Combat Helmet Illumination 1.2 Armorsmith w/ Craftable Custom Combat Armor Version by andysan84

This mod adds a fully functioning light to the Combat Helmet and the Tinkerers Headgear

This mod also effects the Camo Camo1 and Carbon Helmets from CCCA.  As well as tinkerer's helmet w/ hair and Combat Helmet w/ hair from Armorsmith Extended.

This mod includes Endoormoons most recent Compatibility patch for Armorsmith as well.

Changelog:
-Tinkerers Headgear now has a fully functioning headlamp.
-Combat Helmet and Tinkerer's Headgear lamps can now be used while wearing power armor(thanks amoveve for pointing me at the right keyword).
-The Tinkerers Headgear was done as a request by users of Armorsmith Extended for use with his crafting workbench non AE users can obtain it using
Console command "player.additem 001832F5 1", or by killing Tinker Tom (not sure if thats even possible without making him non-essential).
-All Combat Helmets looted from npc's, containers or from the world now come installed with the default white headlamp(no need to go to crafting 
station before headlamp can be used).  This includes .additem console commands as well.  Items stored in your inventory or containers will persist 
with whatever mods they were saved with and will require you to visit a workbench (the penalty for not starting a clean game).

-Npc's that now spawn with combat helmets will use the headlamp.(Note:If an npc spawns and they were saved by the game they will persist with whatever 
mods they were saved with.  Example if the prydwen showed up before you install this mod then all the BOS with helmets at the airport will 
not have functioning headlamps).  On that note keep in mind that the chances of seeing an NPC with a Combat Helmet in the first place are pretty 
damn slim. 
-Combat helmets bought from vendors default to having a basic headlamp.
-The positions of all headlamps were adjusted with the utmost of care for superior aesthetic pleasantness(using Quaternion rotation gd it sucked).

Lights can be installed the same way as on the mining helmet via the armor work bench (all color options available).  

Installation:
-Uninstall any previous version of Combat Helmet Illumination.
-Make a Clean Save.

-Ensure ARMSMTH CCCA Combat Helmet Illumination is installed after CCCA and Armorsmith Extended.

-Install using NMM or copy the contents of this folder into your fallout 4 data directory.  Overwrite files when prompted.

-Enable ARMRSMTH - CCCA - Combat Helmet Illumination 1.2.esp after CCCA and Armorsmith Extended in your load order.

Credits:
Fo4Edit Team
Nifskope team
BAE Team

Endoormoon for CCCA
Gambit 77 for Armorsmith Extended.

Various posters in forums for helping me sort through bugs.