﻿councillor_advisor_1 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_1_desc
	valid_position = { is_ai = no }
	valid_character = {
		exists = root.liege
		is_powerful_vassal_of = root.liege
		can_be_councillor_basics_trigger = yes
		NOT = {
			OR = {
				has_council_position = councillor_spouse
				has_council_position = councillor_advisor_2
				has_council_position = councillor_advisor_3
			}
		}
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_2 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_2_desc
	valid_position = { is_ai = no }
	valid_character = {
		exists = root.liege
		is_powerful_vassal_of = root.liege
		can_be_councillor_basics_trigger = yes
		NOT = {
			OR = {
				has_council_position = councillor_spouse
				has_council_position = councillor_advisor_1
				has_council_position = councillor_advisor_3
			}
		}
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_3 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_3_desc
	valid_position = { is_ai = no }
	valid_character = {
		exists = root.liege
		is_powerful_vassal_of = root.liege
		can_be_councillor_basics_trigger = yes
		NOT = {
			OR = {
				has_council_position = councillor_spouse
				has_council_position = councillor_advisor_1
				has_council_position = councillor_advisor_2
			}
		}
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}