生物。",

        LICHEN = "必要时可以食用，但是不能长期食用。",
		CUTLICHEN = "有营养，但是不可长时间保存。",

		CAVE_BANANA = "士道。。。",
		CAVE_BANANA_COOKED = "味道很好。",
		CAVE_BANANA_TREE = "香蕉树，被子植物门单子叶植物纲禾本科",
		ROCKY = "。。。。。。",
		
		COMPASS =
		{
			GENERIC="判断方向",
			N = "北",
			S = "南",
			E = "东",
			W = "西",
			NE = "东北",
			SE = "东南",
			NW = "西北",
			SW = "西南",
		},


		HOUNDSTOOTH="非常锋利。",
		ARMORSNURTLESHELL="这个的防御力比随意领域强",
		BAT="蝙蝠，哺乳纲翼手目蝙蝠科",
		BATBAT = "诡异的武器",
		BATWING="我不知道这有什么用",
		BATWING_COOKED="至少它不会再活过来了",
		BEDROLL_FURRY="睡个好觉",
		BUNNYMAN="未知生物",
		FLOWER_CAVE="可以发光的未知植物",
		FLOWER_CAVE_DOUBLE="可以发光的未知植物",
		FLOWER_CAVE_TRIPLE="这种植物的原理是什么？",
		GUANO="鸟类的粪便没有特别的气味",
		LANTERN="在这个世界算是比较好的光源了",
		LIGHTBULB="看起来很好吃，我需要研究一下",
		MANRABBIT_TAIL="很柔软的皮毛",
		MUSHTREE_TALL  ="应该是无毒的",
		MUSHTREE_MEDIUM="我认为这是毒蘑菇。",
		MUSHTREE_SMALL ="烤熟也许是可以食用的",
		RABBITHOUSE=
		{
			GENERIC = "是植物和动物共生了吗？",
			BURNT = "。。。给我锤子。",
		},
		SLURTLE="谜一样的生物",
		SLURTLE_SHELLPIECES="奇怪的甲壳",
		SLURTLEHAT="丑陋，但是有用",
		SLURTLEHOLE="可以装什么",
		SLURTLESLIME="尽管很恶心，但是应该有用",
		SNURTLE="另一种迷之生物，性别通过甲壳来判断吗？",
		SPIDER_HIDER="发生了进化的蜘蛛",
		SPIDER_SPITTER="。。。。。。",
		SPIDERHOLE="蜘蛛的巢穴",
		STALAGMITE="在我看起来它像石头。",
		STALAGMITE_FULL="在我看起来它像石头。",
		STALAGMITE_LOW="在我看起来它像石头。",
		STALAGMITE_MED="在我看起来它像石头。",
		STALAGMITE_TALL="石头，石头，石头，石头……",
		STALAGMITE_TALL_FULL="石头，石头，石头，石头……",
		STALAGMITE_TALL_LOW="石头，石头，石头，石头……",
		STALAGMITE_TALL_MED="石头，石头，石头，石头……",

		TURF_CARPETFLOOR = "又是一种新地形",
		TURF_CHECKERFLOOR = "又是一种新地形",
		TURF_DIRT = "又是一种新地形",
		TURF_FOREST = "又是一种新地形",
		TURF_GRASS = "又是一种新地形",
		TURF_MARSH = "又是一种新地形",
		TURF_ROAD = "又是一种新地形",
		TURF_ROCKY = "又是一种新地形",
		TURF_SAVANNA = "又是一种新地形",
		TURF_WOODFLOOR = "又是一种新地形",

		TURF_CAVE="又是一种新地形",
		TURF_FUNGUS="又是一种新地形",
		TURF_SINKHOLE="又是一种新地形",
		TURF_UNDERROCK="又是一种新地形",
		TURF_MUD="又是一种新地形",

		TURF_DECIDUOUS = "又是一种新地形",
		TURF_SANDY = "又是一种新地形",
		TURF_BADLANDS = "又是一种新地形",

		POWCAKE = "有人叫它粉饼，有人叫它火药饼",
        CAVE_ENTRANCE = 
        {
            GENERIC="准备工具，这块岩石很脆",
            OPEN = "准备下洞穴。",
        },
        CAVE_EXIT = "平安回归。",
		MAXWELLPHONOGRAPH = "老古董",
		BOOMERANG = "原始的远程武器",
		PIGGUARD = "等待歼灭指令",
		ABIGAIL = "爸爸，妈妈。。。。",
		ADVENTURE_PORTAL = "。。。。。。",
		AMULET = "穿着的时候我感到很安全",
		ANIMAL_TRACK = "猎物的痕迹，不，是食物。",
		ARMORGRASS = "防御力不算很高的护甲",
		ARMORMARBLE = "非常结实的防具",
		ARMORWOOD = "原始粗糙的护甲",
		ARMOR_SANITY = "展开随意领域的消耗恐怕更大",
		ASH =
		{
			GENERIC = "火灾后就剩下那些了",
			REMAINS_GLOMMERFLOWER = "花朵在我传送时被火焰吞噬了。",
			REMAINS_EYE_BONE = "当我传送的时候，眼骨被火焰吞噬了！",
			REMAINS_THINGIE = "在这个被烧毁前它曾经是某样东西……",
		},
		AXE = "原始的斧子",
		BABYBEEFALO = "等它长大，会是很好的蛋白质来源",
		BACKPACK = "有了它我可以携带更多物品",
		BACONEGGS = "可以提供卡路里和蛋白质",
		BANDAGE = "紧急包扎用",
		BASALT = "最坚硬的石头之一",
		BEARDHAIR = "。。。。。。",
		BEARGER = "歼灭指令确认，随意领域，展开！",
		BEARGERVEST = "很暖和的衣服",
		ICEPACK = "毛皮能够保温。",
		BEARGER_FUR = "厚皮毛的毯子。",
		BEDROLL_STRAW = "虽然不够舒适但是也能睡。",
		BEE =
		{
			GENERIC = "蜜蜂，膜翅目、细腰亚目、针尾部、蜜蜂总科、蜜蜂科，是膜翅目重要的类群",
			HELD = "如果被蛰了用大蒜涂抹就不会有事",
		},
		BEEBOX =
		{
			READY = "准备收获",
			FULLHONEY = "蜂蜜是很好的调味品",
			GENERIC = "这是十框蜂箱",
			NOHONEY = "它是空的",
			SOMEHONEY = "我应该等一会",
			BURNT = "。。。。。。",
		},
		BEEFALO =
		{
			FOLLOWER = "他在安静地跟着",
			GENERIC = "皮弗娄牛，由黄牛与北美野牛杂交而成，生命力顽强，粗饲料利用率高，繁殖力高，肉品质高",
			NAKED = "。。。。。。。",
			SLEEPING = "睡的很香呢",
		},
		BEEFALOHAT = "很暖和",
		BEEFALOWOOL = "牛毛，可以用于制作保暖物品",
		BEEHAT = "用来收获蜂蜜",
		BEEHIVE = "蜂巢。。无论是蜂蜜，蜂蜡还是蜜蜂本身都是好东西",
		BEEMINE = "蜜蜂炸弹，我认为这个不能代替C4",
		BEEMINE_MAXWELL = "。。。啪！",
		BERRIES = "形小肉质果实，果皮外面的几层细胞为薄壁细胞，其余部分均为肉质多汁浆果的萼片宿存，与果蒂相连接",
		BERRIES_COOKED = "味道古怪，但是营养价值比之前高",
		BERRYBUSH =
		{
			BARREN = "需要施肥",
			WITHERED = "温度过高，无法生长。",
			GENERIC = "浆果的味道很好",
			PICKED = "它们会再长出来",
		},
		BIGFOOT = "那个的力量。。。就算是精灵也。。。。",
		BIRDCAGE =
		{
			GENERIC = "我应该放只鸟进去",
			OCCUPIED = "那只鸟是我抓的",
			SLEEPING = "他睡着了",
		},
		BIRDTRAP = "原始但是有效的装置",
		BIRD_EGG = "一个正常的小蛋",
		BIRD_EGG_COOKED = "向阳面真好！",
		BISHOP = "退后，对付未知的怪物要谨慎",
		BLOWDART_FIRE = "这样根本不安全",
		BLOWDART_SLEEP = "麻醉镖，之前为了士道练习过制作方法",
		BLOWDART_PIPE = "这个武器真的可以造成伤害？",
		BLUEAMULET = "很冰冷，和我的心一样",
		BLUEGEM = "很少见的矿物，不过这里的生物似乎会生成",
		BLUEPRINT = "记载了新的科技",
		BELL_BLUEPRINT = "有了这个力量。。就算是精灵也。。。",
		BLUE_CAP = "应该是无毒的",
		BLUE_CAP_COOKED = "或许可以食用",
		BLUE_MUSHROOM =
		{
			GENERIC = "这是一个蘑菇",
			INGROUND = "我可以用铲子挖出来",
			PICKED = "不知道它会不会长回来",
		},
		BOARDS = "木板。",
		BOAT = "。。。。。。",
		BONESHARD = "对死者的不敬。",
		BONESTEW = "最强的食物，精力补充剂",
		BUGNET = "抓虫子的工具",
		BUSHHAT = "我跟踪士道的装备没带",
		BUTTER = "黄油。。。奶酪炖菜",
		BUTTERFLY =
		{
			GENERIC = "节肢动物门、昆虫纲、鳞翅目。。这是粉蝶种？",
			HELD = "为什么可以种花？",
		},
		BUTTERFLYMUFFIN = "受伤的时候就将它涂在伤口上吧",
		BUTTERFLYWINGS = "。。。。。。",
		BUZZARD = "秃鹫，大型猛禽，鸟纲隼形目鹰科秃鹫种",
		CACTUS = 
		{
			GENERIC = "补充水分是很不错的食物",
			PICKED = "会长出来的",
		},
		CACTUS_MEAT_COOKED = "味道相当好的甜点",
		CACTUS_MEAT = "虽然有刺但是可以补充水分",
		CACTUS_FLOWER = "味道应该会很好",

		COLDFIRE =
		{
			EMBERS = "燃料还有吗？",
			GENERIC = "肯定比黑暗好",
			HIGH = "火势有点大了！",
			LOW = "也许我应该放一点燃料",
			NORMAL = "这个火势最佳",
			OUT = "熄灭了",
		},
		CAMPFIRE =
		{
			EMBERS = "燃料还有吗？",
			GENERIC = "肯定比黑暗好",
			HIGH = "火势有点大了！",
			LOW = "也许我应该放一点燃料",
			NORMAL = "这个火势最佳",
			OUT = "熄灭了",
		},
		CANE = "这个速度。。。",
		CATCOON = "。。。这是猫还是浣熊？",
		CATCOONDEN = 
		{
			GENERIC = "它应该住在这里",
			EMPTY = "猫有九条命，但是只有九条",
		},
		CATCOONHAT = "很残忍。",
		COONTAIL = "。。。。。。。",
		CARROT = "被子植物门双子叶植物纲伞形目伞形科胡萝卜族胡萝卜属胡萝卜种胡萝卜。。。我不想说话了",
		CARROT_COOKED = "味道并不好吃，营养也相差不大",
		CARROT_PLANTED = "种瓜得瓜，种豆得豆",
		CARROT_SEEDS = "这是一粒种子",
		WATERMELON_SEEDS = "这是一粒种子",
		CAVE_FERN = "这是个蕨类植物。",
		CHARCOAL = "木炭，木材或木质原料经过不完全燃烧，或者在隔绝空气的条件下热解，所残留的深褐色或黑色多孔固体燃料",
        CHESSJUNK1 = "一堆棋子。",
        CHESSJUNK2 = "又一堆棋子。",
        CHESSJUNK3 = "更多的棋子。",
		CHESTER = "。。。未知生物，但是友好",
		CHESTER_EYEBONE =
		{
			GENERIC = "它在看着我",
			WAITING = "。。。。。。",
		},
		COOKEDMANDRAKE = "。。。。。。",
		COOKEDMEAT = "最原始但是也是最简单从肉中获得营养的食物",
		COOKEDMONSTERMEAT = "怪物的肉，我不认为会好吃",
		COOKEDSMALLMEAT = "没有骨头，很好",
		COOKPOT =
		{
			COOKING_LONG = "烹饪需要耐心",
			COOKING_SHORT = "快完成了",
			DONE = "可以吃了",
			EMPTY = "希望士道在我身边",
			BURNT = "。。。。。。。",
		},
		CORN = "禾本科玉蜀黍属一年生草本植物",
		CORN_COOKED = "爆米花，不过含铅，尽量少食用",
		CORN_SEEDS = "这是一粒种子",
		CROW =
		{
			GENERIC = "鸟纲雀形目鸦科鸦属乌鸦种",
			HELD = "乌鸦其实是吉祥物",
		},
		CUTGRASS = "茅草，品种不明但是可以用来制作一些东西",
		CUTREEDS = "芦苇，这种材质应该可以制作莎草纸",
		CUTSTONE = "我为什么可以把石头拼合起来？",
		DEERCLOPS = "怪物！这个威压。。。马上战斗！",
		DEERCLOPS_EYEBALL = "怪物的眼球，我不知道我是否应该扔了它",
		EYEBRELLAHAT =	"原来可以这样",
		DEPLETED_GRASS =
		{
			GENERIC = "好像是一块草地",
		},
		DEVTOOL = "闻起来像培根一样！",
		DEVTOOL_NODEV = "我无法挥舞它。",
		DIRTPILE = "追踪猎物吧",
		DRAGONFLY = "怪物！这个威压。。。马上战斗！",
		ARMORDRAGONFLY = "。。。。。。",
		DRAGON_SCALES = "这个东西不会冷却",
		DRAGONFLYCHEST = "很棒的箱子",
		LAVASPIT = 
		{
			HOT = "岩浆",
			COOL = "冷却的岩浆”。",
		},
		DRAGONFRUIT = "奇异的果实",
		DRAGONFRUIT_COOKED = "。。。。。。",
		DRAGONFRUIT_SEEDS = "这是一粒种子",
		DRAGONPIE = "最棒的食物",
		DRUMSTICK = "可惜没有面粉",
		DRUMSTICK_COOKED = "可惜没有面粉",
		DUG_BERRYBUSH = "我应该种这个",
		DUG_GRASS = "我应该种这个",
		DUG_MARSH_BUSH = "我应该种这个",
		DUG_SAPLING = "我应该种这个",
		DURIAN = "。。。水果之王。",
		DURIAN_COOKED = "！",
		DURIAN_SEEDS = "这是一粒种子",
		EARMUFFSHAT = "保护耳朵",
		EGGPLANT = "双子叶植物纲管状花目茄科茄族的茄子",
		EGGPLANT_COOKED = "红烧茄子",
		EGGPLANT_SEEDS = "这是一粒种子",
		DECIDUOUSTREE = 
		{
			BURNING = "浪费木材",
			BURNT = "火灾。。琴里。。。。",
			CHOPPED = "士道经常说：'要想富，先撸树'",
			POISON = "。。。。。。",
			GENERIC = "很好的植物",
		},
		ACORN = 
		{
		    GENERIC = "这种坚果我不认识",
		    PLANTED = "它将很快长成一棵树",
		},
		ACORN_COOKED = "作为食物是没有问题的",
		BIRCHNUTDRAKE = "没什么威胁的怪物",
		EVERGREEN =
		{
			BURNING = "浪费木材",
			BURNT = "火灾。。琴里。。。。",
			CHOPPED = "士道经常说：'要想富，先撸树'",
			GENERIC = "种子植物门松柏纲松柏目松科松树",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "多么浪费木材",
			BURNT = "火灾。。琴里。。。。",
			CHOPPED = "士道经常说：'要想富，先撸树'",
			GENERIC = "不清楚这些树是怎么来的",
		},
		EYEPLANT = "我觉得我被监视了。",
		FARMPLOT =
		{
			GENERIC = "我应该种点庄稼。",
			GROWING = "植物生长是需要时间的",
			NEEDSFERTILIZER = "我想它需要施肥",
			BURNT = "。。。。。。",
		},
		FEATHERHAT = "这个帽子。。",
		FEATHER_CROW = "乌鸦羽毛",
		FEATHER_ROBIN = "红雀羽毛",
		FEATHER_ROBIN_WINTER = "雪鸟羽毛",
		FEM_PUPPET = "她被困住了！",
		FIREFLIES =
		{
			GENERIC = "萤火虫，昆虫纲鞘翅目萤科，但是我不认识这种萤火虫",
			HELD = "它们的发光器官不会停止吗？",
		},
		FIREHOUND = "那东西在发光",
		FIREPIT =
		{
			EMBERS = "燃料还有吗？",
			GENERIC = "肯定比黑暗好",
			HIGH = "还好它被封起来了！",
			LOW = "也许我应该放一点燃料",
			NORMAL = "这个火势最佳",
			OUT = "至少我还能重新开始。",
		},
		COLDFIREPIT =
		{
			EMBERS = "燃料还有吗？",
			GENERIC = "肯定比黑暗好",
			HIGH = "还好它被封起来了！",
			LOW = "也许我应该放一点燃料",
			NORMAL = "这个火势最佳",
			OUT = "至少我还能重新开始。",
		},
		FIRESTAFF = "铭刻着火球术的法杖，虽然不科学但是我也是现代的魔法师",
		FIRESUPPRESSOR = 
		{	
			ON = "灭火",
			OFF = "不需要灭火",
			LOWFUEL = "为什么用肥料填充？",
		},

		FISH = "烤鱼，蒸鱼，煮鱼，生鱼片，这是和肉一样强大的食材",
		FISHINGROD = "需要耐心",
		FISHSTICKS = "营养丰富的料理",
		FISHTACOS = "味道不错！",
		FISH_COOKED = "我觉得和做生鱼片营养没什么区别",
		FLINT = "这种石头能够用来生火？好像不行",
		FLOWER = "花朵是植物的生殖器官",
		FLOWERHAT = "心情好些了",
		FLOWER_EVIL = "不认识的花",
		FOLIAGE = "一些绿叶植物。",
		FOOTBALLHAT = "这里没有足球",
		FROG =
		{
			DEAD = "。。。。。。",
			GENERIC = "我想念诗。",
		},
		FROGGLEBUNWICH = "制作料理是很重要的技能",
		FROGLEGS = "我曾听说它是一道美味",
		FROGLEGS_COOKED = "鸡肉味，嘎嘣脆！",
		FRUITMEDLEY = "制作料理是很重要的技能",
		FURTUFT = "黑白的毛", 
		GEARS = "一堆机械零件",
		GHOST = "爸爸。。。妈妈。。。。",
		GOLDENAXE = "金应该是软金属",
		GOLDENPICKAXE = "金应该是软金属？",
		GOLDENSHOVEL = "我等不及要挖洞了",
		GOLDNUGGET = "虽然这里的金子不是软金属，不过更好",
		GRASS =
		{
			BARREN = "需要施肥",
			WITHERED = "温度过高，无法生长。",
			BURNING = "烧的好快",
			GENERIC = "是一块草地",
			PICKED = "。。。。。。",
		},
		GREEN_CAP = "绿蘑菇，大概无毒",
		GREEN_CAP_COOKED = "应该能吃",
		GREEN_MUSHROOM =
		{
			GENERIC = "这是一个蘑菇",
			INGROUND = "。。。。。。",
			PICKED = "不知道它会不会长回来？",
		},
		GUNPOWDER = "它看起来像胡椒",
		HAMBAT = "这似乎不卫生",
		HAMMER = "停！是时候了！锤击东西！",
		HEALINGSALVE = "有点儿刺痛感就说明它起作用了",
		HEATROCK =
		{
			FROZEN = "比冰还冷。",
			COLD = "已经冷冰冰的了",
			GENERIC = "我可以在火旁加热一下这个",
			WARM = "暖手很不错",
			HOT = "温暖",
		},
		HOME = "一定有人住在这",
		HOMESIGN = 
		{
			GENERIC = "上面写着“你在这儿”。",
			BURNT = "路标被烧毁了。",
		},
		HONEY = "很重要的调味料",
		HONEYCOMB = "蜜蜂曾住在这里",
		HONEYHAM = "制作料理是很重要的技能",
		HONEYNUGGETS = "制作料理是很重要的技能",
		HORN = "听起来好像那有一个牛牧场",
		HOUND = "随意领域展开！",
		HOUNDBONE = "。。。。。。",
		HOUNDMOUND = "。。。。。。",
		ICEBOX = "明明没有氟利昂的",
		ICEHAT = "我有些冰激凌头痛",
		ICEHOUND = "小心被冻住",
		INSANITYROCK =
		{
			ACTIVE = "！",
			INACTIVE = "方尖碑",
		},
		JAMMYPRESERVES = "制作料理是很重要的技能",
		KABOBS = "制作料理是很重要的技能",
		KILLERBEE =
		{
			GENERIC = "杀人蜂",
			HELD = "看起来好像很危险",
		},
		KNIGHT = "随意领域展开！",
		KOALEFANT_SUMMER = "。。。。。。",
		KOALEFANT_WINTER = "。。。。。。",
		KRAMPUS = "随意领域展开！",
		KRAMPUS_SACK = "很好的背包",
		LEIF = "火烧有效吗？",
		LEIF_SPARSE = "树活了",
		LIGHTNING_ROD =
		{
			CHARGED = "这种建筑在雷雨季节是必要的",
			GENERIC = "可惜没有电池",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "这种山羊不会被雷劈吗？",
			CHARGED = "它应该不会被雷劈吧。",
		},
		LIGHTNINGGOATHORN = "像个小型避雷针。",
		GOATMILK = "奶酪炖菜",
		LITTLE_WALRUS = "。。。。。。",
		LIVINGLOG = "这个。。。。",
		LOCKEDWES = "。。。。。。",
		LOG =
		{
			BURNING = "糟糕了",
			GENERIC = "最原始但是也是最好的材料",
		},
		LUREPLANT = "很不错",
		LUREPLANTBULB = "我可以利用这个植物",
		MALE_PUPPET = "。。。。。。",
		MANDRAKE =
		{
			DEAD = "曼德拉草的根有神奇的魔力。",
			GENERIC = "我听到关于那些植物奇怪的事情。",
			PICKED = "不要跟着我",
		},
		MANDRAKESOUP = "制作料理是很重要的技能",
		MANDRAKE_COOKED = "。。。。。。",
		MARBLE = "很结实的石头",
		MARBLEPILLAR = "我想起了希腊建筑",
		MARBLETREE = "这个能不能生长？",
		MARSH_BUSH =
		{
			BURNING = "。。。。。。",
			GENERIC = "有很多刺",
			PICKED = "！",
		},
		BURNT_MARSH_BUSH = "燃烧殆尽。",
		MARSH_PLANT = "这是植物",
		MARSH_TREE =
		{
			BURNING = "尖刺和火",
			BURNT = "到处都是刺。",
			CHOPPED = "现在没那么尖了",
			GENERIC = "那些刺看起来很尖",
		},
		MAXWELLLIGHT = "有灵力波动。",
		MAXWELLLOCK = "看起来就像一个钥匙孔。",
		MAXWELLTHRONE = "他看起来不舒服诶",
		MEAT = "最棒的食材之一",
		MEATBALLS = "能吃饱的料理",
		MEATRACK =
		{
			DONE = "肉干好了",
			DRYING = "肉变干需要一定的时间",
			DRYINGINRAIN = "肉在雨中干得慢得多。",
			GENERIC = "我得把肉晒干",
			BURNT = "。。。。。。",
		},
		MEAT_DRIED = "能够保存很久，虽然有些咸",
		MERM = "闻上去不太对劲儿！",
		MERMHEAD = 
		{
			GENERIC = "难闻的味道",
			BURNT = "。。。。。。。",
		},
		MERMHOUSE = 
		{
			GENERIC = "怪物群落",
			BURNT = "。。。。。。",
		},
		MINERHAT = "解放双手",
		MONKEY = "我希望它们别来捣乱",
		MONKEYBARREL = "那个刚才动了？",
		MONSTERLASAGNA = "黑暗料理。。。夜刀神的菜谱不可能靠谱",
		FLOWERSALAD = "一碗菜叶",
        ICECREAM = "冰激凌",
        WATERMELONICLE = "西瓜，夏天最好的水果，没有之一",
        TRAILMIX = "丰盛纯天然的零食，受伤的话按在伤口上可以止血",
        HOTCHILI = "！",
        GUACAMOLE = "阿伏加德罗的最爱。",
		MONSTERMEAT = "夜刀神不会拒绝的",
		MONSTERMEAT_DRIED = "散发着奇怪味道的肉干。",
		MOOSE = "怪物！这个威压。。。马上战斗！",
		MOOSEEGG = "它里面的东西绝对不安全",
		MOSSLING = "虽然是鸭子但是也是怪物",
		FEATHERFAN = "降温灭火都很不错",
		GOOSE_FEATHER = "毛茸茸的",
		STAFF_TORNADO = "利用这个可以对抗精灵。。。",
		MOSQUITO =
		{
			GENERIC = "。。。啪！",
			HELD = "。。。。。。",
		},
		MOSQUITOSACK = "里面是我的血吗？",
		MOUND =
		{
			DUG = "。。。。。。",
			GENERIC = "。。。。。。",
		},
		NIGHTLIGHT = "这个灯很诡异",
		NIGHTMAREFUEL = "这东西有灵力的气息",
		NIGHTSWORD = "危险的武器",
		NITRE = "硝石可以制冰",
		ONEMANBAND = "使用声音的魔法",
		PANDORASCHEST = "。。。。。。",
		PANFLUTE = "夜雀的歌声",
		PAPYRUS = "几张纸。",
		PENGUIN = "它们好像不会孵蛋",
		PERD = "火鸡，鸟纲鸡形目雉科火鸡属火鸡，准备成为感恩节晚餐吧",
		PEROGIES = "制作料理是很重要的技能",
		PETALS = "。。。。。。",
		PETALS_EVIL = "我不确定我是否有足够能力提炼出有用的东西",
		PHLEGM = "它很厚很柔软。含盐的。",
		PICKAXE = "挖矿工具",
		PIGGYBACK = "有些重",
		PIGHEAD = 
		{	
			GENERIC = "看起来像是给野兽的供奉品",
			BURNT = "。。。。。。",
		},
		PIGHOUSE =
		{
			FULL = "额。。。。",
			GENERIC = "他们住的比我还好",
			LIGHTSOUT = "嗯。。。社区送温暖",
			BURNT = "。。。。。。",
		},
		PIGKING = "他是用什么统治这个村子的？",
		PIGMAN =
		{
			DEAD = "应该有人告诉他的家人",
			FOLLOWER = "他是我的随从之一",
			GENERIC = "他们有点吓着我了",
			GUARD = "他看起来很严肃",
			WEREPIG = "他不友好！",
		},
		PIGSKIN = "猪皮，可惜不能做皮冻",
		PIGTENT = "闻起来就像…烧焦了一样~",
		PIGTORCH = "这火炬有某种神秘的力量",
		PINECONE = 
		{
		    GENERIC = "松果",
		    PLANTED = "它将很快长成一棵树！",
		},
		PITCHFORK = "为什么是这个铲地皮而不是铲子？",
		PLANTMEAT = "看起来不是很吸引人。",
		PLANTMEAT_COOKED = "至少应该能吃了",
		PLANT_NORMAL =
		{
			GENERIC = "很绿",
			GROWING = "需要一些耐心！",
			READY = "准备收获",
			WITHERED = "它被热死了。",
		},
		POMEGRANATE = "这个水果吃起来很麻烦",
		POMEGRANATE_COOKED = "高级料理",
		POMEGRANATE_SEEDS = "这是一粒种子",
		POND = "我看不到底",
		POOP = "虽然很脏但是作为肥料比就这么放着好",
		FERTILIZER = "粪便有效发酵可以避免细菌滋生。",
		PUMPKIN = "万圣节的主角",
		PUMPKINCOOKIE = "制作料理是很重要的技能",
		PUMPKIN_COOKED = "烤南瓜不是太好的选择",
		PUMPKIN_LANTERN = "万圣节快乐",
		PUMPKIN_SEEDS = "这是一粒种子",
		PURPLEAMULET = "这东西蕴含诅咒",
		PURPLEGEM = "很少见的矿物，地上才有",
		RABBIT =
		{
			GENERIC = "无需等待歼灭指令",
			HELD = "可以用花瓣喂养。",
		},
		RABBITHOLE = 
		{
			GENERIC = "不要摧毁这些洞穴",
			SPRING = "春天兔子要繁殖。。。明明是一年都在发情的生物",
		},
		RAINOMETER = 
		{	
			GENERIC = "他能测出天气阴沉的程度",
			BURNT = "测量部件灰飞烟灭了。",
		},
		RAINCOAT = "避雨的好选择",
		RAINHAT = "为什么和雨衣不是连体的",
		RATATOUILLE = "制作料理是很重要的技能",
		RAZOR = "棍子上绑一个尖锐的石头，真卫生",
		REDGEM = "很少见的矿物，不过这里的生物似乎会生成",
		RED_CAP = "红蘑菇，看起来就知道有毒",
		RED_CAP_COOKED = "煮了还是有毒……",
		RED_MUSHROOM =
		{
			GENERIC = "这是一个蘑菇",
			INGROUND = "。。。。。。",
			PICKED = "不知道它会不会长回来？",
		},
		REEDS =
		{
			BURNING = "。。。。。。！",
			GENERIC = "一簇芦苇",
			PICKED = "我采摘了所有有用的芦苇",
		},
        RELIC = 
        {
            GENERIC = "远古家庭用品。",
            BROKEN = "这里没什么能做的事情。",
        },
        RUINS_RUBBLE = "可以修复。",
        RUBBLE = "只是碎石砾而已。",
		RESEARCHLAB = 
		{	
			GENERIC = "这是。。科学？",
			BURNT = "。。。。。。",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "科学的尽头就是魔法",
			BURNT = "。。。。。。",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "魔法也是有极限的",
			BURNT = "。。。。。。",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "兔子在其中的原理是什么？",
			BURNT = "。。。。。。",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "我能不能建造这个然后使用白色彼岸花？",
			BURNT = "。。。。。。",
		},		RESURRECTIONSTONE = "一块奇异的石头",
		ROBIN =
		{
			GENERIC = "红色的。。大概是血雀，栖息于山区森林，喜栖于松杉林、林缘的小乔木中",
			HELD = "花瓣还是种子可以当做饲料",
		},
		ROBIN_WINTER =
		{
			GENERIC = "雪雀，冬季常集小群活动，且随季节的弯化，亦可作不大的垂直迁徙",
			HELD = "它如此柔软",
		},
		ROBOT_PUPPET = "它被困住了",
		ROCK_LIGHT =
		{
			GENERIC = "一个陈旧的熔岩坑。",
			OUT = "看起来很脆弱。",
			LOW = "岩浆正在冷却。",
			NORMAL = "这个温度最佳",
		},
		ROCK = "敲开就好了",
		ROCK_ICE = 
		{
			GENERIC = "这么小的冰块",
			MELTED = "在冻上之前没什么用。",
		},
		ROCK_ICE_MELTED = "在冻上之前没什么用。",
		ICE = "固态的H2o，让在意的是这里的水是热胀冷缩的",
		ROCKS = "我可以用这些来制作东西",
        ROOK = "。。。。。。",
		ROPE = "一些短绳",
		ROTTENEGG = "臭鸡蛋，除残存的的蛋白质、脂肪外，还有氨基酸、多肽类及分子量不等的各种羧酸以及硫化氢",
		SANITYROCK =
		{
			ACTIVE = "奇怪的石头",
			INACTIVE = "。。。。。。",
		},
		SAPLING =
		{
			BURNING = "。。。。。。！",
			GENERIC = "快点成长吧",
			PICKED = "它会长出来的",
		},
		SEEDS = "每一个都是个迷",
		SEEDS_COOKED = "这是瓜子还是种子",
		SEWING_KIT = "我比较擅长裁缝活",
		SHOVEL = "地下有很多事发生",
		SILK = "它来自蜘蛛",
		SKELETON = "。。。爸爸，妈妈。。。。",
		SCORCHED_SKELETON = "毛骨悚然的。",
		SKELETON_PLAYER = "这骨架似曾相……咦？",
		SKULLCHEST = "我不确定我想不想打开它。",
		SMALLBIRD =
		{
			GENERIC = "那是一只小鸟",
			HUNGRY = "它看起来饿了",
			STARVING = "它一定很饥饿",
		},
		SMALLMEAT = "一小块动物尸体",
		SMALLMEAT_DRIED = "一小块肉干",
		SPAT = "一个易怒的动物。",
		SPEAR = "那是个尖尖的棒子。",
		SPIDER =
		{
			DEAD = "。。。。。。",
			GENERIC = "我讨厌蜘蛛",
			SLEEPING = "击杀指令等待中",
		},
		SPIDERDEN = "粘性很强",
		SPIDEREGGSACK = "我可以种在离我很远的地方",
		SPIDERGLAND = "它有一股强烈的防腐剂的味道",
		SPIDERHAT = "我希望把蜘蛛的黏性物质全提取出来",
		SPIDERQUEEN = "怪物！这个威压。。。马上战斗！！",
		SPIDER_WARRIOR =
		{
			DEAD = "！",
			GENERIC = "看起来比平常更恶劣",
			SLEEPING = "我应当保持距离",
		},
		SPOILED_FOOD = "那是腐烂食物",
		STATUEHARP = "头部怎么了？",
		STATUEMAXWELL = "我感受到了恶意",
		STEELWOOL = "刺耳的金属纤维。",
		STINGER = "看起来很锋利",
		STRAWHAT = "我不认为我应该做这个东西",
		STUFFEDEGGPLANT = "制作料理是很重要的技能",
		SUNKBOAT = "在那儿它对我来说没什么用处！",
		SWEATERVEST = "这件背心非常整洁。",
		REFLECTIVEVEST = "这样不就不怕晒了",
		HAWAIIANSHIRT = "总觉得穿这个有点暴露，士道在就好了",
		TAFFY = "我要做出金平糖的味道",
		TALLBIRD = "那是一只高大的鸟",
		TALLBIRDEGG = "它会孵化吗？",
		TALLBIRDEGG_COOKED = "美味又营养",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "啵",
			GENERIC = "看起来它正在孵化",
			HOT = "蛋也会出汗？",
			LONG = "我感觉这需要一些时间……",
			SHORT = "它马上就该孵化了",
		},
		TALLBIRDNEST =
		{
			GENERIC = "那真是不一般的蛋！",
			PICKED = "关爱空巢高鸟",
		},
		TEENBIRD =
		{
			GENERIC = "不是一只很高的鸟",
			HUNGRY = "我最好给它找些食物",
			STARVING = "这崽子疯了……",
		},
		TELEBASE =	-- Duplicated
		{
			VALID = "已经准备好出发了。",
			GEMS = "我需要更多的紫色宝石。",
		},
		GEMSOCKET = -- Duplicated
		{
			VALID = "看上去可以了",
			GEMS = "我需要一颗宝石。",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "有了这个我肯定可以穿越空间和时间",
			GENERIC = "这好像是跟另一个世界的连接点！",
			LOCKED = "还有一些未解之谜呢。",
			PARTIAL = "快完成了",
		},
		TELEPORTATO_BOX = "这或许会控制整个宇宙的极性",
		TELEPORTATO_CRANK = "强壮到足以应付最危险的实验",
		TELEPORTATO_POTATO = "这个金属制的土豆包含强大而又可怕的力量……",
		TELEPORTATO_RING = "一枚可以聚集空间能量的戒指",
		TELESTAFF = "这是把万能的魔杖，大概吧……",
		TENT = 
		{
			GENERIC = "。。。。。。",
			BURNT = "没东西作铺盖了。",
		},
		SIESTAHUT = 
		{
			GENERIC = "是个避暑的好地方。",
			BURNT = "现在没什么树荫。",
		},
		TENTACLE = "触手。。。不等待击杀许可了，战斗",
		TENTACLESPIKE = "它又尖又黏",
		TENTACLESPOTS = "我想这些是它的生殖器",
		TENTACLE_PILLAR = "一个泥坑。",
		TENTACLE_PILLAR_ARM = "小巧而不稳定的武器。",
		TENTACLE_GARDEN = "又一个泥坑。",
		TOPHAT = "绅士的帽子",
		TORCH = "粗糙简陋但是比黑暗好多了",
		TRANSISTOR = "科技的结晶。",
		TRAP = "我把它织的很紧",
		TRAP_TEETH = "有效的陷阱",
		TRAP_TEETH_MAXWELL = "我可不想踩在那上面",
		TREASURECHEST = 
		{
			GENERIC = "储存物品的地方",
			BURNT = "。。。。。。",
		},
		TRUNKVEST_SUMMER = "荒地便装",
		TRUNKVEST_WINTER = "冬季生存装备",
		TRUNK_COOKED = "非常保暖",
		TRUNK_SUMMER = "。。。。。。",
		TRUNK_WINTER = "。。。。。。",
		TUMBLEWEED = "里面的东西是怎么来的",
		TURF_CARPETFLOOR = "出人意料的刺耳",	-- Duplicated
		TURF_CHECKERFLOOR = "这些非常时髦",	-- Duplicated
		TURF_DIRT = "一块土地",	-- Duplicated
		TURF_FOREST = "一块土地",	-- Duplicated
		TURF_GRASS = "一块土地",	-- Duplicated
		TURF_MARSH = "一块土地",	-- Duplicated
		TURF_ROAD = "匆忙修饰的鹅卵石。",	-- Duplicated
		TURF_ROCKY = "一块土地",	-- Duplicated
		TURF_SAVANNA = "一块土地",	-- Duplicated
		TURF_WOODFLOOR = "这些是地板",	-- Duplicated
		TURKEYDINNER = "嗯",
		TWIGS = "它是一堆小树枝",
		UMBRELLA = "这至少会让我的头发保持干燥",
		GRASS_UMBRELLA = "至少能让我的头发相对干燥。",
		WAFFLES = "制作料理是很重要的技能",
		WALL_HAY = 
		{	
			GENERIC = "嗯。看来只能那样了",
			BURNT = "。。。。。。",
		},
		WALL_HAY_ITEM = "这个看上去不像是个好主意",
		WALL_STONE = "这堵墙真不错。",
		WALL_STONE_ITEM = "它们让我有安全感",
		WALL_RUINS = "远古城墙的碎片。",
		WALL_RUINS_ITEM = "一片历史的碎片。",
		WALL_WOOD = 
		{
			GENERIC = "挡不住多少怪物",
			BURNT = "。。。。。。",
		},
		WALL_WOOD_ITEM = "木桩",
		WALL_MOONROCK = "古怪又光滑！",
		WALL_MOONROCK_ITEM = "很轻，但令人惊讶的很坚硬。",
		WALRUS = "海象是天生的捕食者",
		WALRUSHAT = "它身上覆盖了一层海象的毛",
		WALRUS_CAMP =
		{
			EMPTY = "看起来有人在这里扎营",
			GENERIC = "它里面好像温暖又舒适",
		},
		WALRUS_TUSK = "我需要研究一下",
		WARG = "你可能认为，大狗。",
		WASPHIVE = "！",
		WATERMELON = "夏天最好的水果，没有之一",
		WATERMELON_COOKED = "味道古怪",
		WATERMELONHAT = "。。。。。",
		WETGOOP = "制作料理是很重要的技能",
		WINTERHAT = "冬天来的时候，它会有好处的",
		WINTEROMETER = 
		{
			GENERIC = "是个装饰品",
			BURNT = "。。。。。。",
		},
		WORMHOLE =
		{
			GENERIC = "我不太想进去",
			OPEN = "对未知的好奇心强迫我跳进去",
		},
		WORMHOLE_LIMITED = "那东西看起来比平常更糟糕",
		ACCOMPLISHMENT_SHRINE = "我要使用它，。",        
		LIVINGTREE = "它是在看我吗",
		ICESTAFF = "碰上去冰冷异常",
		REVIVER = "。。。。。。",
		LIFEINJECTOR = "。。。。。。",
		SKELETON_PLAYER =
		{
			MALE = "%s 可能死于 %s.",
			FEMALE = "%s 可能死于 %s.",
			ROBOT = "%s 可能死于 %s.",
			DEFAULT = "%s 可能死于 %s.",
		},
		HUMANMEAT = "。。。这个我一定要拒绝",
		HUMANMEAT_COOKED = "呕————————————",
		HUMANMEAT_DRIED = "呕————————————",
		MOONROCKNUGGET = "我是怎么得到它的",
	},
	DESCRIBE_GENERIC = "它是某种……",
	DESCRIBE_TOODARK = "太暗了，看不清",
	DESCRIBE_SMOLDERING = "！",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "扁嘴巴",
	},
}
