local require = GLOBAL.require  local Ingredient = GLOBAL.Ingredient local RECIPETABS = GLOBAL.RECIPETABS local RECIPE_GAME_TYPE = GLOBAL.RECIPE_GAME_TYPE local STRINGS = GLOBAL.STRINGS local TECH = GLOBAL.TECH  PrefabFiles = {     "pickingperd",     "pickingshrine", }  Assets = { Asset("ATLAS", "images/inventoryimages/pickingshrine.xml"), }  if GetModConfigData("language") == 2 then STRINGS.NAMES.PICKINGSHRINE = "采摘祭坛" STRINGS.RECIPE_DESC.PICKINGSHRINE = "从忙碌的农场生活中解放！" STRINGS.CHARACTERS.GENERIC.DESCRIBE.PICKINGSHRINE = "我现在是农场主了~" STRINGS.NAMES.PICKINGPERD = "采摘火鸡" STRINGS.CHARACTERS.GENERIC.DESCRIBE.PICKINGPERD = "工作非常勤勉啊" else STRINGS.NAMES.PICKINGSHRINE = "采摘祭坛" STRINGS.RECIPE_DESC.PICKINGSHRINE = "从忙碌的农场生活中解放！" STRINGS.CHARACTERS.GENERIC.DESCRIBE.PICKINGSHRINE = "我现在是农场主了~" STRINGS.NAMES.PICKINGPERD = "采摘火鸡" STRINGS.CHARACTERS.GENERIC.DESCRIBE.PICKINGPERD = "工作非常勤勉啊" end  local pickingshrine = GLOBAL.Recipe("pickingshrine", {Ingredient("boards", 5), Ingredient("goldnugget", 10), Ingredient("redgem", 1)}, RECIPETABS.FARM, TECH.SCIENCE_ONE, RECIPE_GAME_TYPE.COMMON, "pickingshrine_placer",1) pickingshrine.atlas = "images/inventoryimages/pickingshrine.xml"  TUNING.PICKINGPERD_HEALTH = 400