var TranslateToolTip0 = function(text)
{
//骑马MOD
	text = text.replace("Mysterious Armor", "神秘盔甲");
	text = text.replace("Mysterious Helmet", "神秘头盔");
	text = text.replace("Conic Helmet with Closed Mail", "全密闭链甲圆锥盔");
	text = text.replace("Conic Helmet with Faceguard", "护面圆锥盔");
	text = text.replace("A heavy conic helmet with a full closed mail skirt for additional protection.", "一种厚重的圆锥形头盔，带有一条全封闭的链甲网以提供额外的保护。");
	text = text.replace("This conic helmet with mail has a attached metal faceguard.", "这种带有链甲的锥形头盔有一个金属护面。它很重，视野很差，但提供了极好的保护。");
	text = text.replace("This conic helmet with mail has 一个 attached metal faceguard.", "这种带有链甲的锥形头盔有一个金属护面。它很重，视野很差，但提供了极好的保护。");
	text = text.replace("It is heavy and hard to see through, but offers excellent protection.", "它很重，视野很差，但提供了极好的保护。");
	text = text.replace("It is heavy 和 hard to see through, but offers excellent protection.", "它很重，视野很差，但提供了极好的保护。");


	text = text.replace("the Warhorse", "战马");
	text = text.replace("the Direwolf", "冰原狼");
	text = text.replace("the Lindwurm", "林德虫");
	text = text.replace("Warhorse Rein", "缰绳");
	text = text.replace("Warhorse Hood", "面罩");
	text = text.replace("Warhorse Leather Helmet", "皮革马盔");
	text = text.replace("Warhorse Scale Helmet", "鳞甲马盔");
	text = text.replace("Warhorse Plate Helmet", "板甲马盔");
	text = text.replace("Warhorse Heavy Plate Helmet", "重型板甲马盔");
	text = text.replace("Warhorse Luxurious Plate Helmet", "豪华板甲马盔");
	text = text.replace("Warhorse Gladiator Helmet", "角斗士马盔");
	text = text.replace("Warhorse Southern Lamellar Helmet", "南方层状马盔");
	text = text.replace("Warhorse Southern Heavy Lamellar Helmet", "南方重型层状马盔");
	text = text.replace("Warhorse Caparison", "马衣");
	text = text.replace("Warhorse Leather Armor", "皮革马甲");
	text = text.replace("Warhorse Scale Armor", "鱼鳞马甲");
	text = text.replace("Warhorse Plate Armor", "板制马甲");
	text = text.replace("Warhorse Heavy Plate Armor", "重型板制马甲");
	text = text.replace("Warhorse Luxurious Plate Armor", "豪华板制马甲");
	text = text.replace("Warhorse Southern Leather Armor", "南方皮革马甲");
	text = text.replace("Warhorse Gladiator Armor", "角斗士马甲");
	text = text.replace("Warhorse Southern Plate Armor", "南方板制马甲");
	text = text.replace("Right-click or drag onto a warhorse equipped by the currently selected character in order to use.", "右键单击或拖动到当前角色装备的战马上，即可使用。");
	text = text.replace("A simple rein that can be donned by any warhorse to give it protection in combat.", "战马装备的缰绳，可在战斗中提供保护。");
	text = text.replace("A colorful hood that can be donned by any warhorse to give it protection in combat.", "战马装备的彩色面罩，可在战斗中提供保护。");
	text = text.replace("A leather helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的皮革马盔，可在战斗中提供保护。");
	text = text.replace("A Scale helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的鳞甲马盔，可在战斗中提供保护。");
	text = text.replace("A plate helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的板甲马盔，可在战斗中提供保护。");
	text = text.replace("A heavy plate helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的重型板甲马盔，可在战斗中提供保护。");
	text = text.replace("A luxurious plate helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的豪华板甲马盔，可在战斗中提供保护。");
	text = text.replace("A gladiator helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的角斗士马盔，可在战斗中提供保护。");
	text = text.replace("A lamellar helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的南方层状马盔，可在战斗中提供保护。");
	text = text.replace("A heavy lamellar helmet that can be donned by any warhorse to give it protection in combat.", "战马装备的南方重型层状马盔，可在战斗中提供保护。");
	text = text.replace("A leather Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的皮革马甲，可在战斗中提供保护。");
	text = text.replace("A Scale Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的鱼鳞马甲，可在战斗中提供保护。");
	text = text.replace("A Plate Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的板制马甲，可在战斗中提供保护。");
	text = text.replace("A Heavy Plate Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的重型板制马甲，可在战斗中提供保护。");
	text = text.replace("A luxurious plate armor that can be donned by any warhorse to give it protection in combat.", "战马装备的豪华板制马甲，可在战斗中提供保护。");
	text = text.replace("A southern leather Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的南方皮革马甲，可在战斗中提供保护。");
	text = text.replace("A Gladiator Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的角斗士马甲，可在战斗中提供保护。");
	text = text.replace("A Southern Plate Armor that can be donned by any warhorse to give it protection in combat.", "战马装备的南方板制马甲，可在战斗中提供保护。");
	text = text.replace("A caparison that can be donned by any warhorse.", "战马穿戴的马衣。");
	text = text.replace("It\'s just costume 和 has no durability", "只是装饰物，没有耐久");
	text = text.replace("It\'s just costume", "只是装饰物");
	text = text.replace("has no durability", "没有耐久");
	text = text.replace("It can be used only with 盔甲.", "能与盔甲一起使用。");
	text = text.replace("It can be used only with Armor.", "能与盔甲一起使用。");

//技能
	text = text.replace("Unmount", "卸下坐骑");
	text = text.replace("Mounted", "骑马的");
	text = text.replace("Mount", "骑上坐骑");
	text = text.replace("Zombie horse", "僵尸马");
	text = text.replace("A powerful charge towards a target 3 or 4 tiles away.", "向3~4格距离远的目标发起强大的冲锋。");
	text = text.replace("Target should be in straight line.", "目标应该在冲锋直线上。");
	text = text.replace("The higher the horse\'s Breakthrough Chance and the distance to the enemy, the more damage you do.", "坐骑的冲破几率越高，距离敌人越远，你造成的伤害就越大。");
	text = text.replace("这是 higher the horse的 Breakthrough Chance 和 the distance to the enemy, the more damage you do.", "坐骑的冲破几率越高，距离敌人越远，你造成的伤害就越大。");
	text = text.replace("The higher the horse\'s Breakthrough Chance", "马的冲破几率越高");
	text = text.replace("the distance to the enemy", "距离敌人越远");
	text = text.replace("the more damage you do.", "对目标造成的伤害就越大。");
	text = text.replace("Also equipping weapons kind of spear of pike let brothers get 20% of damage bonus.", "同时，使用长矛类武器可以获得20%的伤害加成。");
	text = text.replace("Stat Change", "属性变化");
	text = text.replace("Bonus :", "加成 :");
	text = text.replace("Horse Charge", "骑马冲锋");
	text = text.replace("Breakthrough Chance", "冲破几率");
	text = text.replace("Chance to hit the rider", "命中骑手的几率");
	text = text.replace("Fatigue Recovery 1 turn", "每回合疲劳恢复");
	text = text.replace("And the perks they possess", "拥有的特技");
	text = text.replace("Can't be used on horseback.", "不能在坐骑上施展");
	text = text.replace("Line Break Chance", "直线冲破几率");
	text = text.replace("Can be used only with twohanded melee weapons.", "装备双手近战武器时才能施展。");

//新增

	text = text.replace("Your Lookout reports", "你的哨兵报告");
	
//原版
	text = text.replace("the Blessed", "被祝福者");
	text = text.replace("the Student", "学生");
	text = text.replace("Turncoat", "叛徒");
	text = text.replace("The King of the North", "北方的王");
	text = text.replace("Zweihanders", "双手剑士");
	text = text.replace("Sergeants", "军士");
	text = text.replace("Throw Acid Flask", "投酸瓶");
	text = text.replace("Unleash Wardog", "释放战犬");
	text = text.replace("Unleash Warhound", "释放战猎犬");
	text = text.replace("Unhold Passive", "巨魔被动");
	text = text.replace("Webknecht Bite", "蜘蛛咬伤");
	text = text.replace("Realm of Nightmares", "噩梦领域");
	text = text.replace("Caravan Carts", "商队货车");
	text = text.replace("Donkeys", "毛驴");
	text = text.replace("Dead Tree", "枯树");
	text = text.replace("Olive Tree", "橄榄树");
	text = text.replace("Young Orc", "年轻兽人");
	text = text.replace("Caravan Donkey", "商队驴子");
	text = text.replace("Adrenaline Gland", "肾上腺");
	text = text.replace("Zweihander\'s Helmet", "双手剑士头盔");
	text = text.replace("Duelist\'s Hat", "决斗皮帽");
	text = text.replace("Orc Berserkers", "兽人狂暴者");
	text = text.replace("Orc Berserker", "兽人狂暴者");
	text = text.replace("Goblin Raiders", "哥布林掠夺者");
	text = text.replace("Goblin Hunters", "哥布林猎人");
	text = text.replace("Goblin Scouts", "哥布林侦察兵");
	text = text.replace("Eat or Give Strange Mushrooms", "吃或给奇怪的蘑菇");
	text = text.replace("Drink or Give Antidote", "喝或给解毒剂");
	text = text.replace("Drink or Give Cat Potion", "喝或给猫药");
	text = text.replace("Drink or Give Iron Will Potion", "喝或给钢铁意志药水");
	text = text.replace("Drink or Give Lionheart Potion", "喝或给狮心药水");
	text = text.replace("Drink or Give Night Owl Elixir", "喝或给夜莺炼金药");
	text = text.replace("Drink or Give Second Wind Potion", "喝或给第二呼吸药水");
	text = text.replace("Use Poisoned Oil", "使用毒油");
	text = text.replace("Use Poison", "使用毒药");
	text = text.replace("Drink Night Owl Elixir", "喝夜莺炼金药");
	text = text.replace("Use Bandages", "使用绷带");
	text = text.replace("Release Falcon", "释放猎鹰");
	text = text.replace("Brigand Hunters", "强盗猎人");
	text = text.replace("Orc Hunters", "兽人猎人");
	text = text.replace("Inspired by Nearby Leader", "受到附近队长的鼓舞");
	text = text.replace("Inspired by nearby Leader", "受到附近队长的鼓舞");
	text = text.replace("Inspired", "鼓舞");
	text = text.replace("Round Swing", "环劈");
	text = text.replace("Overwhelmed", "压制");
	text = text.replace("Sling Stone", "投石");
	text = text.replace("Barbarian Thralls", "野蛮人奴役者");
	text = text.replace("Barbarian Thrall", "野蛮人奴役者");
	text = text.replace("Barbarian Reavers", "野蛮人掠劫者");
	text = text.replace("Barbarian Reaver", "野蛮人掠劫者");
	text = text.replace("Barbarian Chosen", "野蛮人神选者");
	text = text.replace("Barbarian Drummers", "野蛮人鼓手");
	text = text.replace("Barbarian Drummer", "野蛮人鼓手");
	text = text.replace("Barbarian Beastmasters", "野蛮人兽王");
	text = text.replace("Barbarian Beastmaster", "野蛮人兽王");
	text = text.replace("Barbarian Kings", "野蛮人国王");
	text = text.replace("Barbarian King", "野蛮人国王");
	text = text.replace("Barbarian Madmen", "野蛮人疯子");
	text = text.replace("Barbarian Madman", "野蛮人疯子");
	text = text.replace("Frenzied Direwolf", "疯狂的冰原狼");
	text = text.replace("Direwolf Bite", "狼咬");
	text = text.replace("Direwolf Claws", "狼爪");
	text = text.replace("Training Experience", "训练经验");
	text = text.replace("Barbarians", "野蛮人");
	text = text.replace("Deserters", "逃兵");
	text = text.replace("Fallen Betrayers", "堕落的背叛者");
	text = text.replace("Fallen Betrayer", "堕落的背叛者");
	text = text.replace("Sickle", "镰刀");
	text = text.replace("Sellswords", "佣兵");
	text = text.replace("Sergeant\'s Sash", "军士的饰带");
	text = text.replace("Backstabbers\' Nest", "背叛者之巢");
	text = text.replace("Backstabbers\' Ambush", "偷袭者设伏处");
	text = text.replace("Backstabbers Hideout", "叛徒藏身地");
	text = text.replace("Steppe Helmet", "草原头盔");
	text = text.replace("Heart of the Forest", "森林之心");
	text = text.replace("Ruins of Stalwart Keep", "忠诚者之塔遗迹");
	text = text.replace("Hoggart the Weasel", "霍加特鼬鼠");
	text = text.replace("Captain Bernhard", "伯恩哈德队长");
	text = text.replace("Hoggart\'s Refuge", "霍加特的避难所");
	text = text.replace("the Protector", "保护者");
	text = text.replace("The Robber Baron", "强盗男爵");
	text = text.replace("Warrior the Warhound", "勇士战猎犬");
	text = text.replace("Berserker Coif", "狂暴紧帽");
	text = text.replace("Berserk Chain", "狂战锁链");
	text = text.replace("the Berserker", "暴徒");
	text = text.replace("Throw Flash Pot", "投闪光罐");
	text = text.replace("Throw Fire Pot", "投火焰罐");
	text = text.replace("Throw Smoke Pot", "投烟雾罐");
	text = text.replace("Shellshocked", "炮击");
	text = text.replace("Incense Dryer", "熏香烘干机");
	text = text.replace("Silk Farm", "蚕丝场");
	text = text.replace("Arena Fighter","竞技场战士");
	text = text.replace("Arena Veteran","竞技场老兵");
	text = text.replace("Arena Collar", "竞技场项圈");
	text = text.replace("Glorious Quickness","荣耀的速度");
	text = text.replace("Glorious Endurance","荣耀的耐力");
	text = text.replace("Glorious Resolve","荣耀的决心");
	text = text.replace("the Backstabber", "幕后黑手");
	text = text.replace("the Slaughterer", "屠宰者");
	text = text.replace("Fire Mortar", "发射臼炮");
	text = text.replace("Disarmed", "缴械了");
	text = text.replace("Mead Jar", "蜂蜜酒罐");
	text = text.replace("Tree Stump", "树桩");
	text = text.replace("Nomad Slingers", "游牧民投石者");
	text = text.replace("Nomad Slinger", "游牧民投石者");
	text = text.replace("the Hyena", "鬣狗");
	text = text.replace("Grant Night Vision", "授予夜间视野");
	text = text.replace("Night Vision", "夜间视野");
	text = text.replace("Enhanced Bravery", "强化勇气");
	text = text.replace("Lightning Strike", "雷击");
	text = text.replace("Fire Handgonne", "发射手炮");
	text = text.replace("Throw Living Sand", "扔活沙");
	text = text.replace("Fenrir the Warhound", "芬利尔战猎犬");
	text = text.replace("The Executioner", "行刑者");
	text = text.replace("Nomad Executioners", "游牧民行刑者");
	text = text.replace("Nomad Executioner", "游牧民行刑者");
	text = text.replace("the Lone Wolf", "独狼");
	text = text.replace("The Lone Wolf", "独狼");
	text = text.replace("the Crusader", "十字军战士");

//野心
	text = text.replace("Your Task", "你的任务");
	
	text = text.replace("Oath of Vengeance", "复仇誓言");
	text = text.replace("Oath of Wrath", "愤怒誓言");
	text = text.replace("Oath of Valor", "英勇誓言");
	text = text.replace("Oath of Dominion", "统御誓言");
	text = text.replace("Oath of Endurance", "忍耐誓言");
	text = text.replace("Oath of Camaraderie", "友谊誓言");
	text = text.replace("Oath of Distinction", "超群誓言");
	text = text.replace("Oath of Righteousness", "正义誓言");
	text = text.replace("Oath of Fortification", "壁垒誓言");
	text = text.replace("Oath of Honor", "荣耀誓言");
	text = text.replace("Oath of Humility", "谦逊誓言");
	text = text.replace("Oath of Sacrifice", "牺牲誓言");


//非战斗随从
	text = TranslateWorldCampfireScreenHireDialogModule0(text);

//特技
	text = TranslateCharacterScreenPerksModule0(text);

//损伤
	text = TranslateToolTip0_SunShang(text);

//建筑
	text = TranslateToolTip0_JianZhuWai(text);
	text = TranslateToolTip0_events(text);
	text = TranslateToolTip0_QingKuang(text);

//物品
	text = TranslateToolTip0_WuPin(text);

//名称
	text = TranslateWorldLocationNames(text);
	text = TranslateCharacterNames(text);
	text = TranslateItemNames(text);
	text = TranslateLargeFishingVillage(text);
	text = TranslateSmallFarmingVillage(text);

//地形
	text = TranslateToolTip0_DiXing(text);

//实体
	text = text.replace("Necromancers", "亡灵巫师");
	text = text.replace("Necromancer", "亡灵巫师");
	text = text.replace("Armored Wiedergangers", "盔甲僵尸");
	text = text.replace("Armored Wiederganger", "盔甲僵尸");
	text = text.replace("Wiedergangers", "僵尸");
	text = text.replace("Wiederganger", "僵尸");
	text = text.replace("Fallen Heroes", "堕落英雄");
	text = text.replace("Fallen Hero", "堕落英雄");
	text = text.replace("Rachegeists", "复仇灵魂");
	text = text.replace("Rachegeist", "复仇灵魂");
	text = text.replace("Ancient Auxiliaries", "古代辅兵");
	text = text.replace("Ancient Auxiliary", "古代辅兵");
	text = text.replace("Ancient Legionaries", "古代士兵");
	text = text.replace("Ancient Legionary", "古代士兵");
	text = text.replace("Ancient Honor Guards", "古代仪仗兵");
	text = text.replace("Ancient Honor Guard", "古代仪仗兵");
	text = text.replace("Ancient Priests", "古代牧师");
	text = text.replace("Ancient Priest", "古代牧师");
	text = text.replace("The Conqueror", "征服者");
	text = text.replace("Necrosavants", "吸血鬼");
	text = text.replace("Necrosavant", "吸血鬼");
	text = text.replace("Geists", "幽灵");
	text = text.replace("Geist", "幽灵");
	text = text.replace("Nachzehrers", "食尸鬼");
	text = text.replace("Nachzehrer", "食尸鬼");
	text = text.replace("Orc Young", "兽人青年");
	text = text.replace("Orc Warriors", "兽人战士");
	text = text.replace("Orc Warrior", "兽人战士");
	text = text.replace("Orc Warlords", "兽人军阀");
	text = text.replace("Orc Warlord", "兽人军阀");
	text = text.replace("Militia Marksmen", "民兵射手");
	text = text.replace("Militia Marksman", "民兵射手");
	text = text.replace("Militia Veterans", "民兵老手");
	text = text.replace("Militia Veteran", "民兵老手");
	text = text.replace("Militia Captains", "民兵队长");
	text = text.replace("Militia Captain", "民兵队长");
	text = text.replace("Bounty Hunters", "赏金猎人");
	text = text.replace("Bounty Hunter", "赏金猎人");
	text = text.replace("Peasants", "农民");
	text = text.replace("Peasant", "农民");
	text = text.replace("Caravan Hands", "商队成员");
	text = text.replace("Caravan Guards", "商队护卫");
	text = text.replace("Caravan Guard", "商队护卫");
	text = text.replace("Footmen", "步兵");
	text = text.replace("Footman", "步兵");
	text = text.replace("Billmen", "钩镰兵");
	text = text.replace("Billman", "钩镰兵");
	text = text.replace("Arbalesters", "弩兵");
	text = text.replace("Arbalester", "弩兵");
	text = text.replace("Standard Bearers", "旗手");
	text = text.replace("Standard Bearer", "旗手");
	text = text.replace("Brigand Thugs", "强盗暴徒");
	text = text.replace("Brigand Thug", "强盗暴徒");
	text = text.replace("Brigand Poachers", "强盗偷猎者");
	text = text.replace("Brigand Poacher", "强盗偷猎者");
	text = text.replace("Brigand Marksmen", "强盗射手");
	text = text.replace("Brigand Marksman", "强盗射手");
	text = text.replace("Brigand Raiders", "强盗掠夺者");
	text = text.replace("Brigand Raider", "强盗掠夺者");
	text = text.replace("Brigand Leaders", "强盗首领");
	text = text.replace("Brigand Leader", "强盗首领");
	text = text.replace("Goblin Ambushers", "哥布林伏击者");
	text = text.replace("Goblin Ambusher", "哥布林伏击者");
	text = text.replace("Goblin Skirmishers", "哥布林散兵");
	text = text.replace("Goblin Skirmisher", "哥布林散兵");
	text = text.replace("Goblin Overseers", "哥布林督军");
	text = text.replace("Goblin Overseer", "哥布林督军");
	text = text.replace("Goblin Shamans", "哥布林萨满");
	text = text.replace("Goblin Shaman", "哥布林萨满");
	text = text.replace("Goblin Wolfriders", "哥布林狼骑兵");
	text = text.replace("Goblin Wolfrider", "哥布林狼骑兵");
	text = text.replace("Wolves", "狼");
	text = text.replace("Wolf", "狼");
	text = text.replace("Armored Wardogs", "盔甲战犬");
	text = text.replace("Armored Wardog", "盔甲战犬");
	text = text.replace("Wardogs", "战犬");
	text = text.replace("Wardog", "战犬");
	text = text.replace("Mercenaries", "雇佣兵");
	text = text.replace("Mercenary", "雇佣兵");
	text = text.replace("Swordmasters", "剑术大师");
	text = text.replace("Hedge Knights", "雇佣骑士");
	text = text.replace("Master Archers", "弓箭大师");
	text = text.replace("Master Archer", "弓箭大师");
	text = text.replace("Greenskin Catapults", "绿皮投石机");
	text = text.replace("Greenskin Catapult", "绿皮投石机");
	text = text.replace("Catapult", "投石机");
	text = text.replace("Cultists", "异教徒");
	text = text.replace("Direwolves", "冰原狼");
	text = text.replace("Direwolf", "冰原狼");
	text = text.replace("Lindwurms", "林德虫");
	text = text.replace("Webknecht Eggs", "蜘蛛蛋");
	text = text.replace("Webknechts", "蜘蛛");
	text = text.replace("Webknecht", "蜘蛛");
	text = text.replace("Alps", "梦魇");
	text = text.replace("Alp", "梦魇");
	text = text.replace("Hexen", "女巫");
	text = text.replace("Hexe", "女巫");
	text = text.replace("Schrats", "树人");
	text = text.replace("Schrat", "树人");
	text = text.replace("Saplings", "小树人");
	text = text.replace("Sapling", "小树人");
	text = text.replace("Wildmen", "野人");
	text = text.replace("Kraken", "克拉肯");
	text = text.replace("Irrlicht", "鬼火");
	text = text.replace("Nightmares", "噩梦");
	text = text.replace("Nightmare", "噩梦");
	text = text.replace("Armored Unholds", "盔甲巨魔");
	text = text.replace("Armored Unhold", "盔甲巨魔");
	text = text.replace("Unholds", "巨魔");
	text = text.replace("Unhold", "巨魔");
	text = text.replace("Warhounds", "战猎犬");
	text = text.replace("Warhound", "战猎犬");
	text = text.replace("Beasts of Winter", "冬天的野兽");
	text = text.replace("The Ijirok", "伊吉罗克");
	text = text.replace("Crack the Whip", "鞭笞");
	text = text.replace("Serpent Bite", "大蛇咬");
	text = text.replace("Hyena Bite", "鬣狗咬");
	text = text.replace("Serpents", "大蛇");
	text = text.replace("Serpent", "大蛇");
	text = text.replace("Ifrits", "伊夫利特");
	text = text.replace("Ifrit", "伊夫利特");
	text = text.replace("Hyenas", "鬣狗");
	text = text.replace("Hyena", "鬣狗");
	text = text.replace("Conscripts", "义务兵");
	text = text.replace("Conscript", "义务兵");
	text = text.replace("Gunners", "枪手");
	text = text.replace("Gunner", "枪手");
	text = text.replace("Officers", "官员");
	text = text.replace("Officer", "官员");
	text = text.replace("Engineers", "工程师");
	text = text.replace("Engineer", "工程师");
	text = text.replace("Assassins", "刺客");
	text = text.replace("Gladiators", "角斗士");
	text = text.replace("Mortars", "臼炮");
	text = text.replace("Mortar", "臼炮");
	text = text.replace("Nomad Cutthroats", "游牧民割喉者");
	text = text.replace("Nomad Cutthroat", "游牧民割喉者");
	text = text.replace("Nomad Outlaws", "游牧民亡命徒");
	text = text.replace("Nomad Outlaw", "游牧民亡命徒");
	text = text.replace("Nomad Archers", "游牧民射手");
	text = text.replace("Nomad Archer", "游牧民射手");
	text = text.replace("Nomad Leaders", "游牧民首领");
	text = text.replace("Nomad Leader", "游牧民首领");
	text = text.replace("Desert Stalkers", "沙漠追踪者");
	text = text.replace("Desert Stalker", "沙漠追踪者");
	text = text.replace("Blade Dancers", "刀锋舞者");
	text = text.replace("Blade Dancer", "刀锋舞者");
	text = text.replace("Citizens", "市民");
	text = text.replace("Citizen", "市民");
	text = text.replace("The Lorekeeper", "博学者");
	text = text.replace("Lorekeeper\'s Apparition", "博学者的幻影");
	text = text.replace("Phylacteries", "经文护符匣");
	text = text.replace("Phylacterie", "经文护符匣");
	text = text.replace("Phylactery", "经文护符匣");
	text = text.replace("Lost Treasure Hunters", "迷失的宝藏猎人");
	text = text.replace("Lost Treasure Hunter", "迷失的宝藏猎人");
	text = text.replace("Screaming Skulls", "尖叫的颅骨");
	text = text.replace("Screaming Skull", "尖叫的颅骨");
	text = text.replace("the Envoy", "特使");
	text = text.replace("the Emissary", "密使");
	text = text.replace("the Oathbringer", "启誓者");
	text = text.replace("Oathbringers", "启誓者");
	text = text.replace("Oathbringer", "启誓者");

//头衔
	text = text.replace("the Lone Wolf", "独狼");
	text = text.replace("the Squire", "扈从");
	text = text.replace("the Stoic", "斯多葛主义者");
	text = text.replace("the Whip", "鞭子");
	text = text.replace("the Learned", "有学问的人");
	text = text.replace("the Northerner", "北方人");
	text = text.replace("the Deserter", "逃兵");
	text = text.replace("the Beggar", "乞丐");
	text = text.replace("the Lion", "狮子");
	text = text.replace("the Bear", "熊");
	text = text.replace("the Viper", "毒蛇");
	text = text.replace("the Learner", "学习者");
	text = text.replace("Quickmind", "急速思维");
	text = text.replace("the Apprentice", "学徒");
	text = text.replace("Goodhand", "好手");
	text = text.replace("the Student", "学生");
	text = text.replace("the Kid", "孩子");
	text = text.replace("the Bright", "光明");
	text = text.replace("the Bowyer", "弓匠");
	text = text.replace("the Fletcher", "造箭者");
	text = text.replace("the Arrowmaker", "箭头制造者");
	text = text.replace("the Patient", "病人");
	text = text.replace("the Butcher", "屠夫");
	text = text.replace("the Cleaver", "砍刀");
	text = text.replace("the Red", "红色");
	text = text.replace("Redmeat", "红肉");
	text = text.replace("Bloodeye", "血眼");
	text = text.replace("the Assassin", "刺客");
	text = text.replace("the Shadow", "阴影");
	text = text.replace("the Insidious", "阴险");
	text = text.replace("the Unseen", "见所未见");
	text = text.replace("the Murderer", "谋杀者");
	text = text.replace("the Dagger", "匕首");
	text = text.replace("the Elusive", "难以捉摸");
	text = text.replace("the Cultist", "异教徒");
	text = text.replace("the Mad", "疯子");
	text = text.replace("the Believer", "信徒");
	text = text.replace("the Insane", "精神病人");
	text = text.replace("the Cripple", "瘸子");
	text = text.replace("the Maimed", "残废");
	text = text.replace("the Broken", "破损");
	text = text.replace("the Grotesque", "怪诞");
	text = text.replace("the Beasthunter", "猎兽者");
	text = text.replace("Woodstalker", "伐木者");
	text = text.replace("the Beastslayer", "野兽杀手");
	text = text.replace("the Tracker", "追踪者");
	text = text.replace("the Trophyhunter", "战利品猎人");
	text = text.replace("the Hunter", "猎人");
	text = text.replace("the Dirty", "肮脏");
	text = text.replace("the Poor", "穷人");
	text = text.replace("the Ragged", "衣衫褴褛");
	text = text.replace("the Sick", "病人");
	text = text.replace("the Liar", "骗子");
	text = text.replace("the Idle", "闲人");
	text = text.replace("the Sloth", "懒惰");
	text = text.replace("the Useless", "无用");
	text = text.replace("the Beggar", "乞丐");
	text = text.replace("the Weasel", "鼬鼠");
	text = text.replace("the Skunk", "臭鼬");
	text = text.replace("the Sluggard", "懒汉");
	text = text.replace("the Homeless", "无家可归者");
	text = text.replace("the Occultist", "神秘主义者");
	text = text.replace("the Follower", "追随者");
	text = text.replace("the Odd", "怪异的");
	text = text.replace("the Misguided", "被误导的人");
	text = text.replace("the Fanatic", "狂热分子");
	text = text.replace("the Zealot", "狂热者");
	text = text.replace("Turncloak", "旋转斗篷");
	text = text.replace("the Betrayer", "背叛者");
	text = text.replace("Betrayer", "背叛者");
	text = text.replace("the Runner", "赛跑者");
	text = text.replace("the Dog", "狗");
	text = text.replace("the Worm", "虫子");
	text = text.replace("the Disowned", "被否认的人");
	text = text.replace("the Exiled", "流亡者");
	text = text.replace("the Disgraced", "耻辱的人");
	text = text.replace("the Eunuch", "太监");
	text = text.replace("the Gelding", "阉马");
	text = text.replace("the Fisherman", "渔夫");
	text = text.replace("the Fisher", "鱼甫");
	text = text.replace("Deuces", "悔悟的赌徒");
	text = text.replace("the Wild Card", "外卡");
	text = text.replace("the Luck Maker", "幸运制造者");
	text = text.replace("the Lucky", "幸运者");
	text = text.replace("the Cardsharper", "扑克牌赌棍");
	text = text.replace("the Gambler", "赌徒");
	text = text.replace("The Lone Wolf", "独狼");
	text = text.replace("The Wolf", "狼");
	text = text.replace("The Hound", "猎犬");
	text = text.replace("Steelwielder", "钢铁持有者");
	text = text.replace("The Slayer", "凶手");
	text = text.replace("the Jouster", "骑枪手");
	text = text.replace("The Giant", "巨人");
	text = text.replace("The Mountain", "山岳");
	text = text.replace("Strongface", "壮脸");
	text = text.replace("The Defiler", "亵渎者");
	text = text.replace("The Knightslayer", "骑士杀手");
	text = text.replace("The Hedge Knight", "雇佣骑士");
	text = text.replace("the Owl", "猫头鹰");
	text = text.replace("the Studious", "好学的人");
	text = text.replace("the Historian", "历史学家");
	text = text.replace("the Houndmaster", "驯兽师");
	text = text.replace("the Kennelmaster", "犬舍主");
	text = text.replace("the Dogkeeper", "看门狗");
	text = text.replace("the Deerhunter", "猎鹿人");
	text = text.replace("the Woodsman", "樵夫");
	text = text.replace("True-Shot", "实弹");
	text = text.replace("One Shot", "一击致命");
	text = text.replace("the Juggler", "杂耍者");
	text = text.replace("the Jester", "小丑");
	text = text.replace("the Fool", "愚者");
	text = text.replace("Darkhearted", "黑心");
	text = text.replace("Backblade", "背刃");
	text = text.replace("Throatslash", "割喉");
	text = text.replace("on the Run", "在逃");
	text = text.replace("the Wanted", "通缉犯");
	text = text.replace("the Sturdy", "坚固");
	text = text.replace("Sturdy", "坚固");
	text = text.replace("the Axe", "斧子");
	text = text.replace("The Manhunter", "搜捕者");
	text = text.replace("the Mancatcher", "刺人枪");
	text = text.replace("the Ruthless", "赶尽杀绝");
	text = text.replace("the Bounty Hunter", "赏金猎人");
	text = text.replace("the Brutal", "残暴的");
	text = text.replace("the Cruel", "残酷");
	text = text.replace("the Unforgiving", "不可饶恕");
	text = text.replace("the Merciless", "无情者");
	text = text.replace("the Catcher", "捕手");
	text = text.replace("the Heartless", "狠心");
	text = text.replace("the Swine", "猪");
	text = text.replace("the Slaver", "奴隶主");
	text = text.replace("the Messenger", "信使");
	text = text.replace("the Courier", "通讯员");
	text = text.replace("the Miller", "碾磨工");
	text = text.replace("the Miner", "矿工");
	text = text.replace("the Crawler", "爬虫");
	text = text.replace("Earthside", "地面");
	text = text.replace("the Minstrel", "吟游诗人");
	text = text.replace("the Skjald", "文件");
	text = text.replace("the Poet", "诗人");
	text = text.replace("Songbird", "鸣鸟");
	text = text.replace("the Troubadour", "抒情诗人");
	text = text.replace("the Chorine", "歌舞团员");
	text = text.replace("the Lover", "情人");
	text = text.replace("the Bard", "游吟诗人");
	text = text.replace("the Pious", "虔信者");
	text = text.replace("the Monk", "僧侣");
	text = text.replace("the Scholar", "学者");
	text = text.replace("the Preacher", "传教士");
	text = text.replace("the Devoted", "奉献");
	text = text.replace("the Quiet", "安静");
	text = text.replace("the Calm", "平静");
	text = text.replace("the Faithful", "忠实信徒");
	text = text.replace("the Desert Raider", "沙漠掠夺者");
	text = text.replace("of the Desert", "沙漠中");
	text = text.replace("Son of the Desert", "沙漠之子");
	text = text.replace("the Desert Scourge", "沙漠灾祸");
	text = text.replace("the Scorpion", "蝎子");
	text = text.replace("the Nomad", "游牧者");
	text = text.replace("Redsands", "红沙");
	text = text.replace("the Hawk", "鹰");
	text = text.replace("the Serpent", "大蛇");
	text = text.replace("the Free", "自由");
	text = text.replace("the Wanderer", "流浪者");
	text = text.replace("the Waylayer", "拦路抢劫者");
	text = text.replace("the Raider", "掠夺者");
	text = text.replace("the Marauder", "收割者");
	text = text.replace("the Terrible", "危害极大");
	text = text.replace("the Bandit", "土匪");
	text = text.replace("Fourfingers", "四指");
	text = text.replace("Ravensblack", "乌黑");
	text = text.replace("the Crow", "乌鸦");
	text = text.replace("the Magistrate", "治安法官");
	text = text.replace("the Mortician", "收尸者");
	text = text.replace("the Undertaker", "送葬者");
	text = text.replace("the Grim", "冷酷");
	text = text.replace("the Anatomist", "解剖学家");
	text = text.replace("the Curious", "奇特");
	text = text.replace("the Tainted", "污染");
	text = text.replace("the Defiant", "挑衅者");
	text = text.replace("the Pillager", "抢劫者");
	text = text.replace("the Menace", "威胁者");
	text = text.replace("the Refugee", "难民");
	text = text.replace("the Survivor", "幸存者");
	text = text.replace("Runsfar", "远跑");
	text = text.replace("the Derelict", "被遗弃的人");
	text = text.replace("the Surbated", "生存");
	text = text.replace("the Oldguard", "老卫兵");
	text = text.replace("the Older", "年长");
	text = text.replace("the Old", "老人");
	text = text.replace("the Sergeant", "军士");
	text = text.replace("the Veteran", "老兵");
	text = text.replace("the Soldier", "士兵");
	text = text.replace("the Shepherd", "牧羊人");
	text = text.replace("the Humble", "卑微的人");
	text = text.replace("the Peaceful", "爱好和平");
	text = text.replace("the Goatman", "山羊人");
	text = text.replace("Hoofmind", "蹄心");
	text = text.replace("the Sheep", "绵羊");
	text = text.replace("the Enslaved", "被奴役者");
	text = text.replace("the Captive", "俘虏");
	text = text.replace("the Pale", "苍白");
	text = text.replace("the Prisoner", "囚犯");
	text = text.replace("the Kidnapped", "被绑架的人");
	text = text.replace("the Unlucky", "不幸的人");
	text = text.replace("the Indebted", "负债者");
	text = text.replace("the Unfree", "不自由的人");
	text = text.replace("the Restrained", "克制");
	text = text.replace("the Shackled", "戴着镣铐的人");
	text = text.replace("the Bound", "束缚");
	text = text.replace("the Criminal", "罪犯");
	text = text.replace("the Obedient", "听话");
	text = text.replace("the Legend", "传奇");
	text = text.replace("the Old Guard", "老护卫");
	text = text.replace("the Master", "大师");
	text = text.replace("the Peculiar", "奇特");
	text = text.replace("the Tailor", "裁缝");
	text = text.replace("the Particular", "特殊");
	text = text.replace("the Fine", "美好");
	text = text.replace("Silkworm", "蚕");
	text = text.replace("the Cutpurse", "钱包");
	text = text.replace("the Snake", "蛇");
	text = text.replace("the Raven", "乌鸦");
	text = text.replace("the Burglar", "窃贼");
	text = text.replace("the Snatcher", "抢夺者");
	text = text.replace("the Black Cat", "黑猫");
	text = text.replace("the Prince", "王子");
	text = text.replace("Quickfingers", "急速手指");
	text = text.replace("the Thief", "小偷");
	text = text.replace("the Vagabond", "流浪汉");
	text = text.replace("Threefeet", "三英尺");
	text = text.replace("Bindlestiff", "流浪硬汉");
	text = text.replace("Tatterdemalion", "衣衫褴褛的人");
	text = text.replace("the Restless", "好动的人");
	text = text.replace("the Traveller", "旅行者");
	text = text.replace("the Savage", "野蛮的");
	text = text.replace("the Outcast", "被驱逐者");
	text = text.replace("the Wildman", "野人");
	text = text.replace("the Feral", "野性");
	text = text.replace("the Wild", "狂野");
	text = text.replace("the Barbarian", "未开化的人");

//背景
	text = text.replace("Background:", "背景：");
	text = text.replace("Adventurous Noble", "爱冒险的贵族");
	text = text.replace("Apprentice", "学徒");
	text = text.replace("Assassin", "刺客");
	text = text.replace("Bastard", "私生子");
	text = text.replace("Beast Slayer", "野兽杀手");
	text = text.replace("Beggar", "乞丐");
	text = text.replace("Bowyer", "弓匠");
	text = text.replace("Brawler", "打手");
	text = text.replace("Butcher", "屠夫");
	text = text.replace("Caravan Hand", "商队成员");
	text = text.replace("Companion", "同伴");
	text = text.replace("Cultist", "异教徒");
	text = text.replace("Cripple", "瘸子");
	text = text.replace("Converted Crusader", "改变信仰的十字军战士");
	text = text.replace("Crusader", "十字军战士");
	text = text.replace("Daytaler", "临时工");
	text = text.replace("Deserter", "逃兵");
	text = text.replace("Disowned Noble", "没落的贵族");
	text = text.replace("Eunuch", "太监");
	text = text.replace("Farmhand", "农夫");
	text = text.replace("Fisherman", "渔夫");
	text = text.replace("Gambler", "赌徒");
	text = text.replace("Gravedigger", "掘墓人");
	text = text.replace("Graverobber", "盗墓贼");
	text = text.replace("Hedge Knight", "雇佣骑士");
	text = text.replace("Historian", "历史学家");
	text = text.replace("Houndmaster", "驯兽师");
	text = text.replace("Hunter", "猎人");
	text = text.replace("Juggler", "杂耍者");
	text = text.replace("Killer on the Run", "在逃杀人者");
	text = text.replace("Lumberjack", "伐木工");
	text = text.replace("Mage", "法师");
	text = text.replace("Sorcerer", "巫师");
	text = text.replace("Wizard", "男巫");
	text = text.replace("Warlock", "术士");
	text = text.replace("Mason", "石匠");
	text = text.replace("Messenger", "信使");
	text = text.replace("Militia", "民兵");
	text = text.replace("Miller", "碾磨工");
	text = text.replace("Miner", "矿工");
	text = text.replace("Minstrel", "吟游诗人");
	text = text.replace("Monk turned Flagellant", "僧侣转变成的苦修者");
	text = text.replace("Monk", "僧侣");
	text = text.replace("Orc Slayer", "兽人杀手");
	text = text.replace("Pacified Flagellant", "被平息的苦修者");
	text = text.replace("Flagellant", "苦修者");
	text = text.replace("Peddler", "小贩");
	text = text.replace("Pimp", "皮条客");
	text = text.replace("Poacher", "偷猎者");
	text = text.replace("Raider", "掠夺者");
	text = text.replace("Ratcatcher", "捕鼠者");
	text = text.replace("Refugee", "难民");
	text = text.replace("Retired Soldier", "退役士兵");
	text = text.replace("Sellsword", "佣兵");
	text = text.replace("Servant", "仆人");
	text = text.replace("Shepherd", "牧羊人");
	text = text.replace("Squire", "扈从");
	text = text.replace("Swordmaster", "剑术大师");
	text = text.replace("Tailor", "裁缝");
	text = text.replace("Thief", "小偷");
	text = text.replace("Vagabond", "流浪汉");
	text = text.replace("Wildman", "野人");
	text = text.replace("Witchhunter", "女巫猎人");
	text = text.replace("Barbarian", "野蛮人");
	text = text.replace("Knights", "骑士");
	text = text.replace("Knight", "骑士");
	text = text.replace("Belly Dancer", "肚皮舞者");
	text = text.replace("Gladiator", "角斗士");
	text = text.replace("King\'s Guard", "国王护卫");
	text = text.replace("Manhunter", "搜捕者");
	text = text.replace("Nomads", "游牧民");
	text = text.replace("Nomad", "游牧民");
	text = text.replace("Indebted", "负债者");
	text = text.replace("the Old", "老人");
//新增背景
	text = text.replace("Anatomist", "解剖学家");
	text = text.replace("Oathtaker", "宣誓者");
//效果_世界
	text = text.replace("Afraid", "害怕");
	text = text.replace("Exhausted", "精疲力竭");
	text = text.replace("Hangover", "宿醉");
	text = text.replace("Enhanced Learning", "强化学习");
//效果
	text = text.replace("Sprayed with Acid", "喷酸");
	text = text.replace("For the company!", "为了战队！");
	text = text.replace("RAGE!!!", "愤怒！！！");
	text = text.replace("Rage", "愤怒");
	text = text.replace("Bleeding", "流血");
	text = text.replace("Cat Potion", "猫药");
	text = text.replace("Charmed", "被魅惑");
	text = text.replace("Dazed", "茫然");
	text = text.replace("Debilitated", "衰弱");
	text = text.replace("Debilitating Attack", "虚弱的攻击");
	text = text.replace("Feasted", "盛宴");
	text = text.replace("Protected by a Hex", "妖法防护");
	text = text.replace("Sprayed with Blessed Water", "洒上圣水");
	text = text.replace("Horrified", "惊骇");
	text = text.replace("Iron Will", "钢铁意志");
	text = text.replace("Entangled", "被缠住");
	text = text.replace("Lionheart Potion", "狮心药水");
	text = text.replace("Trapped in Net", "陷网");
	text = text.replace("Weapon coated with poison", "带毒武器");
	text = text.replace("Possessing Undead", "支配亡灵");
	text = text.replace("Possessed", "支配");
	text = text.replace("Rallied", "集结");
	text = text.replace("Second Wind Potion", "第二呼吸药水");
	text = text.replace("Trapped in Vines", "困在藤蔓里");
	text = text.replace("Sleeping", "睡眠");
	text = text.replace("Sprinting", "短距离疾跑");
	text = text.replace("Staggered", "趔趄");
	text = text.replace("Stealthed", "隐身");
	text = text.replace("Stunned", "昏迷");
	text = text.replace("Taunting", "嘲弄");
	text = text.replace("Trapped in Web", "陷在网中");
	text = text.replace("Crush Armor", "粉碎盔甲");
	text = text.replace("Command Undead on", "命令亡灵");
	text = text.replace("Darkflight to engage", "黑暗飞行交战");
	text = text.replace("Unbreakable", "牢不可破");
	text = text.replace("Near Death", "濒死");
	text = text.replace("Gravely Wounded", "严重受伤");
	text = text.replace("Wounded", "受伤");
	text = text.replace("Bruised", "擦伤");
	text = text.replace("Unharmed", "无恙");
	text = text.replace("Fresh", "新鲜");
	text = text.replace("Warmed Up", "预热");
	text = text.replace("Catching Breath", "捕捉呼吸");
	text = text.replace("Falling Apart", "四分五裂");
	text = text.replace("Dented", "挫伤");
	text = text.replace("Scratched", "划伤");
	text = text.replace("Untouched", "未受影响");
	text = text.replace("Drums of War", "战争之鼓");
	text = text.replace("Untouched", "炮弹冲击");
	text = text.replace("Distracted", "注意力分散");
	text = text.replace("Chilled", "冷冻");

//技能
	text = text.replace("Aimed Shot", "瞄准射击");
	text = text.replace("Bash", "重击");
	text = text.replace("Batter", "砸毁");
	text = text.replace("Free Ally", "自由盟友");
	text = text.replace("Break Free", "挣脱");
	text = text.replace("Cascade", "倾泻");
	text = text.replace("Charge", "冲击");
	text = text.replace("Charm", "魅惑");
	text = text.replace("Chop", "劈剁");
	text = text.replace("Destroy Armor", "摧毁盔甲");
	text = text.replace("Cudgel", "重棒");
	text = text.replace("Darkflight", "黑暗飞行");
	text = text.replace("Decapitate", "斩首");
	text = text.replace("Demolish Armor", "摧毁盔甲");
	text = text.replace("Evasion", "逃避");
	text = text.replace("Fling Back", "抛回");
	text = text.replace("Ghastly Touch", "可怕的触摸");
	text = text.replace("Overhead Strike", "头顶打击");
	text = text.replace("Ghoul Claws", "食尸鬼爪");
	text = text.replace("Whipped", "鞭打");
	text = text.replace("Whip", "鞭子");
	text = text.replace("Gorge", "暴食");
	text = text.replace("Grow Shield", "生长盾牌");
	text = text.replace("Gruesome Feast", "阴森悚宴");
	text = text.replace("Hail", "雹击");
	text = text.replace("Hand-to-Hand Attack", "徒手攻击");
	text = text.replace("Hook", "钩拽");
	text = text.replace("Horrific Scream", "可怕的尖叫");
	text = text.replace("Horror", "恐怖");
	text = text.replace("Terror", "恐惧");
	text = text.replace("Impale", "刺穿");
	text = text.replace("Swarm of Insects", "虫群");
	text = text.replace("Knock Back", "撞退");
	text = text.replace("Knock Out", "锤倒");
	text = text.replace("Devour", "吞噬");
	text = text.replace("Ensnare", "诱捕");
	text = text.replace("Drag", "拖拽");
	text = text.replace("Move Tentacle", "移动触手");
	text = text.replace("Lash", "抽打");
	text = text.replace("Line Breaker", "线性破坏");
	text = text.replace("Lunge", "突刺");
	text = text.replace("Miasma", "瘴气");
	text = text.replace("miasma", "瘴气");
	text = text.replace("Move Tail", "移动尾部");
	text = text.replace("Possess Undead", "支配亡灵");
	text = text.replace("Pound", "砸击");
	text = text.replace("Prong", "叉");
	text = text.replace("Puncture", "穿刺");
	text = text.replace("Quick Shot", "急速射击");
	text = text.replace("Raise Undead", "复活亡灵");
	text = text.replace("Rally", "集结");
	text = text.replace("Reap", "收割");
	text = text.replace("Reload", "装填");
	text = text.replace("Repel", "排斥");
	text = text.replace("Riposte", "还击");
	text = text.replace("Root", "定身");
	text = text.replace("Swing", "挥击");
	text = text.replace("Rupture", "破裂");
	text = text.replace("shadows", "阴影");
	text = text.replace("Shatter", "震碎");
	text = text.replace("Shieldwall", "盾墙");
	text = text.replace("Shoot Bolt", "射弩");
	text = text.replace("Shoot Heavy Bolt", "射击重弩");
	text = text.replace("Slash", "挥砍");
	text = text.replace("Lightbringer", "光明使者");
	text = text.replace("Sleep", "催眠");
	text = text.replace("Smite", "猛打");
	text = text.replace("Spearwall", "矛墙");
	text = text.replace("Split Man", "分裂人");
	text = text.replace("Split Shield", "劈盾");
	text = text.replace("Split", "劈击");
	text = text.replace("Stab", "刺击");
	text = text.replace("Stealth", "隐身");
	text = text.replace("Strike Down", "击倒");
	text = text.replace("Swallow Whole", "囫囵活吞");
	text = text.replace("Sweeping Strike", "横扫打击");
	text = text.replace("Strike", "打击");
	text = text.replace("Tail Slam", "尾部猛击");
	text = text.replace("Thresh", "脱粒");
	text = text.replace("Throw Axe", "掷斧");
	text = text.replace("Throw Bola", "掷流星锤");
	text = text.replace("Throw Blessed Water", "掷圣水");
	text = text.replace("Throw Javelin", "掷标枪");
	text = text.replace("Throw Net", "抛网");
	text = text.replace("Throw Spear", "投矛");
	text = text.replace("Thrust", "戳击");
	text = text.replace("Unstoppable Charge", "无敌冲锋");
	text = text.replace("Uproot", "拔除");
	text = text.replace("Wake Allies", "唤醒盟友");
	text = text.replace("Wake Ally", "唤醒友军");
	text = text.replace("Warcry", "战吼");
	text = text.replace("Weave Web", "编织网");
	text = text.replace("Howl", "嚎叫");
	text = text.replace("Gash", "划砍");
	text = text.replace("Disarm", "缴械");
	text = text.replace("Voice of Davkul", "达库尔的声音");
	text = text.replace("Deathblow", "致命攻击");
	text = text.replace("Ignite", "点燃");
	text = text.replace("Bite", "咬");
	text = text.replace("Throw Dirt", "扬尘");
	text = text.replace("Headbutt", "头锤");
	text = text.replace("Gore", "顶伤");
	text = text.replace("Spirit Walk", "灵魂漫步");
	text = text.replace("Enhanced Stamina", "强化体力");
	text = text.replace("Explode", "爆炸");
	text = text.replace("Crumble", "崩裂");
	text = text.replace("Geomancy", "地灵术");

//特性
	text = text.replace("Addict", "上瘾");
	text = text.replace("Ailing", "生病");
	text = text.replace("Asthmatic","哮喘");
	text = text.replace("Athletic", "行动敏捷");
	text = text.replace("Bleeder", "出血");
	text = text.replace("Bloodthirsty", "嗜血");
	text = text.replace("Brave", "勇敢");
	text = text.replace("Bright", "聪明");
	text = text.replace("Brute", "野蛮");
	text = text.replace("Clubfooted", "畸足");
	text = text.replace("Clumsy", "笨拙");
	text = text.replace("Cocky", "自大");
	text = text.replace("Craven", "胆小");
	text = text.replace("Dastard", "畏缩");
	text = text.replace("Deathwish", "死亡意志");
	text = text.replace("Determined", "毅然");
	text = text.replace("Dexterous", "灵巧");
	text = text.replace("Disloyal", "不忠诚");
	text = text.replace("Drunkard", "酒鬼");
	text = text.replace("Dumb", "傻子");
	text = text.replace("Eagle Eyes", "鹰眼");
	text = text.replace("Eagle Eye", "鹰眼");
	text = text.replace("Fainthearted", "懦弱");
	text = text.replace("Fat", "肥胖");
	text = text.replace("Fear of Beasts", "惧怕野兽");
	text = text.replace("Fear of Greenskins", "惧怕绿皮");
	text = text.replace("Fear of Undead", "惧怕亡灵");
	text = text.replace("Fearless", "无畏");
	text = text.replace("Fragile", "脆弱");
	text = text.replace("Gluttonous", "贪吃");
	text = text.replace("Greedy", "贪婪");
	text = text.replace("Hate for Beasts", "憎恨野兽");
	text = text.replace("Hate for Greenskins", "憎恨绿皮");
	text = text.replace("Hate for Undead", "憎恨亡灵");
	text = text.replace("Hesitant", "犹豫");
	text = text.replace("Huge", "巨大");
	text = text.replace("Impatient", "不耐烦");
	text = text.replace("Insecure", "不安");
	text = text.replace("Iron Jaw", "铁颌");
	text = text.replace("Iron Lungs", "铁肺");
	text = text.replace("Irrational", "不理性");
	text = text.replace("Loyal", "忠诚");
	text = text.replace("Lucky", "幸运");
	text = text.replace("Night Blind", "夜盲");
	text = text.replace("Night Owl", "夜猫子");
	text = text.replace("Old", "老");
	text = text.replace("Optimist","乐观");
	text = text.replace("Paranoid", "偏执狂");
	text = text.replace("Pessimist", "悲观");
	text = text.replace("Quick", "急速");
	text = text.replace("Short Sighted", "近视");
	text = text.replace("Spartan", "斯巴达人");
	text = text.replace("Strong", "强壮");
	text = text.replace("Superstitious", "迷信");
	text = text.replace("Sure Footing", "坚实脚步");
	text = text.replace("Survivor", "幸存者");
	text = text.replace("Swift", "迅捷");
	text = text.replace("Team Player", "团队成员");
	text = text.replace("Tiny", "矮小");
	text = text.replace("Tough", "坚韧");
	text = text.replace("Weasel","鼬鼠");
	text = text.replace("Player Character","玩家角色");
	text = text.replace("Fanatic of Davkul","达库尔狂热者");
	text = text.replace("Acolyte of Davkul","达库尔侍僧");
	text = text.replace("Chosen of Davkul","达库尔神选者");
	text = text.replace("Disciple of Davkul","达库尔门徒");
	text = text.replace("Zealot of Davkul","达库尔狂战士");
	text = text.replace("Prophet of Davkul","达库尔先知");
	text = text.replace("Pit Fighter","斗士");
	text = text.replace("Mad", "疯子");

//种族
	text = text.replace("Existing partly in dreams", "部分存在于梦中");
	text = text.replace("Existing mostly in dreams", "主要存在于梦中");
	text = text.replace("Poison", "毒药");
	text = text.replace("Shaman", "萨满");
	text = text.replace("Acid Blood", "酸血");
	text = text.replace("Shielded", "屏蔽");
	text = text.replace("Resistant to Ranged Attacks", "抵抗远程攻击");
	text = text.replace("Vampire", "吸血鬼");
	text = text.replace("Blind Rage", "勇猛狂符");

//特殊的
	text = text.replace("Double Grip", "双手持握");
	text = text.replace("Mood Check", "情绪检查");
	text = text.replace("Morale Check", "士气检查");
	text = text.replace("No Ammunition!", "没有弹药！");
	text = text.replace("Weapon in poor condition!", "武器耐久度不佳！");
	text = text.replace("Fortifying!", "强化！");
	text = text.replace("Honorable Combat!", "光荣的战斗!");

//地形
	text = text.replace("Hidden", "隐藏");
	text = text.replace("Swamp", "沼泽");
	text = text.replace("Tree", "树");

//心情
	text = XinQing(text);

//实体
	text = text.replace("Hidden Opponent", "隐藏对手");
	text = text.replace("Not currently in sight", "目前看不到");
	text = text.replace("Disguised Bandit", "伪装的土匪");
	text = text.replace("the Wise", "智者");
	text = text.replace("the Elder", "长者");
	text = text.replace("the Younger", "轻年");
	text = text.replace("the Councilman", "议员");
	text = text.replace("the Merchant", "商人");
	text = text.replace("the Councilor", "委员");
	text = text.replace("the Steward", "管家");
	text = text.replace("the Burgomeister", "市长");
	text = text.replace("the Guild Master", "帮主");
	text = text.replace("the Treasurer", "司库");
	text = text.replace("the Trade Master", "行业主管");
	text = text.replace("Destroyed Siege Engine", "工程在围攻中被摧毁");
	text = text.replace("Crypt", "地窖");
	text = text.replace("A tent", "一个帐篷");
	text = text.replace("Bush", "灌木丛");
	text = text.replace("Cypress", "柏树");
	text = text.replace("Ruins of", "废墟");
	text = text.replace("Ruins", "废墟");
	text = text.replace("Beast of Beasts", "比斯巨兽");
	text = text.replace("The Untoward", "亡者");
	text = text.replace("Hoggart", "霍加特");
	text = text.replace("Thieves", "盗贼");
	text = text.replace("Cart", "货车");
	text = text.replace("Big Wagon", "大型载重货车");
	text = text.replace("Wagon", "载重货车");
	text = text.replace("Spectator", "观众");
	text = text.replace("Altar", "祭坛");
	text = text.replace("Fireplace", "火炉");
	text = text.replace("Wooden Idol", "木制神像");
	text = text.replace("Nithing Pole", "诅咒长杖");
	text = text.replace("Idol", "神像");
	text = text.replace("Barbarian Standard", "蛮族旗帜");
	text = text.replace("Furniture", "家具");
	text = text.replace("Marquee", "大帐篷");
	text = text.replace("Weapons", "武器");
	text = text.replace("Supplies", "补给");
	text = text.replace("Brazier", "火盆");
	text = text.replace("Cage", "笼子");
	text = text.replace("Goblin Standard", "哥布林旗帜");
	text = text.replace("Weapon Display", "武器陈列");
	text = text.replace("Graves", "坟墓");
	text = text.replace("Bronze Statue", "铜像");
	text = text.replace("Sarcophagus", "石棺");
	text = text.replace("Old Wall", "旧墙");
	text = text.replace("Palisade", "栅栏");
	text = text.replace("Chopped Wood", "切碎的木头");
	text = text.replace("Spiked Head", "尖头");
	text = text.replace("Gruesome Display", "可怕的陈列");
	text = text.replace("Animal Remains", "动物遗骸");
	text = text.replace("Orc Standard", "兽人旗帜");
	text = text.replace("The Fallen Star", "陨星");
	text = text.replace("The Oracle", "神谕");
	text = text.replace("Sunken Library", "沉没的图书馆");
	text = text.replace("The Ancient City", "古代城市");
	text = text.replace("Abandoned Fortress", "废弃的要塞");
	text = text.replace("Fortifications", "防御工事");

//派系
	text = text.replace("Trading Caravan", "贸易商队");
	text = text.replace("Greenskin Horde", "大群绿皮");
	text = text.replace("Siege Engines", "攻城车");
	text = text.replace("Undead Horde", "大群亡灵");
	text = text.replace("Orc Marauders", "兽人收割者");
	text = text.replace("Orc Scouts", "兽人侦察兵");
	text = text.replace("Supply Caravan", "供应商队");
	text = text.replace("Brigands", "强盗");
	text = text.replace("Goblins", "哥布林");
	text = text.replace("Goblin", "哥布林");
	text = text.replace("Company", "战队");
	text = text.replace("Orcs", "兽人");
	text = text.replace("Undead", "亡灵");
	text = text.replace("Ship", "船");
	text = text.replace("House", "家族");
	text = text.replace("Scouts", "侦察兵");
	text = text.replace("Someone", "某人");
	text = text.replace("One-Eye", "一只眼");
	text = text.replace("Vizier", "维齐尔");
	text = text.replace("Regiment of", "兵团");
	text = text.replace("Slavers", "奴隶主");
	text = text.replace("Worker Caravan", "工人商队");

//武器类型
	text = text.replace("Cleaver", "砍刀");
	text = text.replace("One-Handed", "单手");
	text = text.replace("Two-Handed", "双手");
	text = text.replace("Bow", "弓");
	text = text.replace("Crossbow", "弩");
	text = text.replace("Throwing Weapon", "投掷武器");
	text = text.replace("Axe", "斧");
	text = text.replace("Dagger", "匕首");
	text = text.replace("Sword", "剑");
	text = text.replace("Spear", "矛");
	text = text.replace("Polearm", "长柄");
	text = text.replace("Hammer", "锤");
	text = text.replace("Mace", "棍棒");
	text = text.replace("Flail", "链枷");
	text = text.replace("Musical Instrument", "乐器");
	text = text.replace("Firearm", "火器");

//技能
	text = text.replace("Hex", "妖法");
	text = text.replace("Potion", "药水");
	text = text.replace("Lindwurm", "林德虫");
	text = text.replace("Ward", "监护");
	text = text.replace("Cleave", "劈开");

	text = TranslateWorldRelationsScreen0(text);

	text = text.replace("Drunk", "醉酒");
	text = text.replace("Poisoned", "中毒");
	text = text.replace("Sackcloth", "粗布衣");

	text = text.replace("Ground", "地面");
	text = text.replace("War", "战争");
	text = text.replace("Skin", "皮肤");
	text = text.replace("Peel", "外皮");
	text = text.replace("Black", "黑色");
	text = text.replace("Scales", "鳞皮甲");
	text = text.replace("Duty", "荣誉");
	text = text.replace("HomeVillage", "家乡");
	text = text.replace("Ancient", "古代");
	text = text.replace("Drum", "战鼓");

	text = text.replace("Headless", "无头的");
	text = text.replace("Head", "头部");
	text = text.replace("head", "头部");
	text = text.replace("Body", "身体");
	text = text.replace("body", "身体");
	text = text.replace("Mainhand", "主手");
	text = text.replace("Offhand", "副手");
	text = text.replace("Accessory", "附件");
	text = text.replace("Bag", "背包");
	text = text.replace("armor", "盔甲");
	text = text.replace("Armor", "盔甲");

	text = text.replace("Nighttime", "夜间");
	text = text.replace("Champion", "冠军");
	text = text.replace("Chosen", "神选");
	text = text.replace("Dire", "悲戚");
	text = text.replace("Shield", "盾牌");
	text = text.replace("Pole", "长柄");
	text = text.replace("Club", "棒槌");
	text = text.replace("Barbs", "钩刺");
	text = text.replace("Barb", "钩刺");
	text = text.replace("Hide", "遮挡");
	text = text.replace("Slayers", "斩杀者");
	text = text.replace("Slayer", "斩杀者");
	text = text.replace("Wind", "烈风");
	text = text.replace("Pin", "刺针");
	text = text.replace("Bill", "钩镰");
	text = text.replace("Arbalest", "强弩");
	text = text.replace("Blade", "刀锋");
	text = text.replace("Guard", "守卫");
	text = text.replace("Pelt", "毛皮");
	text = text.replace("Reach", "致远");
	text = text.replace("Demise", "死因");
	text = text.replace("Honor", "荣誉");
	text = text.replace("Knife", "小刀");
	text = text.replace("Reaver\'s", "掠劫者的");
	text = text.replace("Reaver", "掠劫者");
	text = text.replace("Razor", "剃刀");
	text = text.replace("Cover", "护罩");
	text = text.replace("smoke", "烟");
	text = text.replace("Big", "大的");
	text = text.replace("Savage", "野蛮的");
	text = text.replace("Spirit", "灵魂");
	text = text.replace("Fortress", "要塞");
	text = text.replace("Travel", "旅行");
	text = text.replace("of Old", "古时");
	text = text.replace("Hound", "猎犬");
	text = text.replace("Caravan", "商队");
	text = text.replace("Northern", "北方");
	text = text.replace("Southern", "南方");
	text = TranslateMSUToolTip0(text);
	text = text.replace("A few ", "几个(2-3) ");
	text = text.replace("Some ", "一些(4-6) ");
	text = text.replace("Many ", "许多(7-9) ");
	text = text.replace("Lots of ", "很多(10-11) ");
	text = text.replace("A plethora of ", "大量(12以上) ");
	text = text.replace(/An? /, "一个 ");
	text = text.replace(/ an? /, " 一个 ");

	text = text.replace("Treated", "治疗");
	text = text.replace("The ", "这是 ");

	text = text.replace("\'s", "的");
	text = text.replace("TODO", "准备做");
	
	return text;
}

var TranslateToolTip1 = function(text)
{
//骑马MOD
	text = text.replace("A powerful charge towards a target 3 or 4 tiles away.", "向3~4格距离远的目标发起强大的冲锋。");
	text = text.replace("Target should be in straight line.", "目标应该在冲锋直线上。");
	text = text.replace("The higher the horse\'s Breakthrough Chance and the distance to the enemy, the more damage you do.", "坐骑的冲破几率越高，距离敌人越远，你造成的伤害就越大。");
	text = text.replace("这是 higher the horse的 Breakthrough Chance 和 the distance to the enemy, the more damage you do.", "坐骑的冲破几率越高，距离敌人越远，你造成的伤害就越大。");
	text = text.replace("The higher the horse\'s Breakthrough Chance", "马的冲破几率越高");
	text = text.replace("the distance to the enemy", "距离敌人越远");
	text = text.replace("the more damage you do.", "对目标造成的伤害就越大。");
	text = text.replace("Also equipping weapons kind of spear of pike let brothers get 20% of damage bonus.", "同时，使用长矛类武器可以获得20%的伤害加成。");
	
//特技
	text = TranslateCharacterScreenPerksModule1(text);
	text = text.replace(/This character is adapting fast to their opponent\'s moves and gains an additional (.*?) chance to hit with any attack\./, "这个角色正在快速适应对手的动作，并获得额外的 $1 攻击几率。");
	text = text.replace(/This character has an additional (.*?) chance to land a hit to the head\./, "这个角色有 $1 额外的几率击中头部。");
	text = text.replace(/This character gains (.*?) damage reduction because of adjacent opponents\./, "此角色因相邻对手而获得 $1 伤害减免。");
	text = text.replace("Nimble like a cat!", "像猫一样轻灵！");
	text = text.replace("This character is able to partially evade or deflect attacks at the last moment, turning them into glancing hits.", "这个角色能够在最后时刻躲避或转移部分攻击，将其变成偏斜的攻击。");
	text = text.replace("The lighter the armor, the more you benefit.", "盔甲越轻，你受益越多。");
	text = text.replace("Maybe use this instead?", "也许用这个来代替？");
	text = text.replace("This character has quick hands and can still swap an item for free this turn.", "这个角色的快手，这个回合仍然可以免费交换物品。");
	text = text.replace(/This character is using the superior reach of their melee weapon to keep opponents at bay, increasing Melee Defense by (.*?) until their next turn\./, "这个角色使用他的近战武器的优势来阻止对手，增加近战防御 $1 直到下一个回合。");

//损伤
	text = TranslateToolTip1_SunShang(text);

//非战斗随从
	text = TranslateWorldCampfireScreenHireDialogModule1(text);

//建筑
	text = TranslateToolTip1_JianZhuWai(text);
	text = TranslateToolTip1_events(text);
	text = TranslateToolTip1_DiXing(text);
	text = TranslateToolTip1_QingKuang(text);

//物品
	text = TranslateToolTip1_WuPin(text);
	text = text.replace("The collar of a wardog that has been unleashed onto the battlefield.", "被释放到战场上的战犬的项圈。");
	text = text.replace("The collar of a wolf that has been unleashed onto the battlefield.", "被释放到战场上的狼的项圈。");

//效果_世界
	text = text.replace("Recent events have left this character afraid for his life.", "最近的事件使这个角色害怕。");
	text = text.replace("Either he\'s right and will meet his end soon, or it\'ll  pass in time.", "要么他能在恰当的时刻会晤，要么就随时间过去。");
	text = text.replace("Hicks. This character is intoxicated with alcoholic liquor to the point of impairment of physical and mental faculties.", "反应迟钝的人。这个人喝醉了，会损害身心的能力。");
	text = text.replace("Recent events have left this character physically exhausted and barely in a condition to keep up with the rest of the company, let alone fight. A few days rest should do wonders.", "最近的事件让这个角色身体疲惫，几乎无法跟上队伍的其他人，更不用说打架了。休息几天会产生奇迹。");
	text = text.replace("Not so loud! This character suffers the consequences from recent excessive alcohol consumption.", "不要那么大声！这一特点受到了近来过度饮酒的影响。");
	text = text.replace("Thanks to a cocktail of nootropics euphemistically called \'Potion of Knowledge\', this character\'s cognitive functions, and particularly his memory and ability to learn, are enhanced along with his propensity for displaying nervous ticks.", "由于一种被委婉地称为“知识药水”的热带混合体，这个角色的认知功能，特别是他的记忆和学习能力，随着他表现出紧张的滴答声的倾向而得到增强。");
	text = text.replace("Having had the honor of training with and learning from experienced fighters recently, this character has soaked in knowledge and now needs to apply what he learned on the battlefield in order to fully grasp it and make it his own.", "这个角色最近有幸与经验丰富的战士一起训练和学习，他已经浸透了知识，现在需要运用他在战场上所学的知识，以便完全掌握并使之成为自己的。");
//效果
	text = text.replace(/This character\'s armor has been sprayed with a Lindwurm\'s acidic blood, which is now slowly eating away at it for another (.*?) turns?\./, "这个角色的盔甲被喷上了林德虫的酸液，现在它正在慢慢地吞噬它，再有 $1 回合。");
	text = text.replace("Go, go, go! This character has an adrenaline rush and will act again before his opponents come next round.", "走，走，走！这个角色有一种肾上腺素的冲动，他会在下一轮对手之前行动。");
	text = text.replace("With the company\'s glorious battle standard nearby, this character feels compelled to push onward and spit danger in the face.", "随着战队荣耀的战斗标准的临近，这个角色感到不得不向前推进，并在表情上吐弃着危险。");
	text = text.replace("KILL!!! This character is in a mushroom-induced trance-like rage and only wants to crush and destroy anyone in his path, with little regard for their own safety. CRUSH!!!", "杀戮！！！这个角色处于蘑菇引起的恍惚般的愤怒中，只想粉碎和摧毁他所走过的道路上的任何人，而不考虑他们自己的安全。粉碎！！！");
	text = text.replace("The effect will slowly wear off over 4 turns.", "效果将在4回合内慢慢消失。");
	text = text.replace(/The effect will slowly wear off over (.*?) more turns?\./, "效果将在 $1 回合内慢慢消失。");
	text = text.replace("DESTROY!!!", "毁灭！！！");
	text = text.replace(/This character is bleeding profusely from a recently received wound and will lose (.*?) hitpoints each turn for (.*?) more turns?\./, "这个角色从最近受到的伤口大量出血，每回合损失 $1 生命值持续 $2 回合。");
	text = text.replace("With a captain nearby that provides guidance and pushes forward, this character has temporarily increased Resolve.", "附近有一个引导推进的队长，这个角色的决心暂时性的增加了。");
	text = text.replace("Thanks to a cocktail of psychoactive substances, this character\'s senses are heightened and their reflexes sharpened, along with a tendency to show paranoid behavior.", "多亏了精神活性物质的混合，这个角色的感官会被增强，他们的反应会变得敏锐，同时也会表现出偏执的行为。");
	text = text.replace("This character has been charmed.", "这个角色很迷人。");
	text = text.replace("He no longer has any control over his actions and is a puppet that has no choice but to obey his master.", "他不再控制自己的行为，是一个除了服从主人之外别无选择的木偶。");
	text = text.replace(/Wears off in (.*?) turns?\./, "效果将在 $1 回合内逐渐消退。");
	text = text.replace("The higher a character\'s resolve, the higher the chance to resist being charmed.", "角色的决心越高，抵抗被魅惑的几率就越高。");
	text = text.replace("This character has received so heavy a blow that they are dazed, confused and gasping for air.", "这个角色受到了如此沉重的打击，感到茫然、困惑和神志不清。");
	text = text.replace(/Will wear off in (.*?) turns?\./, "将在 $1 回合内逐渐消失。");
	text = text.replace("This character has a debilitating attack prepared.", "这个角色准备了一个削弱的攻击。");
	text = text.replace("Hitting a target will temporarily reduce their ability to inflict damage for one turn.", "击中目标会暂时降低他们一回合造成伤害的能力");
	text = text.replace("Missing the attack will waste the effect.", "未击中的攻击会浪费效果。");
	text = text.replace("Quick reflexes allow this character to add part of their current initiative to melee and ranged defense.", "快速反应可以让这个角色在近战和远程防御中加入他们当前的主动力。");
	text = text.replace("Having just landed a hit, this character is ready to perform a powerful followup strike!", "刚刚命中，这个角色准备执行一个强大的后续打击！");
	text = text.replace(/The next attack will inflict (.*?) damage to a single target\./, "下一次攻击将对单个目标增加 $1 伤害。");
	text = text.replace("If multiple targets are hit, only the first one will receive increased damage.", "如果击中多个目标，只有第一个目标会受到更大的伤害。");
	text = text.replace("If the attack misses, the effect is wasted.", "如果攻击失败，效果将被浪费。");
	text = text.replace("This character has poison running through his veins. His vision is blurred, his speech slurred and it takes a great deal of effort for him to move in a coordinated fashion.", "这个角色的血管里流淌着毒素。他的视力模糊，说话含糊不清，要协调一致地行动需要很大的努力。");
	text = text.replace("This character has been cursed to feel the same pain and receive the same wounds as another character.", "这个角色被诅咒为和另一个角色一样感受到同样的痛苦和受到同样的伤害。");
	text = text.replace("Be careful, as it could kill him.", "小心点，否则会杀了他。");
	text = text.replace(/The effect will persist for another (.*?) turns?\./, "效果将持续 $1 回合。");
	text = text.replace("This character is horrified and unable to act until next turn.", "这个角色吓坏了，直到下一个回合才能行动。");
	text = text.replace("This character has gathered all their physical strength and willpower to become indomitable until their next turn.", "这个角色已经聚集了他们所有的体力和意志力，变得不屈不挠，直到下一个回合。");
	text = text.replace("A thousand black flies buzz around this character, trying to crawl into every small opening of armor, into every orifice of the body.", "一千只黑蝇在这个角色周围嗡嗡作响，试图爬进盔甲的每一个小孔，爬进身体的每一个孔。");
	text = text.replace(/A terrible curse that makes it nigh impossible to fight for (.*?) more turn(s)\./, "一个危害极大的诅咒，使它 $1 回合几乎不能战斗。");
	text = text.replace(/A terrible curse that makes it nigh impossible to fight for (.*?) more turns?\./, "一个危害极大的诅咒，使它 $1 回合几乎不能再战斗。");
	text = text.replace("I can do this for the company! This character has been inspired by just the right words, and is ready to go to his limits and beyond.", "我可以为战队做这件事！这个角色的灵感来源于正确的口号，并且准备去超越他的极限。");
	text = text.replace("I feel invincible!", "我觉得战无不胜！");
	text = text.replace("Well, feelings may betray this character, but as he doesn\'t feel any injuries suffered, old or new, he also won\'t be affected by them until after combat ends and the adrenaline fades.", "好吧，感觉可能会背叛这个角色，但因为他没有感受到任何伤害，无论是旧的还是新的，他也不会受到它们的影响，直到战斗结束和肾上腺素消退。");
	text = text.replace("Well, feelings may betray this character, but as he doesn\'t feel any injuries suffered, he also won\'t be affected by them until after combat ends and the adrenaline fades.", "好吧，感觉可能会背叛这个角色，但因为他没有感受到任何伤害，他也不会受到它们的影响，直到战斗结束和肾上腺素消退。");
	text = text.replace(/RAAAARGH! This character is on a killing frenzy for (.*?) more turns?\./, "杀啊！这个角色的杀戮狂暴持续 $1 回合。");
	text = text.replace("Killing another opponent will refresh the killing frenzy for a 2 turn duration.", "杀死另一个对手将使杀戮狂暴继续持续2回合。");
	text = text.replace("This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole.", "这个角色被一个巨大的触角缠住，把他们拉近了一个张开的大口，威胁着要把他们整个吞没。");
	text = text.replace(/Each turn, the tentacle threatens to crush them by gripping ever tighter, resulting in the loss of (.*?) hitpoints\./, "每回合，触手都会紧紧地缠住他们，损失 $1 生命值。");
	text = text.replace("Thanks to a cocktail of psychoactive substances, this character\'s fears are inhibited along with their ability to reasonably judge the situation, and they have found courage instead to face impossible odds.", "多亏了一种精神活性物质的混合物，这个角色的恐惧被抑制了，同时他们有能力合理地判断形势，他们找到了勇气去面对不可能的困难。");
	text = text.replace("A large net holds this character in place and hampers their ability to defend themself. To break free, the net will have to be cut.", "一张大网将这个角色固定在适当的位置，并阻碍他们自我保护的能力。为了挣脱，网必须被剪断。");
	text = text.replace("This character is consumed by unnatural nightmares and is unable to act.", "这个角色被非自然的噩梦吞噬，无法行动。");
	text = text.replace(/As the horrors eat away at his sanity, he\'ll take (.*?) damage based on his resolve each turn\./, "当恐怖吞噬他的理智时，他将根据自己的决心每回合受到 $1 伤害。");
	text = text.replace("The character can be forcibly awoken from these nightmares by a nearby ally, but he won\'t wake up on his own.", "这个角色可以被附近的盟友从噩梦中强行唤醒，但他不会自己醒来。");
	text = text.replace("This character has been overwhelmed with a flurry of attacks to defend against, leaving few openings to effectively attack for himself.", "这个角色已经被一系列的攻击所压制，无法有效地进行攻击。");
	text = text.replace("This character has achieved perfect focus as if time itself were to stand still and can use all skills at half their normal Action Point cost this turn, but at double the Fatigue cost.", "这个角色已经达到了完美的焦点，就好像时间本身是静止的，可以使用所有的技能，这一回合使用正常行动点的一半，但消耗双倍的疲劳。");
	text = text.replace("This character is using a weapon coated with poison.", "这个角色使用的是一种带毒的武器。");
	text = text.replace(/The next few hits doing at least (.*?) damage to hitpoints will apply it\./, "接下来的几次命中至少对生命值造成 $1 伤害。");
	text = text.replace("Targets affected will have blurred vision and a hard time moving in a coordinated fashion until the effect has faded.", "受影响的目标视觉模糊，难以协调移动，直到效果消失。");
	text = text.replace("You can make the difference!", "你可以改变一切！");
	text = text.replace("An inspirational leader has rallied this character to gather all his strength and keep on going.", "一位鼓舞人心的领袖团结了这个角色，聚集了他所有的力量，继续前进。");
	text = text.replace("A character can only be rallied once per turn and can not rally others when just being rallied himself.", "一个角色每轮只能被集结一次，而不能在自己被集结的时候集结其他人。");
	text = text.replace("The boundary to the world of dreams is erased where this character stands, and nightmares may manifest here to eat away at his sanity. Nightmares always hit with a mental attack that ignores armor, but the more resolve you have, the less damage they can inflict.", "这个角色所处的梦境的边界被抹去了，噩梦可能在这里显现，吞噬掉他的理智。噩梦总是被忽视盔甲的精神攻击击中，但是你的决心越高，他们造成的伤害就越低。");
	text = text.replace(/Thanks to taking a concoction of dubious ingredients, this character feels a second wind for another (.*?) turns?\./, "由于服用了一种可疑成分的混合物，这个角色在接下来的 $1 回合中感觉到了第二阵风。");
	text = text.replace("This character has assumed a defensive stance seeking to incapacitate anyone attacking him.", "这个角色采取了防御姿态，试图使攻击他的人丧失能力。");
	text = text.replace("This character is prepared to immediately counter-attack on any failed attempt to attack him in melee.", "这个角色准备立即反击任何在近战中攻击他未命中的角色。");
	text = text.replace("Thick vines of unnatural growth hold this character in place and hamper their ability to defend themself. To break free, the vines will have to be cut down.", "非自然生长的茂密藤蔓将这个特性保持在适当的位置，阻碍了它们自我保护的能力。为了挣脱，藤蔓必须被砍掉。");
	text = text.replace("Having raised the shield to a protective stance, this character gains increased defense.", "将盾牌提升到保护姿态后，此角色获得更多防御。");
	text = text.replace("For forming a sturdy shieldwall with allies nearby, the defense is increased further.", "与附近的盟国形成一个坚固的盾墙体系，防御进一步加强。");
	text = text.replace("This character has fallen into unnatural sleep and is unable to act.", "这个角色进入了非自然的睡眠，无法行动。");
	text = text.replace(/There is a (.*?) chance each turn based on this character\'s resolve and how long they\'ve been asleep that they will wake up on their own\./, "每个回合都有 $1 的几率，根据这个角色的决心和他们已经睡了多久，他们会自己醒来。");
	text = text.replace("The character will also wake up when taking damage, or when forcibly awoken by nearby allies.", "当受到伤害或被附近的盟友强制唤醒时，角色也会醒来。");
	text = text.replace("The higher a character\'s resolve, the higher the chance to resist the urge to sleep.", "角色的决心越高，抵抗睡眠欲望的机会就越高。");
	text = text.replace("Having readied the spear, this character gains an automatic free attack on any opponent trying to enter into his Zone of Control.", "准备好长矛后，这个角色对任何试图进入他控制区域的对手进行自由攻击。");
	text = text.replace("This character is using a weapon coated with concentrated webknecht poison.", "这个角色使用的武器涂有浓缩的蜘蛛毒液。");
	text = text.replace(/The next few hits doing at least (.*?) damage to hitpoints will apply it\./, "接下来的几次命中至少对生命值造成 $1 伤害。");
	text = text.replace(/Targets affected will lose (.*?) hitpoints per turn until the effect has faded\./, "受影响的目标每回合将失去 $1 生命值，直到效果消失。");
	text = text.replace(/This character has a vicious poison running through his veins and will lose (.*?) hitpoints each turn for (.*?) more turns?\./, "这个角色有一种恶毒的毒素在他的血管里流淌，每回合就会失去 $1 生命值，持续 $2 回合。");
	text = text.replace("This character has received so heavy a blow that they are off-balance, scrambling and late to act.", "这个角色受到了沉重的打击，失去了平衡，行动迟缓。");
	text = text.replace(/This character is stunned or otherwise incapacitated for (.*?) more turn(s), and unable to act\./, "此角色昏迷或因其他原因丧失能力 $1 回合，无法行动。");
	text = text.replace(/This character is stunned or otherwise incapacitated for (.*?) more turns?, and unable to act\./, "此角色昏迷或因其他原因丧失能力 $1 回合，无法行动。");
	text = text.replace("This character has gotten the attention of nearby opponents and is more likely to get attacked over other potential targets.", "这个角色已经引起了附近的对手的注意，并且更容易受到其他潜在目标的攻击。");
	text = text.replace("Having just received a blow, this character is determined to fight even harder!", "刚挨了一击，这个角色决心更努力地战斗！");
	text = text.replace(/The next attack will inflict (.*?) damage to a single target\./, "下一次攻击将对单个目标增加 $1 伤害。");
	text = text.replace("If multiple targets are hit, only the first one will receive increased damage.", "如果击中多个目标，只有第一个目标会受到更大的伤害。");
	text = text.replace("If the attack misses, the effect is wasted.", "如果攻击失败，效果将被浪费。");
	text = text.replace("A large and sticky web holds this character in place and hampers their ability to defend themself and to put real force behind any blows.", "一张又大又粘的网将这个角色固定在适当的位置上，阻碍了他们自我保护的能力，也阻碍了他们在任何打击后投入真正的力量。");
	text = text.replace("To break free, the web will have to be cut.", "要想挣脱，就必须剪断网。");
	text = text.replace("Twice as much damage received by a Webknecht\'s attack will ignore armor", "蜘蛛攻击所造成的伤害的两倍将忽视盔甲");
	text = text.replace("Prepare to immediately attack any opponent that attempts to move into melee range and, on a hit, prevent that opponent from closing in.", "准备立即攻击任何试图进入近战范围的对手，并在击中时阻止该对手靠近。");
	text = text.replace(/Targets hit will receive half the damage of a normal (.*?) attack\./, "命中的目标将受到普通 $1 攻击一半的伤害。");
	text = text.replace("Can not be used while already engaged in melee.", "不能在已经进行近战时使用。");
	text = text.replace(/This character has been temporarily disarmed for (.*?) more turns? and is unable to use any weapon skills\./, "此角色已被暂时缴械 $1 或更多回合，无法使用任何武器技能。");
	text = text.replace("Switching to a different weapon will remove this effect immediately.", "换一个武器会立即消除这种效果。");
	text = text.replace("This character has heard the voice of Davkul speak truth through his fleshen conduit.", "这个角色通过他的血肉信道真实的听到了达库尔的声音。");
	text = text.replace("He\'s prepared to go beyond his physical limits to the bidding of his god.", "他已经准备好超越他身体的极限去听从神的命令。");
	text = text.replace("This character is entangled in a giant serpent.", "这个角色被一条巨大的大蛇缠住了。");
	text = text.replace(/Each turn, the serpent threatens to crush them by gripping ever tighter, resulting in the loss of (.*?) hitpoints\./, "每回合，这条大蛇都把他缠得越来越紧，损失 $1 生命值。");
	text = text.replace("This character is shellshocked from being near a mortar explosion.", "这个角色在臼炮爆炸附近受到炮弹冲击。");
	text = text.replace("Their ears are ringing, their vision is blurred and they\'re slightly disoriented.", "他们的耳朵在响，他们的视力模糊，他们有点迷失方向。");
	text = text.replace("This character just received a hurtful reminder of what they need to do for their masters.", "这个角色刚刚收到一个伤人的提醒，提醒他们需要为他们的主人做些什么。");
	text = text.replace(/It will last for another (.*?) rounds?\./, "它还能再持续 $1 轮。");
	text = text.replace("This character was on the receiving end of a dirty trick.", "这个角色遭受了卑鄙伎俩。");
	text = text.replace(/Distracted for (.*?) more turn(s), they are slower to react and have a harder time landing clean strikes\./, "注意力分散 $1 回合，他们反应较慢，很难准确地命中目标。");
	text = text.replace(/Distracted for (.*?) more turns?, they are slower to react and have a harder time landing clean strikes\./, "注意力分散 $1 回合，他们反应较慢，很难准确地命中目标。");
	text = text.replace("Thanks to an alchemical marvel, the night is as bright as day for this character.", "多亏了炼金术奇迹，这个角色的夜晚和白天一样明亮。");
	text = text.replace("This character has been chilled to the bone by cold.", "这个角色已经冻僵了。");
	text = text.replace("With their limbs frozen stiff, it takes a great deal of effort to move in a coordinated fashion.", "他们的四肢冻僵了，需要很大的努力才能协调地移动。");

//技能
	text = text.replace("Feel the adrenaline rushing through your veins as you seize the opportunity to act faster than your opponent.", "当你抓住机会以比对手更快的速度行动时，感觉肾上腺素在你的血管里快速流动。");
	text = text.replace("A focused and carefully aimed shot with a good outlook of hitting its intended target even at a distance.", "一种聚焦和仔细瞄准的射击，即使在远处也能很好地击中目标。");
	text = text.replace("Can not be used while engaged in melee.", "不能在近战中使用。");
	text = text.replace("Save yourself or another character from bleeding to death by applying pressure and provisional bandaging to any such wound.", "给你自己或其他角色的伤口施加压力的临时包扎，避免流血致死。");
	text = text.replace("Save yourself from bleeding to death by applying pressure and provisional bandaging to any such wound.", "给你自己的伤口施加压力的临时包扎，避免流血至死。");
	text = text.replace("Neither the character using this skill nor the patient may be engaged in melee.", "使用此技能的角色和受治者都不能参与近战。");
	text = text.replace("A brute force attack that inflicts additional fatigue with every hit.", "一种暴力攻击，每次攻击都会造成额外的疲劳。");
	text = text.replace("A strike that can cover the distance of 2 tiles. Its effect can be felt through the thickest of armor.", "可以攻击2格的距离。它的效果可以通过最厚的盔甲感受到。");
	text = text.replace("Give to an adjacent ally or eat yourself strange mushrooms to enter a state of trance-like rage with no regard for your safety.", "给邻近的盟友或自己吃奇怪的蘑菇，进入一种恍惚般的愤怒状态，而不考虑你的安全。");
	text = text.replace("May result in sickness.", "可能导致疾病。");
	text = text.replace("Can not be used while engaged in melee, and anyone receiving the item needs to have a free bag slot.", "不能在近战中使用，任何收到物品的人都需要有一个空的背包位置。");
	text = text.replace("Use everything at your disposal to free a nearby ally from what is holding them in place. Hack, slash, cut or gnaw at it if need be!", "利用你所能支配的一切，把附近的盟友从束缚他们的地方解放出来。如果需要，可以砍、劈、割或啃！");
	text = text.replace("Use everything at your disposal to free yourself from what is holding you in place. Hack, slash, cut or gnaw at it if need be!", "利用你所能支配的一切，把你自己从束缚你的东西中解放出来。如果需要，可以砍、劈、割或啃！");
	text = text.replace("Let loose a cascade of three striking heads on your opponent. Will strike over or around shield cover.", "向你的对手倾泻三次打击。会绕过盾牌的覆盖。");
	text = text.replace("A powerful chopping attack that bears full force on any target.", "一种对任何目标都使用全力的强力劈击。");
	text = text.replace("A brute force cleaving attack that can inflict bleeding wounds if there is no armor absorbing the blow and if the target is able to bleed at all.", "一种蛮力的劈开攻击，如果没有盔甲吸收打击，并且目标可以流血，则可以造成流血的伤口。");
	text = text.replace("Coat your weapons and arrowtips with poison.", "把你的武器和箭头涂上毒药。");
	text = text.replace("Using the weapon to batter, deform, rip and otherwise render the target\'s armor unusable with great effect.", "使用武器打击、变形、撕开或以其他方式使目标的盔甲无法使用，效果非常好。");
	text = text.replace("Although the impact will be felt through the thickest of armor, it won\'t inflict the most injury to the wearer.", "尽管最厚的盔甲也能感受到冲击力，但它不会对穿戴者造成最严重的伤害。");
	text = text.replace("A slow overhead strike performed with full force to cudgel a target to pulp.", "一种缓慢的头顶打击，用全部力量把目标打成肉泥。");
	text = text.replace("Anyone hit with a blow like this will be dazed and gasping for air, unable to put full force behind their blows for two turns.", "任何人被这样的一击击中，都会感到茫然和神志不清，之后的两回合无法使出全力。");
	text = text.replace("A devastating blow aimed to decapitate the target on the spot.", "力求达到对目标当即斩首的毁灭性打击。");
	text = text.replace("Does more damage to hitpoints, the more the target is already injured.", "目标已经受的伤害越大，对生命值造成的伤害就越大。");
	text = text.replace("Does more damage to hitpoints, the more the target is already wounded.", "目标已经受到的伤害越大，对生命值造成的伤害就越大。");
	text = text.replace("Killing the target will always decapitate it, if at all possible.", "如果可能的话，杀死目标总是会把它斩首。");
	text = text.replace("Give to an adjacent ally or drink yourself an antidote to remove any poison effects.", "给邻近的盟友一瓶解毒剂，或者自己喝一瓶，以消除任何毒副作用。");
	text = text.replace("Give to an adjacent ally or drink yourself a potion that heightens your senses and sharpens your reflexes, promising to make you as quick to act as a cat.", "给邻近的盟友或者喝一种能增强你感官和提高你反应能力的药水，保证让你像猫一样迅速行动。");
	text = text.replace("Give to an adjacent ally or drink yourself fermented bodily juices, euphemistically called an iron will potion, to numb the pain and soldier through any injuries you might have suffered.", "给邻近的盟友喝发酵的身体汁液，委婉地称之为铁意志药水，麻痹士兵遭受到的任何伤害和疼痛。");
	text = text.replace("Give to an adjacent ally or drink yourself a potion that inhibits fear and promotes courage, up to and including the gross overestimation of one\'s own abilities.", "给邻近的盟友或者喝一种抑制恐惧和鼓起勇气的药水，包括对自己能力的严重高估。");
	text = text.replace("Give to an adjacent ally or drink yourself an alchemical marvel to brighten up the night like if it were the mid of day.", "给邻近的盟友一瓶炼金术药，或者自己喝，让夜晚也能像中午一样明亮。");
	text = text.replace("Give to an adjacent ally or drink yourself a cocktail of adrenaline and plant-based stimulants, euphemistically called a second wind potion, to go the extra mile.", "给邻近的盟友喝一杯肾上腺素和植物性兴奋剂的混合物，委婉地称为第二风药水，可以走得更远。");
	text = text.replace("Enables the character for one turn to move swiftly and safely through any Zone of Control without incurring any free attacks.", "使角色在一个回合内快速、安全地通过任何控制区域，而不会受到任何借机攻击。");
	text = text.replace("Drink an alchemical marvel to brighten up the night like if it were the mid of day.", "喝一杯炼金术的奇迹来照亮夜晚，就像是在中午一样。");
	text = text.replace("Flailing at an opponent. Somewhat unpredictable in damage, but able to strike over or around shield cover.", "向对手鞭打。伤害有点难以估计，但能够绕过盾牌的覆盖。");
	text = text.replace("Use skillful footwork to leave a Zone of Control without triggering free attacks.", "使用熟练的步法离开控制区而不触发借机攻击。");
	text = text.replace("A diagonal overhead strike performed with full force to devastating effect.", "一种斜线的头顶打击，以完全的力量达到毁灭性的效果。");
	text = text.replace("A wide swinging overhead attack performed for maximum reach rather than force that can hit two tiles in a straight line.", "一种大幅度挥动的头顶攻击，打击力量可以在一条直线上最大达到两格距离。");
	text = text.replace("A wide-swinging overhead attack performed for maximum reach rather than force that can hit two tiles in a straight line.", "一种大幅挥动的头顶攻击，打击力量可以在一条直线上最大达到两格距离。");
	text = text.replace("Swinging the weapon in a wide arc that hits three adjacent tiles in counter-clockwise order.", "以大弧度挥动武器，以逆时针顺序攻击三个相邻的格子。");
	text = text.replace("Swing the weapon in a wide arc that hits three adjacent tiles in counter-clockwise order.", "大弧度挥动武器，以逆时针顺序攻击三个相邻的格子。");
	text = text.replace("Be careful around your own men unless you want to relieve your payroll!", "除非你想减薪，否则要小心身边的人！");
	text = text.replace("Long and sharp claws that can tear flesh with ease.", "又长又尖的爪子，能轻易地撕裂肉。");
	text = text.replace("Aim for an opponent\'s head.", "瞄准对手的头。");
	text = text.replace("Each striking head can hit or miss on its own for one third of the weapon\'s damage, and will strike over or around shield cover.", "每一下攻击都以武器的三分之一的伤害命中或未命中，并能绕过盾牌的覆盖。");
	text = text.replace("A strike that can be felt through the thickest of armor and will leave a lasting mark.", "一种可以让厚重的盔甲感受到并留下持久印记的打击。");
	text = text.replace("The standard fist-fighting attack. Let them fly!", "标准的拳头攻击。让他们飞吧！");
	text = text.replace("A target 2 tiles away is hooked and pulled close if there is space.", "如果有空间的话，距离2格的目标会被钩住并拉近。");
	text = text.replace("Anyone hit will be staggered and lose initiative.", "任何被击中的目标都会受到趔趄，失去主动性。");
	text = text.replace("A target can not be pulled up a level of height, but may take damage if it is pulled down several levels of height at once.", "一个目标不能被拉高一定高度，但如果被拉低几个高度，它可能会受到伤害。");
	text = text.replace("Shieldwall, Spearwall and Riposte will be canceled for a successfully hooked-in target.", "一个被成功钩住的目标的盾墙、矛墙和还击将被取消。");
	text = text.replace("A rooted target can not be hooked.", "无法钩住定身的目标。");
	text = text.replace("A thrusting attack that can cover the distance of 2 tiles and can be used from behind the frontline, outside the range of most melee weapons.", "一种穿透攻击，可以覆盖2格的距离，可以从前线后方使用，超出大多数近战武器的范围。");
	text = text.replace("Gather all this character\'s physical strength and willpower to become indomitable until next turn.", "聚集所有这个角色的体力和意志力，在下一个回合前变得不屈不挠。");
	text = text.replace("You can do it! Inspire an ally to go to their limit and beyond, granting them additional Action Points. Targets can only be inspired once per turn.", "你能行！激励一个盟友达到他们的极限并超越，给予他们额外的行动点。每个回合只能激励目标一次。");
	text = text.replace("Use the shield to knock a target away by one tile.", "用盾牌击退目标一格。");
	text = text.replace("Targets hit will receive fatigue and may take damage if they are pushed down several levels of height.", "击中的目标将受到疲劳，如果被推下几级高度，可能会受到伤害。");
	text = text.replace("Shieldwall, Spearwall and Riposte will be canceled for a target that is successfully knocked back.", "对于成功撞退的目标，将取消盾墙、矛墙和还击。");
	text = text.replace("A rooted target can not be knocked back.", "定身的目标不能被撞退。");
	text = text.replace("A heavy blow intended to stun or incapacitate anyone unlucky enough to be hit for one turn, but not to do the most damage.", "重击的一种，意在击晕或使任何不幸的人丧失能力，持续一个回合，但不会造成大量的伤害。");
	text = text.replace("Stunned targets can not keep up their Shieldwall, Spearwall or similar defensive skills.", "昏迷的目标无法保持盾墙、矛墙或类似的防御技能。");
	text = text.replace("Swinging the flail in a wide cone in front of the character without aiming at any particular target.", "在角色前面的锥形区域中挥动链枷，不瞄准任何特定目标。");
	text = text.replace("Has a good chance to hit any one of up to three targets, but only one, as the swing comes to a halt once it first connects.", "有很好的几率击中最多三个目标中的任何一个，但只有一个，因为一旦它第一次击中，挥动就会停止。");
	text = text.replace("Somewhat unpredictable who will be hit, so be careful around your own men!", "有点难以估计谁会被击中，所以要小心身边的人！");
	text = text.replace("Somewhat unpredictable in damage, but able to strike over or around shield cover with a bit of luck.", "伤害有点难以估计，但有一点运气能够绕过盾牌的覆盖。");
	text = text.replace("A swift lunge towards a target 2 tiles away, followed by a precise thrusting attack to catch them unprepared.", "快速冲向2格外的目标，然后以精准的刺击来抓住他们毫无准备的时刻的进攻。");
	text = text.replace("The faster you are, the more damage you do.", "你越快，造成的伤害就越多。");
	text = text.replace("Become one with your weapon and gain perfect focus as if time itself were to stand still.", "和你的武器成为一体，获得完美的焦点，就好像时间本身是静止的。");
	text = text.replace("Pounding the target into the ground with the chain and striking head.", "用链子和锤头把目标砸到地里。");
	text = text.replace("Pound the target into the ground with the chain and striking head.", "用链子和锤头把目标砸到地里。");
	text = text.replace("Somewhat unpredictable, but able to strike over or around shield cover with a bit of luck.", "有点难以估计，但有一点运气可以绕过盾牌的覆盖。");
	text = text.replace("A target hit with enough force may be stunned for one turn.", "用这种充足的力量击中的目标可能会昏迷一回合。");
	text = text.replace("A well-placed attack at the opponent armor\'s weakspots.", "对对手盔甲的缝隙的一次适当的攻击。");
	text = text.replace("Ignores all armor but is harder to hit with and can not land critical hits for additional damage, nor inflict additional damage with double grip.", "忽视所有护甲，但更难击中，并且不能成为造成额外伤害的致命攻击，也不能用双手持握造成额外伤害。");
	text = text.replace("A quick shot with little time used for drawing and aiming.", "一闪而过，几乎没有时间用于牵引和瞄准。");
	text = text.replace("Accuracy drops sharply with distance.", "精度随着距离的增加而急剧下降。");
	text = text.replace("Raaaaally! Use this character\'s inspirational resolve to rally nearby fleeing allies and push everyone to go the extra mile.", "集合！使用这个角色鼓舞他人的决心，团结附近逃跑的盟友，并推动每个人取得更大的成就");
	text = text.replace("A single character can only be rallied once per round.", "一个角色每轮只能集结一次。");
	text = text.replace("A sweeping strike in a wide arc that hits three adjacent tiles in counter-clockwise order over some distance.", "在一定距离内以逆时针顺序打击三块相邻格子的宽弧形的横扫。");
	text = text.replace("Take a deep breath and rest for a turn in order to recover your strength.", "深呼吸，休息一回合，恢复体力。");
	text = text.replace("Release your falcon to gain vision of the surrounding 12 tiles for the duration of the current round. Can be used once per battle.", "释放猎鹰，在当前轮中获得周围12格的视野。每次战斗可以使用一次。");
	text = text.replace("Ready another bolt to be fired.", "准备好另一发弩失。");
	text = text.replace("Poke and shove at a target in order to force it away from the user by one tile.", "戳和推一个目标，以迫使它远离一个格子。");
	text = text.replace("Targets hit will be staggered and lose initiative, and may take damage if they are pushed down several levels of height.", "击中的目标将受到趔趄并失去主动性，如果被推下几级高度，可能会受到伤害。");
	text = text.replace("Shieldwall, Spearwall and Riposte will be canceled for a target that is successfully repelled.", "对于成功排斥的目标，将取消盾墙、矛墙和还击。");
	text = text.replace("A rooted target can not be repelled.", "定身的目标不能被排斥。");
	text = text.replace("Use your superior fighting skills to assume a defensive stance and seek to incapacitate anyone attacking you that you can reach yourself.", "利用你高超的战斗技能，采取防御姿态，试图使任何攻击你的人丧失能力，在你的控制区域范围内。");
	text = text.replace("Prepare to immediately counter-attack any opponent that attempts to attack in melee and misses.", "准备立即反击任何试图在近战中攻击未命中的对手。");
	text = text.replace("Switch places with another character directly adjacent, provided neither the target is stunned or rooted, nor the character using the skill is.", "如果目标既没有昏迷或定身，也不是使用技能的角色，则使用另一个相邻位置的角色直接进行互换。");
	text = text.replace("Rotate the battle line to keep fresh troops in front!", "旋转战斗线以保持前线有新的部队！");
	text = text.replace("Mow down all the targets around you, foe and friend alike, with a reckless round swing.", "扫灭你周围的所有目标，无论是敌人还是朋友，一种鲁莽的旋转攻击。");
	text = text.replace("Threshing all the targets around you, foe and friend alike, with a reckless round swing.", "脱粒你周围的所有目标，无论是敌人还是朋友，一种鲁莽的旋转攻击。");
	text = text.replace("Treshing all the targets around you, foe and friend alike, with a reckless round swing.", "扫叶你周围的所有目标，无论是敌人还是朋友，一种鲁莽的旋转攻击。");
	text = text.replace("A thrusting attack that can cover the distance of 2 tiles and can be used from behind the frontline, outside the range of most melee weapons, and can tear bleeding wounds if not stopped by armor.", "一种插入式攻击，可以覆盖2格的距离，可以从前线后方使用，超出大多数近战武器的范围，如果不止步于盔甲的阻挡，可以造成撕裂流血的伤口。");
	text = text.replace("The boundary to the realm of dreams is erased here, allowing living nightmares to manifest", "梦境的边界在这里被抹去，让活生生的噩梦显现出来");
	text = text.replace("A target hit may be knocked back or staggered from the force of the blow.", "目标会被撞退并造成趔趄。");
	text = text.replace("The shield is raised to a protective stance until next turn. Allies using Shieldwall next to each other further increase their protection by overlapping their shields.", "在下一个回合之前，盾牌被提升到保护姿态。可与相邻的盟友的盾墙叠加，通过重叠他们的盾牌，进一步加强了他们的保护。");
	text = text.replace("A quick pull of the trigger to loose a bolt.", "快速拉动扳机以松开弩机。");
	text = text.replace("Must be reloaded after each shot to be able to fire again.", "每次射击后必须重新装弹才能再次射击。");
	text = text.replace("A quick pull of the trigger to loose a heavy bolt.", "快速拉动扳机以松开重型弩机。");
	text = text.replace("A swift slashing attack dealing average damage.", "造成普通伤害的快速攻击。");
	text = text.replace("A swift slashing attack which, on a hit, will summon lightning that sparks from opponent to opponent.", "一种快速的猛砍攻击，在击中时，会在对手之间发出闪电。");
	text = text.replace("A slow overhead strike performed with full force to smash a target to bits.", "用全力将目标击碎成碎片的缓慢的头顶打击。");
	text = text.replace("A slow overhead attack performed with full force to split a target in two from top to bottom. Has enough force that it always hits both head and body for additional damage.", "一种缓慢的头顶攻击，用全部力量将目标从上到下分成两部分。有足够的力量，它总是击中头部和身体造成额外的伤害。");
	text = text.replace("An attack specifically aimed at destroying an opponent\'s shield. Can only be used against targets that carry a shield. Will always hit but may take several hits depending on type of shield and weapon used.", "一种摧毁对手盾牌的攻击。只能用于携带盾牌的目标。会一定命中，也许需要几次命中，这取决于使用的盾牌和武器的类型。");
	text = text.replace("Quickly sprint over a short distance in a straight line.", "快速直线冲刺。");
	text = text.replace("Can not be used on difficult terrain, across different height levels or through enemy Zones of Control.", "不能用于困难地形、跨越不同高度或通过敌人控制区。");
	text = text.replace("A quick and fast stab.", "快且迅速的刺。");
	text = text.replace("Strike a heavy blow intended to incapacitate and stun your target for two turns, but not to do the most damage.", "猛烈一击，击晕目标使他丧失能力两回合，但不能造成大量伤害。");
	text = text.replace("A sweeping strike that can cover the distance of 2 tiles and can be used from behind the frontline, outside the range of most other melee weapons.", "一次打击，可以覆盖2格的距离，可以从前线后方使用，超出大多数其他近战武器的范围。");
	text = text.replace("You fight like a cow! Taunt a single opponent into attacking this character instead of taking defensive actions or attacking another, potentially more vulnerable target.", "你像牛一样打架！嘲弄一个对手攻击这个角色，而不是采取防御行动或攻击另一个可能更脆弱的目标。");
	text = text.replace("Not hard to evade because it is not aimed at anything, but can be devastating if it connects.", "不难躲开，因为它不是针对性的，但如果它连贯起来，可能会是毁灭性的。");
	text = text.replace("Has a chance to stun targets hit for one turn.", "有几率击昏击中的目标一个回合。");
	text = text.replace("Throw a flask of acid towards a target, where it will shatter and spray its contents.", "向目标扔一瓶酸，它会粉碎并喷洒其内容物。");
	text = text.replace("The acid will slowly corrode away any armor of those hit - friend and foe alike.", "这种酸会慢慢腐蚀所有被击中的朋友和敌人的盔甲。");
	text = text.replace("Hurl an axe at a target.", "向目标投掷斧头。");
	text = text.replace("Hurl spiked bolas towards your target.", "向目标投掷流星锤。");
	text = text.replace("Throw a flask of blessed water towards a target, where it will shatter and spray its contents.", "把一瓶圣水扔向目标，在那里它会破碎并喷洒它的内容。");
	text = text.replace("The blessed water will burn the undead, but will not affect other targets.", "圣水会燃烧亡灵，但不会影响其他目标。");
	text = text.replace("Hurl a javelin at a target.", "向目标投掷标枪。");
	text = text.replace("Throw a net on your target in order to prevent them from moving or defending themself effectively. Will always hit if the enemy isn\'t immune.", "在你的目标上投掷一个网，以防止他们移动或有效地保护他们。如果敌人不能免疫，他就会被击中。");
	text = text.replace("Hurl a throwing spear at a target in order to render their shield unusable.", "向目标投掷长矛，使其盾牌无法使用。");
	text = text.replace("Targets with a shield will always be hit.", "有盾牌的目标总是会被击中。");
	text = text.replace("Hitting a target without a shield can inflict devastating damage instead, but the attack may miss.", "击中没有盾牌的目标会造成毁灭性的伤害，但是攻击可能会失败。");
	text = text.replace("A well placed thrust attack that is hard to avoid or block.", "很难避免或阻止的位置良好的推力攻击。");
	text = text.replace("Unleash your wardog and send him charging into the enemy.", "释放你的战犬，让他冲向敌人。");
	text = text.replace("Needs a free tile adjacent.", "需要相邻的空格子。");
	text = text.replace("Forcibly wake all adjacent allies from unnatural sleep.", "强制唤醒所有相邻的盟友，使其脱离非自然的睡眠。");
	text = text.replace("Forcibly wake a nearby ally from unnatural sleep.", "强迫附近的友军从非自然的睡眠中醒来。");
	text = text.replace("Propel a stone towards a target with your sling.", "用你的吊带把石头扔向目标。");
	text = text.replace("Accuracy drops sharply with distance.", "精度随着距离的增加而急剧下降。");
	text = text.replace("A powerful slashing attack that is likely to inflict debilitating injuries.", "一种更可能造成削弱损伤的割伤攻击。");
	text = text.replace("A well-placed slashing attack that is likely to inflict debilitating injuries.", "一个很有可能造成部位削弱损伤的割伤攻击。");
	text = text.replace("Crack the whip over significant distance to inflict two stacks of bleeding damage at once.", "在相当远的距离上进行鞭打，同时造成两层流血伤害。");
	text = text.replace("Quite ineffective against armor.", "对盔甲效果很差。");
	text = text.replace("Use the whip over significant distance to temporarily disarm an opponent on a hit.", "用鞭子在相当远的距离上暂时缴械被击中的对手。");
	text = text.replace("A disarmed opponent can not use any weapon skills, but may still use other skills and move freely.", "缴械的对手不能使用任何武器技能，但仍可以使用其他技能自由移动。");
	text = text.replace("Unarmed targets can not be disarmed.", "徒手的目标不能缴械。");
	text = text.replace("Unleash your warhound and send him charging into the enemy.", "释放你的战猎犬，让他冲向敌人。");
	text = text.replace("Become the fleshen conduit and the earthen voice of Davkul.", "血肉信道传达达库尔的声音。");
	text = text.replace("Speak truth to his followers and make them give their everything to please their god.", "对他的追随者说话，使他们把一切都奉献出来，以取悦他们的神。");
	text = text.replace("This character is a prophet of Davkul, the fleshen conduit of his will and the earthen voice speaking his truth.", "这个人物是达库尔的先知，是他意志的血肉信道，达库尔声音的演讲者。");
	text = text.replace("Other believers listen to his every word and feel compelled to go above and beyond their physical limits on his behest.", "其他的信徒听他的讲话，在他的训谕下感受到超越他们身体的极限。");
	text = text.replace("Land a deadly hit on a debilitated target to finish it off.", "对削弱的目标进行致命的打击以终结它。");
	text = text.replace("Ignite the fuse of your Fire Lance and unleash a stream of fire and smoke at your opponents.", "点燃你的火矛的导火索，向你的对手释放一股火和烟。");
	text = text.replace("Remind your indebted of who their master is by giving them a good whipping, so that they give their all - up to and including their very life.", "你要提醒那些负债者，谁是他们的主人，要好好鞭打他们，使他们放弃自己的一切，包括自己的生命。");
	text = text.replace("Ignite the fuse of your Handgonne.", "点燃手炮的导火索。");
	text = text.replace("Can hit many targets at once, but targets farther away are less likely to be hit.", "可以同时击中多个目标，但距离较远的目标不太可能被击中。");
	text = text.replace("Ready another shot to be fired.", "准备再次发射。");
	text = text.replace("Throw a pot filled with mysterious powders that react violently on impact to create a bright flash and loud bang, and will daze anyone close by - friend and foe alike", "扔一个装满神秘粉末的罐子，这些粉末在撞击时会产生剧烈的反应，产生明亮的闪光和巨大的爆炸声，会让身边的任何人都产生茫然，无论是朋友还是敌人");
	text = text.replace("Ignite and throw a pot filled with highly flammable liquids towards a target, where it will shatter and set the area ablaze.", "点燃一个装满高度易燃液体的罐子朝目标扔去，在那里它会碎裂并点燃该区域。");
	text = text.replace("Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike.", "任何在燃烧区域内结束回合的角色都会着火并受到伤害－敌人和朋友都一样。");
	text = text.replace("Throw a pot filled with substances that upon impact will quickly create a dense cloud.", "扔一个装满物质的罐子，这些物质一旦撞击就会迅速形成浓密的云。");
	text = text.replace("Dense smoke covers the area, allowing anyone inside to move freely and ignore zones of control, and granting protection from ranged attacks", "浓烟笼罩着这片区域，允许里面的任何人自由移动，忽视控制区，并给予保护免受远程攻击");
	text = text.replace("I can do this all night!", "我可以整晚都这样！");
	text = text.replace("Thanks to a cocktail of ergogenic substances, euphemistically called a \'Second Wind Potion\', this character\'s heart is racing, he doesn\'t tire easily and his stamina is enhanced.", "多亏了一种能量物质的混合物，委婉地称之为“第二呼吸药水”，这个角色的心脏在加速，他不容易疲劳，他的体力也得到了增强。");
	text = text.replace("Also, is it getting hot in here?", "还有，这里热吗？");
	text = text.replace("A heavy strike to make the enemy formation crumble.", "使敌人阵形瓦解的猛烈打击。");
	text = text.replace("It can cover the distance of 2 tiles and can be used from behind the frontline, outside the range of most other melee weapons.", "它可以覆盖2格的距离，可以从前线后方使用，超出大多数其他近战武器的范围。");

//特殊的
	text = text.replace("With the second hand free, this character can get a firm double grip on his weapon and inflicts additional damage.", "自由的第二只手，这个角色可以牢牢地抓住他的武器并造成额外的伤害。");
	text = text.replace("Not uncommon for someone living the hardships of mercenary life, this character isn\'t quite satisfied and is hoping for things to improve.", "对于一个过着雇佣兵生活而艰难活着的人来说，这并不少见，这个角色并不十分满意，并且希望有所改善。");
	text = text.replace("Recent events have left this character in good spirit.", "最近的事件使这个角色精神饱满。");
	text = text.replace("It will probably pass as reality takes a grip again, but for now, things are looking well.", "它可能会随着现实有所改变，但现在看来，一切都很顺利。");
	text = text.replace("Recent events have left this character eager to fight with the company, pleased with how things are going and motivating to those around him.", "最近的事件让这个角色渴望为战队战斗，对事情的进展感到高兴，并激励他周围的人。");
	text = text.replace("Recent events have left this character in a state of euphoria, happy to spend his time in service of the company and sure of victory against any foe.", "最近的事件使这个角色处于一种兴奋的状态，他乐于为战队服务，并确信能战胜任何敌人。");
	text = text.replace("It\'s bordering on the annoying, really.", "真的，这近乎烦人。");
	text = text.replace("This character is content with how things are going.", "这个角色满足于事情的发展。");
	text = text.replace("Could be better, could be worse.", "可能会更好，也可能更糟。");
	text = text.replace("Mood will always trend towards this state over time.", "心情总是会被时间冲淡的。");
	text = text.replace("Recent events have left this character disgruntled and disappointed how things are going.", "最近的事件让这个角色对事情的发展感到不满和失望。");
	text = text.replace("It may fade, or it may get a lot worse if other events tip him over the edge.", "它可能会变得平淡，或者如果其他事件使他崩溃，情况可能会更糟。");
	text = text.replace("Recent events have left this character angry and vengeful towards those around him.", "最近的事件让这个角色对周围的人愤怒和报复。");
	text = text.replace("If things don\'t improve very quickly, this character may decide to desert the company!", "如果事情没有很快改善，这个角色可能决定离开战队！");
	text = text.replace("We\'ll be victorious!", "我们会胜利的！");
	text = text.replace("This character is confident that victory will be his.", "这个角色相信胜利将是他的。");
	text = text.replace("Uh oh.", "呃，哦。");
	text = text.replace("This character is wavering and unsure if the battle will turn out to his advantage.", "这个角色摇摆不定，不确定这场战斗是否会对他有利。");
	text = text.replace("We can\'t win this!", "我们赢不了！");
	text = text.replace("This character\'s morale is breaking and he is close to fleeing the battlefield.", "这个角色的士气正在崩溃，他很快就要逃离战场了。");
	text = text.replace("This character has lost it and is fleeing the battlefield in panic.", "这个角色已经不知所措了，正惊慌失措地逃离战场。");
	text = text.replace("Did that shadow just move?", "那影子刚移动吗？");
	text = text.replace("The dim moon light makes it hard to see more than a few feet in front, reducing the view range and making the use of ranged weapons a bad proposition for anyone not able to see in the dark.", "暗淡的月光使我们很难看到前方超过几英尺的地方，从而缩小了视野范围，使用远程武器对任何在黑暗中看不见的人来说都是一个坏主意。");
	text = text.replace("This character is out of ammunition for the currently equipped ranged weapon!", "这个角色目前装备的远程武器没有弹药！");
	text = text.replace("This character\'s weapon is in poor condition and may permanently break if used again.", "此角色的武器耐久度不佳，如果再次使用，可能会永久损坏。");
	text = text.replace(/This character\'s weapon is in poor condition (.*?) and may permanently break if used again\./, "此角色的武器耐久度不佳 $1，如果再次使用，可能会永久损坏。");
	text = text.replace("This character has taken an Oath of Fortification and cannot move while steeling themselves for combat!", "这个角色已经宣誓筑城，并且在战斗中不能移动!");
	text = text.replace("This character has taken an Oath of Honor and refuses to use the currently equipped ranged weapon or tool!", "这个角色已经宣誓荣誉，拒绝使用当前装备的远程武器或工具！");

//地形
	text = text.replace("This character is hidden in terrain and can not be seen by opponents unless directly adjacent or attacking them first.", "此角色隐藏在地形中，除非直接相邻或先攻击，否则对手无法看到。");
	text = text.replace("Because of Boondock Blade, the character also gains:", "由于处刑刀锋，角色还会获得：");
	text = text.replace("Swamp with boggish ground is hampering movement and fighting abilities significantly.", "沼泽地严重阻碍了行动和战斗能力。");

//特性
	text = text.replace("This character has developed a substance addiction.", "这个角色染上了物质成瘾症。");
	text = text.replace("If not provided with a regular supply, he may suffer symptoms of withdrawal.", "如果没有定期供应，他可能会出现戒断症状。");
	text = text.replace("This character is always pale and sickly, which makes him particularly susceptible to poisons.", "这个人总是面色苍白，处于病态，这使他特别容易受毒物的影响。");
	text = text.replace("Being short of breath and prone to coughing, this character takes longer to recover from fatigue than others.", "由于呼吸急促，容易咳嗽，这个角色需要更长的时间从疲劳中恢复。");
	text = text.replace("This character is physically fit.", "这个角色身体健康。");
	text = text.replace("This character is prone to bleeding and will do so longer than most others.", "这个角色容易流血，而且会比其他大多数角色流血时间更长。");
	text = text.replace("This character is prone to excessive violence and cruelty towards his enemies.", "这个角色容易对敌人过度暴力和残忍。");
	text = text.replace("An opponent isn't good enough dead, his head needs to be on a spike!", "一个对手死了还不够好，他的头需要钉在钉子上！");
	text = text.replace("Just keep on going.", "继续前进。");
	text = text.replace("This character will bravely venture into the unknown.", "这个角色将勇敢地冒险进入未知世界。");
	text = text.replace("This character has an easier time than most with grasping new concepts and adapting to the situation.", "这个角色比大多数人更容易掌握新概念并适应形势。");
	text = text.replace("Not one for delicate attacks, this character will use full force for additional damage when striking an opponent's head in melee at the expense of some accuracy.", "不是一个微妙的攻击，此角色将在近战中攻击对手头部时使用全部力量造成额外伤害，但会牺牲一定的准确性。");
	text = text.replace("Afflicted with clubfoot as a child, this character still has a harder time walking than most.", "这个角色在孩提时代就饱受马蹄铁之苦，现在走路比大多数人都要困难。");
	text = text.replace("This character can be as dangerous for himself as to his opponent.", "这个角色对他自己和对他的对手都是危险的。");
	text = text.replace("All too easy!", "太容易了！");
	text = text.replace("This character can be a bit too cocky for his own good.", "这个角色可能有点自大，不利于他自己。");
	text = text.replace("Run for your lives!", "逃命吧！");
	text = text.replace("This character is a craven and will run at the slightest sign of the odds turning against him.", "这个角色是一个懦夫，一旦有任何迹象他可能会背叛他。");
	text = text.replace("This character will turn tail on the first possible occasion.", "这个角色会在任何可能的情况下逃跑。");
	text = text.replace("Better have an eye on him!", "最好看着他！");
	text = text.replace("I'm not dead yet!", "我还没死！");
	text = text.replace("This character doesn't care about receiving injuries and will fight on regardless.", "这个角色不在乎受伤，无论如何都会继续战斗。");
	text = text.replace("Don't worry, I got this.", "别担心，我来。");
	text = text.replace("This character shows a formidable amount of self-confidence.", "这个角色显示出一种强大的自信。");
	text = text.replace("A dexterous character has an easier time hitting his opponent in melee.", "一个灵巧的角色在近战中更容易击中对手。");
	text = text.replace("I have to put myself first!", "我必须把自己放在第一位！");
	text = text.replace("This character is rather disloyal and will be fast to leave should you ever run out of crowns or provisions.", "这个角色相当不忠诚，一旦你的克朗或食物用完，很快就会离开你。");
	text = text.replace("There\'s no question what this character spends his crowns on.", "毫无疑问，这个角色把克朗花在什么上面了。");
	text = text.replace("Expect him to drink heavily before any battle, in secret if need be.", "希望他在任何战斗前喝多了，如果需要的话，秘密的。");
	text = text.replace("Umm, what?", "嗯，什么？");
	text = text.replace("This character isn't the brightest, and new concepts take a while to really stick with him.", "这个角色不是最聪明的，新概念需要一段时间才能真正与他保持一致。");
	text = text.replace("Blessed with the eyes of an eagle, this character can spot a fly from a hundred paces away.", "有了老鹰的眼睛，这个角色可以在一百步之外看到一只苍蝇。");
	text = text.replace("This character needs some warm words and a pat on the back from time to time.", "这个角色需要一些温暖的话语和不时的拍拍后背。");
	text = text.replace("This character is more interested in pork chops than exercising, and will run out of breath more easily.", "这个角色对猪排比对运动更感兴趣，而且更容易喘不过气来。");
	text = text.replace("Some past event or particularly convincing story in this character's life has left him scared of what the monstrous beasts of the wild are capable of, making him less reliable when facing them on the battlefield.", "在这个角色的生活中，一些过去的事件或特别令人信服的故事让他害怕野兽的能力，使他在战场上面对他们时不那么可靠。");
	text = text.replace("Some past event or particularly convincing story in this character's life has left him scared of what greenskins are capable of, making him less reliable when facing them on the battlefield.", "在这个角色的生活中，一些过去的事件或特别令人信服的故事让他害怕绿皮的能力，使他在战场上面对他们时不那么可靠。");
	text = text.replace("Some past event or particularly convincing story in this character\'s life has left him scared of what the walking dead are capable of, making him less reliable when facing them on the battlefield.", "在这个角色的生活中，一些过去的事件或特别令人信服的故事让他害怕行尸的能力，使他在战场上面对他们时不那么可靠。");
	text = text.replace("There are a lot of old friends to meet in the afterlife.", "来世有很多老朋友要认识。");
	text = text.replace("This character is not afraid of death.", "这个人不怕死。");
	text = text.replace("With a physique like an eggshell, this guy is not the natural born brawler.", "有着蛋壳般的体格，这家伙不是天生的打手。");
	text = text.replace("Tasty, let's have another one!", "好吃，再来一份！");
	text = text.replace("Better bring extra provisions when traveling with this character and expect them to leave fast if you ever run out of provisions entirely.", "带着这个角色旅行的时候最好带上额外的食物，如果你的食物用完了，希望他们能尽快离开。");
	text = text.replace("I want more!", "我想要更多！");
	text = text.replace("This character is greedy and will demand a higher daily payment than others with a similar background, as well as being fast to leave you if you ever run out of crowns.", "这个角色贪婪，要求比其他背景的人每天支付更高的报酬，如果你的克朗用完了，也会尽快离开你。");
	text = text.replace("Some past event in this character's life has fueled a burning hatred for all things wild and monstrous.", "在这个角色的生活中，一些过去的事件已经激起了对所有疯狂和可怕事物的强烈仇恨。");
	text = text.replace("Some past event in this character's life has fueled a burning hatred for all things green and mean.", "在这个角色的生活中，一些过去的事件激起了对所有绿色和卑鄙事物的强烈仇恨。");
	text = text.replace("Some past event in this character's life has fueled a burning hatred for all things that refuse to stay six feet underground.", "在这个角色的生活中，一些过去的事件已经激起了对所有拒绝留在地下六英尺的事物的强烈仇恨。");
	text = text.replace("Umm... well... maybe.", "嗯…好…也许吧。");
	text = text.replace("This character is hesitant to act.", "这个角色不愿行动。");
	text = text.replace("Being particularly huge and burly, this character\'s strikes hurt plenty, but he\'s also a bigger target than most.", "这个角色特别高大魁梧，他的打击伤害很大，但他也比大多数人更大的目标。");
	text = text.replace("Let's go already!", "我们走吧！");
	text = text.replace("What's taking so long?", "怎么这么久？");
	text = text.replace("This character wants things to get started now.", "这个角色想现在就开始。");
	text = text.replace("I can't do it!", "我做不到！");
	text = text.replace("This character could use a bit more self confidence.", "这个角色需要更多的自信。");
	text = text.replace("This character shakes off hits that would cripple a lesser man.", "这个角色摆脱了那些会使一个弱小的人残废的打击。");
	text = text.replace("This character will rarely run out of breath, whether swinging a heavy weapon or running across all the battlefield.", "这个角色很少会气喘吁吁，无论是挥舞着重型武器还是在整个战场上奔跑。");
	text = text.replace("The glass is half empty now but was half full just a moment ago.", "杯子现在是半空的，但刚才已经半满了。");
	text = text.replace("I'm with you!", "我和你在一起！");
	text = text.replace("This character is loyal to the end and much less likely to leave you even if you run out of crowns and provisions.", "这个角色永远忠诚，即使你的克朗和食物用完了，也不太可能离开你。");
	text = text.replace("This character has a natural talent for getting out of harms way in the last second.", "这个角色天生有在最后一秒摆脱伤害的天赋。");
	text = text.replace("During nighttime this character has to be tied to a flock, because he won't be able to see even his own nose.", "在夜间，这个角色必须和一群人绑在一起，因为他连自己的鼻子都看不见。");
	text = text.replace("Some characters adapt to low light conditions better than others, and this individual is especially good at it.", "有些角色比其他角色更适应弱光环境，这个人尤其擅长。");
	text = text.replace("Old age has finally caught up with this character.", "这个角色最终还是老了。");
	text = text.replace("The glass is half full!", "杯子半满了！");
	text = text.replace("I swear that bush over there was moving!", "我发誓那边的灌木在动！");
	text = text.replace("This character is extra cautious and reluctant to move ahead.", "这个角色格外谨慎，不愿意前进。");
	text = text.replace("The glass is definitely half empty.", "杯子肯定是半空的。");
	text = text.replace("Already there!", "已经在那儿了！");
	text = text.replace("This character is quick to act, often before his opponents do.", "这个角色行动迅速，常常比对手快。");
	text = text.replace("Is that a tree or an orc over there?", "那是树还是兽人？");
	text = text.replace("This character is short sighted and can not see far.", "这个角色目光短浅，看不远。");
	text = text.replace("Who needs more than oatmeal and water?", "谁需要的不仅仅是燕麦和水？");
	text = text.replace("This character finds no joy in eating and will use less provisions, as well as not leaving you as fast should you ever run out of provisions entirely.", "这个角色不喜欢吃东西，会少用食物，如果你的食物用完了，也不会很快离开你。");
	text = text.replace("Well fed and buffed to the max.", "营养充足。");
	text = text.replace("It's cursed!", "它被诅咒了！");
	text = text.replace("This character is highly superstitious and therefore more vulnerable to skills that directly attack his Resolve.", "这个角色非常迷信，因此更容易受到直接攻击他的决心的技能的攻击。");
	text = text.replace("A sure footing makes it hard to catch this character off balance and land a hit.", "一个稳定的立足点很难使这个角色失去平衡倒向地面。");
	text = text.replace("Why won't you just stay dead?", "你为什么不死？");
	text = text.replace("This character is a survivor and will outlive most of his peers.", "这个角色是一个幸存者，比他的大多数同龄人都长寿。");
	text = text.replace("This character is naturally swift and agile, and has an easier time dodging incoming projectiles.", "这个角色天生迅捷灵巧，很容易躲避来袭的弹丸。");
	text = text.replace("This character makes sure to always announce his intentions to his brothers-in-arms.", "这个角色总是向他战友宣布他的意图。");
	text = text.replace("In fact, he\'ll never shut the hell up.", "事实上，他永远不会闭嘴。");
	text = text.replace("At least it reduces the chance of accidents happening.", "至少它减少了事故发生的几率。");
	text = text.replace("Being very short of height, this character is used to slipping through.", "由于很矮，这个人经常容易躲过去。");
	text = text.replace("This character is tough as nails, shrugging off hits and blows.", "这个角色像钉子一样坚硬，对打击不屑一顾。");
	text = text.replace("This character is swift as a weasel.", "这个角色像鼬鼠一样敏捷。");
	text = text.replace("Unfortunately, he seems to only be able to call on this ability when running to save his hide.", "不幸的是，他似乎只有在逃跑的时候才能使用这种能力。");
	text = text.replace("This is your player character, or in other words, yourself.", "这是你的玩家角色，换句话说，就是你自己。");
	text = text.replace("If he dies, your campaign ends.", "如果他死了，你的战役就结束了。");
	text = text.replace("You can\'t dismiss him, and he\'ll never desert you.", "你不能解雇他，他永远不会抛弃你。");
	text = text.replace("This character is a fanatic follower of Davkul, believing that Davkul embraces man in death.", "这个角色是达库尔的狂热追随者，相信达库尔信奉死亡的人。");
	text = text.replace("This character is an acolyte of Davkul, an individual with intimate knowledge of the teachings about the elder god.", "这个角色是达库尔的侍僧，一个对古老神明的教义有着密切了解的人。");
	text = text.replace("He embraces physical pain and peril as bringing him closer to salvation.", "他欣然接受肉体上的痛苦和祸害，因为这能使他更接近救赎。");
	text = text.replace("This character has a natural talent for getting out of harm\'s way in the last second.", "这个角色天生有在最后一秒摆脱伤害的天赋。");
	text = text.replace("This character feels chosen by Davkul, something not many in this world can claim.", "达库尔选择了这个角色，这在这个世界上是不多的。");
	text = text.replace("He embraces physical pain and peril as bringing him closer to salvation, and he believes that his god will protect him so he can act on behest of his god.", "他接受肉体上的痛苦和伤害，使他更接近拯救，他相信他的神会保护他，使他能够在他的神的命令下行动。");
	text = text.replace("This character is a disciple of Davkul, an individual with unquestionable loyalty to the elder god.", "这个角色是达库尔的门徒，一个对古老神明毫无疑问忠诚的人。");
	text = text.replace("This character is a zealous follower of Davkul, so much so that he has come to embrace physical pain as bringing him closer to salvation.", "这个角色是达库尔的狂热战士，他接受更多的肉体上的痛苦，从而使他更接近拯救。");
	text = text.replace("Hearing a crowd chant your name can be addicting.", "听到人群高呼你的名字会让人上瘾。");
	text = text.replace("This character is starting to enjoy the deadly fights of the arena and dispatching his opponents in a way that entertains the crowds.", "这个角色开始享受竞技场里的生死决斗和用娱乐观众的方式解决敌人。");
	text = text.replace("This character has just dipped his toes into the brutal profession of arena fighting and did so without dying.", "这个角色刚刚把脚趾伸进角斗士的野蛮行当，并活着完成了它。");
	text = text.replace("A veteran of the arena with many a scar, this character knows how to make the crowd cheer for a bloody spectacle.", "作为一个有着许多伤疤的竞技场老兵，这个角色知道如何让观众为一场血腥的场面欢呼。");
	text = text.replace("The worse the odds of winning, the better the entertainment!", "获胜的几率越低，娱乐效果越好！");
	text = text.replace(/So far, this character has fought in (.*?) matches and won (.*?) of them\./, "到目前为止，这个角色已经打过 $1 场比赛并且赢了 $2 场次。");
	text = text.replace("So far, this character has fought in one match", "到目前为止，这个角色只打过一场比赛");
	text = text.replace("and won it.", "并且赢了。");
	text = text.replace("but lost it.", "但是输了。");
	text = text.replace("Forged in the arenas of the south, this character has fought many a battle, and is an expert in dispatching multiple opponents in a row.", "在南方的竞技场上锻造的这个角色已经打了很多仗，是迅速处理多个对手的专家。");
	text = text.replace("Forged in the arenas of the south, this character has fought many a battle, and every blow will only strengthen his indomitable will and endurance.", "在南方的竞技场上锻造的这个角色已经打了很多仗，每一次打击只会增强他不屈不挠的意志和耐力。");
	text = text.replace("Forged in the arenas of the south, this character has fought man and beast alike, and it takes a lot to break his resolve.", "在南方竞技场锻造的这个角色，曾与人与野兽战斗过，要打破他的决心需要付出很多。");
	text = text.replace("His fabulous lifestyle demands high pay, but he\'ll never desert you  and can\'t be dismissed.", "他美妙的生活方式要求很高的薪水，但他永远不会抛弃你，也不能被解雇。");
	text = text.replace("His fabulous lifestyle demands high pay, but he\'ll never desert you and can\'t be dismissed.", "他美妙的生活方式要求很高的薪水，但他永远不会抛弃你，也不能被解雇。");
	text = text.replace("If all three original members should die, your campaign ends.", "如果三个初始成员都死了，你的战役就结束了。");
	text = text.replace("This character is guaranteed to land a hit to the head if the next attack connects.", "这个角色保证在下一次攻击连续击中头部。");
	text = text.replace("This character is guaranteed to land a hit to the head on the next attack that connects.", "这个角色保证在下一次连接的攻击中击中头部。");
	text = text.replace("This character has gazed into the abyss, and the abyss has gazed right back at him, turning him quite mad.", "这个角色凝视着深渊，深渊又盯着他，把他逼疯了。");
	text = text.replace("He often rambles unintelligibly, and his cryptic mind has become inaccessible both to his peers and to the enemy.", "他常常语无伦次地胡言乱语，他的隐秘的思想已经变得难以接近他的同龄人和敌人。");

//队伍
	text = text.replace("With the company from the very beginning.", "战队的创始人。");
	text = text.replace("Has just joined the company.", "刚加入战队。");
	text = text.replace("Had just joined the company.", "刚加入战队。");
	text = text.replace(/With the company for (.*?) days\./, "加入战队 $1 天。");
	text = text.replace(/Took part in (.*?) battles? and has (.*?) kills?\./, "参加了 $1 场战斗并且完成了 $2 杀。");
	text = text.replace(/Took part in (.*?) battles?\./, "参加了 $1 场战斗。");
	text = text.replace(/The most powerful opponent he vanquished was ?a?n? (.*?)\./, "他打败的最强对手是 $1。");

//实体
	text = text.replace("A tall and slim birch tree with its leaves starting to turn brown and red.", "一棵高大纤细的桦树，叶子开始变成棕色和红色。");
	text = text.replace("This greenskin siege engine has been rendered unusable.", "在绿皮围攻下已无法使用。");
	text = text.replace("The remains of a once proud tree.", "曾经骄傲的树的残骸。");
	text = text.replace("Dense shrubbery that blocks movement and line of sight.", "茂密的灌木阻挡了移动和视线。");
	text = text.replace("A cypress tree.", "一棵柏树。");
	text = text.replace("Blocks movement and line of sight.", "阻挡了移动和视线。");
	text = text.replace("This tree has withered and is long dead.","这棵树枯萎了，已经死了很久了。");
	text = text.replace("A small tree.", "一颗小树。");
	text = text.replace("A large olive tree.", "一棵大橄榄树。");
	text = text.replace("Once part of the nearby settlement, these are now burned down and abandoned ruins.", "曾经是附近定居点的一部分，现在被烧毁并废弃了。");
	text = text.replace("Only ruins are left of what was once a formidable castle.", "这座曾经令人生畏的城堡只剩下废墟。");
	text = text.replace("Only ruins are left of what was once a flourishing town.", "这个曾经繁荣的城市只剩下一片废墟。");
	text = text.replace("A fortified wooden encampment used by outlaws to stash their loot, rest in between raids and play drinking games.", "一个被不法之徒用来存放战利品的强化木栅栏营地，在外出突袭后饮酒作乐休息之处。");
	text = text.replace("An abandoned homestead with a collapsed roof.", "屋顶倒塌的废弃宅基地。");
	text = text.replace("A once proud fortress now lying in ruins.", "曾经引以为豪的要塞如今已成废墟。");
	text = text.replace("A makeshift encampment erected by goblins for shelter and stashing supplies.", "哥布林搭建的临时营地，用来躲避和储存物资。");
	text = text.replace("A defensible outpost erected by goblins.", "由哥布林建立的防御哨所。");
	text = text.replace("The gates to a great underground Goblin city, its maze-like tunnels teeming with vicious greenskins.", "通往地下哥布林城的大门，迷宫般的隧道里挤满了邪恶的绿皮。");
	text = text.replace("A small camp erected by Orcs, either as part of a large horde in the vicinity or a small tribes of its own. They\'ll eventually move on to hunt and pillage elsewhere.", "兽人建立的一个小营地，作为附近一个大部落的一部分或自己的一个小部落。他们最终会转移到其他地方去打猎和抢劫。");
	text = text.replace("This cave has been occupied by greenskins and turned into a foul-smelling camp.", "这个洞穴被绿皮占据，变成了一个臭气熏天的营地。");
	text = text.replace("A large and foul-smelling sea of tents, with a warlord\'s tent and throne-room in the middle, the largest of all. It\'s home to a whole tribe until they move on to hunt and raid elsewhere.", "一个巨大的、臭气熏天的帐篷之海，中间是军阀的帐篷和王座，是最大的。它是整个部落的家园，直到他们继续在其他地方狩猎和突袭。");
	text = text.replace("Sunken into the ground, this castle has been long abandoned, only to give refuge to much darker creatures.", "这座城堡早已沉入地下被遗弃，只为更黑暗的生物提供庇护。");
	text = text.replace("A long forgotten crypt haunted by the ghosts of the past. The dead won\'t find sleep here.", "一个被昔日的幽灵所萦绕的被遗忘已久的地窖。死者在这里得不到到安息。");
	text = text.replace("A place where people have buried their dead, placing them down for their last rest. Or at least they hoped so.", "一个人们埋葬死者的地方，把他们在那里安息。或者至少他们希望如此。");
	text = text.replace("The sad remains of a merciless battle, an epidemic or other catastrophe.", "一场无情的战斗、一场流行病或其他灾难的悲惨残余。");
	text = text.replace("The survivors dug a large hole and piled all the corpses into it to get rid of them quickly.", "幸存者们挖了一个大洞，把所有的尸体都堆在里面，用这种快速的方式处理了。");
	text = text.replace("A necromancer has made this lair his refuge for practicing dark rituals undisturbed.", "一位亡灵巫师将这个巢穴作为他修行黑暗仪式的避难所。");
	text = text.replace("Once a thriving human settlement, this place has been defiled and fallen into ruin, turned into a necropolis of the undead.", "这个地方曾经是一个繁荣的人类定居点，现在已经被污染，沦为废墟，变成了亡灵的墓地。");
	text = text.replace("Waves of walking corpses pour forth to spread terror and fear in the surrounding lands.", "行尸走肉涌出，在周围的土地上传播恐惧和畏惧。");


	text = text.replace("Hidden for centuries, this ancient place became a safe haven for a coven of hemovores.", "几个世纪以来，这个古老的地方成为了一种嗜血动物的避难所。");
	text = text.replace("A free mercenary company travelling the lands and lending their swords to the highest bidder.", "一个自由的雇佣兵战队在各地旅行，把他们的剑借给出价最高的人。");
	text = text.replace("A set of fur jurts typical for the barbarians of the northern regions.", "北方地区野蛮人的典型皮毛事务处。");
	text = text.replace("A spectator cheering for the arena fight", "为竞技场比赛欢呼的观众");
	text = text.replace("A sacrifical stone altar.", "一个石头祭坛。");
	text = text.replace("A fireplace for cooking.", "用来做饭的火炉。");
	text = text.replace("A barbarian idol carved from wood.", "一个蛮族木刻神像。");
	text = text.replace("A long, wooden pole with a recently cut horse head at the end, directed towards the enemy and target of a curse.", "一根插着切下来没多久的马头的长木棍，朝着敌人和诅咒的目标。");
	text = text.replace("A barbarian idol.", "一个蛮族雕像。");
	text = text.replace("A standard that leaves no doubt about who this camp\'s inhabitants are.", "一个明示营地主人的旗子。");
	text = text.replace("Wooden furniture for this camp\'s inhabitants.", "营地住民的木制家具。");
	text = text.replace("A marquee provides cover from the harsh sun of the south.", "一个为南方烈日提供遮蔽的帐篷。");
	text = text.replace("Weapons on display, perhaps as a warning to intruders.", "一些展示出来的武器，或许是用来警告入侵者。");
	text = text.replace("Supplies to feed this camp\'s inhabitants.", "住民的补给。");
	text = text.replace("A brazier filled with burnt wood.", "装满了木头的火盆。");
	text = text.replace("A cage containing the remains of some unfortunate prisoner.", "一个关着不幸俘虏尸体的笼子。");
	text = text.replace("Several polearms on display, perhaps to mark territory or as a warning to intruders.", "几杆长柄被展示出来，用来表明领地或警告入侵者。");
	text = text.replace("The last resting place of some unfortunate souls.", "一些不幸灵魂的安眠之地。");
	text = text.replace("Ruins of crumbled stone.", "碎石的废墟。");
	text = text.replace("A bronze statue from an age long past", "古早时代的青铜雕像。");
	text = text.replace("Presumably the last resting place of someone who died long ago.", "推测是很久以前死去人的安眠之地。");
	text = text.replace("An old and partly crumbled wall.", "一个老旧并且部分坍塌的墙。");
	text = text.replace("A fireplace with a cauldron.", "一个点着火的火盆。");
	text = text.replace("A wooden palisade.", "一个木栅栏。");
	text = text.replace("Wood chopped as firewood or for constructing palisades.", "准备用来做柴火或者修栅栏的木头。");
	text = text.replace("A fireplace. You don\'t want to know what they\'re cooking here.", "一个篝火。你不想知道他们在煮着什么。");
	text = text.replace("A gruesome display of what happens to humans around here.", "用来警示这一带的人类会遭遇什么的标记。");
	text = text.replace("An idol erected by greenskins.", "绿皮立起来的雕像。");
	text = text.replace("Flayed skin and intestines on display.", "剥落的皮肤和肠子展示。");
	text = text.replace("Gruesome remains of some kind of animal.", "某种动物的可怕残骸。");
	text = text.replace("A bronze statue from an age long past.", "很久以前的青铜雕像。");
	text = text.replace("Tree sap is gathered from the surrounding trees and dried in the sun to create valuable incense.", "树汁被从周围的树上收集起来放到阳光下暴晒来产出值钱的熏香。");
	text = text.replace("In these huts the precious silk is spun from cocoons of small insects by secret methods.", "在这些小屋里小虫子的茧被一种秘密的方式抽出丝绸。");
	text = text.replace("Nomads hide their camps well to avoid unwanted visitors or pursuing soldiers of the city states.", "游牧民很好的把他们的营地藏了起来以避免不请自来访客或者城邦追来的士兵。");
	text = text.replace("These ancient ruins cast their shadows far over the surrounding sands.", "这些古代遗迹在沙地上拉出长长的阴影。");
	text = text.replace("A large collection of colorful nomad huts and tents huddled together in the desert.", "一大片花花绿绿的游牧民帐篷，在沙漠中聚集着。");
	text = text.replace("A small camp of nomad tents that can be packed up and moved quickly.", "一个小游牧民帐篷组成的营地，随时可以打包上路。");
	text = text.replace("A great crater in the ground made by a rock that fell from the sky.", "一块从天而降的陨石砸出来的大坑。");
	text = text.replace("A mausoleum was built around it a long ago, and to this day people from all corners of the world set out to pilgrimage here.", "很久前围绕着它有一座陵墓，今天世界各地的人们都到此地朝圣。");
	text = text.replace("The remains of a temple that once housed an oracle in an age long past.", "一个很久以前是神谕所的神殿遗迹。");
	text = text.replace("Although ruined now, people still flock to it and have visions of things that will come to pass.", "尽管现在破败了，人们仍从各地来到这里窥探他们的未来。");
	text = text.replace("Shimmering in the sun, golden domes peer out of the sand and give away that something larger lies dormant here, sunken and buried under the sand for ages.", "在阳光下散发辉光，突出沙漠的黄金穹顶暗示着下面有着更大的空间，埋藏在多年的风沙下。");
	text = text.replace("Once a thriving city, now but ruins covered in ash.", "一个曾经繁荣的城市，现在不过是灰尘笼罩的废墟。");
	text = text.replace("A fallen metropolis with many names, it has become an object of cultural and religious pride for north and south alike.", "这片废墟拥有许多名字，现在它成为了南北共有的文化和宗教圣地。");
	text = text.replace("A large and rich city state that thrives on trade at the edge of the desert.", "一个富裕的巨大城邦坐落于沙漠的边缘，贸易兴隆。");
	text = text.replace("The remains of an old fortress.", "旧要塞遗迹。");
	text = text.replace("It looks entirely abandoned.", "它看起来完全被遗弃了。");
	text = text.replace("The remains of a cut-down tree.", "被砍倒的树的残留物。");

	text = TranslateToolTip1_WorldTownScreenMainDialogModule(text);

//派系
	text = text.replace("noblehousename", "贵族住宅");
	text = text.replace("regionname", "区域名称");
	text = text.replace("factionfortressname", "派系要塞名称");
	text = text.replace("othernoblehouse", "其他房子");
	text = text.replace("A rough and tough band of brigands preying on the weak.", "一支粗暴而强悍的强盗队伍在捕食弱者。");
	text = text.replace("A band of mischievous goblins, small but cunning and not to be underestimated.", "一群淘气的哥布林，小而狡猾，不可低估。");
	text = text.replace("Professional soldiers in service to local lords.", "为地方领主服务的专业士兵。");
	text = text.replace("Brave men defending their homes with their lives. Farmers, craftsmen, artisans - but not one real soldier.", "勇敢的人用生命保卫家园。农夫、工匠、技工，但没有一个真正的士兵。");
	text = text.replace("A band of menacing orcs, greenskinned and towering any man.", "一群凶残的兽人，绿皮肤，高耸于任何人之上。");
	text = text.replace("Something seems wrong.", "好像有问题。");
	text = text.replace("A legion of walking dead, back to claim from the living what was once theirs.", "一大群行尸，向活着的人索取曾经属于他们的东西。");
	text = text.replace("A ship transporting goods and passengers.", "运送货物和乘客的船。");
	text = text.replace("A rough and tough band of brigands out to hunt for food.", "一伙强盗为了食物而突然走出去。");
	text = text.replace("A flock of scavenging nachzehrers.", "一群寻觅的食尸鬼");
	text = text.replace("A pack of ferocious direwolves on the hunt for prey.", "一群凶猛的冰原狼正在寻找猎物。");
	text = text.replace("A pack of esurient hyenas on the hunt for prey.", "一群贪婪的鬣狗在捕猎猎物。");
	text = text.replace("Giant serpents slithering about.", "巨大的大蛇在游荡。");
	text = text.replace("A swarm of webknechts skittering about.", "一群蜘蛛在游荡。");
	text = text.replace("One or more lumbering giants.", "一个或多个笨拙的巨人。");
	text = text.replace("Pale and haggard creatures creeping around.", "苍白而憔悴的生物在四处爬行。");
	text = text.replace("A malevolent old crone, said to lure and abduct little children to make broth and concoctions out of, strike sinister pacts with villagers, and weave curses.", "一个恶毒的老太婆，据说引诱和诱拐小孩子来做肉汤和调料，与村民签订邪恶的契约，并编织诅咒。");
	text = text.replace("A creature of bark and wood, blending between trees and shambling slowly, its roots digging through the soil.", "一种树皮和木头的生物，混迹于树间，缓慢地蹒跚而行，它的根在土壤中挖掘。");
	text = text.replace("A tentacled horror from another age.", "来自另一个时代的有触角的恐怖生物。");
	text = text.replace("Creatures of living stone shaped by the blistering heat and fire of the burning sun of the south.", "活生生的石头制成的生物，由南方烈日的酷热和烈火塑造而成。");
	text = text.replace("A Lindwurm - a wingless bipedal dragon resembling a giant snake.", "林德虫，一种无翼双足龙，形似巨蛇。");
	text = text.replace(/A trading caravan from (.*?) that is transporting all manner of goods between settlements\./, "来自 $1 的贸易商队，在定居点之间运输各种货物。");
	text = text.replace("A horde of greenskins marching to war.", "一大群绿皮向战场进军。");
	text = text.replace("Farmers, craftsmen, pilgrims or other peasants on their way between settlements.", "农夫、工匠、朝圣者或其他居民在定居点之间的道路上。");
	text = text.replace("Refugees fleeing the horrors of war - beaten down, tired and desperate.", "逃离战争恐怖的难民，被打倒、疲惫和绝望。");
	text = text.replace("A caravan with armed escorts transporting provisions, supplies and equipment between settlements.", "一个带有武装护卫的商队，在定居点之间运输着值得保护的东西。");
	text = text.replace("A warband of barbarian tribals.", "一支野蛮部落的战斗队。");
	text = text.replace("A band of desert raiders preying on anyone trying to cross the seas of sand.", "一群沙漠掠夺者捕食任何试图穿越沙海的人。");
	text = text.replace("A horde of greenskins and their siege engines.", "一大群绿皮和他们的攻城车。");
	text = text.replace("A couple of simple barbarian fur huts huddled down in a circle.", "几个简单的野蛮毛皮小屋挤成一个圈。");
	text = text.replace("A mighty warhost of barbarian tribes, united by a self-proclaimed barbarian king.", "一个强大的野蛮部落的战斗部，由自称为野蛮人国王的人联合起来。");
	text = text.replace("A group of thieves and bandits.", "一群盗贼和土匪。");
	text = text.replace("A horde of greenskins led by a fearsome orc warlord.", "由一个可怖的兽人军阀领导的一大群绿皮。");
	text = text.replace("Conscripted soldiers loyal to their city state.", "忠于城邦的应征士兵。");
	text = text.replace(/A caravan of workers and building materials from (.*?)\./, "由工人和建筑材料组成的商队，来自 $1。");

//背景
	text = text.replace("A good thief will have quick reflexes and the ability to evade any captors.", "一个好的小偷会有很快的反应能力和躲避任何抓捕者的能力。");
	text = text.replace(/Once a soldier of a noble army, (.*?) was almost hanged for refusing orders, until rescued by you and the (.*?)\./, "曾经是一支贵族军队的士兵，$1 的人几乎因为拒绝命令而被绞死，直到被营救到你的 $2。");
	text = text.replace(/An impatient student of a fencing and swordmaster, (.*?) didn\'t have the mental aptitude to stick with the trials and tribulations of becoming a master of the blade himself\./, "作为一个剑术大师的不耐烦的学生，$1 没有天赋坚持成为锋刃大师的磨难和痛苦。");
	text = text.replace("But what he lacks in mental fortitude he more than makes up for in effort.", "但他在精神上缺乏的勇气在用努力来弥补。");
	text = text.replace("You \'hired\' him simply by taking him off the old man\'s hands.", "你只是简单地把他从老人的手中夺走，就“雇佣”了他。");
	text = text.replace(/(.*?) is just a regular melon thief - is what you tell people who ask\./, "$1 只不过是一个普通的偷瓜贼－你就是这么告诉别人的。");
	text = text.replace("You found this man as a sacrifice, but he arose from his fate to be a servant of Davkul.", "你发现这个作为祭品的人，但他却在命运的安排下复活了，成了达库尔的仆人。");
	text = text.replace("He asked to fight for you, and you, for some reason, actually agreed.", "他要求为你而战，而你，出于某种原因，实际上同意了。");
	text = text.replace(/(.*?) joined you after being exiled from his tribe in the north for refusing to kill his brother\./, "$1 加入了你，他从北方的部落中被驱逐出来，因为拒绝杀死他的兄弟。");
	text = text.replace("He\'ll fight for you as well as for anyone.", "他会为你和任何人战斗。");
	text = text.replace(/You found (.*?) frozen half to death in the north\./, "他发现 $1 在北方冻得半死。");
	text = text.replace("He claims he was a King\'s Guard once, but looking at him now you see but a cripple.", "他声称他曾经是国王的护卫，但现在你看到他只是一个瘸子。");
	text = text.replace("With your help, the former King\'s Guard regained his strength and now fights for you.", "在你的帮助下，前国王的护卫恢复了力量，现在为你而战。");
	text = text.replace(/Running from bounty hunters and executioners from some time, (.*?) bumped into your company on the road and promptly volunteered\./, "一段时间以来，为了躲避赏金猎人和行刑者，$1 在路上撞到了你的战队，并立即自愿加入。");
	text = text.replace(/(.*?) deserted an army regiment together with (.*?) before he volunteered to join your company\./, "$1 在自愿加入你的战队之前，他和 $2 一起离开了一个兵团。");
	text = text.replace(/(.*?) joined the company in exchange for (.*?)\'s life\./, "$1 加入战队以换取 $2 的生命。");
	text = text.replace("Little is known about the assassin and most remain wary of him.", "对这个刺客知之甚少，大多数人仍对他保持警惕。");
	text = text.replace("With a dagger in hand, the killer\'s sword-hand swerves and sways more akin to a snake than a man.", "手里拿着一把匕首，这个杀手持剑的手的转向和摆动更像蛇而不是人。");
	text = text.replace(/An assassin tired of the killing life, (.*?) offered to join your company at a large price which you were quick to match\./, "一个厌倦了杀戮生活的刺客，$1 以你很快就能接受的高价提出加入了你的战队。");
	text = text.replace("He is extremely skilled with a short-blade, twirling daggers around with more dexterity and control than some men have over their own fingers.", "他非常熟练地使用短刃，旋转匕首，比某些人对自己手指的控制更灵巧。");
	text = text.replace(/You found (.*?) the deserter being chased through the forest\./, "你发现逃兵 $1 在森林里被追赶。");
	text = text.replace("Though bounty hunters were hot on his trail, you elected to defend him and for that he swore an oath to you.", "尽管赏金猎人们对他很感兴趣，但你还是选择了保护他，为此他向你宣誓。");
	text = text.replace(/You found (.*?) being whipped for \'involving\' himself with a dead horse\./, "你发现 $1 因为“涉及”一匹死马而被鞭打。");
	text = text.replace("Hopefully that past is, er, behind him now.", "希望过去，呃，现在已经过去了。");
	text = text.replace(/You met (.*?) in (.*?) where he volunteered to be your squire\./, "你在 $2 找到 $1 他自愿成为你的扈从。");
	text = text.replace("He probably had no idea what he was getting into back then.", "他可能不知道他当时在干什么。");
	text = text.replace(/(.*?) was \'saved\' by you during a confrontation with an animal tamer-turned-enslaver\./, "$1 是在一次与驯兽者变成奴役者的对抗中被你“拯救”的。");
	text = text.replace("A sense of gratitude and debt overcomes any language barriers: the once imprisoned wildman serves the company loyally for rescuing him.", "一种感激和人情债的感觉克服了任何语言障碍：这个曾经被囚禁的野人为战队服务，忠诚于帮助他的人。");
	text = text.replace(/(.*?) was once in a Vizier\'s elite vanguard\./, "$1 曾经是维齐尔的精英先锋。");
	text = text.replace("A pitched battle saw his entire legion annihilated and himself buried underneath their bodies.", "在一场激烈的战斗中，他的整个军团被歼灭，而他自己则被埋在他们的尸体下面。");
	text = text.replace("He was abandoned to the desert and survived by means that even to this day he will not tell you.", "他被遗弃在沙漠里，活了下来，直到今天他也不会告诉你。");
	text = text.replace("But his unerring loyalty to you speaks more than any war story ever could.", "但他对你忠贞不渝，比任何战争故事都更能说明问题。");
	text = text.replace(/If loyalty was gold, (.*?) might be the wealthiest man to stand beneath the Gilder\'s eye\./, "如果忠诚是金子，$1 可能是站在镀金者的目光底下最富有的人。");
	text = text.replace("You found the man being ambushed in an alley.", "你发现那个人在巷子里被伏击了。");
	text = text.replace("Helping him fight off the thieves, he swore allegiance to you for one year.", "他帮助他击退盗贼，他向你宣誓效忠一年。");
	text = text.replace("And it has been many since.", "从那以后，已经发生了很多次。");
	text = text.replace(/Despite getting his ass kicked at first sight, (.*?) is a very formidable fighter when not getting bushwhacked\./, "尽管 $1 一上来被揍了一顿，但当他没有被灌木丛击中时，他是一个非常可怕的斗士。");
	text = text.replace(/You\'re not entirely sure of (.*?)\'s past, only that it his path has not had as much shine as one would hope\./, "你不能完全确定 $1的过去，只知道他的道路没有像人们希望的那样闪耀。");
	text = text.replace(/You\'re not entirely sure of (.*?)\'s past, only that his path has not had as much shine as one would hope\./, "你不能完全确定 $1的过去，只知道他的道路没有人们希望的那样闪耀。");
	text = text.replace("He says he\'s filled many roles, but the army won\'t have him, and the city guard won\'t have him, and the women certainly won\'t have him, so he\'s taken the life as a Crownling.", "他说他扮演了很多角色，但是军队没有他，城市警卫没有他，女人们当然不会有他，所以他把自己活成了逐币者。");
	text = text.replace("He thinks a glorious and hastened death will bring him to the Gilder\'s eye so he can ask Him why exactly He\'s treated his life so harshly.", "他认为一个光荣而迅速的死亡会把他带到镀金者的目光中，这样他就可以问他为什么他会如此严厉地对待自己的生命。");
	text = text.replace(/When he\'s not moping about, (.*?) can be cheerful and funny\./, "当他不自怨自艾的时候，$1 可以是快乐和有趣的。");
	text = text.replace("Just keep him away from drinks and priests.", "只要让他远离酒和牧师。");
	text = text.replace(/In a sense, you don\'t particularly care for (.*?)\. He\'s not hateful nor forgiving toward the prisoners of war, criminals, and the like\./, "从某种意义上说，你并不特别关心 $1。他对俘虏、罪犯之类的人既不憎恨也不宽恕。");
	text = text.replace("He just handles his business.", "他只是处理他的生意。");
	text = text.replace("But he\'s also this calm, unwavering way with you, and it\'s a bit bothersome.", "但他对你也是如此平静，坚定，这有点麻烦。");
	text = text.replace(/The man has so much potential, which is why you have him onboard for the (.*?), but you just wished he showed some passion now and again\./, "这个人很有潜力，这就是为什么你让他加入 $1，但你只是希望他时不时表现出一些激情。");
	text = text.replace(/(.*?) is one of the worst people you have ever come to know\./, "$1 是你认识的最糟糕的人之一。");
	text = text.replace("He is relentlessly brutal on the indebted, even by your measure, and is responsible for outright killing a few of your catches.", "他对负债者毫不留情地残暴，即使以你的标准来衡量，他也要对你的一些捕获物负责。");
	text = text.replace("That said, his mean streak will serve the company well.", "也就是说，他的刻薄作风将对战队很有好处。");
	text = text.replace("And given that you\'ve already whipped him a time or three for losing inventory, you know he can take a hit as well as he can give it.", "考虑到你已经因为失去库存而鞭打了他一到三次，你知道他也能承受打击。");
	text = text.replace(/You found (.*?) being lawed by city guards\./, "你发现 $1 正受到城市警卫的法律制裁。");
	text = text.replace("It looked like they were gonna play a game of \'catch the scimitar\' with his wrists until you intervened, opining that he owed the Gilder far before he owed any man.", "看起来他们要用他的手腕玩一个“接住弯刀”的游戏，直到你介入，他认为他欠镀金者的钱远比欠任何人的钱还多。");
	text = text.replace("You hoped to offload him to high-paying Viziers, but none would take him as he was too \'learned\' and seemed the exact sort of threat to spur an uprising.", "你希望把他卖给高薪的维齐尔，但没有人会接受他，因为他太“博学”了，而且似乎正是那种会引发起义的威胁。");
	text = text.replace("Unusual to a man of his standing, he does harbor a fair bit of respect for you.", "对一个地位如此之高的人来说，他确实对你怀有一点尊敬。");
	text = text.replace(/Not a friendly man by any means, but that\'s what the shackles are for\. (.*?) was on the chopping block for a series of crimes when you happened upon him\./, "无论如何不是一个友好的人，但这就是枷锁的作用。当你碰巧碰到他时，$1 正因为一系列的犯罪而被送上了绞架。");
	text = text.replace("You paid for his life as an investment, stating that he now owed hard work to find salvation in the Gilder\'s eyes.", "你为他的生命付出了投资，说他现在应该努力工作才能在镀金者的目光中找到救赎。");
	text = text.replace("He\'s not so sure of your earnest beliefs, but you paid a priest to confirm that the man indeed owes his sweat to a higher sublimity.", "他对你的虔诚信仰不太有把握，但你却雇了一位牧师来证实他的汗水确实来自于更高的崇高境界。");
	text = text.replace(/(.*?) is an heirloom of heresy, a man gifted to you by one of the Vizier\'s priests\./, "$1 是异端的传家宝，是维齐尔的一位牧师送给你的。");
	text = text.replace("The man was a deserter in the high lord\'s army, but through wealthy connections managed to avoid execution.", "这个人在大领主的军队里是个逃兵，但通过富有的关系设法避免了处决。");
	text = text.replace("However, there\'s only one way to avoid the fire of the hells, and that is through indebted gratitude.", "然而，只有一种方法可以避免地狱之火，那就是通过负债感恩。");
	text = text.replace("He will work for you until he finds salvation, and when that happens is entirely up to you.", "他会为你工作，直到他找到救赎，什么时候会发生完全取决于你。");
	text = text.replace(/Found on the streets, (.*?) never stood much of a chance\./, "在街上发现的，$1 根本没机会。");
	text = text.replace("Being a beggar, it was physically easy to slap the chains on him, and socially no one would care.", "作为一个乞丐，在身体上很容易给他戴上镣铐，在社会上没有人会在意。");
	text = text.replace("The Gilder cares not for those who do not work, and every day the man squandered without putting in his sweat he accrued a debt.", "镀金者不关心那些不工作的人，他们每天浪费金钱，不付出汗水，只会欠下债务。");
	text = text.replace("Now it must be paid lest he taste that desert fire for eternity.", "现在必须付出代价，以免他永远尝到沙漠之火的滋味。");
	text = text.replace("He\'s actually healthier looking now than when you found him, though he never seems to thank you for this.", "他现在看起来比你找到他的时候更健康，尽管他似乎从来没有为此感谢过你。");
	text = text.replace(/You found (.*?) in (.*?), masked by green silk and drawing crowds with rhythmic movements and impressively precise fruit slicing\./, "你在找到 $1 是在 $2，它用绿色丝绸遮体，用有节奏的动作和令人印象深刻的精确水果切削吸引了大批人。");
	text = text.replace("The latter skill is a boon to any mercenary company, and so you didn\'t hesitate to recruit him.", "后一种技能对任何雇佣兵战队都是一种好处，所以你毫不犹豫地招募了他。");
	text = text.replace(/Only by your timely intervention was (.*?) saved from execution by being shot at with a giant mortar\./, "你恰到好处的干预，从 $1 被巨大的臼炮射出去的命运中救下了他。");
	text = text.replace("An eccentric thief, his latest failed attempt to burglarize a Vizier\'s palace was deemed a good reason to set a very clear deterrent for anyone else harboring similar plans.", "一个古怪的小偷，他最近一次在维齐尔宫殿里企图行窃的失败让他成了一个非常适合用来杀鸡儆猴的选项。");
	text = text.replace(/A string of bad fortune led the former arms-peddler (.*?) to attempt to end his life by blowing himself up, but (.*?) intervened and convinced him to join your company instead to make a new life for himself\./, "一连串的厄运使这位前军火商 $1 企图用自爆来结束自己的生命，但 $2 干涉并说服他加入你的战队，转而为自己创造新的生活。");
	text = text.replace(/You found (.*?) on the streets of (.*?), ready to put on fiery display of record-breaking fire juggling that could have well cost him his life\./, "你发现 $1 在 $2 的街道上，准备上演一场火爆的表演，这场表演打破了他生命的记录。");
	text = text.replace(/Luckily, (.*?) jumped in to perform the act with him, possibly saving his life\./, "幸运的是，$1 跳进来和他一起表演，或许救了他的命。");
	text = text.replace(/Afterwards, (.*?) finally had enough of his trade and volunteered to join your company\./, "后来，$1 终于受够了他的生意，自愿加入你的战队。");
	text = text.replace(/Formerly a soldier loyal to noble lords, his company was slaughtered by your men and (.*?) was taken as an indebted\./, "以前是一个忠于贵族的士兵，他的战队被你们的人屠杀了，而 $1 成为了负债者。");
	text = text.replace("It didn\'t take much to break his spirit and force him to fight for you.", "没花多少时间他就精神崩溃了，强迫他为你而战。");
	text = text.replace(/(.*?) was taken as an indebted after barely surviving a battle against your men\./, "$1 在和你的人的战斗中勉强幸存下来后成为了负债者。");
	text = text.replace("His spirit was broken and he was forced to fight for you, so he may pay his debt to the Gilder.", "他的精神崩溃了，他被迫为你而战，这样他就可以偿还镀金者的债务了。");
	text = text.replace("His spirit was broken and he was forced to fight for you, so that he may pay his debt to the Gilder.", "他的精神崩溃了，他被迫为你而战，这样做他就可以偿还镀金者的债务了。");
	text = text.replace(/You rescued (.*?) from a life in slavery after he was taken by pirates operating out of the city states\./, "在 $1 被在城邦外活动的海盗劫持后，你把他从奴隶生活中解救了出来。"); 
	text = text.replace(/(.*?) was working the seas as a sailor when pirates of the city states boarded his vessel and took him as captives along with his crew\./, "$1 在海上当水手时，城邦的海盗登上了他的船，把他和他的船员一起抓作俘虏。"); 
	text = text.replace("By some happenstance, he made his way into your care to work off his debt to the Gilder.", "由于一些偶然事件，他进入你的势力中来还清他欠镀金者的债。");
	text = text.replace(/(.*?), also known as Wolf of Arena Alley, is a retired gladiator, but an active sellsword\./, "$1，也被称为竞技场之狼，是个退休的角斗士，但一个积极的佣兵。"); 
	text = text.replace("He\'s been earning crowns by killing for a long time, and it shows both in his experience and his age.", "他靠杀人获得克朗已经有很长一段时间了，这在他的经验和年龄上都有所体现。");
	text = text.replace(/You pulled the crucified (.*?) down off the means to his execution just in time\./, "你把被钉在十字架上的 $1 从行刑中拉了下来");
	text = text.replace("He has pledged allegiance to your side until the end of his days or the last of your victories.", "他发誓效忠你，直到他生命的终结或你最后的胜利。");
	text = text.replace(/You found (.*?), a former crusader from the north, crucified in the middle of the desert after turning his back to the old gods\./, "你发现 $1，一个来自北方的前十字军战士，背弃旧神，在沙漠中被钉在十字架上。");
	text = text.replace("After cutting him down, he pledged his services to you.", "放他下来之后，他保证会为你效劳。");
	text = text.replace("Despite his attempts to conceal it, he doesn\'t seem to be in the most stable mental condition.", "尽管他试图隐瞒，但他的精神状态似乎并不稳定。");
	text = text.replace(/While visiting (.*?), you found (.*?) quarreling with his only harlot\. (.*?) persuaded him to join the company and you agreed to take him along\./, "在访问 $1 时，你发现 $2 正在和他唯一的妓女争吵。$3 说服他加入战队，你同意带他一起走。");
	text = text.replace("Hopefully, he\'s better fighting in the shield wall than he is wrangling whores.", "希望他在盾墙里战斗比和妓女吵架更好。");
	text = text.replace(/You found (.*?) dangling from a tree, the sellsword the last survivor of a mercenary band sent to kill webknechts\./, "你发现 $1 挂在一棵树上，这个佣兵是一个被派去杀蜘蛛的雇佣兵团的最后幸存者。");
	text = text.replace("He joined the company after you rescued him.", "你救了他之后，他加入了战队。");

//背景_新战队
	text = text.replace(/You saved (.*?)\'s life in a battle against brigands, and he returned the favor in an alley ambush by thieves\./, "你在与强盗的战斗中救了 $1的命，而他在巷子里被小偷埋伏时报了恩。");
	text = text.replace("Given that common criminals are a few levels beneath brigands, you often joke with him that he is still a little behind on the \'saving each other\'s asses\' debt.", "考虑到普通罪犯比土匪低几级，你经常和他开玩笑说，他在“互相救屁股”的债务上还有些落后。");
	text = text.replace(/Whatever is wrong with (.*?) you hope he never fixes it\./, "不管 $1 出了什么问题，你希望他永远不会解决。");
	text = text.replace("A character with a particular taste for battling, whoring, gambling, singing, dogfighting, skirt chasing, weirdly dish washing, vomiting and, of course, drinking, he has always been a gift to have around.", "一个特别喜欢打架、嫖娼、赌博、唱歌、斗狗、追裙子、古怪地洗盘子、呕吐，当然还有喝酒的角色，他一直是身边的礼物。");
	text = text.replace("He also just happens to be an excellent fighter in his own right.", "他本身也是一个优秀的战士。");
	text = text.replace(/You crossed paths with (.*?) a number of times prior to his joining the company\./, "在他加入战队之前，你曾多次与 $1 有过交集。");
	text = text.replace("First time you were both simple laborers.", "第一次你们都是普通工人。");
	text = text.replace("The second time you were sellswords.", "第二次你们是佣兵。");
	text = text.replace("And now is the third go of it with him joining your company.", "现在是第三次了，他加入了你的战队。");
	text = text.replace("If all goes well, he\'ll finally stick around this time and you\'ll both find the riches you seek.", "如果一切顺利的话，他这次会留下来，你们两个都会找到你们想要的财富。");

//背景_农民民兵
	text = text.replace(/(.*?) is a farmer\'s son, and presumably wishes to be the father of his own son at some point\./, "$1 是一个农夫的儿子，大概希望在某个时候成为自己儿子的父亲。");
	text = text.replace("For now, he\'s with you which is quite a regrettable clash between dreams and reality.", "现在，他和你在一起，这是梦想和现实之间令人遗憾的冲突。");
	text = text.replace(/(.*?) owned a farmstead that has long since gone underfoot of countless passing armies, including the very ones he has fought for\./, "$1 拥有一个农庄，这个农庄早就被无数过往的军队占领了，包括他曾经为之战斗过的军队。");
	text = text.replace("His \'allegiance\' to you is arguably the result of an empty belly more than anything.", "他对你的“效忠”可以说是肚子空的结果。");
	text = text.replace(/It is a common joke that (.*?) is in fact a nobleman hiding away from the world, but to the best of your knowledge he was a simple poacher\./, "这是一个常见的笑话，说 $1 实际上是一个远离世界的贵族，但据你所知，他只是一个简单的偷猎者。");
	text = text.replace("The grind of the world got him to where he is today, not much else need be said other than you hope he gets back on his feet.", "世界的磨难把他带到了今天的位置，除了你希望他重新站起来之外，别无他言。");
	text = text.replace(/You notice that (.*?) hides from certain noblemen\./, "你注意到 $1 对某些贵族有些躲闪。");
	text = text.replace("It is likely that he is a common criminal at large for some petty crime, but so long as he fights well it is no business to you.", "他很可能是一个普通的罪犯，因为犯了一些小罪而逍遥法外，但只要他打得好，对你来说就没什么大不了的。");
	text = text.replace(/A daytaler and common laborer, (.*?) would rather join your outfit than go back to wasting his body building some nobleman\'s new fancy foyer\./, "作为一个临时工和普通工人，$1 宁愿加入你的队伍，也不愿再浪费体力去建造贵族的新门厅。");
	text = text.replace(/Seeking riches, (.*?) has come to the right place in your newfound mercenary band\./, "寻找财富，$1 在你新成立的雇佣兵团中找到了正确的位置。");
	text = text.replace("Unfortunately, his background is in farming, milling, and laying stone, particularly none of which he was any good at.", "不幸的是，他的背景是种地、碾磨、铺石头，尤其是他不擅长的那些。");
	text = text.replace(/(.*?) states he was a sailor prior to coming inland and falling in with the militia and now your mercenary band\./, "$1 说他来内陆之前是个水手，后来加入了民兵，现在加入了你的雇佣兵团。");
	text = text.replace("He hopes to eventually own a boat and put its sails to the open ocean.", "他希望最终拥有一艘船，并把它的帆驶向公海。");
	text = text.replace("You hope he can do that someday, truly.", "你真的希望有一天他能做到吗。");
	text = text.replace(/(.*?) has apparently been in many militias, all of which eventually dissolved for one reason or another\./, "$1 显然已经加入了许多民兵组织，所有的民兵组织最终都因为这样或那样的原因解散了。");
	text = text.replace("At no point has he made any money in any of them, so he hopes to changes that with this whole new sellswording schtick.", "在任何一个地方他都没有赚到钱，所以他希望通过做个全新的佣兵来改变这种状况。");
	text = text.replace(/A proper lad, (.*?) enjoys carousing ladies at the pub and chasing skirt in the church\./, "一个真正的小伙子，$1 喜欢在酒吧里纵情款待女士，在教堂里追逐裙子。");
	text = text.replace("You get the sense he\'s only tagged along to spread his sense of \'fun\' around the world.", "你会感觉到他只是为了把他的“乐趣”传播到全世界。");
	text = text.replace(/Daytaler, laborer, caravan hand, sailor, militiaman, (.*?)\'s done a bit of it all\./, "临时工，工人，商队成员，水手，民兵，$1 都做过一点。");
	text = text.replace("Hopefully this new foray into mercenary work will stick for him.", "希望这种新的雇佣兵工作的尝试能持续下去。");
	text = text.replace(/Like yourself, (.*?) was fed up with militias being overused to solve the crises of unprepared nobles\./, "和你一样，$1 厌倦了民兵被过度用于解决毫无准备的贵族的危机。");
	text = text.replace("He was arguably the most earnest of the men in joining the transition to mercenary work.", "他可以说是加入向雇佣兵工作过渡的人中最认真的一个。");
	text = text.replace(/(.*?) is, ostensibly, running away from his wife\./, "$1 表面上是在逃避他的妻子。");
	text = text.replace("You met her once and approve his escape plan entirely, and not just because it affords you another body on the front line.", "你见过她一次就完全同意了他的逃跑计划，不仅仅是因为这样你就能在前线多留一个人。");
	text = text.replace("That wench is genuinely crazy.", "那丫头真是疯了。");

//背景_偷猎者团队
	text = text.replace(/A bit of a devious runt, though a good man at heart\. (.*?) used to hunt for his local liege, but when the nobleman died falling into an unseen ravine the hunter was blamed and kicked out of court\./, "有点像个狡猾的小矮子，虽然内心是个好人。$1 曾经为他的当地君主狩猎，但当贵族掉进一个看不见的峡谷死亡时，猎人被指责并被踢出了法庭");
	text = text.replace("With some guile, he turned his hunting talents into poaching and fur trade.", "带着一些诡计，他把他的狩猎天赋变成了偷猎和毛皮贸易。");
	text = text.replace("He is of a merchant\'s mind and was quick to engender the idea of mercenary work because of it.", "他有商人的头脑，因此很快就产生了雇佣兵工作的想法。");
	text = text.replace(/(.*?) fell into poaching after a drought ravaged his farmstead\./, "$1 的农场遭到干旱破坏后，他就开始偷猎。");
	text = text.replace("Like most poachers, he is not truly of the criminal mind.", "像大多数偷猎者一样，他不是真正的罪犯。");
	text = text.replace(/Long grouped together in the hunting gangs, (.*?) was quick to nominate you as captain of the new sellsword outfit\./, "长期以来，你都是狩猎团伙的一员，$1 很快就提名你为新佣兵队伍的队长。");
	text = text.replace("A former jester whose gag was to shoot three water jugs out of the sky.", "一个前小丑，他的噱头是从天上射三个水罐。");
	text = text.replace("You don\'t know how he got into poaching, and in fact seems rather bitter about some jester-related drama, but he is an excellent archer.", "你不知道他是怎么开始偷猎的，事实上，他似乎对一些与小丑有关的戏剧很不满，但他是一个出色的弓箭手。");
	text = text.replace("He also likes to remind you that he is a far better shot than you.", "他还喜欢提醒你，他的射术比你高明得多。");

//背景_贸易商队
	text = text.replace(/A daytaler, mason, miller, (.*?) had done it all, passing from task to task with no dallying in making a one of them a true vocation\./, "临时工，石匠，碾磨工，$1 都做过了，一个任务一个任务地做，毫不拖延地把他们中的一个当作真正的职业。");
	text = text.replace("You weren\'t sure if he was long to stay as a caravan hand either, but when asked to turn to mercenary work he had no problem agreeing to that...", "你也不确定他是否愿意长期做一名商队队员，但当被要求从事雇佣兵工作时，他毫无疑问地同意了这一点…");
	text = text.replace(/You found (.*?) being thrown out of a pub and at first glance was little more than a drunken miscreant\./, "你发现 $1 被扔出了一家酒吧，乍一看只不过是个醉酒的恶棍。");
	text = text.replace("But you watched as he fought off three would-be muggers.", "但你看到他击退了三个抢劫未遂者。");
	text = text.replace("They managed to take his boots in the end, sure, but they couldn\'t truly defeat his spirit.", "他们最终成功地夺走了他的靴子，当然，但他们无法真正打败他的精神。");
	text = text.replace("Impressed, you took him on as a caravan hand.", "印象深刻的是，你带走他成为了商队成员。");

//背景_逃兵
	text = text.replace(/Prior to his conscription into the army, (.*?) was a failed, illiterate baker\./, "在被征召入伍之前，$1 是一个失败的、不识字的面包师。");
	text = text.replace("His poor work and frequent dessert errors made him prone to being pulled into military ranks.", "他糟糕的工作和经常在甜点上犯的错误使他很容易被拉进军队。");
	text = text.replace("Having always hated the life, the deserter was quick to join your cause and company.", "这个逃兵一向讨厌这种生活，所以很快就加入了你的事业和战队。");
	text = text.replace(/A fine fighter by any judgment, (.*?) simply hated the low pay of being a soldier in the army\./, "从任何角度看，$1 都是一个优秀的战士，但他只是讨厌在军队里当兵的薪水太低。");
	text = text.replace("His pursuit of the sellsword\'s life makes sense.", "他对佣兵生命的追求是有道理的。");
	text = text.replace("Though he is quite flighty, you believe his transient sense of allegiance will be buffered by a steady flow of good coin.", "虽然他很轻浮，但你相信他短暂的忠诚感会被源源不断的好硬币所缓冲。");
	text = text.replace(/(.*?) is like many deserters\./, "$1 就像很多逃兵一样。");
	text = text.replace("You can see the spirit of a fighter in him, but the heart for it is withering.", "你可以在他身上看到斗士的精神，但他的内心却在萎缩。");
	text = text.replace("It doesn\'t make him a coward, as many assume deserters to be, but instead simply a man who may need change.", "这并没有使他成为一个懦夫，就像许多人认为的逃兵那样，而只是一个可能需要改变的人。");
	text = text.replace("Hopefully the coin of mercenary work can provide it.", "希望雇佣兵工作的硬币能提供它。");

//背景_北方掠夺者
	text = text.replace(/A sturdy warrior, (.*?) has been through many campaigns of raiding and pillaging\./, "一个强壮的战士，$1 经历过多次的掠夺和抢劫。");
	text = text.replace("Although a man of few words, the raider is an absolutely vicious specimen in battle.", "虽然一个寡言的人，掠夺者在战斗中绝对是一个邪恶的样本。");
	text = text.replace("Even for a raider, what he does to defeated villagers irks many.", "即使对一个掠袭者来说，他对被击败的村民所做的事也让很多人恼火。");
	text = text.replace("It is likely he came with you to satiate his more sadistic lusts.", "很可能他跟你来是为了满足他的虐待欲。");
	text = text.replace(/(.*?) was a boy when taken from a southern village and raised amongst the barbarians of the wastes\./, "$1 是一个男孩，从南方的一个村庄被带走，在荒野的野蛮人中长大。");
	text = text.replace("While he learned the language and culture, he never fit in and was a constant victim of cruel jokes and games.", "虽然他学习了当地的语言和文化，但他始终无法融入当地，经常成为残酷玩笑和游戏的受害者。");
	text = text.replace("You\'re not sure if he\'s followed you to return home or to get away from his northern \'family\'.", "你不确定他着你是为了回家还是为了离开他在北方的“家人”。");
	text = text.replace("Barbarian raiders often take from lands foreign to them.", "野蛮人的掠夺者经常从他们陌生的土地上掠夺。");
	text = text.replace(/Most see their raids as a matter of material and women, but occasionally they will enslave formidable boys with great potential\. (.*?), a northerner, was such a child and he was raised to be a raider himself\./, "大多数人把他们的掠夺看作是物质和女人的问题，但有时他们会奴役有巨大潜力的难对付的男孩。$1，一个北方人，就是这样一个孩子，他被培养成一个他们自己的掠夺者。");
	text = text.replace("Half his life was with his primitive clan, and the other half with those who took him.", "他的一半生活在原始氏族里，另一半生活在带走他的人那里。");
	text = text.replace("This has made him as hardy and brutish a warrior as one can get.", "这使他成为一个勇猛而野蛮的战士。");
	text = text.replace(/The man who put you on the path, you believe (.*?) may serve some greater role to your attaining immense treasures\./, "把你推上这条路的人，你相信 $1 可能会为你获得巨大的财富发挥更大的作用。");
	text = text.replace("You\'ve seen northern gimps and one-armed men who would best him in combat, but his knowledge and intelligence may be sharper blades in good time.", "你见过北方的混混和独臂战士，他们会在战斗中胜过他，但他的知识和智慧在适当的时候可能是更锋利的刀刃。");

//背景_达库尔异教徒
	text = text.replace(/When (.*?) joined, he warmly called you captain, saying \"tis a proper manner to pursue the path into the black from whence we came\"\./, "当 $1 加入进来时，他热情地称你为队长，说“从我们来的地方走这条路进入黑暗是一种正确的方式”。");
	text = text.replace(/(.*?) found you upon the road\./, "$1 在路上发现了你。");
	text = text.replace("He stated that he knew you were a mercenary captain.", "他说他知道你是雇佣兵队长。");
	text = text.replace("You wore but ordinary cloth at that moment, but he said by Davkul\'s darkness you had an aura of wanted black about you.", "你当时穿的是普通的衣服，但他说，借着达库尔的黑暗，你身上有一种被通缉的黑色气息。");
	text = text.replace(/A quiet man, (.*?) has shadows beneath his fingerprints, running like the brine beneath a pallid shore\./, "$1 是一个安静的人，他的指纹下有阴影，像苍白海岸下的盐水一样流动。");
	text = text.replace("When he shook your hand, it was as though you could hear the hissing of your sanity.", "当他和你握手时，你仿佛能听到你明智的嘶嘶声。");
	text = text.replace(/(.*?) banded with you outside a tavern\./, "$1 和你在酒馆外面相聚。");
	text = text.replace("The first time you saw him he had scars running up his arms and across veins that would imply he should not still be living.", "你第一次见到他的时候，他手臂的静脉上有一条贯穿的伤疤，这意味着他不应该还活着。");
	text = text.replace("But each morning it appears as though his scars move, slowly creeping in one direction: toward his forehead.", "但每天早晨，他的伤疤似乎都在移动，慢慢地向一个方向移动：向额头移动。");

//背景_野兽杀手
	text = text.replace(/(.*?) saved you in the brigand\'s ambush that destroyed your band of slayers\./, "$1 在强盗的伏击中救了你，那次伏击摧毁了你的杀手团队。");
	text = text.replace("He does not hang this fact over you, for you have saved him many a times yourself.", "他没有把这件事记挂在你身上，因为你自己救过他很多次。");
	text = text.replace("The man suffers no emotion that does not bid him well in this world, and that alone makes him a sound slayer.", "在这个世界上，一个人没有一种情感不能使他活得很好，只有这种情感才能使他成为一个真正的杀手。");
	text = text.replace(/A young lad from the city, (.*?) got his start in beast slaying by rooting out the warrens of \'vicious rabbits\', as he puts it\./, "$1 是一个来自城市的年轻小伙子，用他自己的话说，他是通过铲除“恶兔”的巢穴来开始猎杀野兽的。");
	text = text.replace("You\'re not sure how true that is, but regardless he has proven himself on the field of battle more times than you can count.", "你不确定这是真的，但不管怎样，他在战场上证明自己的次数多得你都数不清了。");
	text = text.replace(/Grizzled vets are a rarity in beast slaying, and (.*?) sure ain\'t one\./, "在野兽杀手里，头发花白的兽医很少见，$1 当然不是。");
	text = text.replace("Instead, he\'s an intelligent man who started his foray into monster hunting by reading books instead of training the sword.", "相反，他是一个聪明的人，他通过阅读书籍而不是训练剑开始了对怪物狩猎的探索。");
	text = text.replace("Still a good enough warrior at heart, it is his study and preparation that gives him the edge in battle.", "他的内心仍然是一个优秀的战士，正是他的学习和准备给了他战斗的优势。");

//背景_角斗士
	text = text.replace(/(.*?) thinks muscles make for glory\./, "$1 认为肌肉是荣耀。");
	text = text.replace(/Wrong. Captain, it is I, (.*?), who commands the ladies of this realm\./, "错了。队长，是我，$1，统领着这个王国的女士们。");
	text = text.replace("Need not ask me how.", "不用问我怎么做。");
	text = text.replace("Behold! Look at it!", "看啊！看看！");
	text = text.replace("Look at the size of it!", "看看它的大小！");
	text = text.replace("Yeah. That\'s what I thought.", "是啊。我就是这么想的。");
	text = text.replace("Fools, train all you want, you can\'t have this!", "傻瓜，训练你想要的，你不能这样！");
	text = text.replace(/(.*?) is not the best warrior here, let\'s be clear\./, "$1 不是这里最好的战士，让我们说清楚。");
	text = text.replace(/Captain, look at my muscles, is it not I, (.*?), who commands the greatest reward of life: the fear of one\'s own enemies!/, "队长，看看我的肌肉，难道不是我，$1 掌握着人生最大的回报：对自己敌人的恐惧！");
	text = text.replace("Look, if I lather a little and catch the light, the muscles gleam.", "听着，如果我擦一点泡沫，然后抓住阳光，肌肉就会发光。");
	text = text.replace("Would it not be that the heavens were mistakened for above, when all the women say they find them right here, particularly here, upon my glorious pecs?", "当所有的女人都说她们就在这里，尤其是在这里，在我美丽的胸脯上找到了天堂，难道不是把我的胸肌错当成了天堂吗？");
	text = text.replace(/Why are you looking at (.*?)\? Captain, it is I, (.*?), who is your greatest gladiator\./, "你为什么看 $1？队长，是我，$2，是你最伟大的角斗士。");
	text = text.replace("I am the one who swept the legs of a lindwurm and choked it out with its own tail!", "我就是那个扫过林德虫腿，用它自己的尾巴把它勒死的人！");
	text = text.replace("What you bastards say?", "你们这些混蛋怎么说？");
	text = text.replace("You call that a tall tale?", "你说这是个大故事？");
	text = text.replace("Pah! \'Tis a horizontal lizard at best.", "呸！充其量只是一只横着的蜥蜴。");
	text = text.replace(/(.*?) is somber about the passing of a good friend, but he looks to the future knowing that he has someone behind him at all times\./, "$1 对一个好朋友的去世感到悲伤，但是他在展望未来的时候知道有一个人一直在他身后。");
	text = text.replace("Behind him in a brotherly, way, that is.", "以兄弟般的方式，在他身后。");
	text = text.replace("And spiritually. Brotherly and spiritually, only.", "精神上的。只有兄弟般的精神上的。");
	text = text.replace("You should know something, captain.", "你应该知道些什么，队长。");
	text = text.replace("I\'m glad you stay out of the fray.", "我很高兴你能置身事外。");
	text = text.replace("I haven\'t felt this alive in what must be ten years.", "大概有十年了，我还没有感受到这样的生活。");
	text = text.replace("And if you see me out there about to go down, you stay right where you are, because I\'ll be right where I want to be.", "如果你看到我在那即将倒下，你就呆在原地，因为我正站在我想站的地方。");

//背景_独狼
	text = text.replace("A wandering hedge knight, you were a veteran of jousting and sparring tournaments.", "一个漂泊的雇佣骑士，你是一个骑术和骑士比赛的老手。");
	text = text.replace("You were also a veteran of victory.", "你也是一个胜利的老兵。");
	text = text.replace("Tis a scary thought for many, but if it were anything at all that turned your eye toward mercenary work it was boredom.", "对许多人来说，这是一个可怕的想法，但如果说有什么东西让你的目光转向雇佣兵的工作，那就是无聊。");
	text = text.replace("Outwardly you state it is for the coin, but a part of you knows it\'s also for the company.", "表面上你说这是为了硬币，但你知道有一部分也是为了战队。");

//背景_原本
	text = text.replace("Adventurous Nobles tend to have high resolve and melee skills, but often neglect ranged defense.", "爱冒险的贵族往往有很高的决心和近战技能，但总是不重视远程防御。");
	text = text.replace("Apprentices tend to be eager for knowledge and learn faster than others.", "学徒对于知识的渴望使他们学习的速度比常人更快。");
	text = text.replace("An assassin has to be quick on his feet and skilled with the use of weapons.", "刺客腿脚利索且精于武器使用。");
	text = text.replace("Bastards often have profited from some training in melee fighting.", "私生子们经常从近身格斗的训练中获益。");
	text = text.replace("Beggars aren\'t the most determined persons, and living on the street tends to be detrimental to their health.", "乞丐不是最有决心的人，流落街头往往对他们的健康有害。");
	text = text.replace("Beast Slayers are used to expertly hunt monstrous beasts at all ranges.", "野兽杀手被用来在所有领域内熟练的猎杀猎物。");
	text = text.replace("Bowyers tend to have some knowledge about how to use the ranged weaponry they used to craft.", "弓匠对如何使用他们以前制造的远程武器有一定的了解。");
	text = text.replace("Brawlers are unmatched in unarmed combat, and physical exercise tends to leave them in good shape.", "打手在徒手格斗中是无与伦比的，体育锻炼往往能使他们保持良好的状态。");
	text = text.replace("Butchers are used to bloodshed.", "屠夫习惯于流血杀戮。");
	text = text.replace("Caravan hands are used to long and exhausting travels.", "商队成员习惯于漫长而疲惫的旅行。");
	text = text.replace("The only thing swift about a cripple is his expected demise in a real battle.", "关于瘸子唯一快速的东西就是他在一场真正的战斗中预期的死亡速度。");
	text = text.replace("Cultists have a resolve to spread further their cult that is second to few.", "异教者有决心进一步传播他们鲜为人知的宗教信仰。");
	text = text.replace("Daytalers are used to all kinds of physical work, but don\'t excel in any.", "临时工习惯于各种体力劳动，但是都也不算精通。");
	text = text.replace("Deserters have received some martial training, but usually aren\'t eager to put it to use.", "逃兵接受过一些军事训练，但通常不热衷于使用这些技巧。");
	text = text.replace("Disowned nobles often have profited from some training in melee fighting at court.", "没落的贵族往往从宫廷里的近身格斗训练中受益颇多。");
	text = text.replace("The fact that eunuchs can\'t sire children is probably a secondary concern for a mercenary company.", "太监不能生孩子这件事可能不是雇佣兵战队首要考虑的。");
	text = text.replace("Farmhands are used to hard physical labor.", "农夫习惯于艰苦的体力劳动。");
	text = text.replace("Fishermen are used to physical labor", "渔夫习惯于体力劳动。");
	text = text.replace("Flagellants have a high resolve in what they do, and a high tolerance for pain, but their work has often left their bodies scarred for life.", "苦修者对他们的所作所为抱有很高的决心，并且对疼痛有很高的容忍度，然而他们的工作往往让他们的身体伤痕累累。");
	text = text.replace("Gamblers tend to have quick reflexes and a higher resolve than their opponents at the card table.", "赌徒往往比牌桌上的对手反应更迅速，信心更高。");
	text = text.replace("Gladiators are expensive, but a life in the arena has forged them into skilled fighters.", "角斗士很昂贵，但是竞技场的日子把他们塑造成了熟练的斗士。");
	text = text.replace("Gravediggers are used to physical labor and handling the dead.", "掘墓人习惯于体力劳动和处理尸体。");
	text = text.replace("Graverobbers are not faint of heart.", "盗墓贼胆子很大。");
	text = text.replace("Hedge Knights are competitive individuals that excel in fighting man against man with brute strength and heavy armor, but less so in cooperating with others or in swiftness.", "雇佣骑士是一种非常竞争力的个体，擅长于用蛮力和重甲对抗人，但在与他人合作或迅速行动方面则不那么出色。");
	text = text.replace("Historians are studious individuals with vast amounts of knowledge, none of it any use on the battlefield.", "历史学家是一批富有研究精神的人他们拥有大量的知识，不过在战场上都没什么用。");
	text = text.replace("Houndmasters are used to handle dogs of war.", "训兽师习惯于处理战犬。");
	text = text.replace("Hunters are used to expertly hunt animals with bow and arrow, and traverse the woods on their own.", "猎人们习惯于熟练地用弓箭猎杀动物和独自一人穿越树林。");
	text = text.replace("Jugglers need to have good reflexes and hand-eye-coordination for their profession.", "杂耍者是需要有良好的反应和手眼协调的职业。");
	text = text.replace("A killer on the run may kill again, and he knows where to aim.", "一个在逃杀人犯可能会再次出手，他知道该瞄准哪里。");
	text = text.replace("Lumberjacks are used to hard physical labor. And axes.", "伐木工习惯于体力劳动。还有斧子。");
	text = text.replace("Manhunters are used to hunting down people in the rough environment of the south.", "搜捕者习惯在南方的恶劣环境中捕猎人口。");
	text = text.replace("A good mason is used to physical labor and studying to improve his craft.", "一个优秀的石匠习惯于体力劳动和研究学习提高他的手艺。");
	text = text.replace("Messengers are used to long and tiring travels.", "信使习惯长途奔波。");
	text = text.replace("Anyone that\'s been in the militia will have received at least some basic training in matters of combat.", "任何参加过民兵组织的人都至少会接受一些基本的战斗训练。");
	text = text.replace("A miller is used to physical labor.", "碾磨工习惯于体力劳动。");
	text = text.replace("A miner will be used to physical labor, but breathing in the dusty air of the mines may have taken a toll on his health over the years.", "矿工习惯于体力劳动，但多年来呼吸矿井里的粉尘可能对他的健康造成了损害。");
	text = text.replace("A good minstrel will sing a saga to inspire the men, play the flute to calm them, or entertain them with poetry around the camp fire.", "一个好的吟游诗人会传唱传奇故事来激励人们，吹笛使他们平静下来，或者在篝火旁用诗歌来娱乐他们。");
	text = text.replace("A lute is not a weapon, however, and minstrels are often not used to physical labor or bloodshed.", "然而，琵琶不是武器，而吟游诗人通常不习惯于体力劳动或流血杀戮。");
	text = text.replace("Monks tend to have a high resolve in what they do, but are not used to hard physical labor or warfare.", "僧侣往往有很高的决心却不习惯于体力劳动或者战争事宜。");
	text = text.replace("Any nomad that survived out in the desert will have some expertise in fighting.", "任何一个在沙漠中生存的游牧民都会有战斗方面的专长。");
	text = text.replace("Peddlers are not used to hard physical labor or warfare, but they do excel at haggling for good prices.", "小贩不习惯艰苦的体力劳动或战争，但他们确实擅长讨价还价。");
	text = text.replace("Poachers tend to have some skill in using bow and arrow to hunt down rabbits and the like.", "偷猎者在使用弓箭猎杀兔子等方面往往有一定的技巧。");
	text = text.replace("Any raider that survived so far will have some expertise in fighting.", "任何一个幸存下来的掠夺者都会在战斗方面的十分专业。");
	text = text.replace("Ratcatchers need to have quick reflexes to catch their prey.", "捕鼠者需要快速反应才能捉住他们的猎物。");
	text = text.replace("Refugees lack the conviction to fight for their homes, but they are used to long and exhausting travel by now.", "难民缺乏为家园而战的信念，他们现在已经习惯了漫长而疲惫的旅行。");
	text = text.replace("Retired soldiers tend to have decent experience in warfare, and their resolve is not easily broken.", "退役士兵往往有丰富的战争经验，他们的决心不易动摇。");
	text = text.replace("However, their age may have taken a toll on their physical attributes.", "然而，他们的年龄可能对他们的身体素质造成了影响。");
	text = text.replace("Sellswords are expensive, but a life of warfare has forged them into skilled fighters.", "佣兵很昂贵，但是战斗的一生将他们铸就成娴熟的斗士。");
	text = text.replace("Servants are often not used to hard physical labor.", "仆人不经常从事艰苦的体力劳动。");
	text = text.replace("Shepherds are used to physical labor and known to keep the occasional wolf at bay with a sling.", "牧羊人习惯于体力劳动，并知道用投索将偶遇的狼赶走。");
	text = text.replace("The indebted are a caste of de-facto slaves in the city states, and as such are not hired, but bought, and receive no daily wage.", "负债者实际上是城邦中的奴隶阶级，因此，他们不是被雇佣的，而是被买来的，而且没有每日工资。");
	text = text.replace("Squires usually have received some training in warfare, and often have a high resolve to excel in what they do.", "扈从通常接受过一些战争方面的训练，而且他们通常对他们擅长的事情有很高的决心。");
	text = text.replace("A swordmaster excels in melee combat like no other, but may be vulnerable at range.", "剑术大师在近身格斗上无人出其右，但是容易受到远距离的攻击。");
	text = text.replace("Age may have taken a toll on his physical attributes and may continue to do so.", "年龄可能对他的身体素质造成了影响，而且可能还会继续如此。");
	text = text.replace("Tailors are not used to hard physical labor.", "裁缝不习惯艰苦的体力劳动。");
	text = text.replace("Vagabonds are used to long travels, but don\'t excel in anything in particular.", "流浪汉习惯于长途旅行，但不擅长任何特别的事情。");
	text = text.replace("Wildmen are used to the hard life of the wild where only the strong prevail.", "野人习惯了只有强者才能胜出的野外艰苦生活。");
	text = text.replace("They are less used to the life of cities, where the astute and deceitful rule.", "他们不太习惯城市的生活，在那里有精明和诡诈的条条框框。");
	text = text.replace("Witchhunters tend to have some martial experience, and their resolve often remains unbroken even in the face of unspeakable horror.", "女巫猎人往往有一定的军事经验，即使面对难以言喻的恐怖，他们的决心也往往不会被打破。");
	//新增背景
	text = text.replace("Part scientist and part surgeon, Anatomists are unaccustomed to battle but well served by steady hands.", "解剖学家既是科学家又是外科医生，他们不习惯于战斗，但他们有稳定的双手。");
	text = text.replace("Oathtakers are brave warriors sworn to uphold a strict code, and are no strangers to combat.", "宣誓者是勇敢的战士，他们发誓要遵守严格的规则，擅长战斗。");

	
	text = TranslateWorldTownScreenHireDialogModule(text);

	text = TranslateToolTip0(text);
	
	text = text.replace("all", "全部");

	return text;
}

var TranslateToolTip12 = function(text)
{
//野心
	text = text.replace("Your Reward", "你的奖励");
	text = text.replace("No Ambition", "没有野心");
	 
	text = text.replace("Oath Boon", "誓言恩惠");
	text = text.replace("Oath Burden", "誓言负担");

	return text;
}

var TranslateToolTip2 = function(text)
{
//野心
	text = TranslateToolTip1_YeXin(text);
	text = TranslateToolTip2_YeXin(text);

//非战斗随从
	text = TranslateWorldCampfireScreenHireDialogModule1(text);

	text = TranslateToolTip2_events(text);

	text = text.replace(/Prepare your next attack to debilitate a target for one turn, reducing their ability to inflict damage by (.*?)\. Missing the target will waste the effect\./, "准备下一次攻击，使目标虚弱一回合，使其造成伤害的能力降低 $1。未命中目标会浪费效果。");
	text = text.replace(/Triggers a morale check to raise the morale of anyone wavering or worse within 4 tiles distance, with a bonus to Resolve of (.*?) based on this character\'s Resolve, but lowered by (.*?) per tile distance/, "触发士气检定，提高4格距离内动摇或更糟的任何人的士气，根据此角色的决心额外增加 $1 决心，但每格距离降低 $2。");
	text = text.replace(/Triggers a morale check to rally fleeing allies within 4 tiles distance, with a bonus to Resolve of (.*?) based on this character\'s Resolve/, "触发士气检定，在4格距离内集结逃跑的盟友，根据该角色的决心加上 $1 的决心");
	text = text.replace("Removes the Sleeping status effect of allies within 4 tiles distance", "移除4格距离内友方的睡眠状态效果");
	text = text.replace("Force the target to engage and attack this character, if possible, on their next turn.", "如果可能的话，在下一回合强制目标攻击这个角色。");
	text = text.replace("Note that targets will still adhere to their group strategy, and may not blindly charge forward.", "请注意，目标会遵循他们的群体策略，并且可能不会盲目地向前冲。");
	text = text.replace(/Has a range of (.*?) tiles on even ground, more if shooting downhill/, "在平地上有 $1 格范围，如果向下射击会更多");
	text = text.replace(/Has a range of (.*?) tiles on even ground, more if throwing downhill/, "在平地上有 $1 格范围，如果向下投掷会更多");
	text = text.replace(/Has a range of (.*?) tiles on flat ground and (.*?) tiles if shooting downhill/, "在平地上有 $1 格范围，如果向下射击会有 $2 格范围");
	text = text.replace("This chance is unaffected by objects or characters in the line of fire.", "这个几率不受射击线上的物体或角色的影响。");
	text = text.replace(/Has (.*?) chance to hit, and (.*?) per tile of distance\./, "有 $1 命中几率，和 $2 每格距离。");
	text = text.replace(/Has (.*?) chance to hit, and (.*?) per tile of distance/, "有 $1 命中几率，和 $2 每格距离");
	text = text.replace(/Has (.*?) chance to hit per tile of distance/, "有 $1 每格距离命中几率");
	text = text.replace(/Has a (.*?) chance to daze a target on a hit to the head/, "有 $1 几率在击中头部时使目标茫然");
	text = text.replace(/Has a (.*?) chance to daze on a hit/, "有 $1 几率在击中时使目标茫然");
	text = text.replace(/Has a (.*?) chance to disarm on a hit/, "有 $1 几率在击中时使目标缴械");
	text = text.replace(/Has (.*?) arrows left/, "有 $1 箭矢剩余");
	text = text.replace(/Has (.*?) charge left/, "有 $1 装弹剩余");
	text = text.replace(/Has (.*?) shots left/, "有 $1 弹药剩余");
	text = text.replace("No charges left", "没有装弹剩余");
	text = text.replace("Needs a non-empty quiver of arrows equipped", "需要装备非空箭袋");
	text = text.replace("Needs a non-empty powder bag equipped", "需要装备非空火药包");
	text = text.replace("Removes the Bleeding status effect", "移除流血状态效果");
	text = text.replace("Removes fresh Cut Artery, Cut Neck Vein and Grazed Neck injuries", "移除动脉断裂、颈静脉断裂和颈部擦破");
	text = text.replace(/Inflicts (.*?) extra fatigue/, "造成 $1 附加疲劳");
	text = text.replace(/Always inflicts at least (.*?) damage to hitpoints, regardless of armor/, "无论盔甲如何，都会对生命值造成至少 $1 伤害");
	text = text.replace(/Hits to the head ignore an additional (.*?) of armor/, "击中头部会额外忽视 $1 盔甲");
	text = text.replace(/Has a range of (.*?) tiles/, "有 $1 格范围");
	text = text.replace(/Has (.*?) chance to hit targets directly adjacent because the weapon is too unwieldy/, "由于武器太笨重，攻击邻近的目标时 $1 命中几率");
	text = text.replace("No morale check triggered upon allies dying", "友军死亡时不会触发士气检查");
	text = text.replace("No morale check triggered upon losing hitpoints", "失去生命值时不会触发士气检查");
	text = text.replace("Is not affected by fresh injuries sustained during the current battle", "不会受到当前战斗中新产生的损伤的影响");
	text = text.replace(/Has a (.*?) chance to succeed, based on Melee Skill, or higher if there\'s been attempts to free the ally before\./, "有 $1 的几率成功，根据近战技能，或更高，如果之前有尝试释放盟友。");
	text = text.replace(/Has a (.*?) chance to succeed, based on Melee Skill\./, "有 $1 的几率成功，根据近战技能。");
	text = text.replace("Each failed attempt will increase the chance to succeed for subsequent attempts.", "每次失败的尝试都会增加成功机率。");
	text = text.replace("Will make three separate strikes for one third of the weapon\'s damage each", "使用武器的三分之一伤害分别进行三下打击");
	text = text.replace("Ignores the bonus to Melee Defense granted by shields", "忽视盾牌授予的近战防御加成");
	text = text.replace(/Inflicts additional (.*?) damage on a hit to the head/, "对头部造成额外 $1 伤害");
	text = text.replace(/Inflicts additional stacking (.*?) bleeding damage per turn, for 2 turns/, "每回合造成额外 $1 流血伤害，持续2回合");
	text = text.replace(/The next (.*?) attacks will apply the Poisoned status effect for (.*?) damage per turn\./,"接下来的 $1 次攻击会附加中毒状态效果，每回合 $2 伤害。");
	text = text.replace(/The next (.*?) attacks will apply the Poisoned status effect\./, "接下来的 $1 次攻击会附加中毒状态效果。");
	text = text.replace(/Inflicts (.*?) - (.*?) armor damage/, "造成 $1 - $2 盔甲伤害");
	text = text.replace(/Inflicts (.*?) damage to hitpoints that ignores armor/, "忽视盔甲对生命值造成 $1 伤害。");
	text = text.replace("Removes the Poisoned status effect", "移除中毒状态效果");
	text = text.replace("Removes the Nighttime effect", "移除夜间效果");
	text = text.replace("Fatigue Recovery per turn", "每回合疲劳恢复");
	text = text.replace("Become immune to being stunned", "成为免疫昏迷");
	text = text.replace("Become immune to being knocked back or grabbed", "成为免疫撞退或攫取");
	text = text.replace("Immune to being stunned", "免疫昏迷");
	text = text.replace("Immune to being knocked back or grabbed", "免疫撞退或攫取");
	text = text.replace("Grants the target 4 additional Action Points for their next turn.", "为下一回合授予目标4个额外的行动点。");
	text = text.replace("Can hit one of up to three targets", "最多可以击中三个目标中的一个");
	text = text.replace("Moves the user next to the target, ignoring Zone of Control", "将使用者移动到目标旁边，忽视控制区域");
	text = text.replace("Inflicts additional damage, the higher the user\'s current Initiative", "使用者当前的主动值越高，造成额外的伤害越高");
	text = text.replace("The Action Point cost for using skills is reduced by half for the remainder of this round, but Fatigue costs are doubled.", "在这一轮的剩余时间里，使用技能的行动点成本减少了一半，但是疲劳成本增加了一倍。");
	text = text.replace("Completely ignores armor", "完全忽视盔甲");
	text = text.replace("Current Fatigue is reduced by half", "当前疲劳减少一半");
	text = text.replace(/Has (.*?) bolts left/, "有 $1 弩矢剩余");
	text = text.replace("Needs a non-empty quiver of bolts equipped", "需要装备非空弩失袋");
	text = text.replace(/Gain a (.*?) chance to stun any opponent missing this character with a melee attack \(resistances and immunities still apply\)\./, "获得 $1 几率，以近战攻击（免疫和抵抗眩晕仍然适用）击昏任何未命中此角色的对手。");
	text = text.replace(/Inflicts additional (.*?) bleeding damage over time if not stopped by armor/, "如果不止步于盔甲的阻挡，会造成额外 $1 流血伤害。");
	text = text.replace(/Has a (.*?) chance to knock back on a hit/, "有 $1 几率造成击退");
	text = text.replace(/Grants (.*?) Melee Defense for one turn/, "授予 $1 近战防御一回合");
	text = text.replace(/Grants (.*?) Ranged Defense for one turn/, "授予 $1 远程防御一回合");
	text = text.replace(/Grants an additional (.*?) Defense against all attacks for each ally adjacent also using Shieldwall/, "授予每一个相邻的使用盾墙的盟友提供额外 $1 防御");
	text = text.replace("Must be reloaded before firing again", "必须重新装填才能再次发射");
	text = text.replace(/Inflicts an additional (.*?) - (.*?) damage that ignores armor to up to three targets/, "最多对三个目标造成额外 $1 - $2 伤害忽视盔甲。");
	text = text.replace("Hits both head and body for additional damage", "对头部和身体造成额外伤害");
	text = text.replace(/Inflicts (.*?) damage to shields/, "对盾牌造成 $1 伤害");
	text = text.replace(/For the remainder of this turn, the Action Point cost for movement is reduced by (.*?) for each tile, but the Fatigue cost is doubled\./, "在这一回合的剩余时间内，每移动一格的行动点花费减少 $1，但疲劳消耗增加了一倍。");
	text = text.replace("Can not be used if currently visible to an opponent", "如果对手当前可见，则无法使用");
	text = text.replace(/Reduces the target\'s armor by (.*?) each turn for 3 turns\./, "每回合减少目标护甲 $1，持续3回合。");
	text = text.replace(/Reduces the target\'s armor by (.*?) each turn for 3 turns/, "每回合减少目标护甲 $1，持续3回合");
	text = text.replace(/Has a (.*?) chance to hit bystanders at the same or lower height level as well\./, "有 $1 的几率击中在相同或更低的高度的旁观者。");
	text = text.replace(/Has a (.*?) chance to hit bystanders at the same or lower height level as well/, "有 $1 的几率击中在相同或更低的高度的旁观者");
	text = text.replace(/Has an additional (.*?) chance to hit/, "有额外 $1 命中几率");
	text = text.replace(/Has a (.*?) chance to stun for two turns on a hit/, "有 $1 几率在一次打击中击昏两个回合");
	text = text.replace(/Has a (.*?) chance to severely stun on a hit/, "有 $1 几率在击中时严重眩晕");
	text = text.replace(/Has a (.*?) chance to stagger on a hit/, "有 $1 几率在击中时造成趔趄");
	text = text.replace(/Has a (.*?) chance to hit the head/, "有 $1 的几率击中头部");
	text = text.replace(/Has a (.*?) chance to stun on a hit/, "有 $1 几率在击中时击昏对方");
	text = text.replace(/Has (.*?) chance to hit targets directly adjacent/, "攻击邻近的目标时 $1 命中几率");
	text = text.replace(/Has (.*?) chance to hit/, "有 $1 命中几率");
	text = text.replace(/Has (.*?) axes left/, "有 $1 斧头剩余");
	text = text.replace(/Can hit up to (.*?) targets/, "最多可以击中 $1 个目标");
	text = text.replace("No axes left", "没有斧头剩余");
	text = text.replace(/Has (.*?) spiked balls left/, "有 $1 流星锤剩余");
	text = text.replace("No spiked balls left", "没有流星锤剩余");
	text = text.replace(/Inflicts (.*?) damage to hitpoints for (.*?) turns, all of which ignores armor/, "忽视盔甲每回合对生命值造成 $1 伤害，持续 $2 回合。");
	text = text.replace("Only affects undead targets", "只影响亡灵目标");
	text = text.replace(/Has (.*?) javelins left/, "有 $1 标枪剩余");
	text = text.replace("No javelins left", "没有标枪剩余");
	text = text.replace(/Contains powder for (.*?) uses/, "包含 $1 火药可用");
	text = text.replace("Removes the Sleeping and Nightmares status effects", "移除催眠和噩梦状态效果");
	text = text.replace("Gives the targeted indebted the \'Whipped\' status effect, increasing many of their stats for 2 rounds.", "给予目标负债者“鞭打”状态效果，使他们的许多属性增加2轮。");
	text = text.replace("The higher the level of the character using this skill, the higher the increase.", "使用此技能的角色等级越高，增益也越高。");
	text = text.replace("Resets the morale of the targeted indebted to \'Steady\' if currently below", "如果目标当前负债者的士气低于“稳定”，则将他的士气重置为此");
	text = text.replace(/Inflicts (.*?) more damage against and ignores additional (.*?) armor of targets that have the Dazed, Stunned or Trapped in Net status effects/, "对茫然、昏迷或陷网状态中的目标造成 $1 额外伤害并忽视 $2 盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage depending on how injured the target already is, of which (.*?) - (.*?) can ignore armor/, "根据目标受的伤害的程度造成 $1 - $2 伤害，其中 $3 - $4 可以忽视盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage depending on how wounded the target already is, of which (.*?) - (.*?) can ignore armor/, "根据目标受到的伤害的程度造成 $1 - $2 伤害，其中 $3 - $4 可以忽视盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage to hitpoints, of which (.*?) - (.*?) can ignore armor/, "对生命值造成 $1 - $2 伤害，其中 $3 - $4 可以忽视盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage, of which (.*?) - (.*?) can ignore armor/, "造成 $1 - $2 伤害，其中 $3 - $4 可以忽视盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage that ignores armor to the target/, "对目标造成 $1 - $2 伤害忽视盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage that ignores armor/, "造成 $1 - $2 伤害忽视盔甲");
	text = text.replace(/Inflicts (.*?) - (.*?) damage to armor/, "对盔甲造成 $1 - $2 伤害");
	text = text.replace(/Inflicts (.*?) - (.*?) damage/, "造成 $1 - $2 伤害");
	text = text.replace(/Inflicts (.*?) - (.*?)/, "造成 $1 - $2");
	text = text.replace(/Costs (.*?) to use and builds up (.*?)/, "使用花费 $1 并增加 $2");
	text = text.replace("Limited to character level 7", "角色只能到7级");
	text = text.replace("Is permanently dead if struck down and will not survive with a permanent injury", "如果被击倒会永久性死亡，并且会因永久性损伤而无法存活");
	text = text.replace("No morale check triggered for non-indebted allies upon dying", "死时对非负债者的盟友不触发士气检查");
	text = text.replace("Is always content with being in reserve", "长期位于后备队不会不满意");
	text = text.replace("Wardogs unleashed by this character will start at confident morale.", "这个角色释放的战犬将以自信的士气开始。");
	text = text.replace("Higher Chance To Hit Head", "更高几率击中头部");
	text = text.replace(/Grants (.*?) Damage in Melee/, "授予 $1 近战中的伤害");
	text = text.replace(/Grants (.*?) Melee Defense/, "授予 $1 近战防御");
	text = text.replace(/Grants (.*?) Ranged Defense/, "授予 $1 远程防御");
	text = text.replace(/Give up to (.*?) targets the Dazed status effect for (.*?) turns/, "最多放 $1 个目标 $2 回合的眩晕状态效果");
	text = text.replace(/Has a (.*?) chance to be followed by a hangover/, "有 $1 的几率会宿醉");
	text = text.replace(/Has a (.*?) chance to stun any opponent missing with a melee attack \(resistances and immunities still apply\)\./, "有 $1 的几率用近战攻击击昏任何未命中的对手（免疫和抵抗眩晕仍然适用）。");
	text = text.replace(/Only receive (.*?) of any damage to armor from attacks/, "盔甲只受到 $1 攻击伤害");
	text = text.replace("This character\'s armor isn\'t protective enough to grant any benefit from having the Battleforged perk", "这个角色的盔甲没有足够的保护，无法从战斗锻造特技中获得任何好处");
	text = text.replace(/Only receive (.*?) of any damage to hitpoints from attacks/, "生命值只受到 $1 攻击伤害");
	text = text.replace("This character\'s body and head armor are too heavy as to gain any benefit from being nimble", "这个角色的身体和头部盔甲太重，无法从轻灵中获得任何好处");
	text = text.replace("Resolve at morale checks against fear, panic or mind control effects", "决心，面对恐惧、恐慌或精神控制的士气检查时");
	text = text.replace("Damage inflicted by target hit for one turn", "伤害，使命中的目标");
	text = text.replace("of head armor is lost each turn", "头部盔甲每回合都会损失");
	text = text.replace("of body armor is lost each turn", "身体盔甲每回合都会损失");
	text = text.replace(/Only receive (.*?) of any damage/, "只会受到 $1 伤害");
	text = text.replace(/Receives only (.*?) of any damage/, "只会受到 $1 伤害");
	text = text.replace(/Has a (.*?) lower threshold to inflict injuries/, "造成损伤的阈值降低 $1");
	text = text.replace(/Heals (.*?) hitpoints of the wearer each turn/, "每回合治疗佩戴者 $1 生命值");
	text = text.replace(/Lowers the fatigue of every cultist, friend or foe, by (.*?) instantly\./, "立即将每个异教徒、朋友或敌人的疲劳降低 $1。");
	text = text.replace("Anyone not a cultist is not affected.", "任何非异教徒都不会受到影响。");
	text = text.replace(/Upon killing an enemy on their turn, this character immediately regains (.*?) Action Point/, "在他的轮中杀死敌人后，该角色立即恢复 $1 行动点");
	text = text.replace("Gains 5% damage reduction with every hit taken, up to a limit of 25%", "每命中一次，获得5%的伤害减免，上限为25%");
	text = text.replace("Re-roll every failed morale check for a second chance", "每一次失败的士气检查都重新掷骰，获得第二次机会");
	text = text.replace("Acts at the end of the round", "在轮末行动");

//物品
	text = text.replace("Temporary injuries don\'t have any effect on this character for the duration of the current battle", "在当前战斗期间，临时伤害对这个角色没有任何影响");
	text = text.replace("Allows the wearer to see at night and negates any penalties due to nighttime.", "允许佩戴者在夜间观看，并取消任何夜间惩罚。");
	text = text.replace("Reduces the Resolve of any opponent engaged in melee by", "减少任何近战对手的决心");
	text = text.replace("Grants immunity to being rooted by nets or grasping vines", "授予免疫定身或蔓藤");
	text = text.replace("Grants immunity to being stunned", "授予免疫昏迷");
	text = text.replace("Grants immunity against fear and mind control abilities", "授予免疫恐惧和精神控制");
	text = text.replace("Immune against fear and mind control abilities", "免疫恐惧和精神控制");
	text = text.replace("Doubles your Resolve if defending against fear and mind control abilities", "使你在抵御恐惧和精神控制时得到决心翻倍的能力");
	text = text.replace("Worn in Accessory Slot", "附件位置损坏");
	text = text.replace("Carried in Bag", "放在背包里");
	text = text.replace("Usable in Combat", "可用于战斗");
	text = text.replace(/Contains (.*?) arrows/, "包含 $1 箭矢");
	text = text.replace("Is empty and useless", "空的无用");
	text = text.replace(/Contains (.*?) bolts/, "包含 $1 弩矢");
	text = text.replace(/Regenerates itself by (.*?) points of durability each turn\./, "每回合自我恢复 $1 点耐久。");
	text = text.replace(/Reflects (.*?) of damage taken in melee back to the attacker/, "将近战中受到伤害的 $1 反弹给攻击者");
	text = text.replace("Unaffected by acidic Lindwurm blood", "不受林德虫的酸血影响");
	text = text.replace("Not affected by nighttime penalties", "不受夜间处罚的影响");
	text = text.replace("Not affected by nighttime", "不受夜间影响");
	text = text.replace("Not affected by non-permanent injuries, new or old", "不受非永久性损伤的影响，无论是新的还是旧的");
	text = text.replace("Not affected by non-permanent injuries", "不受非永久性损伤的影响");
	text = text.replace("Reduces damage ignoring armor by", "使忽视盔甲的伤害减少");
	text = text.replace(/Only take (.*?) of any damage that ignores armor/, "只受到 $1 忽视盔甲的伤害");
	text = text.replace(/Only take (.*?) of damage inflicted by harmful miasmas/, "只受到 $1 有害瘴气的伤害");
	text = text.replace("Right-click or drag onto an armor carried by the currently selected character in order to permanently fuse. This item will be consumed in the process to give the following effects:", "右键单击或拖动到当前选定角色携带的盔甲上，进行永久融合。此物品将在使用过程中消耗掉，产生以下效果：");
	text = text.replace("Has an armor attachment which can be replaced, but will be destroyed in the process", "拥有一块可替代的盔甲附件，但会在使用过程中被摧毁")
	text = text.replace("Completely absorbs the first hit of every combat encounter which doesn\'t ignore armor", "完全吸收每一次战斗中不忽视盔甲的第一次命中");
	text = text.replace("Reduces any melee damage to the body by", "减少对身体的任何近战伤害");
	text = text.replace("Reduces an armor\'s penalty to Maximum Fatigue by", "减少一件盔甲的最大疲劳惩罚");
	text = text.replace("No armor attachment slot", "无盔甲附件位置");
	text = text.replace("Reduces any ranged damage to the body by", "减少对身体的远程伤害");
	text = text.replace("Right-click or drag onto the currently selected character in order to snort.", "右键单击或拖动到当前选定的角色上进行鼻吸。");
	text = text.replace("Right-click or drag onto the currently selected character in order to swallow.", "右键单击或拖动到当前选定的角色上以进行吞咽。");
	text = text.replace("Right-click or drag onto the currently selected character in order to eat.", "右键单击或拖动到当前选定的角色上进行食用。");
	text = text.replace("This item will be consumed in the process.", "此物品会在使用过程中消耗掉。");
	text = text.replace("Right-click or drag onto the currently selected character in order to swallow.", "右键单击或拖动到当前选定的角色上进行吞服。");
	text = text.replace("Right-click or drag onto a helmet carried by the currently selected character in order to paint it.", "右键单击或拖动到当前所选角色携带的头盔上，对其进行喷涂。");
	text = text.replace("Right-click or drag onto a shield carried by the currently selected character in order to paint it.", "右键单击或拖动到当前所选角色携带的盾牌上，对其进行喷涂。");
	text = text.replace("Right-click or drag onto the currently selected character in order to drink.", "右键单击或拖动到当前选定的角色上进行饮用。");
	text = text.replace("Right-click or drag onto a wardog equipped by the currently selected character in order to use.", "右键单击或拖动到当前选定的角色装备的战犬上进行使用。");
	text = text.replace("Instantly heals all temporary injuries, as well as the Hangover and Exhausted status effects", "立即治愈所有临时伤害，以及宿醉和精疲力竭状态的影响");
	text = text.replace("Will remove all temporary or permanent injuries, as well as the Old, Addicted, Exhausted and Hangover traits and status effects", "将消除所有临时或永久性伤害，以及老的、上瘾、精疲力竭和宿醉的特性和状态影响。");
	text = text.replace(/Generates (.*?) crowns daily\./, "每日产生 $1 克朗");
	text = text.replace("Grants a veteran level up", "授予老兵训练");
	text = text.replace("Bought for", "购买价格");
	text = text.replace(/Will spoil in (.*?) days/, "将在 $1 天后变质腐烂");
	text = text.replace("Worn in Offhand", "放在副手");
	text = text.replace(/Range of (.*?) tiles/, "射程 $1 格");
	text = text.replace(/Will give up to (.*?) targets the Dazed status effect for 2 turns/, "使 $1 格目标处于茫然状态效果2回合");
	text = text.replace(/Will set (.*?) tiles ablaze with burning fire for 2 rounds/, "使 $1 格燃烧起强烈的火焰2轮");
	text = text.replace(/Covers (.*?) tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control/, "使 $1 格被烟雾覆盖一轮，允许里面的任何人自由移动，忽视控制区域");
	text = text.replace(/Set an area of (.*?) tiles ablaze with fire for 2 rounds\./, "使 $1 格区域烧起火焰2轮。");
	text = text.replace(/Increases Ranged Defense by (.*?), but lowers Ranged Skill by (.*?) for anyone inside/, "增加远程防御 $1，但降低内部任何角色的远程技能 $2");
	text = text.replace("Extinguishes existing tile effects like Fire or Miasma", "熄灭现有的格子效果，如火焰或瘴气");
	text = text.replace("Water and snow can not burn.", "水和雪不能燃烧。");
	text = text.replace("Burns away existing tile effects like Smoke or Miasma", "烧掉现有的格子效果，如烟雾或瘴气");
	text = text.replace("Is destroyed on use", "使用时摧毁");
	text = text.replace(/Damage of (.*?) for (.*?) turns to any undead target hit/, "对亡灵目标每回合造成 $1 伤害，持续 $2 回合");
	text = text.replace("of damage ignores armor", "伤害忽视盔甲");
	text = text.replace("effective against armor", "效果作用于盔甲");
	text = text.replace("Shield damage of", "对盾牌的伤害");
	text = text.replace(/Contains ammo for (.*?) uses/, "包含 $1 可使用的弹药");
	text = text.replace(/Builds up additional (.*?) Fatigue with every skill use/, "每使用一次技能都会额外增加 $1 疲劳");
	text = text.replace(/Shield skills build up (.*?) more fatigue/, "盾牌技能产生的疲劳增加 $1");
	text = text.replace(/Shield skills build up (.*?) less fatigue/, "盾牌技能产生的疲劳减少 $1");
	text = text.replace(/Weapon skills build up (.*?) more fatigue/, "武器技能产生的疲劳增加 $1");
	text = text.replace(/Weapon skills build up (.*?) less fatigue/, "武器技能产生的疲劳减少 $1");
	text = text.replace("Reduces damage from fire and firearms by", "减少来自火和火器的伤害");
	text = text.replace("Reduces damage from firearms by", "减少来自火器的伤害");
	text = text.replace("Is indestructible", "是坚不可摧的");
	text = text.replace("Everyone striking this shield receives the \'Dazed\' effect", "每个击打此盾牌的人都会受到“茫然”效果");

	text = text.replace(/Allies at a range of 4 tiles or less receive (.*?) of the Resolve of the character holding this standard as a bonus, up to a maximum of the standard bearer\'s Resolve\./, "在4格或更近的范围内的盟友将获得持有者 $1 的决心加成，最高可达到持有者的决心。");
	text = text.replace("Will root a target in place and reduce their defenses", "将一个目标定身在适当的地方并减少他的防御");
	text = text.replace("Chance to break free is reduced by", "挣脱的机会减少");
	text = text.replace("Resurrects any human killed with it as a Wiederganger fighting for you", "杀死任何人类单位都能复活为僵尸为你战斗");
	text = text.replace("Indebted in the company", "战队负债者");
	text = text.replace("Manhunters in the company", "战队搜捕者");
	text = text.replace("Experience Gain for Indebted", "负债者经验获取");
	text = text.replace("Experience Gain for Manhunters", "搜捕者经验获取");
	text = text.replace("There are too few Indebted in the company!", "战队里的负债者太少了！");
	text = text.replace("The Manhunters will become dissatisfied if this continues!", "如果这种情况继续下去，搜捕者会感到不满意！");
	
	//解剖学家药水
	
	text = text.replace("Not affected by nighttime penalties", "夜战时不再遭受属性惩罚");
	text = text.replace("Cannot be reduced to Fleeing morale, only Breaking", "士气永远不会降至“逃跑”级别，最低达到“溃散”");
	text = text.replace("Accumulate no Fatigue from enemy attacks, whether they hit or miss", "被敌人攻击时不再增加疲劳值，不论命中与否");
	text = text.replace(/Attacks that miss have (.*?) of their Fatigue cost refunded/, "攻击失误时返还当次攻击 $1 的疲劳成本");
	text = text.replace(/The Action Point costs of the Rotation and Footwork skills are reduced to (.*?)/, "换位和步法技能的行动点消耗降低至 $1 ");
	text = text.replace(/The Fatigue costs of the Rotation and Footwork skills are reduced by (.*?)/, "换位和步法技能的疲劳产生量降低 $1 ");
	text = text.replace(/An additional (.*?) of damage ignores armor when using melee weapons/, "使用近战武器时额外获得 $1 的穿甲伤害比率");
	text = text.replace(/An additional (.*?) 伤害忽视盔甲 when using melee weapons/, "使用近战武器时额外获得 $1 的穿甲伤害比率");
	text = text.replace(/An additional (.*?) of damage ignores armor when using bows or crossbows/, "使用弓或弩时额外获得 $1 的穿甲伤害比率");
	text = text.replace(/An additional (.*?) 伤害忽视盔甲 when using bows or crossbows/, "使用弓或弩时额外获得 $1 的穿甲伤害比率");
	text = text.replace("Always successfully able to escape from ensnarement, such as from nets or roots", "总是能成功挣脱束缚，包括投网与根须缠绕");
	text = text.replace(/Take between (.*?) and (.*?) less damage from piercing attacks, such as those from bows or spears/, "每次遭受穿刺攻击（例如弓和矛）伤害时随机获得 $1 - $2 的伤害减免");
	text = text.replace(/Reflect (.*?) of hitpoint damage received back at the attacker/, "每当你的生命值受到伤害时，将 $1 的伤害量反馈给攻击者");
	text = text.replace(/Damage received from the Bleeding status effect is reduced by (.*?)/, "受到的流血伤害减少 $1 ");
	text = text.replace(/Turns skin hard and stone-like, granting (.*?) points of natural armor/, "使用者的皮肤变得如石头般坚硬，并获得 $1 点的天生护甲值");
	text = text.replace(/Damage received from the Bleeding status effect is reduced by (.*?)/, "受到的流血伤害减少 $1 ");
	text = text.replace(/(.*?) chance to resist any status effect, like Dazed or Stunned/, "有 $1 几率抵抗任何不良状态，例如茫然或眩晕");
	text = text.replace("Makes a character\'s blood burn with acid, damaging attackers in melee range whenever they deal hitpoint damage", "使用者的血液将变为滚烫的酸液，并在承受生命值伤害时对近战范围内的攻击者施加“酸液腐蚀”状态");
	text = text.replace("Once per battle, upon receiving a killing blow, survive instead and regain full health", "每场战斗一次，在遭受致命伤害时抵抗该次伤害并恢复所有生命值");
	text = text.replace("Reduces the time it takes to heal from any injury by one day, down to a mininum of one day", "所有伤残的恢复时长减少一天，最短一天");
	text = text.replace(/Heal (.*?) of hitpoint damage inflicted on adjacent enemies that have blood/, "对邻近敌人造成生命值伤害时，为自身恢复相当于 $1 伤害量的生命值，前提是你的攻击目标体内有血液");
	text = text.replace(/(.*?) chance to resist any status effect, like Dazed or Stunned/, "有 $1 几率抵抗任何不良状态，例如茫然或眩晕");
	text = text.replace("Gain stacks of Rage upon taking hitpoint damage, which increases Resolve, Initiative and damage dealt, and reduces damage taken", "每当承受生命值伤害时获得可堆叠的“愤怒”效果，增加决心值、主动值、伤害输出并减少所受的伤害");
	text = text.replace("No longer suffer any additional fatigue penalty for using orc weapons", "使用兽人武器时不再遭受额外的疲劳惩罚");
	text = text.replace(/Attacks have (.*?) effectiveness against armor/, "所有攻击获得 $1 的额外破甲效率");
	text = text.replace(/(.*?) to resist the Dazed, Staggered, Stunned, Distracted, and Withered status effects/, "有 $1 的几率抵抗茫然、踉跄、眩晕、分神和凋零效果");
	text = text.replace(/Deal (.*?) damage and receive only (.*?) of any damage if hitpoints are below (.*?)/, "在生命值低于 $3 时，造成 $1 的额外伤害，并且只承受 $2 的伤害");
	text = text.replace(/Gain an additional (.*?) chance to hit in melee for every ally adjacent to your target/, "你的目标附近每有一个友军单位，你在攻击时便获得 $1 额外命中率");
	text = text.replace("Immune to being knocked back or grabbed", "免疫击退和勾拽技能");
	text = text.replace("The Fatigue cost of the \'Shieldwall\' skill is reduced by", "\'盾墙\' 技能的疲劳产生量降低");
	text = text.replace("Immune to poison effects, including those of Webknechts and Goblins", "免疫中毒效果，包括蜘蛛与哥布林的毒药");
	text = text.replace(/Regenerate (.*?) hitpoints each turn/, "每回合回复 $1 点生命值");
	text = text.replace(/The threshold to sustain injuries on getting hit is increased by (.*?)/, "被命中时遭受伤残的伤害阈值提高 $1 ");
	
	text = text.replace("Tracks your research into mythical creatures, should you discover any", "记录着战团对传奇生物的研究成果……如果你真能找得到它们的话");
	text = text.replace("Tracks your findings on the undead", "记录着战团对不死亡灵的研究成果");
	text = text.replace("Tracks your research on the beasts of the world", "记录着战团对各种奇禽异兽的研究成果");
	text = text.replace("Tracks your study of orc and goblin anatomy", "记录着战团对兽人与哥布林的研究成果");

//建筑
	text = text.replace("You\'ve never been to this place.", "你从未到过这个地方。");
	text = text.replace("Unknown garrison", "未知的驻军");
	text = text.replace("Unknown troops", "未知部队");

//损伤、特性
	text = text.replace("Puts this character first in next round\'s turn order", "将此角色置于下一轮的第一行动位置");
	text = text.replace("Will take effect again only after the next battle due to the Iron Will effect", "由于钢铁意志效果，只会在下次战斗后才会再次生效");
	text = text.replace("Will take effect only after combat ends due to the Iron Will effect", "由于钢铁意志效果，只会在战斗结束后才会生效");
	text = text.replace("Is content for now with being in reserve", "现在位于后备队不会不满意");
	text = text.replace("Will start combat at confident morale if permitted by mood", "如果心情允许，将以自信的士气开始战斗");
	text = text.replace("Currently no effect because drugs were consumed within the last 7 days", "目前没有效果，因为在过去7天内服用了药物");
	text = text.replace("Currently no effect because drugs were consumed within the last 5 days", "目前没有效果，因为在过去5天内服用了药物");
	text = text.replace("All kills are fatalities (if the weapon allows).", "所有的杀戮都是残暴（如果武器允许的话）。");
	text = text.replace("Will never be of confident morale", "永远不会达到自信的士气");
	text = text.replace("Bad mood fades away faster", "坏心情消失得更快");
	text = text.replace("Good mood fades away faster", "好心情消失得更快");
	text = text.replace("Will start combat at wavering morale", "将以动摇的士气开始战斗");
	text = text.replace("Always acts first in the very first round of combat", "在战斗的第一轮中总是先行动");
	text = text.replace(/This character will continue to lose (.*?) hitpoints each turn in combat/, "这个角色在战斗中每回合将继续失去 $1 生命值");
	text = text.replace(/Has a (.*?) chance to have any attacker require two successful attack rolls in order to hit/, "有 $1 几率让任何攻击者需要两个成功的攻击骰子才能击中");
	text = text.replace(/Has a (.*?) lower chance to inflict friendly fire/, "造成友军伤害的几率降低 $1");
	text = text.replace(/Has a (.*?) chance to survive if struck down and not killed by a fatality/, "有 $1 的几率存活于被击倒而不是死亡");
	text = text.replace(/Has (.*?) or (.*?) Resolve randomly at every morale check/, "在每次士气检查时会随机 $1 或 $2 决心");
	text = text.replace(/Builds up (.*?) less fatigue for each tile travelled/, "移动时，每格疲劳消耗减少 $1");
	text = text.replace(/Builds up (.*?) more fatigue for each tile travelled/, "移动时，每格疲劳消耗增加 $1");
	text = text.replace(/The threshold to sustain injuries on getting hit is increased by (.*?)/, "受到打击时，承受伤害的阈值提高 $1");
	text = text.replace(/Poison effects last (.*?) additional turn/, "毒药效果额外增加 $1 回合");
	text = text.replace(/Will receive bleeding damage for (.*?) additional turn/, "流血伤害额外增加 $1 回合");
	text = text.replace(/Has (.*?) Melee Defense/, "有 $1 近战防御");
	text = text.replace(/Has (.*?) Ranged Defense/, "有 $1 远程防御");
	text = text.replace(/Has (.*?) Initiative/, "有 $1 主动值");
	text = text.replace("Resolve at positive morale checks", "决心，在积极士气检查时");
	text = text.replace("Resolve at negative morale checks", "决心，在消极士气检查时");
	text = text.replace("Additional Action Point per tile moved", "额外的行动点，在每移动一格时消耗增加");
	text = text.replace("Damage on a hit to the head", "伤害，在击中头部时");
	text = text.replace("Resolve when in battle with beasts", "决心，与野兽战斗时");
	text = text.replace("Resolve when in battle with greenskins", "决心，与绿皮战斗时");
	text = text.replace("Resolve when in battle with undead", "决心，与亡灵战斗时");
	text = text.replace("Vision during Nighttime", "夜间视野");
	text = text.replace("Melee Defense while retreating", "近战防御，在撤退时");
	text = text.replace("Melee Damage", "近战伤害");
	text = text.replace("Damage Inflicted", "造成的伤害");
	text = text.replace("Experience Gain", "经验获取");
	text = text.replace("Damage when unarmed", "无武器时的伤害");
	text = text.replace("Is content with being in reserve", "位于后备队不会不满意");
	text = text.replace("Damage in Melee", "近战中的伤害");
	text = text.replace("Damage of", "伤害");
	text = text.replace("Durability", "耐久");
	text = text.replace("Unable to move", "不能移动");
	text = text.replace("Unable to use skills", "不能使用技能");
	text = text.replace("Broken and unusable", "破损不能使用");
	text = text.replace("Worth", "价值");
	text = text.replace("nothing.", "没有。");

	text = text.replace("Blocking movement", "阻挡移动");
	text = text.replace("Blocking sight", "阻挡视力");

	text = text.replace("Acting right now!", "现在行动！");
	text = text.replace("Turn done", "回合结束");
	text = text.replace(/Acts in (.*?) turns?/, "在 $1 回合后行动");
	text = text.replace(/Paid (.*?) daily/,"每日 $1 工资");

//技能
	text = text.replace("Can not be used because this character has taken an oath precluding the use of ranged weapons or tools", "不能使用，因为这个角色已经宣誓禁止使用远程武器或工具");
	text = text.replace("Can not be used because this character is engaged in melee", "不能使用，因为这个角色正在近战");
	text = text.replace("Can only be used when bleeding", "只能在出血时使用");
	text = text.replace("Can only be used when in an opponent\'s Zone of Control", "只能在对手的控制区内使用");
	text = text.replace("Can not be used while rooted", "定身时不能使用");
	text = text.replace("Can not rally others the same turn as being rallied himself", "在自己被集结的同一轮不能再集结其他人。");
	text = text.replace("Can not be used on difficult terrain", "不能在困难地形上使用");

	//解剖学家药水-改
	text = text.replace("Cannot be reduced to Fleeing morale, only Breaking", "士气永远不会降至“逃跑”级别，最低达到“溃散”");
	text = text.replace("Accumulate no Fatigue from enemy attacks, whether they hit or miss", "被敌人攻击时不再增加疲劳值，不论命中与否");
	text = text.replace(/Attacks that miss have (.*?) of their Fatigue cost refunded/, "攻击失误时返还当次攻击 $1 的疲劳成本");
	text = text.replace(/The Action Point costs of the Rotation and Footwork skills are reduced to (.*?)/, "换位和步法技能的行动点消耗降低至 $1 ");
	text = text.replace(/The Fatigue costs of the Rotation and Footwork skills are reduced by (.*?)/, "换位和步法技能的疲劳产生量降低 $1 ");
	text = text.replace(/An additional (.*?) of damage ignores armor when using melee weapons/, "使用近战武器时额外获得 $1 的穿甲伤害比率");
	text = text.replace(/An additional (.*?) of damage ignores armor when using bows or crossbows/, "使用弓或弩时额外获得 $1 的穿甲伤害比率");
	text = text.replace("Always successfully able to escape from ensnarement, such as from nets or roots", "总是能成功挣脱束缚，包括投网与根须缠绕");
	text = text.replace(/Take between (.*?) and (.*?) less damage from piercing attacks, such as those from bows or spears/, "每次遭受穿刺攻击（例如弓和矛）伤害时随机获得 $1 - $2 的伤害减免");
	text = text.replace(/Reflect (.*?) of hitpoint damage received back at the attacker/, "每当你的生命值受到伤害时，将 $1 的伤害量反馈给攻击者");
	text = text.replace(/Damage received from the Bleeding status effect is reduced by (.*?)/, "受到的流血伤害减少 $1 ");
	text = text.replace(/Turns skin hard and stone-like, granting (.*?) points of natural armor/, "使用者的皮肤变得如石头般坚硬，并获得 $1 点的天生护甲值");
	text = text.replace(/Damage received from the Bleeding status effect is reduced by (.*?)/, "受到的流血伤害减少 $1 ");
	text = text.replace(/(.*?) chance to resist any status effect, like Dazed or Stunned/, "有 $1 几率抵抗任何不良状态，例如茫然或眩晕");
	text = text.replace("Makes a character\'s blood burn with acid, damaging attackers in melee range whenever they deal hitpoint damage", "使用者的血液将变为滚烫的酸液，并在承受生命值伤害时对近战范围内的攻击者施加“酸液腐蚀”状态");
	text = text.replace("Once per battle, upon receiving a killing blow, survive instead and regain full health", "每场战斗一次，在遭受致命伤害时抵抗该次伤害并恢复所有生命值");
	text = text.replace("Reduces the time it takes to heal from any injury by one day, down to a mininum of one day", "所有伤残的恢复时长减少一天，最短一天");
	text = text.replace(/Heal (.*?) of hitpoint damage inflicted on adjacent enemies that have blood/, "对邻近敌人造成生命值伤害时，为自身恢复相当于 $1 伤害量的生命值，前提是你的攻击目标体内有血液");
	text = text.replace(/(.*?) chance to resist any status effect, like Dazed or Stunned/, "有 $1 几率抵抗任何不良状态，例如茫然或眩晕");
	text = text.replace("Gain stacks of Rage upon taking hitpoint damage, which increases Resolve, Initiative and damage dealt, and reduces damage taken", "每当承受生命值伤害时获得可堆叠的“愤怒”效果，增加决心值、主动值、伤害输出并减少所受的伤害");
	text = text.replace("No longer suffer any additional fatigue penalty for using orc weapons", "使用兽人武器时不再遭受额外的疲劳惩罚");
	text = text.replace(/Attacks have (.*?) effectiveness against armor/, "所有攻击获得 $1 的额外破甲效率");
	text = text.replace(/(.*?) to resist the Dazed, Staggered, Stunned, Distracted, and Withered status effects/, "有 $1 的几率抵抗茫然、踉跄、眩晕、分神和凋零效果");
	text = text.replace(/Deal (.*?) damage and receive only (.*?) of any damage if hitpoints are below (.*?)/, "在生命值低于 $3 时，造成 $1 的额外伤害，并且只承受 $2 的伤害");
	text = text.replace(/Gain an additional (.*?) chance to hit in melee for every ally adjacent to your target/, "你的目标附近每有一个友军单位，你在攻击时便获得 $1 额外命中率");
	text = text.replace("The Fatigue cost of the \'Shieldwall\' skill is reduced by", "\'盾墙\' 技能的疲劳产生量降低");
	text = text.replace("Immune to poison effects, including those of Webknechts and Goblins", "免疫中毒效果，包括蜘蛛与哥布林的毒药");
	text = text.replace(/Regenerate (.*?) hitpoints each turn/, "每回合回复 $1 点生命值");
	text = text.replace(/The threshold to sustain injuries on getting hit is increased by (.*?)/, "被命中时遭受伤残的伤害阈值提高 $1 ");
	text = text.replace("Tracks your research into mythical creatures, should you discover any", "记录着战团对传奇生物的研究成果……如果你真能找得到它们的话");
	text = text.replace("Tracks your findings on the undead", "记录着战团对不死亡灵的研究成果");
	text = text.replace("Tracks your research on the beasts of the world", "记录着战团对各种奇禽异兽的研究成果");
	text = text.replace("Tracks your study of orc and goblin anatomy", "记录着战团对兽人与哥布林的研究成果");

	text = DiXing(text);
	text = TranslateToolTip0(text);

	text = text.replace(/days?/, "天");

	return text;
}

var TranslateToolTip3 = function(text)
{
//骑马MOD
	text = text.replace("Equip item in Offhand", "装备副手武器");
	
	
//建筑
	text = text.replace("This location has fortifications", "这个地方有防御工事");
	text = text.replace("This location is", "这个地方是在");
	
//损伤
	text = text.replace(/Will heal in (.*?) to (.*?) days/, "会在 $1 到 $2 天内痊愈");
	text = text.replace(/Will be gone in (.*?) to (.*?) days/, "会在 $1 到 $2 天内消失");
	text = text.replace(/Will be gone in (.*?) days/, "会在 $1 天后消失");
	text = text.replace(/Will heal in (.*?) days/, "会在 $1 天后痊愈");
	text = text.replace("Will heal by tomorrow", "明天就会痊愈");
	text = text.replace("Will be gone by tomorrow", "明天就会消失");
	text = text.replace("Will not heal because you have no medical supplies", "不会痊愈，因为你没有医疗用品");
	text = text.replace("Will not heal because this character has taken an oath of sacrifice", "不会痊愈，因为这个角色宣誓要献祭");
	text = text.replace("Permanent", "永久的");

//events
	text = text.replace("Cancel Ambition", "取消野心");
	text = text.replace("Open store page in browser", "在浏览器里打开商店页面");
	text = text.replace(/Not enough Action Points to change items \((.*?) required\)/, "没有足够的行动点来更换物品（需要 $1）");
	text = text.replace("Equip item", "装备物品");
	text = text.replace("Drop item on the ground", "将物品放在地上");
	text = text.replace("Drop item on ground", "将物品放在地上");
	text = text.replace("Place item in stash", "将物品放入仓库");
	text = text.replace("Place item in bag", "将物品放入背包中");
	text = text.replace("Use item", "使用物品");
	text = text.replace("Set item not to be repaired", "设置物品为不修理状态");
	text = text.replace("Set item to be repaired", "设置物品为修理状态");
	text = text.replace("Put item into stash", "将物品放入仓库");
	text = text.replace("Stash is full", "仓库满了");
	text = text.replace("Sell item for", "出售物品");
	text = text.replace(/Pay (.*?) to have it repaired/, "支付 $1 修复");
	text = text.replace("Not enough crowns to pay for repairs!", "没有足够的克朗来支付修理费用！");
	text = text.replace("Buy item for", "购买物品");
	text = text.replace("Available, but this character has no perk point to spend", "可以获得，但这个角色没有额外的特技点");
	text = text.replace(/Locked until (.*?) more perk points are spent/, "锁定，直到再花费 $1 或更多的特技点");
	text = text.replace(/Locked until (.*?) more perk point is spent/, "锁定，直到再花费 $1 或更多的特技点");
	
	text = text.replace("Mutates the body, causing sickness", "会让使用者的身体发生突变并导致疾病");
	text = text.replace("Further mutations will cause a longer period of sickness", "下次喝下突变药剂时会导致更长时间的疾病");

//效果
	text = text.replace("Will be gone after 1 more battle", "会在1场战斗之后消失");
	text = text.replace(/Will be gone after (.*?) more battles/, "会在 $1 场战斗之后消失");
	text = text.replace("Overindulgence may lead to sickness", "过度使用可能导致疾病");
	text = text.replace("Can be used to craft items", "可用于制作物品");

//技能
	text = text.replace("Can not be used because this character has taken an oath precluding the use of ranged weapons or tools", "不能使用，因为这个角色已经宣誓禁止使用远程武器或工具");
	text = text.replace("Can not be used because this character is engaged in melee", "不能使用，因为这个角色正在近战");
	text = text.replace("Can only be used when bleeding", "只能在出血时使用");
	text = text.replace("Can only be used when in an opponent\'s Zone of Control", "只能在对手的控制区内使用");
	text = text.replace("Can not be used while rooted", "定身时不能使用");
	text = text.replace("Can not rally others the same turn as being rallied himself", "在自己被集结的同一轮不能再集结其他人。");
	text = text.replace("Can not be used on difficult terrain", "不能在困难地形上使用");

	text = text.replace("Buy a Cart for", "购买货车需要");
	text = text.replace("Buy a Big Wagon for", "购买大型载重货车需要");
	text = text.replace("Buy a Wagon for", "购买载重货车需要");
	text = text.replace("buy a cart for", "购买货车需要");
	text = text.replace("buy a big wagon for", "购买大型载重货车需要");
	text = text.replace("buy a wagon for", "购买载重货车需要");

	text = text.replace("No more matches take place here today. Come back tomorrow!", "今天这里没有比赛了。明天再来！");
	text = text.replace("You cannot fight in the arena while contracted to do other work", "你不能在签约做其他工作的时候在竞技场上战斗");
	text = text.replace("You need at least 5 empty inventory slots to fight in the ongoing tournament", "你需要至少5个空的仓库空间才能在持续的比赛中战斗");
	text = text.replace("You need at least 3 empty inventory slots to fight in the arena", "你需要至少3个空的仓库空间在才能在竞技场战斗");
	text = text.replace("You cannot use the harbor while contracted to escort a caravan", "合同规定护送商队时不能使用港口");

//背景
	text = text.replace("Won a battle", "赢了一场战斗");
	text = text.replace("Felt useless in reserve", "觉得是无用的后备");
	text = text.replace("Lost a battle", "输了一场战斗");
	text = text.replace("Retreated from battle", "从战斗中撤退");
	text = text.replace("Feasted with the company", "与战队共度盛宴");
	text = text.replace("Avenged the company", "为战队报仇");
	text = text.replace("Gained confidence in your leadership", "对你的领导有信心");
	text = text.replace("You let a crucified man die a slow death", "你让一个被钉在十字架上的人慢慢死去");
	text = text.replace("Lost his previous company to webknechts", "他以前的战队被蜘蛛干掉了");
	text = text.replace("Almost consumed alive by webknechts", "几乎被蜘蛛活活吃掉");
	text = text.replace("Managed to drive off unholds all by himself", "他一个人设法赶走了那些巨魔");
	text = text.replace("Failed to drive off unholds all by himself", "他一个人没能赶走那些巨魔");
	text = text.replace("Was cursed by a witch", "被女巫诅咒了");
	text = text.replace("Refreshed from having a great night\'s sleep", "睡了一夜好觉，神清气爽");
	text = text.replace("You didn\'t help wardogs being eaten by orcs", "你没有帮助战犬被兽人吃掉");
	text = text.replace("Suffered a permanent injury","受到永久性损伤");
	text = text.replace("Suffered an injury", "受伤了");
	text = text.replace("died in battle", "在战斗中死亡");
	text = text.replace("Improved the company\'s cart", "改进了战队的货车");
	text = text.replace("Was denied a request", "请求被拒绝");
	text = text.replace("Didn\'t get along with the company\'s wardogs", "与战队的战犬相处的不好");
	text = text.replace("Took pleasure from someone else\'s pain", "从别人的痛苦中得到快乐");
	text = text.replace(/Taught (.*?) something/, "教 $1 一些东西");
	text = text.replace("Bonded with", "建立友谊与");
	text = text.replace("Has toughened up", "使他更坚强了");
	text = text.replace("Created a masterwork", "制作了一件杰作");
	text = text.replace("Failed in creating a masterwork", "制作杰作失败");
	text = text.replace("Got a few extra crowns from you", "从你这多拿了几个克朗");
	text = text.replace("You risked your life for him", "你为他冒着生命危险");
	text = text.replace("You risked your life for the men", "你为了别人冒着生命危险");
	text = text.replace("Helped a little boy", "帮助一个小男孩");
	text = text.replace("Accidentally crippled a little boy", "不小心把一个小男孩弄残废了");
	text = text.replace("Impressed everyone with his talents", "他的才华给每个人留下了深刻的印象");
	text = text.replace("Has seen a bad omen", "看到了一个坏兆头");
	text = text.replace("Was cured of a curse", "被诅咒治愈");
	text = text.replace("Felt let down by you", "为你感到失望");
	text = text.replace(/Severely injured (.*?) by accident/, "$1 意外重伤");
	text = text.replace("Took part in a show", "参加了一场表演");
	text = text.replace("Displayed his archery skills", "展示了他的射箭技术");
	text = text.replace("Didn\'t get the entertainment he had hoped for", "没有得到他所希望的娱乐");
	text = text.replace("Learned from", "学习");
	text = text.replace(/Has taught (.*?) something/, "教了 $1 一些东西");
	text = text.replace("Realized he\'s getting old", "意识到他老了");
	text = text.replace("Did a bad trade", "做了一笔差劲的生意");
	text = text.replace("Got a pay cut", "减薪了");
	text = text.replace("The company backed down from a fight", "战队在一场战斗中退缩了");
	text = text.replace("Dismayed that fallen comrades were left to rot on the battlefield", "战死的战友们被留在战场上腐烂而感到沮丧");
	text = text.replace("Glad to see fallen comrades receive a fine farewell", "很高兴看到倒下的战友们得到了美好的告别");
	text = text.replace(/Inspired by (.*?)\'s bravery/, "灵感来源于 $1的勇敢");
	text = text.replace("Bullied the peasantfolk", "欺负屁民");
	text = text.replace("Was humiliated in front of the company", "在战队面前丢脸");
	text = text.replace("Enjoyed raiding and pillaging", "喜欢掠夺和抢劫");
	text = text.replace("Was appalled by the company\'s conduct", "对战队的行为感到震惊");
	text = text.replace("Celebrated with the company", "与战队一起庆祝");
	text = text.replace("Entertained by a traveling troupe", "同巡回演出团娱乐");
	text = text.replace("Enjoyed beating up a traveling troupe", "喜欢打巡回演出团");
	text = text.replace("Felt for a thief killed by you", "感觉像是被你杀死的小偷");
	text = text.replace("Satisfied his needs with a dead horse", "用一匹死马来满足他的需要");
	text = text.replace("Got whipped", "被鞭打了");
	text = text.replace("Felt for", "感到");
	text = text.replace("Put his unique skills to good use", "充分利用他的独特技能");
	text = text.replace("Had a bit of a partie carree", "有点派对的味道");
	text = text.replace("You saved a woman from being burned at the stake", "你把一个女人从火刑柱上救了出来");
	text = text.replace("You set free an evil spirit", "你释放了一个邪灵");
	text = text.replace("Killed an evil spirit", "杀了一个邪灵");
	text = text.replace("Saw an evil spirit meet its end", "看到一个邪灵被终结");
	text = text.replace("Had a witch burned", "有个女巫被烧死了");
	text = text.replace("Saw a witch burning at the stake", "看到一个女巫在火刑柱上燃烧");
	text = text.replace("Witnessed Davkul\'s power", "见证了达库尔的力量");
	text = text.replace("freed a witch", "释放了一个女巫");
	text = text.replace("Has been shaken in his beliefs", "他的信仰被动摇了");
	text = text.replace("Forced to eat against his beliefs", "被迫违背信仰吃东西");
	text = text.replace(/Shot at (.*?) by accident/, "射击 $1 被意外射中");
	text = text.replace("Got shot at by", "被射中于");
	text = text.replace("Was denied a request", "请求被拒绝");
	text = text.replace("Got in a fight with", "和人打架跟");
	text = text.replace("You recruited a fellow cultist", "你招募了一个异教徒");
	text = text.replace("You failed to recruit a fellow cultist", "你没能招募到一个异教徒");
	text = text.replace("Had an encouraging talk", "听取了一场激励人心的谈话");
	text = text.replace("Lost confidence in himself", "对自己失去信心");
	text = text.replace("Realized what being a mercenary means", "认识到了成为一名雇佣兵意味着什么");
	text = text.replace("Told one of his war stories", "讲述了他的一个战争故事");
	text = text.replace(/Felt emboldened by (.*?)\'s war stories/, "感到充满勇气，在听了 $1的战争故事后");
	text = text.replace("Witnessed a horrible curse", "目睹了可怕的诅咒");
	text = text.replace("Helped spread word about the company", "帮助宣传了战队");
	text = text.replace("Got in a brawl with", "发生斗殴和");
	text = text.replace("Lost confidence in your leadership", "对你的领导失去信心");
	text = text.replace("Was served rat for dinner", "拿老鼠肉当饭吃");
	text = text.replace("Was appalled by the company\'s conduct", "对战队的行为感到震惊");
	text = text.replace("Has played a game of dice with you", "和你玩了一场骰子游戏");
	text = text.replace("Got a pay raise", "得到加薪");
	text = text.replace("Was denied a pay raise", "被拒绝加薪");
	text = text.replace("Enchanted by his own poetry", "被他自己的诗迷住了");
	text = text.replace("Cut a pimp down to size", "把一个皮条客剪成合适的尺寸");
	text = text.replace("Led a man back onto the path of rightenousness", "带领一个人回到正确的道路上");
	text = text.replace("You refused to pay for harlots", "你拒绝为了妓女付钱");
	text = text.replace("Enjoyed himself with harlots", "和妓女玩得很开心");
	text = text.replace("Missed out on a good lay because of you", "因为你，错过了一次理性交流的好机会");
	text = text.replace("Is pessimistic despite a recent victory", "尽管最近取得了胜利，但还是很悲观");
	text = text.replace(/Tempered by (.*?)\'s pessimism/, "受到 $1 悲观情绪的影响");
	text = text.replace("Made a profit peddling wares", "兜售商品牟利");
	text = text.replace("Failed in his plan and lost a large amount of money", "他的计划失败了，损失了一大笔钱");
	text = text.replace("Gave a lecture on the nature of animals", "讲授动物的本性");
	text = text.replace("Is optimistic despite a recent setback", "尽管最近遭遇挫折，但仍然乐观");
	text = text.replace(/Rallied by (.*?)\'s optimism/, "被 $1的乐观情绪所鼓舞");
	text = text.replace("Has lost too many friends", "失去了太多的朋友");
	text = text.replace("Was denied satisfaction over a lowborn", "不满意一个出身低贱的人");
	text = text.replace("Was humiliated by the captain", "被队长羞辱了");
	text = text.replace("Has eaten nothing but ground grains for days", "几天来除了谷物什么都没吃");
	text = text.replace("Was lied to and lost confidence in your leadership", "感觉在你的领导下被欺骗了而失去信心");
	text = text.replace("Was promised a battle soon", "很快就要开战了");
	text = text.replace("Had a stimulating discourse on religious matters", "在宗教问题上进行了一次激动人心的演讲");
	text = text.replace("Lost his composure and resorted to violence", "失去镇静，诉诸暴力");
	text = text.replace("Felt humiliated in front of the company", "在战队面前感到丢脸");
	text = text.replace("Was regaled by", "被授予");
	text = text.replace("Has outsmarted", "智胜");
	text = text.replace("Enjoyed the view from atop a mountain", "从山顶欣赏风景");
	text = text.replace("Satisfied his needs with a melon", "用甜瓜满足他的需要");
	text = text.replace("Almost got tarred and feathered", "差点被涂上沥青和羽毛");
	text = text.replace("Has dealt out just punishment", "受到惩罚");
	text = text.replace("You lend some men to help build a mill", "你借出一些人帮助建了一个磨坊");
	text = text.replace("You pressed hard an important citizen to get paid for helping build a mill", "你极力要求一个有影响的居民为你帮助建造的一座磨坊支付报酬");
	text = text.replace("Helped build a mill without getting paid", "帮助建了一个磨坊却没有得到报酬");
	text = text.replace("Helped build a mill", "帮助建了一个磨坊");
	text = text.replace("Was protected by the company", "受到战队的保护");
	text = text.replace("Was flogged on your orders", "被你命令鞭打了");
	text = text.replace(/Got satisfaction with (.*?)\'s hanging/, "对 $1 被吊死感到满意");
	text = text.replace("Angry about lack of justice under your command", "对你指挥下缺乏的公正感到愤怒");
	text = text.replace("Concerned about lack of discipline", "担心缺乏纪律");
	text = text.replace("Was beaten up by men of the company", "被战队的人打了");
	text = text.replace("Failed his act and injured himself", "行为失当，自残");
	text = text.replace("Entertained townsfolk with his juggling", "玩杂耍娱乐镇民");
	text = text.replace("Won a jousting tournament", "赢得了一场比赛");
	text = text.replace("Was denied participation in a jousting tournament", "被拒绝参加比赛");
	text = text.replace("Shaken by the violence he witnessed", "被他目睹的暴力所震惊");
	text = text.replace("Has hunted successfully", "成功狩猎");
	text = text.replace(/Entertained by (.*?)\'s silly notions about the sun/, "被 $1的关于太阳的愚蠢想法所娱乐");
	text = text.replace(/Encouraged by (.*?)\'s preaching/, "受 $1的宣讲鼓励");
	text = text.replace("Relished the opportunity to talk about the dying sun", "享受谈论垂死的太阳的机会");
	text = text.replace(/Relished (.*?)\'s speech about the dying sun/, "喜欢 $1的关于垂死的太阳的演讲");
	text = text.replace("Angry about the heretical ramblings of", "对异端言论感到愤怒来自");
	text = text.replace("Terrified at the prospect of a dying sun", "对即将死去的太阳感到恐惧");
	text = text.replace(/Entertained by (.*?)\'s attempt to shoot the sun/, "被 $1 试图射向太阳所娱乐");
	text = text.replace("Managed to tame a wolf", "设法驯服了一只狼");
	text = text.replace("Proud of the company\'s achievements", "为战队的成就感到骄傲");
	text = text.replace("Had a pleasurable supernatural experience", "有一次愉快的超自然体验");
	text = text.replace("Angry about you bribing men to stop their fight", "因为你贿赂人来阻止他们的斗争而生气");
	text = text.replace("Concerned about you bribing men to stop their fight", "担心你贿赂人来阻止他们的战斗");
	text = text.replace("Killed in a duel by", "在决斗中死于");
	text = text.replace("Received a pay raise", "收到加薪");
	text = text.replace("Got beaten up in", "被打了一顿，在");
	text = text.replace("Was forbidden to rob a grave", "禁止盗墓");
	text = text.replace("Had no success robbing a grave with you", "跟你一起盗墓没成功");
	text = text.replace("Found treasure while robbing a grave", "盗墓时发现宝藏");
	text = text.replace("You and your men attempted to rob a local grave", "你和你的人企图盗窃当地的坟墓");
	text = text.replace("Was caught trying to rob a grave", "在盗窃坟墓时被抓");
	text = text.replace("Very much appreciated the food variety", "非常感谢食物的多样性");
	text = text.replace("Appreciated the food variety", "欣赏食物的多样性");
	text = text.replace("Saw a godtree with his own eyes", "亲眼看见一棵神树");
	text = text.replace("Enjoyed being in a forest", "喜欢在森林里");
	text = text.replace(/Horrified by (.*?)\'s flagellation/, "被 $1的鞭打吓坏了");
	text = text.replace("Satisfied with his flagellation", "对他的鞭打感到满意");
	text = text.replace("Has caught some fish", "钓到一些鱼");
	text = text.replace("Got some loving", "得到一些爱");
	text = text.replace("Realized he has some fighting knowledge", "意识到他有一些战斗知识");
	text = text.replace("Shocked by the horrors of battle", "对战争的恐怖感到震惊");
	text = text.replace("Got friendly with some ladies in", "和女士友好相处，在");
	text = text.replace(/Failed to teach (.*?) anything/, "没能教授 $1 任何东西");
	text = text.replace(/Taught (.*?) something/, "教了 $1 一些东西");
	text = text.replace(/Appalled by your order to have (.*?) flogged/, "对你下令鞭打 $1 感到震惊");
	text = text.replace("Had a good talk with you", "和你谈得很愉快");
	text = text.replace(/Inspired by (.*?)\'s speech/, "受到 $1 演讲的启发");
	text = text.replace("You gave up a deserter to bounty hunters", "你把逃兵交给了赏金猎人");
	text = text.replace("Was denied the chance to convert", "被剥夺了转化的机会，准备转化的是");
	text = text.replace("Lost composure and resorted to violence", "失去镇静，诉诸暴力");
	text = text.replace("Was denied the chance to enlighten a cultist", "被剥夺了启发异教者的机会");
	text = text.replace("Was denied the chance to break a follower of the old gods", "被剥夺了击溃古老神明的追随者的机会");
	text = text.replace("Appeased Davkul", "抚慰达库尔");
	text = text.replace("Horrified by the death of", "被死亡吓坏了，死的是");
	text = text.replace("Horrified by the sacrifice of", "被献祭吓坏了，献祭的是");
	text = text.replace("Was denied the chance to appease Davkul", "被剥夺了抚慰达库尔的机会");
	text = text.replace("Spirits lifted by", "精神振奋，来自");
	text = text.replace("Was motivated by", "受到激励，来自");
	text = text.replace("Has used his unique talents to great success", "用他独特的才能取得了巨大的成功");
	text = text.replace("Has made a tidy sum selling one of his fingers", "卖了他的一根手指赚了一大笔钱");
	text = text.replace("Humiliated himself in front of the company", "在战队面前羞辱了自己");
	text = text.replace(/Entertained by (.*?)\'s attempt to tip over a cow/, "被 $1 试图翻倒一头牛的行为所吸引");
	text = text.replace("Has shown off of his physical prowess", "展示显示了他的体力");
	text = text.replace(/Witnessed (.*?)\'s incredible feat/, "目睹了 $1的不可思议的壮举");
	text = text.replace(/Witnessed (.*?)\'s entertaining failure/, "目睹了 $1的把戏失败");
	text = text.replace("Has drilled the new recruits", "已经训练了新兵");
	text = text.replace(/Beat (.*?) in a contest of strength/, "击败 $1 在实力较量中");
	text = text.replace(/Felt entertained by (.*?) racing a horse/, "感到愉快来自 $1 赛马");
	text = text.replace("Felt entertained by", "感到愉快来自");
	text = text.replace("Felt entertained", "感到愉快");
	text = text.replace("Saved some children from certain doom", "把一些孩子从某种灾难中解救出来");
	text = text.replace(/Glad that (.*?) saved children from certain doom/, "很高兴 $1 把孩子们从某种灾难中救了出来");
	text = text.replace("Was appalled by your order to rob children", "对你下令抢劫儿童感到震惊");
	text = text.replace("Accidentally shot a little girl\'s pet cat", "不小心射中了一只小女孩的宠物猫");
	text = text.replace("Impressed everyone with his swiftness", "他的敏捷给大家留下了深刻印象");
	text = text.replace("Fear and loathing along the road", "路上的恐惧和厌恶");
	text = text.replace("Did not get paid", "没有得到工资");
	text = text.replace("Did go hungry", "总挨饿");
	text = text.replace("The company standard was lost", "战旗丢了");
	text = text.replace("You had a boy burned by accident", "你让一个男孩被意外的烧死了");
	text = text.replace("Killed a little boy by accident", "意外杀了一个小男孩");
	text = text.replace("Saved a peasant", "救了一个农民");
	text = text.replace("Killed a Necrosavant on the road", "在路上杀了一个吸血鬼");
	text = text.replace("Disappointed that you avoided battle and let peasants die", "对你逃避战争让农民死去感到失望");
	text = text.replace("You helped a farmer in peril", "你帮助了一个处境危险的农夫");
	text = text.replace("Helped save some peasants", "帮助拯救了一些农民");
	text = text.replace("You didn\'t help a deserting lieutenant", "你没有帮助一个逃跑的军官");
	text = text.replace("Had an alp invade his mind", "梦魇侵入了他的思想");
	text = text.replace("You let some alp live which may haunt the company later", "你让梦魇活下来，以后可能会闹鬼");
	text = text.replace("Dispatched of a youngling alp", "派出没有经验的梦魇");
	text = text.replace("Emboldened by learning of the weakness of young alps", "通过学习年轻梦魇的弱点而变得胆大");
	text = text.replace("Used his mining experience to benefit the company", "利用他的采矿经验使战队受益");
	text = text.replace("Used his unique stature to benefit the company", "利用他独特的身材造福战队");
	text = text.replace("Happy to have a bro in", "很高兴有个兄弟");
	text = text.replace("Concerned that you didn\'t act on a possible threat", "担心你没有对可能的威胁采取行动");
	text = text.replace("Concerned about carrying around a Petrified Scream artifact", "担心带着一个能吓得人尖叫的神器");
	text = text.replace("Is paranoid about his comrades", "猜疑他的战友们");
	text = text.replace("Caught a thief at night", "晚上抓到一个小偷");
	text = text.replace("Happy to have a new life surface side", "很高兴有新的生活面");
	text = text.replace("Fashioned himself something nice from cloth scraps", "用布屑给自己做点好东西");
	text = text.replace("Enjoyed life on the road", "在路上享受生活");
	text = text.replace("Basked in the admiration of a crowd", "沉浸在人群的赞美中");
	text = text.replace("Brought his blacksmithing skills to bear", "带着他的铁匠技能去承受");
	text = text.replace("Got humiliated in front of the company", "在战队面前受到羞辱");
	text = text.replace("Got some recognition from", "得到了一些认可");
	text = text.replace(/Grew to like (.*?) some/, "渐渐喜欢上了 $1 一些");
	text = text.replace("Shaken by a gruesome scene", "被可怕的场景惊到");
	text = text.replace("Had a good brawl", "架打的很好");
	text = text.replace("Got shit on by a bird for good luck", "幸运的粘到了鸟屎");
	text = text.replace("Got shit on by a bird", "粘到了鸟屎");
	text = text.replace(/Witnessed (.*?) being shat on by a bird/, "看见 $1 粘到了鸟屎");
	text = text.replace("Got revenge on a bird that shat on him", "报复一只鸟");
	text = text.replace(/Exacted revenge on a bird that shat on (.*?) with pinpoint accuracy/, "对一只扑向 $1 的鸟进行精确的报复");
	text = text.replace(/Witnessed (.*?)\'s fine display of archery/, "见证了 $1的精彩射箭表演");
	text = text.replace("Feels the best he did in a long time", "感觉他在很长一段时间内做得最好");
	text = text.replace(/You dismissed (.*?) a veteran of the company/, "你解雇了 $1，一位战队的老兵");
	text = text.replace(/You dismissed (.*?) a legend of the company/, "你解雇了 $1，一位战队的传奇");
	text = text.replace("Afraid to be dismissed on account of his injury", "害怕因为他受到损伤而被解雇");
	text = text.replace("Lost confidence in the company\'s solidarity", "对战队的团结失去信心");
	text = text.replace("Had a string of bad fortune and lost everything", "有一连串的不幸，失去了一切");
	text = text.replace("Dismissed", "解雇");
	text = text.replace("Got drunk with the company", "在战队中喝醉了");
	text = text.replace("Got injured navigating an ancient mausoleum", "在一座古墓的旅行中受伤");
	text = text.replace("Impressed by a magnificent statue of old", "一座宏伟的老雕像给人留下了深刻的印象");
	text = text.replace("Happy to have a new life surface-side", "很高兴有新的生活");
	text = text.replace("Didn\'t get a good night\'s sleep", "没有睡好觉");
	text = text.replace("Concerned that there\'s something big out there", "担心外面有大事");
	text = text.replace("Had a good night\'s sleep", "睡个好觉");
	text = text.replace("Had an excellent adventure", "经历了一次极好的冒险");
	text = text.replace("Has become a squire to a knight", "成为骑士的扈从");
	text = text.replace("Had an understanding with his brothers in faith", "在信仰上与兄弟们有了默契");
	text = text.replace("Had a brawl over cultural differences", "因文化差异而争吵");
	text = text.replace("Got stung by a scorpion", "被蝎子蜇了");
	text = text.replace("Bruised his leg when sliding down a sand dune", "从沙丘上滑下来时擦伤了腿");
	text = text.replace("Had his feet ground raw by desert sand", "他的脚被沙漠的沙子磨了");
	text = text.replace("Experienced a heat stroke", "体验中暑");
	text = text.replace("Was bitten by a desert snake", "被沙漠蛇咬了");
	text = text.replace("Applied his expertise on creatures", "把他的专长应用在生物上");
	text = text.replace("Was entertained by a fire juggler", "被一个玩火杂耍者逗乐了");
	text = text.replace("Put on a great display of fire juggling", "上演一出精彩的玩火表演");
	text = text.replace("Demands better food", "需要更好的食物");
	text = text.replace("Feels strong and beautiful", "感觉强壮和美丽");
	text = text.replace("Had a bad dream about not being strong and beautiful", "做了个不强壮不漂亮的噩梦");
	text = text.replace("Lost a battle and was taken a captive", "输掉了一场战斗，被俘虏了");
	text = text.replace("Had a most refreshing drink", "喝到清爽的饮料");
	text = text.replace("Got taken captive by manhunters", "被搜捕者俘虏了");
	text = text.replace("Got saved from a life in slavery by", "从奴隶的生活中获救被");
	text = text.replace(/Saved (.*?) from a life in slavery/, "从奴隶的生活中拯救了 $1");
	text = text.replace("Has seen the end of things", "已经看到了事情的结局");
	text = text.replace("Had a good laugh at a retired gladiator", "对一个退休的角斗士笑得很开心");
	text = text.replace("You aided in the escape of a Vizier\'s harem", "你帮助维齐尔的后宫逃跑");
	text = text.replace("You helped to return a Vizier\'s harem", "你帮助带回了维齐尔的后宫");
	text = text.replace("Enjoyed some honey in the desert", "在沙漠里享受蜂蜜");
	text = text.replace("Was brutalized by bees", "被蜜蜂残忍地对待");
	text = text.replace("Rumor is that a local entertainer was killed by one of your men", "有传言说当地一个艺人被你的人杀了");
	text = text.replace("Saw the light and accepted the sublimity of the Gilder", "看到了光明，接受了镀金者的庄严");
	text = text.replace("Was crucified", "被钉在十字架上");
	text = text.replace("Disliked that you prevented rightful punishment for betraying the old gods", "不喜欢你阻止了应该因为背叛旧神而受到的惩罚");
	text = text.replace("Approved of your decision to end the suffering of fellow Gilded", "认可你决定结束镀金者同胞的痛苦");
	text = text.replace("Disliked that you ended the suffering of southern invaders", "不喜欢你结束了南方侵略者的苦难");
	text = text.replace("Disliked that you left fellow Gilded to suffer a slow death", "不喜欢你让镀金者的同胞慢慢死去");
	text = text.replace("Approved of your decision to leave southern invaders to die", "认可你让南方侵略者去死的决定");
	text = text.replace("Enjoyed the hospitality of nomads", "喜欢游牧民的好客");
	text = text.replace("Disliked that you killed and robbed your hosts", "不喜欢你杀害和抢劫你的主人");
	text = text.replace("Approved of your decision to end the suffering of fellow northerners", "同意你结束北方同胞苦难的决定");
	text = text.replace("Disliked that you ended the suffering of northern invaders", "不喜欢你结束了北方侵略者的苦难");
	text = text.replace("Disliked that you left fellow northerners to suffer a slow death", "不喜欢你让北方同胞慢慢死去");
	text = text.replace("Approved of your decision to leave northern invaders judged by the Gilder", "同意你决定让镀金者来审判北方侵略者");

	text = text.replace("Has slain a dangerous witch", "杀死了一个危险的女巫");
	text = text.replace("Lost most of the company in a betrayal", "在一次背叛中失去了大部分的战队同伴");
	text = text.replace("Was dragged from one bloody battle to the next", "从一场血战拖到下一场");
	text = text.replace("Deserted from the army", "被军队遗弃");
	text = text.replace("You and your men deserted", "你和你的人都被遗弃了");
	text = text.replace("Joined a mercenary company", "加入一个雇佣兵战队");
	text = text.replace("Lost many a friend in battle", "在战斗中失去了许多朋友");
	text = text.replace("Part of a militia", "民兵的一部分");
	text = text.replace("Has recently fallen in love", "最近坠入爱河");
	text = text.replace("Was involved in a brawl", "卷入了一场斗殴");
	text = text.replace("Looks forward to becoming rich as a sellsword", "期待成为一个富有的佣兵");
	text = text.replace("Stole someone\'s scramasax", "偷了别人的撒克逊大刀");
	text = text.replace("Feels somewhat sickly of late", "最近觉得有点不舒服");
	text = text.replace("Has recently become a father", "最近成了父亲");
	text = text.replace("Had his trusty scramasax stolen", "偷了信赖他的人的撒克逊大刀");
	text = text.replace("Disliked that some members of the militia were involved in a brawl", "不喜欢民兵中的一些人卷入了一场斗殴");
	text = text.replace("Managed to get away from his wife", "设法摆脱了他的妻子");
	text = text.replace("Considered local heroes for keeping the village safe", "被认为是保护村庄安全的当地英雄");
	text = text.replace("Had a successful raid", "一次成功的掠夺");
	text = text.replace("Thinks he managed to convince you to give up raiding and pillaging", "他还以为他说服你放弃了掠夺和抢劫");
	text = text.replace("You are considered outlaws and barbarians", "你被认为是不法之徒和野蛮人");
	text = text.replace("Heard rumors of you poaching in their woods", "听说你在他们的树林里偷猎");
	text = text.replace("Encountered another caravan slaughtered by greenskins", "遇到了另一个被绿皮屠杀的商队");
	text = text.replace("Lost most of the company", "失去了大部分的同伴");
	text = text.replace("Helped conscript some peasants", "帮助征募了一些农民");
	text = text.replace("Helped conscript their populace", "帮助征募他们的人民");
	text = text.replace("Cut down their populace", "砍倒民众");
	text = text.replace("Prevented their men from conscripting peasants", "阻止他们的人征召农民");
	text = text.replace("Saved their populace from being conscripted", "使他们的人民免遭征兵");
	text = text.replace("Helped their men conscript some peasants", "帮助他们的人征募了一些农民");
	text = text.replace("Killed some of their men", "杀了一些他们的人");
	text = text.replace("One of your men caused havoc in town", "你的一个手下在城里造成了祸患");
	text = text.replace("You killed some of the militia", "你杀了一些民兵");
	text = text.replace("Sided with indebted in their uprising", "站在起义的负债者一边");
	text = text.replace("Wandered off during the siege of", "在闲逛，那时候在围攻");
	text = text.replace("Failed to obtain", "没有获得");

	text = text.replace("Has enjoyed the visit to", "喜欢访问");
	text = text.replace("Got taken by barbarians and left to die in the cold", "被野蛮人带走，留在寒冷中死去");
	text = text.replace("Ambushed some of their men", "伏击了他们的一些人");
	text = text.replace("Helped in an ambush against", "帮助伏击");
	text = text.replace("Saved some of their men", "救了他们的一些人");
	text = text.replace("Killed a self-proclaimed barbarian king", "杀了一个自称的野蛮人国王");
	text = text.replace("Resolved the threat of a self-proclaimed barbarian king", "解决了一个自称是野蛮人国王的威胁");
	text = text.replace("Is his former self again", "重新成为昔日的自己");
	text = text.replace("Rumored to have robbed a family member on the road", "传闻在路上抢劫了一个家族的成员");
	text = text.replace("Finally got paid for a job while back", "回来的时候终于有了工作的报酬");

	text = text.replace("Killed one of their men", "杀了他们的一个人");
	text = text.replace("You threatened some of their men", "你威胁他们的一些人");
	text = text.replace("You killed some of their men", "你杀了他们的一些人");
	text = text.replace("Refused to help their men", "拒绝帮助他们的人");
	text = text.replace("You threatened one of their treasurers", "你威胁了他们的一个司库");
	text = text.replace("You respected the authority of one of their treasurers", "你尊重他们中的一个司库的权威");

	text = text.replace("Obtained", "获得");
	text = text.replace("Secured the cemetery", "保护了墓地");
	text = text.replace("Rid the area of hyenas", "清除该地区的鬣狗");
	text = text.replace("Rid the area of nachzehrers", "清除该地区的食尸鬼");
	text = text.replace("Rid the area of serpents", "清除该地区的大蛇");
	text = text.replace("Rid the town of webknechts", "清除镇上的蜘蛛");
	text = text.replace("Rid the town of unholds", "清除镇上的巨魔");
	text = text.replace("Rid the town of living trees", "清除镇上的活树");
	text = text.replace("Rid the town of lindwurms", "清除镇上的林德虫");
	text = text.replace("Hunted down some giant serpents", "猎杀了一些巨大的大蛇");
	text = text.replace("Tried to swindle the town out of money", "试图骗取镇上的钱");
	text = text.replace(/Betrayed (.*?) and struck a deal with witches/, "背叛了 $1，和女巫达成了协议");
	text = text.replace(/Failed to protect (.*?)\'s firstborn son/, "没能保护 $1的长子");
	text = text.replace(/Protected (.*?)\'s firstborn son/, "保护了 $1的长子");
	text = text.replace("Rid the town of unnatural nightmares", "让小镇摆脱不自然的噩梦");
	text = text.replace("Protected a caravan as promised", "按承诺保护了商队");
	text = text.replace("Destroyed a brigand encampment", "摧毁了强盗营地");
	text = text.replace("Hired to find the", "被雇来寻找");
	text = text.replace("Delivered some cargo", "运送了一些货物");
	text = text.replace("Defended the town against greenskins", "保卫小镇抵御绿皮");
	text = text.replace("Defended the town against brigands", "保卫小镇抵御强盗");
	text = text.replace("Killed Hoggart\'s men", "杀了霍加特的人");
	text = text.replace("Killed Hoggart for good", "彻底杀了霍加特");
	text = text.replace("Rid the town of direwolves", "清除镇上的冰原狼");
	text = text.replace("Rid the town of brigands masquerading as direwolves", "清除镇上伪装成冰原狼的强盗");
	text = text.replace("Rid the town of nachzehrers", "清除镇上的食尸鬼");
	text = text.replace("Rid the city of Ifrits", "清除城市中的伊夫利特");
	text = text.replace("Returned stolen", "归还被盗的");
	text = text.replace("Failed to secure a ruined", "没能保护一个破败的");
	text = text.replace("Helped rebuild a", "帮助重建");
	text = text.replace("Failed to protect a building trek", "没能保护建筑行进队伍");
	text = text.replace("Took care of marauding greenskins", "照顾劫掠的绿皮");
	text = text.replace(/Defended (.*?) against undead/, "保卫 $1 抵御亡灵");
	text = text.replace("Freed prisoners from greenskins", "从绿皮那释放囚犯");
	text = text.replace("Procured an artifact important for the war effort", "获得了一件对战争有重要意义的神器");
	text = text.replace("Safely escorted an envoy", "安全护送特使");
	text = text.replace("Failed to protect an envoy", "没能保护特使");
	text = text.replace("Destroyed an orc encampment", "摧毁了兽人的营地");
	text = text.replace("Destroyed a goblin encampment", "摧毁了哥布林营地");
	text = text.replace("Won an important battle", "赢得了一场重要的战斗");
	text = text.replace("Lost an important battle", "输掉了一场重要的战斗");
	text = text.replace("Killed a renowned orc warlord", "杀死了一个著名的兽人军阀");
	text = text.replace("Broke siege of", "打破了围攻");
	text = text.replace("Hunted beasts around", "猎杀野兽，附近是");
	text = text.replace("Took part in the siege of", "参加围攻");
	text = text.replace("Destroyed strongholds of the undead scourge", "摧毁了亡灵天灾的据点");
	text = text.replace("Failed to destroy strongholds of the undead scourge", "未能摧毁亡灵天灾的据点");

	text = text.replace("Procured compromising papers", "使用取得的文件妥协");
	text = text.replace("Fulfilled a contract", "履行了合同");
	text = text.replace("Failed to destroy a caravan without letting anyone escape", "没能做到在摧毁商队时不让任何人逃脱");
	text = text.replace("Failed to destroy a caravan", "没能摧毁商队");
	text = text.replace("Destroyed a caravan", "摧毁了一个商队");
	text = text.replace("Raided the enemy lands", "掠夺敌人的土地");
	text = text.replace("Failed to raid the enemy lands", "掠夺敌人的土地失败");
	text = text.replace("Patrolled the realm", "在领地内巡逻");
	text = text.replace("Wandered off while tasked to patrol", "在执行巡逻任务时闲逛");
	text = text.replace("Let some of their men go free after battle", "让他们的人在战斗结束后自由");
	text = text.replace("Failed in the siege of", "失败于围攻");
	text = text.replace("Held a fort against northerners", "守卫要塞抵抗北方人");
	text = text.replace(/Failed to defend (.*?) from southern raiders/, "没能保卫 $1 免受南方掠夺者");
	text = text.replace(/Defended (.*?) from southern raiders/, "保卫 $1 免受南方掠夺者");
	text = text.replace("Failed to defend a holy site", "没能保卫圣地");
	text = text.replace("Defended a holy site", "保卫圣地");
	text = text.replace("Failed to protect a caravan", "没能保护商队");
	text = text.replace("Cooperated with their soldiers", "与他们的士兵合作");
	text = text.replace("Slaughtered a caravan tasked to protect", "屠杀了一个负责保护的商队");
	text = text.replace("Freed an imprisoned member of the house", "释放了一个被囚禁的贵族家族成员");
	text = text.replace("Protected a caravan, albeit poorly", "保护了一个商队，尽管很糟糕");
	text = text.replace("Protected a caravan of stolen goods", "保护了一个商队的赃物");

	text = text.replace("Changed sides in the war", "在战争中改变了立场");
	text = text.replace("Company broke a contract", "战队撕毁了合同");
	text = text.replace("Broke a contract", "撕毁了合同");
	text = text.replace("Took sides in the war", "在战争中偏袒一方");
	text = text.replace("Attacked them", "攻击他们");
	text = text.replace("Attacked some of their men", "攻击了他们的一些人");
	text = text.replace("Failed to return stolen", "没能归还被盗的");
	text = text.replace("One of your men entertained the townsfolk", "你的一个手下为镇民献上了娱乐");
	text = text.replace("You pillaged the town", "你抢劫了这个城镇");
	text = text.replace("Won a fight in the arena", "在竞技场赢了一场");
	text = text.replace("Annoyed by your recent reprimand not to mistreat your captives", "对你最近对不要虐待俘虏的训斥而感到恼火");
	text = text.replace("Misses his books", "想念他的书");
	text = text.replace("Almost got executed", "差点被处决");
	text = text.replace("Relieved that he escaped execution", "他逃脱了处决");
	text = text.replace("Worried about what awaits him next", "担心接下来会发生什么");
	text = text.replace("Feels cursed to have deserted one army only to end up an indebted in another", "觉得自己被诅咒了，离开了一支军队，却在另一支军队中负债累累");
	text = text.replace("Eager to prove himself outside the arena", "渴望在竞技场外证明自己");

	text = text.replace(/Denied (.*?) a favor/, "拒绝帮助 $1");
	text = text.replace("Did a favor for ", "帮助了 ");

	text = text.replace("Reclaimed Young Anselm\'s jawbone", "夺回了小安瑟姆的下颌骨");

	text = text.replace("In the fighting line", "战斗前线");
	text = text.replace("In reserve", "后备");
	text = text.replace("Open Hiring Screen to replace", "打开雇佣界面以替换");
	text = text.replace("Open Hiring Screen", "打开雇佣界面");

	text = text.replace("Click to focus party", "点击聚焦队伍");
	text = text.replace("Click to focus location", "点击聚焦位置");
	text = text.replace("Click to focus character", "点击聚焦角色");
	text = text.replace("Can not be changed in combat", "在战斗中不能改变");
	text = text.replace("Only the character whose turn it is right now can change items", "只有现在轮到的角色才能更换物品");

//药水-改
	text = text.replace("Mutates the body, causing sickness", "会让使用者的身体发生突变并导致疾病");
	text = text.replace("Further mutations will cause a longer period of sickness", "下次喝下突变药剂时会导致更长时间的疾病");



	text = TranslateWorldRelationsScreen0(text);

	text = text.replace("Hired by ", "受雇于 ");
	text = text.replace("From ", "来自 ");
	text = text.replace("Raided ", "掠夺 ");

	text = TranslateToolTip0_WuPin(text);
	text = DiXing(text);

	return text;
}

var TranslateToolTip0_SunShang = function(text)
{
//损伤_永久
	text = text.replace("Brain Damage", "脑损伤");
	text = text.replace("Broken Elbow Joint", "肘关节折断");
	text = text.replace("Broken Knee", "膝盖折断");
	text = text.replace("Partly Collapsed Lung", "部分肺萎缩");
	text = text.replace("Maimed Foot", "残废足");
	text = text.replace("Missing Ear", "耳缺失");
	text = text.replace("Missing Eye", "眼缺失");
	text = text.replace("Missing Finger", "手指缺失");
	text = text.replace("Missing Hand", "手缺失");
	text = text.replace("Missing Nose", "鼻缺失");
	text = text.replace("Traumatized", "精神创伤");
	text = text.replace("Weakened Heart", "心脏衰弱");
//损伤
	text = text.replace("Broken Arm", "手臂折断");
	text = text.replace("Broken Leg", "腿折断");
	text = text.replace("Broken Nose", "鼻梁折断");
	text = text.replace("Broken Ribs", "肋骨折断");
	text = text.replace("Bruised Leg", "擦伤的腿");
	text = text.replace("Crushed Finger", "压碎的手指");
	text = text.replace("Crushed Windpipe", "压碎的气管");
	text = text.replace("Cut Achilles Tendon", "跟腱断裂");
	text = text.replace("Cut Arm Sinew", "臂腱断裂");
	text = text.replace("Cut Arm", "手臂断裂");
	text = text.replace("Cut Artery", "动脉断裂");
	text = text.replace("Cut Leg Muscles", "腿部肌肉断裂");
	text = text.replace("Cut Neck Vein", "颈静脉断裂");
	text = text.replace("Deep Abdominal Cut", "腹部深切口");
	text = text.replace("Deep Chest Cut", "深胸切口");
	text = text.replace("Deep Face Cut", "深面切口");
	text = text.replace("Dislocated Shoulder", "肩膀脱臼");
	text = text.replace("Exposed Ribs", "肋骨外露");
	text = text.replace("Fractured Elbow", "肘关节骨折");
	text = text.replace("Fractured Hand", "手骨折");
	text = text.replace("Fractured Ribs", "肋骨骨折");
	text = text.replace("Fractured Skull", "颅骨骨折");
	text = text.replace("Grazed Eye Socket", "眼眶擦破");
	text = text.replace("Grazed Kidney", "肾擦破");
	text = text.replace("Grazed Neck", "颈部擦破");
	text = text.replace("Infected Wound", "感染伤口");
	text = text.replace("Injured Knee Cap", "膝盖受伤");
	text = text.replace("Injured Shoulder", "肩膀受伤");
	text = text.replace("Pierced Arm Muscles", "手臂肌肉穿孔");
	text = text.replace("Pierced Cheek", "面颊穿孔");
	text = text.replace("Pierced Chest", "胸部穿孔");
	text = text.replace("Pierced Hand", "手穿孔");
	text = text.replace("Pierced Leg Muscles", "腿部肌肉穿孔");
	text = text.replace("Pierced Lung", "肺穿孔");
	text = text.replace("Pierced Side", "侧面穿孔");
	text = text.replace("Ripped Ear", "耳撕裂");
	text = text.replace("Severe Concussion", "严重脑震荡");
	text = text.replace("Sick", "不舒服");
	text = text.replace("Smashed Hand", "手碎裂");
	text = text.replace("Split Hand", "手劈裂");
	text = text.replace("Split Nose", "鼻裂");
	text = text.replace("Split Shoulder", "肩裂");
	text = text.replace("Sprained Ankle", "踝关节扭伤");
	text = text.replace("Stabbed Guts", "肠刺伤");
	text = text.replace("Burnt Face", "烧伤的脸");
	text = text.replace("Burnt Hands", "烧伤的手");
	text = text.replace("Burnt Leg", "烧伤的腿");
	text = text.replace("Apotheosis", "神化");
	text = text.replace("Hyperactive Tissue Growth", "急速组织生长");
	text = text.replace("Kinetic Blows", "动能打击");
	text = text.replace("Mutated Circulatory System", "变异循环系统");
	text = text.replace("Burnt Leg", "烧伤的腿");
	text = text.replace("Burnt Leg", "烧伤的腿");
	text = text.replace("Burnt Leg", "烧伤的腿");
	
	return text;
}

var TranslateToolTip1_SunShang = function(text)
{
//损伤_永久
	text = text.replace("A hard hit to the head shook some things up and didn't exactly benefit this character's cognitive skills. On the bright side, he may now be just too stupid to realize when it's time to run.", "头部的受到的重击使一些东西摇晃起来，并没有完全有利于这个角色的认知能力。从好的方面来说，他现在可能太蠢了，不知道什么时候该跑了。");
	text = text.replace("A broken elbow that never fully healed hinders all movement of the arm and severely reduces combat effectiveness.", "没有完全愈合的肘关节阻碍了手臂的所有运动，严重降低了战斗力。");
	text = text.replace("This character took something to the knee, and it never fully healed. Lunging forward or dodging can be painful, and it lacks any grace.", "这个角色的膝盖受到了创伤，无法完全康复。前进或躲闪都很痛苦，还增加了这些动作的难度。");
	text = text.replace("A part of the lung has died, making it very hard for this character to catch breath.", "一部分肺已经死亡，这使得这个角色很难呼吸。");
	text = text.replace("An injury to the foot has never fully healed, making it hard to win any dancing competitions or otherwise move around quickly.", "脚上的伤从来没有完全愈合，这使得很难赢得任何舞蹈比赛或其他快速移动。");
	text = text.replace("Luckily, a missing ear isn't that much of a hindrance for this character. But it does look gross.", "幸运的是，失踪的耳朵并不是这个角色的障碍。但看起来确实很恶心。");
	text = text.replace("A missing eye makes it difficult to judge distance properly, and limits the field of view.", "失明的眼睛使正确判断距离变得困难，并且限制了视野。");
	text = text.replace("A missing finger makes it harder to firmly grab a weapon or shield, but it also makes for a good story.", "一根手指的缺失使得很难牢牢地抓住武器或盾牌，但同时也会成为一个好故事。");
	text = text.replace("A missing hand prevents this character from using shields and two-handed weapons.", "失去的手阻止这个角色使用盾牌和双手武器。");
	text = text.replace("A gaping hole is all that is left of the nose, making this character hard to look at.", "鼻子上只剩下一个大洞，这让这个角色很难看。");
	text = text.replace("This character has been to the other side. Faced with his own mortality, the experience of dying and coming back has left him a broken man.", "这个角色已经到了另一边。面对自己的死亡，他经历了垂死和回归，留下了一个破碎的人。");
	text = text.replace("Past injuries left this character with a weakened heart, severely lowering his constitution.", "曾经的伤病使这个角色的心脏衰弱，严重降低了他的体质。");
//损伤
	text = text.replace("A broken arm makes it almost impossible to use any weapon effectively.", "手臂折断，几乎不可能有效地使用任何武器。");
	text = text.replace("A broken leg severely limits mobility and can take a long time to heal.", "断腿严重限制了活动性，需要很长时间才能痊愈。");
	text = text.replace("Blunt force broke this character's nose, making it hard for them to catch breath properly.", "钝力打断了这个角色的鼻子，使他很难正常的呼吸。");
	text = text.replace("Several ribs have been broken by blunt force, making every single breath a painful process.", "几根肋骨被钝力折断，每一次呼吸都是一个痛苦的过程。");
	text = text.replace("A heavily bruised leg severely limits mobility, but won't take long to recover from.", "腿部很重的擦伤腿严重限制了活动性，但很快就会恢复。");
	text = text.replace("An unlucky hit crushed a finger, making it painful to maintain a firm grip.", "一次不幸的打击击伤了一根手指，使它难以保持紧握。");
	text = text.replace("A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting.", "脖子上的一击打伤了气管，使人喘不过气来，更别说继续战斗了。");
	text = text.replace("An injury like this makes even the quickest man hobble across the battlefield.", "这样的伤害甚至使最快的人在战场上蹒跚而行。");
	text = text.replace("A deep cut at the arm makes it difficult to use.", "手臂上的一个深深的切口使它很难使用。");
	text = text.replace("A partially cut arm sinew makes it difficult to put force into any strike.", "部分断裂的手臂肌肉使任何打击都很难施力。");
	text = text.replace("An artery has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by severely lowered constitution due to loss of blood.", "一条动脉断裂，导致大量出血，如果不在战斗中治疗，最终死亡。如果存活下来，就会因失血而严重降低体质。");
	text = text.replace("A cut into the muscles of the leg makes any quick and sudden movements impossible.", "腿部肌肉断裂，任何快速和突然的动作都是不可能的。");
	text = text.replace("A vein on the throat has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by a period of severely lowered constitution due to loss of blood, and will leave a menacing scar.", "喉咙上的静脉断裂，导致大量出血，如果不在战斗中治疗，最终死亡。如果存活下来，随后会有一段时间由于失血而严重降低体质，并会留下一个威胁性的疤痕。");
	text = text.replace("A deep cut at the abdomen has injured the muscle and makes it painful to move or even stand upright, reducing the constitution of this character.", "腹部的深切口损伤了肌肉，移动甚至直立都会使肌肉疼痛，从而降低了这个角色的体格。");
	text = text.replace("A deep, bleeding cut into the chest and pectoral muscle makes it hard to keep standing, let alone use a weapon.", "胸部和胸肌的深部出血使它难以保持站立，更不用说使用武器了。");
	text = text.replace("A deep, bleeding cut into the chest and pectoral muscle makes it hard to keep standing.", "胸部和胸肌的深部出血使它难以保持站立。");
	text = text.replace("A jagged cut across the face is bleeding profusely over eyes, nose and mouth.", "脸上锯齿状的伤口在眼睛、鼻子和嘴巴上大量出血。");
	text = text.replace("A hard hit has knocked the shoulder out of its joint, making it hard to move the arm at all.", "一记重击把肩膀从关节处撞了出来，使手臂很难移动。");
	text = text.replace("A deep cut to the side peeled the skin right off of this character's rib cage.", "侧面的一个深切口使这个角色的胸腔的皮肤立刻脱落。");
	text = text.replace("A fractured elbow makes it hard to block or parry any attacks effectively.", "骨折的肘部很难有效地阻挡或躲避任何攻击。");
	text = text.replace("Minor bone fractures at the hand make it difficult to hold firmly any weapon.", "手部的轻微骨折使得握紧任何武器都很困难。");
	text = text.replace("Fractured ribs send a wave of pain through the body with every breath.", "肋骨骨折每次呼吸都会使身体产生一阵疼痛。");
	text = text.replace("This character's skull has sustained multiple fractures, and the brain has sustained blunt trauma leading to swelling and a build-up of pressure inside the skull.", "这个角色的头骨有多处骨折，大脑遭受了钝性创伤，导致肿胀和头骨内部压力的积聚。");
	text = text.replace("A blow grazed and ripped the tissue close to the eye, causing it to fill with blood and swell shut.", "一记重击擦破并撕裂了靠近眼睛的组织，使其充满血液并肿胀。");
	text = text.replace("Abdominal pain, blood in the urine and always the danger of infection. A grazed kidney is a severe risk to the life of any character, draining their constitution.", "腹痛、尿中带血，始终有感染的危险。擦破的肾脏对任何人的生命都是一种严重的危险，会耗尽他们的体质。");
	text = text.replace("A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood.", "脖子上的擦伤流血不止。如果存活下来，会由于失血导致体质下降。");
	text = text.replace("An unclean wound has painfully festered, draining this character's constitution.", "一个不洁的伤口已经溃烂，耗尽了这个角色的体质。");
	text = text.replace("The sensitive knee cap has been injured, resulting in pain with every movement and severely limiting the mobility of this character.", "敏感的膝帽受伤，导致每次运动都疼痛，严重限制了这个角色的活动性。");
	text = text.replace("Injured muscles in the shoulder make it hard to put any force into a strike.", "肩膀上受伤的肌肉使人很难用任何力量进行打击。");
	text = text.replace("A piercing attack has punctured the arm and injured muscle tissue, limiting it's mobility.", "一次穿刺攻击刺穿了手臂和受伤的肌肉组织，限制了它的活动性。");
	text = text.replace("Contrary to what one might think, having an additional hole in the cheek does not help with breathing.", "与人们的想法相反，在脸颊上多留一个洞对呼吸没有帮助。");
	text = text.replace("A piercing attack has punctured the chest, injured muscle tissue and grazed the ribs.", "一次穿刺攻击刺穿了胸部，损伤了肌肉组织，擦伤了肋骨。");
	text = text.replace("Although no vital organs have been hit, it's still painful to just breathe.", "虽然没有重要的器官受到损伤，要想平静的呼吸还是很痛苦的。");	
	text = text.replace("Having a hole in the hand may not stop a determined fighter, but it does make handling a weapon more difficult.", "手上有一个洞也许不能阻止一个坚定的战士，但它确实使处理武器更加困难。");
	text = text.replace("Punctured leg muscles make any attempts to do quick and sudden movements a painful experience, if not outright impossible.", "腿部肌肉被刺穿，如果不是完全不可能的话，做任何快速和突然的动作都是痛苦的经历。");
	text = text.replace("A second opening for air proves of little use, except for sounding like a bagpipe.", "第二个通气孔除了听起来像风笛外几乎没有什么用处。");
	text = text.replace("A piercing attack has punctured the side, injured muscle tissue and grazed the ribs.", "一次穿刺攻击刺穿了侧面，损伤了肌肉组织，擦破了肋骨。");
	text = text.replace("This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings.", "这个角色的耳朵几乎被撕掉了，血液流到了他的头和脖子上，使他对周围的环境不太了解。");
	text = text.replace("A severe concussion makes it hard to focus, see or even walk straight. Not to mention the nausea and in some cases also amnesia.", "严重的脑震荡使人很难集中注意力，看不见东西，甚至走直线。更不用说恶心，在某些情况下还有健忘症。");
	text = text.replace("Struck with sickness and disease, this character isn't feeling well at all and hardly in a condition to fight. If the fever doesn't take him, it'll probably pass in time.", "由于疾病和恶疾的打击，这个角色感觉一点也不好，几乎没有战斗的条件。如果他不发烧，很可能会消退。");
	text = text.replace("A hand smashed by blunt force makes it almost impossible to hold on to any kind of weapon.", "被钝器击碎的手几乎不可能抓住任何武器。");
	text = text.replace("A sharp cut split the hand right down the middle. Until healed, it can barely be used anymore.", "一个锋利的伤口从中间切开了那只手。直到痊愈，它几乎不能再使用了。");
	text = text.replace("A close swing split this character's nose in two and made any attempt to breathe an exercise in swallowing copious amounts of blood.", "一个近距离的打击把这个角色的鼻子一分为二，并试图通过呼吸运动吞下大量的血液。");
	text = text.replace("A deep cut has split this character's shoulder open, injuring the muscle tissue and severely limiting mobility of the arms.", "一个深的伤口使这个角色的肩膀裂开，损伤了肌肉组织，严重限制了手臂的活动性。");
	text = text.replace("A sprained ankle makes even the quickest man hobble across the battlefield.", "扭伤的脚踝使最快的人在战场上蹒跚而行。");
	text = text.replace("A wound at the intestines drains constitution, and the high chance of infection and the prospect of a slow and painful death doesn't help either.", "肠子上的伤口会流失体质，感染的可能性很高，并且可能会缓慢而痛苦的死亡却没有办法。");
	text = text.replace("A wound at the intestines drains constitution, and the high chance of infection and the prospect of a slow and painful death don\'t help either.", "肠子上的伤口会流失体质，感染的可能性很高，并且可能会缓慢而痛苦的死亡却没有办法。");
	text = text.replace("Burned patches over the face and eyes make it harder to see and focus on a target.", "脸上和眼睛上的烧伤斑会使你更难看清目标并集中注意力。");
	text = text.replace("Burnt hands severly reduce the ability to make swift and precise motions.", "烧伤的手会严重降低精准动作的能力。");
	text = text.replace("Also, it stings like hell.", "而且，痛得要命。");
	text = text.replace("Burn wounds on the legs limit mobility and make it painful to move quickly.", "烧伤的腿会限制行动能力，并使快速移动感到疼痛。");

	return text;
}
