ideas = {
	cheat_construction = {
		law = yes
		cheat_construction_lv1 = {
			picture = generic_production_bonus
			modifier = {
				global_building_slots_factor = 0.3

				production_speed_buildings_factor = 0.5
				BUILDING_CONVERTION_FACTOR = 0.5
				BUILDING_CONVERTION = 1
				LOCAL_RESOURCES = 3
				LOCAL_RESOURCES_FACTOR = 0.5

				LOCAL_MANPOWER = 0.1
			}
			ai_will_do = {
   				factor = 0
			}
		}
	}

	cheat_technology = {
		law = yes
		cheat_technology_lv1 = {
			picture = generic_intel_bonus
			modifier = {
				research_time_factor = -0.5
			}
			ai_will_do = {
   				factor = 0
			}
		}
	}

	cheat_politics = {
		law = yes
		cheat_polotics_lv1 = {
			picture = generic_communism_drift_bonus
			modifier = {
				POLITICAL_POWER_GAIN = 1
				POLITICAL_POWER_FACTOR = 0.1

				RESISTANCE_TICK = -0.2
				UNITY_FACTOR = 0.1
				UNITY_WEEKLY = 0.1
				OPINION_GAIN_MONTHLY = 0.01
				OPINION_GAIN_MONTHLY_FACTOR = 0.1

				TRADE_OPINION_FACTOR = 1
				OCCUPATION_COST = -0.1
			}
			ai_will_do = {
   				factor = 0
			}
		}
	}

	cheat_equipment = {
		law = yes
		cheat_equipment_lv1 = {
			picture = generic_goods_red_bonus
			modifier = {
				production_factory_max_efficiency_factor = 0.5
				line_change_production_efficiency_factor = 10
				industrial_capacity_factory = 0.3
				PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR = 1
			}
			ai_will_do = {
   				factor = 0
			}
		}
	}

	cheat_land = {
		law = yes
		cheat_land_lv1 = {
			picture = generic_fascism_drift_bonus
			modifier = {
				land_reinforce_rate = 0.5
				NO_SUPPLY_GRACE = 240
				ARMY_ORG = 40
				ARMY_ORG_FACTOR = 0.05
				LOCAL_ORG_REGAIN = 0.3	
				ORG_LOSS_WHEN_MOVING = -0.5
				ARMY_MORALE = 1
				ARMY_MORALE_FACTOR = 0.1

				DEFENCE = 0.3
				OFFENCE = 0.3
				ARMY_SPEED_FACTOR = 0.1
				ARMY_ARMOR_SPEED_FACTOR = 0.1

				ATTRITION = -0.1

				EXPERIENCE_LOSS_FACTOR = -0.5
			}
			ai_will_do = {
   				factor = 0
			}
		}
	}

	cheat_navyair = {
		law = yes
		cheat_navyair_lv1 = {
			picture = generic_air_bonus
			modifier = {
				AIR_DETECTION = 1
				NAVAL_DETECTION = 1

				AIR_ACCIDENTS = -0.5

				AIR_ATTACK_FACTOR = 0.1
				AIR_DEFENCE_FACTOR = 0.1
				AIR_BOMBING_TARGETTING = 0.3
				AIR_RANGE_FACTOR = 0.5

				NAVY_ORG = 40
				NAVY_ORG_FACTOR = 0.05
				NAVAL_STRIKE = 0.3
				NAVAL_HIT_CHANCE = 0.2
				CARRIER_TRAFFIC = 0.5
				NAVAL_SPEED_FACTOR = 0.5
				SUBMARINE_ATTACK = 1
				NAVY_MAX_RANGE_FACTOR = 0.5

				
			}
			ai_will_do = {
   				factor = 0
			}
		}
	}
}