Combat Helmet Illumination 1.2 w/ Hair by andysan84

This mod adds a fully functioning light to the Combat Helmet and the Tinkerers Headgear.  In this version these helmets have hairrrrrrrr!!!

Changelog:
-Tinkerers Headgear now has a fully functioning headlamp.
-Combat Helmet and Tinkerer's Headgear lamps can now be used while wearing power armor(thanks amoveve for pointing me at the right keyword).
-The Tinkerers Headgear was done as a request by users of Armorsmith Extended for use with his crafting workbench non AE users can obtain it using
Console command "player.additem 001832F5 1", or by killing Tinker Tom (not sure if thats even possible without making him non-essential).
-All Combat Helmets looted from npc's, containers or from the world now come installed with the default white headlamp(no need to go to crafting 
station before headlamp can be used).  This includes .additem console commands as well.
-Npc's that now spawn with combat helmets will use the headlamp.(Note:If an npc spawns and they were saved by the game they will continue to have 
the vanilla default settings.  Example if the prydwen showed up before you install this mod then all the BOS with helmets at the airport will 
not have functioning headlamps).  On that note keep in mind that the chances of seeing an NPC with a Combat Helmet in the first place are pretty 
damn slim. 
-Combat helmets bought from vendors default to having a basic headlamp.
-The positions of all headlamps were adjusted with the utmost of care for superior aesthetic pleasantness(using Quaternion rotation gd it sucked).

Lights can be installed the same way as on the mining helmet via the armor work bench (all color options available).  

This mod is compatible with mods that retexture the combat helmet as long as it is done via replacement.

Compatibility Patches for Armorsmith Extended and Custom Craftable Combat Armor are available in the Optional files section.

Installation:
-Uninstall any previous version of Combat Helmet Illumination.
-Make a Clean Save.

-Install using NMM or copy the contents of this folder into your fallout 4 data directory.
-Enable Combat Helmet Illumination 1.2.esp

Credits:
Fo4Edit Team
Nifskope team
BAE Team

Various posters in forums for helping me sort through bugs.