' Format:	<type> -<option,option,...> <AnimEvent> <Animation File> [<AnimObject CK>]
'		type: 	b (basic)
'				o (animated objects) 	
'		option: a (acyclic) 				default: cyclic
'				h (headtracking remains) 	default: headtracking off
'               Tn (clip transition "00Next Clip": used if another idle will follow immediately)
'               Ts (clip transition "IdleStop": (should be "regular idle end", but in FNIS similar to Next Clip)
'          					default "IdleForceDefaultState": everything set to default)
'				B<n.m>						Blend time into Animation
'
'		<Animation File> without path (files expected in Animations\<mod name>)
'
' Example:
' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'	
' Comment:	' in column 1 / empty lines possible
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea use mod specific abbrevioations for all our names
AAprefix cbf
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _mtturn 1
AASet _1hmidle 1
AASet _1hmmt 1
AASet _2hmmt 1
AASet _2hmidle 1
AASet _sneakmt 1
AASet _sneakidle 1
AASet _shout 1
AASet _sprint 1